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	<id>https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SpiritWolf+Chikuwa</id>
	<title>Second Life Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SpiritWolf+Chikuwa"/>
	<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/wiki/Special:Contributions/SpiritWolf_Chikuwa"/>
	<updated>2026-07-31T10:16:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LSL_Portal&amp;diff=15733</id>
		<title>LSL Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LSL_Portal&amp;diff=15733"/>
		<updated>2007-03-20T05:29:34Z</updated>

		<summary type="html">&lt;p&gt;SpiritWolf Chikuwa: /* Other LSL Wikis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}} __NOTOC__&lt;br /&gt;
== Welcome to the Second Life LSL Portal! ==&lt;br /&gt;
This is a community effort to provide accurate documentation for the scripting language of {{LL|SL}}: {{HoverText|LSL|Linden Scripting Language}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is intended as an open documentation resource to help scripters of all skill levels. Please feel free to edit and add to the documentation.  See also [[How to choose a wiki]].&lt;br /&gt;
&lt;br /&gt;
Want to learn LSL? Try one of the [[LSL Tutorial|Tutorials]]&lt;br /&gt;
&lt;br /&gt;
See [[Getting Started]] for information on how to contribute and use the LSL Portal.&lt;br /&gt;
Please do not copy information here from other sources unless you are sure about the copyright issues.&lt;br /&gt;
See [[Talk:LSL Portal]] for more information.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;border-width: 0px; border-spacing: 5px;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;border-width: 1px 1px 1px 1px; padding: 1px 1px 1px 1px; border-style: solid solid solid solid; border-color: gray;&amp;quot;&lt;br /&gt;
|height=&amp;quot;1&amp;quot; width=&amp;quot;30%&amp;quot;|&lt;br /&gt;
== Getting Started==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[LSL Portal Guidelines|Portal Guidelines]]&lt;br /&gt;
* [[LSL Portal To-do|Portal To-Do]]&lt;br /&gt;
* [[LSL Tutorial|Tutorials]]&lt;br /&gt;
* [[:Category:LSL Teachers|LSL Teachers]]&lt;br /&gt;
* [[:Category:LSL Mentors|LSL Mentors]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|height=&amp;quot;1&amp;quot; width=&amp;quot;30%&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
== LSL&amp;amp;nbsp;Language&amp;amp;nbsp;Reference ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[:Category:LSL Constants|Constants]]&lt;br /&gt;
* [[:Category:LSL Events|Events]]&lt;br /&gt;
* {{LSLGC|Flow Control}}&lt;br /&gt;
*:[[for]], [[if]], [[while]], [[do-while]], [[jump]], [[return]], [[state]]&lt;br /&gt;
* [[:Category:LSL Functions|Functions]]&lt;br /&gt;
* [[LSL Operators|Operators]]&lt;br /&gt;
* [[LSL States|States]]&lt;br /&gt;
* [[:Category:LSL Types|Types]]&lt;br /&gt;
*:[[integer]], [[float]], [[string]], [[key]], [[list]], [[vector]], [[rotation]]&lt;br /&gt;
* [[LSL Variables|Variables]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|height=&amp;quot;1&amp;quot; width=&amp;quot;25%&amp;quot; rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
== LSL Categories ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
* [[:Category:LSL Alpha|Alpha]]&lt;br /&gt;
* [[:Category:LSL Animation|Animation]]&lt;br /&gt;
* [[:Category:LSL Attachment|Attachments]]&lt;br /&gt;
* [[:Category:LSL Avatar|Avatar]]&lt;br /&gt;
* [[:Category:LSL Camera|Camera]]&lt;br /&gt;
* [[:Category:LSL Collision|Collision]]&lt;br /&gt;
* [[:Category:LSL Color|Color]]&lt;br /&gt;
* [[:Category:LSL Controls|Controls]]&lt;br /&gt;
* [[:Category:LSL Communications|Communications]]&lt;br /&gt;
* [[:Category:LSL Detected|Detection]]&lt;br /&gt;
* [[:Category:LSL Face|Face]]&lt;br /&gt;
* [[:Category:LSL Inventory|Inventory]]&lt;br /&gt;
* [[:Category:LSL Link|Link]]&lt;br /&gt;
* [[:Category:LSL Math|Math]]&lt;br /&gt;
* [[:Category:LSL Permissions|Permissions]]&lt;br /&gt;
** [[:Category:LSL Permissions/Asset|Asset]]&lt;br /&gt;
**[[:Category:LSL Permissions/Script|Script]]&lt;br /&gt;
* [[:Category:LSL Physics|Physics]]&lt;br /&gt;
* [[:Category:LSL Prim|Primitive]]&lt;br /&gt;
* [[:Category:LSL Rotation|Rotations]]&lt;br /&gt;
* [[:Category:LSL Sensor|Sensor]]&lt;br /&gt;
* [[:Category:LSL Sound|Sound]]&lt;br /&gt;
* [[:Category:LSL Texture|Texture]]&lt;br /&gt;
* [[:Category:LSL Time|Time]]&lt;br /&gt;
* [[:Category:LSL Video|Video]]&lt;br /&gt;
* [[:Category:LSL World|World]]&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
* {{LSLGC|Avatar}}&lt;br /&gt;
** {{LSLGC|Animation}}&lt;br /&gt;
** {{LSLGC|Attachment}}&lt;br /&gt;
** {{LSLGC|Camera}}&lt;br /&gt;
** {{LSLGC|Controls}}&lt;br /&gt;
* {{LSLGC|Communications}}&lt;br /&gt;
** {{LSLGC|Chat}}&lt;br /&gt;
** {{LSLGC|HTTP}}&lt;br /&gt;
** {{LSLGC|XML-RPC}}&lt;br /&gt;
* [[:Category:LSL Detected|Detection]]&lt;br /&gt;
** {{LSLGC|Collision}}&lt;br /&gt;
** {{LSLGC|Touch}}&lt;br /&gt;
** {{LSLGC|Sensor}}&lt;br /&gt;
* {{LSLGC|Inventory}}&lt;br /&gt;
** {{LSLGC|Creator}}&lt;br /&gt;
** {{LSLGC|Owner}}&lt;br /&gt;
* {{LSLGC|Media}}&lt;br /&gt;
** {{LSLGC|Sound}}&lt;br /&gt;
** {{LSLGC|Video}}&lt;br /&gt;
* {{LSLGC|Movement}}&lt;br /&gt;
** {{LSLGC|Physics}}&lt;br /&gt;
*** {{LSLGC|Hover}}&lt;br /&gt;
*** {{LSLGC|Damping}}&lt;br /&gt;
** {{LSLGC|Position}}&lt;br /&gt;
** {{LSLGC|Rotation}}&lt;br /&gt;
* {{LSLGC|Object}}&lt;br /&gt;
** {{LSLGC|Link}}&lt;br /&gt;
* {{LSLGC|Permissions}}&lt;br /&gt;
** [[:Category:LSL Permissions/Asset|Asset]]&lt;br /&gt;
** [[:Category:LSL Permissions/Script|Script]]&lt;br /&gt;
* {{LSLGC|Primitive}}&lt;br /&gt;
** {{LSLGC|Face}}&lt;br /&gt;
*** {{LSLGC|Alpha}}&lt;br /&gt;
*** {{LSLGC|Color}}&lt;br /&gt;
*** {{LSLGC|Texture}}&lt;br /&gt;
* {{LSLGC|Script}}&lt;br /&gt;
** {{LSLGC|Math}}&lt;br /&gt;
* {{LSLGC|World}} {{LSLGC|Simulator}}&lt;br /&gt;
** {{LSLGC|Ground}}&lt;br /&gt;
** {{LSLGC|Land}}&lt;br /&gt;
** {{LSLGC|Parcel}}&lt;br /&gt;
** {{LSLGC|Security}}&lt;br /&gt;
** {{LSLGC|Time}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;border-width: 1px 1px 1px 1px; padding: 1px 1px 1px 1px; border-style: solid solid solid solid; border-color: gray;&amp;quot;&lt;br /&gt;
|height=&amp;quot;1&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
== Code Resources ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* [[:Category:LSL Examples|Examples]]&lt;br /&gt;
* [[:Category:LSL Library|Script Library]]&lt;br /&gt;
* [[LSL Protocol|Protocol Exchange]]&lt;br /&gt;
* [[LSL Useful Function WishList|Useful Function WishList]]&lt;br /&gt;
* [[LSL Style Guide]]&lt;br /&gt;
* [[LSL_Alternate_Editors | Alternate Editors]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;border-width: 1px 1px 1px 1px; padding: 1px 1px 1px 1px; border-style: solid solid solid solid; border-color: gray;&amp;quot;&lt;br /&gt;
|height=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
{{LSL News}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;border-width: 1px 1px 1px 1px; padding: 1px 1px 1px 1px; border-style: solid solid solid solid; border-color: gray;&amp;quot;&lt;br /&gt;
|height=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
{{LSL Bugs}}&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; rules=&amp;quot;all&amp;quot; style=&amp;quot;border-width: 1px 1px 1px 1px; padding: 1px 1px 1px 1px; border-style: solid solid solid solid; border-color: gray;&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
== Other LSL Wikis ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
* The original [http://www.lslwiki.net LSL Wiki] is back!&lt;br /&gt;
* [http://www.lslwiki.org LSL Wiki Mirror / Redirect / Portal Mirror]&lt;br /&gt;
* [http://www.rpgstats.com LSL Wiki Mirror]&lt;br /&gt;
* [http://www.cheesefactory.us/lslwm LSL Wiki Mirror 01-05-2007]&lt;br /&gt;
* [http://sha.dtm-network.com/all/lslwm/ LSL Wiki Mirror 01-05-2007 Alternative] (URL updated)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Portals]]&lt;/div&gt;</summary>
		<author><name>SpiritWolf Chikuwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Move_to_target&amp;diff=14527</id>
		<title>Move to target</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Move_to_target&amp;diff=14527"/>
		<updated>2007-03-04T01:00:39Z</updated>

		<summary type="html">&lt;p&gt;SpiritWolf Chikuwa: /* Will Move your object to a position */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=====Will Move your object to a position=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// script created by SpiritWolf Chikuwa&lt;br /&gt;
//&lt;br /&gt;
// /!\ PUBLIC DOMAIN /!\&lt;br /&gt;
// You can Copy/Mod/Trans &lt;br /&gt;
// Please, do not resell this script and give it full perm&lt;br /&gt;
// Just please leave this header intact&lt;br /&gt;
//&lt;br /&gt;
// Minor changes: (insert your name here and delete this comment if you do any mod of this script, thank you)&lt;br /&gt;
//&lt;br /&gt;
// Script start here:&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() //i use for this example a &amp;quot;state_entry&amp;quot;, so the item move the first second you &lt;br /&gt;
                  //rez it, but if needed you can change it with something else like &amp;quot;touch_start&amp;quot;,&lt;br /&gt;
                  //it&#039;s will move only if you click on it, the alternative of &amp;quot;stat_entry&amp;quot; is&lt;br /&gt;
                  //&amp;quot;on_rez&amp;quot;, the item will move only if rezzed, and now directly when the script&lt;br /&gt;
                  // will be compiled&lt;br /&gt;
    {&lt;br /&gt;
        llSetStatus(STATUS_PHYSICS | STATUS_PHANTOM, TRUE); // of course llSetStatus must be used &lt;br /&gt;
// with physic (we move the item, and phantom, it&#039;s not needed, but better if the object must &lt;br /&gt;
// don&#039;t collide with something on his way. Also, it&#039;s physic, so be carefull, only 31 prims &lt;br /&gt;
// for an item allowed.&lt;br /&gt;
        llMoveToTarget(&amp;lt;53.654,199.364,502.542&amp;gt;, 10); // this is waht we want the llMoveToTarget, &lt;br /&gt;
// will move the item to the axes X,Y,Z localy on the curent sim where is the prim, in the 10 &lt;br /&gt;
// on this exampel is the speed, actually, the item will move slowly&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:LSL Examples]]&lt;/div&gt;</summary>
		<author><name>SpiritWolf Chikuwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlMoveToTarget&amp;diff=14526</id>
		<title>LlMoveToTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlMoveToTarget&amp;diff=14526"/>
		<updated>2007-03-04T01:00:05Z</updated>

		<summary type="html">&lt;p&gt;SpiritWolf Chikuwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Function/damping|tau}}{{LSL_Function&lt;br /&gt;
|func_id=70|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llMoveToTarget|p1_type=vector|p1_name=target|p2_type=float|p2_name=tau&lt;br /&gt;
|func_footnote=To stop the object from maintaining the &#039;&#039;&#039;target&#039;&#039;&#039; positions use {{LSLG|llStopMoveToTarget}}&amp;lt;br/&amp;gt;&lt;br /&gt;
To change the rotation in the same manner use {{LSLG|llLookAt}} or {{LSLG|llRotLookAt}}.&lt;br /&gt;
|func_desc=Critically damp to &#039;&#039;&#039;target&#039;&#039;&#039; in &#039;&#039;&#039;tau&#039;&#039;&#039; seconds (if the script is physical)&lt;br /&gt;
|return_text&lt;br /&gt;
|spec&lt;br /&gt;
|caveats&lt;br /&gt;
|constants&lt;br /&gt;
|examples======Will Move your object to a position=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// script created by SpiritWolf Chikuwa&lt;br /&gt;
//&lt;br /&gt;
// /!\ PUBLIC DOMAIN /!\&lt;br /&gt;
// You can Copy/Mod/Trans &lt;br /&gt;
// Please, do not resell this script and give it full perm&lt;br /&gt;
// Just please leave this header intact&lt;br /&gt;
//&lt;br /&gt;
// Minor changes: (insert your name here and delete this comment if you do any mod of this script, thank you)&lt;br /&gt;
//&lt;br /&gt;
// Script start here:&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() //i use for this example a &amp;quot;state_entry&amp;quot;, so the item move the first second you &lt;br /&gt;
                  //rez it, but if needed you can change it with something else like &amp;quot;touch_start&amp;quot;,&lt;br /&gt;
                  //it&#039;s will move only if you click on it, the alternative of &amp;quot;stat_entry&amp;quot; is&lt;br /&gt;
                  //&amp;quot;on_rez&amp;quot;, the item will move only if rezzed, and now directly when the script&lt;br /&gt;
                  // will be compiled&lt;br /&gt;
    {&lt;br /&gt;
        llSetStatus(STATUS_PHYSICS | STATUS_PHANTOM, TRUE); // of course llSetStatus must be used &lt;br /&gt;
// with physic (we move the item, and phantom, it&#039;s not needed, but better if the object must &lt;br /&gt;
// don&#039;t collide with something on his way. Also, it&#039;s physic, so be carefull, only 31 prims &lt;br /&gt;
// for an item allowed.&lt;br /&gt;
        llMoveToTarget(&amp;lt;53.654,199.364,502.542&amp;gt;, 10); // this is waht we want the llMoveToTarget, &lt;br /&gt;
// will move the item to the axes X,Y,Z localy on the curent sim where is the prim, in the 10 &lt;br /&gt;
// on this exampel is the speed, actually, the item will move slowly&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions=*{{LSLG|llStopMoveToTarget}}&lt;br /&gt;
*{{LSLG|llLookAt}}&lt;br /&gt;
*{{LSLG|llRotLookAt}}&lt;br /&gt;
*{{LSLG|llTarget}}&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_events&lt;br /&gt;
|also_articles&lt;br /&gt;
|notes&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2=Physics&lt;br /&gt;
|cat3=Movement&lt;br /&gt;
|cat4=Target&lt;br /&gt;
|cat5&lt;br /&gt;
|cat6&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SpiritWolf Chikuwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Move_to_target&amp;diff=14525</id>
		<title>Move to target</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Move_to_target&amp;diff=14525"/>
		<updated>2007-03-04T00:56:58Z</updated>

		<summary type="html">&lt;p&gt;SpiritWolf Chikuwa: /* Will Move your object to a position */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=====Will Move your object to a position=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// script created by SpiritWolf Chikuwa&lt;br /&gt;
//&lt;br /&gt;
// /!\ PUBLIC DOMAIN /!\&lt;br /&gt;
// You can Copy/Mod/Trans &lt;br /&gt;
// Please, do not resell this script and give it full perm&lt;br /&gt;
// Just please leave this header intact&lt;br /&gt;
//&lt;br /&gt;
// Minor changes: (insert your name here and delete this comment if you do any mod of this script, thank you)&lt;br /&gt;
//&lt;br /&gt;
// Script start here:&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() //i use for this example a &amp;quot;state_entry&amp;quot;, so the item move the first second you rez it, but if needed you can change it with something else like &amp;quot;touch_start&amp;quot;, it&#039;s will move only if you click on it, the alternative of &amp;quot;stat_entry&amp;quot; is &amp;quot;on_rez&amp;quot;, the item will move only if rezzed, and now directly when the script will be compiled&lt;br /&gt;
    {&lt;br /&gt;
        llSetStatus(STATUS_PHYSICS | STATUS_PHANTOM, TRUE); // of course llSetStatus must be used with physic (we move the item, and phantom, it&#039;s not needed, but better if the object must don&#039;t collide with something on his way. Also, it&#039;s physic, so be carefull, only 31 prims for an item allowed.&lt;br /&gt;
        llMoveToTarget(&amp;lt;53.654,199.364,502.542&amp;gt;, 10); // this is waht we want the llMoveToTarget, will move the item to the axes X,Y,Z localy on the curent sim where is the prim, in the 10 on this exampel is the speed, actually, the item will move slowly&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:LSL Examples]]&lt;/div&gt;</summary>
		<author><name>SpiritWolf Chikuwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Move_to_target&amp;diff=14524</id>
		<title>Move to target</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Move_to_target&amp;diff=14524"/>
		<updated>2007-03-04T00:56:04Z</updated>

		<summary type="html">&lt;p&gt;SpiritWolf Chikuwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=====Will Move your object to a position=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// script created by SpiritWolf Chikuwa&lt;br /&gt;
//&lt;br /&gt;
// /!\ PUBLIC DOMAIN /!\&lt;br /&gt;
// You can Copy/Mod/Trans &lt;br /&gt;
// Please, do not resell this script and give it full perm&lt;br /&gt;
// Just please leave this header intact&lt;br /&gt;
//&lt;br /&gt;
// Minor changes: (insert your name here and delete this comment if you do any mod of this script, thank you)&lt;br /&gt;
//&lt;br /&gt;
// Script start here:&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() //i use for this example a &amp;quot;state_entry&amp;quot;, so the item move the first second you rez it, but if needed you can change it with something else like &amp;quot;touch_start&amp;quot;, it&#039;s will move only if you click on it, the alternative of &amp;quot;stat_entry&amp;quot; is &amp;quot;on_rez&amp;quot;, the item will move only if rezzed, and now directly when the script will be compiled&lt;br /&gt;
    {&lt;br /&gt;
        llSetStatus(STATUS_PHYSICS | STATUS_PHANTOM, TRUE); // of course llSetStatus must be used with physic (we move the item, and phantom, it&#039;s not needed, but better if the object must don&#039;t collide with something on his way. Also, it&#039;s physic, so be carefull, only 31 prims for an item allowed.&lt;br /&gt;
        llMoveToTarget(&amp;lt;53.654,199.364,502.542&amp;gt;, 10); // this is waht we want the llMoveToTarget, will move the item to the axes X,Y,Z localy on the curent sim where is the prim, in the 10 on this exampel is the speed, actually, the item will move slowly&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpiritWolf Chikuwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlMoveToTarget&amp;diff=14523</id>
		<title>LlMoveToTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlMoveToTarget&amp;diff=14523"/>
		<updated>2007-03-04T00:54:16Z</updated>

		<summary type="html">&lt;p&gt;SpiritWolf Chikuwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Function/damping|tau}}{{LSL_Function&lt;br /&gt;
|func_id=70|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llMoveToTarget|p1_type=vector|p1_name=target|p2_type=float|p2_name=tau&lt;br /&gt;
|func_footnote=To stop the object from maintaining the &#039;&#039;&#039;target&#039;&#039;&#039; positions use {{LSLG|llStopMoveToTarget}}&amp;lt;br/&amp;gt;&lt;br /&gt;
To change the rotation in the same manner use {{LSLG|llLookAt}} or {{LSLG|llRotLookAt}}.&lt;br /&gt;
|func_desc=Critically damp to &#039;&#039;&#039;target&#039;&#039;&#039; in &#039;&#039;&#039;tau&#039;&#039;&#039; seconds (if the script is physical)&lt;br /&gt;
|return_text&lt;br /&gt;
|spec&lt;br /&gt;
|caveats&lt;br /&gt;
|constants&lt;br /&gt;
|examples======Will Move your object to a position=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// script created by SpiritWolf Chikuwa&lt;br /&gt;
//&lt;br /&gt;
// /!\ PUBLIC DOMAIN /!\&lt;br /&gt;
// You can Copy/Mod/Trans &lt;br /&gt;
// Please, do not resell this script and give it full perm&lt;br /&gt;
// Just please leave this header intact&lt;br /&gt;
//&lt;br /&gt;
// Minor changes: (insert your name here and delete this comment if you do any mod of this script, thank you)&lt;br /&gt;
//&lt;br /&gt;
// Script start here:&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry() //i use for this example a &amp;quot;state_entry&amp;quot;, so the item move the first second you rez it, but if needed you can change it with something else like &amp;quot;touch_start&amp;quot;, it&#039;s will move only if you click on it, the alternative of &amp;quot;stat_entry&amp;quot; is &amp;quot;on_rez&amp;quot;, the item will move only if rezzed, and now directly when the script will be compiled&lt;br /&gt;
    {&lt;br /&gt;
        llSetStatus(STATUS_PHYSICS | STATUS_PHANTOM, TRUE); // of course llSetStatus must be used with physic (we move the item, and phantom, it&#039;s not needed, but better if the object must don&#039;t collide with something on his way. Also, it&#039;s physic, so be carefull, only 31 prims for an item allowed.&lt;br /&gt;
        llMoveToTarget(&amp;lt;53.654,199.364,502.542&amp;gt;, 10); // this is waht we want the llMoveToTarget, will move the item to the axes X,Y,Z localy on the curent sim where is the prim, in the 10 on this exampel is the speed, actually, the item will move slowly&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions=*{{LSLG|llStopMoveToTarget}}&lt;br /&gt;
*{{LSLG|llLookAt}}&lt;br /&gt;
*{{LSLG|llRotLookAt}}&lt;br /&gt;
*{{LSLG|llTarget}}&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_events&lt;br /&gt;
|also_articles&lt;br /&gt;
|notes&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2=Physics&lt;br /&gt;
|cat3=Movement&lt;br /&gt;
|cat4=Target&lt;br /&gt;
|cat5&lt;br /&gt;
|cat6&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SpiritWolf Chikuwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Examples&amp;diff=14346</id>
		<title>Examples</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Examples&amp;diff=14346"/>
		<updated>2007-03-03T04:13:43Z</updated>

		<summary type="html">&lt;p&gt;SpiritWolf Chikuwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SpiritWolf Chikuwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlGetInventoryName&amp;diff=14345</id>
		<title>LlGetInventoryName</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlGetInventoryName&amp;diff=14345"/>
		<updated>2007-03-03T04:09:11Z</updated>

		<summary type="html">&lt;p&gt;SpiritWolf Chikuwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Function/negative_index|false|number}}&lt;br /&gt;
{{LSL_Function&lt;br /&gt;
|func_id=147|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llGetInventoryName|return_type=string&lt;br /&gt;
|p1_type=integer|p1_name=type|p1_desc=INVENTORY_* flag&lt;br /&gt;
|p2_type=integer|p2_name=number&lt;br /&gt;
|func_footnote&lt;br /&gt;
|func_desc&lt;br /&gt;
|return_text=that is the name of the inventory item &#039;&#039;&#039;number&#039;&#039;&#039; of &#039;&#039;&#039;type&#039;&#039;&#039;.&lt;br /&gt;
|spec&lt;br /&gt;
|caveats&lt;br /&gt;
|constants={{LSL Constants Inventory}}&lt;br /&gt;
|examples======Will Unpack all items of a box=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// script created by SpiritWolf Chikuwa&lt;br /&gt;
//&lt;br /&gt;
// /!\ PUBLIC DOMAIN /!\&lt;br /&gt;
// You can Copy/Mod/Trans &lt;br /&gt;
// Please, do not resell this script and give it full perm&lt;br /&gt;
// Just please leave this header intact&lt;br /&gt;
//&lt;br /&gt;
// Minor changes: (insert your name here and delete this comment if you do any mod of this script, thank you)&lt;br /&gt;
//&lt;br /&gt;
// Script start here:&lt;br /&gt;
&lt;br /&gt;
list    gInventoryList;&lt;br /&gt;
&lt;br /&gt;
list getInventoryList()&lt;br /&gt;
{&lt;br /&gt;
    integer    i;&lt;br /&gt;
    integer    n = llGetInventoryNumber(INVENTORY_ALL);&lt;br /&gt;
    list          result = [];&lt;br /&gt;
&lt;br /&gt;
    for( i = 0; i &amp;lt; n; i++ )&lt;br /&gt;
    {&lt;br /&gt;
        result += [ llGetInventoryName(INVENTORY_ALL, i) ];&lt;br /&gt;
    }&lt;br /&gt;
    return result;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        gInventoryList = getInventoryList();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    touch_start( integer n )&lt;br /&gt;
    {&lt;br /&gt;
        &lt;br /&gt;
        integer i;&lt;br /&gt;
&lt;br /&gt;
        for( i = 0; i &amp;lt; n; i++ )&lt;br /&gt;
        {&lt;br /&gt;
            llGiveInventoryList(llDetectedKey(i), llGetObjectName(), gInventoryList );&lt;br /&gt;
        &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    changed( integer change )&lt;br /&gt;
    {&lt;br /&gt;
       if ( change == CHANGED_INVENTORY )&lt;br /&gt;
           gInventoryList = getInventoryList();&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// llGetInventory number and name will scan all objects on the box.&lt;br /&gt;
// llGiveInventory will give you the content.&lt;br /&gt;
// See also llGetInventory and llGiveInventory on LSL Wiki for further informations.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions=&lt;br /&gt;
{{LSL DefineRow||[[llGetInventoryNumber]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llGetInventoryCreator]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llGetInventoryKey]]|}}&lt;br /&gt;
{{LSL DefineRow||[[llGetInventoryType]]|}}&lt;br /&gt;
|also_events&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_articles&lt;br /&gt;
|notes&lt;br /&gt;
|permission&lt;br /&gt;
|sort=GetInventoryName&lt;br /&gt;
|cat1=Inventory&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SpiritWolf Chikuwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Examples/LlGiveInventoryList&amp;diff=14344</id>
		<title>Examples/LlGiveInventoryList</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Examples/LlGiveInventoryList&amp;diff=14344"/>
		<updated>2007-03-03T04:04:52Z</updated>

		<summary type="html">&lt;p&gt;SpiritWolf Chikuwa: Examples/LlGiveInventoryList moved to Examples: Wrong Category class, redirected into the good one
before : Examples/LlGiveInventoryList
after : Examples&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Examples]]&lt;/div&gt;</summary>
		<author><name>SpiritWolf Chikuwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Examples&amp;diff=14343</id>
		<title>Examples</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Examples&amp;diff=14343"/>
		<updated>2007-03-03T04:04:52Z</updated>

		<summary type="html">&lt;p&gt;SpiritWolf Chikuwa: Examples/LlGiveInventoryList moved to Examples: Wrong Category class, redirected into the good one
before : Examples/LlGiveInventoryList
after : Examples&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=====Will Unpack all items of a box=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// script created by SpiritWolf Chikuwa&lt;br /&gt;
//&lt;br /&gt;
// /!\ PUBLIC DOMAIN /!\&lt;br /&gt;
// You can Copy/Mod/Trans &lt;br /&gt;
// Please, do not resell this script and give it full perm&lt;br /&gt;
// Just please leave this header intact&lt;br /&gt;
//&lt;br /&gt;
// Minor changes: (insert your name here and delete this comment if you do any mod of this script, thank you)&lt;br /&gt;
//&lt;br /&gt;
// Script start here:&lt;br /&gt;
&lt;br /&gt;
list    gInventoryList;&lt;br /&gt;
&lt;br /&gt;
list getInventoryList()&lt;br /&gt;
{&lt;br /&gt;
    integer    i;&lt;br /&gt;
    integer    n = llGetInventoryNumber(INVENTORY_ALL);&lt;br /&gt;
    list          result = [];&lt;br /&gt;
&lt;br /&gt;
    for( i = 0; i &amp;lt; n; i++ )&lt;br /&gt;
    {&lt;br /&gt;
        result += [ llGetInventoryName(INVENTORY_ALL, i) ];&lt;br /&gt;
    }&lt;br /&gt;
    return result;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        gInventoryList = getInventoryList();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    touch_start( integer n )&lt;br /&gt;
    {&lt;br /&gt;
        &lt;br /&gt;
        integer i;&lt;br /&gt;
&lt;br /&gt;
        for( i = 0; i &amp;lt; n; i++ )&lt;br /&gt;
        {&lt;br /&gt;
            llGiveInventoryList(llDetectedKey(i), llGetObjectName(), gInventoryList );&lt;br /&gt;
        &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    changed( integer change )&lt;br /&gt;
    {&lt;br /&gt;
       if ( change == CHANGED_INVENTORY )&lt;br /&gt;
           gInventoryList = getInventoryList();&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// llGetInventory number and name will scan all objects on the box.&lt;br /&gt;
// llGiveInventory will give you the content.&lt;br /&gt;
// See also llGetInventory and llGiveInventory on LSL Wiki for further informations.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:examples]]&lt;/div&gt;</summary>
		<author><name>SpiritWolf Chikuwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Examples&amp;diff=14342</id>
		<title>Examples</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Examples&amp;diff=14342"/>
		<updated>2007-03-03T04:02:44Z</updated>

		<summary type="html">&lt;p&gt;SpiritWolf Chikuwa: /* Will Unpack all items of a box */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=====Will Unpack all items of a box=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// script created by SpiritWolf Chikuwa&lt;br /&gt;
//&lt;br /&gt;
// /!\ PUBLIC DOMAIN /!\&lt;br /&gt;
// You can Copy/Mod/Trans &lt;br /&gt;
// Please, do not resell this script and give it full perm&lt;br /&gt;
// Just please leave this header intact&lt;br /&gt;
//&lt;br /&gt;
// Minor changes: (insert your name here and delete this comment if you do any mod of this script, thank you)&lt;br /&gt;
//&lt;br /&gt;
// Script start here:&lt;br /&gt;
&lt;br /&gt;
list    gInventoryList;&lt;br /&gt;
&lt;br /&gt;
list getInventoryList()&lt;br /&gt;
{&lt;br /&gt;
    integer    i;&lt;br /&gt;
    integer    n = llGetInventoryNumber(INVENTORY_ALL);&lt;br /&gt;
    list          result = [];&lt;br /&gt;
&lt;br /&gt;
    for( i = 0; i &amp;lt; n; i++ )&lt;br /&gt;
    {&lt;br /&gt;
        result += [ llGetInventoryName(INVENTORY_ALL, i) ];&lt;br /&gt;
    }&lt;br /&gt;
    return result;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        gInventoryList = getInventoryList();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    touch_start( integer n )&lt;br /&gt;
    {&lt;br /&gt;
        &lt;br /&gt;
        integer i;&lt;br /&gt;
&lt;br /&gt;
        for( i = 0; i &amp;lt; n; i++ )&lt;br /&gt;
        {&lt;br /&gt;
            llGiveInventoryList(llDetectedKey(i), llGetObjectName(), gInventoryList );&lt;br /&gt;
        &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    changed( integer change )&lt;br /&gt;
    {&lt;br /&gt;
       if ( change == CHANGED_INVENTORY )&lt;br /&gt;
           gInventoryList = getInventoryList();&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// llGetInventory number and name will scan all objects on the box.&lt;br /&gt;
// llGiveInventory will give you the content.&lt;br /&gt;
// See also llGetInventory and llGiveInventory on LSL Wiki for further informations.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:examples]]&lt;/div&gt;</summary>
		<author><name>SpiritWolf Chikuwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Examples&amp;diff=14341</id>
		<title>Examples</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Examples&amp;diff=14341"/>
		<updated>2007-03-03T03:59:50Z</updated>

		<summary type="html">&lt;p&gt;SpiritWolf Chikuwa: /* Will Unpack all items of a box */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=====Will Unpack all items of a box=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// script created by SpiritWolf Chikuwa&lt;br /&gt;
//&lt;br /&gt;
// /!\ PUBLIC DOMAIN /!\&lt;br /&gt;
// You can Copy/Mod/Trans &lt;br /&gt;
// Please, do not resell this script and give it full perm&lt;br /&gt;
// Just please leave this header intact&lt;br /&gt;
//&lt;br /&gt;
// Minor changes: (insert your name here and delete this comment if you do any mod of this script, thank you)&lt;br /&gt;
//&lt;br /&gt;
// Script start here:&lt;br /&gt;
&lt;br /&gt;
list    gInventoryList;&lt;br /&gt;
&lt;br /&gt;
list getInventoryList()&lt;br /&gt;
{&lt;br /&gt;
    integer    i;&lt;br /&gt;
    integer    n = llGetInventoryNumber(INVENTORY_ALL);&lt;br /&gt;
    list          result = [];&lt;br /&gt;
&lt;br /&gt;
    for( i = 0; i &amp;lt; n; i++ )&lt;br /&gt;
    {&lt;br /&gt;
        result += [ llGetInventoryName(INVENTORY_ALL, i) ];&lt;br /&gt;
    }&lt;br /&gt;
    return result;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        gInventoryList = getInventoryList();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    touch_start( integer n )&lt;br /&gt;
    {&lt;br /&gt;
        &lt;br /&gt;
        integer i;&lt;br /&gt;
&lt;br /&gt;
        for( i = 0; i &amp;lt; n; i++ )&lt;br /&gt;
        {&lt;br /&gt;
            llGiveInventoryList(llDetectedKey(i), llGetObjectName(), gInventoryList );&lt;br /&gt;
        &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    changed( integer change )&lt;br /&gt;
    {&lt;br /&gt;
       if ( change == CHANGED_INVENTORY )&lt;br /&gt;
           gInventoryList = getInventoryList();&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// llGetInventory number and name will scan all objects on the box.&lt;br /&gt;
// llGiveInventory will give you the content.&lt;br /&gt;
// See also llGetInventory and llGiveInventory on LSL Wiki for further informations.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Examples]]&lt;/div&gt;</summary>
		<author><name>SpiritWolf Chikuwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Examples&amp;diff=14340</id>
		<title>Examples</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Examples&amp;diff=14340"/>
		<updated>2007-03-03T03:59:33Z</updated>

		<summary type="html">&lt;p&gt;SpiritWolf Chikuwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=====Will Unpack all items of a box=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// script created by SpiritWolf Chikuwa&lt;br /&gt;
//&lt;br /&gt;
// /!\ PUBLIC DOMAIN /!\&lt;br /&gt;
// You can Copy/Mod/Trans &lt;br /&gt;
// Please, do not resell this script and give it full perm&lt;br /&gt;
// Just please leave this header intact&lt;br /&gt;
//&lt;br /&gt;
// Minor changes: (insert your name here and delete this comment if you do any mod of this script, thank you)&lt;br /&gt;
//&lt;br /&gt;
// Script start here:&lt;br /&gt;
&lt;br /&gt;
list    gInventoryList;&lt;br /&gt;
&lt;br /&gt;
list getInventoryList()&lt;br /&gt;
{&lt;br /&gt;
    integer    i;&lt;br /&gt;
    integer    n = llGetInventoryNumber(INVENTORY_ALL);&lt;br /&gt;
    list          result = [];&lt;br /&gt;
&lt;br /&gt;
    for( i = 0; i &amp;lt; n; i++ )&lt;br /&gt;
    {&lt;br /&gt;
        result += [ llGetInventoryName(INVENTORY_ALL, i) ];&lt;br /&gt;
    }&lt;br /&gt;
    return result;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        gInventoryList = getInventoryList();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    touch_start( integer n )&lt;br /&gt;
    {&lt;br /&gt;
        &lt;br /&gt;
        integer i;&lt;br /&gt;
&lt;br /&gt;
        for( i = 0; i &amp;lt; n; i++ )&lt;br /&gt;
        {&lt;br /&gt;
            llGiveInventoryList(llDetectedKey(i), llGetObjectName(), gInventoryList );&lt;br /&gt;
        &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    changed( integer change )&lt;br /&gt;
    {&lt;br /&gt;
       if ( change == CHANGED_INVENTORY )&lt;br /&gt;
           gInventoryList = getInventoryList();&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// llGetInventory number and name will scan all objects on the box.&lt;br /&gt;
// llGiveInventory will give you the content.&lt;br /&gt;
// See also llGetInventory and llGiveInventory on LSL Wiki for further informations.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:LSL Examples]]&lt;/div&gt;</summary>
		<author><name>SpiritWolf Chikuwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=UnPackerAll&amp;diff=14333</id>
		<title>UnPackerAll</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=UnPackerAll&amp;diff=14333"/>
		<updated>2007-03-03T03:50:53Z</updated>

		<summary type="html">&lt;p&gt;SpiritWolf Chikuwa: /* Say the current time (PST) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
&lt;br /&gt;
=====Will Unpack all items of a box=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// script created by SpiritWolf Chikuwa&lt;br /&gt;
//&lt;br /&gt;
// /!\ PUBLIC DOMAIN /!\&lt;br /&gt;
// You can Copy/Mod/Trans &lt;br /&gt;
// Please, do not resell this script and give it full perm&lt;br /&gt;
// Just please leave this header intact&lt;br /&gt;
//&lt;br /&gt;
// Minor changes: (insert your name here and delete this comment if you do any mod of this script, thank you)&lt;br /&gt;
//&lt;br /&gt;
// Script start here:&lt;br /&gt;
&lt;br /&gt;
list    gInventoryList;&lt;br /&gt;
&lt;br /&gt;
list getInventoryList()&lt;br /&gt;
{&lt;br /&gt;
    integer    i;&lt;br /&gt;
    integer    n = llGetInventoryNumber(INVENTORY_ALL);&lt;br /&gt;
    list          result = [];&lt;br /&gt;
&lt;br /&gt;
    for( i = 0; i &amp;lt; n; i++ )&lt;br /&gt;
    {&lt;br /&gt;
        result += [ llGetInventoryName(INVENTORY_ALL, i) ];&lt;br /&gt;
    }&lt;br /&gt;
    return result;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        gInventoryList = getInventoryList();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    touch_start( integer n )&lt;br /&gt;
    {&lt;br /&gt;
        &lt;br /&gt;
        integer i;&lt;br /&gt;
&lt;br /&gt;
        for( i = 0; i &amp;lt; n; i++ )&lt;br /&gt;
        {&lt;br /&gt;
            llGiveInventoryList(llDetectedKey(i), llGetObjectName(), gInventoryList );&lt;br /&gt;
        &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    changed( integer change )&lt;br /&gt;
    {&lt;br /&gt;
       if ( change == CHANGED_INVENTORY )&lt;br /&gt;
           gInventoryList = getInventoryList();&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// llGetInventory number and name will scan all objects on the box.&lt;br /&gt;
// llGiveInventory will give you the content.&lt;br /&gt;
// See also llGetInventory and llGiveInventory on LSL Wiki for further informations.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:LSL Examples]]&lt;/div&gt;</summary>
		<author><name>SpiritWolf Chikuwa</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=UnPackerAll&amp;diff=14331</id>
		<title>UnPackerAll</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=UnPackerAll&amp;diff=14331"/>
		<updated>2007-03-03T03:49:57Z</updated>

		<summary type="html">&lt;p&gt;SpiritWolf Chikuwa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
&lt;br /&gt;
=====Say the current time (PST)=====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// script created by SpiritWolf Chikuwa&lt;br /&gt;
//&lt;br /&gt;
// /!\ PUBLIC DOMAIN /!\&lt;br /&gt;
// You can Copy/Mod/Trans &lt;br /&gt;
// Please, do not resell this script and give it full perm&lt;br /&gt;
// Just please leave this header intact&lt;br /&gt;
//&lt;br /&gt;
// Minor changes: (insert your name here and delete this comment if you do any mod of this script, thank you)&lt;br /&gt;
//&lt;br /&gt;
// Script start here:&lt;br /&gt;
&lt;br /&gt;
list    gInventoryList;&lt;br /&gt;
&lt;br /&gt;
list getInventoryList()&lt;br /&gt;
{&lt;br /&gt;
    integer    i;&lt;br /&gt;
    integer    n = llGetInventoryNumber(INVENTORY_ALL);&lt;br /&gt;
    list          result = [];&lt;br /&gt;
&lt;br /&gt;
    for( i = 0; i &amp;lt; n; i++ )&lt;br /&gt;
    {&lt;br /&gt;
        result += [ llGetInventoryName(INVENTORY_ALL, i) ];&lt;br /&gt;
    }&lt;br /&gt;
    return result;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        gInventoryList = getInventoryList();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    touch_start( integer n )&lt;br /&gt;
    {&lt;br /&gt;
        &lt;br /&gt;
        integer i;&lt;br /&gt;
&lt;br /&gt;
        for( i = 0; i &amp;lt; n; i++ )&lt;br /&gt;
        {&lt;br /&gt;
            llGiveInventoryList(llDetectedKey(i), llGetObjectName(), gInventoryList );&lt;br /&gt;
        &lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    changed( integer change )&lt;br /&gt;
    {&lt;br /&gt;
       if ( change == CHANGED_INVENTORY )&lt;br /&gt;
           gInventoryList = getInventoryList();&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// llGetInventory number and name will scan all objects on the box.&lt;br /&gt;
// llGiveInventory will give you the content.&lt;br /&gt;
// See also llGetInventory and llGiveInventory on LSL Wiki for further informations.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:LSL Examples]]&lt;/div&gt;</summary>
		<author><name>SpiritWolf Chikuwa</name></author>
	</entry>
</feed>