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	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Silverday_ObjectDNS&amp;diff=1168951</id>
		<title>Silverday ObjectDNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Silverday_ObjectDNS&amp;diff=1168951"/>
		<updated>2012-06-12T14:05:30Z</updated>

		<summary type="html">&lt;p&gt;Till Stirling: /* Frequently Asked Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
{{LSLC|Library}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Creating client-/server-applications in secondlife using only the assets available in SL can be quite tiresome. Due to the dynamic nature of the object-data used to identify an object (UUID, LSL-URL), which changes either when a sim is restarted or an object is taken and rezzed again, the reliability of those applications is not very high. The changed contact-information needs to be distributed to all object in the network. To create a reliable communication-network in SecondLife requires outside help. And that is where ObjectDNS-Systems come in. Similar to the Domain-Name-System of the internet an ObjectDNS will provide the adress for a registered handle (domain) on request.&lt;br /&gt;
&lt;br /&gt;
The Silverday ObjectDNS provides several options beyond a simple lookup. To secure domains against unauthorized change, each domain is tied to an avatar. Only objects owned by the domain-owner can change the domain-entry. While usually looking up a domain, does not require any special authentication, you have the option of adding a password, that must be supplied when requesting the information for a domain. Also objects communicating by using http-requests don&#039;t even need to request the information seperatly. SilverDay ObjectsDNS offers a redirect-service for domains. Just call http://www.silverday.net/redirect/yourdomain and your call is redirected to the registered URL including any parameters passed using GET or POST. Of course password-protection is available for this option too.&lt;br /&gt;
&lt;br /&gt;
For more information about this service please visit [http://www.silverday.net/sqndns SilverDay ObjectDNS]. If you want to use the optional Web-Interface, to administrate your domains, you must create an account at the [http://www.silverday.net SilverDay Productions Website].&lt;br /&gt;
&lt;br /&gt;
== The SilverDay Object DNS Plugin ==&lt;br /&gt;
The API it self is heavily commented with all available options explained:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// ************************************************&lt;br /&gt;
// SDNDNS-Plugin for SecondLife Objects&lt;br /&gt;
// Version: 1.0&lt;br /&gt;
// Author:  Till Stirling&lt;br /&gt;
//&lt;br /&gt;
// Copyright 2010 SilverDay Productions&lt;br /&gt;
// ************************************************&lt;br /&gt;
// The SDNDNS-Plugin will handle the administration of an&lt;br /&gt;
// object&#039;s dns-entry at SilverDay ObjectDNS. The entry&lt;br /&gt;
// can either be an email-adress for mail based systems or&lt;br /&gt;
// an URL. If an URL is used objects can take advantage of&lt;br /&gt;
// SQN-redirect, which makes requesting the current real URL&lt;br /&gt;
// unnecessary.&lt;br /&gt;
//&lt;br /&gt;
// To use SDN-redirect register a domain using either this&lt;br /&gt;
// plugin or the website http://www.silverday.net. To redirect a&lt;br /&gt;
// request to the current URL call the following URL, replacing&lt;br /&gt;
// your_domain with your registered domain:&lt;br /&gt;
//&lt;br /&gt;
// http://www.silverday.net/redirect/your_domain&lt;br /&gt;
//&lt;br /&gt;
// If your domain is password-protected add ?sqn_pwd=password&lt;br /&gt;
// (replace password with the domain&#039;s password).&lt;br /&gt;
// Parameters passed with the URL either by GET or by POST will&lt;br /&gt;
// be passed through using GET (POST-parameters will be converted).&lt;br /&gt;
//&lt;br /&gt;
// If a domain is not accessed for 30 days either by update or&lt;br /&gt;
// lookup will be automatically deleted. For a monthly fee you can&lt;br /&gt;
// get an exception from this rule.&lt;br /&gt;
//&lt;br /&gt;
// Usage: Just drop this plugin into your object. Communication&lt;br /&gt;
// with your scripts is done using linkmesssages. The integer of&lt;br /&gt;
// the linkmessage indicates the &#039;channel&#039; the message is sent on,&lt;br /&gt;
// the string contains the actual command/message with the different&lt;br /&gt;
// parameters delimited by |&lt;br /&gt;
//&lt;br /&gt;
// Commands are sent on channel 84000, responses are received on&lt;br /&gt;
// channel 84001. A rsponse always consists of two parts also&lt;br /&gt;
// delimited by |. The first part is always a status-message.&lt;br /&gt;
// For a successfully completed action it will always be OK.&lt;br /&gt;
// In case of an error the status-message will either be ERROR!&lt;br /&gt;
// or NOT FOUND. The second part of the response will either be&lt;br /&gt;
// the url for the domain (in case of a lookup) or a description&lt;br /&gt;
// of the status-message.&lt;br /&gt;
//&lt;br /&gt;
// Action: Domain-Registration / -update (domain-owner only)&lt;br /&gt;
// Command:  update&lt;br /&gt;
// Syntax :  update|domain|url[|password]&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
// The update-command will either register a domain or update it with&lt;br /&gt;
// SQN-DNS. If a password is provided during registration the domain&lt;br /&gt;
// can only be looked up or redirected if the password is supplied&lt;br /&gt;
// with the request. Passwords can be changed or reset with the&lt;br /&gt;
// password-command. Domains not accessed for 30 days will be deleted.&lt;br /&gt;
//&lt;br /&gt;
// Action: Delete registered domain (domain-owner only)&lt;br /&gt;
// Command: delete&lt;br /&gt;
// Syntax : delete|handle&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// The delete-command will delete a registered domain from the&lt;br /&gt;
// SQN-DNS-database.&lt;br /&gt;
//&lt;br /&gt;
// Action: lock / unlock registered domain (domain-owner only)&lt;br /&gt;
// Command: lock / unlock&lt;br /&gt;
// Syntax : lock|handle&lt;br /&gt;
//          unlock|handle&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// The delete-command will delete a registered domain from the&lt;br /&gt;
// SQN-DNS-database.&lt;br /&gt;
//&lt;br /&gt;
// Action: set/change of a registered domain (domain-owner only)&lt;br /&gt;
// Command: password&lt;br /&gt;
// Syntax : password|domain|password&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// To secure a registered domain against unauthorized lookup&lt;br /&gt;
// you can set a password. To lookup a password-protected domain&lt;br /&gt;
// the correct password must be provided in the call. Setting the&lt;br /&gt;
// password to &#039;&#039; (empty string) protection is disabled.&lt;br /&gt;
//&lt;br /&gt;
// Action: lookup of a registered domain (everybody)&lt;br /&gt;
// Command: lookup&lt;br /&gt;
// Syntax : lookup|domain[|password]&lt;br /&gt;
// Reply  :  OK|url&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// The lookup-command will return the current url for the domain. If the&lt;br /&gt;
// domain is password-protectd, the correct password must be provided with&lt;br /&gt;
// the request, in order for it to succeed.&lt;br /&gt;
//&lt;br /&gt;
&lt;br /&gt;
integer cmdChannel = 84000;&lt;br /&gt;
integer msgChannel = 84001;&lt;br /&gt;
string sqndnsURL = &amp;quot;http://www.silverday.net/odns/&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
list validCmd = [&amp;quot;register&amp;quot;,&amp;quot;password&amp;quot;,&amp;quot;delete&amp;quot;,&amp;quot;lookup&amp;quot;,&amp;quot;lock&amp;quot;,&amp;quot;unlock&amp;quot;];&lt;br /&gt;
key reqID;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    on_rez(integer i) {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num,integer num,string str,key id) {&lt;br /&gt;
        if ((num == cmdChannel)) {&lt;br /&gt;
            list cmd = llParseString2List(str,[&amp;quot;|&amp;quot;],[]);&lt;br /&gt;
            string command = llList2String(cmd,0);&lt;br /&gt;
            string par1 = llList2String(cmd,1);&lt;br /&gt;
            string par2 = llList2String(cmd,2);&lt;br /&gt;
            string par3 = llList2String(cmd,3);&lt;br /&gt;
            if ((llListFindList(validCmd,[command]) &amp;gt; (-1))) {&lt;br /&gt;
                string par = &amp;quot;&amp;quot;;&lt;br /&gt;
                if ((command == &amp;quot;register&amp;quot;)) {&lt;br /&gt;
                    (par = (((&amp;quot;update?domain=&amp;quot; + par1) + &amp;quot;&amp;amp;url=&amp;quot;) + par2));&lt;br /&gt;
                    if ((par3 != &amp;quot;&amp;quot;)) (par = ((par + &amp;quot;&amp;amp;password=&amp;quot;) + par3));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;delete&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;delete?domain=&amp;quot; + par1));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;lock&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;lock?domain=&amp;quot; + par1));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;unlock&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;unlock?domain=&amp;quot; + par1));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;password&amp;quot;)) {&lt;br /&gt;
                    (par = (((&amp;quot;password?domain=&amp;quot; + par1) + &amp;quot;&amp;amp;password=&amp;quot;) + par2));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;lookup&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;lookup?domain=&amp;quot; + par1));&lt;br /&gt;
                    if ((par2 != &amp;quot;&amp;quot;)) (par = ((par + &amp;quot;&amp;amp;password=&amp;quot;) + par2));&lt;br /&gt;
                }&lt;br /&gt;
                reqID = llHTTPRequest((sqndnsURL + par),[HTTP_METHOD,&amp;quot;GET&amp;quot;,HTTP_MIMETYPE,&amp;quot;text/plain;charset=utf-8&amp;quot;],&amp;quot;&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
            else  {&lt;br /&gt;
                llMessageLinked(LINK_SET,msgChannel,&amp;quot;ERROR!|Unknown Command!&amp;quot;,NULL_KEY);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_response(key request_id,integer status,list metadata,string body) {&lt;br /&gt;
        if ((request_id == reqID)) {&lt;br /&gt;
            llMessageLinked(LINK_SET,msgChannel,body,NULL_KEY);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example Scripts ==&lt;br /&gt;
the following is an example how a server can register/update its domain with the SilverDay ObjectDNS:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// Samplescript from http://wiki.secondlife.com/wiki/LSL_http_server/examples&lt;br /&gt;
// adapted to make use of the SilverDay Object DNS to make its url persistent.&lt;br /&gt;
&lt;br /&gt;
string url;&lt;br /&gt;
integer hits;&lt;br /&gt;
integer cmdChannel = 84000;&lt;br /&gt;
integer msgChannel = 84001;&lt;br /&gt;
string myDomain = &amp;quot;sdndns-test-counter&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
setup(){&lt;br /&gt;
    llSetObjectName(&amp;quot;HTTP Server&amp;quot;);&lt;br /&gt;
    (url = &amp;quot;&amp;quot;);&lt;br /&gt;
    llRequestURL();&lt;br /&gt;
    (hits = ((integer)llGetObjectDesc()));&lt;br /&gt;
    llSetText((((string)hits) + &amp;quot; visitors.&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        setup();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    on_rez(integer n) {&lt;br /&gt;
        setup();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    changed(integer c) {&lt;br /&gt;
        if ((c &amp;amp; ((CHANGED_REGION | CHANGED_REGION_START) | CHANGED_TELEPORT))) {&lt;br /&gt;
            setup();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer n) {&lt;br /&gt;
        llSay(0,(&amp;quot;My url is: &amp;quot; + url));&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_request(key id,string method,string body) {&lt;br /&gt;
        if ((method == URL_REQUEST_GRANTED)) {&lt;br /&gt;
            (url = body);&lt;br /&gt;
            llMessageLinked(LINK_THIS,cmdChannel,(((&amp;quot;register|&amp;quot; + myDomain) + &amp;quot;|&amp;quot;) + url),NULL_KEY);&lt;br /&gt;
        }&lt;br /&gt;
        else  if ((method == URL_REQUEST_DENIED)) {&lt;br /&gt;
            llSay(0,(&amp;quot;Something went wrong, no url. &amp;quot; + body));&lt;br /&gt;
        }&lt;br /&gt;
        else  if ((method == &amp;quot;GET&amp;quot;)) {&lt;br /&gt;
            (++hits);&lt;br /&gt;
            llSetObjectDesc(((string)hits));&lt;br /&gt;
            llSetText((((string)hits) + &amp;quot; visitors.&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
            llHTTPResponse(id,200,((&amp;quot;Hello!  You are visitor &amp;quot; + ((string)hits)) + &amp;quot;.&amp;quot;));&lt;br /&gt;
        }&lt;br /&gt;
        else  {&lt;br /&gt;
            llHTTPResponse(id,405,&amp;quot;Method unsupported&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num,integer num,string str,key id) {&lt;br /&gt;
        if ((num == msgChannel)) {&lt;br /&gt;
            list result = llParseString2List(str,[&amp;quot;|&amp;quot;],[]);&lt;br /&gt;
            if ((llList2String(result,0) == &amp;quot;OK&amp;quot;)) {&lt;br /&gt;
                llOwnerSay(&amp;quot;Domain successfully registered!!&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
            else  {&lt;br /&gt;
                llOwnerSay((&amp;quot;the following error occurred: &amp;quot; + llList2String(result,1)));&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This script makes use of the SilverDay ObjectDNS-Redirect (the API-Plugin is not needed for this!):&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// This script demonstrate the URL-persistence by using the&lt;br /&gt;
// redirect-Service of the SilverDay ObjectDNS. This does&lt;br /&gt;
// not require the SDNDNS-plugin.&lt;br /&gt;
&lt;br /&gt;
string srvDomain = &amp;quot;sdndns-test-counter&amp;quot;;&lt;br /&gt;
string sdndns = &amp;quot;http://www.silverday.net/redirect/&amp;quot;;&lt;br /&gt;
key http;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llOwnerSay(&amp;quot;Touch me to contact the server!&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer num_detected) {&lt;br /&gt;
        llOwnerSay(&amp;quot;Sending request to server...&amp;quot;);&lt;br /&gt;
        (http = llHTTPRequest((sdndns + srvDomain),[HTTP_METHOD,&amp;quot;GET&amp;quot;],&amp;quot;test&amp;quot;));&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_response(key request_id,integer status,list metadata,string body) {&lt;br /&gt;
        if ((request_id == http)) {&lt;br /&gt;
            llOwnerSay((&amp;quot;Server said: &amp;quot; + body));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If for some reason you do not want to use the redirect-service, this script shows how to lookup the domain:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// This script demonstrates the URL-persistence by looking up the URL&lt;br /&gt;
// using the sdndns-plugin&lt;br /&gt;
&lt;br /&gt;
integer cmdChannel = 84000;&lt;br /&gt;
integer msgChannel = 84001;&lt;br /&gt;
string srvDomain = &amp;quot;sdndns-test-counter&amp;quot;;&lt;br /&gt;
key http;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llOwnerSay(&amp;quot;Touch me to contact the server!&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer num_detected) {&lt;br /&gt;
        llOwnerSay(&amp;quot;Sending request to server...&amp;quot;);&lt;br /&gt;
        llMessageLinked(LINK_THIS,cmdChannel,(&amp;quot;lookup|&amp;quot; + srvDomain),NULL_KEY);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_response(key request_id,integer status,list metadata,string body) {&lt;br /&gt;
        if ((request_id == http)) {&lt;br /&gt;
            llOwnerSay((&amp;quot;Server said: &amp;quot; + body));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num,integer num,string str,key id) {&lt;br /&gt;
        if ((num == msgChannel)) {&lt;br /&gt;
            list result = llParseString2List(str,[&amp;quot;|&amp;quot;],[]);&lt;br /&gt;
            if ((llList2String(result,0) == &amp;quot;OK&amp;quot;)) {&lt;br /&gt;
                llOwnerSay((&amp;quot;Received this url:&amp;quot; + llList2String(result,1)));&lt;br /&gt;
                llOwnerSay(&amp;quot;Sending request to server...&amp;quot;);&lt;br /&gt;
                (http = llHTTPRequest(llList2String(result,1),[HTTP_METHOD,&amp;quot;GET&amp;quot;],&amp;quot;test&amp;quot;));&lt;br /&gt;
            }&lt;br /&gt;
            else  {&lt;br /&gt;
                llOwnerSay((&amp;quot;the following error occurred: &amp;quot; + llList2String(result,1)));&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&#039;&#039;&#039; How much does this thing cost? &#039;&#039;&#039;&lt;br /&gt;
Basically the service is free. However, you are limited to 10,000 requests each month. If you reach the limit, your domain will be deactivated for the rest of the month. If you need more requests per month, or maybe even unlimited requests, please contact Till Stirling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I see how many requests I have left?&#039;&#039;&#039;&lt;br /&gt;
In the web-interface on our Website you can see an overview over all domains regeistered by objects you own, and how many requests the have left. Eventually I will provide an API-call with that funtionality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Do I have to signup at your webpage to use this? &#039;&#039;&#039;&lt;br /&gt;
No you certainly do not have to signup. However, signing up for a free account gives you access to a web-interface, where you can administrate your domains. You can do everything using the webapi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I sell my products using your system?&#039;&#039;&#039;&lt;br /&gt;
But of course you can! All LSL-scripts come with full permissions. All I ask is that you mention us somewhere (i.e. Powered by SilverDay ObjectDNS). If you feel esp. generous, you can give us a free version of your product. We will maintain a list of objects using our system on our site. If you do not want users to change a domain created by your object through the web-interface, you can write-protect your domain. The user will see the domain, your object registered under his name, but he will not be able to change it (and thus possibly breaking the object).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; When I try to use your example script, it says it can&#039;t update it, since I am not the owner of the domain. &#039;&#039;&#039;&lt;br /&gt;
Each domain is tied to the owner of the object that registered that domain. So the domain in the example script is tied to my avatar. Just change the domain to a name of your choice, and you are all set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Can my domain contain special characters? &#039;&#039;&#039;&lt;br /&gt;
Yes and no. The system is setup so that it will convert special characters. But I would advise not to use special characters (including space!).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All of a sudden my domain stopped working!&#039;&#039;&#039;&lt;br /&gt;
This can have several reasons. Most likely you have used all of your available requests for this month. If you require more requests per month, please contact Till Stirling. Another (hopefully rare) reason could be, that if you used our service for illegal or abusive purposes (spamming, etc.), your domain was deactivated by me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; I still have problems or my question is not listed here! &#039;&#039;&#039;&lt;br /&gt;
Please contact Till Stirling inWorld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I get the server-side php-scripts?&#039;&#039;&#039;&lt;br /&gt;
Plainly spoken: no. If you make me a convincing offer I might change my mind, though.&lt;/div&gt;</summary>
		<author><name>Till Stirling</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Silverday_ObjectDNS&amp;diff=1154032</id>
		<title>Silverday ObjectDNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Silverday_ObjectDNS&amp;diff=1154032"/>
		<updated>2011-09-22T13:20:13Z</updated>

		<summary type="html">&lt;p&gt;Till Stirling: Added question How to get server sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
{{LSLC|Library}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Creating client-/server-applications in secondlife using only the assets available in SL can be quite tiresome. Due to the dynamic nature of the object-data used to identify an object (UUID, LSL-URL), which changes either when a sim is restarted or an object is taken and rezzed again, the reliability of those applications is not very high. The changed contact-information needs to be distributed to all object in the network. To create a reliable communication-network in SecondLife requires outside help. And that is where ObjectDNS-Systems come in. Similar to the Domain-Name-System of the internet an ObjectDNS will provide the adress for a registered handle (domain) on request.&lt;br /&gt;
&lt;br /&gt;
The Silverday ObjectDNS provides several options beyond a simple lookup. To secure domains against unauthorized change, each domain is tied to an avatar. Only objects owned by the domain-owner can change the domain-entry. While usually looking up a domain, does not require any special authentication, you have the option of adding a password, that must be supplied when requesting the information for a domain. Also objects communicating by using http-requests don&#039;t even need to request the information seperatly. SilverDay ObjectsDNS offers a redirect-service for domains. Just call http://www.silverday.net/redirect/yourdomain and your call is redirected to the registered URL including any parameters passed using GET or POST. Of course password-protection is available for this option too.&lt;br /&gt;
&lt;br /&gt;
For more information about this service please visit [http://www.silverday.net/sqndns SilverDay ObjectDNS]. If you want to use the optional Web-Interface, to administrate your domains, you must create an account at the [http://www.silverday.net SilverDay Productions Website].&lt;br /&gt;
&lt;br /&gt;
== The SilverDay Object DNS Plugin ==&lt;br /&gt;
The API it self is heavily commented with all available options explained:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// ************************************************&lt;br /&gt;
// SDNDNS-Plugin for SecondLife Objects&lt;br /&gt;
// Version: 1.0&lt;br /&gt;
// Author:  Till Stirling&lt;br /&gt;
//&lt;br /&gt;
// Copyright 2010 SilverDay Productions&lt;br /&gt;
// ************************************************&lt;br /&gt;
// The SDNDNS-Plugin will handle the administration of an&lt;br /&gt;
// object&#039;s dns-entry at SilverDay ObjectDNS. The entry&lt;br /&gt;
// can either be an email-adress for mail based systems or&lt;br /&gt;
// an URL. If an URL is used objects can take advantage of&lt;br /&gt;
// SQN-redirect, which makes requesting the current real URL&lt;br /&gt;
// unnecessary.&lt;br /&gt;
//&lt;br /&gt;
// To use SDN-redirect register a domain using either this&lt;br /&gt;
// plugin or the website http://www.silverday.net. To redirect a&lt;br /&gt;
// request to the current URL call the following URL, replacing&lt;br /&gt;
// your_domain with your registered domain:&lt;br /&gt;
//&lt;br /&gt;
// http://www.silverday.net/redirect/your_domain&lt;br /&gt;
//&lt;br /&gt;
// If your domain is password-protected add ?sqn_pwd=password&lt;br /&gt;
// (replace password with the domain&#039;s password).&lt;br /&gt;
// Parameters passed with the URL either by GET or by POST will&lt;br /&gt;
// be passed through using GET (POST-parameters will be converted).&lt;br /&gt;
//&lt;br /&gt;
// If a domain is not accessed for 30 days either by update or&lt;br /&gt;
// lookup will be automatically deleted. For a monthly fee you can&lt;br /&gt;
// get an exception from this rule.&lt;br /&gt;
//&lt;br /&gt;
// Usage: Just drop this plugin into your object. Communication&lt;br /&gt;
// with your scripts is done using linkmesssages. The integer of&lt;br /&gt;
// the linkmessage indicates the &#039;channel&#039; the message is sent on,&lt;br /&gt;
// the string contains the actual command/message with the different&lt;br /&gt;
// parameters delimited by |&lt;br /&gt;
//&lt;br /&gt;
// Commands are sent on channel 84000, responses are received on&lt;br /&gt;
// channel 84001. A rsponse always consists of two parts also&lt;br /&gt;
// delimited by |. The first part is always a status-message.&lt;br /&gt;
// For a successfully completed action it will always be OK.&lt;br /&gt;
// In case of an error the status-message will either be ERROR!&lt;br /&gt;
// or NOT FOUND. The second part of the response will either be&lt;br /&gt;
// the url for the domain (in case of a lookup) or a description&lt;br /&gt;
// of the status-message.&lt;br /&gt;
//&lt;br /&gt;
// Action: Domain-Registration / -update (domain-owner only)&lt;br /&gt;
// Command:  update&lt;br /&gt;
// Syntax :  update|domain|url[|password]&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
// The update-command will either register a domain or update it with&lt;br /&gt;
// SQN-DNS. If a password is provided during registration the domain&lt;br /&gt;
// can only be looked up or redirected if the password is supplied&lt;br /&gt;
// with the request. Passwords can be changed or reset with the&lt;br /&gt;
// password-command. Domains not accessed for 30 days will be deleted.&lt;br /&gt;
//&lt;br /&gt;
// Action: Delete registered domain (domain-owner only)&lt;br /&gt;
// Command: delete&lt;br /&gt;
// Syntax : delete|handle&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// The delete-command will delete a registered domain from the&lt;br /&gt;
// SQN-DNS-database.&lt;br /&gt;
//&lt;br /&gt;
// Action: lock / unlock registered domain (domain-owner only)&lt;br /&gt;
// Command: lock / unlock&lt;br /&gt;
// Syntax : lock|handle&lt;br /&gt;
//          unlock|handle&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// The delete-command will delete a registered domain from the&lt;br /&gt;
// SQN-DNS-database.&lt;br /&gt;
//&lt;br /&gt;
// Action: set/change of a registered domain (domain-owner only)&lt;br /&gt;
// Command: password&lt;br /&gt;
// Syntax : password|domain|password&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// To secure a registered domain against unauthorized lookup&lt;br /&gt;
// you can set a password. To lookup a password-protected domain&lt;br /&gt;
// the correct password must be provided in the call. Setting the&lt;br /&gt;
// password to &#039;&#039; (empty string) protection is disabled.&lt;br /&gt;
//&lt;br /&gt;
// Action: lookup of a registered domain (everybody)&lt;br /&gt;
// Command: lookup&lt;br /&gt;
// Syntax : lookup|domain[|password]&lt;br /&gt;
// Reply  :  OK|url&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// The lookup-command will return the current url for the domain. If the&lt;br /&gt;
// domain is password-protectd, the correct password must be provided with&lt;br /&gt;
// the request, in order for it to succeed.&lt;br /&gt;
//&lt;br /&gt;
&lt;br /&gt;
integer cmdChannel = 84000;&lt;br /&gt;
integer msgChannel = 84001;&lt;br /&gt;
string sqndnsURL = &amp;quot;http://www.silverday.net/odns/&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
list validCmd = [&amp;quot;register&amp;quot;,&amp;quot;password&amp;quot;,&amp;quot;delete&amp;quot;,&amp;quot;lookup&amp;quot;,&amp;quot;lock&amp;quot;,&amp;quot;unlock&amp;quot;];&lt;br /&gt;
key reqID;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    on_rez(integer i) {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num,integer num,string str,key id) {&lt;br /&gt;
        if ((num == cmdChannel)) {&lt;br /&gt;
            list cmd = llParseString2List(str,[&amp;quot;|&amp;quot;],[]);&lt;br /&gt;
            string command = llList2String(cmd,0);&lt;br /&gt;
            string par1 = llList2String(cmd,1);&lt;br /&gt;
            string par2 = llList2String(cmd,2);&lt;br /&gt;
            string par3 = llList2String(cmd,3);&lt;br /&gt;
            if ((llListFindList(validCmd,[command]) &amp;gt; (-1))) {&lt;br /&gt;
                string par = &amp;quot;&amp;quot;;&lt;br /&gt;
                if ((command == &amp;quot;register&amp;quot;)) {&lt;br /&gt;
                    (par = (((&amp;quot;update?domain=&amp;quot; + par1) + &amp;quot;&amp;amp;url=&amp;quot;) + par2));&lt;br /&gt;
                    if ((par3 != &amp;quot;&amp;quot;)) (par = ((par + &amp;quot;&amp;amp;password=&amp;quot;) + par3));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;delete&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;delete?domain=&amp;quot; + par1));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;lock&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;lock?domain=&amp;quot; + par1));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;unlock&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;unlock?domain=&amp;quot; + par1));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;password&amp;quot;)) {&lt;br /&gt;
                    (par = (((&amp;quot;password?domain=&amp;quot; + par1) + &amp;quot;&amp;amp;password=&amp;quot;) + par2));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;lookup&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;lookup?domain=&amp;quot; + par1));&lt;br /&gt;
                    if ((par2 != &amp;quot;&amp;quot;)) (par = ((par + &amp;quot;&amp;amp;password=&amp;quot;) + par2));&lt;br /&gt;
                }&lt;br /&gt;
                reqID = llHTTPRequest((sqndnsURL + par),[HTTP_METHOD,&amp;quot;GET&amp;quot;,HTTP_MIMETYPE,&amp;quot;text/plain;charset=utf-8&amp;quot;],&amp;quot;&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
            else  {&lt;br /&gt;
                llMessageLinked(LINK_SET,msgChannel,&amp;quot;ERROR!|Unknown Command!&amp;quot;,NULL_KEY);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_response(key request_id,integer status,list metadata,string body) {&lt;br /&gt;
        if ((request_id == reqID)) {&lt;br /&gt;
            llMessageLinked(LINK_SET,msgChannel,body,NULL_KEY);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example Scripts ==&lt;br /&gt;
the following is an example how a server can register/update its domain with the SilverDay ObjectDNS:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// Samplescript from http://wiki.secondlife.com/wiki/LSL_http_server/examples&lt;br /&gt;
// adapted to make use of the SilverDay Object DNS to make its url persistent.&lt;br /&gt;
&lt;br /&gt;
string url;&lt;br /&gt;
integer hits;&lt;br /&gt;
integer cmdChannel = 84000;&lt;br /&gt;
integer msgChannel = 84001;&lt;br /&gt;
string myDomain = &amp;quot;sdndns-test-counter&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
setup(){&lt;br /&gt;
    llSetObjectName(&amp;quot;HTTP Server&amp;quot;);&lt;br /&gt;
    (url = &amp;quot;&amp;quot;);&lt;br /&gt;
    llRequestURL();&lt;br /&gt;
    (hits = ((integer)llGetObjectDesc()));&lt;br /&gt;
    llSetText((((string)hits) + &amp;quot; visitors.&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        setup();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    on_rez(integer n) {&lt;br /&gt;
        setup();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    changed(integer c) {&lt;br /&gt;
        if ((c &amp;amp; ((CHANGED_REGION | CHANGED_REGION_START) | CHANGED_TELEPORT))) {&lt;br /&gt;
            setup();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer n) {&lt;br /&gt;
        llSay(0,(&amp;quot;My url is: &amp;quot; + url));&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_request(key id,string method,string body) {&lt;br /&gt;
        if ((method == URL_REQUEST_GRANTED)) {&lt;br /&gt;
            (url = body);&lt;br /&gt;
            llMessageLinked(LINK_THIS,cmdChannel,(((&amp;quot;register|&amp;quot; + myDomain) + &amp;quot;|&amp;quot;) + url),NULL_KEY);&lt;br /&gt;
        }&lt;br /&gt;
        else  if ((method == URL_REQUEST_DENIED)) {&lt;br /&gt;
            llSay(0,(&amp;quot;Something went wrong, no url. &amp;quot; + body));&lt;br /&gt;
        }&lt;br /&gt;
        else  if ((method == &amp;quot;GET&amp;quot;)) {&lt;br /&gt;
            (++hits);&lt;br /&gt;
            llSetObjectDesc(((string)hits));&lt;br /&gt;
            llSetText((((string)hits) + &amp;quot; visitors.&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
            llHTTPResponse(id,200,((&amp;quot;Hello!  You are visitor &amp;quot; + ((string)hits)) + &amp;quot;.&amp;quot;));&lt;br /&gt;
        }&lt;br /&gt;
        else  {&lt;br /&gt;
            llHTTPResponse(id,405,&amp;quot;Method unsupported&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num,integer num,string str,key id) {&lt;br /&gt;
        if ((num == msgChannel)) {&lt;br /&gt;
            list result = llParseString2List(str,[&amp;quot;|&amp;quot;],[]);&lt;br /&gt;
            if ((llList2String(result,0) == &amp;quot;OK&amp;quot;)) {&lt;br /&gt;
                llOwnerSay(&amp;quot;Domain successfully registered!!&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
            else  {&lt;br /&gt;
                llOwnerSay((&amp;quot;the following error occurred: &amp;quot; + llList2String(result,1)));&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This script makes use of the SilverDay ObjectDNS-Redirect (the API-Plugin is not needed for this!):&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// This script demonstrate the URL-persistence by using the&lt;br /&gt;
// redirect-Service of the SilverDay ObjectDNS. This does&lt;br /&gt;
// not require the SDNDNS-plugin.&lt;br /&gt;
&lt;br /&gt;
string srvDomain = &amp;quot;sdndns-test-counter&amp;quot;;&lt;br /&gt;
string sdndns = &amp;quot;http://www.silverday.net/redirect/&amp;quot;;&lt;br /&gt;
key http;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llOwnerSay(&amp;quot;Touch me to contact the server!&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer num_detected) {&lt;br /&gt;
        llOwnerSay(&amp;quot;Sending request to server...&amp;quot;);&lt;br /&gt;
        (http = llHTTPRequest((sdndns + srvDomain),[HTTP_METHOD,&amp;quot;GET&amp;quot;],&amp;quot;test&amp;quot;));&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_response(key request_id,integer status,list metadata,string body) {&lt;br /&gt;
        if ((request_id == http)) {&lt;br /&gt;
            llOwnerSay((&amp;quot;Server said: &amp;quot; + body));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If for some reason you do not want to use the redirect-service, this script shows how to lookup the domain:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// This script demonstrates the URL-persistence by looking up the URL&lt;br /&gt;
// using the sdndns-plugin&lt;br /&gt;
&lt;br /&gt;
integer cmdChannel = 84000;&lt;br /&gt;
integer msgChannel = 84001;&lt;br /&gt;
string srvDomain = &amp;quot;sdndns-test-counter&amp;quot;;&lt;br /&gt;
key http;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llOwnerSay(&amp;quot;Touch me to contact the server!&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer num_detected) {&lt;br /&gt;
        llOwnerSay(&amp;quot;Sending request to server...&amp;quot;);&lt;br /&gt;
        llMessageLinked(LINK_THIS,cmdChannel,(&amp;quot;lookup|&amp;quot; + srvDomain),NULL_KEY);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_response(key request_id,integer status,list metadata,string body) {&lt;br /&gt;
        if ((request_id == http)) {&lt;br /&gt;
            llOwnerSay((&amp;quot;Server said: &amp;quot; + body));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num,integer num,string str,key id) {&lt;br /&gt;
        if ((num == msgChannel)) {&lt;br /&gt;
            list result = llParseString2List(str,[&amp;quot;|&amp;quot;],[]);&lt;br /&gt;
            if ((llList2String(result,0) == &amp;quot;OK&amp;quot;)) {&lt;br /&gt;
                llOwnerSay((&amp;quot;Received this url:&amp;quot; + llList2String(result,1)));&lt;br /&gt;
                llOwnerSay(&amp;quot;Sending request to server...&amp;quot;);&lt;br /&gt;
                (http = llHTTPRequest(llList2String(result,1),[HTTP_METHOD,&amp;quot;GET&amp;quot;],&amp;quot;test&amp;quot;));&lt;br /&gt;
            }&lt;br /&gt;
            else  {&lt;br /&gt;
                llOwnerSay((&amp;quot;the following error occurred: &amp;quot; + llList2String(result,1)));&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&#039;&#039;&#039; How much does this thing cost? &#039;&#039;&#039;&lt;br /&gt;
Basically the service is free. However, you are limited to 10,000 requests each month. If you reach the limit, your domain will be deactivated for the rest of the month. If you need more requests per month, or maybe even unlimited requests, please contact Till Stirling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I see how many requests I have left?&#039;&#039;&#039;&lt;br /&gt;
In the web-interface on our Website you can see an overview over all domains regeistered by objects you own, and how many requests the have left. Eventually I will provide an API-call with that funtionality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Do I have to signup at your webpage to use this? &#039;&#039;&#039;&lt;br /&gt;
No you certainly do not have to signup. However, signing up for a free account gives you access to a web-interface, where you can administrate your domains. You can do everything using the webapi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I sell my products using your system?&#039;&#039;&#039;&lt;br /&gt;
But of course you can! All LSL-scripts come with full permissions. All I ask is that you mention us somewhere (i.e. Powered by SilverDay ObjectDNS). If you feel esp. generous, you can give us a free version of your product. We will maintain a list of objects using our system on our site. If you do not want users to change a domain created by your object through the web-interface, you can write-protect your domain. The user will see the domain, your object registered under his name, but he will not be able to change it (and thus possibly breaking the object).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; When I try to use your example script, it says it can&#039;t update it, since I am not the owner of the domain. &#039;&#039;&#039;&lt;br /&gt;
Each domain is tied to the owner of the object that registered that domain. So the domain in the example script is tied to my avatar. Just change the domain to a name of your choice, and you are all set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Can my domain contain special characters? &#039;&#039;&#039;&lt;br /&gt;
Yes and no. The system is setup so that it will convert special characters. But I would advise not to use special characters (including space!).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All of a sudden my domain stopped working!&#039;&#039;&#039;&lt;br /&gt;
This can have several reasons. Most likely you have used all of your available requests for this month. If you require more requests per month, please contact Till Stirling. Another (hopefully rare) reason could be, that if you used our service for illegal or abusive purposes (spamming, etc.), your domain was deactivated by me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; I still have problems or my question is not listed here! &#039;&#039;&#039;&lt;br /&gt;
Please contact Till Stirling inWorld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I get the server-side php-scripts?&#039;&#039;&#039;&lt;br /&gt;
If for some reason you would like to setup your own dns-server and would like to receive the sources of the server-side, please contact Till Stirling for conditions and pricing.&lt;/div&gt;</summary>
		<author><name>Till Stirling</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Category:LSL_Library&amp;diff=883102</id>
		<title>Category:LSL Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Category:LSL_Library&amp;diff=883102"/>
		<updated>2010-04-27T13:39:36Z</updated>

		<summary type="html">&lt;p&gt;Till Stirling: /* Support Script Library */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|ml=*}}{{RightToc}}&lt;br /&gt;
==Script Library==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em 0.5em 1.5em&amp;quot;&amp;gt;&lt;br /&gt;
Come to this page to see complex examples that show how to combine parts of LSL.&lt;br /&gt;
&lt;br /&gt;
Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL &lt;br /&gt;
&lt;br /&gt;
Why collect complex examples here? Well, ...&lt;br /&gt;
&lt;br /&gt;
There are many [[script|scripts]] that have become buried in the [http://forums-archive.secondlife.com/15/1.html Scripting Library archive] or the newer [https://blogs.secondlife.com/community/forums/scripting_library?view=discussions Scripting Library forum], were lost with the death of the early scripting forums, or sit idle in [[inventory|inventories]] that could be useful and should be more accessible.&lt;br /&gt;
&lt;br /&gt;
Other scripters may be in the same situation. This wiki is a well-suited medium for a script library. Feel free to add your scripts to the script library by creating new pages for them and linking to those pages here.&lt;br /&gt;
&lt;br /&gt;
Note that there are many more scripts in the LSL Library here, but you can&#039;t get to them if you don&#039;t know they exist, because they are subpages now, instead of an automatically updated category.  Good luck searching.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules for posting: ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
#Your script must be tested and working. If it&#039;s not, stick it in your user-space until it is. This is a list of working, usable scripts.&lt;br /&gt;
#Add a link to your script&#039;s page here. Link back to this page from your script&#039;s page. Start your page with &amp;lt;nowiki&amp;gt;{{LSL Header}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.&lt;br /&gt;
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
==LSL Script Library==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[1st necessity of SL]]&lt;br /&gt;
||[[User:Beer Dailey|Beer Dailey]]&lt;br /&gt;
||Monitors for avatars and (de)activates scripts states to control script performance/lag.&lt;br /&gt;
|-&lt;br /&gt;
||[[3D Radar]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.&lt;br /&gt;
|-&lt;br /&gt;
||[[Aim Detection]]&lt;br /&gt;
||[[User:Han Shuffle|Han Shuffle]]&lt;br /&gt;
||Monitors for avatars and reports back to owner about who is aiming at them.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kireji_Haiku/A_more_complex_freebie-giver_(setup_with_notecard)|A more complex freebie-giver (setup with notecard)]]&lt;br /&gt;
||[[User:Kireji Haiku|Kireji Haiku]]&lt;br /&gt;
||A freebie giver which gives up to nine different lists of its inventory items and gives the ability to send an eMail as feedback to the owner (or the owners!). Complete setup with notecard support and ability to resctrict to group. Including parts of [[llList2CSV]], [[AdvancedNotecardReader]], [[llUnSit]], [[llSameGroup]], [[llParticleSystem]] and last but not least the three main functions [[llEmail]], [[llGiveInventoryList]] and [[llDialog]].&lt;br /&gt;
|-&lt;br /&gt;
||[[AntiDelay Node]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Uses [[llMessageLinked]] to stop those pesky delays.&lt;br /&gt;
|-&lt;br /&gt;
||[[AO Overriding Pose Ball]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||No more turning your AO off and on when you sit down&lt;br /&gt;
|-&lt;br /&gt;
||[[ARCFOUR Strong Encryption Implementation]]&lt;br /&gt;
||[[User:Nekow42 Zarf|Nekow42 Zarf]]&lt;br /&gt;
||An LSL implementation of ARCFOUR, the most popular stream cipher still in use. It is licensed under a Creative Commons Attribution 3.0 license.&lt;br /&gt;
|-&lt;br /&gt;
||[[Assembly Programming Language|Assembly-Like Programming Language]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A compiler that runs assembly-like programs.&lt;br /&gt;
|-&lt;br /&gt;
||[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]&lt;br /&gt;
||[[User:Alynna Vixen|Alynna Vixen]]&lt;br /&gt;
||This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.&lt;br /&gt;
|-&lt;br /&gt;
||[[AvatarFollower]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Allows one avatar to automatically follow another.&lt;br /&gt;
|-&lt;br /&gt;
||[[Base2Dec]]&lt;br /&gt;
||[[User:Siann Beck|Siann Beck]]&lt;br /&gt;
||Convert a number to decimal from any base.&lt;br /&gt;
|-&lt;br /&gt;
||[[Basic A-Star Pathfinder]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| My own interpretation of A Star into a highly efficient algorithmn&lt;br /&gt;
|-&lt;br /&gt;
||[[Basic Encryption Modules]]&lt;br /&gt;
||[[User:Beverly Larkin|Beverly Larkin]]&lt;br /&gt;
||Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.&lt;br /&gt;
|-&lt;br /&gt;
||[[Be happy]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Basic smile attachment script, makes your avatar smile.&lt;br /&gt;
|-&lt;br /&gt;
||[[Best Neighbor Ad Hiding Script|Best Neighbor]]&lt;br /&gt;
||[[User:Doran Zemlja|Doran Zemlja]]&lt;br /&gt;
||Reduce ad clutter by hiding ads when users are on their own land nearby.&lt;br /&gt;
|-&lt;br /&gt;
||[[BigNum|BigNum Library (RSA Encryption)]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.&lt;br /&gt;
|-&lt;br /&gt;
||[[Binary Clock v1.1|Binary Clock]]&lt;br /&gt;
||[[User:Fox Diller|Fox Diller]]&lt;br /&gt;
||A Binary Clock.&lt;br /&gt;
|-&lt;br /&gt;
||[[BinaryDecimalConverter]]&lt;br /&gt;
||[[User:Soundless Smalls|Soundless Smalls]]&lt;br /&gt;
||Converts a binary value to a decimal value and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
||[[Blacklist and Remote Kill|Blacklist and Remote Kill]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Blacklist(denial of use) or a creator kill script(can delete someone&#039;s item by command on private channel)&lt;br /&gt;
|-&lt;br /&gt;
||[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user&#039;s in-world browser.&lt;br /&gt;
|-&lt;br /&gt;
||[[Builders Buddy|Builder&#039;s Buddy Tool]]&lt;br /&gt;
||[[User:Newfie Pendragon|Newfie Pendragon]]&lt;br /&gt;
||Script to easily move/rotate large builds that exceed the linkable size limit (30 meters).&lt;br /&gt;
|-&lt;br /&gt;
||[[Button Click Detector]]&lt;br /&gt;
||{{User|Sendao Goodman}}&lt;br /&gt;
||Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.&lt;br /&gt;
|-&lt;br /&gt;
||[[Camera Sync]]&lt;br /&gt;
||[[User:Meyermagic Salome|Meyermagic Salome]] and [[User:Nomad Padar|Nomad Padar]]&lt;br /&gt;
||A system to synchronize the cameras of two avatars.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chatbot]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chat Logger (GPL)]]&lt;br /&gt;
||[[User:Nobody Fugazi|Nobody Fugazi]]&lt;br /&gt;
||Chat logger which requests permission from participants before recording them.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chat_Relay|Chat Relay]]&lt;br /&gt;
||[[User:grumble Loudon|grumble Loudon]]&lt;br /&gt;
||A Chat relay which can be routed using a path header and won&#039;t echo.&lt;br /&gt;
|-&lt;br /&gt;
||[[ClickAndDrag]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Click and Drag user interface elements using dynamic feedback&lt;br /&gt;
|-&lt;br /&gt;
||[[Code Racer]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Race two versions of code forever, to see which runs faster.&lt;br /&gt;
|-&lt;br /&gt;
||[[Code Sizer]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Count the bytes compiled from source code, to measure how to write small code.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]&lt;br /&gt;
||[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color Changer|Color Changer Plus]]&lt;br /&gt;
||[[User:Neo Calcutt|Neo Calcutt]]&lt;br /&gt;
||A color changer with 14 colors, a random function, and a custom vector function.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color conversion scripts|Color Conversion]]&lt;br /&gt;
||[[User:Sally LaSalle|Sally LaSalle]]&lt;br /&gt;
||Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).&lt;br /&gt;
|-&lt;br /&gt;
||[[ColorConvert]]&lt;br /&gt;
||[[User:Siann Beck|Siann Beck]]&lt;br /&gt;
||Convert color values to vector from RGB, hex or HTML color name.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color script]]&lt;br /&gt;
||[[User:Masakazu Kojima|Masakazu Kojima]]&lt;br /&gt;
||Script for changing colors trough a listener with pre-defined colors.&lt;br /&gt;
|-&lt;br /&gt;
||[[Library Combined Library|Combined Library]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Library of mostly encoding and decoding functions, some more useful then others.&lt;br /&gt;
* String functions: Replace / Trim right / Trim left / Trim both&lt;br /&gt;
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8&lt;br /&gt;
* List functions: Replace / Compare&lt;br /&gt;
|-&lt;br /&gt;
||[[Computer:jaycoonlanguage]]&lt;br /&gt;
||[[User:jayco121 Bing|jayco121 Bing]]&lt;br /&gt;
|| A language written in LSL that is meant for my computer (available at the shop).&lt;br /&gt;
|-&lt;br /&gt;
||[[Read Note Card Configuration|Configuration Notecard Reader]]&lt;br /&gt;
||{{User|Dedric Mauriac}}&lt;br /&gt;
||A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.&lt;br /&gt;
|-&lt;br /&gt;
||[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]&lt;br /&gt;
||[[Lear Cale|Lear Cale]]&lt;br /&gt;
||Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.&lt;br /&gt;
|-&lt;br /&gt;
||[[Library_Chat_Relay|Conversation Relay]]&lt;br /&gt;
||[[User:Jippen Faddoul|Jippen Faddoul]]&lt;br /&gt;
||Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).&lt;br /&gt;
|-&lt;br /&gt;
||[[Curtain script]]&lt;br /&gt;
||[[User:Zilla Larsson|Zilla Larsson]]&lt;br /&gt;
||A simple script to retract/stretch curtains, blinds, bedcovers and more&lt;br /&gt;
|-&lt;br /&gt;
||[[Dataserver API]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Dataserver Framework for Notecards.&lt;br /&gt;
|-&lt;br /&gt;
||[[Date Library]]&lt;br /&gt;
||[[User:Corto Maltese|Corto Maltese]]&lt;br /&gt;
|| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.&lt;br /&gt;
|-&lt;br /&gt;
||[[Day of the Week]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Function to get day of the week from [[llGetUnixTime]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Days in Month]]&lt;br /&gt;
||[[User:IntLibber Brautigan begin_of_the_skype_highlighting     end_of_the_skype_highlighting begin_of_the_skype_highlighting     end_of_the_skype_highlighting|IntLibber Brautigan]]&lt;br /&gt;
||Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.&lt;br /&gt;
|-&lt;br /&gt;
||[[Deed Tools]]&lt;br /&gt;
||[[User:Falados Kapuskas|Falados Kapuskas]]&lt;br /&gt;
||Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.&lt;br /&gt;
|-&lt;br /&gt;
||[[Describe Chatter]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Chat to see yourself as others do.&lt;br /&gt;
|-&lt;br /&gt;
||[[Dialog Control]]&lt;br /&gt;
||[[User:Nargus Asturias|Nargus Asturias]]&lt;br /&gt;
|| A (not-so) simple dialog &amp;amp; menu control script. Call dialog and receive selected value via [[link_message]](), with built-in timer and [[link_message]]() notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog&#039;s returned value can differ.&lt;br /&gt;
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.&lt;br /&gt;
|-&lt;br /&gt;
||[[Dialog NumberPad|Dialog Number Pad]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Use a dialog to accept positive integer input from users.&lt;br /&gt;
|-&lt;br /&gt;
||[[Displayer Script]]&lt;br /&gt;
||[[User:Akinori Kimagawa|Akinori Kimagawa]]&lt;br /&gt;
||[[Display Words On Top Of An Object]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Drink script]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Used mainly for food and drink in Second Life.&lt;br /&gt;
|-&lt;br /&gt;
||[[TOXDropBox|DropBox]]&lt;br /&gt;
||[[User:Dimentox Travanti|Dimentox Travanti]]&lt;br /&gt;
|| This is a Drop box which allows people to drop certain items in a object &amp;amp; has many config options.&lt;br /&gt;
|-&lt;br /&gt;
||[[Efficiency Tester]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Tests the speed of a function.&lt;br /&gt;
|-&lt;br /&gt;
||[[Email-to-IM|Email2IM]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Send IMs to SL friends via [[email]] (translate emails from friends into IMs).&lt;br /&gt;
|-&lt;br /&gt;
||[[ExplodingObjects]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Causes an object (of the appropriate type) to explode on command.&lt;br /&gt;
|-&lt;br /&gt;
||[[FadeEasy]]&lt;br /&gt;
||[[User:Nika Rugani|Nika Rugani]]&lt;br /&gt;
||The easy way of fading objects in or out (Using llSetLinkAlpha)&lt;br /&gt;
|-&lt;br /&gt;
||[[FastConeSpread]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Fast Algorithmn to achieve cone spread, main use in weaponry systems.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]&lt;br /&gt;
||[[User:PixelProphet Lane|PixelProphet Lane]]&lt;br /&gt;
||Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)&lt;br /&gt;
|-&lt;br /&gt;
||[[Find Avatar Key|Find Avatar Key]]&lt;br /&gt;
||[[User:Huney Jewell|Huney Jewell]]&lt;br /&gt;
||Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.&lt;br /&gt;
|-&lt;br /&gt;
||[[First Name Letter Prize]]&lt;br /&gt;
||[[User:RaithSphere Whybrow|RaithSphere Whybrow]]&lt;br /&gt;
||Gives a prize if the person who sits on it&#039;s first letter of first name matches the random letter!&lt;br /&gt;
|-&lt;br /&gt;
||[[Fix Small Prims|Fix_Small_Prims]]&lt;br /&gt;
||[[User:Emma Nowhere|Emma Nowhere]]&lt;br /&gt;
||Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.&lt;br /&gt;
|-&lt;br /&gt;
||[[Float2Hex]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Very useful for transporting [[float|floats]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Float Box Contents]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Displays object inventory in hover text, identified by type and updated marquee-style.&lt;br /&gt;
|-&lt;br /&gt;
||[[Follower (script)|Follower]]&lt;br /&gt;
||Unknown, uploaded by [[User:Slik Swindlehurst|Slik Swindlehurst]]&lt;br /&gt;
||Makes an object follow the nearest person. Do not use for [[grief|griefing]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Geometric|Geometric Library]]&lt;br /&gt;
||Community Project&lt;br /&gt;
||A substantial amount of various geometric functions for intersection and other purposes of 3D maths.&lt;br /&gt;
|-&lt;br /&gt;
||[[Get Profile Picture]]&lt;br /&gt;
||[[User:Valentine Foxdale|Valentine Foxdale]]&lt;br /&gt;
||Sets the texture of the object to profile picture of the person that touches ot&lt;br /&gt;
|-&lt;br /&gt;
||[[GetTimestampOffset]]&lt;br /&gt;
||[[User:Siann_Beck|Siann Beck]]&lt;br /&gt;
||Returns [[llGetTimestamp]]() with an hour offset.&lt;br /&gt;
|-&lt;br /&gt;
||[[Give InvItem every n hours]]&lt;br /&gt;
||[[User:Criz Collins|Criz Collins]]&lt;br /&gt;
||Will give an inventory item on touch only every n hours, even if somebody touches the object more than once. &lt;br /&gt;
|-&lt;br /&gt;
||[[Give random object]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to receive a random object in the prim&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
||[[Google Charts]]&lt;br /&gt;
||[[User:Dedric Mauriac|Dedric Mauriac]]&lt;br /&gt;
||Create links to display raw data as a chart image.&lt;br /&gt;
|-&lt;br /&gt;
||[[Google_Translator]]&lt;br /&gt;
||[[User:Ugleh Ulrik|Ugleh Ulrik]]&lt;br /&gt;
||Translates spanish to english, and its simple to make it any other way.&lt;br /&gt;
|-&lt;br /&gt;
||[[Go transparent when walking]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||An attachment that goes invisible when you walk and visible when you don&#039;t walk.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Authorization]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Information v1.0]]&lt;br /&gt;
||[[User:Tyrennic Rivera|Tyrennic Rivera]]&lt;br /&gt;
||When clicked the prim will show group information (set on the prim) from the official Second Life Search page.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group key finder]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to find the key of the group&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Privacy]]&lt;br /&gt;
||[[User:Chance Unknown|Chance Unknown]]&lt;br /&gt;
||Security device to insure members of a group can have a private area. Deactivates when nobody present.&lt;br /&gt;
|-&lt;br /&gt;
||[[Hello Avatar]]&lt;br /&gt;
||Linden Lab&lt;br /&gt;
||SL&#039;s default script.&lt;br /&gt;
|-&lt;br /&gt;
||[[Hello Avatar Companion]]&lt;br /&gt;
||[[Chase Quinnell]]&lt;br /&gt;
||Companion to the original [[Hello Avatar]] script&lt;br /&gt;
|-&lt;br /&gt;
||[[Hierarchics]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Advanced script to create an efficient self-aware hierarchic structure.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Uses a memory compression algorithm to store hashed visitor UUID&#039;s in a string instead of using a list. &lt;br /&gt;
|-&lt;br /&gt;
||[[Holodeck]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Home Rezzing System (Open Source).&lt;br /&gt;
|-&lt;br /&gt;
||[[Interpolation|Interpolation Library]]&lt;br /&gt;
||[[User:Nexii_Malthus|Nexii Malthus]]&lt;br /&gt;
||A small set of interpolation functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[Intra-Region Update Server]]&lt;br /&gt;
||[[User:Emma_Nowhere|Emma Nowhere]]&lt;br /&gt;
||Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.&lt;br /&gt;
|-&lt;br /&gt;
||[[Inventory_Based_Menu]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Inventory Based Menu System.&lt;br /&gt;
|-&lt;br /&gt;
||[[iTunes RPC Email|iTunes RPC]]&lt;br /&gt;
||[[User:Fox Diller|Fox Diller]]&lt;br /&gt;
||iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Key Pad Door|Keypad Door]]&lt;br /&gt;
||[[User:Tdub Dowler|Tdub Dowler]]&lt;br /&gt;
|| Door and keypad with changeable code. Follow instructions carefully!&lt;br /&gt;
|-&lt;br /&gt;
||[[Last Sound System]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An LSL [http://Last.fm Last.fm] client.&lt;br /&gt;
|-&lt;br /&gt;
||[[LibraryDisplayLandScreenshot]]&lt;br /&gt;
||[[User:Jon Desmoulins|Jon Desmoulins]]&lt;br /&gt;
||A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36&lt;br /&gt;
|-&lt;br /&gt;
||[[Linkset resizer]]&lt;br /&gt;
||[[User:Maestro Linden|Maestro Linden]]&lt;br /&gt;
||Systematically rescales a linkset by moving and resizes each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])&lt;br /&gt;
|-&lt;br /&gt;
||[[List2CSV]]&lt;br /&gt;
||[[User:Kunnis Basiat|Kunnis Basiat]]&lt;br /&gt;
||List2CSV &amp;amp; CSV2List that include preserving type and escaping characters.&lt;br /&gt;
|-&lt;br /&gt;
||[[list_cast]]&lt;br /&gt;
||[[User:Fractured Crystal|Fractured Crystal]]&lt;br /&gt;
||Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Listener Script]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Use to [[listen]] to other people&#039;s conversations (Like spying)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns an input List in reverse order&lt;br /&gt;
|-&lt;br /&gt;
||[[Load URL]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to get a dialog to visit the URL inside the script.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Low lag client server dancemachine.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]] &lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Client server media control for music, video, youtube, pictures, and texture animations.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDialog|lsDialog]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Universal notecard driven menu dialog system.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Picture cycler with preloader.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Simple &#039;try&#039; and &#039;buy&#039; vendor system.&lt;br /&gt;
|-&lt;br /&gt;
||[[LSL_languageAPI]]&lt;br /&gt;
||[[User:Gypsy paz|Gypsy Paz]]&lt;br /&gt;
||Multi-lingual API from notecard based language files&lt;br /&gt;
|-&lt;br /&gt;
||[[Mandelbrot Explorer]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An interactive fractal explorer.&lt;br /&gt;
|-&lt;br /&gt;
||[[Merge Sort]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don&#039;t use this in a script!&lt;br /&gt;
|-&lt;br /&gt;
||[[Minesweeper]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A simple minesweeper game.&lt;br /&gt;
|-&lt;br /&gt;
||[[Morse Code]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A script that allows for the conversion to and from morse code and can &amp;quot;play&amp;quot; morse code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multi Item Rezzer|Multi Item Rezzer]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multirezzer|Multirezzer (on collision)]]&lt;br /&gt;
||[[User:Beet Streeter|Beet Streeter]]&lt;br /&gt;
||Spawns up to 10 objects when the object containing the script collides with a user.&lt;br /&gt;
|-&lt;br /&gt;
||[[Name2Key in LSL]]&lt;br /&gt;
||[[User:Maeva Anatine|Maeva Anatine]]&lt;br /&gt;
||Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||To stop your long and hard builds from getting returned in sandboxes (&#039;&#039;only single prims, though!&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return NR]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return (Multi)]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A revision of Bella&#039;s that works for multi-prim objects.&lt;br /&gt;
|-&lt;br /&gt;
||[[No Limit Teleporter]]&lt;br /&gt;
||[[User:Morgam Biedermann|Morgam Biedermann]]&lt;br /&gt;
||Teleport to infinite altitudes (up to 4096m)&lt;br /&gt;
|-&lt;br /&gt;
||[[Object Size]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Gets the dimensions and footprint of a linkset&lt;br /&gt;
|-&lt;br /&gt;
||[[Object to Data v1.3|Object to Data]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).&lt;br /&gt;
|-&lt;br /&gt;
||[[Online Indicator|Online Indicator]]&lt;br /&gt;
||[[User:Kristy Fanshaw|Kristy Fanshaw]]&lt;br /&gt;
||Will show if the user is online or not. Displays users profile picture and allows to send IM&#039;s to user. Also gives a link to open the users profile&lt;br /&gt;
|-&lt;br /&gt;
||[[Open Group Join]]&lt;br /&gt;
||[[User:Alicia Stella|Alicia Stella]]&lt;br /&gt;
||User Touches Object to Join Group from Group Info window, (no bot.)&lt;br /&gt;
|-&lt;br /&gt;
||[[Open Zyngo Skin Installer]]&lt;br /&gt;
||[[User:Tmzasz Luminos|Tmzasz Luminos]]&lt;br /&gt;
||A Simple Script designed to install skins on the popular Skill machines.&lt;br /&gt;
|-&lt;br /&gt;
||[[One Script, many doors]]&lt;br /&gt;
||[[User:Kyrah Abattoir|Kyrah Abattoir]]&lt;br /&gt;
||Door script able to manage more than 50 linked doors from a single script instance.&lt;br /&gt;
|-&lt;br /&gt;
||[[ParseString2List]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.&lt;br /&gt;
|-&lt;br /&gt;
||[[Password Generator]]&lt;br /&gt;
||[[User:Syntrax Canucci|Syntrax Canucci]]&lt;br /&gt;
||This is an over-complicated, semi-complex password generator, which goes through multiple steps.&lt;br /&gt;
|-&lt;br /&gt;
||[[Pathfinder]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||A potential field based pathfinding library.&lt;br /&gt;
|-&lt;br /&gt;
||[[Phantom Child]]&lt;br /&gt;
||[[User:Aeron Kohime|Aeron Kohime]]&lt;br /&gt;
||Causes a child in a link set to become phantom without the entire object becoming phantom.&lt;br /&gt;
|-&lt;br /&gt;
||[[PhysicsLib]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Interesting set of fun physics functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[Play and Loop Sound]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||Very short and simple script; plays and loops a sound in an object.&lt;br /&gt;
|-&lt;br /&gt;
||[[Posing stand|Posing Stand]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||Just a pose script to edit [[attachments]] more easily.&lt;br /&gt;
|-&lt;br /&gt;
||[[PosJump]]&lt;br /&gt;
||[[User:Uchi Desmoulins|Uchi Desmoulins]]&lt;br /&gt;
||A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.&lt;br /&gt;
|-&lt;br /&gt;
||[[Prefix Calculator]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
|| A calculator that evaluates expressions in prefix notation. &lt;br /&gt;
&amp;lt;code&amp;gt;+ 3 4 = 5. * + 1 2 + 3 4 = 14.&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||[[Progress Bar]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Flexible and powerful little function for creating progress bars useful in hovertext.&lt;br /&gt;
|-&lt;br /&gt;
||[[Pseudo-random Number Generator]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.&lt;br /&gt;
|-&lt;br /&gt;
||[[Rainbow_palette]]&lt;br /&gt;
||[[User:Rui Clary|Rui Clary]]&lt;br /&gt;
||Build a color picker, using only one prim, and a few lines of code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Random AV Profile Projector]]&lt;br /&gt;
||[[User:Debbie Trilling|Debbie Trilling]]&lt;br /&gt;
||Randomly selects an AV from a crowd &amp;amp; then projects their profile picture as a &#039;holographic&#039; image &lt;br /&gt;
|-&lt;br /&gt;
||[[Random Object Vendor]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Simple vendor that gives out random objects when paid the right amount &lt;br /&gt;
|-&lt;br /&gt;
||[[Random Password Generator]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||Generate Random passwords based on String Length.&lt;br /&gt;
|-&lt;br /&gt;
||[[RavText]]&lt;br /&gt;
||[[User:Ravenous Dingo|Ravenous Dingo]]&lt;br /&gt;
||An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra &amp;quot;bells and whistles&amp;quot; are not needed.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]&lt;br /&gt;
||[[User:PixelProphet Lane|PixelProphet Lane]]&lt;br /&gt;
||Display any amount of items contained in an Object in a Dialog, regardless of item name length.&lt;br /&gt;
|-&lt;br /&gt;
||[[RentalBoxv1|Rental Box, Simply]]&lt;br /&gt;
||[[User:Sendao Goodman|Sendao Goodman]]&lt;br /&gt;
||Simple explanation of how to make rental boxes.&lt;br /&gt;
|-&lt;br /&gt;
||[[Rental Cube]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Simple cube for renting out a space.&lt;br /&gt;
|-&lt;br /&gt;
||[[Remote Texture Loader]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A set of scripts for remotely loading textures within a sim. This means that a single &amp;quot;texture server&amp;quot; can manage multiple changing billboards within a sim.&lt;br /&gt;
|-&lt;br /&gt;
||[[Say Region Frames Per Second|Region Frames Per Second]]&lt;br /&gt;
||[[User:Heymeriou Mystakidou|Heymariou Mystakidou]]&lt;br /&gt;
|| Says the region name and frames per second out loud on command.&lt;br /&gt;
|-&lt;br /&gt;
||[[sbDialog]]&lt;br /&gt;
||[[User:Siann_Beck|Siann Beck]]&lt;br /&gt;
||A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.&lt;br /&gt;
|-&lt;br /&gt;
||[[Scheduler]]&lt;br /&gt;
||[[User:Haravikk Mistral|Haravikk Mistral]]&lt;br /&gt;
||Schedule multiple events using a single script timer&lt;br /&gt;
|-&lt;br /&gt;
||[[Scheme_Interpreter|Scheme Interpreter]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A scheme interpreter capable of handling most scheme expressions, including lambda and lists.&lt;br /&gt;
|-&lt;br /&gt;
||[[Script Override Functions]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||bypass default strings, integer etc in chat channel.&lt;br /&gt;
|-&lt;br /&gt;
||[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed. &lt;br /&gt;
|-&lt;br /&gt;
||[[Self Upgrading Script Enhanced]]&lt;br /&gt;
||[[User:Cron Stardust|Cron Stardust]]&lt;br /&gt;
||Keeps only latest version of the script on prim (even with multiple adds of the same script!)&lt;br /&gt;
|-&lt;br /&gt;
||[[Sensor Visualizer]]&lt;br /&gt;
||[[User:Cerise Sorbet|Cerise Sorbet]]&lt;br /&gt;
||Shows the size and shape you get with [[llSensor]] range and arc parameters&lt;br /&gt;
|-&lt;br /&gt;
||[[Serverless Key Exchange]]&lt;br /&gt;
||[[User:Sendao Goodman|Sendao Goodman]]&lt;br /&gt;
||Maintains a network of object keys without using an external server.&lt;br /&gt;
|-&lt;br /&gt;
||[[SHA1|SHA1 Hash]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Preforms a SHA1 Hash on an input text. Similar to MD5 only (slightly) more secure. &lt;br /&gt;
|-&lt;br /&gt;
||[[Sim Map Particle Projector]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||Displays a floating map of the sim the script is in.&lt;br /&gt;
|-&lt;br /&gt;
||[[Sim Restart Logger]]&lt;br /&gt;
||[[User:Kyrah Abattoir|Kyrah Abattoir]]&lt;br /&gt;
||Counts region restarts and displays log of last 9 restarts together with region FPS and dilation. &lt;br /&gt;
|-&lt;br /&gt;
||[[Simple Elevator in a Box]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Simple elevator example.&lt;br /&gt;
|-&lt;br /&gt;
||[[Skillingo AntiHack Script]]&lt;br /&gt;
||[[User:Tmzasz Luminos|Tmzasz Luminos]]&lt;br /&gt;
||A simple Protection script for skillingo thats modifyable to work with other machines.&lt;br /&gt;
|-&lt;br /&gt;
||[[Skunk Money]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling. &lt;br /&gt;
|-&lt;br /&gt;
||[[SLateIt]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An augmented virtual reality HUD.&lt;br /&gt;
|-&lt;br /&gt;
||[[SLetanque]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An LSL petanque game.&lt;br /&gt;
|-&lt;br /&gt;
||[[SLURL HUD]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Touch this HUD to get a SLURL through IM, email and floating text.&lt;br /&gt;
|-&lt;br /&gt;
||[[SL Mail V1.2]]&lt;br /&gt;
||[[User:Flennan Roffo|Flennan Roffo]]&lt;br /&gt;
||Second Life mail client V1.2 (released sept&#039;07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon! &lt;br /&gt;
|-&lt;br /&gt;
||[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]&lt;br /&gt;
|[[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
||Second Life Needs Time Parsing over Hyper Text Transfer Protocol&lt;br /&gt;
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID&#039;s SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!&lt;br /&gt;
|-&lt;br /&gt;
||[[Smooth Rotating Door]]&lt;br /&gt;
|[[User:Toy Wylie|Toy Wylie]]&lt;br /&gt;
||A script for doors that open and close smoothly using llTargetOmega&lt;br /&gt;
|-&lt;br /&gt;
||[[Smooth Sliding Door]]&lt;br /&gt;
|[[User:SimonT Quinnell|SimonT Quinnell]]&lt;br /&gt;
||A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.&lt;br /&gt;
|-&lt;br /&gt;
||[[Speed Tester]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.&lt;br /&gt;
|-&lt;br /&gt;
||[[Spiral Staircase Generator]]&lt;br /&gt;
|[[User:Meyermagic Salome|Meyermagic Salome]]&lt;br /&gt;
||Generates nice looking spiral staircases without much hassle.&lt;br /&gt;
|-&lt;br /&gt;
||[[Static URL&#039;s for HTTP-In Service|Static_URLs]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||How to generate a static url for HTTP-In temporal limitations.&lt;br /&gt;
|-&lt;br /&gt;
||[[String Compare]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Compares two strings and reliably returns either 1, -1, or 0 if they are the same.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns an input string in reverse order&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])&lt;br /&gt;
|-&lt;br /&gt;
||[[Teleport HUD]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching &amp;quot;Add&amp;quot; &amp;amp; naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]&lt;br /&gt;
||[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.&lt;br /&gt;
|-&lt;br /&gt;
||[[Text_Scroller|Text Scroller]]&lt;br /&gt;
||[[User:Fred_Gandt|Fred Gandt]]&lt;br /&gt;
||A simple text display object that scrolls text (applied as a texture) from right to left (like &#039;&#039;those&#039;&#039; LED signs) in a continuous loop.&lt;br /&gt;
|-&lt;br /&gt;
||[[Bobbyb&#039;s texture changer|Texture Changers]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A collection of texture changing scripts.&lt;br /&gt;
|-&lt;br /&gt;
||[[Texture Menu Management|Texture Management]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Dialog Menu based Texture Selection.&lt;br /&gt;
|-&lt;br /&gt;
||[[Tic Tac Toe]]&lt;br /&gt;
||[[User:CG Linden|CG Linden]]&lt;br /&gt;
||Step by step demo on how to implement a larger scripting project&lt;br /&gt;
|-&lt;br /&gt;
||[[TightList]]&lt;br /&gt;
||[[User:Strife Onizuka|Revolution Perenti]]&lt;br /&gt;
||Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.&lt;br /&gt;
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn&#039;t preserve type. &lt;br /&gt;
|-&lt;br /&gt;
||[[Timer Module]]&lt;br /&gt;
||[[User:Isabelle Aquitaine|Isabelle Aquitaine]]&lt;br /&gt;
||Manage multiple timers via linked messages.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:&amp;lt;br&amp;gt;Unix time code to list format]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:&amp;lt;br&amp;gt;List format to Unix time code]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:&amp;lt;br&amp;gt;Weekday from Unix timestamp]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Gets weekday from Unix timestamps (ex: &amp;quot;Friday&amp;quot; from 1234567890)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:&amp;lt;br&amp;gt;Weekday from (Y, M, D) format]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Gets weekday from (Y, M, D) timestamps (ex: &amp;quot;Friday&amp;quot; from (2009, 2, 13))&lt;br /&gt;
|-&lt;br /&gt;
||[[Touch A Quote]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Touch an object to read quotes sequentially from a notecard&lt;br /&gt;
|-&lt;br /&gt;
||[[Touring Balloon]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.&lt;br /&gt;
|-&lt;br /&gt;
||[[Under Age Boot]]&lt;br /&gt;
|[[User:Chance Unknown|Chance Unknown]]&lt;br /&gt;
||Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.&lt;br /&gt;
|-&lt;br /&gt;
||[[Universal Translator]]&lt;br /&gt;
|[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unix2DateTime]]&lt;br /&gt;
|[[User:Flennan Roffo|Flennan Roffo]]&lt;br /&gt;
||Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unmutable Descript Nagger]]&lt;br /&gt;
|[[User:Bobbyb30 Zohari|Bobbyb30 Zohari]]&lt;br /&gt;
||To nag avatars to take off their scripted attatchments.&lt;br /&gt;
|-&lt;br /&gt;
||[[UUID2Channel]]&lt;br /&gt;
||[[User:Project Neox|Project Neox]]&lt;br /&gt;
||Optimised version of the original key2channel generators.&lt;br /&gt;
|-&lt;br /&gt;
||[[UUID Song Generator]]&lt;br /&gt;
||{{User|Sendao Goodman}}&lt;br /&gt;
||Translates a UUID into a simple song and plays it.&lt;br /&gt;
|-&lt;br /&gt;
||[[VirtualID_URLMap|VirtualID URL Mapper for HTTP-in]]&lt;br /&gt;
|[[User:Cenji Neutra|Cenji Neutra]]&lt;br /&gt;
||A script showing how to setup a static URL of the form &amp;lt;your-alias&amp;gt;.obj.virtualid.info which maps to the dynamic HTTP-in URL LSL generates and keeps it up-to-date.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]&lt;br /&gt;
|[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Reduced spam visitor greeter, highly configurable, easy to modify.&lt;br /&gt;
|-&lt;br /&gt;
||[[Visitor Logger (Web/Basic) ]]&lt;br /&gt;
|[[User:Buddy Sprocket|Buddy Sprocket]]&lt;br /&gt;
||A very basic visitor logger - log visitors in SL to a text file on your web-site.&lt;br /&gt;
|-&lt;br /&gt;
||[[Vote Simple]]&lt;br /&gt;
|[[User:JB_Kraft|JB Kraft]]&lt;br /&gt;
||Simple vote collector. One avi, one vote.&lt;br /&gt;
|-&lt;br /&gt;
||[[WarpPos]]&lt;br /&gt;
|[[User:Keknehv Psaltery|Keknehv Psaltery]]&lt;br /&gt;
||Non-physical movement without the 10m limit.&lt;br /&gt;
|-&lt;br /&gt;
||[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]&lt;br /&gt;
||[[User:Salahzar Stenvaag|Salahzar Stenvaag]] &lt;br /&gt;
||Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.&lt;br /&gt;
|-&lt;br /&gt;
||[[Window Control]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||For window opacity, helpful for buildings.&lt;br /&gt;
|-&lt;br /&gt;
||[[WHMcs SecondLife plugin]]&lt;br /&gt;
|[[User:Alicia Sautereau|Alicia Sautereau]]&lt;br /&gt;
||Linden Dollar payment plugin for the WHMcs hosting portal.&lt;br /&gt;
|-&lt;br /&gt;
||[[XTEA Strong Encryption Implementation]]&lt;br /&gt;
||[[User:Morse Dillon|Morse Dillon]]&lt;br /&gt;
||An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm).  This is the first known public release of a &#039;real&#039; strong encryption implementation in LSL and is released under the GNU General Public License (GPL).&lt;br /&gt;
|-&lt;br /&gt;
||[[XyText 1.5|XyText]]&lt;br /&gt;
||[[User:Xylor Baysklef|Xylor Baysklef]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Use as many prims as desired.&lt;br /&gt;
|-&lt;br /&gt;
||[[XyyyyzText|XyyyyzText]]&lt;br /&gt;
||[[User:Criz Collins|Criz Collins]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO&lt;br /&gt;
|-&lt;br /&gt;
||[[XyzzyText|XyzzyText]]&lt;br /&gt;
||[[User:Thraxis Epsilon|Thraxis Epsilon]] and [[User:Gigs Taggart|Gigs Taggart]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Way more efficient than XyText.&lt;br /&gt;
|-&lt;br /&gt;
||[[Youtube TV]]&lt;br /&gt;
||[[User:Morgam Biedermann|Morgam Biedermann]]&lt;br /&gt;
||Watch your favorite Youtube videos / auto set the texture to the parcel media texture.&lt;br /&gt;
|-&lt;br /&gt;
||[[Zero Lag Poseball]]&lt;br /&gt;
||[[User:Jippen Faddoul|Jippen Faddoul]]&lt;br /&gt;
||A simple poseball with no lag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Script Library==&lt;br /&gt;
These are scripts in other languages, intended to be run on other systems that support scripts written in LSL&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[HTTP Post request to a PHP server]]&lt;br /&gt;
||[[User:Corto Maltese|Corto Maltese]]&lt;br /&gt;
|| This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.&lt;br /&gt;
|-&lt;br /&gt;
|| Silo&lt;br /&gt;
|| [[User:Zero_Linden|Zero Linden]]&lt;br /&gt;
|| General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:&lt;br /&gt;
* [http://www.notabene-sl.com/misc/silo-README.txt README] file&lt;br /&gt;
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball&lt;br /&gt;
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].&lt;br /&gt;
|-&lt;br /&gt;
|| [http://aubretec.com/products/sldb SLDB]&lt;br /&gt;
|| [[User:Luc Aubret|Luc Aubret]]&lt;br /&gt;
|| Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]]. &lt;br /&gt;
* [http://aubretec.com/support/manuals/sldbkit/ Implementation Guide]&lt;br /&gt;
* [http://aubretec.com/wp-content/uploads/2009/05/sldb.zip Download] (.zip, 12kb)&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]&lt;br /&gt;
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
|| An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you&#039;re using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]&lt;br /&gt;
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
|| A basic OOP&#039;d PHP Class containing VeloxSeverine&#039;s $_POST fixer and Marv&#039;s own eccentric ideas for &amp;quot;fixing&amp;quot; things.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]&lt;br /&gt;
|| [[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
|| Get Avatar&#039;s UUID using Second Life search service. (like in LSL Name2Key)&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]&lt;br /&gt;
|| [[User:Ina Centaur|Ina Centaur]]&lt;br /&gt;
|| Get Avatar&#039;s Name using Second Life search service. (like in LSL Key2Name)&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]&lt;br /&gt;
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]&lt;br /&gt;
|| Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Public_Object_DNS|Public Object DNS]]&lt;br /&gt;
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]&lt;br /&gt;
|| Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.&lt;br /&gt;
|-&lt;br /&gt;
||[[Silverday ObjectDNS]]&lt;br /&gt;
||[[User:Till Stirling|Till Stirling]]&lt;br /&gt;
||Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]&lt;br /&gt;
|| [[User:Ina Centaur|Ina Centaur]]&lt;br /&gt;
|| API that gives the UUID of an image of a calendar image give month and year arguments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Articles&#039;&#039;&#039;&lt;br /&gt;
*[[:Category:LSL Examples| Examples]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LSLC|}}&lt;/div&gt;</summary>
		<author><name>Till Stirling</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Category:LSL_Library&amp;diff=883092</id>
		<title>Category:LSL Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Category:LSL_Library&amp;diff=883092"/>
		<updated>2010-04-27T13:37:43Z</updated>

		<summary type="html">&lt;p&gt;Till Stirling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|ml=*}}{{RightToc}}&lt;br /&gt;
==Script Library==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em 0.5em 1.5em&amp;quot;&amp;gt;&lt;br /&gt;
Come to this page to see complex examples that show how to combine parts of LSL.&lt;br /&gt;
&lt;br /&gt;
Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL &lt;br /&gt;
&lt;br /&gt;
Why collect complex examples here? Well, ...&lt;br /&gt;
&lt;br /&gt;
There are many [[script|scripts]] that have become buried in the [http://forums-archive.secondlife.com/15/1.html Scripting Library archive] or the newer [https://blogs.secondlife.com/community/forums/scripting_library?view=discussions Scripting Library forum], were lost with the death of the early scripting forums, or sit idle in [[inventory|inventories]] that could be useful and should be more accessible.&lt;br /&gt;
&lt;br /&gt;
Other scripters may be in the same situation. This wiki is a well-suited medium for a script library. Feel free to add your scripts to the script library by creating new pages for them and linking to those pages here.&lt;br /&gt;
&lt;br /&gt;
Note that there are many more scripts in the LSL Library here, but you can&#039;t get to them if you don&#039;t know they exist, because they are subpages now, instead of an automatically updated category.  Good luck searching.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules for posting: ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
#Your script must be tested and working. If it&#039;s not, stick it in your user-space until it is. This is a list of working, usable scripts.&lt;br /&gt;
#Add a link to your script&#039;s page here. Link back to this page from your script&#039;s page. Start your page with &amp;lt;nowiki&amp;gt;{{LSL Header}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.&lt;br /&gt;
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
==LSL Script Library==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[1st necessity of SL]]&lt;br /&gt;
||[[User:Beer Dailey|Beer Dailey]]&lt;br /&gt;
||Monitors for avatars and (de)activates scripts states to control script performance/lag.&lt;br /&gt;
|-&lt;br /&gt;
||[[3D Radar]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.&lt;br /&gt;
|-&lt;br /&gt;
||[[Aim Detection]]&lt;br /&gt;
||[[User:Han Shuffle|Han Shuffle]]&lt;br /&gt;
||Monitors for avatars and reports back to owner about who is aiming at them.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kireji_Haiku/A_more_complex_freebie-giver_(setup_with_notecard)|A more complex freebie-giver (setup with notecard)]]&lt;br /&gt;
||[[User:Kireji Haiku|Kireji Haiku]]&lt;br /&gt;
||A freebie giver which gives up to nine different lists of its inventory items and gives the ability to send an eMail as feedback to the owner (or the owners!). Complete setup with notecard support and ability to resctrict to group. Including parts of [[llList2CSV]], [[AdvancedNotecardReader]], [[llUnSit]], [[llSameGroup]], [[llParticleSystem]] and last but not least the three main functions [[llEmail]], [[llGiveInventoryList]] and [[llDialog]].&lt;br /&gt;
|-&lt;br /&gt;
||[[AntiDelay Node]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Uses [[llMessageLinked]] to stop those pesky delays.&lt;br /&gt;
|-&lt;br /&gt;
||[[AO Overriding Pose Ball]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||No more turning your AO off and on when you sit down&lt;br /&gt;
|-&lt;br /&gt;
||[[ARCFOUR Strong Encryption Implementation]]&lt;br /&gt;
||[[User:Nekow42 Zarf|Nekow42 Zarf]]&lt;br /&gt;
||An LSL implementation of ARCFOUR, the most popular stream cipher still in use. It is licensed under a Creative Commons Attribution 3.0 license.&lt;br /&gt;
|-&lt;br /&gt;
||[[Assembly Programming Language|Assembly-Like Programming Language]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A compiler that runs assembly-like programs.&lt;br /&gt;
|-&lt;br /&gt;
||[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]&lt;br /&gt;
||[[User:Alynna Vixen|Alynna Vixen]]&lt;br /&gt;
||This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.&lt;br /&gt;
|-&lt;br /&gt;
||[[AvatarFollower]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Allows one avatar to automatically follow another.&lt;br /&gt;
|-&lt;br /&gt;
||[[Base2Dec]]&lt;br /&gt;
||[[User:Siann Beck|Siann Beck]]&lt;br /&gt;
||Convert a number to decimal from any base.&lt;br /&gt;
|-&lt;br /&gt;
||[[Basic A-Star Pathfinder]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| My own interpretation of A Star into a highly efficient algorithmn&lt;br /&gt;
|-&lt;br /&gt;
||[[Basic Encryption Modules]]&lt;br /&gt;
||[[User:Beverly Larkin|Beverly Larkin]]&lt;br /&gt;
||Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.&lt;br /&gt;
|-&lt;br /&gt;
||[[Be happy]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Basic smile attachment script, makes your avatar smile.&lt;br /&gt;
|-&lt;br /&gt;
||[[Best Neighbor Ad Hiding Script|Best Neighbor]]&lt;br /&gt;
||[[User:Doran Zemlja|Doran Zemlja]]&lt;br /&gt;
||Reduce ad clutter by hiding ads when users are on their own land nearby.&lt;br /&gt;
|-&lt;br /&gt;
||[[BigNum|BigNum Library (RSA Encryption)]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.&lt;br /&gt;
|-&lt;br /&gt;
||[[Binary Clock v1.1|Binary Clock]]&lt;br /&gt;
||[[User:Fox Diller|Fox Diller]]&lt;br /&gt;
||A Binary Clock.&lt;br /&gt;
|-&lt;br /&gt;
||[[BinaryDecimalConverter]]&lt;br /&gt;
||[[User:Soundless Smalls|Soundless Smalls]]&lt;br /&gt;
||Converts a binary value to a decimal value and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
||[[Blacklist and Remote Kill|Blacklist and Remote Kill]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Blacklist(denial of use) or a creator kill script(can delete someone&#039;s item by command on private channel)&lt;br /&gt;
|-&lt;br /&gt;
||[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user&#039;s in-world browser.&lt;br /&gt;
|-&lt;br /&gt;
||[[Builders Buddy|Builder&#039;s Buddy Tool]]&lt;br /&gt;
||[[User:Newfie Pendragon|Newfie Pendragon]]&lt;br /&gt;
||Script to easily move/rotate large builds that exceed the linkable size limit (30 meters).&lt;br /&gt;
|-&lt;br /&gt;
||[[Button Click Detector]]&lt;br /&gt;
||{{User|Sendao Goodman}}&lt;br /&gt;
||Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.&lt;br /&gt;
|-&lt;br /&gt;
||[[Camera Sync]]&lt;br /&gt;
||[[User:Meyermagic Salome|Meyermagic Salome]] and [[User:Nomad Padar|Nomad Padar]]&lt;br /&gt;
||A system to synchronize the cameras of two avatars.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chatbot]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chat Logger (GPL)]]&lt;br /&gt;
||[[User:Nobody Fugazi|Nobody Fugazi]]&lt;br /&gt;
||Chat logger which requests permission from participants before recording them.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chat_Relay|Chat Relay]]&lt;br /&gt;
||[[User:grumble Loudon|grumble Loudon]]&lt;br /&gt;
||A Chat relay which can be routed using a path header and won&#039;t echo.&lt;br /&gt;
|-&lt;br /&gt;
||[[ClickAndDrag]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Click and Drag user interface elements using dynamic feedback&lt;br /&gt;
|-&lt;br /&gt;
||[[Code Racer]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Race two versions of code forever, to see which runs faster.&lt;br /&gt;
|-&lt;br /&gt;
||[[Code Sizer]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Count the bytes compiled from source code, to measure how to write small code.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]&lt;br /&gt;
||[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color Changer|Color Changer Plus]]&lt;br /&gt;
||[[User:Neo Calcutt|Neo Calcutt]]&lt;br /&gt;
||A color changer with 14 colors, a random function, and a custom vector function.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color conversion scripts|Color Conversion]]&lt;br /&gt;
||[[User:Sally LaSalle|Sally LaSalle]]&lt;br /&gt;
||Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).&lt;br /&gt;
|-&lt;br /&gt;
||[[ColorConvert]]&lt;br /&gt;
||[[User:Siann Beck|Siann Beck]]&lt;br /&gt;
||Convert color values to vector from RGB, hex or HTML color name.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color script]]&lt;br /&gt;
||[[User:Masakazu Kojima|Masakazu Kojima]]&lt;br /&gt;
||Script for changing colors trough a listener with pre-defined colors.&lt;br /&gt;
|-&lt;br /&gt;
||[[Library Combined Library|Combined Library]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Library of mostly encoding and decoding functions, some more useful then others.&lt;br /&gt;
* String functions: Replace / Trim right / Trim left / Trim both&lt;br /&gt;
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8&lt;br /&gt;
* List functions: Replace / Compare&lt;br /&gt;
|-&lt;br /&gt;
||[[Computer:jaycoonlanguage]]&lt;br /&gt;
||[[User:jayco121 Bing|jayco121 Bing]]&lt;br /&gt;
|| A language written in LSL that is meant for my computer (available at the shop).&lt;br /&gt;
|-&lt;br /&gt;
||[[Read Note Card Configuration|Configuration Notecard Reader]]&lt;br /&gt;
||{{User|Dedric Mauriac}}&lt;br /&gt;
||A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.&lt;br /&gt;
|-&lt;br /&gt;
||[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]&lt;br /&gt;
||[[Lear Cale|Lear Cale]]&lt;br /&gt;
||Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.&lt;br /&gt;
|-&lt;br /&gt;
||[[Library_Chat_Relay|Conversation Relay]]&lt;br /&gt;
||[[User:Jippen Faddoul|Jippen Faddoul]]&lt;br /&gt;
||Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).&lt;br /&gt;
|-&lt;br /&gt;
||[[Curtain script]]&lt;br /&gt;
||[[User:Zilla Larsson|Zilla Larsson]]&lt;br /&gt;
||A simple script to retract/stretch curtains, blinds, bedcovers and more&lt;br /&gt;
|-&lt;br /&gt;
||[[Dataserver API]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Dataserver Framework for Notecards.&lt;br /&gt;
|-&lt;br /&gt;
||[[Date Library]]&lt;br /&gt;
||[[User:Corto Maltese|Corto Maltese]]&lt;br /&gt;
|| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.&lt;br /&gt;
|-&lt;br /&gt;
||[[Day of the Week]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Function to get day of the week from [[llGetUnixTime]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Days in Month]]&lt;br /&gt;
||[[User:IntLibber Brautigan begin_of_the_skype_highlighting     end_of_the_skype_highlighting begin_of_the_skype_highlighting     end_of_the_skype_highlighting|IntLibber Brautigan]]&lt;br /&gt;
||Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.&lt;br /&gt;
|-&lt;br /&gt;
||[[Deed Tools]]&lt;br /&gt;
||[[User:Falados Kapuskas|Falados Kapuskas]]&lt;br /&gt;
||Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.&lt;br /&gt;
|-&lt;br /&gt;
||[[Describe Chatter]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Chat to see yourself as others do.&lt;br /&gt;
|-&lt;br /&gt;
||[[Dialog Control]]&lt;br /&gt;
||[[User:Nargus Asturias|Nargus Asturias]]&lt;br /&gt;
|| A (not-so) simple dialog &amp;amp; menu control script. Call dialog and receive selected value via [[link_message]](), with built-in timer and [[link_message]]() notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog&#039;s returned value can differ.&lt;br /&gt;
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.&lt;br /&gt;
|-&lt;br /&gt;
||[[Dialog NumberPad|Dialog Number Pad]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Use a dialog to accept positive integer input from users.&lt;br /&gt;
|-&lt;br /&gt;
||[[Displayer Script]]&lt;br /&gt;
||[[User:Akinori Kimagawa|Akinori Kimagawa]]&lt;br /&gt;
||[[Display Words On Top Of An Object]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Drink script]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Used mainly for food and drink in Second Life.&lt;br /&gt;
|-&lt;br /&gt;
||[[TOXDropBox|DropBox]]&lt;br /&gt;
||[[User:Dimentox Travanti|Dimentox Travanti]]&lt;br /&gt;
|| This is a Drop box which allows people to drop certain items in a object &amp;amp; has many config options.&lt;br /&gt;
|-&lt;br /&gt;
||[[Efficiency Tester]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Tests the speed of a function.&lt;br /&gt;
|-&lt;br /&gt;
||[[Email-to-IM|Email2IM]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Send IMs to SL friends via [[email]] (translate emails from friends into IMs).&lt;br /&gt;
|-&lt;br /&gt;
||[[ExplodingObjects]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Causes an object (of the appropriate type) to explode on command.&lt;br /&gt;
|-&lt;br /&gt;
||[[FadeEasy]]&lt;br /&gt;
||[[User:Nika Rugani|Nika Rugani]]&lt;br /&gt;
||The easy way of fading objects in or out (Using llSetLinkAlpha)&lt;br /&gt;
|-&lt;br /&gt;
||[[FastConeSpread]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Fast Algorithmn to achieve cone spread, main use in weaponry systems.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]&lt;br /&gt;
||[[User:PixelProphet Lane|PixelProphet Lane]]&lt;br /&gt;
||Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)&lt;br /&gt;
|-&lt;br /&gt;
||[[Find Avatar Key|Find Avatar Key]]&lt;br /&gt;
||[[User:Huney Jewell|Huney Jewell]]&lt;br /&gt;
||Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.&lt;br /&gt;
|-&lt;br /&gt;
||[[First Name Letter Prize]]&lt;br /&gt;
||[[User:RaithSphere Whybrow|RaithSphere Whybrow]]&lt;br /&gt;
||Gives a prize if the person who sits on it&#039;s first letter of first name matches the random letter!&lt;br /&gt;
|-&lt;br /&gt;
||[[Fix Small Prims|Fix_Small_Prims]]&lt;br /&gt;
||[[User:Emma Nowhere|Emma Nowhere]]&lt;br /&gt;
||Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.&lt;br /&gt;
|-&lt;br /&gt;
||[[Float2Hex]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Very useful for transporting [[float|floats]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Float Box Contents]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Displays object inventory in hover text, identified by type and updated marquee-style.&lt;br /&gt;
|-&lt;br /&gt;
||[[Follower (script)|Follower]]&lt;br /&gt;
||Unknown, uploaded by [[User:Slik Swindlehurst|Slik Swindlehurst]]&lt;br /&gt;
||Makes an object follow the nearest person. Do not use for [[grief|griefing]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Geometric|Geometric Library]]&lt;br /&gt;
||Community Project&lt;br /&gt;
||A substantial amount of various geometric functions for intersection and other purposes of 3D maths.&lt;br /&gt;
|-&lt;br /&gt;
||[[Get Profile Picture]]&lt;br /&gt;
||[[User:Valentine Foxdale|Valentine Foxdale]]&lt;br /&gt;
||Sets the texture of the object to profile picture of the person that touches ot&lt;br /&gt;
|-&lt;br /&gt;
||[[GetTimestampOffset]]&lt;br /&gt;
||[[User:Siann_Beck|Siann Beck]]&lt;br /&gt;
||Returns [[llGetTimestamp]]() with an hour offset.&lt;br /&gt;
|-&lt;br /&gt;
||[[Give InvItem every n hours]]&lt;br /&gt;
||[[User:Criz Collins|Criz Collins]]&lt;br /&gt;
||Will give an inventory item on touch only every n hours, even if somebody touches the object more than once. &lt;br /&gt;
|-&lt;br /&gt;
||[[Give random object]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to receive a random object in the prim&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
||[[Google Charts]]&lt;br /&gt;
||[[User:Dedric Mauriac|Dedric Mauriac]]&lt;br /&gt;
||Create links to display raw data as a chart image.&lt;br /&gt;
|-&lt;br /&gt;
||[[Google_Translator]]&lt;br /&gt;
||[[User:Ugleh Ulrik|Ugleh Ulrik]]&lt;br /&gt;
||Translates spanish to english, and its simple to make it any other way.&lt;br /&gt;
|-&lt;br /&gt;
||[[Go transparent when walking]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||An attachment that goes invisible when you walk and visible when you don&#039;t walk.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Authorization]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Information v1.0]]&lt;br /&gt;
||[[User:Tyrennic Rivera|Tyrennic Rivera]]&lt;br /&gt;
||When clicked the prim will show group information (set on the prim) from the official Second Life Search page.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group key finder]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to find the key of the group&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Privacy]]&lt;br /&gt;
||[[User:Chance Unknown|Chance Unknown]]&lt;br /&gt;
||Security device to insure members of a group can have a private area. Deactivates when nobody present.&lt;br /&gt;
|-&lt;br /&gt;
||[[Hello Avatar]]&lt;br /&gt;
||Linden Lab&lt;br /&gt;
||SL&#039;s default script.&lt;br /&gt;
|-&lt;br /&gt;
||[[Hello Avatar Companion]]&lt;br /&gt;
||[[Chase Quinnell]]&lt;br /&gt;
||Companion to the original [[Hello Avatar]] script&lt;br /&gt;
|-&lt;br /&gt;
||[[Hierarchics]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Advanced script to create an efficient self-aware hierarchic structure.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Uses a memory compression algorithm to store hashed visitor UUID&#039;s in a string instead of using a list. &lt;br /&gt;
|-&lt;br /&gt;
||[[Holodeck]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Home Rezzing System (Open Source).&lt;br /&gt;
|-&lt;br /&gt;
||[[Interpolation|Interpolation Library]]&lt;br /&gt;
||[[User:Nexii_Malthus|Nexii Malthus]]&lt;br /&gt;
||A small set of interpolation functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[Intra-Region Update Server]]&lt;br /&gt;
||[[User:Emma_Nowhere|Emma Nowhere]]&lt;br /&gt;
||Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.&lt;br /&gt;
|-&lt;br /&gt;
||[[Inventory_Based_Menu]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Inventory Based Menu System.&lt;br /&gt;
|-&lt;br /&gt;
||[[iTunes RPC Email|iTunes RPC]]&lt;br /&gt;
||[[User:Fox Diller|Fox Diller]]&lt;br /&gt;
||iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Key Pad Door|Keypad Door]]&lt;br /&gt;
||[[User:Tdub Dowler|Tdub Dowler]]&lt;br /&gt;
|| Door and keypad with changeable code. Follow instructions carefully!&lt;br /&gt;
|-&lt;br /&gt;
||[[Last Sound System]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An LSL [http://Last.fm Last.fm] client.&lt;br /&gt;
|-&lt;br /&gt;
||[[LibraryDisplayLandScreenshot]]&lt;br /&gt;
||[[User:Jon Desmoulins|Jon Desmoulins]]&lt;br /&gt;
||A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36&lt;br /&gt;
|-&lt;br /&gt;
||[[Linkset resizer]]&lt;br /&gt;
||[[User:Maestro Linden|Maestro Linden]]&lt;br /&gt;
||Systematically rescales a linkset by moving and resizes each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])&lt;br /&gt;
|-&lt;br /&gt;
||[[List2CSV]]&lt;br /&gt;
||[[User:Kunnis Basiat|Kunnis Basiat]]&lt;br /&gt;
||List2CSV &amp;amp; CSV2List that include preserving type and escaping characters.&lt;br /&gt;
|-&lt;br /&gt;
||[[list_cast]]&lt;br /&gt;
||[[User:Fractured Crystal|Fractured Crystal]]&lt;br /&gt;
||Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Listener Script]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Use to [[listen]] to other people&#039;s conversations (Like spying)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns an input List in reverse order&lt;br /&gt;
|-&lt;br /&gt;
||[[Load URL]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to get a dialog to visit the URL inside the script.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Low lag client server dancemachine.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]] &lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Client server media control for music, video, youtube, pictures, and texture animations.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDialog|lsDialog]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Universal notecard driven menu dialog system.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Picture cycler with preloader.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Simple &#039;try&#039; and &#039;buy&#039; vendor system.&lt;br /&gt;
|-&lt;br /&gt;
||[[LSL_languageAPI]]&lt;br /&gt;
||[[User:Gypsy paz|Gypsy Paz]]&lt;br /&gt;
||Multi-lingual API from notecard based language files&lt;br /&gt;
|-&lt;br /&gt;
||[[Mandelbrot Explorer]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An interactive fractal explorer.&lt;br /&gt;
|-&lt;br /&gt;
||[[Merge Sort]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don&#039;t use this in a script!&lt;br /&gt;
|-&lt;br /&gt;
||[[Minesweeper]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A simple minesweeper game.&lt;br /&gt;
|-&lt;br /&gt;
||[[Morse Code]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A script that allows for the conversion to and from morse code and can &amp;quot;play&amp;quot; morse code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multi Item Rezzer|Multi Item Rezzer]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multirezzer|Multirezzer (on collision)]]&lt;br /&gt;
||[[User:Beet Streeter|Beet Streeter]]&lt;br /&gt;
||Spawns up to 10 objects when the object containing the script collides with a user.&lt;br /&gt;
|-&lt;br /&gt;
||[[Name2Key in LSL]]&lt;br /&gt;
||[[User:Maeva Anatine|Maeva Anatine]]&lt;br /&gt;
||Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||To stop your long and hard builds from getting returned in sandboxes (&#039;&#039;only single prims, though!&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return NR]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return (Multi)]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A revision of Bella&#039;s that works for multi-prim objects.&lt;br /&gt;
|-&lt;br /&gt;
||[[No Limit Teleporter]]&lt;br /&gt;
||[[User:Morgam Biedermann|Morgam Biedermann]]&lt;br /&gt;
||Teleport to infinite altitudes (up to 4096m)&lt;br /&gt;
|-&lt;br /&gt;
||[[Object Size]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Gets the dimensions and footprint of a linkset&lt;br /&gt;
|-&lt;br /&gt;
||[[Object to Data v1.3|Object to Data]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).&lt;br /&gt;
|-&lt;br /&gt;
||[[Online Indicator|Online Indicator]]&lt;br /&gt;
||[[User:Kristy Fanshaw|Kristy Fanshaw]]&lt;br /&gt;
||Will show if the user is online or not. Displays users profile picture and allows to send IM&#039;s to user. Also gives a link to open the users profile&lt;br /&gt;
|-&lt;br /&gt;
||[[Open Group Join]]&lt;br /&gt;
||[[User:Alicia Stella|Alicia Stella]]&lt;br /&gt;
||User Touches Object to Join Group from Group Info window, (no bot.)&lt;br /&gt;
|-&lt;br /&gt;
||[[Open Zyngo Skin Installer]]&lt;br /&gt;
||[[User:Tmzasz Luminos|Tmzasz Luminos]]&lt;br /&gt;
||A Simple Script designed to install skins on the popular Skill machines.&lt;br /&gt;
|-&lt;br /&gt;
||[[One Script, many doors]]&lt;br /&gt;
||[[User:Kyrah Abattoir|Kyrah Abattoir]]&lt;br /&gt;
||Door script able to manage more than 50 linked doors from a single script instance.&lt;br /&gt;
|-&lt;br /&gt;
||[[ParseString2List]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.&lt;br /&gt;
|-&lt;br /&gt;
||[[Password Generator]]&lt;br /&gt;
||[[User:Syntrax Canucci|Syntrax Canucci]]&lt;br /&gt;
||This is an over-complicated, semi-complex password generator, which goes through multiple steps.&lt;br /&gt;
|-&lt;br /&gt;
||[[Pathfinder]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||A potential field based pathfinding library.&lt;br /&gt;
|-&lt;br /&gt;
||[[Phantom Child]]&lt;br /&gt;
||[[User:Aeron Kohime|Aeron Kohime]]&lt;br /&gt;
||Causes a child in a link set to become phantom without the entire object becoming phantom.&lt;br /&gt;
|-&lt;br /&gt;
||[[PhysicsLib]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Interesting set of fun physics functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[Play and Loop Sound]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||Very short and simple script; plays and loops a sound in an object.&lt;br /&gt;
|-&lt;br /&gt;
||[[Posing stand|Posing Stand]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||Just a pose script to edit [[attachments]] more easily.&lt;br /&gt;
|-&lt;br /&gt;
||[[PosJump]]&lt;br /&gt;
||[[User:Uchi Desmoulins|Uchi Desmoulins]]&lt;br /&gt;
||A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.&lt;br /&gt;
|-&lt;br /&gt;
||[[Prefix Calculator]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
|| A calculator that evaluates expressions in prefix notation. &lt;br /&gt;
&amp;lt;code&amp;gt;+ 3 4 = 5. * + 1 2 + 3 4 = 14.&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||[[Progress Bar]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Flexible and powerful little function for creating progress bars useful in hovertext.&lt;br /&gt;
|-&lt;br /&gt;
||[[Pseudo-random Number Generator]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.&lt;br /&gt;
|-&lt;br /&gt;
||[[Rainbow_palette]]&lt;br /&gt;
||[[User:Rui Clary|Rui Clary]]&lt;br /&gt;
||Build a color picker, using only one prim, and a few lines of code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Random AV Profile Projector]]&lt;br /&gt;
||[[User:Debbie Trilling|Debbie Trilling]]&lt;br /&gt;
||Randomly selects an AV from a crowd &amp;amp; then projects their profile picture as a &#039;holographic&#039; image &lt;br /&gt;
|-&lt;br /&gt;
||[[Random Object Vendor]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Simple vendor that gives out random objects when paid the right amount &lt;br /&gt;
|-&lt;br /&gt;
||[[Random Password Generator]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||Generate Random passwords based on String Length.&lt;br /&gt;
|-&lt;br /&gt;
||[[RavText]]&lt;br /&gt;
||[[User:Ravenous Dingo|Ravenous Dingo]]&lt;br /&gt;
||An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra &amp;quot;bells and whistles&amp;quot; are not needed.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]&lt;br /&gt;
||[[User:PixelProphet Lane|PixelProphet Lane]]&lt;br /&gt;
||Display any amount of items contained in an Object in a Dialog, regardless of item name length.&lt;br /&gt;
|-&lt;br /&gt;
||[[RentalBoxv1|Rental Box, Simply]]&lt;br /&gt;
||[[User:Sendao Goodman|Sendao Goodman]]&lt;br /&gt;
||Simple explanation of how to make rental boxes.&lt;br /&gt;
|-&lt;br /&gt;
||[[Rental Cube]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Simple cube for renting out a space.&lt;br /&gt;
|-&lt;br /&gt;
||[[Remote Texture Loader]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A set of scripts for remotely loading textures within a sim. This means that a single &amp;quot;texture server&amp;quot; can manage multiple changing billboards within a sim.&lt;br /&gt;
|-&lt;br /&gt;
||[[Say Region Frames Per Second|Region Frames Per Second]]&lt;br /&gt;
||[[User:Heymeriou Mystakidou|Heymariou Mystakidou]]&lt;br /&gt;
|| Says the region name and frames per second out loud on command.&lt;br /&gt;
|-&lt;br /&gt;
||[[sbDialog]]&lt;br /&gt;
||[[User:Siann_Beck|Siann Beck]]&lt;br /&gt;
||A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.&lt;br /&gt;
|-&lt;br /&gt;
||[[Scheduler]]&lt;br /&gt;
||[[User:Haravikk Mistral|Haravikk Mistral]]&lt;br /&gt;
||Schedule multiple events using a single script timer&lt;br /&gt;
|-&lt;br /&gt;
||[[Scheme_Interpreter|Scheme Interpreter]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A scheme interpreter capable of handling most scheme expressions, including lambda and lists.&lt;br /&gt;
|-&lt;br /&gt;
||[[Script Override Functions]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||bypass default strings, integer etc in chat channel.&lt;br /&gt;
|-&lt;br /&gt;
||[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed. &lt;br /&gt;
|-&lt;br /&gt;
||[[Self Upgrading Script Enhanced]]&lt;br /&gt;
||[[User:Cron Stardust|Cron Stardust]]&lt;br /&gt;
||Keeps only latest version of the script on prim (even with multiple adds of the same script!)&lt;br /&gt;
|-&lt;br /&gt;
||[[Sensor Visualizer]]&lt;br /&gt;
||[[User:Cerise Sorbet|Cerise Sorbet]]&lt;br /&gt;
||Shows the size and shape you get with [[llSensor]] range and arc parameters&lt;br /&gt;
|-&lt;br /&gt;
||[[Serverless Key Exchange]]&lt;br /&gt;
||[[User:Sendao Goodman|Sendao Goodman]]&lt;br /&gt;
||Maintains a network of object keys without using an external server.&lt;br /&gt;
|-&lt;br /&gt;
||[[SHA1|SHA1 Hash]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Preforms a SHA1 Hash on an input text. Similar to MD5 only (slightly) more secure. &lt;br /&gt;
|-&lt;br /&gt;
||[[Sim Map Particle Projector]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||Displays a floating map of the sim the script is in.&lt;br /&gt;
|-&lt;br /&gt;
||[[Sim Restart Logger]]&lt;br /&gt;
||[[User:Kyrah Abattoir|Kyrah Abattoir]]&lt;br /&gt;
||Counts region restarts and displays log of last 9 restarts together with region FPS and dilation. &lt;br /&gt;
|-&lt;br /&gt;
||[[Simple Elevator in a Box]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Simple elevator example.&lt;br /&gt;
|-&lt;br /&gt;
||[[Skillingo AntiHack Script]]&lt;br /&gt;
||[[User:Tmzasz Luminos|Tmzasz Luminos]]&lt;br /&gt;
||A simple Protection script for skillingo thats modifyable to work with other machines.&lt;br /&gt;
|-&lt;br /&gt;
||[[Skunk Money]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling. &lt;br /&gt;
|-&lt;br /&gt;
||[[SLateIt]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An augmented virtual reality HUD.&lt;br /&gt;
|-&lt;br /&gt;
||[[SLetanque]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An LSL petanque game.&lt;br /&gt;
|-&lt;br /&gt;
||[[SLURL HUD]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Touch this HUD to get a SLURL through IM, email and floating text.&lt;br /&gt;
|-&lt;br /&gt;
||[[SL Mail V1.2]]&lt;br /&gt;
||[[User:Flennan Roffo|Flennan Roffo]]&lt;br /&gt;
||Second Life mail client V1.2 (released sept&#039;07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon! &lt;br /&gt;
|-&lt;br /&gt;
||[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]&lt;br /&gt;
|[[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
||Second Life Needs Time Parsing over Hyper Text Transfer Protocol&lt;br /&gt;
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID&#039;s SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!&lt;br /&gt;
|-&lt;br /&gt;
||[[Smooth Rotating Door]]&lt;br /&gt;
|[[User:Toy Wylie|Toy Wylie]]&lt;br /&gt;
||A script for doors that open and close smoothly using llTargetOmega&lt;br /&gt;
|-&lt;br /&gt;
||[[Smooth Sliding Door]]&lt;br /&gt;
|[[User:SimonT Quinnell|SimonT Quinnell]]&lt;br /&gt;
||A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.&lt;br /&gt;
|-&lt;br /&gt;
||[[Speed Tester]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.&lt;br /&gt;
|-&lt;br /&gt;
||[[Spiral Staircase Generator]]&lt;br /&gt;
|[[User:Meyermagic Salome|Meyermagic Salome]]&lt;br /&gt;
||Generates nice looking spiral staircases without much hassle.&lt;br /&gt;
|-&lt;br /&gt;
||[[Static URL&#039;s for HTTP-In Service|Static_URLs]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||How to generate a static url for HTTP-In temporal limitations.&lt;br /&gt;
|-&lt;br /&gt;
||[[String Compare]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Compares two strings and reliably returns either 1, -1, or 0 if they are the same.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns an input string in reverse order&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])&lt;br /&gt;
|-&lt;br /&gt;
||[[Teleport HUD]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching &amp;quot;Add&amp;quot; &amp;amp; naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]&lt;br /&gt;
||[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.&lt;br /&gt;
|-&lt;br /&gt;
||[[Text_Scroller|Text Scroller]]&lt;br /&gt;
||[[User:Fred_Gandt|Fred Gandt]]&lt;br /&gt;
||A simple text display object that scrolls text (applied as a texture) from right to left (like &#039;&#039;those&#039;&#039; LED signs) in a continuous loop.&lt;br /&gt;
|-&lt;br /&gt;
||[[Bobbyb&#039;s texture changer|Texture Changers]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A collection of texture changing scripts.&lt;br /&gt;
|-&lt;br /&gt;
||[[Texture Menu Management|Texture Management]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Dialog Menu based Texture Selection.&lt;br /&gt;
|-&lt;br /&gt;
||[[Tic Tac Toe]]&lt;br /&gt;
||[[User:CG Linden|CG Linden]]&lt;br /&gt;
||Step by step demo on how to implement a larger scripting project&lt;br /&gt;
|-&lt;br /&gt;
||[[TightList]]&lt;br /&gt;
||[[User:Strife Onizuka|Revolution Perenti]]&lt;br /&gt;
||Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.&lt;br /&gt;
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn&#039;t preserve type. &lt;br /&gt;
|-&lt;br /&gt;
||[[Timer Module]]&lt;br /&gt;
||[[User:Isabelle Aquitaine|Isabelle Aquitaine]]&lt;br /&gt;
||Manage multiple timers via linked messages.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:&amp;lt;br&amp;gt;Unix time code to list format]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:&amp;lt;br&amp;gt;List format to Unix time code]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:&amp;lt;br&amp;gt;Weekday from Unix timestamp]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Gets weekday from Unix timestamps (ex: &amp;quot;Friday&amp;quot; from 1234567890)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:&amp;lt;br&amp;gt;Weekday from (Y, M, D) format]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Gets weekday from (Y, M, D) timestamps (ex: &amp;quot;Friday&amp;quot; from (2009, 2, 13))&lt;br /&gt;
|-&lt;br /&gt;
||[[Touch A Quote]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Touch an object to read quotes sequentially from a notecard&lt;br /&gt;
|-&lt;br /&gt;
||[[Touring Balloon]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.&lt;br /&gt;
|-&lt;br /&gt;
||[[Under Age Boot]]&lt;br /&gt;
|[[User:Chance Unknown|Chance Unknown]]&lt;br /&gt;
||Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.&lt;br /&gt;
|-&lt;br /&gt;
||[[Universal Translator]]&lt;br /&gt;
|[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unix2DateTime]]&lt;br /&gt;
|[[User:Flennan Roffo|Flennan Roffo]]&lt;br /&gt;
||Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unmutable Descript Nagger]]&lt;br /&gt;
|[[User:Bobbyb30 Zohari|Bobbyb30 Zohari]]&lt;br /&gt;
||To nag avatars to take off their scripted attatchments.&lt;br /&gt;
|-&lt;br /&gt;
||[[UUID2Channel]]&lt;br /&gt;
||[[User:Project Neox|Project Neox]]&lt;br /&gt;
||Optimised version of the original key2channel generators.&lt;br /&gt;
|-&lt;br /&gt;
||[[UUID Song Generator]]&lt;br /&gt;
||{{User|Sendao Goodman}}&lt;br /&gt;
||Translates a UUID into a simple song and plays it.&lt;br /&gt;
|-&lt;br /&gt;
||[[VirtualID_URLMap|VirtualID URL Mapper for HTTP-in]]&lt;br /&gt;
|[[User:Cenji Neutra|Cenji Neutra]]&lt;br /&gt;
||A script showing how to setup a static URL of the form &amp;lt;your-alias&amp;gt;.obj.virtualid.info which maps to the dynamic HTTP-in URL LSL generates and keeps it up-to-date.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]&lt;br /&gt;
|[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Reduced spam visitor greeter, highly configurable, easy to modify.&lt;br /&gt;
|-&lt;br /&gt;
||[[Visitor Logger (Web/Basic) ]]&lt;br /&gt;
|[[User:Buddy Sprocket|Buddy Sprocket]]&lt;br /&gt;
||A very basic visitor logger - log visitors in SL to a text file on your web-site.&lt;br /&gt;
|-&lt;br /&gt;
||[[Vote Simple]]&lt;br /&gt;
|[[User:JB_Kraft|JB Kraft]]&lt;br /&gt;
||Simple vote collector. One avi, one vote.&lt;br /&gt;
|-&lt;br /&gt;
||[[WarpPos]]&lt;br /&gt;
|[[User:Keknehv Psaltery|Keknehv Psaltery]]&lt;br /&gt;
||Non-physical movement without the 10m limit.&lt;br /&gt;
|-&lt;br /&gt;
||[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]&lt;br /&gt;
||[[User:Salahzar Stenvaag|Salahzar Stenvaag]] &lt;br /&gt;
||Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.&lt;br /&gt;
|-&lt;br /&gt;
||[[Window Control]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||For window opacity, helpful for buildings.&lt;br /&gt;
|-&lt;br /&gt;
||[[WHMcs SecondLife plugin]]&lt;br /&gt;
|[[User:Alicia Sautereau|Alicia Sautereau]]&lt;br /&gt;
||Linden Dollar payment plugin for the WHMcs hosting portal.&lt;br /&gt;
|-&lt;br /&gt;
||[[XTEA Strong Encryption Implementation]]&lt;br /&gt;
||[[User:Morse Dillon|Morse Dillon]]&lt;br /&gt;
||An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm).  This is the first known public release of a &#039;real&#039; strong encryption implementation in LSL and is released under the GNU General Public License (GPL).&lt;br /&gt;
|-&lt;br /&gt;
||[[XyText 1.5|XyText]]&lt;br /&gt;
||[[User:Xylor Baysklef|Xylor Baysklef]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Use as many prims as desired.&lt;br /&gt;
|-&lt;br /&gt;
||[[XyyyyzText|XyyyyzText]]&lt;br /&gt;
||[[User:Criz Collins|Criz Collins]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO&lt;br /&gt;
|-&lt;br /&gt;
||[[XyzzyText|XyzzyText]]&lt;br /&gt;
||[[User:Thraxis Epsilon|Thraxis Epsilon]] and [[User:Gigs Taggart|Gigs Taggart]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Way more efficient than XyText.&lt;br /&gt;
|-&lt;br /&gt;
||[[Youtube TV]]&lt;br /&gt;
||[[User:Morgam Biedermann|Morgam Biedermann]]&lt;br /&gt;
||Watch your favorite Youtube videos / auto set the texture to the parcel media texture.&lt;br /&gt;
|-&lt;br /&gt;
||[[Zero Lag Poseball]]&lt;br /&gt;
||[[User:Jippen Faddoul|Jippen Faddoul]]&lt;br /&gt;
||A simple poseball with no lag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Script Library==&lt;br /&gt;
These are scripts in other languages, intended to be run on other systems that support scripts written in LSL&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[HTTP Post request to a PHP server]]&lt;br /&gt;
||[[User:Corto Maltese|Corto Maltese]]&lt;br /&gt;
|| This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.&lt;br /&gt;
|-&lt;br /&gt;
|| Silo&lt;br /&gt;
|| [[User:Zero_Linden|Zero Linden]]&lt;br /&gt;
|| General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:&lt;br /&gt;
* [http://www.notabene-sl.com/misc/silo-README.txt README] file&lt;br /&gt;
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball&lt;br /&gt;
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].&lt;br /&gt;
|-&lt;br /&gt;
|| [http://aubretec.com/products/sldb SLDB]&lt;br /&gt;
|| [[User:Luc Aubret|Luc Aubret]]&lt;br /&gt;
|| Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]]. &lt;br /&gt;
* [http://aubretec.com/support/manuals/sldbkit/ Implementation Guide]&lt;br /&gt;
* [http://aubretec.com/wp-content/uploads/2009/05/sldb.zip Download] (.zip, 12kb)&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]&lt;br /&gt;
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
|| An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you&#039;re using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]&lt;br /&gt;
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
|| A basic OOP&#039;d PHP Class containing VeloxSeverine&#039;s $_POST fixer and Marv&#039;s own eccentric ideas for &amp;quot;fixing&amp;quot; things.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]&lt;br /&gt;
|| [[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
|| Get Avatar&#039;s UUID using Second Life search service. (like in LSL Name2Key)&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]&lt;br /&gt;
|| [[User:Ina Centaur|Ina Centaur]]&lt;br /&gt;
|| Get Avatar&#039;s Name using Second Life search service. (like in LSL Key2Name)&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]&lt;br /&gt;
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]&lt;br /&gt;
|| Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Public_Object_DNS|Public Object DNS]]&lt;br /&gt;
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]&lt;br /&gt;
|| Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.&lt;br /&gt;
|-&lt;br /&gt;
||[[Silverday ObjectDNS]]&lt;br /&gt;
||[[User:Till Stirling|Till Stirling]]&lt;br /&gt;
||Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include password protected domains,&lt;br /&gt;
||write protected domains, LSL-API for all important functions, optional web-interface.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]&lt;br /&gt;
|| [[User:Ina Centaur|Ina Centaur]]&lt;br /&gt;
|| API that gives the UUID of an image of a calendar image give month and year arguments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Articles&#039;&#039;&#039;&lt;br /&gt;
*[[:Category:LSL Examples| Examples]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LSLC|}}&lt;/div&gt;</summary>
		<author><name>Till Stirling</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Silverday_ObjectDNS&amp;diff=883062</id>
		<title>Silverday ObjectDNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Silverday_ObjectDNS&amp;diff=883062"/>
		<updated>2010-04-27T13:27:53Z</updated>

		<summary type="html">&lt;p&gt;Till Stirling: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
{{LSLC|Library}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Creating client-/server-applications in secondlife using only the assets available in SL can be quite tiresome. Due to the dynamic nature of the object-data used to identify an object (UUID, LSL-URL), which changes either when a sim is restarted or an object is taken and rezzed again, the reliability of those applications is not very high. The changed contact-information needs to be distributed to all object in the network. To create a reliable communication-network in SecondLife requires outside help. And that is where ObjectDNS-Systems come in. Similar to the Domain-Name-System of the internet an ObjectDNS will provide the adress for a registered handle (domain) on request.&lt;br /&gt;
&lt;br /&gt;
The Silverday ObjectDNS provides several options beyond a simple lookup. To secure domains against unauthorized change, each domain is tied to an avatar. Only objects owned by the domain-owner can change the domain-entry. While usually looking up a domain, does not require any special authentication, you have the option of adding a password, that must be supplied when requesting the information for a domain. Also objects communicating by using http-requests don&#039;t even need to request the information seperatly. SilverDay ObjectsDNS offers a redirect-service for domains. Just call http://www.silverday.net/redirect/yourdomain and your call is redirected to the registered URL including any parameters passed using GET or POST. Of course password-protection is available for this option too.&lt;br /&gt;
&lt;br /&gt;
For more information about this service please visit [http://www.silverday.net/sqndns SilverDay ObjectDNS]. If you want to use the optional Web-Interface, to administrate your domains, you must create an account at the [http://www.silverday.net SilverDay Productions Website].&lt;br /&gt;
&lt;br /&gt;
== The SilverDay Object DNS Plugin ==&lt;br /&gt;
The API it self is heavily commented with all available options explained:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// ************************************************&lt;br /&gt;
// SDNDNS-Plugin for SecondLife Objects&lt;br /&gt;
// Version: 1.0&lt;br /&gt;
// Author:  Till Stirling&lt;br /&gt;
//&lt;br /&gt;
// Copyright 2010 SilverDay Productions&lt;br /&gt;
// ************************************************&lt;br /&gt;
// The SDNDNS-Plugin will handle the administration of an&lt;br /&gt;
// object&#039;s dns-entry at SilverDay ObjectDNS. The entry&lt;br /&gt;
// can either be an email-adress for mail based systems or&lt;br /&gt;
// an URL. If an URL is used objects can take advantage of&lt;br /&gt;
// SQN-redirect, which makes requesting the current real URL&lt;br /&gt;
// unnecessary.&lt;br /&gt;
//&lt;br /&gt;
// To use SDN-redirect register a domain using either this&lt;br /&gt;
// plugin or the website http://www.silverday.net. To redirect a&lt;br /&gt;
// request to the current URL call the following URL, replacing&lt;br /&gt;
// your_domain with your registered domain:&lt;br /&gt;
//&lt;br /&gt;
// http://www.silverday.net/redirect/your_domain&lt;br /&gt;
//&lt;br /&gt;
// If your domain is password-protected add ?sqn_pwd=password&lt;br /&gt;
// (replace password with the domain&#039;s password).&lt;br /&gt;
// Parameters passed with the URL either by GET or by POST will&lt;br /&gt;
// be passed through using GET (POST-parameters will be converted).&lt;br /&gt;
//&lt;br /&gt;
// If a domain is not accessed for 30 days either by update or&lt;br /&gt;
// lookup will be automatically deleted. For a monthly fee you can&lt;br /&gt;
// get an exception from this rule.&lt;br /&gt;
//&lt;br /&gt;
// Usage: Just drop this plugin into your object. Communication&lt;br /&gt;
// with your scripts is done using linkmesssages. The integer of&lt;br /&gt;
// the linkmessage indicates the &#039;channel&#039; the message is sent on,&lt;br /&gt;
// the string contains the actual command/message with the different&lt;br /&gt;
// parameters delimited by |&lt;br /&gt;
//&lt;br /&gt;
// Commands are sent on channel 84000, responses are received on&lt;br /&gt;
// channel 84001. A rsponse always consists of two parts also&lt;br /&gt;
// delimited by |. The first part is always a status-message.&lt;br /&gt;
// For a successfully completed action it will always be OK.&lt;br /&gt;
// In case of an error the status-message will either be ERROR!&lt;br /&gt;
// or NOT FOUND. The second part of the response will either be&lt;br /&gt;
// the url for the domain (in case of a lookup) or a description&lt;br /&gt;
// of the status-message.&lt;br /&gt;
//&lt;br /&gt;
// Action: Domain-Registration / -update (domain-owner only)&lt;br /&gt;
// Command:  update&lt;br /&gt;
// Syntax :  update|domain|url[|password]&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
// The update-command will either register a domain or update it with&lt;br /&gt;
// SQN-DNS. If a password is provided during registration the domain&lt;br /&gt;
// can only be looked up or redirected if the password is supplied&lt;br /&gt;
// with the request. Passwords can be changed or reset with the&lt;br /&gt;
// password-command. Domains not accessed for 30 days will be deleted.&lt;br /&gt;
//&lt;br /&gt;
// Action: Delete registered domain (domain-owner only)&lt;br /&gt;
// Command: delete&lt;br /&gt;
// Syntax : delete|handle&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// The delete-command will delete a registered domain from the&lt;br /&gt;
// SQN-DNS-database.&lt;br /&gt;
//&lt;br /&gt;
// Action: lock / unlock registered domain (domain-owner only)&lt;br /&gt;
// Command: lock / unlock&lt;br /&gt;
// Syntax : lock|handle&lt;br /&gt;
//          unlock|handle&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// The delete-command will delete a registered domain from the&lt;br /&gt;
// SQN-DNS-database.&lt;br /&gt;
//&lt;br /&gt;
// Action: set/change of a registered domain (domain-owner only)&lt;br /&gt;
// Command: password&lt;br /&gt;
// Syntax : password|domain|password&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// To secure a registered domain against unauthorized lookup&lt;br /&gt;
// you can set a password. To lookup a password-protected domain&lt;br /&gt;
// the correct password must be provided in the call. Setting the&lt;br /&gt;
// password to &#039;&#039; (empty string) protection is disabled.&lt;br /&gt;
//&lt;br /&gt;
// Action: lookup of a registered domain (everybody)&lt;br /&gt;
// Command: lookup&lt;br /&gt;
// Syntax : lookup|domain[|password]&lt;br /&gt;
// Reply  :  OK|url&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// The lookup-command will return the current url for the domain. If the&lt;br /&gt;
// domain is password-protectd, the correct password must be provided with&lt;br /&gt;
// the request, in order for it to succeed.&lt;br /&gt;
//&lt;br /&gt;
&lt;br /&gt;
integer cmdChannel = 84000;&lt;br /&gt;
integer msgChannel = 84001;&lt;br /&gt;
string sqndnsURL = &amp;quot;http://www.silverday.net/odns/&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
list validCmd = [&amp;quot;register&amp;quot;,&amp;quot;password&amp;quot;,&amp;quot;delete&amp;quot;,&amp;quot;lookup&amp;quot;,&amp;quot;lock&amp;quot;,&amp;quot;unlock&amp;quot;];&lt;br /&gt;
key reqID;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    on_rez(integer i) {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num,integer num,string str,key id) {&lt;br /&gt;
        if ((num == cmdChannel)) {&lt;br /&gt;
            list cmd = llParseString2List(str,[&amp;quot;|&amp;quot;],[]);&lt;br /&gt;
            string command = llList2String(cmd,0);&lt;br /&gt;
            string par1 = llList2String(cmd,1);&lt;br /&gt;
            string par2 = llList2String(cmd,2);&lt;br /&gt;
            string par3 = llList2String(cmd,3);&lt;br /&gt;
            if ((llListFindList(validCmd,[command]) &amp;gt; (-1))) {&lt;br /&gt;
                string par = &amp;quot;&amp;quot;;&lt;br /&gt;
                if ((command == &amp;quot;register&amp;quot;)) {&lt;br /&gt;
                    (par = (((&amp;quot;update?domain=&amp;quot; + par1) + &amp;quot;&amp;amp;url=&amp;quot;) + par2));&lt;br /&gt;
                    if ((par3 != &amp;quot;&amp;quot;)) (par = ((par + &amp;quot;&amp;amp;password=&amp;quot;) + par3));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;delete&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;delete?domain=&amp;quot; + par1));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;lock&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;lock?domain=&amp;quot; + par1));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;unlock&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;unlock?domain=&amp;quot; + par1));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;password&amp;quot;)) {&lt;br /&gt;
                    (par = (((&amp;quot;password?domain=&amp;quot; + par1) + &amp;quot;&amp;amp;password=&amp;quot;) + par2));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;lookup&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;lookup?domain=&amp;quot; + par1));&lt;br /&gt;
                    if ((par2 != &amp;quot;&amp;quot;)) (par = ((par + &amp;quot;&amp;amp;password=&amp;quot;) + par2));&lt;br /&gt;
                }&lt;br /&gt;
                reqID = llHTTPRequest((sqndnsURL + par),[HTTP_METHOD,&amp;quot;GET&amp;quot;,HTTP_MIMETYPE,&amp;quot;text/plain;charset=utf-8&amp;quot;],&amp;quot;&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
            else  {&lt;br /&gt;
                llMessageLinked(LINK_SET,msgChannel,&amp;quot;ERROR!|Unknown Command!&amp;quot;,NULL_KEY);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_response(key request_id,integer status,list metadata,string body) {&lt;br /&gt;
        if ((request_id == reqID)) {&lt;br /&gt;
            llMessageLinked(LINK_SET,msgChannel,body,NULL_KEY);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example Scripts ==&lt;br /&gt;
the following is an example how a server can register/update its domain with the SilverDay ObjectDNS:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// Samplescript from http://wiki.secondlife.com/wiki/LSL_http_server/examples&lt;br /&gt;
// adapted to make use of the SilverDay Object DNS to make its url persistent.&lt;br /&gt;
&lt;br /&gt;
string url;&lt;br /&gt;
integer hits;&lt;br /&gt;
integer cmdChannel = 84000;&lt;br /&gt;
integer msgChannel = 84001;&lt;br /&gt;
string myDomain = &amp;quot;sdndns-test-counter&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
setup(){&lt;br /&gt;
    llSetObjectName(&amp;quot;HTTP Server&amp;quot;);&lt;br /&gt;
    (url = &amp;quot;&amp;quot;);&lt;br /&gt;
    llRequestURL();&lt;br /&gt;
    (hits = ((integer)llGetObjectDesc()));&lt;br /&gt;
    llSetText((((string)hits) + &amp;quot; visitors.&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        setup();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    on_rez(integer n) {&lt;br /&gt;
        setup();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    changed(integer c) {&lt;br /&gt;
        if ((c &amp;amp; ((CHANGED_REGION | CHANGED_REGION_START) | CHANGED_TELEPORT))) {&lt;br /&gt;
            setup();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer n) {&lt;br /&gt;
        llSay(0,(&amp;quot;My url is: &amp;quot; + url));&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_request(key id,string method,string body) {&lt;br /&gt;
        if ((method == URL_REQUEST_GRANTED)) {&lt;br /&gt;
            (url = body);&lt;br /&gt;
            llMessageLinked(LINK_THIS,cmdChannel,(((&amp;quot;register|&amp;quot; + myDomain) + &amp;quot;|&amp;quot;) + url),NULL_KEY);&lt;br /&gt;
        }&lt;br /&gt;
        else  if ((method == URL_REQUEST_DENIED)) {&lt;br /&gt;
            llSay(0,(&amp;quot;Something went wrong, no url. &amp;quot; + body));&lt;br /&gt;
        }&lt;br /&gt;
        else  if ((method == &amp;quot;GET&amp;quot;)) {&lt;br /&gt;
            (++hits);&lt;br /&gt;
            llSetObjectDesc(((string)hits));&lt;br /&gt;
            llSetText((((string)hits) + &amp;quot; visitors.&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
            llHTTPResponse(id,200,((&amp;quot;Hello!  You are visitor &amp;quot; + ((string)hits)) + &amp;quot;.&amp;quot;));&lt;br /&gt;
        }&lt;br /&gt;
        else  {&lt;br /&gt;
            llHTTPResponse(id,405,&amp;quot;Method unsupported&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num,integer num,string str,key id) {&lt;br /&gt;
        if ((num == msgChannel)) {&lt;br /&gt;
            list result = llParseString2List(str,[&amp;quot;|&amp;quot;],[]);&lt;br /&gt;
            if ((llList2String(result,0) == &amp;quot;OK&amp;quot;)) {&lt;br /&gt;
                llOwnerSay(&amp;quot;Domain successfully registered!!&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
            else  {&lt;br /&gt;
                llOwnerSay((&amp;quot;the following error occurred: &amp;quot; + llList2String(result,1)));&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This script makes use of the SilverDay ObjectDNS-Redirect (the API-Plugin is not needed for this!):&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// This script demonstrate the URL-persistence by using the&lt;br /&gt;
// redirect-Service of the SilverDay ObjectDNS. This does&lt;br /&gt;
// not require the SDNDNS-plugin.&lt;br /&gt;
&lt;br /&gt;
string srvDomain = &amp;quot;sdndns-test-counter&amp;quot;;&lt;br /&gt;
string sdndns = &amp;quot;http://www.silverday.net/redirect/&amp;quot;;&lt;br /&gt;
key http;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llOwnerSay(&amp;quot;Touch me to contact the server!&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer num_detected) {&lt;br /&gt;
        llOwnerSay(&amp;quot;Sending request to server...&amp;quot;);&lt;br /&gt;
        (http = llHTTPRequest((sdndns + srvDomain),[HTTP_METHOD,&amp;quot;GET&amp;quot;],&amp;quot;test&amp;quot;));&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_response(key request_id,integer status,list metadata,string body) {&lt;br /&gt;
        if ((request_id == http)) {&lt;br /&gt;
            llOwnerSay((&amp;quot;Server said: &amp;quot; + body));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If for some reason you do not want to use the redirect-service, this script shows how to lookup the domain:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// This script demonstrates the URL-persistence by looking up the URL&lt;br /&gt;
// using the sdndns-plugin&lt;br /&gt;
&lt;br /&gt;
integer cmdChannel = 84000;&lt;br /&gt;
integer msgChannel = 84001;&lt;br /&gt;
string srvDomain = &amp;quot;sdndns-test-counter&amp;quot;;&lt;br /&gt;
key http;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llOwnerSay(&amp;quot;Touch me to contact the server!&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer num_detected) {&lt;br /&gt;
        llOwnerSay(&amp;quot;Sending request to server...&amp;quot;);&lt;br /&gt;
        llMessageLinked(LINK_THIS,cmdChannel,(&amp;quot;lookup|&amp;quot; + srvDomain),NULL_KEY);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_response(key request_id,integer status,list metadata,string body) {&lt;br /&gt;
        if ((request_id == http)) {&lt;br /&gt;
            llOwnerSay((&amp;quot;Server said: &amp;quot; + body));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num,integer num,string str,key id) {&lt;br /&gt;
        if ((num == msgChannel)) {&lt;br /&gt;
            list result = llParseString2List(str,[&amp;quot;|&amp;quot;],[]);&lt;br /&gt;
            if ((llList2String(result,0) == &amp;quot;OK&amp;quot;)) {&lt;br /&gt;
                llOwnerSay((&amp;quot;Received this url:&amp;quot; + llList2String(result,1)));&lt;br /&gt;
                llOwnerSay(&amp;quot;Sending request to server...&amp;quot;);&lt;br /&gt;
                (http = llHTTPRequest(llList2String(result,1),[HTTP_METHOD,&amp;quot;GET&amp;quot;],&amp;quot;test&amp;quot;));&lt;br /&gt;
            }&lt;br /&gt;
            else  {&lt;br /&gt;
                llOwnerSay((&amp;quot;the following error occurred: &amp;quot; + llList2String(result,1)));&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&#039;&#039;&#039; How much does this thing cost? &#039;&#039;&#039;&lt;br /&gt;
Basically the service is free. However, you are limited to 10,000 requests each month. If you reach the limit, your domain will be deactivated for the rest of the month. If you need more requests per month, or maybe even unlimited requests, please contact Till Stirling..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I see how many requests I have left?&#039;&#039;&#039;&lt;br /&gt;
In the web-interface on our Website you can see an overview over all domains regeistered by objects you own, and how many requests the have left. Eventually I will provide an API-call with that funtionality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Do I have to signup at your webpage to use this? &#039;&#039;&#039;&lt;br /&gt;
No you certainly do not have to signup. However, signing up for a free account gives you access to a web-interface, where you can administrate your domains. You can do everything using the webapi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I sell my products using your system?&#039;&#039;&#039;&lt;br /&gt;
But of course you can! All LSL-scripts come with full permissions. All I ask is that you mention us somewhere (i.e. Powered by SilverDay ObjectDNS). If you feel esp. generous, you can give us a free version of your product. We will maintain a list of objects using our system on our site. If you do not want users to change a domain created by your object through the web-interface, you can write-protect your domain. The user will see the domain, your object registered under his name, but he will not be able to change it (and thus possibly breaking the object).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; When I try to use your example script, it says it can&#039;t update it, since I am not the owner of the domain. &#039;&#039;&#039;&lt;br /&gt;
Each domain is tied to the owner of the object that registered that domain. So the domain in the example script is tied to my avatar. Just change the domain to a name of your choice, and you are all set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Can my domain contain special characters? &#039;&#039;&#039;&lt;br /&gt;
Yes and no. The system is setup so that it will convert special characters. But I would advise not to use special characters (including space!).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All of a sudden my domain stopped working!&#039;&#039;&#039;&lt;br /&gt;
This can have several reasons. Most likely you have used all of your available requests for this month. If you require more requests per month, please contact Till Stirling. Another (hopefully rare) reason could be, that if you used our service for illegal or abusive purposes (spamming, etc.), your domain was deactivated by me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; I still have problems or my question is not listed here! &#039;&#039;&#039;&lt;br /&gt;
Please contact Till Stirling inWorld.&lt;/div&gt;</summary>
		<author><name>Till Stirling</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Silverday_ObjectDNS&amp;diff=880813</id>
		<title>Silverday ObjectDNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Silverday_ObjectDNS&amp;diff=880813"/>
		<updated>2010-04-26T14:26:35Z</updated>

		<summary type="html">&lt;p&gt;Till Stirling: /* Frequently Asked Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Creating client-/server-applications in secondlife using only the assets available in SL can be quite tiresome. Due to the dynamic nature of the object-data used to identify an object (UUID, LSL-URL), which changes either when a sim is restarted or an object is taken and rezzed again, the reliability of those applications is not very high. The changed contact-information needs to be distributed to all object in the network. To create a reliable communication-network in SecondLife requires outside help. And that is where ObjectDNS-Systems come in. Similar to the Domain-Name-System of the internet an ObjectDNS will provide the adress for a registered handle (domain) on request.&lt;br /&gt;
&lt;br /&gt;
The Silverday ObjectDNS provides several options beyond a simple lookup. To secure domains against unauthorized change, each domain is tied to an avatar. Only objects owned by the domain-owner can change the domain-entry. While usually looking up a domain, does not require any special authentication, you have the option of adding a password, that must be supplied when requesting the information for a domain. Also objects communicating by using http-requests don&#039;t even need to request the information seperatly. SilverDay ObjectsDNS offers a redirect-service for domains. Just call http://www.silverday.net/redirect/yourdomain and your call is redirected to the registered URL including any parameters passed using GET or POST. Of course password-protection is available for this option too.&lt;br /&gt;
&lt;br /&gt;
For more information about this service please visit [http://www.silverday.net/sqndns SilverDay ObjectDNS]. If you want to use the optional Web-Interface, to administrate your domains, you must create an account at the [http://www.silverday.net SilverDay Productions Website].&lt;br /&gt;
&lt;br /&gt;
== The SilverDay Object DNS Plugin ==&lt;br /&gt;
The API it self is heavily commented with all available options explained:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// ************************************************&lt;br /&gt;
// SDNDNS-Plugin for SecondLife Objects&lt;br /&gt;
// Version: 1.0&lt;br /&gt;
// Author:  Till Stirling&lt;br /&gt;
//&lt;br /&gt;
// Copyright 2010 SilverDay Productions&lt;br /&gt;
// ************************************************&lt;br /&gt;
// The SDNDNS-Plugin will handle the administration of an&lt;br /&gt;
// object&#039;s dns-entry at SilverDay ObjectDNS. The entry&lt;br /&gt;
// can either be an email-adress for mail based systems or&lt;br /&gt;
// an URL. If an URL is used objects can take advantage of&lt;br /&gt;
// SQN-redirect, which makes requesting the current real URL&lt;br /&gt;
// unnecessary.&lt;br /&gt;
//&lt;br /&gt;
// To use SDN-redirect register a domain using either this&lt;br /&gt;
// plugin or the website http://www.silverday.net. To redirect a&lt;br /&gt;
// request to the current URL call the following URL, replacing&lt;br /&gt;
// your_domain with your registered domain:&lt;br /&gt;
//&lt;br /&gt;
// http://www.silverday.net/redirect/your_domain&lt;br /&gt;
//&lt;br /&gt;
// If your domain is password-protected add ?sqn_pwd=password&lt;br /&gt;
// (replace password with the domain&#039;s password).&lt;br /&gt;
// Parameters passed with the URL either by GET or by POST will&lt;br /&gt;
// be passed through using GET (POST-parameters will be converted).&lt;br /&gt;
//&lt;br /&gt;
// If a domain is not accessed for 30 days either by update or&lt;br /&gt;
// lookup will be automatically deleted. For a monthly fee you can&lt;br /&gt;
// get an exception from this rule.&lt;br /&gt;
//&lt;br /&gt;
// Usage: Just drop this plugin into your object. Communication&lt;br /&gt;
// with your scripts is done using linkmesssages. The integer of&lt;br /&gt;
// the linkmessage indicates the &#039;channel&#039; the message is sent on,&lt;br /&gt;
// the string contains the actual command/message with the different&lt;br /&gt;
// parameters delimited by |&lt;br /&gt;
//&lt;br /&gt;
// Commands are sent on channel 84000, responses are received on&lt;br /&gt;
// channel 84001. A rsponse always consists of two parts also&lt;br /&gt;
// delimited by |. The first part is always a status-message.&lt;br /&gt;
// For a successfully completed action it will always be OK.&lt;br /&gt;
// In case of an error the status-message will either be ERROR!&lt;br /&gt;
// or NOT FOUND. The second part of the response will either be&lt;br /&gt;
// the url for the domain (in case of a lookup) or a description&lt;br /&gt;
// of the status-message.&lt;br /&gt;
//&lt;br /&gt;
// Action: Domain-Registration / -update (domain-owner only)&lt;br /&gt;
// Command:  update&lt;br /&gt;
// Syntax :  update|domain|url[|password]&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
// The update-command will either register a domain or update it with&lt;br /&gt;
// SQN-DNS. If a password is provided during registration the domain&lt;br /&gt;
// can only be looked up or redirected if the password is supplied&lt;br /&gt;
// with the request. Passwords can be changed or reset with the&lt;br /&gt;
// password-command. Domains not accessed for 30 days will be deleted.&lt;br /&gt;
//&lt;br /&gt;
// Action: Delete registered domain (domain-owner only)&lt;br /&gt;
// Command: delete&lt;br /&gt;
// Syntax : delete|handle&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// The delete-command will delete a registered domain from the&lt;br /&gt;
// SQN-DNS-database.&lt;br /&gt;
//&lt;br /&gt;
// Action: lock / unlock registered domain (domain-owner only)&lt;br /&gt;
// Command: lock / unlock&lt;br /&gt;
// Syntax : lock|handle&lt;br /&gt;
//          unlock|handle&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// The delete-command will delete a registered domain from the&lt;br /&gt;
// SQN-DNS-database.&lt;br /&gt;
//&lt;br /&gt;
// Action: set/change of a registered domain (domain-owner only)&lt;br /&gt;
// Command: password&lt;br /&gt;
// Syntax : password|domain|password&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// To secure a registered domain against unauthorized lookup&lt;br /&gt;
// you can set a password. To lookup a password-protected domain&lt;br /&gt;
// the correct password must be provided in the call. Setting the&lt;br /&gt;
// password to &#039;&#039; (empty string) protection is disabled.&lt;br /&gt;
//&lt;br /&gt;
// Action: lookup of a registered domain (everybody)&lt;br /&gt;
// Command: lookup&lt;br /&gt;
// Syntax : lookup|domain[|password]&lt;br /&gt;
// Reply  :  OK|url&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// The lookup-command will return the current url for the domain. If the&lt;br /&gt;
// domain is password-protectd, the correct password must be provided with&lt;br /&gt;
// the request, in order for it to succeed.&lt;br /&gt;
//&lt;br /&gt;
&lt;br /&gt;
integer cmdChannel = 84000;&lt;br /&gt;
integer msgChannel = 84001;&lt;br /&gt;
string sqndnsURL = &amp;quot;http://www.silverday.net/odns/&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
list validCmd = [&amp;quot;register&amp;quot;,&amp;quot;password&amp;quot;,&amp;quot;delete&amp;quot;,&amp;quot;lookup&amp;quot;,&amp;quot;lock&amp;quot;,&amp;quot;unlock&amp;quot;];&lt;br /&gt;
key reqID;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    on_rez(integer i) {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num,integer num,string str,key id) {&lt;br /&gt;
        if ((num == cmdChannel)) {&lt;br /&gt;
            list cmd = llParseString2List(str,[&amp;quot;|&amp;quot;],[]);&lt;br /&gt;
            string command = llList2String(cmd,0);&lt;br /&gt;
            string par1 = llList2String(cmd,1);&lt;br /&gt;
            string par2 = llList2String(cmd,2);&lt;br /&gt;
            string par3 = llList2String(cmd,3);&lt;br /&gt;
            if ((llListFindList(validCmd,[command]) &amp;gt; (-1))) {&lt;br /&gt;
                string par = &amp;quot;&amp;quot;;&lt;br /&gt;
                if ((command == &amp;quot;register&amp;quot;)) {&lt;br /&gt;
                    (par = (((&amp;quot;update?domain=&amp;quot; + par1) + &amp;quot;&amp;amp;url=&amp;quot;) + par2));&lt;br /&gt;
                    if ((par3 != &amp;quot;&amp;quot;)) (par = ((par + &amp;quot;&amp;amp;password=&amp;quot;) + par3));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;delete&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;delete?domain=&amp;quot; + par1));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;lock&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;lock?domain=&amp;quot; + par1));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;unlock&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;unlock?domain=&amp;quot; + par1));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;password&amp;quot;)) {&lt;br /&gt;
                    (par = (((&amp;quot;password?domain=&amp;quot; + par1) + &amp;quot;&amp;amp;password=&amp;quot;) + par2));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;lookup&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;lookup?domain=&amp;quot; + par1));&lt;br /&gt;
                    if ((par2 != &amp;quot;&amp;quot;)) (par = ((par + &amp;quot;&amp;amp;password=&amp;quot;) + par2));&lt;br /&gt;
                }&lt;br /&gt;
                reqID = llHTTPRequest((sqndnsURL + par),[HTTP_METHOD,&amp;quot;GET&amp;quot;,HTTP_MIMETYPE,&amp;quot;text/plain;charset=utf-8&amp;quot;],&amp;quot;&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
            else  {&lt;br /&gt;
                llMessageLinked(LINK_SET,msgChannel,&amp;quot;ERROR!|Unknown Command!&amp;quot;,NULL_KEY);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_response(key request_id,integer status,list metadata,string body) {&lt;br /&gt;
        if ((request_id == reqID)) {&lt;br /&gt;
            llMessageLinked(LINK_SET,msgChannel,body,NULL_KEY);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example Scripts ==&lt;br /&gt;
the following is an example how a server can register/update its domain with the SilverDay ObjectDNS:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// Samplescript from http://wiki.secondlife.com/wiki/LSL_http_server/examples&lt;br /&gt;
// adapted to make use of the SilverDay Object DNS to make its url persistent.&lt;br /&gt;
&lt;br /&gt;
string url;&lt;br /&gt;
integer hits;&lt;br /&gt;
integer cmdChannel = 84000;&lt;br /&gt;
integer msgChannel = 84001;&lt;br /&gt;
string myDomain = &amp;quot;sdndns-test-counter&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
setup(){&lt;br /&gt;
    llSetObjectName(&amp;quot;HTTP Server&amp;quot;);&lt;br /&gt;
    (url = &amp;quot;&amp;quot;);&lt;br /&gt;
    llRequestURL();&lt;br /&gt;
    (hits = ((integer)llGetObjectDesc()));&lt;br /&gt;
    llSetText((((string)hits) + &amp;quot; visitors.&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        setup();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    on_rez(integer n) {&lt;br /&gt;
        setup();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    changed(integer c) {&lt;br /&gt;
        if ((c &amp;amp; ((CHANGED_REGION | CHANGED_REGION_START) | CHANGED_TELEPORT))) {&lt;br /&gt;
            setup();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer n) {&lt;br /&gt;
        llSay(0,(&amp;quot;My url is: &amp;quot; + url));&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_request(key id,string method,string body) {&lt;br /&gt;
        if ((method == URL_REQUEST_GRANTED)) {&lt;br /&gt;
            (url = body);&lt;br /&gt;
            llMessageLinked(LINK_THIS,cmdChannel,(((&amp;quot;register|&amp;quot; + myDomain) + &amp;quot;|&amp;quot;) + url),NULL_KEY);&lt;br /&gt;
        }&lt;br /&gt;
        else  if ((method == URL_REQUEST_DENIED)) {&lt;br /&gt;
            llSay(0,(&amp;quot;Something went wrong, no url. &amp;quot; + body));&lt;br /&gt;
        }&lt;br /&gt;
        else  if ((method == &amp;quot;GET&amp;quot;)) {&lt;br /&gt;
            (++hits);&lt;br /&gt;
            llSetObjectDesc(((string)hits));&lt;br /&gt;
            llSetText((((string)hits) + &amp;quot; visitors.&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
            llHTTPResponse(id,200,((&amp;quot;Hello!  You are visitor &amp;quot; + ((string)hits)) + &amp;quot;.&amp;quot;));&lt;br /&gt;
        }&lt;br /&gt;
        else  {&lt;br /&gt;
            llHTTPResponse(id,405,&amp;quot;Method unsupported&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num,integer num,string str,key id) {&lt;br /&gt;
        if ((num == msgChannel)) {&lt;br /&gt;
            list result = llParseString2List(str,[&amp;quot;|&amp;quot;],[]);&lt;br /&gt;
            if ((llList2String(result,0) == &amp;quot;OK&amp;quot;)) {&lt;br /&gt;
                llOwnerSay(&amp;quot;Domain successfully registered!!&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
            else  {&lt;br /&gt;
                llOwnerSay((&amp;quot;the following error occurred: &amp;quot; + llList2String(result,1)));&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This script makes use of the SilverDay ObjectDNS-Redirect (the API-Plugin is not needed for this!):&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// This script demonstrate the URL-persistence by using the&lt;br /&gt;
// redirect-Service of the SilverDay ObjectDNS. This does&lt;br /&gt;
// not require the SDNDNS-plugin.&lt;br /&gt;
&lt;br /&gt;
string srvDomain = &amp;quot;sdndns-test-counter&amp;quot;;&lt;br /&gt;
string sdndns = &amp;quot;http://www.silverday.net/redirect/&amp;quot;;&lt;br /&gt;
key http;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llOwnerSay(&amp;quot;Touch me to contact the server!&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer num_detected) {&lt;br /&gt;
        llOwnerSay(&amp;quot;Sending request to server...&amp;quot;);&lt;br /&gt;
        (http = llHTTPRequest((sdndns + srvDomain),[HTTP_METHOD,&amp;quot;GET&amp;quot;],&amp;quot;test&amp;quot;));&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_response(key request_id,integer status,list metadata,string body) {&lt;br /&gt;
        if ((request_id == http)) {&lt;br /&gt;
            llOwnerSay((&amp;quot;Server said: &amp;quot; + body));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If for some reason you do not want to use the redirect-service, this script shows how to lookup the domain:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// This script demonstrates the URL-persistence by looking up the URL&lt;br /&gt;
// using the sdndns-plugin&lt;br /&gt;
&lt;br /&gt;
integer cmdChannel = 84000;&lt;br /&gt;
integer msgChannel = 84001;&lt;br /&gt;
string srvDomain = &amp;quot;sdndns-test-counter&amp;quot;;&lt;br /&gt;
key http;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llOwnerSay(&amp;quot;Touch me to contact the server!&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer num_detected) {&lt;br /&gt;
        llOwnerSay(&amp;quot;Sending request to server...&amp;quot;);&lt;br /&gt;
        llMessageLinked(LINK_THIS,cmdChannel,(&amp;quot;lookup|&amp;quot; + srvDomain),NULL_KEY);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_response(key request_id,integer status,list metadata,string body) {&lt;br /&gt;
        if ((request_id == http)) {&lt;br /&gt;
            llOwnerSay((&amp;quot;Server said: &amp;quot; + body));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num,integer num,string str,key id) {&lt;br /&gt;
        if ((num == msgChannel)) {&lt;br /&gt;
            list result = llParseString2List(str,[&amp;quot;|&amp;quot;],[]);&lt;br /&gt;
            if ((llList2String(result,0) == &amp;quot;OK&amp;quot;)) {&lt;br /&gt;
                llOwnerSay((&amp;quot;Received this url:&amp;quot; + llList2String(result,1)));&lt;br /&gt;
                llOwnerSay(&amp;quot;Sending request to server...&amp;quot;);&lt;br /&gt;
                (http = llHTTPRequest(llList2String(result,1),[HTTP_METHOD,&amp;quot;GET&amp;quot;],&amp;quot;test&amp;quot;));&lt;br /&gt;
            }&lt;br /&gt;
            else  {&lt;br /&gt;
                llOwnerSay((&amp;quot;the following error occurred: &amp;quot; + llList2String(result,1)));&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&#039;&#039;&#039; How much does this thing cost? &#039;&#039;&#039;&lt;br /&gt;
Basically the service is free. However, you are limited to 10,000 requests each month. If you reach the limit, your domain will be deactivated for the rest of the month. If you need more requests per month, or maybe even unlimited requests, please contact Till Stirling..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I see how many requests I have left?&#039;&#039;&#039;&lt;br /&gt;
In the web-interface on our Website you can see an overview over all domains regeistered by objects you own, and how many requests the have left. Eventually I will provide an API-call with that funtionality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Do I have to signup at your webpage to use this? &#039;&#039;&#039;&lt;br /&gt;
No you certainly do not have to signup. However, signing up for a free account gives you access to a web-interface, where you can administrate your domains. You can do everything using the webapi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I sell my products using your system?&#039;&#039;&#039;&lt;br /&gt;
But of course you can! All LSL-scripts come with full permissions. All I ask is that you mention us somewhere (i.e. Powered by SilverDay ObjectDNS). If you feel esp. generous, you can give us a free version of your product. We will maintain a list of objects using our system on our site. If you do not want users to change a domain created by your object through the web-interface, you can write-protect your domain. The user will see the domain, your object registered under his name, but he will not be able to change it (and thus possibly breaking the object).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; When I try to use your example script, it says it can&#039;t update it, since I am not the owner of the domain. &#039;&#039;&#039;&lt;br /&gt;
Each domain is tied to the owner of the object that registered that domain. So the domain in the example script is tied to my avatar. Just change the domain to a name of your choice, and you are all set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Can my domain contain special characters? &#039;&#039;&#039;&lt;br /&gt;
Yes and no. The system is setup so that it will convert special characters. But I would advise not to use special characters (including space!).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All of a sudden my domain stopped working!&#039;&#039;&#039;&lt;br /&gt;
This can have several reasons. Most likely you have used all of your available requests for this month. If you require more requests per month, please contact Till Stirling. Another (hopefully rare) reason could be, that if you used our service for illegal or abusive purposes (spamming, etc.), your domain was deactivated by me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; I still have problems or my question is not listed here! &#039;&#039;&#039;&lt;br /&gt;
Please contact Till Stirling inWorld.&lt;/div&gt;</summary>
		<author><name>Till Stirling</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Silverday_ObjectDNS&amp;diff=880712</id>
		<title>Silverday ObjectDNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Silverday_ObjectDNS&amp;diff=880712"/>
		<updated>2010-04-26T12:50:25Z</updated>

		<summary type="html">&lt;p&gt;Till Stirling: /* The SilverDay Object DNS Plugin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Creating client-/server-applications in secondlife using only the assets available in SL can be quite tiresome. Due to the dynamic nature of the object-data used to identify an object (UUID, LSL-URL), which changes either when a sim is restarted or an object is taken and rezzed again, the reliability of those applications is not very high. The changed contact-information needs to be distributed to all object in the network. To create a reliable communication-network in SecondLife requires outside help. And that is where ObjectDNS-Systems come in. Similar to the Domain-Name-System of the internet an ObjectDNS will provide the adress for a registered handle (domain) on request.&lt;br /&gt;
&lt;br /&gt;
The Silverday ObjectDNS provides several options beyond a simple lookup. To secure domains against unauthorized change, each domain is tied to an avatar. Only objects owned by the domain-owner can change the domain-entry. While usually looking up a domain, does not require any special authentication, you have the option of adding a password, that must be supplied when requesting the information for a domain. Also objects communicating by using http-requests don&#039;t even need to request the information seperatly. SilverDay ObjectsDNS offers a redirect-service for domains. Just call http://www.silverday.net/redirect/yourdomain and your call is redirected to the registered URL including any parameters passed using GET or POST. Of course password-protection is available for this option too.&lt;br /&gt;
&lt;br /&gt;
For more information about this service please visit [http://www.silverday.net/sqndns SilverDay ObjectDNS]. If you want to use the optional Web-Interface, to administrate your domains, you must create an account at the [http://www.silverday.net SilverDay Productions Website].&lt;br /&gt;
&lt;br /&gt;
== The SilverDay Object DNS Plugin ==&lt;br /&gt;
The API it self is heavily commented with all available options explained:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// ************************************************&lt;br /&gt;
// SDNDNS-Plugin for SecondLife Objects&lt;br /&gt;
// Version: 1.0&lt;br /&gt;
// Author:  Till Stirling&lt;br /&gt;
//&lt;br /&gt;
// Copyright 2010 SilverDay Productions&lt;br /&gt;
// ************************************************&lt;br /&gt;
// The SDNDNS-Plugin will handle the administration of an&lt;br /&gt;
// object&#039;s dns-entry at SilverDay ObjectDNS. The entry&lt;br /&gt;
// can either be an email-adress for mail based systems or&lt;br /&gt;
// an URL. If an URL is used objects can take advantage of&lt;br /&gt;
// SQN-redirect, which makes requesting the current real URL&lt;br /&gt;
// unnecessary.&lt;br /&gt;
//&lt;br /&gt;
// To use SDN-redirect register a domain using either this&lt;br /&gt;
// plugin or the website http://www.silverday.net. To redirect a&lt;br /&gt;
// request to the current URL call the following URL, replacing&lt;br /&gt;
// your_domain with your registered domain:&lt;br /&gt;
//&lt;br /&gt;
// http://www.silverday.net/redirect/your_domain&lt;br /&gt;
//&lt;br /&gt;
// If your domain is password-protected add ?sqn_pwd=password&lt;br /&gt;
// (replace password with the domain&#039;s password).&lt;br /&gt;
// Parameters passed with the URL either by GET or by POST will&lt;br /&gt;
// be passed through using GET (POST-parameters will be converted).&lt;br /&gt;
//&lt;br /&gt;
// If a domain is not accessed for 30 days either by update or&lt;br /&gt;
// lookup will be automatically deleted. For a monthly fee you can&lt;br /&gt;
// get an exception from this rule.&lt;br /&gt;
//&lt;br /&gt;
// Usage: Just drop this plugin into your object. Communication&lt;br /&gt;
// with your scripts is done using linkmesssages. The integer of&lt;br /&gt;
// the linkmessage indicates the &#039;channel&#039; the message is sent on,&lt;br /&gt;
// the string contains the actual command/message with the different&lt;br /&gt;
// parameters delimited by |&lt;br /&gt;
//&lt;br /&gt;
// Commands are sent on channel 84000, responses are received on&lt;br /&gt;
// channel 84001. A rsponse always consists of two parts also&lt;br /&gt;
// delimited by |. The first part is always a status-message.&lt;br /&gt;
// For a successfully completed action it will always be OK.&lt;br /&gt;
// In case of an error the status-message will either be ERROR!&lt;br /&gt;
// or NOT FOUND. The second part of the response will either be&lt;br /&gt;
// the url for the domain (in case of a lookup) or a description&lt;br /&gt;
// of the status-message.&lt;br /&gt;
//&lt;br /&gt;
// Action: Domain-Registration / -update (domain-owner only)&lt;br /&gt;
// Command:  update&lt;br /&gt;
// Syntax :  update|domain|url[|password]&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
// The update-command will either register a domain or update it with&lt;br /&gt;
// SQN-DNS. If a password is provided during registration the domain&lt;br /&gt;
// can only be looked up or redirected if the password is supplied&lt;br /&gt;
// with the request. Passwords can be changed or reset with the&lt;br /&gt;
// password-command. Domains not accessed for 30 days will be deleted.&lt;br /&gt;
//&lt;br /&gt;
// Action: Delete registered domain (domain-owner only)&lt;br /&gt;
// Command: delete&lt;br /&gt;
// Syntax : delete|handle&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// The delete-command will delete a registered domain from the&lt;br /&gt;
// SQN-DNS-database.&lt;br /&gt;
//&lt;br /&gt;
// Action: lock / unlock registered domain (domain-owner only)&lt;br /&gt;
// Command: lock / unlock&lt;br /&gt;
// Syntax : lock|handle&lt;br /&gt;
//          unlock|handle&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// The delete-command will delete a registered domain from the&lt;br /&gt;
// SQN-DNS-database.&lt;br /&gt;
//&lt;br /&gt;
// Action: set/change of a registered domain (domain-owner only)&lt;br /&gt;
// Command: password&lt;br /&gt;
// Syntax : password|domain|password&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// To secure a registered domain against unauthorized lookup&lt;br /&gt;
// you can set a password. To lookup a password-protected domain&lt;br /&gt;
// the correct password must be provided in the call. Setting the&lt;br /&gt;
// password to &#039;&#039; (empty string) protection is disabled.&lt;br /&gt;
//&lt;br /&gt;
// Action: lookup of a registered domain (everybody)&lt;br /&gt;
// Command: lookup&lt;br /&gt;
// Syntax : lookup|domain[|password]&lt;br /&gt;
// Reply  :  OK|url&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// The lookup-command will return the current url for the domain. If the&lt;br /&gt;
// domain is password-protectd, the correct password must be provided with&lt;br /&gt;
// the request, in order for it to succeed.&lt;br /&gt;
//&lt;br /&gt;
&lt;br /&gt;
integer cmdChannel = 84000;&lt;br /&gt;
integer msgChannel = 84001;&lt;br /&gt;
string sqndnsURL = &amp;quot;http://www.silverday.net/odns/&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
list validCmd = [&amp;quot;register&amp;quot;,&amp;quot;password&amp;quot;,&amp;quot;delete&amp;quot;,&amp;quot;lookup&amp;quot;,&amp;quot;lock&amp;quot;,&amp;quot;unlock&amp;quot;];&lt;br /&gt;
key reqID;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    on_rez(integer i) {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num,integer num,string str,key id) {&lt;br /&gt;
        if ((num == cmdChannel)) {&lt;br /&gt;
            list cmd = llParseString2List(str,[&amp;quot;|&amp;quot;],[]);&lt;br /&gt;
            string command = llList2String(cmd,0);&lt;br /&gt;
            string par1 = llList2String(cmd,1);&lt;br /&gt;
            string par2 = llList2String(cmd,2);&lt;br /&gt;
            string par3 = llList2String(cmd,3);&lt;br /&gt;
            if ((llListFindList(validCmd,[command]) &amp;gt; (-1))) {&lt;br /&gt;
                string par = &amp;quot;&amp;quot;;&lt;br /&gt;
                if ((command == &amp;quot;register&amp;quot;)) {&lt;br /&gt;
                    (par = (((&amp;quot;update?domain=&amp;quot; + par1) + &amp;quot;&amp;amp;url=&amp;quot;) + par2));&lt;br /&gt;
                    if ((par3 != &amp;quot;&amp;quot;)) (par = ((par + &amp;quot;&amp;amp;password=&amp;quot;) + par3));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;delete&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;delete?domain=&amp;quot; + par1));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;lock&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;lock?domain=&amp;quot; + par1));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;unlock&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;unlock?domain=&amp;quot; + par1));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;password&amp;quot;)) {&lt;br /&gt;
                    (par = (((&amp;quot;password?domain=&amp;quot; + par1) + &amp;quot;&amp;amp;password=&amp;quot;) + par2));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;lookup&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;lookup?domain=&amp;quot; + par1));&lt;br /&gt;
                    if ((par2 != &amp;quot;&amp;quot;)) (par = ((par + &amp;quot;&amp;amp;password=&amp;quot;) + par2));&lt;br /&gt;
                }&lt;br /&gt;
                reqID = llHTTPRequest((sqndnsURL + par),[HTTP_METHOD,&amp;quot;GET&amp;quot;,HTTP_MIMETYPE,&amp;quot;text/plain;charset=utf-8&amp;quot;],&amp;quot;&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
            else  {&lt;br /&gt;
                llMessageLinked(LINK_SET,msgChannel,&amp;quot;ERROR!|Unknown Command!&amp;quot;,NULL_KEY);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_response(key request_id,integer status,list metadata,string body) {&lt;br /&gt;
        if ((request_id == reqID)) {&lt;br /&gt;
            llMessageLinked(LINK_SET,msgChannel,body,NULL_KEY);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example Scripts ==&lt;br /&gt;
the following is an example how a server can register/update its domain with the SilverDay ObjectDNS:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// Samplescript from http://wiki.secondlife.com/wiki/LSL_http_server/examples&lt;br /&gt;
// adapted to make use of the SilverDay Object DNS to make its url persistent.&lt;br /&gt;
&lt;br /&gt;
string url;&lt;br /&gt;
integer hits;&lt;br /&gt;
integer cmdChannel = 84000;&lt;br /&gt;
integer msgChannel = 84001;&lt;br /&gt;
string myDomain = &amp;quot;sdndns-test-counter&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
setup(){&lt;br /&gt;
    llSetObjectName(&amp;quot;HTTP Server&amp;quot;);&lt;br /&gt;
    (url = &amp;quot;&amp;quot;);&lt;br /&gt;
    llRequestURL();&lt;br /&gt;
    (hits = ((integer)llGetObjectDesc()));&lt;br /&gt;
    llSetText((((string)hits) + &amp;quot; visitors.&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        setup();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    on_rez(integer n) {&lt;br /&gt;
        setup();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    changed(integer c) {&lt;br /&gt;
        if ((c &amp;amp; ((CHANGED_REGION | CHANGED_REGION_START) | CHANGED_TELEPORT))) {&lt;br /&gt;
            setup();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer n) {&lt;br /&gt;
        llSay(0,(&amp;quot;My url is: &amp;quot; + url));&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_request(key id,string method,string body) {&lt;br /&gt;
        if ((method == URL_REQUEST_GRANTED)) {&lt;br /&gt;
            (url = body);&lt;br /&gt;
            llMessageLinked(LINK_THIS,cmdChannel,(((&amp;quot;register|&amp;quot; + myDomain) + &amp;quot;|&amp;quot;) + url),NULL_KEY);&lt;br /&gt;
        }&lt;br /&gt;
        else  if ((method == URL_REQUEST_DENIED)) {&lt;br /&gt;
            llSay(0,(&amp;quot;Something went wrong, no url. &amp;quot; + body));&lt;br /&gt;
        }&lt;br /&gt;
        else  if ((method == &amp;quot;GET&amp;quot;)) {&lt;br /&gt;
            (++hits);&lt;br /&gt;
            llSetObjectDesc(((string)hits));&lt;br /&gt;
            llSetText((((string)hits) + &amp;quot; visitors.&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
            llHTTPResponse(id,200,((&amp;quot;Hello!  You are visitor &amp;quot; + ((string)hits)) + &amp;quot;.&amp;quot;));&lt;br /&gt;
        }&lt;br /&gt;
        else  {&lt;br /&gt;
            llHTTPResponse(id,405,&amp;quot;Method unsupported&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num,integer num,string str,key id) {&lt;br /&gt;
        if ((num == msgChannel)) {&lt;br /&gt;
            list result = llParseString2List(str,[&amp;quot;|&amp;quot;],[]);&lt;br /&gt;
            if ((llList2String(result,0) == &amp;quot;OK&amp;quot;)) {&lt;br /&gt;
                llOwnerSay(&amp;quot;Domain successfully registered!!&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
            else  {&lt;br /&gt;
                llOwnerSay((&amp;quot;the following error occurred: &amp;quot; + llList2String(result,1)));&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This script makes use of the SilverDay ObjectDNS-Redirect (the API-Plugin is not needed for this!):&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// This script demonstrate the URL-persistence by using the&lt;br /&gt;
// redirect-Service of the SilverDay ObjectDNS. This does&lt;br /&gt;
// not require the SDNDNS-plugin.&lt;br /&gt;
&lt;br /&gt;
string srvDomain = &amp;quot;sdndns-test-counter&amp;quot;;&lt;br /&gt;
string sdndns = &amp;quot;http://www.silverday.net/redirect/&amp;quot;;&lt;br /&gt;
key http;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llOwnerSay(&amp;quot;Touch me to contact the server!&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer num_detected) {&lt;br /&gt;
        llOwnerSay(&amp;quot;Sending request to server...&amp;quot;);&lt;br /&gt;
        (http = llHTTPRequest((sdndns + srvDomain),[HTTP_METHOD,&amp;quot;GET&amp;quot;],&amp;quot;test&amp;quot;));&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_response(key request_id,integer status,list metadata,string body) {&lt;br /&gt;
        if ((request_id == http)) {&lt;br /&gt;
            llOwnerSay((&amp;quot;Server said: &amp;quot; + body));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If for some reason you do not want to use the redirect-service, this script shows how to lookup the domain:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// This script demonstrates the URL-persistence by looking up the URL&lt;br /&gt;
// using the sdndns-plugin&lt;br /&gt;
&lt;br /&gt;
integer cmdChannel = 84000;&lt;br /&gt;
integer msgChannel = 84001;&lt;br /&gt;
string srvDomain = &amp;quot;sdndns-test-counter&amp;quot;;&lt;br /&gt;
key http;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llOwnerSay(&amp;quot;Touch me to contact the server!&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer num_detected) {&lt;br /&gt;
        llOwnerSay(&amp;quot;Sending request to server...&amp;quot;);&lt;br /&gt;
        llMessageLinked(LINK_THIS,cmdChannel,(&amp;quot;lookup|&amp;quot; + srvDomain),NULL_KEY);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_response(key request_id,integer status,list metadata,string body) {&lt;br /&gt;
        if ((request_id == http)) {&lt;br /&gt;
            llOwnerSay((&amp;quot;Server said: &amp;quot; + body));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num,integer num,string str,key id) {&lt;br /&gt;
        if ((num == msgChannel)) {&lt;br /&gt;
            list result = llParseString2List(str,[&amp;quot;|&amp;quot;],[]);&lt;br /&gt;
            if ((llList2String(result,0) == &amp;quot;OK&amp;quot;)) {&lt;br /&gt;
                llOwnerSay((&amp;quot;Received this url:&amp;quot; + llList2String(result,1)));&lt;br /&gt;
                llOwnerSay(&amp;quot;Sending request to server...&amp;quot;);&lt;br /&gt;
                (http = llHTTPRequest(llList2String(result,1),[HTTP_METHOD,&amp;quot;GET&amp;quot;],&amp;quot;test&amp;quot;));&lt;br /&gt;
            }&lt;br /&gt;
            else  {&lt;br /&gt;
                llOwnerSay((&amp;quot;the following error occurred: &amp;quot; + llList2String(result,1)));&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&#039;&#039;&#039; How much does this thing cost? &#039;&#039;&#039;&lt;br /&gt;
Basically the service is free. However, you are limited to 10,000 requests each month. If you reach the limit, your domain will be deactivated for the rest of the month. If you need more requests per month, or maybe even unlimited requests, please contact Till Stirling..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Do I have to signup at your webpage to use this? &#039;&#039;&#039;&lt;br /&gt;
No you certainly do not have to signup. However, signing up for a free account gives you access to a web-interface, where you can administrate your domains. You can do everything using the webapi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I sell my products using your system?&#039;&#039;&#039;&lt;br /&gt;
But of course you can! All LSL-scripts come with full permissions. All I ask is that you mention us somewhere (i.e. Powered by SilverDay ObjectDNS). If you feel esp. generous, you can give us a free version of your product. We will maintain a list of objects using our system on our site. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; When I try to use your example script, it says it can&#039;t update it, since I am not the owner of the domain. &#039;&#039;&#039;&lt;br /&gt;
Each domain is tied to the owner of the object that registered that domain. So the domain in the example script is tied to my avatar. Just change the domain to a name of your choice, and you are all set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Can my domain contain special characters? &#039;&#039;&#039;&lt;br /&gt;
Yes and no. The system is setup so that it will convert special characters. But I would advise not to use special characters (including space!).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All of a sudden my domain stopped working!&#039;&#039;&#039;&lt;br /&gt;
This can have several reasons. Most likely you have used all of your available requests for this month. If you require more requests per month, please contact Till Stirling. Another (hopefully rare) reason could be, that if you used our service for illegal or abusive purposes (spamming, etc.), your domain was deactivated by me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; I still have problems or my question is not listed here! &#039;&#039;&#039;&lt;br /&gt;
Please contact Till Stirling inWorld.&lt;/div&gt;</summary>
		<author><name>Till Stirling</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LSL_HTTP_server&amp;diff=880702</id>
		<title>LSL HTTP server</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LSL_HTTP_server&amp;diff=880702"/>
		<updated>2010-04-26T12:44:29Z</updated>

		<summary type="html">&lt;p&gt;Till Stirling: /* URL Lifetime Limitations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|ml=*}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This is the counterpart to [[llHTTPRequest]].  While llHTTPRequest enables LSL scripts request data from HTTP-accessible sources, HTTP-in enables outside sources to request data from scripts in Second Life.  The key difference is that llHTTPRequest exchanges data when the script in SL wants; HTTP-in allows outside sources to determine when they need to communicate with scripts in SL.&lt;br /&gt;
&lt;br /&gt;
Prior to HTTP-in, similar functionality could be achieved by polling with [[llHTTPRequest]], [[llEmail]] and [[:Category:LSL_XML-RPC|XML-RPC]].  All three are cumbersome and the latter two have serious scalability bottlenecks.&lt;br /&gt;
&lt;br /&gt;
It is important to note that LSL HTTP servers cannot use HTML. See [[#Other_Limitations|Other Limitations]] for details.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Easily get data from LSL scripts to outside viewers, scripts or servers.&lt;br /&gt;
** Web front end for a visitor counter or other statistics accumulator.&lt;br /&gt;
* Easily get data into LSL scripts from outside viewers, scripts or servers.&lt;br /&gt;
** A store with a web front end that communicates to an in-world object to exchange L$ and inventory items.&lt;br /&gt;
** Inworld game for which an external program handles the primary game logic that needs to manipulate inworld items.&lt;br /&gt;
&lt;br /&gt;
Gory Technical Details follow.  Or jump straight to the [[LSL_http_server/examples | Script Examples]].&lt;br /&gt;
&lt;br /&gt;
== Script API ==&lt;br /&gt;
* &#039;&#039;&#039;[[LlRequestURL|key llRequestURL()]]&#039;&#039;&#039;&lt;br /&gt;
: Request a new LSL Server public URL. &lt;br /&gt;
: An http_request event will be triggered with success or failure and include the returned key&lt;br /&gt;
: NOTE: URL&#039;s are assigned to the script that called them, an http_request event will not be triggered in a script separate from the one that requested the URL.&lt;br /&gt;
&amp;lt;lsl&amp;gt;request_id = llRequestURL();&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[LlRequestSecureURL|key llRequestSecureURL()]]&#039;&#039;&#039;&lt;br /&gt;
: Similar to &#039;&#039;llRequestURL&#039;&#039; except requests an HTTPS / SSL URL.&lt;br /&gt;
: An http_request event will be triggered with success or failure and include the returned key&lt;br /&gt;
&amp;lt;lsl&amp;gt;request_id = llRequestSecureURL();&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[LlReleaseURL|llReleaseURL(string url)]]&#039;&#039;&#039;&lt;br /&gt;
: Clear the specific URL, used for both secure and non-secure URLs.&lt;br /&gt;
&amp;lt;lsl&amp;gt;llReleaseURL(&amp;quot;http://sim3015.aditi.lindenlab.com:12046/cap/3ff4f3f2-ea08-76c1-cef6-a22b4a573a7c&amp;quot;);&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Http_request|http_request(key id, string method, string body)]]&#039;&#039;&#039;&lt;br /&gt;
: Event triggered when an URL is hit:&lt;br /&gt;
:* id is unique to this request&lt;br /&gt;
:* Supported methods are GET/POST/PUT/DELETE&lt;br /&gt;
:* body: The body of the request.&lt;br /&gt;
: Event also triggered with response to &#039;&#039;llRequestURL&#039;&#039; and &#039;&#039;llRequestSecureURL&#039;&#039;&lt;br /&gt;
:* id matches the key returned by &#039;&#039;llRequestURL&#039;&#039; or &#039;&#039;llRequestSecureURL&#039;&#039;&lt;br /&gt;
:* method == [[URL_REQUEST_GRANTED]] for success, [[URL_REQUEST_DENIED]] for failure to get an URL&lt;br /&gt;
:* body is the public URL.  If unable to get a public URL body will be empty.&lt;br /&gt;
* &#039;&#039;&#039;[[LlHTTPResponse|llHTTPResponse(key id, integer status, string body)]]&#039;&#039;&#039;&lt;br /&gt;
: Send &#039;&#039;body&#039;&#039; to the requester with status code &#039;&#039;status&#039;&#039;&lt;br /&gt;
:* id is the id from http_request that maps to the specific request&lt;br /&gt;
:* sending a response to the requestor will clear the request and delete information associated with it&lt;br /&gt;
* &#039;&#039;&#039;[[LlGetHTTPHeader|string llGetHTTPHeader(key id, string header)]]&#039;&#039;&#039;&lt;br /&gt;
: Returns the string for the specified header in the specified request. All received headers are converted to lower case and this function is case-sensitive.  The returned string is limited to 255 characters.&lt;br /&gt;
:* Supported headers are:&lt;br /&gt;
::* &amp;quot;x-script-url&amp;quot;: The base url, as originally received from [[llRequestURL]] or [[llRequestSecureURL]].&lt;br /&gt;
::* &amp;quot;x-path-info&amp;quot;: Any trailing path information from the requested url&lt;br /&gt;
::* &amp;quot;x-query-string&amp;quot;: Any query arguments, the text past a ? in the url&lt;br /&gt;
::* &amp;quot;x-remote-ip&amp;quot;: IP address of the host that made the request&lt;br /&gt;
::* &amp;quot;user-agent&amp;quot;: The user-agent header as reported by the requester&lt;br /&gt;
:* Supported headers sent by &#039;&#039;&#039;[[LlHTTPRequest|llHTTPRequest()]]&#039;&#039;&#039;&lt;br /&gt;
::* &amp;quot;x-secondlife-shard&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-object-name&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-object-key&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-region&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-local-position&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-local-rotation&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-local-velocity&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-owner-name&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-owner-key&amp;quot;&lt;br /&gt;
 requested url: &#039;&#039;https://sim3015.aditi.lindenlab.com:12043/cap/a7717681-2c04-e4ac-35e3-1f01c9861322/foo/bar?arg=gra&#039;&#039;&lt;br /&gt;
 x-script-url: &#039;&#039;https://sim3015.aditi.lindenlab.com:12043/cap/a7717681-2c04-e4ac-35e3-1f01c9861322&#039;&#039;&lt;br /&gt;
 x-path-info: &#039;&#039;/foo/bar&#039;&#039;&lt;br /&gt;
 x-query-string: &#039;&#039;arg=gra&#039;&#039;&lt;br /&gt;
: This header information is valid for 30 seconds, or until [[llHTTPResponse]] is called.&lt;br /&gt;
* &#039;&#039;&#039;[[Changed|changed(integer change)]]&#039;&#039;&#039;&lt;br /&gt;
:* [[CHANGED_REGION_START]]: New changed() event triggered on region startup.&lt;br /&gt;
* &#039;&#039;&#039;[[LlGetFreeURLs|integer llGetFreeURLs()]]&#039;&#039;&#039;&lt;br /&gt;
: Returns the number of URLs available to this script.&lt;br /&gt;
&lt;br /&gt;
== URL Lifetime Limitations ==&lt;br /&gt;
* URLs are &#039;&#039;&#039;temporary&#039;&#039;&#039;!&lt;br /&gt;
* URLs will be lost in the following cases, all detectable by the script events listed with them.&lt;br /&gt;
** On object derez/rez: [[on_rez]]&lt;br /&gt;
** On script save/reset: &#039;&#039;[[default]] [[state_entry]]() (trickier in multi-state scripts)&lt;br /&gt;
** On region cross or TP(attachments): [[changed]]() {{LSLGC|Events|event}}, [[CHANGED_REGION]] and [[CHANGED_TELEPORT]]&lt;br /&gt;
** On region restart: [[changed]]() event, &#039;&#039;new&#039;&#039; flag [[CHANGED_REGION_START]]&lt;br /&gt;
* When urls are &#039;lost&#039; it means that all public urls for that script are gone, new ones will need to be requested and the new urls will &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; resemble the old ones.&lt;br /&gt;
* Maintaining persistent URLs will require building or using an external service similar to how [http://en.wikipedia.org/wiki/Dynamic_DNS Dynamic DNS] services work for tying domain names to dynamic IP addresses.&lt;br /&gt;
&lt;br /&gt;
Contributed HTTP-in URL mapping implementations and services:&lt;br /&gt;
* A Dynamic DNS service running on Google App Engine (contributed as an example) can be found in the forums [http://forums-archive.secondlife.com/54/33/323981/1.html here].&lt;br /&gt;
* The [http://wiki.apez.biz/URLMap_API Virtual ID URLMap service] provides mapping from a static subdomain of your choice via a REST API (part of the free [http://www.apez.biz Apez Corp] [http://wiki.apez.biz/Development web-services API]).&lt;br /&gt;
* Yet another one, running on GAE, with password protected and private domains.  http://wiki.secondlife.com/wiki/Public_Object_DNS&lt;br /&gt;
* The [http://www.silverday.net/sqndns SilverDay ObjectDNS] is an easy to use dns-mapping-service with many configurable options (password protection, write protection, etc.) and an optional web-interface. The scripts are available here on the wiki (LSL-Script Library/[[Silverday ObjectDNS]]).&lt;br /&gt;
&lt;br /&gt;
== Resource Limitations ==&lt;br /&gt;
* There are a limited number of URLs available in each region, split by land ownership exactly like prim limits.&lt;br /&gt;
** Use [[llGetFreeURLs]] to get the exact number of available URLs for the script.&lt;br /&gt;
** The number of allowed URLs is the same as the number of allowed prims on the parcel the object is over.&lt;br /&gt;
**: &#039;&#039;Object owner does not matter, all objects over a parcel will use the resource pool for that parcel.&#039;&#039;&lt;br /&gt;
**: &#039;&#039;Like prims, all the parcels owned by the same owner and in the same region share the same pool of resources.&#039;&#039;&lt;br /&gt;
**: &#039;&#039;If you have two parcels in a region that each support 100 URLs, then you could use all 200 in object(s) on a single parcel.&#039;&#039;&lt;br /&gt;
** The region&#039;s object bonus factor does not apply to available URLs.&lt;br /&gt;
**: &#039;&#039;If a parcel has a max of 300 prims in a region with a 2x bonus factor there will only be 150 urls allowed.&#039;&#039;&lt;br /&gt;
* Each resident has their own unique pool of available URLs with a max of 38 URLs per resident.&lt;br /&gt;
** This is 1 per attachment point, but all 38 could be used by a single attachment for example.&lt;br /&gt;
* Vehicles are special and lazily moved to resident pools by the following logic:&lt;br /&gt;
** Any object that has a resident sitting on it is a &#039;vehicle&#039;&lt;br /&gt;
** Vehicles will use the url resources from the parcel they are over until the cross a parcel border.&lt;br /&gt;
**: &#039;&#039;Specifically this prevents anyone from breaking your vending machine by sitting on it and making it a &#039;vehicle&#039;.&#039;&#039;&lt;br /&gt;
** When any object using URL resources with a resident sitting on it crosses a parcel boundary the resources will switch to the first sitting resident with enough resources.  If no sitting agents have enough resources then the resources from the parcel being moved onto will be used.  If even then there are not enough resources to use then the vehicle will be blocked from moving.&lt;br /&gt;
**: &#039;&#039;In short we do everything we can to find a pool to host the resources needed by the vehicle, but will block movement if we can&#039;t.&#039;&#039;&lt;br /&gt;
* Parcel Sale: When a parcel is sold such that it changes the total available URLs in the region for either resident (seller or buyer) such that more URLs are being used than are available some objects will be returned.  &lt;br /&gt;
** The objects returned will be from youngest object to oldest object of those using URLs in each category in order of object category: Temporary, Other, Group, Owner, Selected/Sat upon.&lt;br /&gt;
**: &#039;&#039;The &#039;&#039;&#039;only&#039;&#039;&#039; time objects are possibly returned is when parcels change owner, and only if more resources are being used than allowed.&#039;&#039;&lt;br /&gt;
**: &#039;&#039;We return youngest temporary objects before older temporary objects before younger &#039;other&#039; (owned by non-group, non-parcel-owner) objects etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Limitations ==&lt;br /&gt;
* Size of the body of the requests will be [[limit]]ed to 2k [[bytes]].&lt;br /&gt;
* Size of headers of requests will be limited to 255 bytes. This is per header, not total.&lt;br /&gt;
* The size of responses to requests is not currently limited, but this is subject to review during testing.&lt;br /&gt;
* The content type of the returned data is always &#039;text/plain; charset=utf-8&#039;&lt;br /&gt;
*: &#039;&#039;Allowing more content type options is a possibility for the future, but not guaranteed.&#039;&#039;&lt;br /&gt;
* There is a cap of 64 in flight requests per script. This is based on the maximum number of pending events in LSL. After hitting the 64 request limit, the simulator cap server returns &#039;503 Service Unavailable&#039; to the inbound request.&lt;br /&gt;
* &#039;&#039;We may throttle the rate we accept hits at the CAP server level as well.  This is possible, but has not yet been decided.&#039;&#039;&lt;br /&gt;
* HTML cannot be used without an external parser, as all output is plain text only. If making such a parser, remember that you should probably restrict access to only Linden Lab HTML URLs as to not have your bandwith stolen.&lt;br /&gt;
* It is important to note that when appending a query string to a cap URL there MUST be a trailing slash between the cap guid and the query string token &#039;?&#039;. IE https://sim123.agni.lindenlab.com/cap/f73b4b94-012d-44f2-bd0c-16c328321221?arg=gra will return an HTTP 500, but https://sim123.agni.lindenlab.com/cap/f73b4b94-012d-44f2-bd0c-16c328321221/?arg=gra will succeed. (This doesn&#039;t seem to be true.)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[LSL_http_server/examples | Script Examples]]&lt;br /&gt;
* [[LSL_http_server/design | Design Document]]&lt;br /&gt;
* Design Jira:{{jira|SVC-1086}}&lt;br /&gt;
&lt;br /&gt;
{{LSLC|HTTP}}&lt;br /&gt;
{{LSLC|Communications}}&lt;/div&gt;</summary>
		<author><name>Till Stirling</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LSL_HTTP_server&amp;diff=880692</id>
		<title>LSL HTTP server</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LSL_HTTP_server&amp;diff=880692"/>
		<updated>2010-04-26T12:44:09Z</updated>

		<summary type="html">&lt;p&gt;Till Stirling: /* URL Lifetime Limitations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|ml=*}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This is the counterpart to [[llHTTPRequest]].  While llHTTPRequest enables LSL scripts request data from HTTP-accessible sources, HTTP-in enables outside sources to request data from scripts in Second Life.  The key difference is that llHTTPRequest exchanges data when the script in SL wants; HTTP-in allows outside sources to determine when they need to communicate with scripts in SL.&lt;br /&gt;
&lt;br /&gt;
Prior to HTTP-in, similar functionality could be achieved by polling with [[llHTTPRequest]], [[llEmail]] and [[:Category:LSL_XML-RPC|XML-RPC]].  All three are cumbersome and the latter two have serious scalability bottlenecks.&lt;br /&gt;
&lt;br /&gt;
It is important to note that LSL HTTP servers cannot use HTML. See [[#Other_Limitations|Other Limitations]] for details.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Easily get data from LSL scripts to outside viewers, scripts or servers.&lt;br /&gt;
** Web front end for a visitor counter or other statistics accumulator.&lt;br /&gt;
* Easily get data into LSL scripts from outside viewers, scripts or servers.&lt;br /&gt;
** A store with a web front end that communicates to an in-world object to exchange L$ and inventory items.&lt;br /&gt;
** Inworld game for which an external program handles the primary game logic that needs to manipulate inworld items.&lt;br /&gt;
&lt;br /&gt;
Gory Technical Details follow.  Or jump straight to the [[LSL_http_server/examples | Script Examples]].&lt;br /&gt;
&lt;br /&gt;
== Script API ==&lt;br /&gt;
* &#039;&#039;&#039;[[LlRequestURL|key llRequestURL()]]&#039;&#039;&#039;&lt;br /&gt;
: Request a new LSL Server public URL. &lt;br /&gt;
: An http_request event will be triggered with success or failure and include the returned key&lt;br /&gt;
: NOTE: URL&#039;s are assigned to the script that called them, an http_request event will not be triggered in a script separate from the one that requested the URL.&lt;br /&gt;
&amp;lt;lsl&amp;gt;request_id = llRequestURL();&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[LlRequestSecureURL|key llRequestSecureURL()]]&#039;&#039;&#039;&lt;br /&gt;
: Similar to &#039;&#039;llRequestURL&#039;&#039; except requests an HTTPS / SSL URL.&lt;br /&gt;
: An http_request event will be triggered with success or failure and include the returned key&lt;br /&gt;
&amp;lt;lsl&amp;gt;request_id = llRequestSecureURL();&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[LlReleaseURL|llReleaseURL(string url)]]&#039;&#039;&#039;&lt;br /&gt;
: Clear the specific URL, used for both secure and non-secure URLs.&lt;br /&gt;
&amp;lt;lsl&amp;gt;llReleaseURL(&amp;quot;http://sim3015.aditi.lindenlab.com:12046/cap/3ff4f3f2-ea08-76c1-cef6-a22b4a573a7c&amp;quot;);&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Http_request|http_request(key id, string method, string body)]]&#039;&#039;&#039;&lt;br /&gt;
: Event triggered when an URL is hit:&lt;br /&gt;
:* id is unique to this request&lt;br /&gt;
:* Supported methods are GET/POST/PUT/DELETE&lt;br /&gt;
:* body: The body of the request.&lt;br /&gt;
: Event also triggered with response to &#039;&#039;llRequestURL&#039;&#039; and &#039;&#039;llRequestSecureURL&#039;&#039;&lt;br /&gt;
:* id matches the key returned by &#039;&#039;llRequestURL&#039;&#039; or &#039;&#039;llRequestSecureURL&#039;&#039;&lt;br /&gt;
:* method == [[URL_REQUEST_GRANTED]] for success, [[URL_REQUEST_DENIED]] for failure to get an URL&lt;br /&gt;
:* body is the public URL.  If unable to get a public URL body will be empty.&lt;br /&gt;
* &#039;&#039;&#039;[[LlHTTPResponse|llHTTPResponse(key id, integer status, string body)]]&#039;&#039;&#039;&lt;br /&gt;
: Send &#039;&#039;body&#039;&#039; to the requester with status code &#039;&#039;status&#039;&#039;&lt;br /&gt;
:* id is the id from http_request that maps to the specific request&lt;br /&gt;
:* sending a response to the requestor will clear the request and delete information associated with it&lt;br /&gt;
* &#039;&#039;&#039;[[LlGetHTTPHeader|string llGetHTTPHeader(key id, string header)]]&#039;&#039;&#039;&lt;br /&gt;
: Returns the string for the specified header in the specified request. All received headers are converted to lower case and this function is case-sensitive.  The returned string is limited to 255 characters.&lt;br /&gt;
:* Supported headers are:&lt;br /&gt;
::* &amp;quot;x-script-url&amp;quot;: The base url, as originally received from [[llRequestURL]] or [[llRequestSecureURL]].&lt;br /&gt;
::* &amp;quot;x-path-info&amp;quot;: Any trailing path information from the requested url&lt;br /&gt;
::* &amp;quot;x-query-string&amp;quot;: Any query arguments, the text past a ? in the url&lt;br /&gt;
::* &amp;quot;x-remote-ip&amp;quot;: IP address of the host that made the request&lt;br /&gt;
::* &amp;quot;user-agent&amp;quot;: The user-agent header as reported by the requester&lt;br /&gt;
:* Supported headers sent by &#039;&#039;&#039;[[LlHTTPRequest|llHTTPRequest()]]&#039;&#039;&#039;&lt;br /&gt;
::* &amp;quot;x-secondlife-shard&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-object-name&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-object-key&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-region&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-local-position&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-local-rotation&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-local-velocity&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-owner-name&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-owner-key&amp;quot;&lt;br /&gt;
 requested url: &#039;&#039;https://sim3015.aditi.lindenlab.com:12043/cap/a7717681-2c04-e4ac-35e3-1f01c9861322/foo/bar?arg=gra&#039;&#039;&lt;br /&gt;
 x-script-url: &#039;&#039;https://sim3015.aditi.lindenlab.com:12043/cap/a7717681-2c04-e4ac-35e3-1f01c9861322&#039;&#039;&lt;br /&gt;
 x-path-info: &#039;&#039;/foo/bar&#039;&#039;&lt;br /&gt;
 x-query-string: &#039;&#039;arg=gra&#039;&#039;&lt;br /&gt;
: This header information is valid for 30 seconds, or until [[llHTTPResponse]] is called.&lt;br /&gt;
* &#039;&#039;&#039;[[Changed|changed(integer change)]]&#039;&#039;&#039;&lt;br /&gt;
:* [[CHANGED_REGION_START]]: New changed() event triggered on region startup.&lt;br /&gt;
* &#039;&#039;&#039;[[LlGetFreeURLs|integer llGetFreeURLs()]]&#039;&#039;&#039;&lt;br /&gt;
: Returns the number of URLs available to this script.&lt;br /&gt;
&lt;br /&gt;
== URL Lifetime Limitations ==&lt;br /&gt;
* URLs are &#039;&#039;&#039;temporary&#039;&#039;&#039;!&lt;br /&gt;
* URLs will be lost in the following cases, all detectable by the script events listed with them.&lt;br /&gt;
** On object derez/rez: [[on_rez]]&lt;br /&gt;
** On script save/reset: &#039;&#039;[[default]] [[state_entry]]() (trickier in multi-state scripts)&lt;br /&gt;
** On region cross or TP(attachments): [[changed]]() {{LSLGC|Events|event}}, [[CHANGED_REGION]] and [[CHANGED_TELEPORT]]&lt;br /&gt;
** On region restart: [[changed]]() event, &#039;&#039;new&#039;&#039; flag [[CHANGED_REGION_START]]&lt;br /&gt;
* When urls are &#039;lost&#039; it means that all public urls for that script are gone, new ones will need to be requested and the new urls will &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; resemble the old ones.&lt;br /&gt;
* Maintaining persistent URLs will require building or using an external service similar to how [http://en.wikipedia.org/wiki/Dynamic_DNS Dynamic DNS] services work for tying domain names to dynamic IP addresses.&lt;br /&gt;
&lt;br /&gt;
Contributed HTTP-in URL mapping implementations and services:&lt;br /&gt;
* A Dynamic DNS service running on Google App Engine (contributed as an example) can be found in the forums [http://forums-archive.secondlife.com/54/33/323981/1.html here].&lt;br /&gt;
* The [http://wiki.apez.biz/URLMap_API Virtual ID URLMap service] provides mapping from a static subdomain of your choice via a REST API (part of the free [http://www.apez.biz Apez Corp] [http://wiki.apez.biz/Development web-services API]).&lt;br /&gt;
* Yet another one, running on GAE, with password protected and private domains.  http://wiki.secondlife.com/wiki/Public_Object_DNS&lt;br /&gt;
* The [http://www.silverday.net/sqndns SilverDay ObjectDNS] is an easy to use dns-mapping-service with many configurable options (password protection, write protection, etc.) and an optional web-interface. The scripts are available here on the wiki (LSL-Script Libraty/[[Silverday ObjectDNS]]).&lt;br /&gt;
&lt;br /&gt;
== Resource Limitations ==&lt;br /&gt;
* There are a limited number of URLs available in each region, split by land ownership exactly like prim limits.&lt;br /&gt;
** Use [[llGetFreeURLs]] to get the exact number of available URLs for the script.&lt;br /&gt;
** The number of allowed URLs is the same as the number of allowed prims on the parcel the object is over.&lt;br /&gt;
**: &#039;&#039;Object owner does not matter, all objects over a parcel will use the resource pool for that parcel.&#039;&#039;&lt;br /&gt;
**: &#039;&#039;Like prims, all the parcels owned by the same owner and in the same region share the same pool of resources.&#039;&#039;&lt;br /&gt;
**: &#039;&#039;If you have two parcels in a region that each support 100 URLs, then you could use all 200 in object(s) on a single parcel.&#039;&#039;&lt;br /&gt;
** The region&#039;s object bonus factor does not apply to available URLs.&lt;br /&gt;
**: &#039;&#039;If a parcel has a max of 300 prims in a region with a 2x bonus factor there will only be 150 urls allowed.&#039;&#039;&lt;br /&gt;
* Each resident has their own unique pool of available URLs with a max of 38 URLs per resident.&lt;br /&gt;
** This is 1 per attachment point, but all 38 could be used by a single attachment for example.&lt;br /&gt;
* Vehicles are special and lazily moved to resident pools by the following logic:&lt;br /&gt;
** Any object that has a resident sitting on it is a &#039;vehicle&#039;&lt;br /&gt;
** Vehicles will use the url resources from the parcel they are over until the cross a parcel border.&lt;br /&gt;
**: &#039;&#039;Specifically this prevents anyone from breaking your vending machine by sitting on it and making it a &#039;vehicle&#039;.&#039;&#039;&lt;br /&gt;
** When any object using URL resources with a resident sitting on it crosses a parcel boundary the resources will switch to the first sitting resident with enough resources.  If no sitting agents have enough resources then the resources from the parcel being moved onto will be used.  If even then there are not enough resources to use then the vehicle will be blocked from moving.&lt;br /&gt;
**: &#039;&#039;In short we do everything we can to find a pool to host the resources needed by the vehicle, but will block movement if we can&#039;t.&#039;&#039;&lt;br /&gt;
* Parcel Sale: When a parcel is sold such that it changes the total available URLs in the region for either resident (seller or buyer) such that more URLs are being used than are available some objects will be returned.  &lt;br /&gt;
** The objects returned will be from youngest object to oldest object of those using URLs in each category in order of object category: Temporary, Other, Group, Owner, Selected/Sat upon.&lt;br /&gt;
**: &#039;&#039;The &#039;&#039;&#039;only&#039;&#039;&#039; time objects are possibly returned is when parcels change owner, and only if more resources are being used than allowed.&#039;&#039;&lt;br /&gt;
**: &#039;&#039;We return youngest temporary objects before older temporary objects before younger &#039;other&#039; (owned by non-group, non-parcel-owner) objects etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Limitations ==&lt;br /&gt;
* Size of the body of the requests will be [[limit]]ed to 2k [[bytes]].&lt;br /&gt;
* Size of headers of requests will be limited to 255 bytes. This is per header, not total.&lt;br /&gt;
* The size of responses to requests is not currently limited, but this is subject to review during testing.&lt;br /&gt;
* The content type of the returned data is always &#039;text/plain; charset=utf-8&#039;&lt;br /&gt;
*: &#039;&#039;Allowing more content type options is a possibility for the future, but not guaranteed.&#039;&#039;&lt;br /&gt;
* There is a cap of 64 in flight requests per script. This is based on the maximum number of pending events in LSL. After hitting the 64 request limit, the simulator cap server returns &#039;503 Service Unavailable&#039; to the inbound request.&lt;br /&gt;
* &#039;&#039;We may throttle the rate we accept hits at the CAP server level as well.  This is possible, but has not yet been decided.&#039;&#039;&lt;br /&gt;
* HTML cannot be used without an external parser, as all output is plain text only. If making such a parser, remember that you should probably restrict access to only Linden Lab HTML URLs as to not have your bandwith stolen.&lt;br /&gt;
* It is important to note that when appending a query string to a cap URL there MUST be a trailing slash between the cap guid and the query string token &#039;?&#039;. IE https://sim123.agni.lindenlab.com/cap/f73b4b94-012d-44f2-bd0c-16c328321221?arg=gra will return an HTTP 500, but https://sim123.agni.lindenlab.com/cap/f73b4b94-012d-44f2-bd0c-16c328321221/?arg=gra will succeed. (This doesn&#039;t seem to be true.)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[LSL_http_server/examples | Script Examples]]&lt;br /&gt;
* [[LSL_http_server/design | Design Document]]&lt;br /&gt;
* Design Jira:{{jira|SVC-1086}}&lt;br /&gt;
&lt;br /&gt;
{{LSLC|HTTP}}&lt;br /&gt;
{{LSLC|Communications}}&lt;/div&gt;</summary>
		<author><name>Till Stirling</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LSL_HTTP_server&amp;diff=880682</id>
		<title>LSL HTTP server</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LSL_HTTP_server&amp;diff=880682"/>
		<updated>2010-04-26T12:43:20Z</updated>

		<summary type="html">&lt;p&gt;Till Stirling: /* URL Lifetime Limitations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|ml=*}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This is the counterpart to [[llHTTPRequest]].  While llHTTPRequest enables LSL scripts request data from HTTP-accessible sources, HTTP-in enables outside sources to request data from scripts in Second Life.  The key difference is that llHTTPRequest exchanges data when the script in SL wants; HTTP-in allows outside sources to determine when they need to communicate with scripts in SL.&lt;br /&gt;
&lt;br /&gt;
Prior to HTTP-in, similar functionality could be achieved by polling with [[llHTTPRequest]], [[llEmail]] and [[:Category:LSL_XML-RPC|XML-RPC]].  All three are cumbersome and the latter two have serious scalability bottlenecks.&lt;br /&gt;
&lt;br /&gt;
It is important to note that LSL HTTP servers cannot use HTML. See [[#Other_Limitations|Other Limitations]] for details.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Easily get data from LSL scripts to outside viewers, scripts or servers.&lt;br /&gt;
** Web front end for a visitor counter or other statistics accumulator.&lt;br /&gt;
* Easily get data into LSL scripts from outside viewers, scripts or servers.&lt;br /&gt;
** A store with a web front end that communicates to an in-world object to exchange L$ and inventory items.&lt;br /&gt;
** Inworld game for which an external program handles the primary game logic that needs to manipulate inworld items.&lt;br /&gt;
&lt;br /&gt;
Gory Technical Details follow.  Or jump straight to the [[LSL_http_server/examples | Script Examples]].&lt;br /&gt;
&lt;br /&gt;
== Script API ==&lt;br /&gt;
* &#039;&#039;&#039;[[LlRequestURL|key llRequestURL()]]&#039;&#039;&#039;&lt;br /&gt;
: Request a new LSL Server public URL. &lt;br /&gt;
: An http_request event will be triggered with success or failure and include the returned key&lt;br /&gt;
: NOTE: URL&#039;s are assigned to the script that called them, an http_request event will not be triggered in a script separate from the one that requested the URL.&lt;br /&gt;
&amp;lt;lsl&amp;gt;request_id = llRequestURL();&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[LlRequestSecureURL|key llRequestSecureURL()]]&#039;&#039;&#039;&lt;br /&gt;
: Similar to &#039;&#039;llRequestURL&#039;&#039; except requests an HTTPS / SSL URL.&lt;br /&gt;
: An http_request event will be triggered with success or failure and include the returned key&lt;br /&gt;
&amp;lt;lsl&amp;gt;request_id = llRequestSecureURL();&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[LlReleaseURL|llReleaseURL(string url)]]&#039;&#039;&#039;&lt;br /&gt;
: Clear the specific URL, used for both secure and non-secure URLs.&lt;br /&gt;
&amp;lt;lsl&amp;gt;llReleaseURL(&amp;quot;http://sim3015.aditi.lindenlab.com:12046/cap/3ff4f3f2-ea08-76c1-cef6-a22b4a573a7c&amp;quot;);&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Http_request|http_request(key id, string method, string body)]]&#039;&#039;&#039;&lt;br /&gt;
: Event triggered when an URL is hit:&lt;br /&gt;
:* id is unique to this request&lt;br /&gt;
:* Supported methods are GET/POST/PUT/DELETE&lt;br /&gt;
:* body: The body of the request.&lt;br /&gt;
: Event also triggered with response to &#039;&#039;llRequestURL&#039;&#039; and &#039;&#039;llRequestSecureURL&#039;&#039;&lt;br /&gt;
:* id matches the key returned by &#039;&#039;llRequestURL&#039;&#039; or &#039;&#039;llRequestSecureURL&#039;&#039;&lt;br /&gt;
:* method == [[URL_REQUEST_GRANTED]] for success, [[URL_REQUEST_DENIED]] for failure to get an URL&lt;br /&gt;
:* body is the public URL.  If unable to get a public URL body will be empty.&lt;br /&gt;
* &#039;&#039;&#039;[[LlHTTPResponse|llHTTPResponse(key id, integer status, string body)]]&#039;&#039;&#039;&lt;br /&gt;
: Send &#039;&#039;body&#039;&#039; to the requester with status code &#039;&#039;status&#039;&#039;&lt;br /&gt;
:* id is the id from http_request that maps to the specific request&lt;br /&gt;
:* sending a response to the requestor will clear the request and delete information associated with it&lt;br /&gt;
* &#039;&#039;&#039;[[LlGetHTTPHeader|string llGetHTTPHeader(key id, string header)]]&#039;&#039;&#039;&lt;br /&gt;
: Returns the string for the specified header in the specified request. All received headers are converted to lower case and this function is case-sensitive.  The returned string is limited to 255 characters.&lt;br /&gt;
:* Supported headers are:&lt;br /&gt;
::* &amp;quot;x-script-url&amp;quot;: The base url, as originally received from [[llRequestURL]] or [[llRequestSecureURL]].&lt;br /&gt;
::* &amp;quot;x-path-info&amp;quot;: Any trailing path information from the requested url&lt;br /&gt;
::* &amp;quot;x-query-string&amp;quot;: Any query arguments, the text past a ? in the url&lt;br /&gt;
::* &amp;quot;x-remote-ip&amp;quot;: IP address of the host that made the request&lt;br /&gt;
::* &amp;quot;user-agent&amp;quot;: The user-agent header as reported by the requester&lt;br /&gt;
:* Supported headers sent by &#039;&#039;&#039;[[LlHTTPRequest|llHTTPRequest()]]&#039;&#039;&#039;&lt;br /&gt;
::* &amp;quot;x-secondlife-shard&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-object-name&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-object-key&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-region&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-local-position&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-local-rotation&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-local-velocity&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-owner-name&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-owner-key&amp;quot;&lt;br /&gt;
 requested url: &#039;&#039;https://sim3015.aditi.lindenlab.com:12043/cap/a7717681-2c04-e4ac-35e3-1f01c9861322/foo/bar?arg=gra&#039;&#039;&lt;br /&gt;
 x-script-url: &#039;&#039;https://sim3015.aditi.lindenlab.com:12043/cap/a7717681-2c04-e4ac-35e3-1f01c9861322&#039;&#039;&lt;br /&gt;
 x-path-info: &#039;&#039;/foo/bar&#039;&#039;&lt;br /&gt;
 x-query-string: &#039;&#039;arg=gra&#039;&#039;&lt;br /&gt;
: This header information is valid for 30 seconds, or until [[llHTTPResponse]] is called.&lt;br /&gt;
* &#039;&#039;&#039;[[Changed|changed(integer change)]]&#039;&#039;&#039;&lt;br /&gt;
:* [[CHANGED_REGION_START]]: New changed() event triggered on region startup.&lt;br /&gt;
* &#039;&#039;&#039;[[LlGetFreeURLs|integer llGetFreeURLs()]]&#039;&#039;&#039;&lt;br /&gt;
: Returns the number of URLs available to this script.&lt;br /&gt;
&lt;br /&gt;
== URL Lifetime Limitations ==&lt;br /&gt;
* URLs are &#039;&#039;&#039;temporary&#039;&#039;&#039;!&lt;br /&gt;
* URLs will be lost in the following cases, all detectable by the script events listed with them.&lt;br /&gt;
** On object derez/rez: [[on_rez]]&lt;br /&gt;
** On script save/reset: &#039;&#039;[[default]] [[state_entry]]() (trickier in multi-state scripts)&lt;br /&gt;
** On region cross or TP(attachments): [[changed]]() {{LSLGC|Events|event}}, [[CHANGED_REGION]] and [[CHANGED_TELEPORT]]&lt;br /&gt;
** On region restart: [[changed]]() event, &#039;&#039;new&#039;&#039; flag [[CHANGED_REGION_START]]&lt;br /&gt;
* When urls are &#039;lost&#039; it means that all public urls for that script are gone, new ones will need to be requested and the new urls will &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; resemble the old ones.&lt;br /&gt;
* Maintaining persistent URLs will require building or using an external service similar to how [http://en.wikipedia.org/wiki/Dynamic_DNS Dynamic DNS] services work for tying domain names to dynamic IP addresses.&lt;br /&gt;
&lt;br /&gt;
Contributed HTTP-in URL mapping implementations and services:&lt;br /&gt;
* A Dynamic DNS service running on Google App Engine (contributed as an example) can be found in the forums [http://forums-archive.secondlife.com/54/33/323981/1.html here].&lt;br /&gt;
* The [http://wiki.apez.biz/URLMap_API Virtual ID URLMap service] provides mapping from a static subdomain of your choice via a REST API (part of the free [http://www.apez.biz Apez Corp] [http://wiki.apez.biz/Development web-services API]).&lt;br /&gt;
* Yet another one, running on GAE, with password protected and private domains.  http://wiki.secondlife.com/wiki/Public_Object_DNS&lt;br /&gt;
* The [http://www.silverday.net/sqndns SilverDay ObjectDNS] is an easy to use dns-mapping-service with many configurable options (password protection, write protection, etc.) and an optional web-interface. The scripts are available here on the wiki ( [[Silverday ObjectDNS]]).&lt;br /&gt;
&lt;br /&gt;
== Resource Limitations ==&lt;br /&gt;
* There are a limited number of URLs available in each region, split by land ownership exactly like prim limits.&lt;br /&gt;
** Use [[llGetFreeURLs]] to get the exact number of available URLs for the script.&lt;br /&gt;
** The number of allowed URLs is the same as the number of allowed prims on the parcel the object is over.&lt;br /&gt;
**: &#039;&#039;Object owner does not matter, all objects over a parcel will use the resource pool for that parcel.&#039;&#039;&lt;br /&gt;
**: &#039;&#039;Like prims, all the parcels owned by the same owner and in the same region share the same pool of resources.&#039;&#039;&lt;br /&gt;
**: &#039;&#039;If you have two parcels in a region that each support 100 URLs, then you could use all 200 in object(s) on a single parcel.&#039;&#039;&lt;br /&gt;
** The region&#039;s object bonus factor does not apply to available URLs.&lt;br /&gt;
**: &#039;&#039;If a parcel has a max of 300 prims in a region with a 2x bonus factor there will only be 150 urls allowed.&#039;&#039;&lt;br /&gt;
* Each resident has their own unique pool of available URLs with a max of 38 URLs per resident.&lt;br /&gt;
** This is 1 per attachment point, but all 38 could be used by a single attachment for example.&lt;br /&gt;
* Vehicles are special and lazily moved to resident pools by the following logic:&lt;br /&gt;
** Any object that has a resident sitting on it is a &#039;vehicle&#039;&lt;br /&gt;
** Vehicles will use the url resources from the parcel they are over until the cross a parcel border.&lt;br /&gt;
**: &#039;&#039;Specifically this prevents anyone from breaking your vending machine by sitting on it and making it a &#039;vehicle&#039;.&#039;&#039;&lt;br /&gt;
** When any object using URL resources with a resident sitting on it crosses a parcel boundary the resources will switch to the first sitting resident with enough resources.  If no sitting agents have enough resources then the resources from the parcel being moved onto will be used.  If even then there are not enough resources to use then the vehicle will be blocked from moving.&lt;br /&gt;
**: &#039;&#039;In short we do everything we can to find a pool to host the resources needed by the vehicle, but will block movement if we can&#039;t.&#039;&#039;&lt;br /&gt;
* Parcel Sale: When a parcel is sold such that it changes the total available URLs in the region for either resident (seller or buyer) such that more URLs are being used than are available some objects will be returned.  &lt;br /&gt;
** The objects returned will be from youngest object to oldest object of those using URLs in each category in order of object category: Temporary, Other, Group, Owner, Selected/Sat upon.&lt;br /&gt;
**: &#039;&#039;The &#039;&#039;&#039;only&#039;&#039;&#039; time objects are possibly returned is when parcels change owner, and only if more resources are being used than allowed.&#039;&#039;&lt;br /&gt;
**: &#039;&#039;We return youngest temporary objects before older temporary objects before younger &#039;other&#039; (owned by non-group, non-parcel-owner) objects etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Limitations ==&lt;br /&gt;
* Size of the body of the requests will be [[limit]]ed to 2k [[bytes]].&lt;br /&gt;
* Size of headers of requests will be limited to 255 bytes. This is per header, not total.&lt;br /&gt;
* The size of responses to requests is not currently limited, but this is subject to review during testing.&lt;br /&gt;
* The content type of the returned data is always &#039;text/plain; charset=utf-8&#039;&lt;br /&gt;
*: &#039;&#039;Allowing more content type options is a possibility for the future, but not guaranteed.&#039;&#039;&lt;br /&gt;
* There is a cap of 64 in flight requests per script. This is based on the maximum number of pending events in LSL. After hitting the 64 request limit, the simulator cap server returns &#039;503 Service Unavailable&#039; to the inbound request.&lt;br /&gt;
* &#039;&#039;We may throttle the rate we accept hits at the CAP server level as well.  This is possible, but has not yet been decided.&#039;&#039;&lt;br /&gt;
* HTML cannot be used without an external parser, as all output is plain text only. If making such a parser, remember that you should probably restrict access to only Linden Lab HTML URLs as to not have your bandwith stolen.&lt;br /&gt;
* It is important to note that when appending a query string to a cap URL there MUST be a trailing slash between the cap guid and the query string token &#039;?&#039;. IE https://sim123.agni.lindenlab.com/cap/f73b4b94-012d-44f2-bd0c-16c328321221?arg=gra will return an HTTP 500, but https://sim123.agni.lindenlab.com/cap/f73b4b94-012d-44f2-bd0c-16c328321221/?arg=gra will succeed. (This doesn&#039;t seem to be true.)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[LSL_http_server/examples | Script Examples]]&lt;br /&gt;
* [[LSL_http_server/design | Design Document]]&lt;br /&gt;
* Design Jira:{{jira|SVC-1086}}&lt;br /&gt;
&lt;br /&gt;
{{LSLC|HTTP}}&lt;br /&gt;
{{LSLC|Communications}}&lt;/div&gt;</summary>
		<author><name>Till Stirling</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LSL_HTTP_server&amp;diff=880672</id>
		<title>LSL HTTP server</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LSL_HTTP_server&amp;diff=880672"/>
		<updated>2010-04-26T12:42:21Z</updated>

		<summary type="html">&lt;p&gt;Till Stirling: /* URL Lifetime Limitations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|ml=*}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This is the counterpart to [[llHTTPRequest]].  While llHTTPRequest enables LSL scripts request data from HTTP-accessible sources, HTTP-in enables outside sources to request data from scripts in Second Life.  The key difference is that llHTTPRequest exchanges data when the script in SL wants; HTTP-in allows outside sources to determine when they need to communicate with scripts in SL.&lt;br /&gt;
&lt;br /&gt;
Prior to HTTP-in, similar functionality could be achieved by polling with [[llHTTPRequest]], [[llEmail]] and [[:Category:LSL_XML-RPC|XML-RPC]].  All three are cumbersome and the latter two have serious scalability bottlenecks.&lt;br /&gt;
&lt;br /&gt;
It is important to note that LSL HTTP servers cannot use HTML. See [[#Other_Limitations|Other Limitations]] for details.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Easily get data from LSL scripts to outside viewers, scripts or servers.&lt;br /&gt;
** Web front end for a visitor counter or other statistics accumulator.&lt;br /&gt;
* Easily get data into LSL scripts from outside viewers, scripts or servers.&lt;br /&gt;
** A store with a web front end that communicates to an in-world object to exchange L$ and inventory items.&lt;br /&gt;
** Inworld game for which an external program handles the primary game logic that needs to manipulate inworld items.&lt;br /&gt;
&lt;br /&gt;
Gory Technical Details follow.  Or jump straight to the [[LSL_http_server/examples | Script Examples]].&lt;br /&gt;
&lt;br /&gt;
== Script API ==&lt;br /&gt;
* &#039;&#039;&#039;[[LlRequestURL|key llRequestURL()]]&#039;&#039;&#039;&lt;br /&gt;
: Request a new LSL Server public URL. &lt;br /&gt;
: An http_request event will be triggered with success or failure and include the returned key&lt;br /&gt;
: NOTE: URL&#039;s are assigned to the script that called them, an http_request event will not be triggered in a script separate from the one that requested the URL.&lt;br /&gt;
&amp;lt;lsl&amp;gt;request_id = llRequestURL();&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[LlRequestSecureURL|key llRequestSecureURL()]]&#039;&#039;&#039;&lt;br /&gt;
: Similar to &#039;&#039;llRequestURL&#039;&#039; except requests an HTTPS / SSL URL.&lt;br /&gt;
: An http_request event will be triggered with success or failure and include the returned key&lt;br /&gt;
&amp;lt;lsl&amp;gt;request_id = llRequestSecureURL();&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[LlReleaseURL|llReleaseURL(string url)]]&#039;&#039;&#039;&lt;br /&gt;
: Clear the specific URL, used for both secure and non-secure URLs.&lt;br /&gt;
&amp;lt;lsl&amp;gt;llReleaseURL(&amp;quot;http://sim3015.aditi.lindenlab.com:12046/cap/3ff4f3f2-ea08-76c1-cef6-a22b4a573a7c&amp;quot;);&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Http_request|http_request(key id, string method, string body)]]&#039;&#039;&#039;&lt;br /&gt;
: Event triggered when an URL is hit:&lt;br /&gt;
:* id is unique to this request&lt;br /&gt;
:* Supported methods are GET/POST/PUT/DELETE&lt;br /&gt;
:* body: The body of the request.&lt;br /&gt;
: Event also triggered with response to &#039;&#039;llRequestURL&#039;&#039; and &#039;&#039;llRequestSecureURL&#039;&#039;&lt;br /&gt;
:* id matches the key returned by &#039;&#039;llRequestURL&#039;&#039; or &#039;&#039;llRequestSecureURL&#039;&#039;&lt;br /&gt;
:* method == [[URL_REQUEST_GRANTED]] for success, [[URL_REQUEST_DENIED]] for failure to get an URL&lt;br /&gt;
:* body is the public URL.  If unable to get a public URL body will be empty.&lt;br /&gt;
* &#039;&#039;&#039;[[LlHTTPResponse|llHTTPResponse(key id, integer status, string body)]]&#039;&#039;&#039;&lt;br /&gt;
: Send &#039;&#039;body&#039;&#039; to the requester with status code &#039;&#039;status&#039;&#039;&lt;br /&gt;
:* id is the id from http_request that maps to the specific request&lt;br /&gt;
:* sending a response to the requestor will clear the request and delete information associated with it&lt;br /&gt;
* &#039;&#039;&#039;[[LlGetHTTPHeader|string llGetHTTPHeader(key id, string header)]]&#039;&#039;&#039;&lt;br /&gt;
: Returns the string for the specified header in the specified request. All received headers are converted to lower case and this function is case-sensitive.  The returned string is limited to 255 characters.&lt;br /&gt;
:* Supported headers are:&lt;br /&gt;
::* &amp;quot;x-script-url&amp;quot;: The base url, as originally received from [[llRequestURL]] or [[llRequestSecureURL]].&lt;br /&gt;
::* &amp;quot;x-path-info&amp;quot;: Any trailing path information from the requested url&lt;br /&gt;
::* &amp;quot;x-query-string&amp;quot;: Any query arguments, the text past a ? in the url&lt;br /&gt;
::* &amp;quot;x-remote-ip&amp;quot;: IP address of the host that made the request&lt;br /&gt;
::* &amp;quot;user-agent&amp;quot;: The user-agent header as reported by the requester&lt;br /&gt;
:* Supported headers sent by &#039;&#039;&#039;[[LlHTTPRequest|llHTTPRequest()]]&#039;&#039;&#039;&lt;br /&gt;
::* &amp;quot;x-secondlife-shard&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-object-name&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-object-key&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-region&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-local-position&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-local-rotation&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-local-velocity&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-owner-name&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-owner-key&amp;quot;&lt;br /&gt;
 requested url: &#039;&#039;https://sim3015.aditi.lindenlab.com:12043/cap/a7717681-2c04-e4ac-35e3-1f01c9861322/foo/bar?arg=gra&#039;&#039;&lt;br /&gt;
 x-script-url: &#039;&#039;https://sim3015.aditi.lindenlab.com:12043/cap/a7717681-2c04-e4ac-35e3-1f01c9861322&#039;&#039;&lt;br /&gt;
 x-path-info: &#039;&#039;/foo/bar&#039;&#039;&lt;br /&gt;
 x-query-string: &#039;&#039;arg=gra&#039;&#039;&lt;br /&gt;
: This header information is valid for 30 seconds, or until [[llHTTPResponse]] is called.&lt;br /&gt;
* &#039;&#039;&#039;[[Changed|changed(integer change)]]&#039;&#039;&#039;&lt;br /&gt;
:* [[CHANGED_REGION_START]]: New changed() event triggered on region startup.&lt;br /&gt;
* &#039;&#039;&#039;[[LlGetFreeURLs|integer llGetFreeURLs()]]&#039;&#039;&#039;&lt;br /&gt;
: Returns the number of URLs available to this script.&lt;br /&gt;
&lt;br /&gt;
== URL Lifetime Limitations ==&lt;br /&gt;
* URLs are &#039;&#039;&#039;temporary&#039;&#039;&#039;!&lt;br /&gt;
* URLs will be lost in the following cases, all detectable by the script events listed with them.&lt;br /&gt;
** On object derez/rez: [[on_rez]]&lt;br /&gt;
** On script save/reset: &#039;&#039;[[default]] [[state_entry]]() (trickier in multi-state scripts)&lt;br /&gt;
** On region cross or TP(attachments): [[changed]]() {{LSLGC|Events|event}}, [[CHANGED_REGION]] and [[CHANGED_TELEPORT]]&lt;br /&gt;
** On region restart: [[changed]]() event, &#039;&#039;new&#039;&#039; flag [[CHANGED_REGION_START]]&lt;br /&gt;
* When urls are &#039;lost&#039; it means that all public urls for that script are gone, new ones will need to be requested and the new urls will &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; resemble the old ones.&lt;br /&gt;
* Maintaining persistent URLs will require building or using an external service similar to how [http://en.wikipedia.org/wiki/Dynamic_DNS Dynamic DNS] services work for tying domain names to dynamic IP addresses.&lt;br /&gt;
&lt;br /&gt;
Contributed HTTP-in URL mapping implementations and services:&lt;br /&gt;
* A Dynamic DNS service running on Google App Engine (contributed as an example) can be found in the forums [http://forums-archive.secondlife.com/54/33/323981/1.html here].&lt;br /&gt;
* The [http://wiki.apez.biz/URLMap_API Virtual ID URLMap service] provides mapping from a static subdomain of your choice via a REST API (part of the free [http://www.apez.biz Apez Corp] [http://wiki.apez.biz/Development web-services API]).&lt;br /&gt;
* Yet another one, running on GAE, with password protected and private domains.  http://wiki.secondlife.com/wiki/Public_Object_DNS&lt;br /&gt;
* The [http://www.silverday.net/sqndns SilverDay ObjectDNS] is an easy to use dns-mapping-service with many configurable options (password protection, write protection, etc.) and an optional web-interface. The scripts are available here on the wiki ( [http://wiki.secondlife.com/wiki/Silverday_ObjectDNS LSL-Script-Library/SilverDay ObjectDNS]).&lt;br /&gt;
&lt;br /&gt;
== Resource Limitations ==&lt;br /&gt;
* There are a limited number of URLs available in each region, split by land ownership exactly like prim limits.&lt;br /&gt;
** Use [[llGetFreeURLs]] to get the exact number of available URLs for the script.&lt;br /&gt;
** The number of allowed URLs is the same as the number of allowed prims on the parcel the object is over.&lt;br /&gt;
**: &#039;&#039;Object owner does not matter, all objects over a parcel will use the resource pool for that parcel.&#039;&#039;&lt;br /&gt;
**: &#039;&#039;Like prims, all the parcels owned by the same owner and in the same region share the same pool of resources.&#039;&#039;&lt;br /&gt;
**: &#039;&#039;If you have two parcels in a region that each support 100 URLs, then you could use all 200 in object(s) on a single parcel.&#039;&#039;&lt;br /&gt;
** The region&#039;s object bonus factor does not apply to available URLs.&lt;br /&gt;
**: &#039;&#039;If a parcel has a max of 300 prims in a region with a 2x bonus factor there will only be 150 urls allowed.&#039;&#039;&lt;br /&gt;
* Each resident has their own unique pool of available URLs with a max of 38 URLs per resident.&lt;br /&gt;
** This is 1 per attachment point, but all 38 could be used by a single attachment for example.&lt;br /&gt;
* Vehicles are special and lazily moved to resident pools by the following logic:&lt;br /&gt;
** Any object that has a resident sitting on it is a &#039;vehicle&#039;&lt;br /&gt;
** Vehicles will use the url resources from the parcel they are over until the cross a parcel border.&lt;br /&gt;
**: &#039;&#039;Specifically this prevents anyone from breaking your vending machine by sitting on it and making it a &#039;vehicle&#039;.&#039;&#039;&lt;br /&gt;
** When any object using URL resources with a resident sitting on it crosses a parcel boundary the resources will switch to the first sitting resident with enough resources.  If no sitting agents have enough resources then the resources from the parcel being moved onto will be used.  If even then there are not enough resources to use then the vehicle will be blocked from moving.&lt;br /&gt;
**: &#039;&#039;In short we do everything we can to find a pool to host the resources needed by the vehicle, but will block movement if we can&#039;t.&#039;&#039;&lt;br /&gt;
* Parcel Sale: When a parcel is sold such that it changes the total available URLs in the region for either resident (seller or buyer) such that more URLs are being used than are available some objects will be returned.  &lt;br /&gt;
** The objects returned will be from youngest object to oldest object of those using URLs in each category in order of object category: Temporary, Other, Group, Owner, Selected/Sat upon.&lt;br /&gt;
**: &#039;&#039;The &#039;&#039;&#039;only&#039;&#039;&#039; time objects are possibly returned is when parcels change owner, and only if more resources are being used than allowed.&#039;&#039;&lt;br /&gt;
**: &#039;&#039;We return youngest temporary objects before older temporary objects before younger &#039;other&#039; (owned by non-group, non-parcel-owner) objects etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Limitations ==&lt;br /&gt;
* Size of the body of the requests will be [[limit]]ed to 2k [[bytes]].&lt;br /&gt;
* Size of headers of requests will be limited to 255 bytes. This is per header, not total.&lt;br /&gt;
* The size of responses to requests is not currently limited, but this is subject to review during testing.&lt;br /&gt;
* The content type of the returned data is always &#039;text/plain; charset=utf-8&#039;&lt;br /&gt;
*: &#039;&#039;Allowing more content type options is a possibility for the future, but not guaranteed.&#039;&#039;&lt;br /&gt;
* There is a cap of 64 in flight requests per script. This is based on the maximum number of pending events in LSL. After hitting the 64 request limit, the simulator cap server returns &#039;503 Service Unavailable&#039; to the inbound request.&lt;br /&gt;
* &#039;&#039;We may throttle the rate we accept hits at the CAP server level as well.  This is possible, but has not yet been decided.&#039;&#039;&lt;br /&gt;
* HTML cannot be used without an external parser, as all output is plain text only. If making such a parser, remember that you should probably restrict access to only Linden Lab HTML URLs as to not have your bandwith stolen.&lt;br /&gt;
* It is important to note that when appending a query string to a cap URL there MUST be a trailing slash between the cap guid and the query string token &#039;?&#039;. IE https://sim123.agni.lindenlab.com/cap/f73b4b94-012d-44f2-bd0c-16c328321221?arg=gra will return an HTTP 500, but https://sim123.agni.lindenlab.com/cap/f73b4b94-012d-44f2-bd0c-16c328321221/?arg=gra will succeed. (This doesn&#039;t seem to be true.)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[LSL_http_server/examples | Script Examples]]&lt;br /&gt;
* [[LSL_http_server/design | Design Document]]&lt;br /&gt;
* Design Jira:{{jira|SVC-1086}}&lt;br /&gt;
&lt;br /&gt;
{{LSLC|HTTP}}&lt;br /&gt;
{{LSLC|Communications}}&lt;/div&gt;</summary>
		<author><name>Till Stirling</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LSL_HTTP_server&amp;diff=880662</id>
		<title>LSL HTTP server</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LSL_HTTP_server&amp;diff=880662"/>
		<updated>2010-04-26T12:40:53Z</updated>

		<summary type="html">&lt;p&gt;Till Stirling: /* URL Lifetime Limitations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|ml=*}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This is the counterpart to [[llHTTPRequest]].  While llHTTPRequest enables LSL scripts request data from HTTP-accessible sources, HTTP-in enables outside sources to request data from scripts in Second Life.  The key difference is that llHTTPRequest exchanges data when the script in SL wants; HTTP-in allows outside sources to determine when they need to communicate with scripts in SL.&lt;br /&gt;
&lt;br /&gt;
Prior to HTTP-in, similar functionality could be achieved by polling with [[llHTTPRequest]], [[llEmail]] and [[:Category:LSL_XML-RPC|XML-RPC]].  All three are cumbersome and the latter two have serious scalability bottlenecks.&lt;br /&gt;
&lt;br /&gt;
It is important to note that LSL HTTP servers cannot use HTML. See [[#Other_Limitations|Other Limitations]] for details.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Easily get data from LSL scripts to outside viewers, scripts or servers.&lt;br /&gt;
** Web front end for a visitor counter or other statistics accumulator.&lt;br /&gt;
* Easily get data into LSL scripts from outside viewers, scripts or servers.&lt;br /&gt;
** A store with a web front end that communicates to an in-world object to exchange L$ and inventory items.&lt;br /&gt;
** Inworld game for which an external program handles the primary game logic that needs to manipulate inworld items.&lt;br /&gt;
&lt;br /&gt;
Gory Technical Details follow.  Or jump straight to the [[LSL_http_server/examples | Script Examples]].&lt;br /&gt;
&lt;br /&gt;
== Script API ==&lt;br /&gt;
* &#039;&#039;&#039;[[LlRequestURL|key llRequestURL()]]&#039;&#039;&#039;&lt;br /&gt;
: Request a new LSL Server public URL. &lt;br /&gt;
: An http_request event will be triggered with success or failure and include the returned key&lt;br /&gt;
: NOTE: URL&#039;s are assigned to the script that called them, an http_request event will not be triggered in a script separate from the one that requested the URL.&lt;br /&gt;
&amp;lt;lsl&amp;gt;request_id = llRequestURL();&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[LlRequestSecureURL|key llRequestSecureURL()]]&#039;&#039;&#039;&lt;br /&gt;
: Similar to &#039;&#039;llRequestURL&#039;&#039; except requests an HTTPS / SSL URL.&lt;br /&gt;
: An http_request event will be triggered with success or failure and include the returned key&lt;br /&gt;
&amp;lt;lsl&amp;gt;request_id = llRequestSecureURL();&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[LlReleaseURL|llReleaseURL(string url)]]&#039;&#039;&#039;&lt;br /&gt;
: Clear the specific URL, used for both secure and non-secure URLs.&lt;br /&gt;
&amp;lt;lsl&amp;gt;llReleaseURL(&amp;quot;http://sim3015.aditi.lindenlab.com:12046/cap/3ff4f3f2-ea08-76c1-cef6-a22b4a573a7c&amp;quot;);&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Http_request|http_request(key id, string method, string body)]]&#039;&#039;&#039;&lt;br /&gt;
: Event triggered when an URL is hit:&lt;br /&gt;
:* id is unique to this request&lt;br /&gt;
:* Supported methods are GET/POST/PUT/DELETE&lt;br /&gt;
:* body: The body of the request.&lt;br /&gt;
: Event also triggered with response to &#039;&#039;llRequestURL&#039;&#039; and &#039;&#039;llRequestSecureURL&#039;&#039;&lt;br /&gt;
:* id matches the key returned by &#039;&#039;llRequestURL&#039;&#039; or &#039;&#039;llRequestSecureURL&#039;&#039;&lt;br /&gt;
:* method == [[URL_REQUEST_GRANTED]] for success, [[URL_REQUEST_DENIED]] for failure to get an URL&lt;br /&gt;
:* body is the public URL.  If unable to get a public URL body will be empty.&lt;br /&gt;
* &#039;&#039;&#039;[[LlHTTPResponse|llHTTPResponse(key id, integer status, string body)]]&#039;&#039;&#039;&lt;br /&gt;
: Send &#039;&#039;body&#039;&#039; to the requester with status code &#039;&#039;status&#039;&#039;&lt;br /&gt;
:* id is the id from http_request that maps to the specific request&lt;br /&gt;
:* sending a response to the requestor will clear the request and delete information associated with it&lt;br /&gt;
* &#039;&#039;&#039;[[LlGetHTTPHeader|string llGetHTTPHeader(key id, string header)]]&#039;&#039;&#039;&lt;br /&gt;
: Returns the string for the specified header in the specified request. All received headers are converted to lower case and this function is case-sensitive.  The returned string is limited to 255 characters.&lt;br /&gt;
:* Supported headers are:&lt;br /&gt;
::* &amp;quot;x-script-url&amp;quot;: The base url, as originally received from [[llRequestURL]] or [[llRequestSecureURL]].&lt;br /&gt;
::* &amp;quot;x-path-info&amp;quot;: Any trailing path information from the requested url&lt;br /&gt;
::* &amp;quot;x-query-string&amp;quot;: Any query arguments, the text past a ? in the url&lt;br /&gt;
::* &amp;quot;x-remote-ip&amp;quot;: IP address of the host that made the request&lt;br /&gt;
::* &amp;quot;user-agent&amp;quot;: The user-agent header as reported by the requester&lt;br /&gt;
:* Supported headers sent by &#039;&#039;&#039;[[LlHTTPRequest|llHTTPRequest()]]&#039;&#039;&#039;&lt;br /&gt;
::* &amp;quot;x-secondlife-shard&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-object-name&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-object-key&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-region&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-local-position&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-local-rotation&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-local-velocity&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-owner-name&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-owner-key&amp;quot;&lt;br /&gt;
 requested url: &#039;&#039;https://sim3015.aditi.lindenlab.com:12043/cap/a7717681-2c04-e4ac-35e3-1f01c9861322/foo/bar?arg=gra&#039;&#039;&lt;br /&gt;
 x-script-url: &#039;&#039;https://sim3015.aditi.lindenlab.com:12043/cap/a7717681-2c04-e4ac-35e3-1f01c9861322&#039;&#039;&lt;br /&gt;
 x-path-info: &#039;&#039;/foo/bar&#039;&#039;&lt;br /&gt;
 x-query-string: &#039;&#039;arg=gra&#039;&#039;&lt;br /&gt;
: This header information is valid for 30 seconds, or until [[llHTTPResponse]] is called.&lt;br /&gt;
* &#039;&#039;&#039;[[Changed|changed(integer change)]]&#039;&#039;&#039;&lt;br /&gt;
:* [[CHANGED_REGION_START]]: New changed() event triggered on region startup.&lt;br /&gt;
* &#039;&#039;&#039;[[LlGetFreeURLs|integer llGetFreeURLs()]]&#039;&#039;&#039;&lt;br /&gt;
: Returns the number of URLs available to this script.&lt;br /&gt;
&lt;br /&gt;
== URL Lifetime Limitations ==&lt;br /&gt;
* URLs are &#039;&#039;&#039;temporary&#039;&#039;&#039;!&lt;br /&gt;
* URLs will be lost in the following cases, all detectable by the script events listed with them.&lt;br /&gt;
** On object derez/rez: [[on_rez]]&lt;br /&gt;
** On script save/reset: &#039;&#039;[[default]] [[state_entry]]() (trickier in multi-state scripts)&lt;br /&gt;
** On region cross or TP(attachments): [[changed]]() {{LSLGC|Events|event}}, [[CHANGED_REGION]] and [[CHANGED_TELEPORT]]&lt;br /&gt;
** On region restart: [[changed]]() event, &#039;&#039;new&#039;&#039; flag [[CHANGED_REGION_START]]&lt;br /&gt;
* When urls are &#039;lost&#039; it means that all public urls for that script are gone, new ones will need to be requested and the new urls will &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; resemble the old ones.&lt;br /&gt;
* Maintaining persistent URLs will require building or using an external service similar to how [http://en.wikipedia.org/wiki/Dynamic_DNS Dynamic DNS] services work for tying domain names to dynamic IP addresses.&lt;br /&gt;
&lt;br /&gt;
Contributed HTTP-in URL mapping implementations and services:&lt;br /&gt;
* A Dynamic DNS service running on Google App Engine (contributed as an example) can be found in the forums [http://forums-archive.secondlife.com/54/33/323981/1.html here].&lt;br /&gt;
* The [http://wiki.apez.biz/URLMap_API Virtual ID URLMap service] provides mapping from a static subdomain of your choice via a REST API (part of the free [http://www.apez.biz Apez Corp] [http://wiki.apez.biz/Development web-services API]).&lt;br /&gt;
* Yet another one, running on GAE, with password protected and private domains.  http://wiki.secondlife.com/wiki/Public_Object_DNS&lt;br /&gt;
* The [http://www.silverday.net/sqndns SilverDay ObjectDNS] is an easy to use dns-mapping-service with many configurable options (password protection, write protection, etc.) and an optional web-interface. The scripts are available here on the wiki (LSL-Script-Library: [Silverday ObjectDNS]).&lt;br /&gt;
&lt;br /&gt;
== Resource Limitations ==&lt;br /&gt;
* There are a limited number of URLs available in each region, split by land ownership exactly like prim limits.&lt;br /&gt;
** Use [[llGetFreeURLs]] to get the exact number of available URLs for the script.&lt;br /&gt;
** The number of allowed URLs is the same as the number of allowed prims on the parcel the object is over.&lt;br /&gt;
**: &#039;&#039;Object owner does not matter, all objects over a parcel will use the resource pool for that parcel.&#039;&#039;&lt;br /&gt;
**: &#039;&#039;Like prims, all the parcels owned by the same owner and in the same region share the same pool of resources.&#039;&#039;&lt;br /&gt;
**: &#039;&#039;If you have two parcels in a region that each support 100 URLs, then you could use all 200 in object(s) on a single parcel.&#039;&#039;&lt;br /&gt;
** The region&#039;s object bonus factor does not apply to available URLs.&lt;br /&gt;
**: &#039;&#039;If a parcel has a max of 300 prims in a region with a 2x bonus factor there will only be 150 urls allowed.&#039;&#039;&lt;br /&gt;
* Each resident has their own unique pool of available URLs with a max of 38 URLs per resident.&lt;br /&gt;
** This is 1 per attachment point, but all 38 could be used by a single attachment for example.&lt;br /&gt;
* Vehicles are special and lazily moved to resident pools by the following logic:&lt;br /&gt;
** Any object that has a resident sitting on it is a &#039;vehicle&#039;&lt;br /&gt;
** Vehicles will use the url resources from the parcel they are over until the cross a parcel border.&lt;br /&gt;
**: &#039;&#039;Specifically this prevents anyone from breaking your vending machine by sitting on it and making it a &#039;vehicle&#039;.&#039;&#039;&lt;br /&gt;
** When any object using URL resources with a resident sitting on it crosses a parcel boundary the resources will switch to the first sitting resident with enough resources.  If no sitting agents have enough resources then the resources from the parcel being moved onto will be used.  If even then there are not enough resources to use then the vehicle will be blocked from moving.&lt;br /&gt;
**: &#039;&#039;In short we do everything we can to find a pool to host the resources needed by the vehicle, but will block movement if we can&#039;t.&#039;&#039;&lt;br /&gt;
* Parcel Sale: When a parcel is sold such that it changes the total available URLs in the region for either resident (seller or buyer) such that more URLs are being used than are available some objects will be returned.  &lt;br /&gt;
** The objects returned will be from youngest object to oldest object of those using URLs in each category in order of object category: Temporary, Other, Group, Owner, Selected/Sat upon.&lt;br /&gt;
**: &#039;&#039;The &#039;&#039;&#039;only&#039;&#039;&#039; time objects are possibly returned is when parcels change owner, and only if more resources are being used than allowed.&#039;&#039;&lt;br /&gt;
**: &#039;&#039;We return youngest temporary objects before older temporary objects before younger &#039;other&#039; (owned by non-group, non-parcel-owner) objects etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Limitations ==&lt;br /&gt;
* Size of the body of the requests will be [[limit]]ed to 2k [[bytes]].&lt;br /&gt;
* Size of headers of requests will be limited to 255 bytes. This is per header, not total.&lt;br /&gt;
* The size of responses to requests is not currently limited, but this is subject to review during testing.&lt;br /&gt;
* The content type of the returned data is always &#039;text/plain; charset=utf-8&#039;&lt;br /&gt;
*: &#039;&#039;Allowing more content type options is a possibility for the future, but not guaranteed.&#039;&#039;&lt;br /&gt;
* There is a cap of 64 in flight requests per script. This is based on the maximum number of pending events in LSL. After hitting the 64 request limit, the simulator cap server returns &#039;503 Service Unavailable&#039; to the inbound request.&lt;br /&gt;
* &#039;&#039;We may throttle the rate we accept hits at the CAP server level as well.  This is possible, but has not yet been decided.&#039;&#039;&lt;br /&gt;
* HTML cannot be used without an external parser, as all output is plain text only. If making such a parser, remember that you should probably restrict access to only Linden Lab HTML URLs as to not have your bandwith stolen.&lt;br /&gt;
* It is important to note that when appending a query string to a cap URL there MUST be a trailing slash between the cap guid and the query string token &#039;?&#039;. IE https://sim123.agni.lindenlab.com/cap/f73b4b94-012d-44f2-bd0c-16c328321221?arg=gra will return an HTTP 500, but https://sim123.agni.lindenlab.com/cap/f73b4b94-012d-44f2-bd0c-16c328321221/?arg=gra will succeed. (This doesn&#039;t seem to be true.)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[LSL_http_server/examples | Script Examples]]&lt;br /&gt;
* [[LSL_http_server/design | Design Document]]&lt;br /&gt;
* Design Jira:{{jira|SVC-1086}}&lt;br /&gt;
&lt;br /&gt;
{{LSLC|HTTP}}&lt;br /&gt;
{{LSLC|Communications}}&lt;/div&gt;</summary>
		<author><name>Till Stirling</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Category:LSL_Library&amp;diff=880652</id>
		<title>Category:LSL Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Category:LSL_Library&amp;diff=880652"/>
		<updated>2010-04-26T12:29:43Z</updated>

		<summary type="html">&lt;p&gt;Till Stirling: /* LSL Script Library */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|ml=*}}{{RightToc}}&lt;br /&gt;
==Script Library==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em 0.5em 1.5em&amp;quot;&amp;gt;&lt;br /&gt;
Come to this page to see complex examples that show how to combine parts of LSL.&lt;br /&gt;
&lt;br /&gt;
Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL &lt;br /&gt;
&lt;br /&gt;
Why collect complex examples here? Well, ...&lt;br /&gt;
&lt;br /&gt;
There are many [[script|scripts]] that have become buried in the [http://forums-archive.secondlife.com/15/1.html Scripting Library archive] or the newer [https://blogs.secondlife.com/community/forums/scripting_library?view=discussions Scripting Library forum], were lost with the death of the early scripting forums, or sit idle in [[inventory|inventories]] that could be useful and should be more accessible.&lt;br /&gt;
&lt;br /&gt;
Other scripters may be in the same situation. This wiki is a well-suited medium for a script library. Feel free to add your scripts to the script library by creating new pages for them and linking to those pages here.&lt;br /&gt;
&lt;br /&gt;
Note that there are many more scripts in the LSL Library here, but you can&#039;t get to them if you don&#039;t know they exist, because they are subpages now, instead of an automatically updated category.  Good luck searching.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules for posting: ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
#Your script must be tested and working. If it&#039;s not, stick it in your user-space until it is. This is a list of working, usable scripts.&lt;br /&gt;
#Add a link to your script&#039;s page here. Link back to this page from your script&#039;s page. Start your page with &amp;lt;nowiki&amp;gt;{{LSL Header}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.&lt;br /&gt;
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
==LSL Script Library==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[1st necessity of SL]]&lt;br /&gt;
||[[User:Beer Dailey|Beer Dailey]]&lt;br /&gt;
||Monitors for avatars and (de)activates scripts states to control script performance/lag.&lt;br /&gt;
|-&lt;br /&gt;
||[[3D Radar]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.&lt;br /&gt;
|-&lt;br /&gt;
||[[Aim Detection]]&lt;br /&gt;
||[[User:Han Shuffle|Han Shuffle]]&lt;br /&gt;
||Monitors for avatars and reports back to owner about who is aiming at them.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kireji_Haiku/A_more_complex_freebie-giver_(setup_with_notecard)|A more complex freebie-giver (setup with notecard)]]&lt;br /&gt;
||[[User:Kireji Haiku|Kireji Haiku]]&lt;br /&gt;
||A freebie giver which gives up to nine different lists of its inventory items and gives the ability to send an eMail as feedback to the owner (or the owners!). Complete setup with notecard support and ability to resctrict to group. Including parts of [[llList2CSV]], [[AdvancedNotecardReader]], [[llUnSit]], [[llSameGroup]], [[llParticleSystem]] and last but not least the three main functions [[llEmail]], [[llGiveInventoryList]] and [[llDialog]].&lt;br /&gt;
|-&lt;br /&gt;
||[[AntiDelay Node]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Uses [[llMessageLinked]] to stop those pesky delays.&lt;br /&gt;
|-&lt;br /&gt;
||[[AO Overriding Pose Ball]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||No more turning your AO off and on when you sit down&lt;br /&gt;
|-&lt;br /&gt;
||[[ARCFOUR Strong Encryption Implementation]]&lt;br /&gt;
||[[User:Nekow42 Zarf|Nekow42 Zarf]]&lt;br /&gt;
||An LSL implementation of ARCFOUR, the most popular stream cipher still in use. It is licensed under a Creative Commons Attribution 3.0 license.&lt;br /&gt;
|-&lt;br /&gt;
||[[Assembly Programming Language|Assembly-Like Programming Language]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A compiler that runs assembly-like programs.&lt;br /&gt;
|-&lt;br /&gt;
||[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]&lt;br /&gt;
||[[User:Alynna Vixen|Alynna Vixen]]&lt;br /&gt;
||This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.&lt;br /&gt;
|-&lt;br /&gt;
||[[AvatarFollower]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Allows one avatar to automatically follow another.&lt;br /&gt;
|-&lt;br /&gt;
||[[Base2Dec]]&lt;br /&gt;
||[[User:Siann Beck|Siann Beck]]&lt;br /&gt;
||Convert a number to decimal from any base.&lt;br /&gt;
|-&lt;br /&gt;
||[[Basic A-Star Pathfinder]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| My own interpretation of A Star into a highly efficient algorithmn&lt;br /&gt;
|-&lt;br /&gt;
||[[Basic Encryption Modules]]&lt;br /&gt;
||[[User:Beverly Larkin|Beverly Larkin]]&lt;br /&gt;
||Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.&lt;br /&gt;
|-&lt;br /&gt;
||[[Be happy]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Basic smile attachment script, makes your avatar smile.&lt;br /&gt;
|-&lt;br /&gt;
||[[Best Neighbor Ad Hiding Script|Best Neighbor]]&lt;br /&gt;
||[[User:Doran Zemlja|Doran Zemlja]]&lt;br /&gt;
||Reduce ad clutter by hiding ads when users are on their own land nearby.&lt;br /&gt;
|-&lt;br /&gt;
||[[BigNum|BigNum Library (RSA Encryption)]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.&lt;br /&gt;
|-&lt;br /&gt;
||[[Binary Clock v1.1|Binary Clock]]&lt;br /&gt;
||[[User:Fox Diller|Fox Diller]]&lt;br /&gt;
||A Binary Clock.&lt;br /&gt;
|-&lt;br /&gt;
||[[BinaryDecimalConverter]]&lt;br /&gt;
||[[User:Soundless Smalls|Soundless Smalls]]&lt;br /&gt;
||Converts a binary value to a decimal value and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
||[[Blacklist and Remote Kill|Blacklist and Remote Kill]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Blacklist(denial of use) or a creator kill script(can delete someone&#039;s item by command on private channel)&lt;br /&gt;
|-&lt;br /&gt;
||[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user&#039;s in-world browser.&lt;br /&gt;
|-&lt;br /&gt;
||[[Builders Buddy|Builder&#039;s Buddy Tool]]&lt;br /&gt;
||[[User:Newfie Pendragon|Newfie Pendragon]]&lt;br /&gt;
||Script to easily move/rotate large builds that exceed the linkable size limit (30 meters).&lt;br /&gt;
|-&lt;br /&gt;
||[[Button Click Detector]]&lt;br /&gt;
||{{User|Sendao Goodman}}&lt;br /&gt;
||Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.&lt;br /&gt;
|-&lt;br /&gt;
||[[Camera Sync]]&lt;br /&gt;
||[[User:Meyermagic Salome|Meyermagic Salome]] and [[User:Nomad Padar|Nomad Padar]]&lt;br /&gt;
||A system to synchronize the cameras of two avatars.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chatbot]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chat Logger (GPL)]]&lt;br /&gt;
||[[User:Nobody Fugazi|Nobody Fugazi]]&lt;br /&gt;
||Chat logger which requests permission from participants before recording them.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chat_Relay|Chat Relay]]&lt;br /&gt;
||[[User:grumble Loudon|grumble Loudon]]&lt;br /&gt;
||A Chat relay which can be routed using a path header and won&#039;t echo.&lt;br /&gt;
|-&lt;br /&gt;
||[[ClickAndDrag]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Click and Drag user interface elements using dynamic feedback&lt;br /&gt;
|-&lt;br /&gt;
||[[Code Racer]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Race two versions of code forever, to see which runs faster.&lt;br /&gt;
|-&lt;br /&gt;
||[[Code Sizer]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Count the bytes compiled from source code, to measure how to write small code.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]&lt;br /&gt;
||[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color Changer|Color Changer Plus]]&lt;br /&gt;
||[[User:Neo Calcutt|Neo Calcutt]]&lt;br /&gt;
||A color changer with 14 colors, a random function, and a custom vector function.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color conversion scripts|Color Conversion]]&lt;br /&gt;
||[[User:Sally LaSalle|Sally LaSalle]]&lt;br /&gt;
||Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).&lt;br /&gt;
|-&lt;br /&gt;
||[[ColorConvert]]&lt;br /&gt;
||[[User:Siann Beck|Siann Beck]]&lt;br /&gt;
||Convert color values to vector from RGB, hex or HTML color name.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color script]]&lt;br /&gt;
||[[User:Masakazu Kojima|Masakazu Kojima]]&lt;br /&gt;
||Script for changing colors trough a listener with pre-defined colors.&lt;br /&gt;
|-&lt;br /&gt;
||[[Library Combined Library|Combined Library]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Library of mostly encoding and decoding functions, some more useful then others.&lt;br /&gt;
* String functions: Replace / Trim right / Trim left / Trim both&lt;br /&gt;
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8&lt;br /&gt;
* List functions: Replace / Compare&lt;br /&gt;
|-&lt;br /&gt;
||[[Computer:jaycoonlanguage]]&lt;br /&gt;
||[[User:jayco121 Bing|jayco121 Bing]]&lt;br /&gt;
|| A language written in LSL that is meant for my computer (available at the shop).&lt;br /&gt;
|-&lt;br /&gt;
||[[Read Note Card Configuration|Configuration Notecard Reader]]&lt;br /&gt;
||{{User|Dedric Mauriac}}&lt;br /&gt;
||A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.&lt;br /&gt;
|-&lt;br /&gt;
||[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]&lt;br /&gt;
||[[Lear Cale|Lear Cale]]&lt;br /&gt;
||Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.&lt;br /&gt;
|-&lt;br /&gt;
||[[Library_Chat_Relay|Conversation Relay]]&lt;br /&gt;
||[[User:Jippen Faddoul|Jippen Faddoul]]&lt;br /&gt;
||Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).&lt;br /&gt;
|-&lt;br /&gt;
||[[Curtain script]]&lt;br /&gt;
||[[User:Zilla Larsson|Zilla Larsson]]&lt;br /&gt;
||A simple script to retract/stretch curtains, blinds, bedcovers and more&lt;br /&gt;
|-&lt;br /&gt;
||[[Dataserver API]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Dataserver Framework for Notecards.&lt;br /&gt;
|-&lt;br /&gt;
||[[Date Library]]&lt;br /&gt;
||[[User:Corto Maltese|Corto Maltese]]&lt;br /&gt;
|| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.&lt;br /&gt;
|-&lt;br /&gt;
||[[Day of the Week]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Function to get day of the week from [[llGetUnixTime]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Days in Month]]&lt;br /&gt;
||[[User:IntLibber Brautigan begin_of_the_skype_highlighting     end_of_the_skype_highlighting begin_of_the_skype_highlighting     end_of_the_skype_highlighting|IntLibber Brautigan]]&lt;br /&gt;
||Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.&lt;br /&gt;
|-&lt;br /&gt;
||[[Deed Tools]]&lt;br /&gt;
||[[User:Falados Kapuskas|Falados Kapuskas]]&lt;br /&gt;
||Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.&lt;br /&gt;
|-&lt;br /&gt;
||[[Describe Chatter]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Chat to see yourself as others do.&lt;br /&gt;
|-&lt;br /&gt;
||[[Dialog Control]]&lt;br /&gt;
||[[User:Nargus Asturias|Nargus Asturias]]&lt;br /&gt;
|| A (not-so) simple dialog &amp;amp; menu control script. Call dialog and receive selected value via [[link_message]](), with built-in timer and [[link_message]]() notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog&#039;s returned value can differ.&lt;br /&gt;
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.&lt;br /&gt;
|-&lt;br /&gt;
||[[Dialog NumberPad|Dialog Number Pad]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Use a dialog to accept positive integer input from users.&lt;br /&gt;
|-&lt;br /&gt;
||[[Displayer Script]]&lt;br /&gt;
||[[User:Akinori Kimagawa|Akinori Kimagawa]]&lt;br /&gt;
||[[Display Words On Top Of An Object]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Drink script]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Used mainly for food and drink in Second Life.&lt;br /&gt;
|-&lt;br /&gt;
||[[TOXDropBox|DropBox]]&lt;br /&gt;
||[[User:Dimentox Travanti|Dimentox Travanti]]&lt;br /&gt;
|| This is a Drop box which allows people to drop certain items in a object &amp;amp; has many config options.&lt;br /&gt;
|-&lt;br /&gt;
||[[Efficiency Tester]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Tests the speed of a function.&lt;br /&gt;
|-&lt;br /&gt;
||[[Email-to-IM|Email2IM]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Send IMs to SL friends via [[email]] (translate emails from friends into IMs).&lt;br /&gt;
|-&lt;br /&gt;
||[[ExplodingObjects]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Causes an object (of the appropriate type) to explode on command.&lt;br /&gt;
|-&lt;br /&gt;
||[[FadeEasy]]&lt;br /&gt;
||[[User:Nika Rugani|Nika Rugani]]&lt;br /&gt;
||The easy way of fading objects in or out (Using llSetLinkAlpha)&lt;br /&gt;
|-&lt;br /&gt;
||[[FastConeSpread]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Fast Algorithmn to achieve cone spread, main use in weaponry systems.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]&lt;br /&gt;
||[[User:PixelProphet Lane|PixelProphet Lane]]&lt;br /&gt;
||Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)&lt;br /&gt;
|-&lt;br /&gt;
||[[Find Avatar Key|Find Avatar Key]]&lt;br /&gt;
||[[User:Huney Jewell|Huney Jewell]]&lt;br /&gt;
||Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.&lt;br /&gt;
|-&lt;br /&gt;
||[[First Name Letter Prize]]&lt;br /&gt;
||[[User:RaithSphere Whybrow|RaithSphere Whybrow]]&lt;br /&gt;
||Gives a prize if the person who sits on it&#039;s first letter of first name matches the random letter!&lt;br /&gt;
|-&lt;br /&gt;
||[[Fix Small Prims|Fix_Small_Prims]]&lt;br /&gt;
||[[User:Emma Nowhere|Emma Nowhere]]&lt;br /&gt;
||Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.&lt;br /&gt;
|-&lt;br /&gt;
||[[Float2Hex]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Very useful for transporting [[float|floats]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Float Box Contents]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Displays object inventory in hover text, identified by type and updated marquee-style.&lt;br /&gt;
|-&lt;br /&gt;
||[[Follower (script)|Follower]]&lt;br /&gt;
||Unknown, uploaded by [[User:Slik Swindlehurst|Slik Swindlehurst]]&lt;br /&gt;
||Makes an object follow the nearest person. Do not use for [[grief|griefing]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Geometric|Geometric Library]]&lt;br /&gt;
||Community Project&lt;br /&gt;
||A substantial amount of various geometric functions for intersection and other purposes of 3D maths.&lt;br /&gt;
|-&lt;br /&gt;
||[[Get Profile Picture]]&lt;br /&gt;
||[[User:Valentine Foxdale|Valentine Foxdale]]&lt;br /&gt;
||Sets the texture of the object to profile picture of the person that touches ot&lt;br /&gt;
|-&lt;br /&gt;
||[[GetTimestampOffset]]&lt;br /&gt;
||[[User:Siann_Beck|Siann Beck]]&lt;br /&gt;
||Returns [[llGetTimestamp]]() with an hour offset.&lt;br /&gt;
|-&lt;br /&gt;
||[[Give InvItem every n hours]]&lt;br /&gt;
||[[User:Criz Collins|Criz Collins]]&lt;br /&gt;
||Will give an inventory item on touch only every n hours, even if somebody touches the object more than once. &lt;br /&gt;
|-&lt;br /&gt;
||[[Give random object]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to receive a random object in the prim&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
||[[Google Charts]]&lt;br /&gt;
||[[User:Dedric Mauriac|Dedric Mauriac]]&lt;br /&gt;
||Create links to display raw data as a chart image.&lt;br /&gt;
|-&lt;br /&gt;
||[[Google_Translator]]&lt;br /&gt;
||[[User:Ugleh Ulrik|Ugleh Ulrik]]&lt;br /&gt;
||Translates spanish to english, and its simple to make it any other way.&lt;br /&gt;
|-&lt;br /&gt;
||[[Go transparent when walking]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||An attachment that goes invisible when you walk and visible when you don&#039;t walk.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Authorization]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Information v1.0]]&lt;br /&gt;
||[[User:Tyrennic Rivera|Tyrennic Rivera]]&lt;br /&gt;
||When clicked the prim will show group information (set on the prim) from the official Second Life Search page.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group key finder]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to find the key of the group&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Privacy]]&lt;br /&gt;
||[[User:Chance Unknown|Chance Unknown]]&lt;br /&gt;
||Security device to insure members of a group can have a private area. Deactivates when nobody present.&lt;br /&gt;
|-&lt;br /&gt;
||[[Hello Avatar]]&lt;br /&gt;
||Linden Lab&lt;br /&gt;
||SL&#039;s default script.&lt;br /&gt;
|-&lt;br /&gt;
||[[Hello Avatar Companion]]&lt;br /&gt;
||[[Chase Quinnell]]&lt;br /&gt;
||Companion to the original [[Hello Avatar]] script&lt;br /&gt;
|-&lt;br /&gt;
||[[Hierarchics]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Advanced script to create an efficient self-aware hierarchic structure.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Uses a memory compression algorithm to store hashed visitor UUID&#039;s in a string instead of using a list. &lt;br /&gt;
|-&lt;br /&gt;
||[[Holodeck]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Home Rezzing System (Open Source).&lt;br /&gt;
|-&lt;br /&gt;
||[[Interpolation|Interpolation Library]]&lt;br /&gt;
||[[User:Nexii_Malthus|Nexii Malthus]]&lt;br /&gt;
||A small set of interpolation functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[Intra-Region Update Server]]&lt;br /&gt;
||[[User:Emma_Nowhere|Emma Nowhere]]&lt;br /&gt;
||Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.&lt;br /&gt;
|-&lt;br /&gt;
||[[Inventory_Based_Menu]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Inventory Based Menu System.&lt;br /&gt;
|-&lt;br /&gt;
||[[iTunes RPC Email|iTunes RPC]]&lt;br /&gt;
||[[User:Fox Diller|Fox Diller]]&lt;br /&gt;
||iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Key Pad Door|Keypad Door]]&lt;br /&gt;
||[[User:Tdub Dowler|Tdub Dowler]]&lt;br /&gt;
|| Door and keypad with changeable code. Follow instructions carefully!&lt;br /&gt;
|-&lt;br /&gt;
||[[Last Sound System]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An LSL [http://Last.fm Last.fm] client.&lt;br /&gt;
|-&lt;br /&gt;
||[[LibraryDisplayLandScreenshot]]&lt;br /&gt;
||[[User:Jon Desmoulins|Jon Desmoulins]]&lt;br /&gt;
||A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36&lt;br /&gt;
|-&lt;br /&gt;
||[[Linkset resizer]]&lt;br /&gt;
||[[User:Maestro Linden|Maestro Linden]]&lt;br /&gt;
||Systematically rescales a linkset by moving and resizes each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])&lt;br /&gt;
|-&lt;br /&gt;
||[[List2CSV]]&lt;br /&gt;
||[[User:Kunnis Basiat|Kunnis Basiat]]&lt;br /&gt;
||List2CSV &amp;amp; CSV2List that include preserving type and escaping characters.&lt;br /&gt;
|-&lt;br /&gt;
||[[list_cast]]&lt;br /&gt;
||[[User:Fractured Crystal|Fractured Crystal]]&lt;br /&gt;
||Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Listener Script]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Use to [[listen]] to other people&#039;s conversations (Like spying)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns an input List in reverse order&lt;br /&gt;
|-&lt;br /&gt;
||[[Load URL]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to get a dialog to visit the URL inside the script.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Low lag client server dancemachine.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]] &lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Client server media control for music, video, youtube, pictures, and texture animations.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDialog|lsDialog]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Universal notecard driven menu dialog system.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Picture cycler with preloader.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Simple &#039;try&#039; and &#039;buy&#039; vendor system.&lt;br /&gt;
|-&lt;br /&gt;
||[[LSL_languageAPI]]&lt;br /&gt;
||[[User:Gypsy paz|Gypsy Paz]]&lt;br /&gt;
||Multi-lingual API from notecard based language files&lt;br /&gt;
|-&lt;br /&gt;
||[[Mandelbrot Explorer]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An interactive fractal explorer.&lt;br /&gt;
|-&lt;br /&gt;
||[[Merge Sort]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don&#039;t use this in a script!&lt;br /&gt;
|-&lt;br /&gt;
||[[Minesweeper]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A simple minesweeper game.&lt;br /&gt;
|-&lt;br /&gt;
||[[Morse Code]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A script that allows for the conversion to and from morse code and can &amp;quot;play&amp;quot; morse code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multi Item Rezzer|Multi Item Rezzer]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multirezzer|Multirezzer (on collision)]]&lt;br /&gt;
||[[User:Beet Streeter|Beet Streeter]]&lt;br /&gt;
||Spawns up to 10 objects when the object containing the script collides with a user.&lt;br /&gt;
|-&lt;br /&gt;
||[[Name2Key in LSL]]&lt;br /&gt;
||[[User:Maeva Anatine|Maeva Anatine]]&lt;br /&gt;
||Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||To stop your long and hard builds from getting returned in sandboxes (&#039;&#039;only single prims, though!&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return NR]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return (Multi)]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A revision of Bella&#039;s that works for multi-prim objects.&lt;br /&gt;
|-&lt;br /&gt;
||[[No Limit Teleporter]]&lt;br /&gt;
||[[User:Morgam Biedermann|Morgam Biedermann]]&lt;br /&gt;
||Teleport to infinite altitudes (up to 4096m)&lt;br /&gt;
|-&lt;br /&gt;
||[[Object Size]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Gets the dimensions and footprint of a linkset&lt;br /&gt;
|-&lt;br /&gt;
||[[Object to Data v1.3|Object to Data]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).&lt;br /&gt;
|-&lt;br /&gt;
||[[Online Indicator|Online Indicator]]&lt;br /&gt;
||[[User:Kristy Fanshaw|Kristy Fanshaw]]&lt;br /&gt;
||Will show if the user is online or not. Displays users profile picture and allows to send IM&#039;s to user. Also gives a link to open the users profile&lt;br /&gt;
|-&lt;br /&gt;
||[[Open Group Join]]&lt;br /&gt;
||[[User:Alicia Stella|Alicia Stella]]&lt;br /&gt;
||User Touches Object to Join Group from Group Info window, (no bot.)&lt;br /&gt;
|-&lt;br /&gt;
||[[Open Zyngo Skin Installer]]&lt;br /&gt;
||[[User:Tmzasz Luminos|Tmzasz Luminos]]&lt;br /&gt;
||A Simple Script designed to install skins on the popular Skill machines.&lt;br /&gt;
|-&lt;br /&gt;
||[[One Script, many doors]]&lt;br /&gt;
||[[User:Kyrah Abattoir|Kyrah Abattoir]]&lt;br /&gt;
||Door script able to manage more than 50 linked doors from a single script instance.&lt;br /&gt;
|-&lt;br /&gt;
||[[ParseString2List]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.&lt;br /&gt;
|-&lt;br /&gt;
||[[Password Generator]]&lt;br /&gt;
||[[User:Syntrax Canucci|Syntrax Canucci]]&lt;br /&gt;
||This is an over-complicated, semi-complex password generator, which goes through multiple steps.&lt;br /&gt;
|-&lt;br /&gt;
||[[Pathfinder]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||A potential field based pathfinding library.&lt;br /&gt;
|-&lt;br /&gt;
||[[Phantom Child]]&lt;br /&gt;
||[[User:Aeron Kohime|Aeron Kohime]]&lt;br /&gt;
||Causes a child in a link set to become phantom without the entire object becoming phantom.&lt;br /&gt;
|-&lt;br /&gt;
||[[PhysicsLib]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Interesting set of fun physics functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[Play and Loop Sound]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||Very short and simple script; plays and loops a sound in an object.&lt;br /&gt;
|-&lt;br /&gt;
||[[Posing stand|Posing Stand]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||Just a pose script to edit [[attachments]] more easily.&lt;br /&gt;
|-&lt;br /&gt;
||[[PosJump]]&lt;br /&gt;
||[[User:Uchi Desmoulins|Uchi Desmoulins]]&lt;br /&gt;
||A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.&lt;br /&gt;
|-&lt;br /&gt;
||[[Prefix Calculator]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
|| A calculator that evaluates expressions in prefix notation. &lt;br /&gt;
&amp;lt;code&amp;gt;+ 3 4 = 5. * + 1 2 + 3 4 = 14.&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||[[Progress Bar]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Flexible and powerful little function for creating progress bars useful in hovertext.&lt;br /&gt;
|-&lt;br /&gt;
||[[Pseudo-random Number Generator]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.&lt;br /&gt;
|-&lt;br /&gt;
||[[Rainbow_palette]]&lt;br /&gt;
||[[User:Rui Clary|Rui Clary]]&lt;br /&gt;
||Build a color picker, using only one prim, and a few lines of code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Random AV Profile Projector]]&lt;br /&gt;
||[[User:Debbie Trilling|Debbie Trilling]]&lt;br /&gt;
||Randomly selects an AV from a crowd &amp;amp; then projects their profile picture as a &#039;holographic&#039; image &lt;br /&gt;
|-&lt;br /&gt;
||[[Random Object Vendor]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Simple vendor that gives out random objects when paid the right amount &lt;br /&gt;
|-&lt;br /&gt;
||[[Random Password Generator]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||Generate Random passwords based on String Length.&lt;br /&gt;
|-&lt;br /&gt;
||[[RavText]]&lt;br /&gt;
||[[User:Ravenous Dingo|Ravenous Dingo]]&lt;br /&gt;
||An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra &amp;quot;bells and whistles&amp;quot; are not needed.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]&lt;br /&gt;
||[[User:PixelProphet Lane|PixelProphet Lane]]&lt;br /&gt;
||Display any amount of items contained in an Object in a Dialog, regardless of item name length.&lt;br /&gt;
|-&lt;br /&gt;
||[[RentalBoxv1|Rental Box, Simply]]&lt;br /&gt;
||[[User:Sendao Goodman|Sendao Goodman]]&lt;br /&gt;
||Simple explanation of how to make rental boxes.&lt;br /&gt;
|-&lt;br /&gt;
||[[Rental Cube]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Simple cube for renting out a space.&lt;br /&gt;
|-&lt;br /&gt;
||[[Remote Texture Loader]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A set of scripts for remotely loading textures within a sim. This means that a single &amp;quot;texture server&amp;quot; can manage multiple changing billboards within a sim.&lt;br /&gt;
|-&lt;br /&gt;
||[[Say Region Frames Per Second|Region Frames Per Second]]&lt;br /&gt;
||[[User:Heymeriou Mystakidou|Heymariou Mystakidou]]&lt;br /&gt;
|| Says the region name and frames per second out loud on command.&lt;br /&gt;
|-&lt;br /&gt;
||[[sbDialog]]&lt;br /&gt;
||[[User:Siann_Beck|Siann Beck]]&lt;br /&gt;
||A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.&lt;br /&gt;
|-&lt;br /&gt;
||[[Scheduler]]&lt;br /&gt;
||[[User:Haravikk Mistral|Haravikk Mistral]]&lt;br /&gt;
||Schedule multiple events using a single script timer&lt;br /&gt;
|-&lt;br /&gt;
||[[Scheme_Interpreter|Scheme Interpreter]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A scheme interpreter capable of handling most scheme expressions, including lambda and lists.&lt;br /&gt;
|-&lt;br /&gt;
||[[Script Override Functions]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||bypass default strings, integer etc in chat channel.&lt;br /&gt;
|-&lt;br /&gt;
||[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed. &lt;br /&gt;
|-&lt;br /&gt;
||[[Self Upgrading Script Enhanced]]&lt;br /&gt;
||[[User:Cron Stardust|Cron Stardust]]&lt;br /&gt;
||Keeps only latest version of the script on prim (even with multiple adds of the same script!)&lt;br /&gt;
|-&lt;br /&gt;
||[[Sensor Visualizer]]&lt;br /&gt;
||[[User:Cerise Sorbet|Cerise Sorbet]]&lt;br /&gt;
||Shows the size and shape you get with [[llSensor]] range and arc parameters&lt;br /&gt;
|-&lt;br /&gt;
||[[Serverless Key Exchange]]&lt;br /&gt;
||[[User:Sendao Goodman|Sendao Goodman]]&lt;br /&gt;
||Maintains a network of object keys without using an external server.&lt;br /&gt;
|-&lt;br /&gt;
||[[SHA1|SHA1 Hash]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Preforms a SHA1 Hash on an input text. Similar to MD5 only (slightly) more secure.&lt;br /&gt;
|-&lt;br /&gt;
||[[Silverday ObjectDNS]]&lt;br /&gt;
||[[User:Till Stirling|Till Stirling]]&lt;br /&gt;
||Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. &lt;br /&gt;
|-&lt;br /&gt;
||[[Sim Map Particle Projector]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||Displays a floating map of the sim the script is in.&lt;br /&gt;
|-&lt;br /&gt;
||[[Sim Restart Logger]]&lt;br /&gt;
||[[User:Kyrah Abattoir|Kyrah Abattoir]]&lt;br /&gt;
||Counts region restarts and displays log of last 9 restarts together with region FPS and dilation. &lt;br /&gt;
|-&lt;br /&gt;
||[[Simple Elevator in a Box]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Simple elevator example.&lt;br /&gt;
|-&lt;br /&gt;
||[[Skillingo AntiHack Script]]&lt;br /&gt;
||[[User:Tmzasz Luminos|Tmzasz Luminos]]&lt;br /&gt;
||A simple Protection script for skillingo thats modifyable to work with other machines.&lt;br /&gt;
|-&lt;br /&gt;
||[[Skunk Money]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling. &lt;br /&gt;
|-&lt;br /&gt;
||[[SLateIt]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An augmented virtual reality HUD.&lt;br /&gt;
|-&lt;br /&gt;
||[[SLetanque]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An LSL petanque game.&lt;br /&gt;
|-&lt;br /&gt;
||[[SLURL HUD]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Touch this HUD to get a SLURL through IM, email and floating text.&lt;br /&gt;
|-&lt;br /&gt;
||[[SL Mail V1.2]]&lt;br /&gt;
||[[User:Flennan Roffo|Flennan Roffo]]&lt;br /&gt;
||Second Life mail client V1.2 (released sept&#039;07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon! &lt;br /&gt;
|-&lt;br /&gt;
||[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]&lt;br /&gt;
|[[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
||Second Life Needs Time Parsing over Hyper Text Transfer Protocol&lt;br /&gt;
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID&#039;s SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!&lt;br /&gt;
|-&lt;br /&gt;
||[[Smooth Rotating Door]]&lt;br /&gt;
|[[User:Toy Wylie|Toy Wylie]]&lt;br /&gt;
||A script for doors that open and close smoothly using llTargetOmega&lt;br /&gt;
|-&lt;br /&gt;
||[[Smooth Sliding Door]]&lt;br /&gt;
|[[User:SimonT Quinnell|SimonT Quinnell]]&lt;br /&gt;
||A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.&lt;br /&gt;
|-&lt;br /&gt;
||[[Speed Tester]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.&lt;br /&gt;
|-&lt;br /&gt;
||[[Spiral Staircase Generator]]&lt;br /&gt;
|[[User:Meyermagic Salome|Meyermagic Salome]]&lt;br /&gt;
||Generates nice looking spiral staircases without much hassle.&lt;br /&gt;
|-&lt;br /&gt;
||[[Static URL&#039;s for HTTP-In Service|Static_URLs]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||How to generate a static url for HTTP-In temporal limitations.&lt;br /&gt;
|-&lt;br /&gt;
||[[String Compare]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Compares two strings and reliably returns either 1, -1, or 0 if they are the same.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns an input string in reverse order&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])&lt;br /&gt;
|-&lt;br /&gt;
||[[Teleport HUD]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching &amp;quot;Add&amp;quot; &amp;amp; naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]&lt;br /&gt;
||[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.&lt;br /&gt;
|-&lt;br /&gt;
||[[Text_Scroller|Text Scroller]]&lt;br /&gt;
||[[User:Fred_Gandt|Fred Gandt]]&lt;br /&gt;
||A simple text display object that scrolls text (applied as a texture) from right to left (like &#039;&#039;those&#039;&#039; LED signs) in a continuous loop.&lt;br /&gt;
|-&lt;br /&gt;
||[[Bobbyb&#039;s texture changer|Texture Changers]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A collection of texture changing scripts.&lt;br /&gt;
|-&lt;br /&gt;
||[[Texture Menu Management|Texture Management]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Dialog Menu based Texture Selection.&lt;br /&gt;
|-&lt;br /&gt;
||[[Tic Tac Toe]]&lt;br /&gt;
||[[User:CG Linden|CG Linden]]&lt;br /&gt;
||Step by step demo on how to implement a larger scripting project&lt;br /&gt;
|-&lt;br /&gt;
||[[TightList]]&lt;br /&gt;
||[[User:Strife Onizuka|Revolution Perenti]]&lt;br /&gt;
||Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.&lt;br /&gt;
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn&#039;t preserve type. &lt;br /&gt;
|-&lt;br /&gt;
||[[Timer Module]]&lt;br /&gt;
||[[User:Isabelle Aquitaine|Isabelle Aquitaine]]&lt;br /&gt;
||Manage multiple timers via linked messages.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:&amp;lt;br&amp;gt;Unix time code to list format]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:&amp;lt;br&amp;gt;List format to Unix time code]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:&amp;lt;br&amp;gt;Weekday from Unix timestamp]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Gets weekday from Unix timestamps (ex: &amp;quot;Friday&amp;quot; from 1234567890)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:&amp;lt;br&amp;gt;Weekday from (Y, M, D) format]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Gets weekday from (Y, M, D) timestamps (ex: &amp;quot;Friday&amp;quot; from (2009, 2, 13))&lt;br /&gt;
|-&lt;br /&gt;
||[[Touch A Quote]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Touch an object to read quotes sequentially from a notecard&lt;br /&gt;
|-&lt;br /&gt;
||[[Touring Balloon]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.&lt;br /&gt;
|-&lt;br /&gt;
||[[Under Age Boot]]&lt;br /&gt;
|[[User:Chance Unknown|Chance Unknown]]&lt;br /&gt;
||Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.&lt;br /&gt;
|-&lt;br /&gt;
||[[Universal Translator]]&lt;br /&gt;
|[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unix2DateTime]]&lt;br /&gt;
|[[User:Flennan Roffo|Flennan Roffo]]&lt;br /&gt;
||Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unmutable Descript Nagger]]&lt;br /&gt;
|[[User:Bobbyb30 Zohari|Bobbyb30 Zohari]]&lt;br /&gt;
||To nag avatars to take off their scripted attatchments.&lt;br /&gt;
|-&lt;br /&gt;
||[[UUID2Channel]]&lt;br /&gt;
||[[User:Project Neox|Project Neox]]&lt;br /&gt;
||Optimised version of the original key2channel generators.&lt;br /&gt;
|-&lt;br /&gt;
||[[UUID Song Generator]]&lt;br /&gt;
||{{User|Sendao Goodman}}&lt;br /&gt;
||Translates a UUID into a simple song and plays it.&lt;br /&gt;
|-&lt;br /&gt;
||[[VirtualID_URLMap|VirtualID URL Mapper for HTTP-in]]&lt;br /&gt;
|[[User:Cenji Neutra|Cenji Neutra]]&lt;br /&gt;
||A script showing how to setup a static URL of the form &amp;lt;your-alias&amp;gt;.obj.virtualid.info which maps to the dynamic HTTP-in URL LSL generates and keeps it up-to-date.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]&lt;br /&gt;
|[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Reduced spam visitor greeter, highly configurable, easy to modify.&lt;br /&gt;
|-&lt;br /&gt;
||[[Visitor Logger (Web/Basic) ]]&lt;br /&gt;
|[[User:Buddy Sprocket|Buddy Sprocket]]&lt;br /&gt;
||A very basic visitor logger - log visitors in SL to a text file on your web-site.&lt;br /&gt;
|-&lt;br /&gt;
||[[Vote Simple]]&lt;br /&gt;
|[[User:JB_Kraft|JB Kraft]]&lt;br /&gt;
||Simple vote collector. One avi, one vote.&lt;br /&gt;
|-&lt;br /&gt;
||[[WarpPos]]&lt;br /&gt;
|[[User:Keknehv Psaltery|Keknehv Psaltery]]&lt;br /&gt;
||Non-physical movement without the 10m limit.&lt;br /&gt;
|-&lt;br /&gt;
||[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]&lt;br /&gt;
||[[User:Salahzar Stenvaag|Salahzar Stenvaag]] &lt;br /&gt;
||Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.&lt;br /&gt;
|-&lt;br /&gt;
||[[Window Control]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||For window opacity, helpful for buildings.&lt;br /&gt;
|-&lt;br /&gt;
||[[WHMcs SecondLife plugin]]&lt;br /&gt;
|[[User:Alicia Sautereau|Alicia Sautereau]]&lt;br /&gt;
||Linden Dollar payment plugin for the WHMcs hosting portal.&lt;br /&gt;
|-&lt;br /&gt;
||[[XTEA Strong Encryption Implementation]]&lt;br /&gt;
||[[User:Morse Dillon|Morse Dillon]]&lt;br /&gt;
||An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm).  This is the first known public release of a &#039;real&#039; strong encryption implementation in LSL and is released under the GNU General Public License (GPL).&lt;br /&gt;
|-&lt;br /&gt;
||[[XyText 1.5|XyText]]&lt;br /&gt;
||[[User:Xylor Baysklef|Xylor Baysklef]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Use as many prims as desired.&lt;br /&gt;
|-&lt;br /&gt;
||[[XyyyyzText|XyyyyzText]]&lt;br /&gt;
||[[User:Criz Collins|Criz Collins]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO&lt;br /&gt;
|-&lt;br /&gt;
||[[XyzzyText|XyzzyText]]&lt;br /&gt;
||[[User:Thraxis Epsilon|Thraxis Epsilon]] and [[User:Gigs Taggart|Gigs Taggart]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Way more efficient than XyText.&lt;br /&gt;
|-&lt;br /&gt;
||[[Youtube TV]]&lt;br /&gt;
||[[User:Morgam Biedermann|Morgam Biedermann]]&lt;br /&gt;
||Watch your favorite Youtube videos / auto set the texture to the parcel media texture.&lt;br /&gt;
|-&lt;br /&gt;
||[[Zero Lag Poseball]]&lt;br /&gt;
||[[User:Jippen Faddoul|Jippen Faddoul]]&lt;br /&gt;
||A simple poseball with no lag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Script Library==&lt;br /&gt;
These are scripts in other languages, intended to be run on other systems that support scripts written in LSL&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[HTTP Post request to a PHP server]]&lt;br /&gt;
||[[User:Corto Maltese|Corto Maltese]]&lt;br /&gt;
|| This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.&lt;br /&gt;
|-&lt;br /&gt;
|| Silo&lt;br /&gt;
|| [[User:Zero_Linden|Zero Linden]]&lt;br /&gt;
|| General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:&lt;br /&gt;
* [http://www.notabene-sl.com/misc/silo-README.txt README] file&lt;br /&gt;
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball&lt;br /&gt;
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].&lt;br /&gt;
|-&lt;br /&gt;
|| [http://aubretec.com/products/sldb SLDB]&lt;br /&gt;
|| [[User:Luc Aubret|Luc Aubret]]&lt;br /&gt;
|| Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]]. &lt;br /&gt;
* [http://aubretec.com/support/manuals/sldbkit/ Implementation Guide]&lt;br /&gt;
* [http://aubretec.com/wp-content/uploads/2009/05/sldb.zip Download] (.zip, 12kb)&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]&lt;br /&gt;
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
|| An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you&#039;re using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]&lt;br /&gt;
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
|| A basic OOP&#039;d PHP Class containing VeloxSeverine&#039;s $_POST fixer and Marv&#039;s own eccentric ideas for &amp;quot;fixing&amp;quot; things.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]&lt;br /&gt;
|| [[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
|| Get Avatar&#039;s UUID using Second Life search service. (like in LSL Name2Key)&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]&lt;br /&gt;
|| [[User:Ina Centaur|Ina Centaur]]&lt;br /&gt;
|| Get Avatar&#039;s Name using Second Life search service. (like in LSL Key2Name)&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]&lt;br /&gt;
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]&lt;br /&gt;
|| Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Public_Object_DNS|Public Object DNS]]&lt;br /&gt;
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]&lt;br /&gt;
|| Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]&lt;br /&gt;
|| [[User:Ina Centaur|Ina Centaur]]&lt;br /&gt;
|| API that gives the UUID of an image of a calendar image give month and year arguments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Articles&#039;&#039;&#039;&lt;br /&gt;
*[[:Category:LSL Examples| Examples]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LSLC|}}&lt;/div&gt;</summary>
		<author><name>Till Stirling</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Silverday_ObjectDNS&amp;diff=880642</id>
		<title>Silverday ObjectDNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Silverday_ObjectDNS&amp;diff=880642"/>
		<updated>2010-04-26T12:25:38Z</updated>

		<summary type="html">&lt;p&gt;Till Stirling: /* Frequently Asked Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Creating client-/server-applications in secondlife using only the assets available in SL can be quite tiresome. Due to the dynamic nature of the object-data used to identify an object (UUID, LSL-URL), which changes either when a sim is restarted or an object is taken and rezzed again, the reliability of those applications is not very high. The changed contact-information needs to be distributed to all object in the network. To create a reliable communication-network in SecondLife requires outside help. And that is where ObjectDNS-Systems come in. Similar to the Domain-Name-System of the internet an ObjectDNS will provide the adress for a registered handle (domain) on request.&lt;br /&gt;
&lt;br /&gt;
The Silverday ObjectDNS provides several options beyond a simple lookup. To secure domains against unauthorized change, each domain is tied to an avatar. Only objects owned by the domain-owner can change the domain-entry. While usually looking up a domain, does not require any special authentication, you have the option of adding a password, that must be supplied when requesting the information for a domain. Also objects communicating by using http-requests don&#039;t even need to request the information seperatly. SilverDay ObjectsDNS offers a redirect-service for domains. Just call http://www.silverday.net/redirect/yourdomain and your call is redirected to the registered URL including any parameters passed using GET or POST. Of course password-protection is available for this option too.&lt;br /&gt;
&lt;br /&gt;
For more information about this service please visit [http://www.silverday.net/sqndns SilverDay ObjectDNS]. If you want to use the optional Web-Interface, to administrate your domains, you must create an account at the [http://www.silverday.net SilverDay Productions Website].&lt;br /&gt;
&lt;br /&gt;
== The SilverDay Object DNS Plugin ==&lt;br /&gt;
The API it self is heavily commented with all available options explained:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// ************************************************&lt;br /&gt;
// SDNDNS-Plugin for SecondLife Objects&lt;br /&gt;
// Version: 1.0&lt;br /&gt;
// Author:  Till Stirling&lt;br /&gt;
//&lt;br /&gt;
// Copyright 2010 SilverDay Productions&lt;br /&gt;
// ************************************************&lt;br /&gt;
// The SDNDNS-Plugin will handle the administration of an&lt;br /&gt;
// object&#039;s dns-entry at SilverDay ObjectDNS. The entry&lt;br /&gt;
// can either be an email-adress for mail based systems or&lt;br /&gt;
// an URL. If an URL is used objects can take advantage of&lt;br /&gt;
// SQN-redirect, which makes requesting the current real URL&lt;br /&gt;
// unnecessary.&lt;br /&gt;
//&lt;br /&gt;
// To use SDN-redirect register a domain using either this&lt;br /&gt;
// plugin or the website http://www.silverday.net. To redirect a&lt;br /&gt;
// request to the current URL call the following URL, replacing&lt;br /&gt;
// your_domain with your registered domain:&lt;br /&gt;
//&lt;br /&gt;
// http://www.silverday.net/redirect/your_domain&lt;br /&gt;
//&lt;br /&gt;
// If your domain is password-protected add ?sqn_pwd=password&lt;br /&gt;
// (replace password with the domain&#039;s password).&lt;br /&gt;
// Parameters passed with the URL either by GET or by POST will&lt;br /&gt;
// be passed through using GET (POST-parameters will be converted).&lt;br /&gt;
//&lt;br /&gt;
// If a domain is not accessed for 30 days either by update or&lt;br /&gt;
// lookup will be automatically deleted. For a monthly fee you can&lt;br /&gt;
// get an exception from this rule.&lt;br /&gt;
//&lt;br /&gt;
// Usage: Just drop this plugin into your object. Communication&lt;br /&gt;
// with your scripts is done using linkmesssages. The integer of&lt;br /&gt;
// the linkmessage indicates the &#039;channel&#039; the message is sent on,&lt;br /&gt;
// the string contains the actual command/message with the different&lt;br /&gt;
// parameters delimited by |&lt;br /&gt;
//&lt;br /&gt;
// Commands are sent on channel 84000, responses are received on&lt;br /&gt;
// channel 84001. A rsponse always consists of two parts also&lt;br /&gt;
// delimited by |. The first part is always a status-message.&lt;br /&gt;
// For a successfully completed action it will always be OK.&lt;br /&gt;
// In case of an error the status-message will either be ERROR!&lt;br /&gt;
// or NOT FOUND. The second part of the response will either be&lt;br /&gt;
// the url for the domain (in case of a lookup) or a description&lt;br /&gt;
// of the status-message.&lt;br /&gt;
//&lt;br /&gt;
// Action: Domain-Registration / -update (domain-owner only)&lt;br /&gt;
// Command:  update&lt;br /&gt;
// Syntax :  update|domain|url[|password]&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
// The update-command will either register a domain or update it with&lt;br /&gt;
// SQN-DNS. If a password is provided during registration the domain&lt;br /&gt;
// can only be looked up or redirected if the password is supplied&lt;br /&gt;
// with the request. Passwords can be changed or reset with the&lt;br /&gt;
// password-command. Domains not accessed for 30 days will be deleted.&lt;br /&gt;
//&lt;br /&gt;
// Action: Delete registered domain (domain-owner only)&lt;br /&gt;
// Command: delete&lt;br /&gt;
// Syntax : delete|handle&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// The delete-command will delete a registered domain from the&lt;br /&gt;
// SQN-DNS-database.&lt;br /&gt;
//&lt;br /&gt;
// Action: lock / unlock registered domain (domain-owner only)&lt;br /&gt;
// Command: lock / unlock&lt;br /&gt;
// Syntax : lock|handle&lt;br /&gt;
//          unlock|handle&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// The delete-command will delete a registered domain from the&lt;br /&gt;
// SQN-DNS-database.&lt;br /&gt;
//&lt;br /&gt;
// Action: set/change of a registered domain (domain-owner only)&lt;br /&gt;
// Command: password&lt;br /&gt;
// Syntax : password|domain|password&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// To secure a registered domain against unauthorized lookup&lt;br /&gt;
// you can set a password. To lookup a password-protected domain&lt;br /&gt;
// the correct password must be provided in the call. Setting the&lt;br /&gt;
// password to &#039;&#039; (empty string) protection is disabled.&lt;br /&gt;
//&lt;br /&gt;
// Action: lookup of a registered domain (everybody)&lt;br /&gt;
// Command: lookup&lt;br /&gt;
// Syntax : lookup|domain[|password]&lt;br /&gt;
// Reply  :  OK|url&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// The lookup-command will return the current url for the domain. If the&lt;br /&gt;
// domain is password-protectd, the correct password must be provided with&lt;br /&gt;
// the request, in order for it to succeed.&lt;br /&gt;
//&lt;br /&gt;
&lt;br /&gt;
integer cmdChannel = 84000;&lt;br /&gt;
integer msgChannel = 84001;&lt;br /&gt;
string sqndnsURL = &amp;quot;http://www.silverday.net/odns/&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
list validCmd = [&amp;quot;register&amp;quot;,&amp;quot;password&amp;quot;,&amp;quot;delete&amp;quot;,&amp;quot;lookup&amp;quot;,&amp;quot;lock&amp;quot;,&amp;quot;unlock&amp;quot;];&lt;br /&gt;
key reqID;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    on_rez(integer i) {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num,integer num,string str,key id) {&lt;br /&gt;
        if ((num == cmdChannel)) {&lt;br /&gt;
            list cmd = llParseString2List(str,[&amp;quot;|&amp;quot;],[]);&lt;br /&gt;
            string command = llList2String(cmd,0);&lt;br /&gt;
            string par1 = llList2String(cmd,1);&lt;br /&gt;
            string par2 = llList2String(cmd,2);&lt;br /&gt;
            string par3 = llList2String(cmd,3);&lt;br /&gt;
            if ((llListFindList(validCmd,[command]) &amp;gt; (-1))) {&lt;br /&gt;
                string par = &amp;quot;&amp;quot;;&lt;br /&gt;
                if ((command == &amp;quot;register&amp;quot;)) {&lt;br /&gt;
                    (par = (((&amp;quot;update?domain=&amp;quot; + par1) + &amp;quot;&amp;amp;url=&amp;quot;) + par2));&lt;br /&gt;
                    if ((par3 != &amp;quot;&amp;quot;)) (par = ((par + &amp;quot;&amp;amp;password=&amp;quot;) + par3));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;delete&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;delete?domain=&amp;quot; + par1));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;lock&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;lock?domain=&amp;quot; + par1));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;unlock&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;unlock?domain=&amp;quot; + par1));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;password&amp;quot;)) {&lt;br /&gt;
                    (par = (((&amp;quot;password?domain=&amp;quot; + par1) + &amp;quot;&amp;amp;password=&amp;quot;) + par2));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;lookup&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;lookup?domain=&amp;quot; + par1));&lt;br /&gt;
                    if ((par2 != &amp;quot;&amp;quot;)) (par = ((par + &amp;quot;&amp;amp;password=&amp;quot;) + par2));&lt;br /&gt;
                }&lt;br /&gt;
                llOwnerSay(par);&lt;br /&gt;
                (reqID = llHTTPRequest((sqndnsURL + par),[HTTP_METHOD,&amp;quot;GET&amp;quot;,HTTP_MIMETYPE,&amp;quot;text/plain;charset=utf-8&amp;quot;],&amp;quot;&amp;quot;));&lt;br /&gt;
            }&lt;br /&gt;
            else  {&lt;br /&gt;
                llMessageLinked(LINK_SET,msgChannel,&amp;quot;ERROR!|Unknown Command!&amp;quot;,NULL_KEY);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_response(key request_id,integer status,list metadata,string body) {&lt;br /&gt;
        if ((request_id == reqID)) {&lt;br /&gt;
            llMessageLinked(LINK_SET,msgChannel,body,NULL_KEY);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example Scripts ==&lt;br /&gt;
the following is an example how a server can register/update its domain with the SilverDay ObjectDNS:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// Samplescript from http://wiki.secondlife.com/wiki/LSL_http_server/examples&lt;br /&gt;
// adapted to make use of the SilverDay Object DNS to make its url persistent.&lt;br /&gt;
&lt;br /&gt;
string url;&lt;br /&gt;
integer hits;&lt;br /&gt;
integer cmdChannel = 84000;&lt;br /&gt;
integer msgChannel = 84001;&lt;br /&gt;
string myDomain = &amp;quot;sdndns-test-counter&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
setup(){&lt;br /&gt;
    llSetObjectName(&amp;quot;HTTP Server&amp;quot;);&lt;br /&gt;
    (url = &amp;quot;&amp;quot;);&lt;br /&gt;
    llRequestURL();&lt;br /&gt;
    (hits = ((integer)llGetObjectDesc()));&lt;br /&gt;
    llSetText((((string)hits) + &amp;quot; visitors.&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        setup();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    on_rez(integer n) {&lt;br /&gt;
        setup();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    changed(integer c) {&lt;br /&gt;
        if ((c &amp;amp; ((CHANGED_REGION | CHANGED_REGION_START) | CHANGED_TELEPORT))) {&lt;br /&gt;
            setup();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer n) {&lt;br /&gt;
        llSay(0,(&amp;quot;My url is: &amp;quot; + url));&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_request(key id,string method,string body) {&lt;br /&gt;
        if ((method == URL_REQUEST_GRANTED)) {&lt;br /&gt;
            (url = body);&lt;br /&gt;
            llMessageLinked(LINK_THIS,cmdChannel,(((&amp;quot;register|&amp;quot; + myDomain) + &amp;quot;|&amp;quot;) + url),NULL_KEY);&lt;br /&gt;
        }&lt;br /&gt;
        else  if ((method == URL_REQUEST_DENIED)) {&lt;br /&gt;
            llSay(0,(&amp;quot;Something went wrong, no url. &amp;quot; + body));&lt;br /&gt;
        }&lt;br /&gt;
        else  if ((method == &amp;quot;GET&amp;quot;)) {&lt;br /&gt;
            (++hits);&lt;br /&gt;
            llSetObjectDesc(((string)hits));&lt;br /&gt;
            llSetText((((string)hits) + &amp;quot; visitors.&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
            llHTTPResponse(id,200,((&amp;quot;Hello!  You are visitor &amp;quot; + ((string)hits)) + &amp;quot;.&amp;quot;));&lt;br /&gt;
        }&lt;br /&gt;
        else  {&lt;br /&gt;
            llHTTPResponse(id,405,&amp;quot;Method unsupported&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num,integer num,string str,key id) {&lt;br /&gt;
        if ((num == msgChannel)) {&lt;br /&gt;
            list result = llParseString2List(str,[&amp;quot;|&amp;quot;],[]);&lt;br /&gt;
            if ((llList2String(result,0) == &amp;quot;OK&amp;quot;)) {&lt;br /&gt;
                llOwnerSay(&amp;quot;Domain successfully registered!!&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
            else  {&lt;br /&gt;
                llOwnerSay((&amp;quot;the following error occurred: &amp;quot; + llList2String(result,1)));&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This script makes use of the SilverDay ObjectDNS-Redirect (the API-Plugin is not needed for this!):&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// This script demonstrate the URL-persistence by using the&lt;br /&gt;
// redirect-Service of the SilverDay ObjectDNS. This does&lt;br /&gt;
// not require the SDNDNS-plugin.&lt;br /&gt;
&lt;br /&gt;
string srvDomain = &amp;quot;sdndns-test-counter&amp;quot;;&lt;br /&gt;
string sdndns = &amp;quot;http://www.silverday.net/redirect/&amp;quot;;&lt;br /&gt;
key http;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llOwnerSay(&amp;quot;Touch me to contact the server!&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer num_detected) {&lt;br /&gt;
        llOwnerSay(&amp;quot;Sending request to server...&amp;quot;);&lt;br /&gt;
        (http = llHTTPRequest((sdndns + srvDomain),[HTTP_METHOD,&amp;quot;GET&amp;quot;],&amp;quot;test&amp;quot;));&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_response(key request_id,integer status,list metadata,string body) {&lt;br /&gt;
        if ((request_id == http)) {&lt;br /&gt;
            llOwnerSay((&amp;quot;Server said: &amp;quot; + body));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If for some reason you do not want to use the redirect-service, this script shows how to lookup the domain:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// This script demonstrates the URL-persistence by looking up the URL&lt;br /&gt;
// using the sdndns-plugin&lt;br /&gt;
&lt;br /&gt;
integer cmdChannel = 84000;&lt;br /&gt;
integer msgChannel = 84001;&lt;br /&gt;
string srvDomain = &amp;quot;sdndns-test-counter&amp;quot;;&lt;br /&gt;
key http;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llOwnerSay(&amp;quot;Touch me to contact the server!&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer num_detected) {&lt;br /&gt;
        llOwnerSay(&amp;quot;Sending request to server...&amp;quot;);&lt;br /&gt;
        llMessageLinked(LINK_THIS,cmdChannel,(&amp;quot;lookup|&amp;quot; + srvDomain),NULL_KEY);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_response(key request_id,integer status,list metadata,string body) {&lt;br /&gt;
        if ((request_id == http)) {&lt;br /&gt;
            llOwnerSay((&amp;quot;Server said: &amp;quot; + body));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num,integer num,string str,key id) {&lt;br /&gt;
        if ((num == msgChannel)) {&lt;br /&gt;
            list result = llParseString2List(str,[&amp;quot;|&amp;quot;],[]);&lt;br /&gt;
            if ((llList2String(result,0) == &amp;quot;OK&amp;quot;)) {&lt;br /&gt;
                llOwnerSay((&amp;quot;Received this url:&amp;quot; + llList2String(result,1)));&lt;br /&gt;
                llOwnerSay(&amp;quot;Sending request to server...&amp;quot;);&lt;br /&gt;
                (http = llHTTPRequest(llList2String(result,1),[HTTP_METHOD,&amp;quot;GET&amp;quot;],&amp;quot;test&amp;quot;));&lt;br /&gt;
            }&lt;br /&gt;
            else  {&lt;br /&gt;
                llOwnerSay((&amp;quot;the following error occurred: &amp;quot; + llList2String(result,1)));&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&#039;&#039;&#039; How much does this thing cost? &#039;&#039;&#039;&lt;br /&gt;
Basically the service is free. However, you are limited to 10,000 requests each month. If you reach the limit, your domain will be deactivated for the rest of the month. If you need more requests per month, or maybe even unlimited requests, please contact Till Stirling..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Do I have to signup at your webpage to use this? &#039;&#039;&#039;&lt;br /&gt;
No you certainly do not have to signup. However, signing up for a free account gives you access to a web-interface, where you can administrate your domains. You can do everything using the webapi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can I sell my products using your system?&#039;&#039;&#039;&lt;br /&gt;
But of course you can! All LSL-scripts come with full permissions. All I ask is that you mention us somewhere (i.e. Powered by SilverDay ObjectDNS). If you feel esp. generous, you can give us a free version of your product. We will maintain a list of objects using our system on our site. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; When I try to use your example script, it says it can&#039;t update it, since I am not the owner of the domain. &#039;&#039;&#039;&lt;br /&gt;
Each domain is tied to the owner of the object that registered that domain. So the domain in the example script is tied to my avatar. Just change the domain to a name of your choice, and you are all set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Can my domain contain special characters? &#039;&#039;&#039;&lt;br /&gt;
Yes and no. The system is setup so that it will convert special characters. But I would advise not to use special characters (including space!).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All of a sudden my domain stopped working!&#039;&#039;&#039;&lt;br /&gt;
This can have several reasons. Most likely you have used all of your available requests for this month. If you require more requests per month, please contact Till Stirling. Another (hopefully rare) reason could be, that if you used our service for illegal or abusive purposes (spamming, etc.), your domain was deactivated by me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; I still have problems or my question is not listed here! &#039;&#039;&#039;&lt;br /&gt;
Please contact Till Stirling inWorld.&lt;/div&gt;</summary>
		<author><name>Till Stirling</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Silverday_ObjectDNS&amp;diff=880632</id>
		<title>Silverday ObjectDNS</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Silverday_ObjectDNS&amp;diff=880632"/>
		<updated>2010-04-26T12:15:43Z</updated>

		<summary type="html">&lt;p&gt;Till Stirling: Created page with &amp;#039;{{LSL Header}}  == Introduction == Creating client-/server-applications in secondlife using only the assets available in SL can be quite tiresome. Due to the dynamic nature of th...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Creating client-/server-applications in secondlife using only the assets available in SL can be quite tiresome. Due to the dynamic nature of the object-data used to identify an object (UUID, LSL-URL), which changes either when a sim is restarted or an object is taken and rezzed again, the reliability of those applications is not very high. The changed contact-information needs to be distributed to all object in the network. To create a reliable communication-network in SecondLife requires outside help. And that is where ObjectDNS-Systems come in. Similar to the Domain-Name-System of the internet an ObjectDNS will provide the adress for a registered handle (domain) on request.&lt;br /&gt;
&lt;br /&gt;
The Silverday ObjectDNS provides several options beyond a simple lookup. To secure domains against unauthorized change, each domain is tied to an avatar. Only objects owned by the domain-owner can change the domain-entry. While usually looking up a domain, does not require any special authentication, you have the option of adding a password, that must be supplied when requesting the information for a domain. Also objects communicating by using http-requests don&#039;t even need to request the information seperatly. SilverDay ObjectsDNS offers a redirect-service for domains. Just call http://www.silverday.net/redirect/yourdomain and your call is redirected to the registered URL including any parameters passed using GET or POST. Of course password-protection is available for this option too.&lt;br /&gt;
&lt;br /&gt;
For more information about this service please visit [http://www.silverday.net/sqndns SilverDay ObjectDNS]. If you want to use the optional Web-Interface, to administrate your domains, you must create an account at the [http://www.silverday.net SilverDay Productions Website].&lt;br /&gt;
&lt;br /&gt;
== The SilverDay Object DNS Plugin ==&lt;br /&gt;
The API it self is heavily commented with all available options explained:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// ************************************************&lt;br /&gt;
// SDNDNS-Plugin for SecondLife Objects&lt;br /&gt;
// Version: 1.0&lt;br /&gt;
// Author:  Till Stirling&lt;br /&gt;
//&lt;br /&gt;
// Copyright 2010 SilverDay Productions&lt;br /&gt;
// ************************************************&lt;br /&gt;
// The SDNDNS-Plugin will handle the administration of an&lt;br /&gt;
// object&#039;s dns-entry at SilverDay ObjectDNS. The entry&lt;br /&gt;
// can either be an email-adress for mail based systems or&lt;br /&gt;
// an URL. If an URL is used objects can take advantage of&lt;br /&gt;
// SQN-redirect, which makes requesting the current real URL&lt;br /&gt;
// unnecessary.&lt;br /&gt;
//&lt;br /&gt;
// To use SDN-redirect register a domain using either this&lt;br /&gt;
// plugin or the website http://www.silverday.net. To redirect a&lt;br /&gt;
// request to the current URL call the following URL, replacing&lt;br /&gt;
// your_domain with your registered domain:&lt;br /&gt;
//&lt;br /&gt;
// http://www.silverday.net/redirect/your_domain&lt;br /&gt;
//&lt;br /&gt;
// If your domain is password-protected add ?sqn_pwd=password&lt;br /&gt;
// (replace password with the domain&#039;s password).&lt;br /&gt;
// Parameters passed with the URL either by GET or by POST will&lt;br /&gt;
// be passed through using GET (POST-parameters will be converted).&lt;br /&gt;
//&lt;br /&gt;
// If a domain is not accessed for 30 days either by update or&lt;br /&gt;
// lookup will be automatically deleted. For a monthly fee you can&lt;br /&gt;
// get an exception from this rule.&lt;br /&gt;
//&lt;br /&gt;
// Usage: Just drop this plugin into your object. Communication&lt;br /&gt;
// with your scripts is done using linkmesssages. The integer of&lt;br /&gt;
// the linkmessage indicates the &#039;channel&#039; the message is sent on,&lt;br /&gt;
// the string contains the actual command/message with the different&lt;br /&gt;
// parameters delimited by |&lt;br /&gt;
//&lt;br /&gt;
// Commands are sent on channel 84000, responses are received on&lt;br /&gt;
// channel 84001. A rsponse always consists of two parts also&lt;br /&gt;
// delimited by |. The first part is always a status-message.&lt;br /&gt;
// For a successfully completed action it will always be OK.&lt;br /&gt;
// In case of an error the status-message will either be ERROR!&lt;br /&gt;
// or NOT FOUND. The second part of the response will either be&lt;br /&gt;
// the url for the domain (in case of a lookup) or a description&lt;br /&gt;
// of the status-message.&lt;br /&gt;
//&lt;br /&gt;
// Action: Domain-Registration / -update (domain-owner only)&lt;br /&gt;
// Command:  update&lt;br /&gt;
// Syntax :  update|domain|url[|password]&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
// The update-command will either register a domain or update it with&lt;br /&gt;
// SQN-DNS. If a password is provided during registration the domain&lt;br /&gt;
// can only be looked up or redirected if the password is supplied&lt;br /&gt;
// with the request. Passwords can be changed or reset with the&lt;br /&gt;
// password-command. Domains not accessed for 30 days will be deleted.&lt;br /&gt;
//&lt;br /&gt;
// Action: Delete registered domain (domain-owner only)&lt;br /&gt;
// Command: delete&lt;br /&gt;
// Syntax : delete|handle&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// The delete-command will delete a registered domain from the&lt;br /&gt;
// SQN-DNS-database.&lt;br /&gt;
//&lt;br /&gt;
// Action: lock / unlock registered domain (domain-owner only)&lt;br /&gt;
// Command: lock / unlock&lt;br /&gt;
// Syntax : lock|handle&lt;br /&gt;
//          unlock|handle&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// The delete-command will delete a registered domain from the&lt;br /&gt;
// SQN-DNS-database.&lt;br /&gt;
//&lt;br /&gt;
// Action: set/change of a registered domain (domain-owner only)&lt;br /&gt;
// Command: password&lt;br /&gt;
// Syntax : password|domain|password&lt;br /&gt;
// Reply  :  OK|msg&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// To secure a registered domain against unauthorized lookup&lt;br /&gt;
// you can set a password. To lookup a password-protected domain&lt;br /&gt;
// the correct password must be provided in the call. Setting the&lt;br /&gt;
// password to &#039;&#039; (empty string) protection is disabled.&lt;br /&gt;
//&lt;br /&gt;
// Action: lookup of a registered domain (everybody)&lt;br /&gt;
// Command: lookup&lt;br /&gt;
// Syntax : lookup|domain[|password]&lt;br /&gt;
// Reply  :  OK|url&lt;br /&gt;
//           ERROR!|msg&lt;br /&gt;
//           NOT FOUND|msg&lt;br /&gt;
// The lookup-command will return the current url for the domain. If the&lt;br /&gt;
// domain is password-protectd, the correct password must be provided with&lt;br /&gt;
// the request, in order for it to succeed.&lt;br /&gt;
//&lt;br /&gt;
&lt;br /&gt;
integer cmdChannel = 84000;&lt;br /&gt;
integer msgChannel = 84001;&lt;br /&gt;
string sqndnsURL = &amp;quot;http://www.silverday.net/odns/&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
list validCmd = [&amp;quot;register&amp;quot;,&amp;quot;password&amp;quot;,&amp;quot;delete&amp;quot;,&amp;quot;lookup&amp;quot;,&amp;quot;lock&amp;quot;,&amp;quot;unlock&amp;quot;];&lt;br /&gt;
key reqID;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    on_rez(integer i) {&lt;br /&gt;
        llResetScript();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num,integer num,string str,key id) {&lt;br /&gt;
        if ((num == cmdChannel)) {&lt;br /&gt;
            list cmd = llParseString2List(str,[&amp;quot;|&amp;quot;],[]);&lt;br /&gt;
            string command = llList2String(cmd,0);&lt;br /&gt;
            string par1 = llList2String(cmd,1);&lt;br /&gt;
            string par2 = llList2String(cmd,2);&lt;br /&gt;
            string par3 = llList2String(cmd,3);&lt;br /&gt;
            if ((llListFindList(validCmd,[command]) &amp;gt; (-1))) {&lt;br /&gt;
                string par = &amp;quot;&amp;quot;;&lt;br /&gt;
                if ((command == &amp;quot;register&amp;quot;)) {&lt;br /&gt;
                    (par = (((&amp;quot;update?domain=&amp;quot; + par1) + &amp;quot;&amp;amp;url=&amp;quot;) + par2));&lt;br /&gt;
                    if ((par3 != &amp;quot;&amp;quot;)) (par = ((par + &amp;quot;&amp;amp;password=&amp;quot;) + par3));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;delete&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;delete?domain=&amp;quot; + par1));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;lock&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;lock?domain=&amp;quot; + par1));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;unlock&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;unlock?domain=&amp;quot; + par1));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;password&amp;quot;)) {&lt;br /&gt;
                    (par = (((&amp;quot;password?domain=&amp;quot; + par1) + &amp;quot;&amp;amp;password=&amp;quot;) + par2));&lt;br /&gt;
                }&lt;br /&gt;
                else  if ((command == &amp;quot;lookup&amp;quot;)) {&lt;br /&gt;
                    (par = (&amp;quot;lookup?domain=&amp;quot; + par1));&lt;br /&gt;
                    if ((par2 != &amp;quot;&amp;quot;)) (par = ((par + &amp;quot;&amp;amp;password=&amp;quot;) + par2));&lt;br /&gt;
                }&lt;br /&gt;
                llOwnerSay(par);&lt;br /&gt;
                (reqID = llHTTPRequest((sqndnsURL + par),[HTTP_METHOD,&amp;quot;GET&amp;quot;,HTTP_MIMETYPE,&amp;quot;text/plain;charset=utf-8&amp;quot;],&amp;quot;&amp;quot;));&lt;br /&gt;
            }&lt;br /&gt;
            else  {&lt;br /&gt;
                llMessageLinked(LINK_SET,msgChannel,&amp;quot;ERROR!|Unknown Command!&amp;quot;,NULL_KEY);&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_response(key request_id,integer status,list metadata,string body) {&lt;br /&gt;
        if ((request_id == reqID)) {&lt;br /&gt;
            llMessageLinked(LINK_SET,msgChannel,body,NULL_KEY);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example Scripts ==&lt;br /&gt;
the following is an example how a server can register/update its domain with the SilverDay ObjectDNS:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// Samplescript from http://wiki.secondlife.com/wiki/LSL_http_server/examples&lt;br /&gt;
// adapted to make use of the SilverDay Object DNS to make its url persistent.&lt;br /&gt;
&lt;br /&gt;
string url;&lt;br /&gt;
integer hits;&lt;br /&gt;
integer cmdChannel = 84000;&lt;br /&gt;
integer msgChannel = 84001;&lt;br /&gt;
string myDomain = &amp;quot;sdndns-test-counter&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
setup(){&lt;br /&gt;
    llSetObjectName(&amp;quot;HTTP Server&amp;quot;);&lt;br /&gt;
    (url = &amp;quot;&amp;quot;);&lt;br /&gt;
    llRequestURL();&lt;br /&gt;
    (hits = ((integer)llGetObjectDesc()));&lt;br /&gt;
    llSetText((((string)hits) + &amp;quot; visitors.&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        setup();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    on_rez(integer n) {&lt;br /&gt;
        setup();&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    changed(integer c) {&lt;br /&gt;
        if ((c &amp;amp; ((CHANGED_REGION | CHANGED_REGION_START) | CHANGED_TELEPORT))) {&lt;br /&gt;
            setup();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer n) {&lt;br /&gt;
        llSay(0,(&amp;quot;My url is: &amp;quot; + url));&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_request(key id,string method,string body) {&lt;br /&gt;
        if ((method == URL_REQUEST_GRANTED)) {&lt;br /&gt;
            (url = body);&lt;br /&gt;
            llMessageLinked(LINK_THIS,cmdChannel,(((&amp;quot;register|&amp;quot; + myDomain) + &amp;quot;|&amp;quot;) + url),NULL_KEY);&lt;br /&gt;
        }&lt;br /&gt;
        else  if ((method == URL_REQUEST_DENIED)) {&lt;br /&gt;
            llSay(0,(&amp;quot;Something went wrong, no url. &amp;quot; + body));&lt;br /&gt;
        }&lt;br /&gt;
        else  if ((method == &amp;quot;GET&amp;quot;)) {&lt;br /&gt;
            (++hits);&lt;br /&gt;
            llSetObjectDesc(((string)hits));&lt;br /&gt;
            llSetText((((string)hits) + &amp;quot; visitors.&amp;quot;),&amp;lt;1,1,0&amp;gt;,1);&lt;br /&gt;
            llHTTPResponse(id,200,((&amp;quot;Hello!  You are visitor &amp;quot; + ((string)hits)) + &amp;quot;.&amp;quot;));&lt;br /&gt;
        }&lt;br /&gt;
        else  {&lt;br /&gt;
            llHTTPResponse(id,405,&amp;quot;Method unsupported&amp;quot;);&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num,integer num,string str,key id) {&lt;br /&gt;
        if ((num == msgChannel)) {&lt;br /&gt;
            list result = llParseString2List(str,[&amp;quot;|&amp;quot;],[]);&lt;br /&gt;
            if ((llList2String(result,0) == &amp;quot;OK&amp;quot;)) {&lt;br /&gt;
                llOwnerSay(&amp;quot;Domain successfully registered!!&amp;quot;);&lt;br /&gt;
            }&lt;br /&gt;
            else  {&lt;br /&gt;
                llOwnerSay((&amp;quot;the following error occurred: &amp;quot; + llList2String(result,1)));&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This script makes use of the SilverDay ObjectDNS-Redirect (the API-Plugin is not needed for this!):&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// This script demonstrate the URL-persistence by using the&lt;br /&gt;
// redirect-Service of the SilverDay ObjectDNS. This does&lt;br /&gt;
// not require the SDNDNS-plugin.&lt;br /&gt;
&lt;br /&gt;
string srvDomain = &amp;quot;sdndns-test-counter&amp;quot;;&lt;br /&gt;
string sdndns = &amp;quot;http://www.silverday.net/redirect/&amp;quot;;&lt;br /&gt;
key http;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llOwnerSay(&amp;quot;Touch me to contact the server!&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer num_detected) {&lt;br /&gt;
        llOwnerSay(&amp;quot;Sending request to server...&amp;quot;);&lt;br /&gt;
        (http = llHTTPRequest((sdndns + srvDomain),[HTTP_METHOD,&amp;quot;GET&amp;quot;],&amp;quot;test&amp;quot;));&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_response(key request_id,integer status,list metadata,string body) {&lt;br /&gt;
        if ((request_id == http)) {&lt;br /&gt;
            llOwnerSay((&amp;quot;Server said: &amp;quot; + body));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If for some reason you do not want to use the redirect-service, this script shows how to lookup the domain:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
// This script demonstrates the URL-persistence by looking up the URL&lt;br /&gt;
// using the sdndns-plugin&lt;br /&gt;
&lt;br /&gt;
integer cmdChannel = 84000;&lt;br /&gt;
integer msgChannel = 84001;&lt;br /&gt;
string srvDomain = &amp;quot;sdndns-test-counter&amp;quot;;&lt;br /&gt;
key http;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
&lt;br /&gt;
    state_entry() {&lt;br /&gt;
        llOwnerSay(&amp;quot;Touch me to contact the server!&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    touch_start(integer num_detected) {&lt;br /&gt;
        llOwnerSay(&amp;quot;Sending request to server...&amp;quot;);&lt;br /&gt;
        llMessageLinked(LINK_THIS,cmdChannel,(&amp;quot;lookup|&amp;quot; + srvDomain),NULL_KEY);&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    http_response(key request_id,integer status,list metadata,string body) {&lt;br /&gt;
        if ((request_id == http)) {&lt;br /&gt;
            llOwnerSay((&amp;quot;Server said: &amp;quot; + body));&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    link_message(integer sender_num,integer num,string str,key id) {&lt;br /&gt;
        if ((num == msgChannel)) {&lt;br /&gt;
            list result = llParseString2List(str,[&amp;quot;|&amp;quot;],[]);&lt;br /&gt;
            if ((llList2String(result,0) == &amp;quot;OK&amp;quot;)) {&lt;br /&gt;
                llOwnerSay((&amp;quot;Received this url:&amp;quot; + llList2String(result,1)));&lt;br /&gt;
                llOwnerSay(&amp;quot;Sending request to server...&amp;quot;);&lt;br /&gt;
                (http = llHTTPRequest(llList2String(result,1),[HTTP_METHOD,&amp;quot;GET&amp;quot;],&amp;quot;test&amp;quot;));&lt;br /&gt;
            }&lt;br /&gt;
            else  {&lt;br /&gt;
                llOwnerSay((&amp;quot;the following error occurred: &amp;quot; + llList2String(result,1)));&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&#039;&#039;&#039; How much does this thing cost? &#039;&#039;&#039;&lt;br /&gt;
Basically the service is free. However, you are limited to 10,000 requests each month. If you reach the limit, your domain will be deactivated for the rest of the month. If you need more requests per month, or maybe even unlimited requests, please contact Till Stirling..&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Do I have to signup at your webpage to use this? &#039;&#039;&#039;&lt;br /&gt;
No you certainly do not have to signup. However, signing up for a free account gives you access to a web-interface, where you can administrate your domains. You can do everything using the webapi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; When I try to use your example script, it says it can&#039;t update it, since I am not the owner of the domain. &#039;&#039;&#039;&lt;br /&gt;
Each domain is tied to the owner of the object that registered that domain. So the domain in the example script is tied to my avatar. Just change the domain to a name of your choice, and you are all set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Can my domain contain special characters? &#039;&#039;&#039;&lt;br /&gt;
Yes and no. The system is setup so that it will convert special characters. But I would advise not to use special characters (including space!).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; I still have problems or my question is not listed here! &#039;&#039;&#039;&lt;br /&gt;
Please contact Till Stirling inWorld.&lt;/div&gt;</summary>
		<author><name>Till Stirling</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LSL_HTTP_server&amp;diff=880622</id>
		<title>LSL HTTP server</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LSL_HTTP_server&amp;diff=880622"/>
		<updated>2010-04-26T11:32:02Z</updated>

		<summary type="html">&lt;p&gt;Till Stirling: /* URL Lifetime Limitations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|ml=*}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This is the counterpart to [[llHTTPRequest]].  While llHTTPRequest enables LSL scripts request data from HTTP-accessible sources, HTTP-in enables outside sources to request data from scripts in Second Life.  The key difference is that llHTTPRequest exchanges data when the script in SL wants; HTTP-in allows outside sources to determine when they need to communicate with scripts in SL.&lt;br /&gt;
&lt;br /&gt;
Prior to HTTP-in, similar functionality could be achieved by polling with [[llHTTPRequest]], [[llEmail]] and [[:Category:LSL_XML-RPC|XML-RPC]].  All three are cumbersome and the latter two have serious scalability bottlenecks.&lt;br /&gt;
&lt;br /&gt;
It is important to note that LSL HTTP servers cannot use HTML. See [[#Other_Limitations|Other Limitations]] for details.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
* Easily get data from LSL scripts to outside viewers, scripts or servers.&lt;br /&gt;
** Web front end for a visitor counter or other statistics accumulator.&lt;br /&gt;
* Easily get data into LSL scripts from outside viewers, scripts or servers.&lt;br /&gt;
** A store with a web front end that communicates to an in-world object to exchange L$ and inventory items.&lt;br /&gt;
** Inworld game for which an external program handles the primary game logic that needs to manipulate inworld items.&lt;br /&gt;
&lt;br /&gt;
Gory Technical Details follow.  Or jump straight to the [[LSL_http_server/examples | Script Examples]].&lt;br /&gt;
&lt;br /&gt;
== Script API ==&lt;br /&gt;
* &#039;&#039;&#039;[[LlRequestURL|key llRequestURL()]]&#039;&#039;&#039;&lt;br /&gt;
: Request a new LSL Server public URL. &lt;br /&gt;
: An http_request event will be triggered with success or failure and include the returned key&lt;br /&gt;
: NOTE: URL&#039;s are assigned to the script that called them, an http_request event will not be triggered in a script separate from the one that requested the URL.&lt;br /&gt;
&amp;lt;lsl&amp;gt;request_id = llRequestURL();&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[LlRequestSecureURL|key llRequestSecureURL()]]&#039;&#039;&#039;&lt;br /&gt;
: Similar to &#039;&#039;llRequestURL&#039;&#039; except requests an HTTPS / SSL URL.&lt;br /&gt;
: An http_request event will be triggered with success or failure and include the returned key&lt;br /&gt;
&amp;lt;lsl&amp;gt;request_id = llRequestSecureURL();&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[LlReleaseURL|llReleaseURL(string url)]]&#039;&#039;&#039;&lt;br /&gt;
: Clear the specific URL, used for both secure and non-secure URLs.&lt;br /&gt;
&amp;lt;lsl&amp;gt;llReleaseURL(&amp;quot;http://sim3015.aditi.lindenlab.com:12046/cap/3ff4f3f2-ea08-76c1-cef6-a22b4a573a7c&amp;quot;);&amp;lt;/lsl&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Http_request|http_request(key id, string method, string body)]]&#039;&#039;&#039;&lt;br /&gt;
: Event triggered when an URL is hit:&lt;br /&gt;
:* id is unique to this request&lt;br /&gt;
:* Supported methods are GET/POST/PUT/DELETE&lt;br /&gt;
:* body: The body of the request.&lt;br /&gt;
: Event also triggered with response to &#039;&#039;llRequestURL&#039;&#039; and &#039;&#039;llRequestSecureURL&#039;&#039;&lt;br /&gt;
:* id matches the key returned by &#039;&#039;llRequestURL&#039;&#039; or &#039;&#039;llRequestSecureURL&#039;&#039;&lt;br /&gt;
:* method == [[URL_REQUEST_GRANTED]] for success, [[URL_REQUEST_DENIED]] for failure to get an URL&lt;br /&gt;
:* body is the public URL.  If unable to get a public URL body will be empty.&lt;br /&gt;
* &#039;&#039;&#039;[[LlHTTPResponse|llHTTPResponse(key id, integer status, string body)]]&#039;&#039;&#039;&lt;br /&gt;
: Send &#039;&#039;body&#039;&#039; to the requester with status code &#039;&#039;status&#039;&#039;&lt;br /&gt;
:* id is the id from http_request that maps to the specific request&lt;br /&gt;
:* sending a response to the requestor will clear the request and delete information associated with it&lt;br /&gt;
* &#039;&#039;&#039;[[LlGetHTTPHeader|string llGetHTTPHeader(key id, string header)]]&#039;&#039;&#039;&lt;br /&gt;
: Returns the string for the specified header in the specified request. All received headers are converted to lower case and this function is case-sensitive.  The returned string is limited to 255 characters.&lt;br /&gt;
:* Supported headers are:&lt;br /&gt;
::* &amp;quot;x-script-url&amp;quot;: The base url, as originally received from [[llRequestURL]] or [[llRequestSecureURL]].&lt;br /&gt;
::* &amp;quot;x-path-info&amp;quot;: Any trailing path information from the requested url&lt;br /&gt;
::* &amp;quot;x-query-string&amp;quot;: Any query arguments, the text past a ? in the url&lt;br /&gt;
::* &amp;quot;x-remote-ip&amp;quot;: IP address of the host that made the request&lt;br /&gt;
::* &amp;quot;user-agent&amp;quot;: The user-agent header as reported by the requester&lt;br /&gt;
:* Supported headers sent by &#039;&#039;&#039;[[LlHTTPRequest|llHTTPRequest()]]&#039;&#039;&#039;&lt;br /&gt;
::* &amp;quot;x-secondlife-shard&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-object-name&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-object-key&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-region&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-local-position&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-local-rotation&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-local-velocity&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-owner-name&amp;quot;&lt;br /&gt;
::* &amp;quot;x-secondlife-owner-key&amp;quot;&lt;br /&gt;
 requested url: &#039;&#039;https://sim3015.aditi.lindenlab.com:12043/cap/a7717681-2c04-e4ac-35e3-1f01c9861322/foo/bar?arg=gra&#039;&#039;&lt;br /&gt;
 x-script-url: &#039;&#039;https://sim3015.aditi.lindenlab.com:12043/cap/a7717681-2c04-e4ac-35e3-1f01c9861322&#039;&#039;&lt;br /&gt;
 x-path-info: &#039;&#039;/foo/bar&#039;&#039;&lt;br /&gt;
 x-query-string: &#039;&#039;arg=gra&#039;&#039;&lt;br /&gt;
: This header information is valid for 30 seconds, or until [[llHTTPResponse]] is called.&lt;br /&gt;
* &#039;&#039;&#039;[[Changed|changed(integer change)]]&#039;&#039;&#039;&lt;br /&gt;
:* [[CHANGED_REGION_START]]: New changed() event triggered on region startup.&lt;br /&gt;
* &#039;&#039;&#039;[[LlGetFreeURLs|integer llGetFreeURLs()]]&#039;&#039;&#039;&lt;br /&gt;
: Returns the number of URLs available to this script.&lt;br /&gt;
&lt;br /&gt;
== URL Lifetime Limitations ==&lt;br /&gt;
* URLs are &#039;&#039;&#039;temporary&#039;&#039;&#039;!&lt;br /&gt;
* URLs will be lost in the following cases, all detectable by the script events listed with them.&lt;br /&gt;
** On object derez/rez: [[on_rez]]&lt;br /&gt;
** On script save/reset: &#039;&#039;[[default]] [[state_entry]]() (trickier in multi-state scripts)&lt;br /&gt;
** On region cross or TP(attachments): [[changed]]() {{LSLGC|Events|event}}, [[CHANGED_REGION]] and [[CHANGED_TELEPORT]]&lt;br /&gt;
** On region restart: [[changed]]() event, &#039;&#039;new&#039;&#039; flag [[CHANGED_REGION_START]]&lt;br /&gt;
* When urls are &#039;lost&#039; it means that all public urls for that script are gone, new ones will need to be requested and the new urls will &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; resemble the old ones.&lt;br /&gt;
* Maintaining persistent URLs will require building or using an external service similar to how [http://en.wikipedia.org/wiki/Dynamic_DNS Dynamic DNS] services work for tying domain names to dynamic IP addresses.&lt;br /&gt;
&lt;br /&gt;
Contributed HTTP-in URL mapping implementations and services:&lt;br /&gt;
* A Dynamic DNS service running on Google App Engine (contributed as an example) can be found in the forums [http://forums-archive.secondlife.com/54/33/323981/1.html here].&lt;br /&gt;
* The [http://wiki.apez.biz/URLMap_API Virtual ID URLMap service] provides mapping from a static subdomain of your choice via a REST API (part of the free [http://www.apez.biz Apez Corp] [http://wiki.apez.biz/Development web-services API]).&lt;br /&gt;
* Yet another one, running on GAE, with password protected and private domains.  http://wiki.secondlife.com/wiki/Public_Object_DNS&lt;br /&gt;
* The [http://www.silverday.net/sqndns SilverDay ObjectDNS] is an easy to use dns-mapping-service with many configurable options (password protection, write protection, etc.) and an optional web-interface.&lt;br /&gt;
&lt;br /&gt;
== Resource Limitations ==&lt;br /&gt;
* There are a limited number of URLs available in each region, split by land ownership exactly like prim limits.&lt;br /&gt;
** Use [[llGetFreeURLs]] to get the exact number of available URLs for the script.&lt;br /&gt;
** The number of allowed URLs is the same as the number of allowed prims on the parcel the object is over.&lt;br /&gt;
**: &#039;&#039;Object owner does not matter, all objects over a parcel will use the resource pool for that parcel.&#039;&#039;&lt;br /&gt;
**: &#039;&#039;Like prims, all the parcels owned by the same owner and in the same region share the same pool of resources.&#039;&#039;&lt;br /&gt;
**: &#039;&#039;If you have two parcels in a region that each support 100 URLs, then you could use all 200 in object(s) on a single parcel.&#039;&#039;&lt;br /&gt;
** The region&#039;s object bonus factor does not apply to available URLs.&lt;br /&gt;
**: &#039;&#039;If a parcel has a max of 300 prims in a region with a 2x bonus factor there will only be 150 urls allowed.&#039;&#039;&lt;br /&gt;
* Each resident has their own unique pool of available URLs with a max of 38 URLs per resident.&lt;br /&gt;
** This is 1 per attachment point, but all 38 could be used by a single attachment for example.&lt;br /&gt;
* Vehicles are special and lazily moved to resident pools by the following logic:&lt;br /&gt;
** Any object that has a resident sitting on it is a &#039;vehicle&#039;&lt;br /&gt;
** Vehicles will use the url resources from the parcel they are over until the cross a parcel border.&lt;br /&gt;
**: &#039;&#039;Specifically this prevents anyone from breaking your vending machine by sitting on it and making it a &#039;vehicle&#039;.&#039;&#039;&lt;br /&gt;
** When any object using URL resources with a resident sitting on it crosses a parcel boundary the resources will switch to the first sitting resident with enough resources.  If no sitting agents have enough resources then the resources from the parcel being moved onto will be used.  If even then there are not enough resources to use then the vehicle will be blocked from moving.&lt;br /&gt;
**: &#039;&#039;In short we do everything we can to find a pool to host the resources needed by the vehicle, but will block movement if we can&#039;t.&#039;&#039;&lt;br /&gt;
* Parcel Sale: When a parcel is sold such that it changes the total available URLs in the region for either resident (seller or buyer) such that more URLs are being used than are available some objects will be returned.  &lt;br /&gt;
** The objects returned will be from youngest object to oldest object of those using URLs in each category in order of object category: Temporary, Other, Group, Owner, Selected/Sat upon.&lt;br /&gt;
**: &#039;&#039;The &#039;&#039;&#039;only&#039;&#039;&#039; time objects are possibly returned is when parcels change owner, and only if more resources are being used than allowed.&#039;&#039;&lt;br /&gt;
**: &#039;&#039;We return youngest temporary objects before older temporary objects before younger &#039;other&#039; (owned by non-group, non-parcel-owner) objects etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Limitations ==&lt;br /&gt;
* Size of the body of the requests will be [[limit]]ed to 2k [[bytes]].&lt;br /&gt;
* Size of headers of requests will be limited to 255 bytes. This is per header, not total.&lt;br /&gt;
* The size of responses to requests is not currently limited, but this is subject to review during testing.&lt;br /&gt;
* The content type of the returned data is always &#039;text/plain; charset=utf-8&#039;&lt;br /&gt;
*: &#039;&#039;Allowing more content type options is a possibility for the future, but not guaranteed.&#039;&#039;&lt;br /&gt;
* There is a cap of 64 in flight requests per script. This is based on the maximum number of pending events in LSL. After hitting the 64 request limit, the simulator cap server returns &#039;503 Service Unavailable&#039; to the inbound request.&lt;br /&gt;
* &#039;&#039;We may throttle the rate we accept hits at the CAP server level as well.  This is possible, but has not yet been decided.&#039;&#039;&lt;br /&gt;
* HTML cannot be used without an external parser, as all output is plain text only. If making such a parser, remember that you should probably restrict access to only Linden Lab HTML URLs as to not have your bandwith stolen.&lt;br /&gt;
* It is important to note that when appending a query string to a cap URL there MUST be a trailing slash between the cap guid and the query string token &#039;?&#039;. IE https://sim123.agni.lindenlab.com/cap/f73b4b94-012d-44f2-bd0c-16c328321221?arg=gra will return an HTTP 500, but https://sim123.agni.lindenlab.com/cap/f73b4b94-012d-44f2-bd0c-16c328321221/?arg=gra will succeed. (This doesn&#039;t seem to be true.)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[LSL_http_server/examples | Script Examples]]&lt;br /&gt;
* [[LSL_http_server/design | Design Document]]&lt;br /&gt;
* Design Jira:{{jira|SVC-1086}}&lt;br /&gt;
&lt;br /&gt;
{{LSLC|HTTP}}&lt;br /&gt;
{{LSLC|Communications}}&lt;/div&gt;</summary>
		<author><name>Till Stirling</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Till_Stirling&amp;diff=874672</id>
		<title>User:Till Stirling</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Till_Stirling&amp;diff=874672"/>
		<updated>2010-04-22T12:01:26Z</updated>

		<summary type="html">&lt;p&gt;Till Stirling: This is a short introduction of Till Stirling, scripter and owner of SilverDay Productions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Till Stirling became a member of SecondLife in 2005. Immediately fascinated by the possibilities of scripting in SecondLife he founded SilverDay Productions, a SL-based company offering innovative products and consulting. Together with Bedazzle, Till Stirling worked on projects like Gravity Spacestation, SL Horror and Chinatown. Being an ex-There-member he sorely missed the possibilities of the quest-sets available in There. So he wrote one of the first available quest-sets for SecondLife. Other successful products include the PictureGrid Vendor, the SilverDay Gametimer, and the HUDScanner. One of his newest projects is the [http://www.silverday.net/sqndns SilverDay ObjectDNS], which offers a mapping service for SecondLife objects.&lt;br /&gt;
&lt;br /&gt;
Please check out his website [http://www.silverday.net SilverDay Productions] to read more about his products. Also if you need a a good scripter for an interesting project feel free to contact him.&lt;br /&gt;
----&lt;br /&gt;
[[Category:SL Certification Participant|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Till Stirling</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=SL_Certification&amp;diff=17838</id>
		<title>SL Certification</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=SL_Certification&amp;diff=17838"/>
		<updated>2007-04-24T10:06:42Z</updated>

		<summary type="html">&lt;p&gt;Till Stirling: /* Resident Participants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overarching Goal==&lt;br /&gt;
* Create Second Life Certification as an in-world resource for Residents&lt;br /&gt;
==Immediate Goal==&lt;br /&gt;
* Develop certification criteria for modeling and scripting&lt;br /&gt;
** We are looking for members of the Developer, Instructor, and Volunteer communities to work with Lindens in creating the skills list and certification tasks for those skills in Modeling and in Scripting. &lt;br /&gt;
==Description==&lt;br /&gt;
Linden Lab is developing certification for the use of key Second Life tools. We’ll begin with in-world building tools and LSL. We believe this will benefit Residents, Developers, and anyone who wishes to use Second Life by clearly identifying both key skills and the holders of those skills. This will also enable the creation of training to build the skills required for certification.&lt;br /&gt;
It is Linden Lab&#039;s intent to work with an external certification provider to offer certification testing and maintain a list of those Residents who have been certified.&lt;br /&gt;
==Linden Participants==&lt;br /&gt;
* Glenn Linden&lt;br /&gt;
* Eric Linden&lt;br /&gt;
* Blue Linden&lt;br /&gt;
* Heretic Linden &lt;br /&gt;
==Resident Participants==&lt;br /&gt;
If you are interested in participating, please add your name below.&lt;br /&gt;
&lt;br /&gt;
* Ceera Murakami (Fox and Ground Construction Company) Texture Artist&lt;br /&gt;
&lt;br /&gt;
* Elle74 Zaftig (Bellissima!/Shoppe74) build/model/textures&lt;br /&gt;
&lt;br /&gt;
* Keiki Lemieux (HUDDLES Games &amp;amp; Gadgets) Building, Scripting, Animations, Textures&lt;br /&gt;
&lt;br /&gt;
* Tre Giles (GiTech/Action Village Paintball) Building, Scripting, Animation, Photography&lt;br /&gt;
&lt;br /&gt;
* Alexander Regent (MageTech LLC) Scripting, website integration, cellphone integration, in-world building&lt;br /&gt;
&lt;br /&gt;
* Sitearm Madonna (Siterma): Sim Scale Project Planning and Management; Structural Builds and Simulator Performance Management; Social Builds and Community Growth Management; Modeling - Architecture, Terraforming, Waterscaping, Landscaping, Soundscaping&lt;br /&gt;
&lt;br /&gt;
* Hugo Dalgleish&lt;br /&gt;
&lt;br /&gt;
* Kenn Nilsson (NDE)&lt;br /&gt;
&lt;br /&gt;
* Ravanne Sullivan (Ravanne&#039;s Dance Poles and Animations) Animations and Scripting&lt;br /&gt;
&lt;br /&gt;
* Fox Diller (Crystal Studio/Magrathean Technologies) Anything Second Life.&lt;br /&gt;
&lt;br /&gt;
* MSo Lambert&lt;br /&gt;
&lt;br /&gt;
* Rael Delcon&lt;br /&gt;
* Dytska Vieria (residential design/builds)&lt;br /&gt;
&lt;br /&gt;
* Skye McArdle - Modeling, Animation, Textures, AV Customization&lt;br /&gt;
&lt;br /&gt;
* Eladon Galsworthy (PondLife - building and scripting)&lt;br /&gt;
&lt;br /&gt;
* Oz Spade&lt;br /&gt;
&lt;br /&gt;
* Max Case&lt;br /&gt;
&lt;br /&gt;
* Newfie Pendragon (Reality Check, LSL Scripting)&lt;br /&gt;
&lt;br /&gt;
* Gigs Taggart&lt;br /&gt;
&lt;br /&gt;
* Peekay Semyorka&lt;br /&gt;
&lt;br /&gt;
* Osgeld Barmy  (biulding textures lsl)&lt;br /&gt;
&lt;br /&gt;
* Nargus Asturias (Avatar building, animations, scripts)&lt;br /&gt;
&lt;br /&gt;
* ForestMist Skjellerup&lt;br /&gt;
&lt;br /&gt;
* Rraven Moonlight (Terraforming Raw files, Texture developer, Large Scale Architectural Builds)&lt;br /&gt;
&lt;br /&gt;
* Xylo Quisling&lt;br /&gt;
&lt;br /&gt;
* Thunderclap Morgridge (Texture artist, and nascent builder)&lt;br /&gt;
&lt;br /&gt;
* Hiro Pendragon (CTO, Infinite Vision Media) LSL scripting, modeling&lt;br /&gt;
&lt;br /&gt;
* Ethan Therian (Creative Director, Infinite Vision Media) modeling, texturing&lt;br /&gt;
&lt;br /&gt;
* Ciemaar Flintoff (associate, Infinite Vision Media) lsl scripting, web-to-SL-to-web scripting&lt;br /&gt;
&lt;br /&gt;
* Nimrodina Wayne (build, animate, machinima)&lt;br /&gt;
&lt;br /&gt;
* Lias Leandros (VooDoo Corp.)Sim Scale Project Planning and Management; Social Builds and Community Growth Management&lt;br /&gt;
&lt;br /&gt;
* Erin Talamasca&lt;br /&gt;
&lt;br /&gt;
* Till Stirling (Scripter, Builder, Consultant)&lt;br /&gt;
&lt;br /&gt;
==Target Date==&lt;br /&gt;
Ready to launch by fall, 2007&lt;br /&gt;
&lt;br /&gt;
==Certification Categories==&lt;br /&gt;
Initially, we plan to develop certification for Modeling and Scripting.  If these two categories are successful, we will develop, in accordance with your feedback, future areas including but not limited to: Avatar Customization, Terrain/Land Editing, and Land/Estate Management. &lt;br /&gt;
===Modeling===&lt;br /&gt;
* Architecture&lt;br /&gt;
* Furnishings/Interior Design&lt;br /&gt;
* Objects&lt;br /&gt;
* Weapons and Vehicles&lt;br /&gt;
Note: Includes using scripts to animate objects and textures but no writing of scripts&lt;br /&gt;
===Scripting===&lt;br /&gt;
* Animation&lt;br /&gt;
** Note: Animation includes object animation, texture animation and particle systems&lt;br /&gt;
* Attachments &lt;br /&gt;
* Movement &lt;br /&gt;
* Physics &amp;amp; Collisions &lt;br /&gt;
* Detection &amp;amp; Sensing &lt;br /&gt;
* Asset Management &lt;br /&gt;
* Setting Properties &lt;br /&gt;
* Communications&lt;br /&gt;
* Interacting with external data stores &amp;amp; web content &lt;br /&gt;
* Media Management&lt;/div&gt;</summary>
		<author><name>Till Stirling</name></author>
	</entry>
</feed>