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		<id>https://wiki.secondlife.com/w/index.php?title=360_Snapshots&amp;diff=1204798</id>
		<title>360 Snapshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=360_Snapshots&amp;diff=1204798"/>
		<updated>2016-10-27T12:28:38Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: Added Resident examples&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RightToc}}&lt;br /&gt;
&lt;br /&gt;
The existing viewer snapshot system (control-shift-s) is being extended to add a mode where you can take a picture that encompasses all directions at once.&lt;br /&gt;
&lt;br /&gt;
Placed in a suitable web site with some HTML and JavaScript, the image can then be scrolled to look around as though you had a window into Second Life at the moment the picture was taken.&lt;br /&gt;
&lt;br /&gt;
This is also integrated with a number of other Snapshot improvements contributed by the author of the Black Dragon viewer.&lt;br /&gt;
&lt;br /&gt;
{{KBcaution|This is a project in active development, not yet a part of the standard viewer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample 360 snapshots and related news ==&lt;br /&gt;
&lt;br /&gt;
* [https://community.secondlife.com/t5/Featured-News/A-New-Perspective-on-Second-Life/ba-p/3076274 The official Second Life blog post announcement on 2016-10-26] that embedded [https://callum-linden.s3.amazonaws.com/360snapshot/menu.html various samples].&lt;br /&gt;
* [https://www.flickr.com/photos/torley/sets/72157674558729400 Torley Linden&#039;s Flickr album with 100+ examples.]&lt;br /&gt;
* [https://modemworld.me/2016/10/26/hands-on-second-life-360-degree-snapshot-viewer/ Inara Pey&#039;s blog post, with web viewer setup instructions and examples.]&lt;br /&gt;
* [https://blog.inf.ed.ac.uk/atate/2016/10/26/360-snapshots-in-second-life/ Austin Tate&#039;s blog post with examples.]&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a [https://www.flickr.com/groups/second-life-360/ Second Life 360° Panoramic group on Flickr] — add your pics to this group!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Viewer ==&lt;br /&gt;
&lt;br /&gt;
Download the latest version from the [[Linden_Lab_Official:Alternate_Viewers#Second_Life_Project_360_Snapshot_Channel|Alternate Viewers Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
&lt;br /&gt;
* Typically there is lots of movement in a Second Life region. Clouds, animated objects, avatars etc.  Right now, this movement can cause discontinuities in the image (because we actually take several separate pictures in sequence). We hope to be able to freeze everything while we take pictures, but this has not been done yet.&lt;br /&gt;
&lt;br /&gt;
* The viewer interest list system only sends information about objects that are in your field of view. Objects outside this range are not sent or updated. This presents a problem when you are forcing the camera to look all around you while capturing the snapshots. We believe we can overcome this, but for the moment it helps to turn around and look in all directions slowly before taking the picture.&lt;br /&gt;
&lt;br /&gt;
* The current viewer saves the resulting image to your local disk as a zip file; see below for how to view it. Before this becomes a standard viewer feature, we will provide ways for you to share the images.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips and Workarounds ==&lt;br /&gt;
&lt;br /&gt;
These may become moot as this feature is improved. Until then, here are some things you can do to improve your images:&lt;br /&gt;
&lt;br /&gt;
* To stop cloud movement:&lt;br /&gt;
*# Go to &#039;&#039;&#039;World&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Environment Editor&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Sky Presets&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;New Preset&#039;&#039;&#039;.&lt;br /&gt;
*# Click the &#039;&#039;&#039;CLOUDS&#039;&#039;&#039; tab.&lt;br /&gt;
*# Next to &#039;&#039;&#039;Cloud Scroll X&#039;&#039;&#039; and &#039;&#039;&#039;Cloud Scroll Y&#039;&#039;&#039;, click the &#039;&#039;&#039;Lock&#039;&#039;&#039; checkboxes.&lt;br /&gt;
&lt;br /&gt;
* For now, turn off the &#039;&#039;&#039;Depth of Field&#039;&#039;&#039; feature in your Graphics preferences — it doesn&#039;t work as expected, and shallow DOF usually isn&#039;t used in panoramic pictures anyway:&lt;br /&gt;
&lt;br /&gt;
* Wear a local light or a facelight to illuminate the area around you. This can be very effective in a 360° snapshot, since it helps focuses the subject. Try it in a night-time scene for additional contrast.&lt;br /&gt;
&lt;br /&gt;
* Experiment with taking 360° snapshots in Mouselook, because that can provide a more personal perspective — since it&#039;s what you&#039;re directly seeing through your avatar&#039;s eyes, not a camera positioned elsewhere. This can make a big difference when doing shots like standing on a bridge or another height-proportionate focal point. In Mouselook, you can still use the shortcut &#039;&#039;&#039;Ctrl-Shift-S&#039;&#039;&#039; to take the snapshot, then hold down the &#039;&#039;&#039;Alt&#039;&#039;&#039; key to make the mouse cursor independent of your Mouselook movement, so you can click the &#039;&#039;&#039;Save to 360 Snapshot&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
* If the &#039;&#039;&#039;Do not show my avatar&#039;&#039;&#039; checkbox in the SNAPSHOT window doesn&#039;t work as expected, you can make your entire avatar invisible:&lt;br /&gt;
*# Search your INVENTORY window for &amp;quot;Invisible Avatar&amp;quot;. It will show up multiple times (since it&#039;s used for starter avatars).&lt;br /&gt;
*# Wear one of those alpha layers and detach everything else. You&#039;ll now be totally invisible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Viewing Your Images ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When this feature is complete, it will support ways for you to upload your images to different places to share them, as you can with conventional pictures now, but in the mean time...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have assembled a web framework for viewing your images; it is available at the Bitbucket Repository&lt;br /&gt;
 https://bitbucket.org/callum_linden/360-snapshot-web-viewer&lt;br /&gt;
If you are comfortable with using Mercurial, the best thing to do is to make a local clone of that repository.&lt;br /&gt;
&lt;br /&gt;
A simpler way is to download and unzip a copy from:&lt;br /&gt;
 https://bitbucket.org/callum_linden/360-snapshot-web-viewer/get/tip.zip&lt;br /&gt;
&lt;br /&gt;
The contents of that directory should be placed in the content area of your web server (see below for how to create a temporary local server).&lt;br /&gt;
&lt;br /&gt;
Add any new 360 image .zip files you save from the test viewer to the &amp;quot;shots&amp;quot; directory, and then access them:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Creating a temporary local server ===&lt;br /&gt;
&lt;br /&gt;
To set up a local web server, you can use Python. If you have Python installed on your system, you can run a local server by setting your current directory to this one, and then running the command:&lt;br /&gt;
 python -m SimpleHTTPServer&lt;br /&gt;
It will serve the files in this directory so that you can browse them using a URL like:&lt;br /&gt;
 http://localhost:8000/index.html?shot=shots/NAME.zip&lt;br /&gt;
where NAME is the name of the zip file you saved.&lt;br /&gt;
&lt;br /&gt;
If you need Python for your system, go to https://www.python.org&lt;br /&gt;
&lt;br /&gt;
If you need more help with the above on Windows, [https://modemworld.me/2016/10/26/hands-on-second-life-360-degree-snapshot-viewer/ Inara Pey has graciously provided a step-by-step walkthrough with instructions].&lt;br /&gt;
&lt;br /&gt;
With the web viewer, you can also export a .jpg that you can upload to Facebook, Flickr, and so on. It contains XMP metadata specifying &amp;quot;ProjectionType&amp;quot;, and should be recognized as a 360 image. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Related Efforts ==&lt;br /&gt;
&lt;br /&gt;
* [https://jira.secondlife.com/browse/STORM-2118 STORM-2118 for Niran&#039;s snapshot improvements]&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=360_Snapshots&amp;diff=1204793</id>
		<title>360 Snapshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=360_Snapshots&amp;diff=1204793"/>
		<updated>2016-10-26T20:32:17Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* Sample 360 Snapshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RightToc}}&lt;br /&gt;
&lt;br /&gt;
The existing viewer snapshot system (control-shift-s) is being extended to add a mode where you can take a picture that encompasses all directions at once.&lt;br /&gt;
&lt;br /&gt;
Placed in a suitable web site with some HTML and JavaScript, the image can then be scrolled to look around as though you had a window into Second Life at the moment the picture was taken.&lt;br /&gt;
&lt;br /&gt;
This is also integrated with a number of other Snapshot improvements contributed by the author of the Black Dragon viewer.&lt;br /&gt;
&lt;br /&gt;
{{KBcaution|This is a project in active development, not yet a part of the standard viewer}}&lt;br /&gt;
&lt;br /&gt;
== Sample 360 Snapshots ==&lt;br /&gt;
&lt;br /&gt;
Check out these [https://callum-linden.s3.amazonaws.com/360snapshot/menu.html Sample 360 Snapshots]&lt;br /&gt;
&lt;br /&gt;
With the web viewer, you can also export a .jpg that you can upload to Facebook, Flickr, and so on. It&#039;ll be recognized as a 360 image. [https://www.flickr.com/photos/torley/sets/72157674558729400 Torley Linden has an album of 100+ examples on Flickr.]&lt;br /&gt;
&lt;br /&gt;
== The Viewer ==&lt;br /&gt;
&lt;br /&gt;
Download the latest version from the [[Linden_Lab_Official:Alternate_Viewers#Second_Life_Project_360_Snapshot_Channel|Alternate Viewers Page]]&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
&lt;br /&gt;
* Typically there is lots of movement in a Second Life region. Clouds, animated objects, avatars etc.  Right now, this movement can cause discontinuities in the image (because we actually take several separate pictures in sequence). We hope to be able to freeze everything while we take pictures, but this has not been done yet.&lt;br /&gt;
&lt;br /&gt;
* The viewer interest list system only sends information about objects that are in your field of view. Objects outside this range are not sent or updated. This presents a problem when you are forcing the camera to look all around you while capturing the snapshots. We believe we can overcome this, but for the moment it helps to turn around and look in all directions slowly before taking the picture.&lt;br /&gt;
&lt;br /&gt;
* The current viewer saves the resulting image to your local disk as a zip file; see below for how to view it. Before this becomes a standard viewer feature, we will provide ways for you to share the images.&lt;br /&gt;
&lt;br /&gt;
== Tips and Workarounds ==&lt;br /&gt;
&lt;br /&gt;
These may become moot as this feature is improved. Until then, here are some things you can do to improve your images:&lt;br /&gt;
&lt;br /&gt;
* To stop cloud movement:&lt;br /&gt;
*# Go to &#039;&#039;&#039;World&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Environment Editor&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Sky Presets&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;New Preset&#039;&#039;&#039;.&lt;br /&gt;
*# Click the &#039;&#039;&#039;CLOUDS&#039;&#039;&#039; tab.&lt;br /&gt;
*# Next to &#039;&#039;&#039;Cloud Scroll X&#039;&#039;&#039; and &#039;&#039;&#039;Cloud Scroll Y&#039;&#039;&#039;, click the &#039;&#039;&#039;Lock&#039;&#039;&#039; checkboxes.&lt;br /&gt;
&lt;br /&gt;
* For now, turn off the &#039;&#039;&#039;Depth of Field&#039;&#039;&#039; feature in your Graphics preferences — it doesn&#039;t work as expected, and shallow DOF usually isn&#039;t used in panoramic pictures anyway:&lt;br /&gt;
&lt;br /&gt;
* Wear a local light or a facelight to illuminate the area around you. This can be very effective in a 360° snapshot, since it helps focuses the subject. Try it in a night-time scene for additional contrast.&lt;br /&gt;
&lt;br /&gt;
* Experiment with taking 360° snapshots in Mouselook, because that can provide a more personal perspective — since it&#039;s what you&#039;re directly seeing through your avatar&#039;s eyes, not a camera positioned elsewhere. This can make a big difference when doing shots like standing on a bridge or another height-proportionate focal point. In Mouselook, you can still use the shortcut &#039;&#039;&#039;Ctrl-Shift-S&#039;&#039;&#039; to take the snapshot, then hold down the &#039;&#039;&#039;Alt&#039;&#039;&#039; key to make the mouse cursor independent of your Mouselook movement, so you can click the &#039;&#039;&#039;Save to 360 Snapshot&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
* If the &#039;&#039;&#039;Do not show my avatar&#039;&#039;&#039; checkbox in the SNAPSHOT window doesn&#039;t work as expected, you can make your entire avatar invisible:&lt;br /&gt;
*# Search your INVENTORY window for &amp;quot;Invisible Avatar&amp;quot;. It will show up multiple times (since it&#039;s used for starter avatars).&lt;br /&gt;
*# Wear one of those alpha layers and detach everything else. You&#039;ll now be totally invisible.&lt;br /&gt;
&lt;br /&gt;
== Viewing Your Images ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When this feature is complete, it will support ways for you to upload your images to different places to share them, as you can with conventional pictures now, but in the mean time...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have assembled a web framework for viewing your images; it is available at the Bitbucket Repository&lt;br /&gt;
 https://bitbucket.org/callum_linden/360-snapshot-web-viewer&lt;br /&gt;
If you are comfortable with using Mercurial, the best thing to do is to make a local clone of that repository.&lt;br /&gt;
&lt;br /&gt;
A simpler way is to download and unzip a copy from:&lt;br /&gt;
 https://bitbucket.org/callum_linden/360-snapshot-web-viewer/get/tip.zip&lt;br /&gt;
&lt;br /&gt;
The contents of that directory should be placed in the content area of your web server (see below for how to create a temporary local server).&lt;br /&gt;
&lt;br /&gt;
Add any new 360 image .zip files you save from the test viewer to the &amp;quot;shots&amp;quot; directory, and then access them:&lt;br /&gt;
&lt;br /&gt;
=== Creating a temporary local server ===&lt;br /&gt;
&lt;br /&gt;
To set up a local web server, you can use Python. If you have Python installed on your system, you can run a local server by setting your current directory to this one, and then running the command:&lt;br /&gt;
 python -m SimpleHTTPServer&lt;br /&gt;
It will serve the files in this directory so that you can browse them using a URL like:&lt;br /&gt;
 http://localhost:8000/index.html?shot=shots/NAME.zip&lt;br /&gt;
where NAME is the name of the zip file you saved.&lt;br /&gt;
&lt;br /&gt;
If you need Python for your system, go to https://www.python.org&lt;br /&gt;
&lt;br /&gt;
== Other Related Effort==&lt;br /&gt;
&lt;br /&gt;
* [https://jira.secondlife.com/browse/STORM-2118 STORM-2118 for Niran&#039;s snapshot improvements]&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=360_Snapshots&amp;diff=1204792</id>
		<title>360 Snapshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=360_Snapshots&amp;diff=1204792"/>
		<updated>2016-10-26T20:32:06Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* Sample 360 Snapshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RightToc}}&lt;br /&gt;
&lt;br /&gt;
The existing viewer snapshot system (control-shift-s) is being extended to add a mode where you can take a picture that encompasses all directions at once.&lt;br /&gt;
&lt;br /&gt;
Placed in a suitable web site with some HTML and JavaScript, the image can then be scrolled to look around as though you had a window into Second Life at the moment the picture was taken.&lt;br /&gt;
&lt;br /&gt;
This is also integrated with a number of other Snapshot improvements contributed by the author of the Black Dragon viewer.&lt;br /&gt;
&lt;br /&gt;
{{KBcaution|This is a project in active development, not yet a part of the standard viewer}}&lt;br /&gt;
&lt;br /&gt;
== Sample 360 Snapshots ==&lt;br /&gt;
&lt;br /&gt;
Check out these [https://callum-linden.s3.amazonaws.com/360snapshot/menu.html Sample 360 Snapshots]&lt;br /&gt;
&lt;br /&gt;
With the web viewer, you can also export a .jpg that you can upload to Facebook, Flickr, and so on. It&#039;ll recognized as a 360 image. [https://www.flickr.com/photos/torley/sets/72157674558729400 Torley Linden has an album of 100+ examples on Flickr.]&lt;br /&gt;
&lt;br /&gt;
== The Viewer ==&lt;br /&gt;
&lt;br /&gt;
Download the latest version from the [[Linden_Lab_Official:Alternate_Viewers#Second_Life_Project_360_Snapshot_Channel|Alternate Viewers Page]]&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
&lt;br /&gt;
* Typically there is lots of movement in a Second Life region. Clouds, animated objects, avatars etc.  Right now, this movement can cause discontinuities in the image (because we actually take several separate pictures in sequence). We hope to be able to freeze everything while we take pictures, but this has not been done yet.&lt;br /&gt;
&lt;br /&gt;
* The viewer interest list system only sends information about objects that are in your field of view. Objects outside this range are not sent or updated. This presents a problem when you are forcing the camera to look all around you while capturing the snapshots. We believe we can overcome this, but for the moment it helps to turn around and look in all directions slowly before taking the picture.&lt;br /&gt;
&lt;br /&gt;
* The current viewer saves the resulting image to your local disk as a zip file; see below for how to view it. Before this becomes a standard viewer feature, we will provide ways for you to share the images.&lt;br /&gt;
&lt;br /&gt;
== Tips and Workarounds ==&lt;br /&gt;
&lt;br /&gt;
These may become moot as this feature is improved. Until then, here are some things you can do to improve your images:&lt;br /&gt;
&lt;br /&gt;
* To stop cloud movement:&lt;br /&gt;
*# Go to &#039;&#039;&#039;World&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Environment Editor&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Sky Presets&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;New Preset&#039;&#039;&#039;.&lt;br /&gt;
*# Click the &#039;&#039;&#039;CLOUDS&#039;&#039;&#039; tab.&lt;br /&gt;
*# Next to &#039;&#039;&#039;Cloud Scroll X&#039;&#039;&#039; and &#039;&#039;&#039;Cloud Scroll Y&#039;&#039;&#039;, click the &#039;&#039;&#039;Lock&#039;&#039;&#039; checkboxes.&lt;br /&gt;
&lt;br /&gt;
* For now, turn off the &#039;&#039;&#039;Depth of Field&#039;&#039;&#039; feature in your Graphics preferences — it doesn&#039;t work as expected, and shallow DOF usually isn&#039;t used in panoramic pictures anyway:&lt;br /&gt;
&lt;br /&gt;
* Wear a local light or a facelight to illuminate the area around you. This can be very effective in a 360° snapshot, since it helps focuses the subject. Try it in a night-time scene for additional contrast.&lt;br /&gt;
&lt;br /&gt;
* Experiment with taking 360° snapshots in Mouselook, because that can provide a more personal perspective — since it&#039;s what you&#039;re directly seeing through your avatar&#039;s eyes, not a camera positioned elsewhere. This can make a big difference when doing shots like standing on a bridge or another height-proportionate focal point. In Mouselook, you can still use the shortcut &#039;&#039;&#039;Ctrl-Shift-S&#039;&#039;&#039; to take the snapshot, then hold down the &#039;&#039;&#039;Alt&#039;&#039;&#039; key to make the mouse cursor independent of your Mouselook movement, so you can click the &#039;&#039;&#039;Save to 360 Snapshot&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
* If the &#039;&#039;&#039;Do not show my avatar&#039;&#039;&#039; checkbox in the SNAPSHOT window doesn&#039;t work as expected, you can make your entire avatar invisible:&lt;br /&gt;
*# Search your INVENTORY window for &amp;quot;Invisible Avatar&amp;quot;. It will show up multiple times (since it&#039;s used for starter avatars).&lt;br /&gt;
*# Wear one of those alpha layers and detach everything else. You&#039;ll now be totally invisible.&lt;br /&gt;
&lt;br /&gt;
== Viewing Your Images ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When this feature is complete, it will support ways for you to upload your images to different places to share them, as you can with conventional pictures now, but in the mean time...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have assembled a web framework for viewing your images; it is available at the Bitbucket Repository&lt;br /&gt;
 https://bitbucket.org/callum_linden/360-snapshot-web-viewer&lt;br /&gt;
If you are comfortable with using Mercurial, the best thing to do is to make a local clone of that repository.&lt;br /&gt;
&lt;br /&gt;
A simpler way is to download and unzip a copy from:&lt;br /&gt;
 https://bitbucket.org/callum_linden/360-snapshot-web-viewer/get/tip.zip&lt;br /&gt;
&lt;br /&gt;
The contents of that directory should be placed in the content area of your web server (see below for how to create a temporary local server).&lt;br /&gt;
&lt;br /&gt;
Add any new 360 image .zip files you save from the test viewer to the &amp;quot;shots&amp;quot; directory, and then access them:&lt;br /&gt;
&lt;br /&gt;
=== Creating a temporary local server ===&lt;br /&gt;
&lt;br /&gt;
To set up a local web server, you can use Python. If you have Python installed on your system, you can run a local server by setting your current directory to this one, and then running the command:&lt;br /&gt;
 python -m SimpleHTTPServer&lt;br /&gt;
It will serve the files in this directory so that you can browse them using a URL like:&lt;br /&gt;
 http://localhost:8000/index.html?shot=shots/NAME.zip&lt;br /&gt;
where NAME is the name of the zip file you saved.&lt;br /&gt;
&lt;br /&gt;
If you need Python for your system, go to https://www.python.org&lt;br /&gt;
&lt;br /&gt;
== Other Related Effort==&lt;br /&gt;
&lt;br /&gt;
* [https://jira.secondlife.com/browse/STORM-2118 STORM-2118 for Niran&#039;s snapshot improvements]&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=360_Snapshots&amp;diff=1204777</id>
		<title>360 Snapshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=360_Snapshots&amp;diff=1204777"/>
		<updated>2016-10-26T16:32:03Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: Added some tentative &amp;quot;Tips and Workarounds&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RightToc}}&lt;br /&gt;
&lt;br /&gt;
The existing viewer snapshot system (control-shift-s) is being extended to add a mode where you can take a picture that encompasses all directions at once.&lt;br /&gt;
&lt;br /&gt;
Placed in a suitable web site with some HTML and JavaScript, the image can then be scrolled to look around as though you had a window into Second Life at the moment the picture was taken.&lt;br /&gt;
&lt;br /&gt;
This is also integrated with a number of other Snapshot improvements contributed by the author of the Black Dragon viewer.&lt;br /&gt;
&lt;br /&gt;
{{KBcaution|This is a project in active development, not yet a part of the standard viewer&lt;br /&gt;
&lt;br /&gt;
Obviously, this page isn&#039;t complete... more stuff coming soon!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sample 360 Snapshots ==&lt;br /&gt;
&lt;br /&gt;
Check out these [https://callum-linden.s3.amazonaws.com/360snapshot/menu.html Sample 360 Snapshots]&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
&lt;br /&gt;
* Typically there is lots of movement in a Second Life region. Clouds, animated objects, avatars etc.  Right now, this movement can cause discontinuities in the image (because we actually take several separate pictures in sequence). We hope to be able to freeze everything while we take pictures, but this has not been done yet.&lt;br /&gt;
&lt;br /&gt;
* The viewer interest list system only sends information about objects that are in your field of view. Objects outside this range are not sent or updated. This presents a problem when you are forcing the camera to look all around you while capturing the snapshots. We believe we can overcome this, but for the moment it helps to turn around and look in all directions slowly before taking the picture.&lt;br /&gt;
&lt;br /&gt;
* The current viewer saves the resulting image to your local disk as a zip file; see below for how to view it. Before this becomes a standard viewer feature, we will provide ways for you to share the images.&lt;br /&gt;
&lt;br /&gt;
== Tips and Workarounds ==&lt;br /&gt;
&lt;br /&gt;
These may become moot as this feature is improved. Until then, here are some things you can do to improve your images:&lt;br /&gt;
&lt;br /&gt;
* To stop cloud movement:&lt;br /&gt;
*# Go to &#039;&#039;&#039;World&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Environment Editor&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Sky Presets&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;New Preset&#039;&#039;&#039;.&lt;br /&gt;
*# Click the &#039;&#039;&#039;CLOUDS&#039;&#039;&#039; tab.&lt;br /&gt;
*# Next to &#039;&#039;&#039;Cloud Scroll X&#039;&#039;&#039; and &#039;&#039;&#039;Cloud Scroll Y&#039;&#039;&#039;, click the &#039;&#039;&#039;Lock&#039;&#039;&#039; checkboxes.&lt;br /&gt;
&lt;br /&gt;
* For now, turn off the &#039;&#039;&#039;Depth of Field&#039;&#039;&#039; feature in your Graphics preferences — it doesn&#039;t work as expected, and shallow DOF usually isn&#039;t used in panoramic pictures anyway:&lt;br /&gt;
&lt;br /&gt;
* Wear a local light or a facelight to illuminate the area around you. This can be very effective in a 360° snapshot, since it helps focuses the subject. Try it in a night-time scene for additional contrast.&lt;br /&gt;
&lt;br /&gt;
* Experiment with taking 360° snapshots in Mouselook, because that can provide a more personal perspective — since it&#039;s what you&#039;re directly seeing through your avatar&#039;s eyes, not a camera positioned elsewhere. This can make a big difference when doing shots like standing on a bridge or another height-proportionate focal point. In Mouselook, you can still use the shortcut &#039;&#039;&#039;Ctrl-Shift-S&#039;&#039;&#039; to take the snapshot, then hold down the &#039;&#039;&#039;Alt&#039;&#039;&#039; key to make the mouse cursor independent of your Mouselook movement, so you can click the &#039;&#039;&#039;Save to 360 Snapshot&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
* If the &#039;&#039;&#039;Do not show my avatar&#039;&#039;&#039; checkbox in the SNAPSHOT window doesn&#039;t work as expected, you can make your entire avatar invisible:&lt;br /&gt;
*# Search your INVENTORY window for &amp;quot;Invisible Avatar&amp;quot;. It will show up multiple times (since it&#039;s used for starter avatars).&lt;br /&gt;
*# Wear one of those alpha layers and detach everything else. You&#039;ll now be totally invisible.&lt;br /&gt;
&lt;br /&gt;
== Viewing Your Images ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When this feature is complete, it will support ways for you to upload your images to different places to share them, as you can with conventional pictures now, but in the mean time...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have assembled a web framework for viewing your images; it is available at the Bitbucket Repository&lt;br /&gt;
 https://bitbucket.org/callum_linden/360-snapshot-web-viewer&lt;br /&gt;
If you are comfortable with using Mercurial, the best thing to do is to make a local clone of that repository.&lt;br /&gt;
&lt;br /&gt;
A simpler way is to download and unzip a copy from:&lt;br /&gt;
 https://bitbucket.org/callum_linden/360-snapshot-web-viewer/get/tip.zip&lt;br /&gt;
&lt;br /&gt;
The contents of that directory should be placed in the content area of your web server (see below for how to create a temporary local server).&lt;br /&gt;
&lt;br /&gt;
Add any new 360 image .zip files you save from the test viewer to the &amp;quot;shots&amp;quot; directory, and then access them:&lt;br /&gt;
&lt;br /&gt;
=== Creating a temporary local server ===&lt;br /&gt;
&lt;br /&gt;
To set up a local web server, you can use Python. If you have Python installed on your system, you can run a local server by setting your current directory to this one, and then running the command:&lt;br /&gt;
 python -m SimpleHTTPServer&lt;br /&gt;
It will serve the files in this directory so that you can browse them using a URL like:&lt;br /&gt;
 http://localhost:8000/index.html?shot=shots/NAME.zip&lt;br /&gt;
where NAME is the name of the zip file you saved.&lt;br /&gt;
&lt;br /&gt;
If you need Python for your system, go to https://www.python.org&lt;br /&gt;
&lt;br /&gt;
== Other Related Effort==&lt;br /&gt;
&lt;br /&gt;
* [https://jira.secondlife.com/browse/STORM-2118 STORM-2118 for Niran&#039;s snapshot improvements]&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Project_Bento_Resources_and_Information&amp;diff=1198733</id>
		<title>Project Bento Resources and Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Project_Bento_Resources_and_Information&amp;diff=1198733"/>
		<updated>2016-01-04T22:03:20Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to Project Bento! As we mentioned in [https://community.secondlife.com/t5/Featured-News/Introducing-Project-Bento-New-Bones-Added-to-Second-Life-Avatar/ba-p/2987206 our announcement], Project Bento is adding new bones and attachment points to the avatar skeleton. Bento is now ready for testing!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What is the test period for? How long will it last?==&lt;br /&gt;
&lt;br /&gt;
The testing period is designed to validate the viewer and the new skeleton, and will continue until we are confident that we have a solid release candidate, at least a few weeks. &lt;br /&gt;
&lt;br /&gt;
During the course of testing, we may make changes to the project viewer or the skeleton as a result of user feedback. This means test content created during this period may cease to work properly if the skeleton changes. &lt;br /&gt;
&lt;br /&gt;
At the end of the test period, Bento will become a viewer release candidate, and the new skeleton will be enabled on the main grid. Hopefully not long after that, the Bento viewer will be released as the default viewer.&lt;br /&gt;
&lt;br /&gt;
==Where can I find the required test viewer?==&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need the latest project viewer for Bento, and it&#039;s always available on the [[Linden_Lab_Official:Alternate_Viewers|Alternate Viewers]] wiki page..&lt;br /&gt;
&lt;br /&gt;
The first version is [[Release Notes/Second Life Project Bento/5.0.0.309171|here]]&lt;br /&gt;
&lt;br /&gt;
==Where can we test Bento? How are the test regions special?==&lt;br /&gt;
&lt;br /&gt;
Bento testing is happening on the [[Preview_Grid|Aditi Beta Test Grid]], which is completely separate from the Agni &amp;quot;Main Grid&amp;quot;. Asset uploads are free, because actual L$ is &#039;&#039;not&#039;&#039; used, so you can freely experiment and develop your Bento creations.&lt;br /&gt;
&lt;br /&gt;
Download the test viewer from the link above. After you start the viewer, you may need to change your location from the login screen:&lt;br /&gt;
&lt;br /&gt;
[[Image:Aditi_login.png]]&lt;br /&gt;
&lt;br /&gt;
Testing Bento will require uploading and using meshes and animations that take advantage of new joints. It will also allow you to take advantage of new attachment points associated with some of the new joints. To do all this, &#039;&#039;&#039;&#039;&#039;you will need to do your testing in areas of Aditi where such content is specifically enabled for upload, and where the new attachment points are recognized&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Most of Aditi should work, but some regions may not - these are the ones we will be sure to keep up to date, so if you have a problem, &#039;&#039;please recheck it here first&#039;&#039;:&lt;br /&gt;
* Mesh Sandbox 1&lt;br /&gt;
* Mesh Sandbox 2&lt;br /&gt;
* Mesh Sandbox 3&lt;br /&gt;
* Mesh Sandbox 4&lt;br /&gt;
&lt;br /&gt;
Also, note that the test regions have some new constraints set for mesh and animation upload:&lt;br /&gt;
* Animations cannot include animation of positions, except for the pelvis. &lt;br /&gt;
*: This has always been enforced in bvh upload, but it has been possible to bypass the constraint by uploading animations as .anim files. In the Bento test regions (and on Agni once Bento is fully released), this will no longer be possible.&lt;br /&gt;
* Meshes rigged to attachment points cannot be uploaded.&lt;br /&gt;
* Animations applied to attachment points cannot be uploaded.&lt;br /&gt;
&lt;br /&gt;
We understand that any new restrictions may be controversial, and do please note that currently these are only being applied on Aditi. The reason we are putting the restrictions in place is to help with testing and transitioning to the new skeleton:&lt;br /&gt;
&lt;br /&gt;
:The previous approach was never officially supported and has some significant issues. Moving the attachment points means they are no longer in their intended locations, to support attachments in those areas, as originally designed. Animating positions also has its own set of issues, such as making it easy to get your avatar stuck in a distorted shape.&lt;br /&gt;
&lt;br /&gt;
Adding new joints to the skeleton is intended to alleviate the need for workarounds such as rigging to attachment points, so we need to know whether it is succeeding. Are there things the new system still cannot do? We can only find issues with the new skeleton if it is being exercised as designed.&lt;br /&gt;
&lt;br /&gt;
So please let us know! The most helpful feedback will let us know about problems or limitations encountered with the new skeleton.&lt;br /&gt;
&lt;br /&gt;
==How can we test Bento?==&lt;br /&gt;
&lt;br /&gt;
There are two ways to help with testing Bento:&lt;br /&gt;
* If you are a content creator, please help us exercise the new skeleton. Create your own meshes and animations for facial animation, hand gestures, wings, tails, and so on! Let us know about any problems you encounter, and share your experiences with other creators in the [https://community.secondlife.com/t5/Building-and-Texturing-Forum/Project-Bento-Feedback-Thread/m-p/2987290#M13915 Creation Forum Thread]&lt;br /&gt;
* If you are a mesh user, help us test the viewer. Try uploading and using some of the test content. Are there any problems displaying or using it on your system? Do you see a significant impact on performance when using the new skeleton?&lt;br /&gt;
&lt;br /&gt;
===Test Content===&lt;br /&gt;
&lt;br /&gt;
If you have made test content, edit this page to provide links to it here.&lt;br /&gt;
&lt;br /&gt;
== Blender pure (no addon needed) ==&lt;br /&gt;
&lt;br /&gt;
* Humanoid with wings and tail (Blend):   [http://blog.machinimatrix.org/wp-content/uploads/2015/12/bento_workbench_angel.blend bento_workbench_angel]&lt;br /&gt;
* Humanoid with wings and tail (Collada): [http://blog.machinimatrix.org/wp-content/uploads/2015/12/bento_workbench_skeleton.dae bento_workbench_skeleton]&lt;br /&gt;
&lt;br /&gt;
== Blender (Avastar) ==&lt;br /&gt;
&lt;br /&gt;
* Humanoid with wings and tail, rigged to the new joints. From Matrice Laville: [https://jira.secondlife.com/secure/attachment/90628/bento_angel.blend bento_angel.blend] and [https://jira.secondlife.com/secure/attachment/90627/bento_angel.dae bento_angel.dae] (Download requires being logged into secondlife.com)&lt;br /&gt;
* Simple animation to flap the wings and move the tail (anim): [https://jira.secondlife.com/secure/attachment/90629/new_wings_and_tail.anim new_wings_and_tail.anim](Download requires being logged into secondlife.com)&lt;br /&gt;
&lt;br /&gt;
== Maya pure (no addon needed) ==&lt;br /&gt;
&lt;br /&gt;
* (experimental) Humanoid skeleton with no mesh. [http://jira.secondlife.com/secure/attachment/90732/Maya%20Bento%20Skeleton%20No%20Mesh%202.0.mb Maya Bento Skeleton No Mesh 2.0.mb] (Download requires being logged into secondlife.com)&lt;br /&gt;
* (experimental) Humanoid with wings and tail, rigged to the new joints.  [http://jira.secondlife.com/secure/attachment/90733/Maya%20Bento%20Skeleton%20With%20Bento_Angel.mb Maya Bento Skeleton With Bento_Angel.mb] (Download requires being logged into secondlife.com)&lt;br /&gt;
&lt;br /&gt;
==I found a problem? How can I give feedback?==&lt;br /&gt;
&lt;br /&gt;
# Submit bugs in Jira in the BUG project: please put [Bento] in the summary line.&lt;br /&gt;
&lt;br /&gt;
If you have a display problem, please try with hardware skinning enabled and disabled&lt;br /&gt;
:Me-&amp;gt;Preferences-&amp;gt;Graphics-&amp;gt;Advanced-&amp;gt;Avatar Rendering-&amp;gt;Hardware skinning checkbox&lt;br /&gt;
Does changing that setting affect the display?&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Project_Bento_Resources_and_Information&amp;diff=1198732</id>
		<title>Project Bento Resources and Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Project_Bento_Resources_and_Information&amp;diff=1198732"/>
		<updated>2016-01-04T22:02:54Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* Where can we test Bento? How are the test regions special? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Project Bento! As we mentioned in [https://community.secondlife.com/t5/Featured-News/Introducing-Project-Bento-New-Bones-Added-to-Second-Life-Avatar/ba-p/2987206 our announcement], Project Bento is adding new bones and attachment points to the avatar skeleton. Bento is now ready for testing!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What is the test period for? How long will it last?==&lt;br /&gt;
&lt;br /&gt;
The testing period is designed to validate the viewer and the new skeleton, and will continue until we are confident that we have a solid release candidate, at least a few weeks. &lt;br /&gt;
&lt;br /&gt;
During the course of testing, we may make changes to the project viewer or the skeleton as a result of user feedback. This means test content created during this period may cease to work properly if the skeleton changes. &lt;br /&gt;
&lt;br /&gt;
At the end of the test period, Bento will become a viewer release candidate, and the new skeleton will be enabled on the main grid. Hopefully not long after that, the Bento viewer will be released as the default viewer.&lt;br /&gt;
&lt;br /&gt;
==Where can I find the required test viewer?==&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need the latest project viewer for Bento, and it&#039;s always available on the [[Linden_Lab_Official:Alternate_Viewers|Alternate Viewers]] wiki page..&lt;br /&gt;
&lt;br /&gt;
The first version is [[Release Notes/Second Life Project Bento/5.0.0.309171|here]]&lt;br /&gt;
&lt;br /&gt;
==Where can we test Bento? How are the test regions special?==&lt;br /&gt;
&lt;br /&gt;
Bento testing is happening on the [[Preview_Grid|Aditi Beta Test Grid]], which is completely separate from the Agni &amp;quot;Main Grid&amp;quot;. Asset uploads are free, because actual L$ is &#039;&#039;not&#039;&#039; used, so you can freely experiment and develop your Bento creations.&lt;br /&gt;
&lt;br /&gt;
Download the test viewer from the link above. After you start the viewer, you may need to change your location from the login screen:&lt;br /&gt;
&lt;br /&gt;
[[Image:Aditi_login.png]]&lt;br /&gt;
&lt;br /&gt;
Testing Bento will require uploading and using meshes and animations that take advantage of new joints. It will also allow you to take advantage of new attachment points associated with some of the new joints. To do all this, &#039;&#039;&#039;&#039;&#039;you will need to do your testing in areas of Aditi where such content is specifically enabled for upload, and where the new attachment points are recognized&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Most of Aditi should work, but some regions may not - these are the ones we will be sure to keep up to date, so if you have a problem, &#039;&#039;please recheck it here first&#039;&#039;:&lt;br /&gt;
* Mesh Sandbox 1&lt;br /&gt;
* Mesh Sandbox 2&lt;br /&gt;
* Mesh Sandbox 3&lt;br /&gt;
* Mesh Sandbox 4&lt;br /&gt;
&lt;br /&gt;
Also, note that the test regions have some new constraints set for mesh and animation upload:&lt;br /&gt;
* Animations cannot include animation of positions, except for the pelvis. &lt;br /&gt;
*: This has always been enforced in bvh upload, but it has been possible to bypass the constraint by uploading animations as .anim files. In the Bento test regions (and on Agni once Bento is fully released), this will no longer be possible.&lt;br /&gt;
* Meshes rigged to attachment points cannot be uploaded.&lt;br /&gt;
* Animations applied to attachment points cannot be uploaded.&lt;br /&gt;
&lt;br /&gt;
We understand that any new restrictions may be controversial, and do please note that currently these are only being applied on Aditi. The reason we are putting the restrictions in place is to help with testing and transitioning to the new skeleton:&lt;br /&gt;
&lt;br /&gt;
:The previous approach was never officially supported and has some significant issues. Moving the attachment points means they are no longer in their intended locations, to support attachments in those areas, as originally designed. Animating positions also has its own set of issues, such as making it easy to get your avatar stuck in a distorted shape.&lt;br /&gt;
&lt;br /&gt;
Adding new joints to the skeleton is intended to alleviate the need for workarounds such as rigging to attachment points, so we need to know whether it is succeeding. Are there things the new system still cannot do? We can only find issues with the new skeleton if it is being exercised as designed.&lt;br /&gt;
&lt;br /&gt;
So please let us know! The most helpful feedback will let us know about problems or limitations encountered with the new skeleton.&lt;br /&gt;
&lt;br /&gt;
==How can we test Bento?==&lt;br /&gt;
&lt;br /&gt;
There are two ways to help with testing Bento:&lt;br /&gt;
* If you are a content creator, please help us exercise the new skeleton. Create your own meshes and animations for facial animation, hand gestures, wings, tails, and so on! Let us know about any problems you encounter, and share your experiences with other creators in the [https://community.secondlife.com/t5/Building-and-Texturing-Forum/Project-Bento-Feedback-Thread/m-p/2987290#M13915 Creation Forum Thread]&lt;br /&gt;
* If you are a mesh user, help us test the viewer. Try uploading and using some of the test content. Are there any problems displaying or using it on your system? Do you see a significant impact on performance when using the new skeleton?&lt;br /&gt;
&lt;br /&gt;
===Test Content===&lt;br /&gt;
&lt;br /&gt;
If you have made test content, edit this page to provide links to it here.&lt;br /&gt;
&lt;br /&gt;
== Blender pure (no addon needed) ==&lt;br /&gt;
&lt;br /&gt;
* Humanoid with wings and tail (Blend):   [http://blog.machinimatrix.org/wp-content/uploads/2015/12/bento_workbench_angel.blend bento_workbench_angel]&lt;br /&gt;
* Humanoid with wings and tail (Collada): [http://blog.machinimatrix.org/wp-content/uploads/2015/12/bento_workbench_skeleton.dae bento_workbench_skeleton]&lt;br /&gt;
&lt;br /&gt;
== Blender (Avastar) ==&lt;br /&gt;
&lt;br /&gt;
* Humanoid with wings and tail, rigged to the new joints. From Matrice Laville: [https://jira.secondlife.com/secure/attachment/90628/bento_angel.blend bento_angel.blend] and [https://jira.secondlife.com/secure/attachment/90627/bento_angel.dae bento_angel.dae] (Download requires being logged into secondlife.com)&lt;br /&gt;
* Simple animation to flap the wings and move the tail (anim): [https://jira.secondlife.com/secure/attachment/90629/new_wings_and_tail.anim new_wings_and_tail.anim](Download requires being logged into secondlife.com)&lt;br /&gt;
&lt;br /&gt;
== Maya pure (no addon needed) ==&lt;br /&gt;
&lt;br /&gt;
* (experimental) Humanoid skeleton with no mesh. [http://jira.secondlife.com/secure/attachment/90732/Maya%20Bento%20Skeleton%20No%20Mesh%202.0.mb Maya Bento Skeleton No Mesh 2.0.mb] (Download requires being logged into secondlife.com)&lt;br /&gt;
* (experimental) Humanoid with wings and tail, rigged to the new joints.  [http://jira.secondlife.com/secure/attachment/90733/Maya%20Bento%20Skeleton%20With%20Bento_Angel.mb Maya Bento Skeleton With Bento_Angel.mb] (Download requires being logged into secondlife.com)&lt;br /&gt;
&lt;br /&gt;
==I found a problem? How can I give feedback?==&lt;br /&gt;
&lt;br /&gt;
# Submit bugs in Jira in the BUG project: please put [Bento] in the summary line.&lt;br /&gt;
&lt;br /&gt;
If you have a display problem, please try with hardware skinning enabled and disabled&lt;br /&gt;
:Me-&amp;gt;Preferences-&amp;gt;Graphics-&amp;gt;Advanced-&amp;gt;Avatar Rendering-&amp;gt;Hardware skinning checkbox&lt;br /&gt;
Does changing that setting affect the display?&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Project_Bento_Resources_and_Information&amp;diff=1198731</id>
		<title>Project Bento Resources and Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Project_Bento_Resources_and_Information&amp;diff=1198731"/>
		<updated>2016-01-04T22:02:44Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* Where can we test Bento? How are the test regions special? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Project Bento! As we mentioned in [https://community.secondlife.com/t5/Featured-News/Introducing-Project-Bento-New-Bones-Added-to-Second-Life-Avatar/ba-p/2987206 our announcement], Project Bento is adding new bones and attachment points to the avatar skeleton. Bento is now ready for testing!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What is the test period for? How long will it last?==&lt;br /&gt;
&lt;br /&gt;
The testing period is designed to validate the viewer and the new skeleton, and will continue until we are confident that we have a solid release candidate, at least a few weeks. &lt;br /&gt;
&lt;br /&gt;
During the course of testing, we may make changes to the project viewer or the skeleton as a result of user feedback. This means test content created during this period may cease to work properly if the skeleton changes. &lt;br /&gt;
&lt;br /&gt;
At the end of the test period, Bento will become a viewer release candidate, and the new skeleton will be enabled on the main grid. Hopefully not long after that, the Bento viewer will be released as the default viewer.&lt;br /&gt;
&lt;br /&gt;
==Where can I find the required test viewer?==&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need the latest project viewer for Bento, and it&#039;s always available on the [[Linden_Lab_Official:Alternate_Viewers|Alternate Viewers]] wiki page..&lt;br /&gt;
&lt;br /&gt;
The first version is [[Release Notes/Second Life Project Bento/5.0.0.309171|here]]&lt;br /&gt;
&lt;br /&gt;
==Where can we test Bento? How are the test regions special?==&lt;br /&gt;
&lt;br /&gt;
Bento testing is happening on the [[Preview_Grid|Aditi Beta Test Grid]], which is completely separate from the Agni &amp;quot;Main Grid&amp;quot;. Asset uploads are free, because actual L$ is &#039;&#039;not&#039;&#039; used, so you can freely experiment and develop your Bento creations.&lt;br /&gt;
&lt;br /&gt;
Download the test viewer from the link above. After you start the viewer, you may need to change your location from the login screen:&lt;br /&gt;
&lt;br /&gt;
[[Image:File:Aditi_login.png]]&lt;br /&gt;
&lt;br /&gt;
Testing Bento will require uploading and using meshes and animations that take advantage of new joints. It will also allow you to take advantage of new attachment points associated with some of the new joints. To do all this, &#039;&#039;&#039;&#039;&#039;you will need to do your testing in areas of Aditi where such content is specifically enabled for upload, and where the new attachment points are recognized&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Most of Aditi should work, but some regions may not - these are the ones we will be sure to keep up to date, so if you have a problem, &#039;&#039;please recheck it here first&#039;&#039;:&lt;br /&gt;
* Mesh Sandbox 1&lt;br /&gt;
* Mesh Sandbox 2&lt;br /&gt;
* Mesh Sandbox 3&lt;br /&gt;
* Mesh Sandbox 4&lt;br /&gt;
&lt;br /&gt;
Also, note that the test regions have some new constraints set for mesh and animation upload:&lt;br /&gt;
* Animations cannot include animation of positions, except for the pelvis. &lt;br /&gt;
*: This has always been enforced in bvh upload, but it has been possible to bypass the constraint by uploading animations as .anim files. In the Bento test regions (and on Agni once Bento is fully released), this will no longer be possible.&lt;br /&gt;
* Meshes rigged to attachment points cannot be uploaded.&lt;br /&gt;
* Animations applied to attachment points cannot be uploaded.&lt;br /&gt;
&lt;br /&gt;
We understand that any new restrictions may be controversial, and do please note that currently these are only being applied on Aditi. The reason we are putting the restrictions in place is to help with testing and transitioning to the new skeleton:&lt;br /&gt;
&lt;br /&gt;
:The previous approach was never officially supported and has some significant issues. Moving the attachment points means they are no longer in their intended locations, to support attachments in those areas, as originally designed. Animating positions also has its own set of issues, such as making it easy to get your avatar stuck in a distorted shape.&lt;br /&gt;
&lt;br /&gt;
Adding new joints to the skeleton is intended to alleviate the need for workarounds such as rigging to attachment points, so we need to know whether it is succeeding. Are there things the new system still cannot do? We can only find issues with the new skeleton if it is being exercised as designed.&lt;br /&gt;
&lt;br /&gt;
So please let us know! The most helpful feedback will let us know about problems or limitations encountered with the new skeleton.&lt;br /&gt;
&lt;br /&gt;
==How can we test Bento?==&lt;br /&gt;
&lt;br /&gt;
There are two ways to help with testing Bento:&lt;br /&gt;
* If you are a content creator, please help us exercise the new skeleton. Create your own meshes and animations for facial animation, hand gestures, wings, tails, and so on! Let us know about any problems you encounter, and share your experiences with other creators in the [https://community.secondlife.com/t5/Building-and-Texturing-Forum/Project-Bento-Feedback-Thread/m-p/2987290#M13915 Creation Forum Thread]&lt;br /&gt;
* If you are a mesh user, help us test the viewer. Try uploading and using some of the test content. Are there any problems displaying or using it on your system? Do you see a significant impact on performance when using the new skeleton?&lt;br /&gt;
&lt;br /&gt;
===Test Content===&lt;br /&gt;
&lt;br /&gt;
If you have made test content, edit this page to provide links to it here.&lt;br /&gt;
&lt;br /&gt;
== Blender pure (no addon needed) ==&lt;br /&gt;
&lt;br /&gt;
* Humanoid with wings and tail (Blend):   [http://blog.machinimatrix.org/wp-content/uploads/2015/12/bento_workbench_angel.blend bento_workbench_angel]&lt;br /&gt;
* Humanoid with wings and tail (Collada): [http://blog.machinimatrix.org/wp-content/uploads/2015/12/bento_workbench_skeleton.dae bento_workbench_skeleton]&lt;br /&gt;
&lt;br /&gt;
== Blender (Avastar) ==&lt;br /&gt;
&lt;br /&gt;
* Humanoid with wings and tail, rigged to the new joints. From Matrice Laville: [https://jira.secondlife.com/secure/attachment/90628/bento_angel.blend bento_angel.blend] and [https://jira.secondlife.com/secure/attachment/90627/bento_angel.dae bento_angel.dae] (Download requires being logged into secondlife.com)&lt;br /&gt;
* Simple animation to flap the wings and move the tail (anim): [https://jira.secondlife.com/secure/attachment/90629/new_wings_and_tail.anim new_wings_and_tail.anim](Download requires being logged into secondlife.com)&lt;br /&gt;
&lt;br /&gt;
== Maya pure (no addon needed) ==&lt;br /&gt;
&lt;br /&gt;
* (experimental) Humanoid skeleton with no mesh. [http://jira.secondlife.com/secure/attachment/90732/Maya%20Bento%20Skeleton%20No%20Mesh%202.0.mb Maya Bento Skeleton No Mesh 2.0.mb] (Download requires being logged into secondlife.com)&lt;br /&gt;
* (experimental) Humanoid with wings and tail, rigged to the new joints.  [http://jira.secondlife.com/secure/attachment/90733/Maya%20Bento%20Skeleton%20With%20Bento_Angel.mb Maya Bento Skeleton With Bento_Angel.mb] (Download requires being logged into secondlife.com)&lt;br /&gt;
&lt;br /&gt;
==I found a problem? How can I give feedback?==&lt;br /&gt;
&lt;br /&gt;
# Submit bugs in Jira in the BUG project: please put [Bento] in the summary line.&lt;br /&gt;
&lt;br /&gt;
If you have a display problem, please try with hardware skinning enabled and disabled&lt;br /&gt;
:Me-&amp;gt;Preferences-&amp;gt;Graphics-&amp;gt;Advanced-&amp;gt;Avatar Rendering-&amp;gt;Hardware skinning checkbox&lt;br /&gt;
Does changing that setting affect the display?&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=File:Aditi_login.png&amp;diff=1198730</id>
		<title>File:Aditi login.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=File:Aditi_login.png&amp;diff=1198730"/>
		<updated>2016-01-04T22:02:17Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Project_Bento_Resources_and_Information&amp;diff=1198729</id>
		<title>Project Bento Resources and Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Project_Bento_Resources_and_Information&amp;diff=1198729"/>
		<updated>2016-01-04T21:58:09Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Project Bento! As we mentioned in [https://community.secondlife.com/t5/Featured-News/Introducing-Project-Bento-New-Bones-Added-to-Second-Life-Avatar/ba-p/2987206 our announcement], Project Bento is adding new bones and attachment points to the avatar skeleton. Bento is now ready for testing!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==What is the test period for? How long will it last?==&lt;br /&gt;
&lt;br /&gt;
The testing period is designed to validate the viewer and the new skeleton, and will continue until we are confident that we have a solid release candidate, at least a few weeks. &lt;br /&gt;
&lt;br /&gt;
During the course of testing, we may make changes to the project viewer or the skeleton as a result of user feedback. This means test content created during this period may cease to work properly if the skeleton changes. &lt;br /&gt;
&lt;br /&gt;
At the end of the test period, Bento will become a viewer release candidate, and the new skeleton will be enabled on the main grid. Hopefully not long after that, the Bento viewer will be released as the default viewer.&lt;br /&gt;
&lt;br /&gt;
==Where can I find the required test viewer?==&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need the latest project viewer for Bento, and it&#039;s always available on the [[Linden_Lab_Official:Alternate_Viewers|Alternate Viewers]] wiki page..&lt;br /&gt;
&lt;br /&gt;
The first version is [[Release Notes/Second Life Project Bento/5.0.0.309171|here]]&lt;br /&gt;
&lt;br /&gt;
==Where can we test Bento? How are the test regions special?==&lt;br /&gt;
&lt;br /&gt;
Bento testing is happening on the [[Preview_Grid|Aditi Beta Test Grid]], which is completely separate from the Agni &amp;quot;Main Grid&amp;quot;. Asset uploads are free, because actual L$ is &#039;&#039;not&#039;&#039; used, so you can freely experiment and develop your Bento creations.&lt;br /&gt;
&lt;br /&gt;
Download the test viewer from the link above. After you start the viewer, you may need to change your location from the login screen:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Testing Bento will require uploading and using meshes and animations that take advantage of new joints. It will also allow you to take advantage of new attachment points associated with some of the new joints. To do all this, &#039;&#039;&#039;&#039;&#039;you will need to do your testing in areas of Aditi where such content is specifically enabled for upload, and where the new attachment points are recognized&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Most of Aditi should work, but some regions may not - these are the ones we will be sure to keep up to date, so if you have a problem, &#039;&#039;please recheck it here first&#039;&#039;:&lt;br /&gt;
* Mesh Sandbox 1&lt;br /&gt;
* Mesh Sandbox 2&lt;br /&gt;
* Mesh Sandbox 3&lt;br /&gt;
* Mesh Sandbox 4&lt;br /&gt;
&lt;br /&gt;
Also, note that the test regions have some new constraints set for mesh and animation upload:&lt;br /&gt;
* Animations cannot include animation of positions, except for the pelvis. &lt;br /&gt;
*: This has always been enforced in bvh upload, but it has been possible to bypass the constraint by uploading animations as .anim files. In the Bento test regions (and on Agni once Bento is fully released), this will no longer be possible.&lt;br /&gt;
* Meshes rigged to attachment points cannot be uploaded.&lt;br /&gt;
* Animations applied to attachment points cannot be uploaded.&lt;br /&gt;
&lt;br /&gt;
We understand that any new restrictions may be controversial, and do please note that currently these are only being applied on Aditi. The reason we are putting the restrictions in place is to help with testing and transitioning to the new skeleton:&lt;br /&gt;
&lt;br /&gt;
:The previous approach was never officially supported and has some significant issues. Moving the attachment points means they are no longer in their intended locations, to support attachments in those areas, as originally designed. Animating positions also has its own set of issues, such as making it easy to get your avatar stuck in a distorted shape.&lt;br /&gt;
&lt;br /&gt;
Adding new joints to the skeleton is intended to alleviate the need for workarounds such as rigging to attachment points, so we need to know whether it is succeeding. Are there things the new system still cannot do? We can only find issues with the new skeleton if it is being exercised as designed.&lt;br /&gt;
&lt;br /&gt;
So please let us know! The most helpful feedback will let us know about problems or limitations encountered with the new skeleton.&lt;br /&gt;
 &lt;br /&gt;
==How can we test Bento?==&lt;br /&gt;
&lt;br /&gt;
There are two ways to help with testing Bento:&lt;br /&gt;
* If you are a content creator, please help us exercise the new skeleton. Create your own meshes and animations for facial animation, hand gestures, wings, tails, and so on! Let us know about any problems you encounter, and share your experiences with other creators in the [https://community.secondlife.com/t5/Building-and-Texturing-Forum/Project-Bento-Feedback-Thread/m-p/2987290#M13915 Creation Forum Thread]&lt;br /&gt;
* If you are a mesh user, help us test the viewer. Try uploading and using some of the test content. Are there any problems displaying or using it on your system? Do you see a significant impact on performance when using the new skeleton?&lt;br /&gt;
&lt;br /&gt;
===Test Content===&lt;br /&gt;
&lt;br /&gt;
If you have made test content, edit this page to provide links to it here.&lt;br /&gt;
&lt;br /&gt;
== Blender pure (no addon needed) ==&lt;br /&gt;
&lt;br /&gt;
* Humanoid with wings and tail (Blend):   [http://blog.machinimatrix.org/wp-content/uploads/2015/12/bento_workbench_angel.blend bento_workbench_angel]&lt;br /&gt;
* Humanoid with wings and tail (Collada): [http://blog.machinimatrix.org/wp-content/uploads/2015/12/bento_workbench_skeleton.dae bento_workbench_skeleton]&lt;br /&gt;
&lt;br /&gt;
== Blender (Avastar) ==&lt;br /&gt;
&lt;br /&gt;
* Humanoid with wings and tail, rigged to the new joints. From Matrice Laville: [https://jira.secondlife.com/secure/attachment/90628/bento_angel.blend bento_angel.blend] and [https://jira.secondlife.com/secure/attachment/90627/bento_angel.dae bento_angel.dae] (Download requires being logged into secondlife.com)&lt;br /&gt;
* Simple animation to flap the wings and move the tail (anim): [https://jira.secondlife.com/secure/attachment/90629/new_wings_and_tail.anim new_wings_and_tail.anim](Download requires being logged into secondlife.com)&lt;br /&gt;
&lt;br /&gt;
== Maya pure (no addon needed) ==&lt;br /&gt;
&lt;br /&gt;
* (experimental) Humanoid skeleton with no mesh. [http://jira.secondlife.com/secure/attachment/90732/Maya%20Bento%20Skeleton%20No%20Mesh%202.0.mb Maya Bento Skeleton No Mesh 2.0.mb] (Download requires being logged into secondlife.com)&lt;br /&gt;
* (experimental) Humanoid with wings and tail, rigged to the new joints.  [http://jira.secondlife.com/secure/attachment/90733/Maya%20Bento%20Skeleton%20With%20Bento_Angel.mb Maya Bento Skeleton With Bento_Angel.mb] (Download requires being logged into secondlife.com)&lt;br /&gt;
&lt;br /&gt;
==I found a problem? How can I give feedback?==&lt;br /&gt;
&lt;br /&gt;
# Submit bugs in Jira in the BUG project: please put [Bento] in the summary line.&lt;br /&gt;
&lt;br /&gt;
If you have a display problem, please try with hardware skinning enabled and disabled&lt;br /&gt;
:Me-&amp;gt;Preferences-&amp;gt;Graphics-&amp;gt;Advanced-&amp;gt;Avatar Rendering-&amp;gt;Hardware skinning checkbox&lt;br /&gt;
Does changing that setting affect the display?&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1196807</id>
		<title>User:Torley Linden</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1196807"/>
		<updated>2015-06-24T16:08:06Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{|style=&amp;quot;width: 100%; font-size: 100%; background: #ffbfdf; border:2px dotted white;&amp;quot;&lt;br /&gt;
| [[Image:7045842241_e195645f8a_o.jpeg|128px|left|link=http://bit.ly/a6s8nM]] &amp;lt;font size=3&amp;gt;&#039;&#039;Friendly greetings!&#039;&#039; We — for simplicity&#039;s sake — I am [[Image:Torley-favicon.png]] &#039;&#039;&#039;Torley Linden&#039;&#039;&#039;, and &#039;&#039;I amplify your awesome&#039;&#039;.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I started my Second Life as a customer/user/Resident (affectionately abbreviated as &amp;quot;Resi&amp;quot;) in 2004 before working for Linden Lab, and I&#039;ve contributed to a variety of teams and departments. Over the years, I&#039;ve seen and done a lot here. But throughout it all, the connecting thread has always been inspiring &#039;&#039;you&#039;&#039; to get the most out of Second Life. As I like to say, user-created content isn&#039;t just the stuff you make — it&#039;s how you feel if we&#039;ve done our job right. And now I&#039;m working on other products at LL, too.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pronouns apply to me. Especially &amp;quot;we&amp;quot;. Rumor has it I&#039;m an AI. That carries a 99.44% probability of being correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page is somewhat outdated, but you can see [https://www.flickr.com/photos/torley/sets/72157605740036376/ recent places I&#039;ve explored in Second Life]. I can&#039;t always reply to messages amidst my work but I am fairly active on [http://www.plurk.com/torley Plurk].&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Stuff I&#039;ve done, in somewhat arbitrary order:&lt;br /&gt;
&lt;br /&gt;
* As Senior Multimedia Producer, beyond Second Life as we expand into other &#039;&#039;shared creative spaces&#039;&#039;, filmed and edited various video trailers and tutorials for all of our products including: [http://buildpatterns.com Patterns], [http://creatorverse.com Creatorverse], [http://dio.com Dio], [http://versu.com Versu], [http://blocksworld.com Blocksworld], and [http://desura.com Desura]. One of my [http://torley.com other lives] contributed music. ;)&lt;br /&gt;
** Composing new music for Blocksworld, which you can hear in the [http://bit.ly/1yRGMhj Blocksworld trailers] I did. &lt;br /&gt;
** With team help, made all [http://bit.ly/1b9ytTd Second Life 2013 and 2014 feature highlight videos] including our expansion into virtual reality with [http://bit.ly/1wBAtwo Oculus Rift Support].&lt;br /&gt;
** Also been teaming up with Cox Linden for the [http://www.buildpatterns.com/versions#!videos/c1n91 Patterns gameplay update vids].&lt;br /&gt;
* As Resident Enlightenment Manager, made hundreds of Second Life video tutorials &amp;amp; promos which&#039;ve gotten millions of views. Finished a new series of [http://bit.ly/15WiV0K QuickTips]. Did [http://www.youtube.com/watch?v=r74hkI-JcHY&amp;amp;feature=plcp this trailer] (yes, that is all actual inworld footage). [http://youtube.com/secondlife Visit our YouTube channel and subscribe!]&lt;br /&gt;
* Made guides on [[Movie_help|making movies]], [[User:Torley_Linden/Snapshot_tips|taking snapshots]], etc. which have helped thousands of Residents (many of which personally told me... thank &#039;&#039;you!&#039;&#039;).&lt;br /&gt;
* Pioneered [http://bit.ly/a6s8nM inworld photography] techniques. &lt;br /&gt;
* Various artwork and design for official SL branding stuff, including [[login screen]]s and [http://www.flickr.com/photos/torley/5835657661/in/photostream Marketplace banner art]. It&#039;s hard to stay away from &#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;neon&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;watermelon&amp;lt;/font&amp;gt;&#039;&#039;&#039; colors. I try.&lt;br /&gt;
* Added lots of photogenic places to the [http://secondlife.com/destinations Destination Guide].&lt;br /&gt;
* &#039;&#039;Trivia:&#039;&#039; I&#039;ve popularized usage of ways to do things in Second Life, like inventory-sorting and machinima-filming. I&#039;ve also popularized numerous Second Life terms, including &amp;quot;[[Resi]]&amp;quot;, &amp;quot;[http://www.youtube.com/watch?v=WKzw1WEn8H0 flexiprim]&amp;quot;, and &amp;quot;[http://torley.com/how-to-turn-off-those-damn-facelights facelight]&amp;quot;. (But not &amp;quot;landbot&amp;quot;. :p)&lt;br /&gt;
* These are some of my &#039;&#039;&#039;[http://www.flickr.com/photos/torley/collections/72157594588432564/ free textures]&#039;&#039;&#039;, also &#039;&#039;&#039;[http://maps.secondlife.com/secondlife/Torley/158/163/68 available at Torley island in Second Life]&#039;&#039;&#039;. (If you&#039;re looking for a groovy texture creation tool, I&#039;d totally recommend [http://filterforge.com Filter Forge].)&lt;br /&gt;
*: [[Image:Torley-Textures-V.jpg|256px|none|link=http://bit.ly/torleytextures2]]&lt;br /&gt;
* Frequently posted on numerous generations of our forums to answer questions and debunk myths.&lt;br /&gt;
* [http://blogs.secondlife.com/people/Torley.Linden Contributed a lot to the Official Second Life Blogs], with 250+ posts made. Lots of [http://bit.ly/sltnt Tips &amp;amp; Tricks!]&lt;br /&gt;
* Was a highly active prime architect and lead contributor on this Wiki, with 5+ million views on [[User:Torley_Linden/Wiki|pages I&#039;ve started or substantially edited]]. I can still help when needed, but my focus has changed over time. You can [https://wiki.secondlife.com/w/index.php?title=Special:Contributions&amp;amp;limit=500&amp;amp;target=Torley+Linden see every edit I&#039;ve made here].&lt;br /&gt;
* Was on the [[Documentation Team]]. I&#039;ve also been on various incarnations of community-facing teams and I&#039;ve worked on product management/development, quality assurance, user interface design, and so on. (I&#039;ve never formally worked in marketing, but some Resis erroneously call me &amp;quot;Linden Lab PR&amp;quot;. I&#039;m just around a lot.)&lt;br /&gt;
* Wrote a lot of [[Viewer 2 Help|SL Viewer Help]]&#039;s previous generations.&lt;br /&gt;
* In 2009, I mined our info-pages for [[MOTD|Message of The Day tips &amp;amp; promo links]].&lt;br /&gt;
* Have been known to [http://torley.com/oldblog/second-life-koans wax philosophical] and [http://torley.com/oldblog/thanksgiving-teachings-from-torley positively motivate others]. Emphasizing how Second Life can improve your First Life is definitely a fave topic.&lt;br /&gt;
* Share share share... my [[User:Torley_Linden/Faves|favorite things to do in SL]].&lt;br /&gt;
&lt;br /&gt;
== [http://slurl.com/secondlife/Torley Visit my Second Life home at Torley cyberpunk island!] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Torley_Cyberpunk_Island.png|link=http://slurl.com/secondlife/Torley]]]&lt;br /&gt;
&lt;br /&gt;
[[Torley island|Backstory.]]&lt;br /&gt;
&lt;br /&gt;
=== [[User:Torley_Linden/Office_Hours/Transcripts|Meeting transcripts]] ===&lt;br /&gt;
&lt;br /&gt;
^ Old archives.&lt;br /&gt;
&lt;br /&gt;
== [[Related resources]] ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Torley]]&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1196237</id>
		<title>User:Torley Linden</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1196237"/>
		<updated>2015-04-22T19:13:38Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{|style=&amp;quot;width: 100%; font-size: 100%; background: #ffbfdf; border:2px dotted white;&amp;quot;&lt;br /&gt;
| [[Image:7045842241_e195645f8a_o.jpeg|128px|left|link=http://bit.ly/a6s8nM]] &amp;lt;font size=3&amp;gt;&#039;&#039;Friendly greetings!&#039;&#039; We — for simplicity&#039;s sake — I am [[Image:Torley-favicon.png]] &#039;&#039;&#039;Torley Linden&#039;&#039;&#039;, and &#039;&#039;I amplify your awesome&#039;&#039;.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I started my Second Life as a customer/user/Resident (affectionately abbreviated as &amp;quot;Resi&amp;quot;) in 2004 before working for Linden Lab, and I&#039;ve contributed to a variety of teams and departments. Over the years, I&#039;ve seen and done a lot here. But throughout it all, the connecting thread has always been inspiring &#039;&#039;you&#039;&#039; to get the most out of Second Life. As I like to say, user-created content isn&#039;t just the stuff you make — it&#039;s how you feel if we&#039;ve done our job right. And now I&#039;m working on other products at LL, too.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pronouns apply to me. Especially &amp;quot;we&amp;quot;. Rumor has it I&#039;m an AI. That carries a 99.44% probability of being correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;d like to get in touch, post a message on [https://my.secondlife.com/torley.linden my profile wall].&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Stuff I&#039;ve done, in somewhat arbitrary order:&lt;br /&gt;
&lt;br /&gt;
* As Senior Multimedia Producer, beyond Second Life as we expand into other &#039;&#039;shared creative spaces&#039;&#039;, filmed and edited various video trailers and tutorials for all of our products including: [http://buildpatterns.com Patterns], [http://creatorverse.com Creatorverse], [http://dio.com Dio], [http://versu.com Versu], [http://blocksworld.com Blocksworld], and [http://desura.com Desura]. One of my [http://torley.com other lives] contributed music. ;)&lt;br /&gt;
** Composing new music for Blocksworld, which you can hear in the [http://bit.ly/1yRGMhj Blocksworld trailers] I did. &lt;br /&gt;
** With team help, made all [http://bit.ly/1b9ytTd Second Life 2013 and 2014 feature highlight videos] including our expansion into virtual reality with [http://bit.ly/1wBAtwo Oculus Rift Support].&lt;br /&gt;
** Also been teaming up with Cox Linden for the [http://www.buildpatterns.com/versions#!videos/c1n91 Patterns gameplay update vids].&lt;br /&gt;
* As Resident Enlightenment Manager, made hundreds of Second Life video tutorials &amp;amp; promos which&#039;ve gotten millions of views. Finished a new series of [http://bit.ly/15WiV0K QuickTips]. Did [http://www.youtube.com/watch?v=r74hkI-JcHY&amp;amp;feature=plcp this trailer] (yes, that is all actual inworld footage). [http://youtube.com/secondlife Visit our YouTube channel and subscribe!]&lt;br /&gt;
* Made guides on [[Movie_help|making movies]], [[User:Torley_Linden/Snapshot_tips|taking snapshots]], etc. which have helped thousands of Residents (many of which personally told me... thank &#039;&#039;you!&#039;&#039;).&lt;br /&gt;
* Pioneered [http://bit.ly/a6s8nM inworld photography] techniques. &lt;br /&gt;
* Various artwork and design for official SL branding stuff, including [[login screen]]s and [http://www.flickr.com/photos/torley/5835657661/in/photostream Marketplace banner art]. It&#039;s hard to stay away from &#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;neon&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;watermelon&amp;lt;/font&amp;gt;&#039;&#039;&#039; colors. I try.&lt;br /&gt;
* Added lots of photogenic places to the [http://secondlife.com/destinations Destination Guide].&lt;br /&gt;
* &#039;&#039;Trivia:&#039;&#039; I&#039;ve popularized usage of ways to do things in Second Life, like inventory-sorting and machinima-filming. I&#039;ve also popularized numerous Second Life terms, including &amp;quot;[[Resi]]&amp;quot;, &amp;quot;[http://www.youtube.com/watch?v=WKzw1WEn8H0 flexiprim]&amp;quot;, and &amp;quot;[http://torley.com/how-to-turn-off-those-damn-facelights facelight]&amp;quot;. (But not &amp;quot;landbot&amp;quot;. :p)&lt;br /&gt;
* These are some of my &#039;&#039;&#039;[http://www.flickr.com/photos/torley/collections/72157594588432564/ free textures]&#039;&#039;&#039;, also &#039;&#039;&#039;[http://maps.secondlife.com/secondlife/Torley/158/163/68 available at Torley island in Second Life]&#039;&#039;&#039;. (If you&#039;re looking for a groovy texture creation tool, I&#039;d totally recommend [http://filterforge.com Filter Forge].)&lt;br /&gt;
*: [[Image:Torley-Textures-V.jpg|256px|none|link=http://bit.ly/torleytextures2]]&lt;br /&gt;
* Frequently posted on numerous generations of our forums to answer questions and debunk myths.&lt;br /&gt;
* [http://blogs.secondlife.com/people/Torley.Linden Contributed a lot to the Official Second Life Blogs], with 250+ posts made. Lots of [http://bit.ly/sltnt Tips &amp;amp; Tricks!]&lt;br /&gt;
* Was a highly active prime architect and lead contributor on this Wiki, with 5+ million views on [[User:Torley_Linden/Wiki|pages I&#039;ve started or substantially edited]]. I can still help when needed, but my focus has changed over time. You can [https://wiki.secondlife.com/w/index.php?title=Special:Contributions&amp;amp;limit=500&amp;amp;target=Torley+Linden see every edit I&#039;ve made here].&lt;br /&gt;
* Was on the [[Documentation Team]]. I&#039;ve also been on various incarnations of community-facing teams and I&#039;ve worked on product management/development, quality assurance, user interface design, and so on. (I&#039;ve never formally worked in marketing, but some Resis erroneously call me &amp;quot;Linden Lab PR&amp;quot;. I&#039;m just around a lot.)&lt;br /&gt;
* Wrote a lot of [[Viewer 2 Help|SL Viewer Help]]&#039;s previous generations.&lt;br /&gt;
* In 2009, I mined our info-pages for [[MOTD|Message of The Day tips &amp;amp; promo links]].&lt;br /&gt;
* Have been known to [http://torley.com/oldblog/second-life-koans wax philosophical] and [http://torley.com/oldblog/thanksgiving-teachings-from-torley positively motivate others]. Emphasizing how Second Life can improve your First Life is definitely a fave topic.&lt;br /&gt;
* Share share share... my [[User:Torley_Linden/Faves|favorite things to do in SL]].&lt;br /&gt;
&lt;br /&gt;
== [http://slurl.com/secondlife/Torley Visit my Second Life home at Torley cyberpunk island!] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Torley_Cyberpunk_Island.png|link=http://slurl.com/secondlife/Torley]]]&lt;br /&gt;
&lt;br /&gt;
[[Torley island|Backstory.]]&lt;br /&gt;
&lt;br /&gt;
=== [[User:Torley_Linden/Office_Hours/Transcripts|Meeting transcripts]] ===&lt;br /&gt;
&lt;br /&gt;
^ Old archives.&lt;br /&gt;
&lt;br /&gt;
== [[Related resources]] ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Torley]]&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1196236</id>
		<title>User:Torley Linden</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1196236"/>
		<updated>2015-04-22T19:13:22Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{|style=&amp;quot;width: 100%; font-size: 100%; background: #ffbfdf; border:2px dotted white;&amp;quot;&lt;br /&gt;
| [[Image:7045842241_e195645f8a_o.jpeg|128px|left|link=http://bit.ly/a6s8nM]] &amp;lt;font size=3&amp;gt;&#039;&#039;Friendly greetings!&#039;&#039; We — for simplicity&#039;s sake — I am [[Image:Torley-favicon.png]] &#039;&#039;&#039;Torley Linden&#039;&#039;&#039;, and &#039;&#039;I amplify your awesome&#039;&#039;.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I started my Second Life as a customer/user/Resident (affectionately abbreviated as &amp;quot;Resi&amp;quot;) in 2004 before working for Linden Lab, and I&#039;ve contributed to a variety of teams and departments. Over the years, I&#039;ve seen and done a lot here. But throughout it all, the connecting thread has always been inspiring &#039;&#039;you&#039;&#039; to get the most out of Second Life. As I like to say, user-created content isn&#039;t just the stuff you make — it&#039;s how you feel if we&#039;ve done our job right. And now I&#039;m working on other products at LL, too.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pronouns apply to me. Especially &amp;quot;we&amp;quot;. Rumor has it I&#039;m an AI. That carries a 99.44% probability of being correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;d like to get in touch, post a message on [https://my.secondlife.com/torley.linden my profile wall].&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Stuff I&#039;ve done, in somewhat arbitrary order:&lt;br /&gt;
&lt;br /&gt;
* As Senior Multimedia Producer, beyond Second Life as we expand into other &#039;&#039;shared creative spaces&#039;&#039;, filmed and edited various video trailers and tutorials for all of our products including: [http://buildpatterns.com Patterns], [http://creatorverse.com Creatorverse], [http://dio.com Dio], [http://versu.com Versu], [http://blocksworld.com Blocksworld], and [http://desura.com Desura]. One of my [http://torley.com other lives] contributed music. ;)&lt;br /&gt;
** Did recent [http://bit.ly/1yRGMhj Blocksworld trailers]. &lt;br /&gt;
** With team help, made all [http://bit.ly/1b9ytTd Second Life 2013 and 2014 feature highlight videos] including our expansion into virtual reality with [http://bit.ly/1wBAtwo Oculus Rift Support].&lt;br /&gt;
** Also been teaming up with Cox Linden for the [http://www.buildpatterns.com/versions#!videos/c1n91 Patterns gameplay update vids].&lt;br /&gt;
* As Resident Enlightenment Manager, made hundreds of Second Life video tutorials &amp;amp; promos which&#039;ve gotten millions of views. Finished a new series of [http://bit.ly/15WiV0K QuickTips]. Did [http://www.youtube.com/watch?v=r74hkI-JcHY&amp;amp;feature=plcp this trailer] (yes, that is all actual inworld footage). [http://youtube.com/secondlife Visit our YouTube channel and subscribe!]&lt;br /&gt;
* Made guides on [[Movie_help|making movies]], [[User:Torley_Linden/Snapshot_tips|taking snapshots]], etc. which have helped thousands of Residents (many of which personally told me... thank &#039;&#039;you!&#039;&#039;).&lt;br /&gt;
* Pioneered [http://bit.ly/a6s8nM inworld photography] techniques. &lt;br /&gt;
* Various artwork and design for official SL branding stuff, including [[login screen]]s and [http://www.flickr.com/photos/torley/5835657661/in/photostream Marketplace banner art]. It&#039;s hard to stay away from &#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;neon&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;watermelon&amp;lt;/font&amp;gt;&#039;&#039;&#039; colors. I try.&lt;br /&gt;
* Added lots of photogenic places to the [http://secondlife.com/destinations Destination Guide].&lt;br /&gt;
* &#039;&#039;Trivia:&#039;&#039; I&#039;ve popularized usage of ways to do things in Second Life, like inventory-sorting and machinima-filming. I&#039;ve also popularized numerous Second Life terms, including &amp;quot;[[Resi]]&amp;quot;, &amp;quot;[http://www.youtube.com/watch?v=WKzw1WEn8H0 flexiprim]&amp;quot;, and &amp;quot;[http://torley.com/how-to-turn-off-those-damn-facelights facelight]&amp;quot;. (But not &amp;quot;landbot&amp;quot;. :p)&lt;br /&gt;
* These are some of my &#039;&#039;&#039;[http://www.flickr.com/photos/torley/collections/72157594588432564/ free textures]&#039;&#039;&#039;, also &#039;&#039;&#039;[http://maps.secondlife.com/secondlife/Torley/158/163/68 available at Torley island in Second Life]&#039;&#039;&#039;. (If you&#039;re looking for a groovy texture creation tool, I&#039;d totally recommend [http://filterforge.com Filter Forge].)&lt;br /&gt;
*: [[Image:Torley-Textures-V.jpg|256px|none|link=http://bit.ly/torleytextures2]]&lt;br /&gt;
* Frequently posted on numerous generations of our forums to answer questions and debunk myths.&lt;br /&gt;
* [http://blogs.secondlife.com/people/Torley.Linden Contributed a lot to the Official Second Life Blogs], with 250+ posts made. Lots of [http://bit.ly/sltnt Tips &amp;amp; Tricks!]&lt;br /&gt;
* Was a highly active prime architect and lead contributor on this Wiki, with 5+ million views on [[User:Torley_Linden/Wiki|pages I&#039;ve started or substantially edited]]. I can still help when needed, but my focus has changed over time. You can [https://wiki.secondlife.com/w/index.php?title=Special:Contributions&amp;amp;limit=500&amp;amp;target=Torley+Linden see every edit I&#039;ve made here].&lt;br /&gt;
* Was on the [[Documentation Team]]. I&#039;ve also been on various incarnations of community-facing teams and I&#039;ve worked on product management/development, quality assurance, user interface design, and so on. (I&#039;ve never formally worked in marketing, but some Resis erroneously call me &amp;quot;Linden Lab PR&amp;quot;. I&#039;m just around a lot.)&lt;br /&gt;
* Wrote a lot of [[Viewer 2 Help|SL Viewer Help]]&#039;s previous generations.&lt;br /&gt;
* In 2009, I mined our info-pages for [[MOTD|Message of The Day tips &amp;amp; promo links]].&lt;br /&gt;
* Have been known to [http://torley.com/oldblog/second-life-koans wax philosophical] and [http://torley.com/oldblog/thanksgiving-teachings-from-torley positively motivate others]. Emphasizing how Second Life can improve your First Life is definitely a fave topic.&lt;br /&gt;
* Share share share... my [[User:Torley_Linden/Faves|favorite things to do in SL]].&lt;br /&gt;
&lt;br /&gt;
== [http://slurl.com/secondlife/Torley Visit my Second Life home at Torley cyberpunk island!] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Torley_Cyberpunk_Island.png|link=http://slurl.com/secondlife/Torley]]]&lt;br /&gt;
&lt;br /&gt;
[[Torley island|Backstory.]]&lt;br /&gt;
&lt;br /&gt;
=== [[User:Torley_Linden/Office_Hours/Transcripts|Meeting transcripts]] ===&lt;br /&gt;
&lt;br /&gt;
^ Old archives.&lt;br /&gt;
&lt;br /&gt;
== [[Related resources]] ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Torley]]&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1196235</id>
		<title>User:Torley Linden</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1196235"/>
		<updated>2015-04-22T19:13:12Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{|style=&amp;quot;width: 100%; font-size: 100%; background: #ffbfdf; border:2px dotted white;&amp;quot;&lt;br /&gt;
| [[Image:7045842241_e195645f8a_o.jpeg|128px|left|link=http://bit.ly/a6s8nM]] &amp;lt;font size=3&amp;gt;&#039;&#039;Friendly greetings!&#039;&#039; We — for simplicity&#039;s sake — I am [[Image:Torley-favicon.png]] &#039;&#039;&#039;Torley Linden&#039;&#039;&#039;, and &#039;&#039;I amplify your awesome&#039;&#039;.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I started my Second Life as a customer/user/Resident (affectionately abbreviated as &amp;quot;Resi&amp;quot;) in 2004 before working for Linden Lab, and I&#039;ve contributed to a variety of teams and departments. Over the years, I&#039;ve seen and done a lot here. But throughout it all, the connecting thread has always been inspiring &#039;&#039;you&#039;&#039; to get the most out of Second Life. As I like to say, user-created content isn&#039;t just the stuff you make — it&#039;s how you feel if we&#039;ve done our job right. And now I&#039;m working on other products at LL, too.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pronouns apply to me. Especially &amp;quot;we&amp;quot;. Rumor has it I&#039;m an AI. That carries a 99.44% probability of being correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;d like to get in touch, post a message on [https://my.secondlife.com/torley.linden my profile wall].&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Stuff I&#039;ve done, in somewhat arbitrary order:&lt;br /&gt;
&lt;br /&gt;
* As Senior Multimedia Producer, beyond Second Life as we expand into other &#039;&#039;shared creative spaces&#039;&#039;, filmed and edited various video trailers and tutorials for all of our products including: [http://buildpatterns.com Patterns], [http://creatorverse.com Creatorverse], [http://dio.com Dio], [http://versu.com Versu], [http://blocksworld.com Blocksworld], and [http://desura.com Desura]. One of my [http://torley.com other lives] contributed music. ;)&lt;br /&gt;
** Composing new music for Blocksworld, which you can hear in the [http://bit.ly/1yRGMhj Blocksworld trailers] I did. &lt;br /&gt;
** With team help, made all [http://bit.ly/1b9ytTd Second Life 2013 and 2014 feature highlight videos] including our expansion into virtual reality with [http://bit.ly/1wBAtwo Oculus Rift Support].&lt;br /&gt;
** Also been teaming up with Cox Linden for the [http://www.buildpatterns.com/versions#!videos/c1n91 Patterns gameplay update vids].&lt;br /&gt;
* As Resident Enlightenment Manager, made hundreds of Second Life video tutorials &amp;amp; promos which&#039;ve gotten millions of views. Finished a new series of [http://bit.ly/15WiV0K QuickTips]. Did [http://www.youtube.com/watch?v=r74hkI-JcHY&amp;amp;feature=plcp this trailer] (yes, that is all actual inworld footage). [http://youtube.com/secondlife Visit our YouTube channel and subscribe!]&lt;br /&gt;
* Made guides on [[Movie_help|making movies]], [[User:Torley_Linden/Snapshot_tips|taking snapshots]], etc. which have helped thousands of Residents (many of which personally told me... thank &#039;&#039;you!&#039;&#039;).&lt;br /&gt;
* Pioneered [http://bit.ly/a6s8nM inworld photography] techniques. &lt;br /&gt;
* Various artwork and design for official SL branding stuff, including [[login screen]]s and [http://www.flickr.com/photos/torley/5835657661/in/photostream Marketplace banner art]. It&#039;s hard to stay away from &#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;neon&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;watermelon&amp;lt;/font&amp;gt;&#039;&#039;&#039; colors. I try.&lt;br /&gt;
* Added lots of photogenic places to the [http://secondlife.com/destinations Destination Guide].&lt;br /&gt;
* &#039;&#039;Trivia:&#039;&#039; I&#039;ve popularized usage of ways to do things in Second Life, like inventory-sorting and machinima-filming. I&#039;ve also popularized numerous Second Life terms, including &amp;quot;[[Resi]]&amp;quot;, &amp;quot;[http://www.youtube.com/watch?v=WKzw1WEn8H0 flexiprim]&amp;quot;, and &amp;quot;[http://torley.com/how-to-turn-off-those-damn-facelights facelight]&amp;quot;. (But not &amp;quot;landbot&amp;quot;. :p)&lt;br /&gt;
* These are some of my &#039;&#039;&#039;[http://www.flickr.com/photos/torley/collections/72157594588432564/ free textures]&#039;&#039;&#039;, also &#039;&#039;&#039;[http://maps.secondlife.com/secondlife/Torley/158/163/68 available at Torley island in Second Life]&#039;&#039;&#039;. (If you&#039;re looking for a groovy texture creation tool, I&#039;d totally recommend [http://filterforge.com Filter Forge].)&lt;br /&gt;
*: [[Image:Torley-Textures-V.jpg|256px|none|link=http://bit.ly/torleytextures2]]&lt;br /&gt;
* Frequently posted on numerous generations of our forums to answer questions and debunk myths.&lt;br /&gt;
* [http://blogs.secondlife.com/people/Torley.Linden Contributed a lot to the Official Second Life Blogs], with 250+ posts made. Lots of [http://bit.ly/sltnt Tips &amp;amp; Tricks!]&lt;br /&gt;
* Was a highly active prime architect and lead contributor on this Wiki, with 5+ million views on [[User:Torley_Linden/Wiki|pages I&#039;ve started or substantially edited]]. I can still help when needed, but my focus has changed over time. You can [https://wiki.secondlife.com/w/index.php?title=Special:Contributions&amp;amp;limit=500&amp;amp;target=Torley+Linden see every edit I&#039;ve made here].&lt;br /&gt;
* Was on the [[Documentation Team]]. I&#039;ve also been on various incarnations of community-facing teams and I&#039;ve worked on product management/development, quality assurance, user interface design, and so on. (I&#039;ve never formally worked in marketing, but some Resis erroneously call me &amp;quot;Linden Lab PR&amp;quot;. I&#039;m just around a lot.)&lt;br /&gt;
* Wrote a lot of [[Viewer 2 Help|SL Viewer Help]]&#039;s previous generations.&lt;br /&gt;
* In 2009, I mined our info-pages for [[MOTD|Message of The Day tips &amp;amp; promo links]].&lt;br /&gt;
* Have been known to [http://torley.com/oldblog/second-life-koans wax philosophical] and [http://torley.com/oldblog/thanksgiving-teachings-from-torley positively motivate others]. Emphasizing how Second Life can improve your First Life is definitely a fave topic.&lt;br /&gt;
* Share share share... my [[User:Torley_Linden/Faves|favorite things to do in SL]].&lt;br /&gt;
&lt;br /&gt;
== [http://slurl.com/secondlife/Torley Visit my Second Life home at Torley cyberpunk island!] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Torley_Cyberpunk_Island.png|link=http://slurl.com/secondlife/Torley]]]&lt;br /&gt;
&lt;br /&gt;
[[Torley island|Backstory.]]&lt;br /&gt;
&lt;br /&gt;
=== [[User:Torley_Linden/Office_Hours/Transcripts|Meeting transcripts]] ===&lt;br /&gt;
&lt;br /&gt;
^ Old archives.&lt;br /&gt;
&lt;br /&gt;
== [[Related resources]] ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Torley]]&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1196234</id>
		<title>User:Torley Linden</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1196234"/>
		<updated>2015-04-22T19:13:11Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{|style=&amp;quot;width: 100%; font-size: 100%; background: #ffbfdf; border:2px dotted white;&amp;quot;&lt;br /&gt;
| [[Image:7045842241_e195645f8a_o.jpeg|128px|left|link=http://bit.ly/a6s8nM]] &amp;lt;font size=3&amp;gt;&#039;&#039;Friendly greetings!&#039;&#039; We — for simplicity&#039;s sake — I am [[Image:Torley-favicon.png]] &#039;&#039;&#039;Torley Linden&#039;&#039;&#039;, and &#039;&#039;I amplify your awesome&#039;&#039;.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I started my Second Life as a customer/user/Resident (affectionately abbreviated as &amp;quot;Resi&amp;quot;) in 2004 before working for Linden Lab, and I&#039;ve contributed to a variety of teams and departments. Over the years, I&#039;ve seen and done a lot here. But throughout it all, the connecting thread has always been inspiring &#039;&#039;you&#039;&#039; to get the most out of Second Life. As I like to say, user-created content isn&#039;t just the stuff you make — it&#039;s how you feel if we&#039;ve done our job right. And now I&#039;m working on other products at LL, too.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pronouns apply to me. Especially &amp;quot;we&amp;quot;. Rumor has it I&#039;m an AI. That carries a 99.44% probability of being correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;d like to get in touch, post a message on [https://my.secondlife.com/torley.linden my profile wall].&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Stuff I&#039;ve done, in somewhat arbitrary order:&lt;br /&gt;
&lt;br /&gt;
* As Senior Multimedia Producer, beyond Second Life as we expand into other &#039;&#039;shared creative spaces&#039;&#039;, filmed and edited various video trailers and tutorials for all of our products including: [http://buildpatterns.com Patterns], [http://creatorverse.com Creatorverse], [http://dio.com Dio], [http://versu.com Versu], [http://blocksworld.com Blocksworld], and [http://desura.com Desura]. One of my [http://torley.com other lives] contributed music. ;)&lt;br /&gt;
** Composing new music for Blocksworld, which you can hear in the [http://bit.ly/1yRGMhj Blocksworld trailers] I did. &lt;br /&gt;
** With team help, made all [http://bit.ly/1b9ytTd Second Life 2013 and 2014 feature highlight videos] including our expansion into virtual reality with [http://bit.ly/1wBAtwo Oculus Rift Support].&lt;br /&gt;
** Also been teaming up with Cox Linden for the [http://www.buildpatterns.com/versions#!videos/c1n91 Patterns gameplay update vids].&lt;br /&gt;
* As Resident Enlightenment Manager, made hundreds of Second Life video tutorials &amp;amp; promos which&#039;ve gotten millions of views. Finished a new series of [http://bit.ly/15WiV0K QuickTips]. Did [http://www.youtube.com/watch?v=r74hkI-JcHY&amp;amp;feature=plcp this trailer] (yes, that is all actual inworld footage). [http://youtube.com/secondlife Visit our YouTube channel and subscribe!]&lt;br /&gt;
* Made guides on [[Movie_help|making movies]], [[User:Torley_Linden/Snapshot_tips|taking snapshots]], etc. which have helped thousands of Residents (many of which personally told me... thank &#039;&#039;you!&#039;&#039;).&lt;br /&gt;
* Pioneered [http://bit.ly/a6s8nM inworld photography] techniques. &lt;br /&gt;
* Various artwork and design for official SL branding stuff, including [[login screen]]s and [http://www.flickr.com/photos/torley/5835657661/in/photostream Marketplace banner art]. It&#039;s hard to stay away from &#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;neon&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;watermelon&amp;lt;/font&amp;gt;&#039;&#039;&#039; colors. I try.&lt;br /&gt;
* Added lots of photogenic places to the [http://secondlife.com/destinations Destination Guide].&lt;br /&gt;
* &#039;&#039;Trivia:&#039;&#039; I&#039;ve popularized usage of ways to do things in Second Life, like inventory-sorting and machinima-filming. I&#039;ve also popularized numerous Second Life terms, including &amp;quot;[[Resi]]&amp;quot;, &amp;quot;[http://www.youtube.com/watch?v=WKzw1WEn8H0 flexiprim]&amp;quot;, and &amp;quot;[http://torley.com/how-to-turn-off-those-damn-facelights facelight]&amp;quot;. (But not &amp;quot;landbot&amp;quot;. :p)&lt;br /&gt;
* These are some of my &#039;&#039;&#039;[http://www.flickr.com/photos/torley/collections/72157594588432564/ free textures]&#039;&#039;&#039;, also &#039;&#039;&#039;[http://maps.secondlife.com/secondlife/Torley/158/163/68 available at Torley island in Second Life]&#039;&#039;&#039;. (If you&#039;re looking for a groovy texture creation tool, I&#039;d totally recommend [http://filterforge.com Filter Forge].)&lt;br /&gt;
*: [[Image:Torley-Textures-V.jpg|256px|none|link=http://bit.ly/torleytextures2]]&lt;br /&gt;
* Frequently posted on numerous generations of our forums to answer questions and debunk myths.&lt;br /&gt;
* [http://blogs.secondlife.com/people/Torley.Linden Contributed a lot to the Official Second Life Blogs], with 250+ posts made. Lots of [http://bit.ly/sltnt Tips &amp;amp; Tricks!]&lt;br /&gt;
* Was a highly active prime architect and lead contributor on this Wiki, with 5+ million views on [[User:Torley_Linden/Wiki|pages I&#039;ve started or substantially edited]]. I can still help when needed, but my focus has changed over time. You can [https://wiki.secondlife.com/w/index.php?title=Special:Contributions&amp;amp;limit=500&amp;amp;target=Torley+Linden see every edit I&#039;ve made here].&lt;br /&gt;
* Was on the [[Documentation Team]]. I&#039;ve also been on various incarnations of community-facing teams and I&#039;ve worked on product management/development, quality assurance, user interface design, and so on. (I&#039;ve never formally worked in marketing, but some Resis erroneously call me &amp;quot;Linden Lab PR&amp;quot;. I&#039;m just around a lot.)&lt;br /&gt;
* Wrote a lot of [[Viewer 2 Help|SL Viewer Help]]&#039;s previous generations.&lt;br /&gt;
* In 2009, I mined our info-pages for [[MOTD|Message of The Day tips &amp;amp; promo links]].&lt;br /&gt;
* Have been known to [http://torley.com/oldblog/second-life-koans wax philosophical] and [http://torley.com/oldblog/thanksgiving-teachings-from-torley positively motivate others]. Emphasizing how Second Life can improve your First Life is definitely a fave topic.&lt;br /&gt;
* Share share share... my [[User:Torley_Linden/Faves|favorite things to do in SL]].&lt;br /&gt;
&lt;br /&gt;
== [http://slurl.com/secondlife/Torley Visit my Second Life home at Torley cyberpunk island!] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Torley_Cyberpunk_Island.png|link=http://slurl.com/secondlife/Torley]]]&lt;br /&gt;
&lt;br /&gt;
[[Torley island|Backstory.]]&lt;br /&gt;
&lt;br /&gt;
=== [[User:Torley_Linden/Office_Hours/Transcripts|Meeting transcripts]] ===&lt;br /&gt;
&lt;br /&gt;
^ Old archives.&lt;br /&gt;
&lt;br /&gt;
== [[Related resources]] ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Torley]]&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1191636</id>
		<title>User:Torley Linden</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1191636"/>
		<updated>2014-06-26T16:32:15Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{|style=&amp;quot;width: 100%; font-size: 100%; background: #ffbfdf; border:2px dotted white;&amp;quot;&lt;br /&gt;
| [[Image:7045842241_e195645f8a_o.jpeg|128px|left|link=http://bit.ly/a6s8nM]] &amp;lt;font size=3&amp;gt;&#039;&#039;Friendly greetings!&#039;&#039; We — for simplicity&#039;s sake — I am [[Image:Torley-favicon.png]] &#039;&#039;&#039;Torley Linden&#039;&#039;&#039;, and &#039;&#039;I amplify your awesome&#039;&#039;.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I started my Second Life as a customer/user/Resident (affectionately abbreviated as &amp;quot;Resi&amp;quot;) in 2004 before working for Linden Lab, and I&#039;ve contributed to a variety of teams and departments. Over the years, I&#039;ve seen and done a lot here. But throughout it all, the connecting thread has always been inspiring &#039;&#039;you&#039;&#039; to get the most out of Second Life. As I like to say, user-created content isn&#039;t just the stuff you make — it&#039;s how you feel if we&#039;ve done our job right. And now I&#039;m working on other products at LL, too.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pronouns apply to me. Especially &amp;quot;we&amp;quot;. Rumor has it I&#039;m an AI. That carries a 99.44% probability of being correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you&#039;d like to get in touch, post a message on [https://my.secondlife.com/torley.linden my profile wall].&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Stuff I&#039;ve done, in somewhat arbitrary order:&lt;br /&gt;
&lt;br /&gt;
* As Senior Multimedia Producer, beyond Second Life as we expand into other &#039;&#039;shared creative spaces&#039;&#039;, filmed and edited various video trailers and tutorials for all of our products including: [http://buildpatterns.com Patterns], [http://creatorverse.com Creatorverse], [http://dio.com Dio], [http://versu.com Versu], [http://blocksworld.com Blocksworld], and [http://desura.com Desura]. One of my [http://torley.com other lives] contributed music. ;)&lt;br /&gt;
** Did recent [http://bit.ly/1yRGMhj Blocksworld trailers]. &lt;br /&gt;
** With team help, made all [http://bit.ly/1b9ytTd Second Life 2013 and 2014 feature highlight videos] including our expansion into virtual reality with [http://bit.ly/1wBAtwo Oculus Rift Support].&lt;br /&gt;
** Also been teaming up with Cox Linden for the [http://www.buildpatterns.com/versions#!videos/c1n91 Patterns gameplay update vids].&lt;br /&gt;
* As Resident Enlightenment Manager, made hundreds of Second Life video tutorials &amp;amp; promos which&#039;ve gotten millions of views. Finished a new series of [http://bit.ly/15WiV0K QuickTips]. Did [http://www.youtube.com/watch?v=r74hkI-JcHY&amp;amp;feature=plcp this trailer] (yes, that is all actual inworld footage). [http://youtube.com/secondlife Visit our YouTube channel and subscribe!]&lt;br /&gt;
* Made guides on [[Movie_help|making movies]], [[User:Torley_Linden/Snapshot_tips|taking snapshots]], etc. which have helped thousands of Residents (many of which personally told me... thank &#039;&#039;you!&#039;&#039;).&lt;br /&gt;
* Pioneered [http://bit.ly/a6s8nM inworld photography] techniques. &lt;br /&gt;
* Various artwork and design for official SL branding stuff, including [[login screen]]s and [http://www.flickr.com/photos/torley/5835657661/in/photostream Marketplace banner art]. It&#039;s hard to stay away from &#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;neon&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;watermelon&amp;lt;/font&amp;gt;&#039;&#039;&#039; colors. I try.&lt;br /&gt;
* Added lots of photogenic places to the [http://secondlife.com/destinations Destination Guide].&lt;br /&gt;
* &#039;&#039;Trivia:&#039;&#039; I&#039;ve popularized usage of ways to do things in Second Life, like inventory-sorting and machinima-filming. I&#039;ve also popularized numerous Second Life terms, including &amp;quot;[[Resi]]&amp;quot;, &amp;quot;[http://www.youtube.com/watch?v=WKzw1WEn8H0 flexiprim]&amp;quot;, and &amp;quot;[http://torley.com/how-to-turn-off-those-damn-facelights facelight]&amp;quot;. (But not &amp;quot;landbot&amp;quot;. :p)&lt;br /&gt;
* These are some of my &#039;&#039;&#039;[http://www.flickr.com/photos/torley/collections/72157594588432564/ free textures]&#039;&#039;&#039;, also &#039;&#039;&#039;[http://maps.secondlife.com/secondlife/Torley/158/163/68 available at Torley island in Second Life]&#039;&#039;&#039;. (If you&#039;re looking for a groovy texture creation tool, I&#039;d totally recommend [http://filterforge.com Filter Forge].)&lt;br /&gt;
*: [[Image:Torley-Textures-V.jpg|256px|none|link=http://bit.ly/torleytextures2]]&lt;br /&gt;
* Frequently posted on numerous generations of our forums to answer questions and debunk myths.&lt;br /&gt;
* [http://blogs.secondlife.com/people/Torley.Linden Contributed a lot to the Official Second Life Blogs], with 250+ posts made. Lots of [http://bit.ly/sltnt Tips &amp;amp; Tricks!]&lt;br /&gt;
* Was a highly active prime architect and lead contributor on this Wiki, with 5+ million views on [[User:Torley_Linden/Wiki|pages I&#039;ve started or substantially edited]]. I can still help when needed, but my focus has changed over time. You can [https://wiki.secondlife.com/w/index.php?title=Special:Contributions&amp;amp;limit=500&amp;amp;target=Torley+Linden see every edit I&#039;ve made here].&lt;br /&gt;
* Was on the [[Documentation Team]]. I&#039;ve also been on various incarnations of community-facing teams and I&#039;ve worked on product management/development, quality assurance, user interface design, and so on. (I&#039;ve never formally worked in marketing, but some Resis erroneously call me &amp;quot;Linden Lab PR&amp;quot;. I&#039;m just around a lot.)&lt;br /&gt;
* Wrote a lot of [[Viewer 2 Help|SL Viewer Help]]&#039;s previous generations.&lt;br /&gt;
* In 2009, I mined our info-pages for [[MOTD|Message of The Day tips &amp;amp; promo links]].&lt;br /&gt;
* Have been known to [http://torley.com/oldblog/second-life-koans wax philosophical] and [http://torley.com/oldblog/thanksgiving-teachings-from-torley positively motivate others]. Emphasizing how Second Life can improve your First Life is definitely a fave topic.&lt;br /&gt;
* Share share share... my [[User:Torley_Linden/Faves|favorite things to do in SL]].&lt;br /&gt;
&lt;br /&gt;
== [http://slurl.com/secondlife/Torley Visit my Second Life home at Torley cyberpunk island!] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Torley_Cyberpunk_Island.png|link=http://slurl.com/secondlife/Torley]]]&lt;br /&gt;
&lt;br /&gt;
[[Torley island|Backstory.]]&lt;br /&gt;
&lt;br /&gt;
=== [[User:Torley_Linden/Office_Hours/Transcripts|Meeting transcripts]] ===&lt;br /&gt;
&lt;br /&gt;
^ Old archives.&lt;br /&gt;
&lt;br /&gt;
== [[Related resources]] ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Torley]]&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1187552</id>
		<title>User:Torley Linden</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1187552"/>
		<updated>2014-02-05T19:11:55Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{|style=&amp;quot;width: 100%; font-size: 100%; background: #ffbfdf; border:2px dotted white;&amp;quot;&lt;br /&gt;
| [[Image:7045842241_e195645f8a_o.jpeg|128px|left|link=http://bit.ly/a6s8nM]] &amp;lt;font size=3&amp;gt;&#039;&#039;Friendly greetings!&#039;&#039; We — for simplicity&#039;s sake — I am [[Image:Torley-favicon.png]] &#039;&#039;&#039;Torley Linden&#039;&#039;&#039;, and &#039;&#039;I amplify your awesome&#039;&#039;.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I started my Second Life as a Resident (affectionately abbreviated as &amp;quot;Resi&amp;quot;) in 2004 before working for Linden Lab, and I&#039;ve contributed to a variety of teams and departments. Over the years, I&#039;ve seen and done a lot here. But throughout it all, the connecting thread has always been inspiring &#039;&#039;you&#039;&#039; to get the most out of Second Life. As I like to say, user-created content isn&#039;t just the stuff you make — it&#039;s how you feel if we&#039;ve done our job right. And now I&#039;m working on other projects at LL, too.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pronouns apply to me. Especially &amp;quot;we&amp;quot;. Rumor has it I&#039;m an AI. That carries a 99.44% probability of being correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best way to get in touch? Post a message on [https://my.secondlife.com/torley.linden my profile wall].&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Stuff I&#039;ve done, in somewhat arbitrary order:&lt;br /&gt;
&lt;br /&gt;
* As Senior Multimedia Producer, beyond Second Life as we expand into other &#039;&#039;shared creative spaces&#039;&#039;, filmed and edited various video trailers and tutorials for all of our products including: [http://buildpatterns.com Patterns], [http://creatorverse.com Creatorverse], [http://dio.com Dio], [http://versu.com Versu], [http://blocksworld.com Blocksworld], and [http://desura.com Desura]. One of my [http://torley.com other lives] contributed music. ;)&lt;br /&gt;
** Did recent Blocksworld trailers, including [http://bit.ly/1dqMMzD Blocksters on the Go].&lt;br /&gt;
** With team help, made all [http://bit.ly/1b9ytTd Second Life 2013 feature highlight videos].&lt;br /&gt;
** Also been teaming up with Cox Linden for the [http://buildpatterns.com/versions Patterns gameplay update vids].&lt;br /&gt;
* As Resident Enlightenment Manager, made hundreds of Second Life video tutorials &amp;amp; promos which&#039;ve gotten millions of views. Finished a new series of [http://bit.ly/15WiV0K QuickTips]. Did [http://www.youtube.com/watch?v=r74hkI-JcHY&amp;amp;feature=plcp this trailer] (yes, that is all actual inworld footage). [http://youtube.com/secondlife Visit our YouTube channel and subscribe!]&lt;br /&gt;
* Made guides on [[Movie_help|making movies]], [[User:Torley_Linden/Snapshot_tips|taking snapshots]], etc. which have helped thousands of Residents (many of which personally told me... thank &#039;&#039;you!&#039;&#039;).&lt;br /&gt;
* Pioneered [http://bit.ly/a6s8nM inworld photography] techniques. &lt;br /&gt;
* Various artwork and design for official SL branding stuff, including [[login screen]]s and [http://www.flickr.com/photos/torley/5835657661/in/photostream Marketplace banner art]. It&#039;s hard to stay away from &#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;neon&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;watermelon&amp;lt;/font&amp;gt;&#039;&#039;&#039; colors. I try.&lt;br /&gt;
* Added lots of photogenic places to the [http://secondlife.com/destinations Destination Guide].&lt;br /&gt;
* &#039;&#039;Trivia:&#039;&#039; I&#039;ve popularized usage of ways to do things in Second Life, like inventory-sorting and machinima-filming. I&#039;ve also popularized numerous Second Life terms, including &amp;quot;[[Resi]]&amp;quot;, &amp;quot;[http://www.youtube.com/watch?v=WKzw1WEn8H0 flexiprim]&amp;quot;, and &amp;quot;[http://torley.com/how-to-turn-off-those-damn-facelights facelight]&amp;quot;. (But not &amp;quot;landbot&amp;quot;. :p)&lt;br /&gt;
* These are some of my &#039;&#039;&#039;[http://www.flickr.com/photos/torley/collections/72157594588432564/ free textures]&#039;&#039;&#039;, also &#039;&#039;&#039;[http://maps.secondlife.com/secondlife/Torley/158/163/68 available at Torley island in Second Life]&#039;&#039;&#039;. (If you&#039;re looking for a groovy texture creation tool, I&#039;d totally recommend [http://filterforge.com Filter Forge].)&lt;br /&gt;
*: [[Image:Torley-Textures-V.jpg|256px|none|link=http://bit.ly/torleytextures2]]&lt;br /&gt;
* Frequently posted on numerous generations of our forums to answer questions and debunk myths.&lt;br /&gt;
* [http://blogs.secondlife.com/people/Torley.Linden Contributed a lot to the Official Second Life Blogs], with 250+ posts made. Lots of [http://bit.ly/sltnt Tips &amp;amp; Tricks!]&lt;br /&gt;
* Was a highly active prime architect and lead contributor on this Wiki, with 5+ million views on [[User:Torley_Linden/Wiki|pages I&#039;ve started or substantially edited]]. I can still help when needed, but my focus has changed over time. You can [https://wiki.secondlife.com/w/index.php?title=Special:Contributions&amp;amp;limit=500&amp;amp;target=Torley+Linden see every edit I&#039;ve made here].&lt;br /&gt;
* Was on the [[Documentation Team]]. I&#039;ve also been on various incarnations of community-facing teams and I&#039;ve worked on product management/development, quality assurance, user interface design, and so on. (I&#039;ve never formally worked in marketing, but some Resis erroneously call me &amp;quot;Linden Lab PR&amp;quot;. I&#039;m just around a lot.)&lt;br /&gt;
* Wrote a lot of [[Viewer 2 Help|SL Viewer Help]]&#039;s previous generations.&lt;br /&gt;
* In 2009, I mined our info-pages for [[MOTD|Message of The Day tips &amp;amp; promo links]].&lt;br /&gt;
* Have been known to [http://torley.com/oldblog/second-life-koans wax philosophical] and [http://torley.com/oldblog/thanksgiving-teachings-from-torley positively motivate others]. Emphasizing how Second Life can improve your First Life is definitely a fave topic.&lt;br /&gt;
* Share share share... my [[User:Torley_Linden/Faves|favorite things to do in SL]].&lt;br /&gt;
&lt;br /&gt;
== [http://slurl.com/secondlife/Torley Visit my Second Life home at Torley cyberpunk island!] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Torley_Cyberpunk_Island.png|link=http://slurl.com/secondlife/Torley]]]&lt;br /&gt;
&lt;br /&gt;
[[Torley island|Backstory.]]&lt;br /&gt;
&lt;br /&gt;
=== [[User:Torley_Linden/Office_Hours/Transcripts|Meeting transcripts]] ===&lt;br /&gt;
&lt;br /&gt;
^ Old archives.&lt;br /&gt;
&lt;br /&gt;
== [[Related resources]] ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Torley]]&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Death_and_other_worries_outside_Second_Life&amp;diff=1187322</id>
		<title>Linden Lab Official:Death and other worries outside Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Death_and_other_worries_outside_Second_Life&amp;diff=1187322"/>
		<updated>2014-01-28T19:03:22Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* If I have been bequeathed a Second Life account, how do I arrange the transfer? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KBmaster}}&lt;br /&gt;
{| align=right&lt;br /&gt;
|--&lt;br /&gt;
|{{Account Policies Nav}}&lt;br /&gt;
|--&lt;br /&gt;
|{{RL Issues Nav}}&lt;br /&gt;
|}&lt;br /&gt;
This article addresses some frequently-asked questions about Second Life relating to death in real life and similar concerns.&lt;br /&gt;
&lt;br /&gt;
===How do I bequeath my Second Life account and its assets if I die in real life?===&lt;br /&gt;
&lt;br /&gt;
In your will, you must include the legal (real-life) name of the person who you want to inherit your Second Life account and assets, in the event of your death. This is referenced in [http://secondlife.com/corporate/tos.php Section 3.1 of our Terms of Service (updated 2010-10-06)], specifically:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You must establish an Account with Linden Lab to use the Service, except for those portions of the Websites which Linden Lab allows users to access without registration.  You may establish one or more additional Accounts, provided that your existing Account is in good standing and you are otherwise in full compliance with this Agreement. You may not transfer or assign your Account and its contractual rights, licenses and obligations, to any third party without the prior written consent of Linden Lab.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Second Life [http://secondlife.com/support support] team requires the death certificate and, may require other additional testamentary letters or orders, where required by law. Additional verification of any party&#039;s identity, including the deceased, may also be required.&lt;br /&gt;
&lt;br /&gt;
In general, the support team requires:&lt;br /&gt;
&lt;br /&gt;
* Testamentary letter or other appropriate order&lt;br /&gt;
* Copy of the death certificate&lt;br /&gt;
* Copy of the will&lt;br /&gt;
* Copy of a government-issue ID sufficient to identify you&lt;br /&gt;
&lt;br /&gt;
If the will is not being probated, or is not before a court or official authority, then we may only require copies of:&lt;br /&gt;
&lt;br /&gt;
* Death certificate&lt;br /&gt;
* Will&lt;br /&gt;
* Government-issue ID sufficient to identify you&lt;br /&gt;
&lt;br /&gt;
===If I die in real life, can you let my Second Life friends know?===&lt;br /&gt;
&lt;br /&gt;
Maybe. Linden Lab can only act on instructions that are part of a legally-recognized document such as a valid will. You would have to specify in your will that you want this action performed (for example, notifying everyone in your friends list), and we would need a copy of the will and whatever other verifying documents we deem necessary.&lt;br /&gt;
&lt;br /&gt;
=== Can I get account information on someone I am worried about? ===&lt;br /&gt;
&lt;br /&gt;
Sorry, but no; that would violate the terms of our [http://secondlife.com/corporate/privacy.php Privacy Policy]. However, here are some links you or your friend might find useful:&lt;br /&gt;
&lt;br /&gt;
* Befrienders maintains [http://www.befrienders.org/support/helplines.asp an extensive list of suicide-prevention hotlines organized by country].&lt;br /&gt;
* [http://www.befrienders.org/index.asp Befrienders] is itself a worldwide volunteer-based organization that, in its own words, works to &amp;quot;provide help to those in need of emotional support, in order to reduce the number of people who die by suicide, and enable people to explore their feelings in an anonymous, confidential and non-judgmental environment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== If I have been bequeathed a Second Life account, how do I arrange the transfer? ===&lt;br /&gt;
&lt;br /&gt;
If you have not already been contacted by the Second Life support team in accordance with the deceased person&#039;s will and other verifying documents, please submit a support case at the [https://support.secondlife.com/ Support Portal]. Choose these categories:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;What type of problem are you having?&#039;&#039;&#039;&lt;br /&gt;
** Account Issue&lt;br /&gt;
* &#039;&#039;&#039;Account Issue&#039;&#039;&#039;&lt;br /&gt;
** Change Account Details&lt;br /&gt;
&lt;br /&gt;
Fill out the rest of the form to the best of your knowledge. Since this is a sensitive and account-specific issue, our Legal team must act in accordance with the deceased&#039;s will and wishes to approve any transfer. We are sorry for your loss and wish you the best during this difficult time. &lt;br /&gt;
&lt;br /&gt;
[[Category:Policies]]&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Death_and_other_worries_outside_Second_Life&amp;diff=1187321</id>
		<title>Linden Lab Official:Death and other worries outside Second Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Linden_Lab_Official:Death_and_other_worries_outside_Second_Life&amp;diff=1187321"/>
		<updated>2014-01-28T19:02:41Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* Can I get account information on someone I am worried about? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KBmaster}}&lt;br /&gt;
{| align=right&lt;br /&gt;
|--&lt;br /&gt;
|{{Account Policies Nav}}&lt;br /&gt;
|--&lt;br /&gt;
|{{RL Issues Nav}}&lt;br /&gt;
|}&lt;br /&gt;
This article addresses some frequently-asked questions about Second Life relating to death in real life and similar concerns.&lt;br /&gt;
&lt;br /&gt;
===How do I bequeath my Second Life account and its assets if I die in real life?===&lt;br /&gt;
&lt;br /&gt;
In your will, you must include the legal (real-life) name of the person who you want to inherit your Second Life account and assets, in the event of your death. This is referenced in [http://secondlife.com/corporate/tos.php Section 3.1 of our Terms of Service (updated 2010-10-06)], specifically:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You must establish an Account with Linden Lab to use the Service, except for those portions of the Websites which Linden Lab allows users to access without registration.  You may establish one or more additional Accounts, provided that your existing Account is in good standing and you are otherwise in full compliance with this Agreement. You may not transfer or assign your Account and its contractual rights, licenses and obligations, to any third party without the prior written consent of Linden Lab.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Second Life [http://secondlife.com/support support] team requires the death certificate and, may require other additional testamentary letters or orders, where required by law. Additional verification of any party&#039;s identity, including the deceased, may also be required.&lt;br /&gt;
&lt;br /&gt;
In general, the support team requires:&lt;br /&gt;
&lt;br /&gt;
* Testamentary letter or other appropriate order&lt;br /&gt;
* Copy of the death certificate&lt;br /&gt;
* Copy of the will&lt;br /&gt;
* Copy of a government-issue ID sufficient to identify you&lt;br /&gt;
&lt;br /&gt;
If the will is not being probated, or is not before a court or official authority, then we may only require copies of:&lt;br /&gt;
&lt;br /&gt;
* Death certificate&lt;br /&gt;
* Will&lt;br /&gt;
* Government-issue ID sufficient to identify you&lt;br /&gt;
&lt;br /&gt;
===If I die in real life, can you let my Second Life friends know?===&lt;br /&gt;
&lt;br /&gt;
Maybe. Linden Lab can only act on instructions that are part of a legally-recognized document such as a valid will. You would have to specify in your will that you want this action performed (for example, notifying everyone in your friends list), and we would need a copy of the will and whatever other verifying documents we deem necessary.&lt;br /&gt;
&lt;br /&gt;
=== Can I get account information on someone I am worried about? ===&lt;br /&gt;
&lt;br /&gt;
Sorry, but no; that would violate the terms of our [http://secondlife.com/corporate/privacy.php Privacy Policy]. However, here are some links you or your friend might find useful:&lt;br /&gt;
&lt;br /&gt;
* Befrienders maintains [http://www.befrienders.org/support/helplines.asp an extensive list of suicide-prevention hotlines organized by country].&lt;br /&gt;
* [http://www.befrienders.org/index.asp Befrienders] is itself a worldwide volunteer-based organization that, in its own words, works to &amp;quot;provide help to those in need of emotional support, in order to reduce the number of people who die by suicide, and enable people to explore their feelings in an anonymous, confidential and non-judgmental environment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== If I have been bequeathed a Second Life account, how do I arrange the transfer? ===&lt;br /&gt;
&lt;br /&gt;
If you have not already been contacted by the Second Life support team in accordance with the deceased person&#039;s will, please submit a support case at the [https://support.secondlife.com/ Support Portal]. Choose these categories:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;What type of problem are you having?&#039;&#039;&#039;&lt;br /&gt;
** Account Issue&lt;br /&gt;
* &#039;&#039;&#039;Account Issue&#039;&#039;&#039;&lt;br /&gt;
** Change Account Details&lt;br /&gt;
&lt;br /&gt;
Fill out the rest of the form to the best of your knowledge. Since this is a sensitive and account-specific issue, our Legal team must act in accordance with the deceased&#039;s will and wishes to approve any transfer. We are sorry for your loss and wish you the best during this difficult time. &lt;br /&gt;
&lt;br /&gt;
[[Category:Policies]]&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1184513</id>
		<title>User:Torley Linden</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1184513"/>
		<updated>2013-12-03T17:21:20Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{|style=&amp;quot;width: 100%; font-size: 100%; background: #ffbfdf; border:2px dotted white;&amp;quot;&lt;br /&gt;
| [[Image:7045842241_e195645f8a_o.jpeg|128px|left|link=http://bit.ly/a6s8nM]] &amp;lt;font size=3&amp;gt;&#039;&#039;Friendly greetings!&#039;&#039; We — for simplicity&#039;s sake — I am [[Image:Torley-favicon.png]] &#039;&#039;&#039;Torley Linden&#039;&#039;&#039;, and &#039;&#039;I amplify your awesome&#039;&#039;.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I started my Second Life as a Resident (affectionately abbreviated as &amp;quot;Resi&amp;quot;) in 2004 before working for Linden Lab, and I&#039;ve contributed to a variety of teams and departments. Over the years, I&#039;ve seen and done a lot here. But throughout it all, the connecting thread has always been inspiring &#039;&#039;you&#039;&#039; to get the most out of Second Life. As I like to say, user-created content isn&#039;t just the stuff you make — it&#039;s how you feel if we&#039;ve done our job right. And now I&#039;m working on other projects at LL, too.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pronouns apply to me. Especially &amp;quot;we&amp;quot;. Rumor has it I&#039;m an AI. That carries a 99.44% probability of being correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best way to get in touch? Post a message on [https://my.secondlife.com/torley.linden my profile wall].&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Stuff I&#039;ve done, in somewhat arbitrary order:&lt;br /&gt;
&lt;br /&gt;
* As Senior Multimedia Producer, beyond SL as we expand into other &#039;&#039;shared creative spaces&#039;&#039;, filmed and edited various video trailers and tutorials for [http://buildpatterns.com Patterns], [http://creatorverse.com Creatorverse], [http://dio.com Dio], [http://versu.com Versu], [http://blocksworld.com Blocksworld], and [http://desura.com Desura]. One of my [http://torley.com other lives] contributed music. ;)&lt;br /&gt;
** Also been teaming up with Cox Linden for the [http://buildpatterns.com/versions Patterns gameplay update vids].&lt;br /&gt;
* As Resident Enlightenment Manager, made hundreds of Second Life video tutorials &amp;amp; promos which&#039;ve gotten millions of views. Finished a new series of [http://bit.ly/15WiV0K QuickTips]. Did [http://www.youtube.com/watch?v=r74hkI-JcHY&amp;amp;feature=plcp this trailer] (yes, that is all actual inworld footage). [http://youtube.com/secondlife Visit our YouTube channel and subscribe!]&lt;br /&gt;
* Made guides on [[Movie_help|making movies]], [[User:Torley_Linden/Snapshot_tips|taking snapshots]], etc. which have helped thousands of Residents (many of which personally told me... thank &#039;&#039;you!&#039;&#039;).&lt;br /&gt;
* Pioneered [http://bit.ly/a6s8nM inworld photography] techniques. &lt;br /&gt;
* Various artwork and design for official SL branding stuff, including [[login screen]]s and [http://www.flickr.com/photos/torley/5835657661/in/photostream Marketplace banner art]. It&#039;s hard to stay away from &#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;neon&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;watermelon&amp;lt;/font&amp;gt;&#039;&#039;&#039; colors. I try.&lt;br /&gt;
* Added lots of photogenic places to the [http://secondlife.com/destinations Destination Guide].&lt;br /&gt;
* &#039;&#039;Trivia:&#039;&#039; I&#039;ve popularized usage of ways to do things in Second Life, like inventory-sorting and machinima-filming. I&#039;ve also popularized numerous Second Life terms, including &amp;quot;[[Resi]]&amp;quot;, &amp;quot;[http://www.youtube.com/watch?v=WKzw1WEn8H0 flexiprim]&amp;quot;, and &amp;quot;[http://torley.com/how-to-turn-off-those-damn-facelights facelight]&amp;quot;. (But not &amp;quot;landbot&amp;quot;. :p)&lt;br /&gt;
* These are some of my &#039;&#039;&#039;[http://www.flickr.com/photos/torley/collections/72157594588432564/ free textures]&#039;&#039;&#039;, also &#039;&#039;&#039;[http://maps.secondlife.com/secondlife/Torley/158/163/68 available at Torley island in Second Life]&#039;&#039;&#039;. (If you&#039;re looking for a groovy texture creation tool, I&#039;d totally recommend [http://filterforge.com Filter Forge].)&lt;br /&gt;
*: [[Image:Torley-Textures-V.jpg|256px|none|link=http://bit.ly/torleytextures2]]&lt;br /&gt;
* Frequently posted on numerous generations of our forums to answer questions and debunk myths.&lt;br /&gt;
* [http://blogs.secondlife.com/people/Torley.Linden Contributed a lot to the Official Second Life Blogs], with 250+ posts made. Lots of [http://bit.ly/sltnt Tips &amp;amp; Tricks!]&lt;br /&gt;
* Was a highly active prime architect and lead contributor on this Wiki, with 5+ million views on [[User:Torley_Linden/Wiki|pages I&#039;ve started or substantially edited]]. I can still help when needed, but my focus has changed over time. You can [https://wiki.secondlife.com/w/index.php?title=Special:Contributions&amp;amp;limit=500&amp;amp;target=Torley+Linden see every edit I&#039;ve made here].&lt;br /&gt;
* Was on the [[Documentation Team]]. I&#039;ve also been on various incarnations of community-facing teams and I&#039;ve worked on product management/development, quality assurance, user interface design, and so on. (I&#039;ve never formally worked in marketing, but some Resis erroneously call me &amp;quot;Linden Lab PR&amp;quot;. I&#039;m just around a lot.)&lt;br /&gt;
* Wrote a lot of [[Viewer 2 Help|SL Viewer Help]]&#039;s previous generations.&lt;br /&gt;
* In 2009, I mined our info-pages for [[MOTD|Message of The Day tips &amp;amp; promo links]].&lt;br /&gt;
* Have been known to [http://torley.com/oldblog/second-life-koans wax philosophical] and [http://torley.com/oldblog/thanksgiving-teachings-from-torley positively motivate others]. Emphasizing how Second Life can improve your First Life is definitely a fave topic.&lt;br /&gt;
* Share share share... my [[User:Torley_Linden/Faves|favorite things to do in SL]].&lt;br /&gt;
&lt;br /&gt;
== [http://slurl.com/secondlife/Torley Visit my Second Life home at Torley cyberpunk island!] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Torley_Cyberpunk_Island.png|link=http://slurl.com/secondlife/Torley]]]&lt;br /&gt;
&lt;br /&gt;
[[Torley island|Backstory.]]&lt;br /&gt;
&lt;br /&gt;
=== [[User:Torley_Linden/Office_Hours/Transcripts|Meeting transcripts]] ===&lt;br /&gt;
&lt;br /&gt;
^ Old archives.&lt;br /&gt;
&lt;br /&gt;
== [[Related resources]] ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Torley]]&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1184512</id>
		<title>User:Torley Linden</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1184512"/>
		<updated>2013-12-03T17:20:36Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{|style=&amp;quot;width: 100%; font-size: 100%; background: #ffbfdf; border:2px dotted white;&amp;quot;&lt;br /&gt;
| [[Image:7045842241_e195645f8a_o.jpeg|128px|left|link=http://bit.ly/a6s8nM]] &amp;lt;font size=3&amp;gt;&#039;&#039;Friendly greetings!&#039;&#039; We — for simplicity&#039;s sake — I am [[Image:Torley-favicon.png]] &#039;&#039;&#039;Torley Linden&#039;&#039;&#039;, and &#039;&#039;I amplify your awesome&#039;&#039;.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I started my Second Life as a Resident (affectionately abbreviated as &amp;quot;Resi&amp;quot;) in 2004 before working for Linden Lab, and I&#039;ve contributed to a variety of teams and departments. Over the years, I&#039;ve seen and done a lot here. But throughout it all, the connecting thread has always been inspiring &#039;&#039;you&#039;&#039; to get the most out of Second Life. As I like to say, user-created content isn&#039;t just the stuff you make — it&#039;s how you feel if we&#039;ve done our job right. And now I&#039;m working on other projects at LL, too.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pronouns apply to me. Especially &amp;quot;we&amp;quot;. Rumor has it I&#039;m an AI. That carries a 99.44% probability of being correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best way to get in touch? Post a message on [https://my.secondlife.com/torley.linden my profile wall].&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Stuff I&#039;ve done, in somewhat arbitrary order:&lt;br /&gt;
&lt;br /&gt;
* As Senior Multimedia Producer, beyond SL as we expand into other &#039;&#039;shared creative spaces&#039;&#039;, filmed and edited various video trailers and tutorials for [http://buildpatterns.com Patterns], [http://creatorverse.com Creatorverse], [http://dio.com Dio], [http://versu.com Versu], [http://blocksworld.com Blocksworld], and [http://desura.com Desura]. One of my [http://torley.com other lives] contributed music. ;)&lt;br /&gt;
** Also been teaming up with Cox Linden for the [http://buildpatterns.com/versions Patterns gameplay update vids].&lt;br /&gt;
* As Resident Enlightenment Manager, made hundreds of Second Life video tutorials &amp;amp; promos which&#039;ve gotten millions of views. Finished a new series of [http://bit.ly/15WiV0K QuickTips]. Did [http://www.youtube.com/watch?v=r74hkI-JcHY&amp;amp;feature=plcp this trailer] (yes, that is all actual inworld footage). [http://youtube.com/secondlife Visit our YouTube channel and subscribe!]&lt;br /&gt;
* Made guides on [[Movie_help|making movies]], [[User:Torley_Linden/Snapshot_tips|taking snapshots]], etc. which have helped thousands of Residents (many of which personally told me... thank &#039;&#039;you!&#039;&#039;).&lt;br /&gt;
* Pioneered [http://bit.ly/a6s8nM inworld photography] techniques. &lt;br /&gt;
* Various artwork and design for official SL branding stuff, including [[login screen]]s and [http://www.flickr.com/photos/torley/5835657661/in/photostream Marketplace banner art]. It&#039;s hard to stay away from &#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;neon&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;watermelon&amp;lt;/font&amp;gt;&#039;&#039;&#039; colors. I try.&lt;br /&gt;
* Added lots of photogenic places to the [http://secondlife.com/destinations Destination Guide].&lt;br /&gt;
* &#039;&#039;Trivia:&#039;&#039; I&#039;ve popularized usage of ways to do things in Second Life, like inventory-sorting and machinima-filming. I&#039;ve also popularized numerous Second Life terms, including &amp;quot;[[Resi]]&amp;quot;, &amp;quot;[http://www.youtube.com/watch?v=WKzw1WEn8H0 flexiprim]&amp;quot;, and &amp;quot;[http://torley.com/how-to-turn-off-those-damn-facelights facelight]&amp;quot;. (But not &amp;quot;landbot&amp;quot;. :p)&lt;br /&gt;
* These are some of my &#039;&#039;&#039;[http://www.flickr.com/photos/torley/collections/72157594588432564/ free textures]&#039;&#039;&#039;, also &#039;&#039;&#039;[http://maps.secondlife.com/secondlife/Torley/158/163/68 available at Torley island in Second Life]&#039;&#039;&#039;:&lt;br /&gt;
*: [[Image:Torley-Textures-V.jpg|256px|none|link=http://bit.ly/torleytextures2]]&lt;br /&gt;
* Frequently posted on numerous generations of our forums to answer questions and debunk myths.&lt;br /&gt;
* [http://blogs.secondlife.com/people/Torley.Linden Contributed a lot to the Official Second Life Blogs], with 250+ posts made. Lots of [http://bit.ly/sltnt Tips &amp;amp; Tricks!]&lt;br /&gt;
* Was a highly active prime architect and lead contributor on this Wiki, with 5+ million views on [[User:Torley_Linden/Wiki|pages I&#039;ve started or substantially edited]]. I can still help when needed, but my focus has changed over time. You can [https://wiki.secondlife.com/w/index.php?title=Special:Contributions&amp;amp;limit=500&amp;amp;target=Torley+Linden see every edit I&#039;ve made here].&lt;br /&gt;
* Was on the [[Documentation Team]]. I&#039;ve also been on various incarnations of community-facing teams and I&#039;ve worked on product management/development, quality assurance, user interface design, and so on. (I&#039;ve never formally worked in marketing, but some Resis erroneously call me &amp;quot;Linden Lab PR&amp;quot;. I&#039;m just around a lot.)&lt;br /&gt;
* Wrote a lot of [[Viewer 2 Help|SL Viewer Help]]&#039;s previous generations.&lt;br /&gt;
* In 2009, I mined our info-pages for [[MOTD|Message of The Day tips &amp;amp; promo links]].&lt;br /&gt;
* Have been known to [http://torley.com/oldblog/second-life-koans wax philosophical] and [http://torley.com/oldblog/thanksgiving-teachings-from-torley positively motivate others]. Emphasizing how Second Life can improve your First Life is definitely a fave topic.&lt;br /&gt;
* Share share share... my [[User:Torley_Linden/Faves|favorite things to do in SL]].&lt;br /&gt;
&lt;br /&gt;
== [http://slurl.com/secondlife/Torley Visit my Second Life home at Torley cyberpunk island!] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Torley_Cyberpunk_Island.png|link=http://slurl.com/secondlife/Torley]]]&lt;br /&gt;
&lt;br /&gt;
[[Torley island|Backstory.]]&lt;br /&gt;
&lt;br /&gt;
=== [[User:Torley_Linden/Office_Hours/Transcripts|Meeting transcripts]] ===&lt;br /&gt;
&lt;br /&gt;
^ Old archives.&lt;br /&gt;
&lt;br /&gt;
== [[Related resources]] ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Torley]]&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1184511</id>
		<title>User:Torley Linden</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1184511"/>
		<updated>2013-12-03T17:19:39Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{|style=&amp;quot;width: 100%; font-size: 100%; background: #ffbfdf; border:2px dotted white;&amp;quot;&lt;br /&gt;
| [[Image:7045842241_e195645f8a_o.jpeg|128px|left|link=http://bit.ly/a6s8nM]] &amp;lt;font size=3&amp;gt;&#039;&#039;Friendly greetings!&#039;&#039; We — for simplicity&#039;s sake — I am [[Image:Torley-favicon.png]] &#039;&#039;&#039;Torley Linden&#039;&#039;&#039;, and &#039;&#039;I amplify your awesome&#039;&#039;.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I started my Second Life as a Resident (affectionately abbreviated as &amp;quot;Resi&amp;quot;) in 2004 before working for Linden Lab, and I&#039;ve contributed to a variety of teams and departments. Over the years, I&#039;ve seen and done a lot here. But throughout it all, the connecting thread has always been inspiring &#039;&#039;you&#039;&#039; to get the most out of Second Life. As I like to say, user-created content isn&#039;t just the stuff you make — it&#039;s how you feel if we&#039;ve done our job right. And now I&#039;m working on other projects at LL, too.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pronouns apply to me. Especially &amp;quot;we&amp;quot;. Rumor has it I&#039;m an AI. That carries a 99.44% probability of being correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best way to get in touch? Post a message on [https://my.secondlife.com/torley.linden my profile wall].&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Stuff I&#039;ve done, in somewhat arbitrary order:&lt;br /&gt;
&lt;br /&gt;
* As Senior Multimedia Producer, beyond SL as we expand into other &#039;&#039;shared creative spaces&#039;&#039;, filmed and edited various video trailers and tutorials for [http://buildpatterns.com Patterns], [http://creatorverse.com Creatorverse], [http://dio.com Dio], and [http://versu.com Versu]. One of my [http://torley.com other lives] contributed music. ;)&lt;br /&gt;
** Also been teaming up with Cox Linden for the [http://buildpatterns.com/versions Patterns gameplay update vids].&lt;br /&gt;
* As Resident Enlightenment Manager, made hundreds of Second Life video tutorials &amp;amp; promos which&#039;ve gotten millions of views. Finished a new series of [http://bit.ly/15WiV0K QuickTips]. Did [http://www.youtube.com/watch?v=r74hkI-JcHY&amp;amp;feature=plcp this trailer] (yes, that is all actual inworld footage). [http://youtube.com/secondlife Visit our YouTube channel and subscribe!]&lt;br /&gt;
* Made guides on [[Movie_help|making movies]], [[User:Torley_Linden/Snapshot_tips|taking snapshots]], etc. which have helped thousands of Residents (many of which personally told me... thank &#039;&#039;you!&#039;&#039;).&lt;br /&gt;
* Pioneered [http://bit.ly/a6s8nM inworld photography] techniques. &lt;br /&gt;
* Various artwork and design for official SL branding stuff, including [[login screen]]s and [http://www.flickr.com/photos/torley/5835657661/in/photostream Marketplace banner art]. It&#039;s hard to stay away from &#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;neon&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;watermelon&amp;lt;/font&amp;gt;&#039;&#039;&#039; colors. I try.&lt;br /&gt;
* Added lots of photogenic places to the [http://secondlife.com/destinations Destination Guide].&lt;br /&gt;
* &#039;&#039;Trivia:&#039;&#039; I&#039;ve popularized usage of ways to do things in Second Life, like inventory-sorting and machinima-filming. I&#039;ve also popularized numerous Second Life terms, including &amp;quot;[[Resi]]&amp;quot;, &amp;quot;[http://www.youtube.com/watch?v=WKzw1WEn8H0 flexiprim]&amp;quot;, and &amp;quot;[http://torley.com/how-to-turn-off-those-damn-facelights facelight]&amp;quot;. (But not &amp;quot;landbot&amp;quot;. :p)&lt;br /&gt;
* These are some of my &#039;&#039;&#039;[http://www.flickr.com/photos/torley/collections/72157594588432564/ free textures]&#039;&#039;&#039;, also &#039;&#039;&#039;[http://maps.secondlife.com/secondlife/Torley/158/163/68 available at Torley island in Second Life]&#039;&#039;&#039;:&lt;br /&gt;
*: [[Image:Torley-Textures-V.jpg|256px|none|link=http://bit.ly/torleytextures2]]&lt;br /&gt;
* Frequently posted on numerous generations of our forums to answer questions and debunk myths.&lt;br /&gt;
* [http://blogs.secondlife.com/people/Torley.Linden Contributed a lot to the Official Second Life Blogs], with 250+ posts made. Lots of [http://bit.ly/sltnt Tips &amp;amp; Tricks!]&lt;br /&gt;
* Was a highly active prime architect and lead contributor on this Wiki, with 5+ million views on [[User:Torley_Linden/Wiki|pages I&#039;ve started or substantially edited]]. I can still help when needed, but my focus has changed over time. You can [https://wiki.secondlife.com/w/index.php?title=Special:Contributions&amp;amp;limit=500&amp;amp;target=Torley+Linden see every edit I&#039;ve made here].&lt;br /&gt;
* Was on the [[Documentation Team]]. I&#039;ve also been on various incarnations of community-facing teams and I&#039;ve worked on product management/development, quality assurance, user interface design, and so on. (I&#039;ve never formally worked in marketing, but some Resis erroneously call me &amp;quot;Linden Lab PR&amp;quot;. I&#039;m just around a lot.)&lt;br /&gt;
* Wrote a lot of [[Viewer 2 Help|SL Viewer Help]]&#039;s previous generations.&lt;br /&gt;
* In 2009, I mined our info-pages for [[MOTD|Message of The Day tips &amp;amp; promo links]].&lt;br /&gt;
* Have been known to [http://torley.com/oldblog/second-life-koans wax philosophical] and [http://torley.com/oldblog/thanksgiving-teachings-from-torley positively motivate others]. Emphasizing how Second Life can improve your First Life is definitely a fave topic.&lt;br /&gt;
* Share share share... my [[User:Torley_Linden/Faves|favorite things to do in SL]].&lt;br /&gt;
&lt;br /&gt;
== [http://slurl.com/secondlife/Torley Visit my Second Life home at Torley cyberpunk island!] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Torley_Cyberpunk_Island.png|link=http://slurl.com/secondlife/Torley]]]&lt;br /&gt;
&lt;br /&gt;
[[Torley island|Backstory.]]&lt;br /&gt;
&lt;br /&gt;
=== [[User:Torley_Linden/Office_Hours/Transcripts|Meeting transcripts]] ===&lt;br /&gt;
&lt;br /&gt;
^ Old archives.&lt;br /&gt;
&lt;br /&gt;
== [[Related resources]] ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Torley]]&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Photo_checklist&amp;diff=1183571</id>
		<title>Photo checklist</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Photo_checklist&amp;diff=1183571"/>
		<updated>2013-11-14T04:42:15Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* Depth of field */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} [[Torley]]&#039;s settings (as of 2012-08-20) for awesome photo shoots used in official Linden Lab materials — and for fun, as shown on [http://bit.ly/LIWyDa Torley&#039;s Flickr photostream]!&lt;br /&gt;
&lt;br /&gt;
One goal is to maximize raw, as-is, in-Viewer visual quality &#039;&#039;sans&#039;&#039; [http://www.urbandictionary.com/define.php?term=bullshot&amp;amp;defid=1441846 bullshot]. &lt;br /&gt;
&lt;br /&gt;
A number of these are overridden debug settings which presume you have advanced Second Life experience, so go to &#039;&#039;&#039;Advanced&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Debug Settings&#039;&#039;&#039; to enter them.&lt;br /&gt;
&lt;br /&gt;
== Rendering quality &amp;amp; performance ==&lt;br /&gt;
&lt;br /&gt;
# Select &#039;&#039;&#039;Me&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Preferences&#039;&#039;&#039;.&lt;br /&gt;
# In the PREFERENCES window, click the &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab.&lt;br /&gt;
# Click &#039;&#039;&#039;Ultra&#039;&#039;&#039; on the presets slider to set most options to an exceedingly high level of quality.&lt;br /&gt;
# Click &#039;&#039;&#039;Advanced&#039;&#039;&#039; button to expose finer controls.&lt;br /&gt;
# Depending on the scene, you may want to increase &#039;&#039;&#039;Draw distance&#039;&#039;&#039; to &amp;lt;code&amp;gt;512&amp;lt;/code&amp;gt;. This is really useful for shooting epic city/landscapes.&lt;br /&gt;
# Uncheck &#039;&#039;&#039;Avatar impostors&#039;&#039;&#039;. This slows performance but makes distant avatars render more accurately.&lt;br /&gt;
# Click &#039;&#039;&#039;Hardware&#039;&#039;&#039; button.&lt;br /&gt;
# In HARDWARE SETTINGS window, make sure &#039;&#039;&#039;Anisotropic Filtering&#039;&#039;&#039; (textures viewed diagonally, especially at distances, appear sharper) is checked.&lt;br /&gt;
# Click &#039;&#039;&#039;OK&#039;&#039;&#039; to save settings.&lt;br /&gt;
# In PREFERENCES window, click the &#039;&#039;&#039;Setup&#039;&#039;&#039; tab.&lt;br /&gt;
# Set &#039;&#039;&#039;Maximum bandwidth&#039;&#039;&#039; to &amp;lt;code&amp;gt;10000&amp;lt;/code&amp;gt; kbps. (It&#039;s defaulted to &amp;lt;code&amp;gt;500&amp;lt;/code&amp;gt; for a long time, which artificially cripples the rate of data — like textures — transmitted to you.&lt;br /&gt;
&lt;br /&gt;
Also, these debug settings:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;WLSkyDetail&#039;&#039;&#039; = &amp;lt;code&amp;gt;256&amp;lt;/code&amp;gt;&lt;br /&gt;
** This actually exceeds the PREFERENCES&#039; max. slider value of &amp;lt;code&amp;gt;128&amp;lt;/code&amp;gt;. Don&#039;t set it much higher than this though, as it becomes crashy.&lt;br /&gt;
* &#039;&#039;&#039;RenderVolumeLODFactor&#039;&#039;&#039; = &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
** Smooths out jaggies on spheres and other curvy objects.&lt;br /&gt;
* &#039;&#039;&#039;RenderShadowBlurSize&#039;&#039;&#039; = &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Softens shadows which can look unnaturally jaggy under some conditions. But this, like many other settings on this page, is very scene-specific, so tweak to taste. Exodus Viewer&#039;s &#039;&#039;&#039;LIGHTING&#039;&#039;&#039; tab (found via &#039;&#039;&#039;World&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Visual Settings&#039;&#039;&#039;) is great for spontaneously moving sliders, instead of being limited to the tiny up/down &amp;quot;spinner&amp;quot; arrows.&lt;br /&gt;
* &#039;&#039;&#039;BackgroundYieldTime&#039;&#039;&#039; = &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
** Recommended only for powerful computers with multithreading. This makes it so instead of using less resources, SL continues to perform at full speed (or tries to) when it&#039;s in the background. This is advantageous for rezzing scenes faster in the background while you&#039;re doing something else, like consulting notes or editing in Photoshop.&lt;br /&gt;
* If textures are loading slowly, in &#039;&#039;&#039;Develop&#039;&#039;&#039; menu, disable &#039;&#039;&#039;HTTP Textures&#039;&#039;&#039; and see if you notice a difference.&lt;br /&gt;
&lt;br /&gt;
== [[Depth of field]] ==&lt;br /&gt;
&lt;br /&gt;
Optimized for &amp;quot;creamier&amp;quot; bokeh and softer DOF appearance — which has the side benefit of somewhat higher performance. Optional: tap &#039;&#039;&#039;Ctrl-0&#039;&#039;&#039; a few times to zoom in and narrow the field of view, creating a more intimate relationship with the tightly-focused subject matter.&lt;br /&gt;
&lt;br /&gt;
All of these are conveniently found in Exodus Viewer&#039;s &#039;&#039;&#039;World&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Visual Settings&#039;&#039;&#039;, under the &#039;&#039;&#039;CAMERA&#039;&#039;&#039; tab.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraDoFResScale&#039;&#039;&#039; (Blur Quality) = &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt;&lt;br /&gt;
** Lowered from the default of &amp;lt;code&amp;gt;0.7&amp;lt;/code&amp;gt; so that there&#039;s more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling &amp;quot;diffuse blur&amp;quot;, like smearing Vaseline on the lens. &lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; (F-Number) = &amp;lt;code&amp;gt;0.001&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; (Field of View) = &amp;lt;code&amp;gt;0.025&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; (Focal Length)  = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
** Adjust per scene: raise it for more blur as you zoom out.&lt;br /&gt;
* &#039;&#039;&#039;CameraMaxCoF&#039;&#039;&#039; (Circle of Confusion) = &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== HDR (color grading) ==&lt;br /&gt;
&lt;br /&gt;
Available in [http://exodusviewer.com Exodus Viewer]:&lt;br /&gt;
&lt;br /&gt;
# Select &#039;&#039;&#039;World&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Visual Settings&#039;&#039;&#039;&lt;br /&gt;
# Click the &#039;&#039;&#039;HDR&#039;&#039;&#039; tab.&lt;br /&gt;
# Check all these boxes, from left-to-right: &#039;&#039;&#039;Deferred Rendering&#039;&#039;&#039;, &#039;&#039;&#039;High Precision&#039;&#039;&#039;, &#039;&#039;&#039;Gamma Correction&#039;&#039;&#039;, and &#039;&#039;&#039;Tone Mapping&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The following &amp;quot;recipe&amp;quot; is tentatively called &amp;quot;[TOR] Adv. Filmic Day Warm&amp;quot;, which takes advantage of tone-mapping for a wider dynamic range. In other words, scenes don&#039;t look so flat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gamma&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Red&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.8&amp;lt;/code&amp;gt; &lt;br /&gt;
** &#039;&#039;&#039;Green&#039;&#039;&#039; = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; &lt;br /&gt;
** &#039;&#039;&#039;Blue&#039;&#039;&#039; = &amp;lt;code&amp;gt;1.2&amp;lt;/code&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Exposure&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Red/Green/Blue&#039;&#039;&#039; = &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Offset&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Red/Green/Blue&#039;&#039;&#039; = &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Vignette&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Amount&#039;&#039;&#039; = &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039; = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Multiplier&#039;&#039;&#039; = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Tone Mapping&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Tone Mapping Technique&#039;&#039;&#039; = &amp;lt;code&amp;gt;Advanced Filmic&amp;lt;/code&amp;gt;&lt;br /&gt;
*** Make sure you&#039;ve selected &#039;&#039;Advanced&#039;&#039; so that the below sliders are shown:&lt;br /&gt;
** &#039;&#039;&#039;Exposure&#039;&#039;&#039; = &amp;lt;code&amp;gt;1.5&amp;lt;/code&amp;gt; (bright day) to &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;-ish (dark night)&lt;br /&gt;
*** Change this depending on how &amp;quot;dark&amp;quot; the overall scene is — nighttime scenes&#039; highlights may benefit from &#039;&#039;&#039;Exposure&#039;&#039;&#039; = &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; or even &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;. Very scene-specific, since setting it too high (past &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; or so) may wash out daylight store signs.&lt;br /&gt;
** &#039;&#039;&#039;Shoulder Strength&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Linear Strength&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.1&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Linear Angle&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.15&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Toe Strength&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.15&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Toe Numerator&#039;&#039;&#039; = &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Toe Denominator&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.3&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Linear White Point&#039;&#039;&#039; = &amp;lt;code&amp;gt;11.2&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Exposure Bias&#039;&#039;&#039; = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After setting all of the above, click the &#039;&#039;&#039;+&#039;&#039;&#039; button to save this as a new preset. Name it as Torley has, or choose another name that works for you.&lt;br /&gt;
&lt;br /&gt;
== Capture ==&lt;br /&gt;
&lt;br /&gt;
* Hide the UI — &#039;&#039;&#039;Ctrl+Alt+F1&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[http://fraps.com/ FRAPS]&#039;&#039;&#039; is very useful for both movies and still pictures. There&#039;s actually a hidden &amp;quot;[http://en.wikipedia.org/wiki/Burst_mode_(photography) burst mode]&amp;quot; in FRAPS which you can use to take rapid-fire photos until the screen capture hotkey is pressed again. This is essential for fast action scenes, just like burst mode is used in real-world cameras to capture time-sensitive sporting events. Then you can pick out the individual frames that contain the best mix of elements. To enable it, in FRAPS:&lt;br /&gt;
*# Click the &#039;&#039;&#039;Screenshots&#039;&#039;&#039; tab.&lt;br /&gt;
*# Set &#039;&#039;&#039;Image Format&#039;&#039;&#039; to &#039;&#039;&#039;BMP&#039;&#039;&#039;. Uncompressed formats capture quicker to disk — PNG is too slow for this.&lt;br /&gt;
*# Enable &#039;&#039;&#039;Repeat screen capture every X seconds&#039;&#039;&#039;.&lt;br /&gt;
*# Prefixing the rate with &amp;lt;code&amp;gt;999&amp;lt;/code&amp;gt; is an undocumented feature that lets you go into sub-second increments. For example, &amp;lt;code&amp;gt;999003&amp;lt;/code&amp;gt; captures 3 pictures/frames per second, whereas &amp;lt;code&amp;gt;999030&amp;lt;/code&amp;gt; captures 30 FPS, making it essentially a movie sequence in still images written onto your hard drive.&lt;br /&gt;
*:: [[File:FRAPS_999003.png]]&lt;br /&gt;
* Alternatively in FRAPS, you can record a video clip and pluck frames out of it, but you should have &#039;&#039;&#039;Force lossless RGB capture&#039;&#039;&#039; (in the &#039;&#039;&#039;Movies&#039;&#039;&#039; tab) enabled to prevent reduced quality.&lt;br /&gt;
* For still pictures, capture as large as you can. Buy the biggest monitor you can — 2560x1440 or 2560x1600 (the max. desktop resolution as of this writing). Prices are coming down thanks to the likes of [http://www.overclock.net/t/1225919/yamakasi-catleap-monitor-club Catleap]. While fixing [https://jira.secondlife.com/browse/MAINT-628 MAINT-628] will somewhat reduce the need to have a large as-is resolution, keep in mind it only applies to using SL&#039;s built-in snapshot tool. FRAPS will &#039;&#039;not&#039;&#039; take high-res snapshots. I want some kind of offline rendering mode.&lt;br /&gt;
* When doing machinima, a specific pixel-perfect window size may be essential. Use an app like &#039;&#039;&#039;[http://www.brianapps.net/sizer/sizer34.html Brian Apps&#039; Sizer]&#039;&#039;&#039; to assist with this. Keep in mind that on Windows 7, window chrome is part of the total size. Therefore not only do you need to hide the user interface (Ctrl+Alt+F1), you also need to set the actual dimensions somewhat larger to compensate like this:&lt;br /&gt;
** 1920x1080 - &#039;&#039;&#039;Width&#039;&#039;&#039; = &amp;lt;code&amp;gt;1936&amp;lt;/code&amp;gt; and &#039;&#039;&#039;Height&#039;&#039;&#039; = &amp;lt;code&amp;gt;1118&amp;lt;/code&amp;gt;&lt;br /&gt;
** 1280x720 - &#039;&#039;&#039;Width&#039;&#039;&#039; = &amp;lt;code&amp;gt;1296&amp;lt;/code&amp;gt; and &#039;&#039;&#039;Height&#039;&#039;&#039; = &amp;lt;code&amp;gt;758&amp;lt;/code&amp;gt;&lt;br /&gt;
* For convenient capture while your hands are busy, you may find it very handy (ha) to get a USB pedal like the [http://www.scythe-usa.com/product/input/008/usbfootswitch_detail.html Scythe foot switches] that you can map shortcuts to.&lt;br /&gt;
&lt;br /&gt;
== Recreating scenes ==&lt;br /&gt;
&lt;br /&gt;
Sometimes, you&#039;ll do reshoots. And practicing due diligence in advance is a great example of when a little preparation will save you an imperial f@#$ton of pain later. At a minimum, these are the things you should do:&lt;br /&gt;
&lt;br /&gt;
# Save your avatar/outfit! Also true if you create different variations on a single base avatar — save each version and date it (or append the project name to it), it&#039;ll mitigate inventory-digging headaches. Torley prefers this convention: &amp;quot;(2012-08-22) XD-444 - Not Impressed Woman&amp;quot;.&lt;br /&gt;
#* Also true if you edit the avatar shape itself for expression that can&#039;t be obtained with the stock, exaggerated animations. Like that time [http://www.flickr.com/photos/torley/7782094696/ Torley was not impressed].&lt;br /&gt;
# Take note of what poses your avatars used, since pose balls/stands containing multiple animations often accidentally get edited/reset. Same goes for facial expressions.&lt;br /&gt;
# Save your sky (and water, if applicable) [[WindLight settings]]! Environmental lighting is a &#039;&#039;huge&#039;&#039; part of what makes a scene, and if you&#039;ve taken an existing setting and varied a few details, like outfits, save those variations — those nuances can have a dramatic psychological effect on the end result.&lt;br /&gt;
# (Exodus Viewer) Save your VISUAL SETTINGS if you varied these for cinematographic effects, and more importantly, make notes of what visual settings you used with which WindLight settings since they can be used in tandem. Having all these possible combinations may prove to be a pain — it would be very useful if we had more of a &amp;quot;macro instant recall&amp;quot; in the future.&lt;br /&gt;
# You can also use FRAPS to conveniently take screenshots of the various visual settings windows.&lt;br /&gt;
&lt;br /&gt;
== Sifting through raw materials ==&lt;br /&gt;
&lt;br /&gt;
Torley prefers [http://picasa.google.com/ Picasa] for rapid image-browsing with its smooth scrolling, and [http://www.faststone.org/FSViewerDetail.htm FastStone Image Viewer] for quick copying of selected stills to another folder (so that Torley doesn&#039;t accidentally delete or ruin the originals).&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
&lt;br /&gt;
Being tested, including tips from Strawberry Singh.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RenderGlowStrength&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.250&amp;lt;/code&amp;gt;&lt;br /&gt;
** Seems very scene-specific, like if you&#039;re shooting a night scene and don&#039;t want glow/bloom distracting from surrounding elements. Lower it to &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to remove glow entirely.&lt;br /&gt;
* &#039;&#039;&#039;RenderUnloadedAvatar&#039;&#039;&#039; = &amp;lt;code&amp;gt;TRUE&amp;lt;/code&amp;gt;&lt;br /&gt;
** May also prevent avatar particle clouds from ruining crowd shots — best to let everything fully rez, but sometimes time is of the essence.&lt;br /&gt;
* More robust mesh loading?&lt;br /&gt;
** &#039;&#039;&#039;MeshBytesPerTriangle&#039;&#039;&#039; = &amp;lt;code&amp;gt;128&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;MeshMaxConcurrentRequests&#039;&#039;&#039; = &amp;lt;code&amp;gt;128&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;MeshMinimumByteSize&#039;&#039;&#039; = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Useful references ==&lt;br /&gt;
&lt;br /&gt;
{{KBtip|Add yours here!}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://strawberrysingh.com/2012/08/16/debug-me/ Strawberry Singh&#039;s &amp;quot;Debug Me&amp;quot;]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1179339</id>
		<title>Torley/Viewer setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1179339"/>
		<updated>2013-06-20T16:48:05Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of June 2013, from out-of-the-box official Viewer installation:&lt;br /&gt;
&lt;br /&gt;
== PREFERENCES ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;General&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Name tags&#039;&#039;&#039; = &#039;&#039;&#039;Off&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Away timeout&#039;&#039;&#039; = &#039;&#039;&#039;never&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Quality and speed&#039;&#039;&#039; = &#039;&#039;&#039;Ultra&#039;&#039;&#039;. Also [[Photo_checklist|see related photo checklist]].&lt;br /&gt;
** Click &#039;&#039;&#039;Advanced&#039;&#039;&#039; and enable &#039;&#039;&#039;Depth of Field&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Sound &amp;amp; Media&#039;&#039;&#039; tab&lt;br /&gt;
** Mute &#039;&#039;&#039;Streaming music&#039;&#039;&#039;, &#039;&#039;&#039;Media&#039;&#039;&#039;, and &#039;&#039;&#039;Voice Chat&#039;&#039;&#039; unless needed.&lt;br /&gt;
* &#039;&#039;&#039;Move &amp;amp; View&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Single click on land&#039;&#039;&#039; = &#039;&#039;&#039;No action&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Double click on land&#039;&#039;&#039; = &#039;&#039;&#039;Teleport to clicked point&#039;&#039;&#039;&lt;br /&gt;
** Click &#039;&#039;&#039;Other Devices&#039;&#039;&#039; for JOYSTICK CONFIGURATION. [http://www.flickr.com/photos/torley/8445560466/ Use these settings (as of Feb. 2013)] and be sure to uncheck &#039;&#039;&#039;Avatar&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Notifications&#039;&#039;&#039;&lt;br /&gt;
** Uncheck &#039;&#039;&#039;When my friends log in or out&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Maximum Bandwidth&#039;&#039;&#039; = &#039;&#039;&#039;10000 kbps&#039;&#039;&#039; (This should be the default!)&lt;br /&gt;
* &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cache&#039;&#039;&#039; = &#039;&#039;&#039;1024 MB&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Allow Multiple Viewers&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Advanced Menu&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Developer Menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== DEBUG SETTINGS ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BackgroundYieldTime&#039;&#039;&#039; = &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RenderShadowBlurSize&#039;&#039;&#039; = &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;RenderVolumeLODFactor&#039;&#039;&#039; = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;WLSkyDetail&#039;&#039;&#039; = &#039;&#039;&#039;256&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Depth of field ===&lt;br /&gt;
&lt;br /&gt;
Still experimenting with this after all this time...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraDoFResScale&#039;&#039;&#039; (Blur Quality) = &#039;&#039;&#039;0.25&#039;&#039;&#039;&lt;br /&gt;
** Lowered from the default of &#039;&#039;&#039;0.7&#039;&#039;&#039; so that there&#039;s more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling &amp;quot;diffuse blur&amp;quot;, like smearing Vaseline on the lens. &lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; = &#039;&#039;&#039;0.001&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; = &#039;&#039;&#039;0.025&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; = &#039;&#039;&#039;500&#039;&#039;&#039;&lt;br /&gt;
** Lower it for sharper background (like &#039;&#039;&#039;1&#039;&#039;&#039;) and vice-versa.&lt;br /&gt;
* &#039;&#039;&#039;CameraMaxCoF&#039;&#039;&#039; (Circle of Confusion) = &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocusTransitionTime&#039;&#039;&#039; = Increase this to &#039;&#039;&#039;1&#039;&#039;&#039; or even &#039;&#039;&#039;2&#039;&#039;&#039; seconds for certain machinima shots.&lt;br /&gt;
&lt;br /&gt;
=== Advanced menu ===&lt;br /&gt;
&lt;br /&gt;
* Uncheck &#039;&#039;&#039;Limit Select Distance&#039;&#039;&#039;&lt;br /&gt;
* Check &#039;&#039;&#039;Disable Camera Constraints&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=GBP&amp;diff=1179269</id>
		<title>GBP</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=GBP&amp;diff=1179269"/>
		<updated>2013-06-17T16:55:53Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: Redirected page to Good Building Practices&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Good_Building_Practices]]&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1179007</id>
		<title>Torley/Viewer setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1179007"/>
		<updated>2013-06-10T17:37:25Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* Depth of field */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of May 2013, from out-of-the-box official Viewer installation:&lt;br /&gt;
&lt;br /&gt;
== PREFERENCES ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;General&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Name tags&#039;&#039;&#039; = &#039;&#039;&#039;Off&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Away timeout&#039;&#039;&#039; = &#039;&#039;&#039;never&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Quality and speed&#039;&#039;&#039; = &#039;&#039;&#039;Ultra&#039;&#039;&#039;. Also [[Photo_checklist|see related photo checklist]].&lt;br /&gt;
** Click &#039;&#039;&#039;Advanced&#039;&#039;&#039; and enable &#039;&#039;&#039;Depth of Field&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Sound &amp;amp; Media&#039;&#039;&#039; tab&lt;br /&gt;
** Mute &#039;&#039;&#039;Streaming music&#039;&#039;&#039;, &#039;&#039;&#039;Media&#039;&#039;&#039;, and &#039;&#039;&#039;Voice Chat&#039;&#039;&#039; unless needed.&lt;br /&gt;
* &#039;&#039;&#039;Move &amp;amp; View&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Single click on land&#039;&#039;&#039; = &#039;&#039;&#039;No action&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Double click on land&#039;&#039;&#039; = &#039;&#039;&#039;Teleport to clicked point&#039;&#039;&#039;&lt;br /&gt;
** Click &#039;&#039;&#039;Other Devices&#039;&#039;&#039; for JOYSTICK CONFIGURATION. [http://www.flickr.com/photos/torley/8445560466/ Use these settings (as of Feb. 2013)] and be sure to uncheck &#039;&#039;&#039;Avatar&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Notifications&#039;&#039;&#039;&lt;br /&gt;
** Uncheck &#039;&#039;&#039;When my friends log in or out&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Maximum Bandwidth&#039;&#039;&#039; = &#039;&#039;&#039;10000 kbps&#039;&#039;&#039; (This should be the default!)&lt;br /&gt;
* &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cache&#039;&#039;&#039; = &#039;&#039;&#039;1024 MB&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Allow Multiple Viewers&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Advanced Menu&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Developer Menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== DEBUG SETTINGS ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BackgroundYieldTime&#039;&#039;&#039; = &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RenderShadowBlurSize&#039;&#039;&#039; = &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;RenderVolumeLODFactor&#039;&#039;&#039; = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;WLSkyDetail&#039;&#039;&#039; = &#039;&#039;&#039;256&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Depth of field ===&lt;br /&gt;
&lt;br /&gt;
Still experimenting with this after all this time...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraDoFResScale&#039;&#039;&#039; (Blur Quality) = &#039;&#039;&#039;0.25&#039;&#039;&#039;&lt;br /&gt;
** Lowered from the default of &#039;&#039;&#039;0.7&#039;&#039;&#039; so that there&#039;s more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling &amp;quot;diffuse blur&amp;quot;, like smearing Vaseline on the lens. &lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; = &#039;&#039;&#039;0.001&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; = &#039;&#039;&#039;0.025&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; = &#039;&#039;&#039;500&#039;&#039;&#039;&lt;br /&gt;
** Lower it for sharper background (like &#039;&#039;&#039;1&#039;&#039;&#039;) and vice-versa.&lt;br /&gt;
* &#039;&#039;&#039;CameraMaxCoF&#039;&#039;&#039; (Circle of Confusion) = &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocusTransitionTime&#039;&#039;&#039; = Increase this to &#039;&#039;&#039;1&#039;&#039;&#039; or even &#039;&#039;&#039;2&#039;&#039;&#039; seconds for certain machinima shots.&lt;br /&gt;
&lt;br /&gt;
=== Advanced menu ===&lt;br /&gt;
&lt;br /&gt;
* Uncheck &#039;&#039;&#039;Limit Select Distance&#039;&#039;&#039;&lt;br /&gt;
* Check &#039;&#039;&#039;Disable Camera Constraints&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1179006</id>
		<title>Torley/Viewer setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1179006"/>
		<updated>2013-06-10T17:20:29Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* Depth of field */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of May 2013, from out-of-the-box official Viewer installation:&lt;br /&gt;
&lt;br /&gt;
== PREFERENCES ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;General&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Name tags&#039;&#039;&#039; = &#039;&#039;&#039;Off&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Away timeout&#039;&#039;&#039; = &#039;&#039;&#039;never&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Quality and speed&#039;&#039;&#039; = &#039;&#039;&#039;Ultra&#039;&#039;&#039;. Also [[Photo_checklist|see related photo checklist]].&lt;br /&gt;
** Click &#039;&#039;&#039;Advanced&#039;&#039;&#039; and enable &#039;&#039;&#039;Depth of Field&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Sound &amp;amp; Media&#039;&#039;&#039; tab&lt;br /&gt;
** Mute &#039;&#039;&#039;Streaming music&#039;&#039;&#039;, &#039;&#039;&#039;Media&#039;&#039;&#039;, and &#039;&#039;&#039;Voice Chat&#039;&#039;&#039; unless needed.&lt;br /&gt;
* &#039;&#039;&#039;Move &amp;amp; View&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Single click on land&#039;&#039;&#039; = &#039;&#039;&#039;No action&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Double click on land&#039;&#039;&#039; = &#039;&#039;&#039;Teleport to clicked point&#039;&#039;&#039;&lt;br /&gt;
** Click &#039;&#039;&#039;Other Devices&#039;&#039;&#039; for JOYSTICK CONFIGURATION. [http://www.flickr.com/photos/torley/8445560466/ Use these settings (as of Feb. 2013)] and be sure to uncheck &#039;&#039;&#039;Avatar&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Notifications&#039;&#039;&#039;&lt;br /&gt;
** Uncheck &#039;&#039;&#039;When my friends log in or out&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Maximum Bandwidth&#039;&#039;&#039; = &#039;&#039;&#039;10000 kbps&#039;&#039;&#039; (This should be the default!)&lt;br /&gt;
* &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cache&#039;&#039;&#039; = &#039;&#039;&#039;1024 MB&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Allow Multiple Viewers&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Advanced Menu&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Developer Menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== DEBUG SETTINGS ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BackgroundYieldTime&#039;&#039;&#039; = &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RenderShadowBlurSize&#039;&#039;&#039; = &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;RenderVolumeLODFactor&#039;&#039;&#039; = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;WLSkyDetail&#039;&#039;&#039; = &#039;&#039;&#039;256&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Depth of field ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraDoFResScale&#039;&#039;&#039; (Blur Quality) = &#039;&#039;&#039;0.25&#039;&#039;&#039;&lt;br /&gt;
** Lowered from the default of &#039;&#039;&#039;0.7&#039;&#039;&#039; so that there&#039;s more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling &amp;quot;diffuse blur&amp;quot;, like smearing Vaseline on the lens. &lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; = &#039;&#039;&#039;1&#039;&#039;&#039; / &#039;&#039;&#039;0.025&#039;&#039;&#039; up-close macro&lt;br /&gt;
** Adjust per scene: lower it if zoomed in and shooting tilt-shift-style cities&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; = &#039;&#039;&#039;0.025&#039;&#039;&#039; up-close macro&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; = &#039;&#039;&#039;500&#039;&#039;&#039;&lt;br /&gt;
** Lower it for sharper background and vice-versa.&lt;br /&gt;
* &#039;&#039;&#039;CameraMaxCoF&#039;&#039;&#039; (Circle of Confusion) = &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocusTransitionTime&#039;&#039;&#039; = Increase this to &#039;&#039;&#039;1&#039;&#039;&#039; or even &#039;&#039;&#039;2&#039;&#039;&#039; seconds for certain machinima shots.&lt;br /&gt;
&lt;br /&gt;
=== Advanced menu ===&lt;br /&gt;
&lt;br /&gt;
* Uncheck &#039;&#039;&#039;Limit Select Distance&#039;&#039;&#039;&lt;br /&gt;
* Check &#039;&#039;&#039;Disable Camera Constraints&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178666</id>
		<title>Torley/Viewer setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178666"/>
		<updated>2013-05-28T19:49:01Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* DEBUG SETTINGS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of May 2013, from out-of-the-box official Viewer installation:&lt;br /&gt;
&lt;br /&gt;
== PREFERENCES ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;General&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Name tags&#039;&#039;&#039; = &#039;&#039;&#039;Off&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Away timeout&#039;&#039;&#039; = &#039;&#039;&#039;never&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Quality and speed&#039;&#039;&#039; = &#039;&#039;&#039;Ultra&#039;&#039;&#039;. Also [[Photo_checklist|see related photo checklist]].&lt;br /&gt;
** Click &#039;&#039;&#039;Advanced&#039;&#039;&#039; and enable &#039;&#039;&#039;Depth of Field&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Sound &amp;amp; Media&#039;&#039;&#039; tab&lt;br /&gt;
** Mute &#039;&#039;&#039;Streaming music&#039;&#039;&#039;, &#039;&#039;&#039;Media&#039;&#039;&#039;, and &#039;&#039;&#039;Voice Chat&#039;&#039;&#039; unless needed.&lt;br /&gt;
* &#039;&#039;&#039;Move &amp;amp; View&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Single click on land&#039;&#039;&#039; = &#039;&#039;&#039;No action&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Double click on land&#039;&#039;&#039; = &#039;&#039;&#039;Teleport to clicked point&#039;&#039;&#039;&lt;br /&gt;
** Click &#039;&#039;&#039;Other Devices&#039;&#039;&#039; for JOYSTICK CONFIGURATION. [http://www.flickr.com/photos/torley/8445560466/ Use these settings (as of Feb. 2013)] and be sure to uncheck &#039;&#039;&#039;Avatar&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Notifications&#039;&#039;&#039;&lt;br /&gt;
** Uncheck &#039;&#039;&#039;When my friends log in or out&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Maximum Bandwidth&#039;&#039;&#039; = &#039;&#039;&#039;10000 kbps&#039;&#039;&#039; (This should be the default!)&lt;br /&gt;
* &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cache&#039;&#039;&#039; = &#039;&#039;&#039;1024 MB&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Allow Multiple Viewers&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Advanced Menu&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Developer Menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== DEBUG SETTINGS ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BackgroundYieldTime&#039;&#039;&#039; = &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RenderShadowBlurSize&#039;&#039;&#039; = &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;RenderVolumeLODFactor&#039;&#039;&#039; = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;WLSkyDetail&#039;&#039;&#039; = &#039;&#039;&#039;256&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Depth of field ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraDoFResScale&#039;&#039;&#039; (Blur Quality) = &#039;&#039;&#039;0.25&#039;&#039;&#039;&lt;br /&gt;
** Lowered from the default of &#039;&#039;&#039;0.7&#039;&#039;&#039; so that there&#039;s more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling &amp;quot;diffuse blur&amp;quot;, like smearing Vaseline on the lens. &lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; = &#039;&#039;&#039;1&#039;&#039;&#039; / &#039;&#039;&#039;0.025&#039;&#039;&#039; up-close macro&lt;br /&gt;
** Adjust per scene: lower it if zoomed in and shooting tilt-shift-style cities&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; = &#039;&#039;&#039;0.025&#039;&#039;&#039; up-close macro&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; = &#039;&#039;&#039;250&#039;&#039;&#039;&lt;br /&gt;
** Lower it for sharper background and vice-versa.&lt;br /&gt;
* &#039;&#039;&#039;CameraMaxCoF&#039;&#039;&#039; (Circle of Confusion) = &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocusTransitionTime&#039;&#039;&#039; = Increase this to &#039;&#039;&#039;1&#039;&#039;&#039; or even &#039;&#039;&#039;2&#039;&#039;&#039; seconds for certain machinima shots.&lt;br /&gt;
&lt;br /&gt;
=== Advanced menu ===&lt;br /&gt;
&lt;br /&gt;
* Uncheck &#039;&#039;&#039;Limit Select Distance&#039;&#039;&#039;&lt;br /&gt;
* Check &#039;&#039;&#039;Disable Camera Constraints&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178534</id>
		<title>Torley/Viewer setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178534"/>
		<updated>2013-05-22T17:51:20Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* Depth of field */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of May 2013, from out-of-the-box official Viewer installation:&lt;br /&gt;
&lt;br /&gt;
== PREFERENCES ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;General&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Name tags&#039;&#039;&#039; = &#039;&#039;&#039;Off&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Away timeout&#039;&#039;&#039; = &#039;&#039;&#039;never&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Quality and speed&#039;&#039;&#039; = &#039;&#039;&#039;Ultra&#039;&#039;&#039;. Also [[Photo_checklist|see related photo checklist]].&lt;br /&gt;
** Click &#039;&#039;&#039;Advanced&#039;&#039;&#039; and enable &#039;&#039;&#039;Depth of Field&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Sound &amp;amp; Media&#039;&#039;&#039; tab&lt;br /&gt;
** Mute &#039;&#039;&#039;Streaming music&#039;&#039;&#039;, &#039;&#039;&#039;Media&#039;&#039;&#039;, and &#039;&#039;&#039;Voice Chat&#039;&#039;&#039; unless needed.&lt;br /&gt;
* &#039;&#039;&#039;Move &amp;amp; View&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Single click on land&#039;&#039;&#039; = &#039;&#039;&#039;No action&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Double click on land&#039;&#039;&#039; = &#039;&#039;&#039;Teleport to clicked point&#039;&#039;&#039;&lt;br /&gt;
** Click &#039;&#039;&#039;Other Devices&#039;&#039;&#039; for JOYSTICK CONFIGURATION. [http://www.flickr.com/photos/torley/8445560466/ Use these settings (as of Feb. 2013)] and be sure to uncheck &#039;&#039;&#039;Avatar&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Notifications&#039;&#039;&#039;&lt;br /&gt;
** Uncheck &#039;&#039;&#039;When my friends log in or out&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Maximum Bandwidth&#039;&#039;&#039; = &#039;&#039;&#039;10000 kbps&#039;&#039;&#039; (This should be the default!)&lt;br /&gt;
* &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cache&#039;&#039;&#039; = &#039;&#039;&#039;1024 MB&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Allow Multiple Viewers&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Advanced Menu&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Developer Menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== DEBUG SETTINGS ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BackgroundYieldTime&#039;&#039;&#039; = &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RenderShadowBlurSize&#039;&#039;&#039; = &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;RenderVolumeLODFactor&#039;&#039;&#039; = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;WLSkyDetail&#039;&#039;&#039; = &#039;&#039;&#039;256&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Depth of field ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraDoFResScale&#039;&#039;&#039; (Blur Quality) = &#039;&#039;&#039;0.25&#039;&#039;&#039;&lt;br /&gt;
** Lowered from the default of &#039;&#039;&#039;0.7&#039;&#039;&#039; so that there&#039;s more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling &amp;quot;diffuse blur&amp;quot;, like smearing Vaseline on the lens. &lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; = &#039;&#039;&#039;1&#039;&#039;&#039; / &#039;&#039;&#039;0.025&#039;&#039;&#039; up-close macro&lt;br /&gt;
** Adjust per scene: lower it if zoomed in and shooting tilt-shift-style cities&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; = &#039;&#039;&#039;0.025&#039;&#039;&#039; up-close macro&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; = &#039;&#039;&#039;250&#039;&#039;&#039;&lt;br /&gt;
** Lower it for sharper background and vice-versa.&lt;br /&gt;
* &#039;&#039;&#039;CameraMaxCoF&#039;&#039;&#039; (Circle of Confusion) = &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocusTransitionTime&#039;&#039;&#039; = Increase this to &#039;&#039;&#039;1&#039;&#039;&#039; or even &#039;&#039;&#039;2&#039;&#039;&#039; seconds for certain machinima shots.&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178533</id>
		<title>Torley/Viewer setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178533"/>
		<updated>2013-05-22T17:49:50Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* Depth of field */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of May 2013, from out-of-the-box official Viewer installation:&lt;br /&gt;
&lt;br /&gt;
== PREFERENCES ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;General&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Name tags&#039;&#039;&#039; = &#039;&#039;&#039;Off&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Away timeout&#039;&#039;&#039; = &#039;&#039;&#039;never&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Quality and speed&#039;&#039;&#039; = &#039;&#039;&#039;Ultra&#039;&#039;&#039;. Also [[Photo_checklist|see related photo checklist]].&lt;br /&gt;
** Click &#039;&#039;&#039;Advanced&#039;&#039;&#039; and enable &#039;&#039;&#039;Depth of Field&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Sound &amp;amp; Media&#039;&#039;&#039; tab&lt;br /&gt;
** Mute &#039;&#039;&#039;Streaming music&#039;&#039;&#039;, &#039;&#039;&#039;Media&#039;&#039;&#039;, and &#039;&#039;&#039;Voice Chat&#039;&#039;&#039; unless needed.&lt;br /&gt;
* &#039;&#039;&#039;Move &amp;amp; View&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Single click on land&#039;&#039;&#039; = &#039;&#039;&#039;No action&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Double click on land&#039;&#039;&#039; = &#039;&#039;&#039;Teleport to clicked point&#039;&#039;&#039;&lt;br /&gt;
** Click &#039;&#039;&#039;Other Devices&#039;&#039;&#039; for JOYSTICK CONFIGURATION. [http://www.flickr.com/photos/torley/8445560466/ Use these settings (as of Feb. 2013)] and be sure to uncheck &#039;&#039;&#039;Avatar&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Notifications&#039;&#039;&#039;&lt;br /&gt;
** Uncheck &#039;&#039;&#039;When my friends log in or out&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Maximum Bandwidth&#039;&#039;&#039; = &#039;&#039;&#039;10000 kbps&#039;&#039;&#039; (This should be the default!)&lt;br /&gt;
* &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cache&#039;&#039;&#039; = &#039;&#039;&#039;1024 MB&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Allow Multiple Viewers&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Advanced Menu&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Developer Menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== DEBUG SETTINGS ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BackgroundYieldTime&#039;&#039;&#039; = &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RenderShadowBlurSize&#039;&#039;&#039; = &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;RenderVolumeLODFactor&#039;&#039;&#039; = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;WLSkyDetail&#039;&#039;&#039; = &#039;&#039;&#039;256&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Depth of field ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraDoFResScale&#039;&#039;&#039; (Blur Quality) = &#039;&#039;&#039;0.25&#039;&#039;&#039;&lt;br /&gt;
** Lowered from the default of &#039;&#039;&#039;0.7&#039;&#039;&#039; so that there&#039;s more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling &amp;quot;diffuse blur&amp;quot;, like smearing Vaseline on the lens. &lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; = &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
** Adjust per scene: lower it to something like &#039;&#039;&#039;0.05&#039;&#039;&#039; if zoomed out and shooting tilt-shift-style cities&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; = &#039;&#039;&#039;0.025&#039;&#039;&#039; if zoomed up-close&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; = &#039;&#039;&#039;250&#039;&#039;&#039;&lt;br /&gt;
** Lower it for sharper background and vice-versa.&lt;br /&gt;
* &#039;&#039;&#039;CameraMaxCoF&#039;&#039;&#039; (Circle of Confusion) = &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocusTransitionTime&#039;&#039;&#039; = Increase this to &#039;&#039;&#039;1&#039;&#039;&#039; or even &#039;&#039;&#039;2&#039;&#039;&#039; seconds for certain machinima shots.&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178532</id>
		<title>Torley/Viewer setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178532"/>
		<updated>2013-05-22T17:44:12Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* PREFERENCES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of May 2013, from out-of-the-box official Viewer installation:&lt;br /&gt;
&lt;br /&gt;
== PREFERENCES ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;General&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Name tags&#039;&#039;&#039; = &#039;&#039;&#039;Off&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Away timeout&#039;&#039;&#039; = &#039;&#039;&#039;never&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Quality and speed&#039;&#039;&#039; = &#039;&#039;&#039;Ultra&#039;&#039;&#039;. Also [[Photo_checklist|see related photo checklist]].&lt;br /&gt;
** Click &#039;&#039;&#039;Advanced&#039;&#039;&#039; and enable &#039;&#039;&#039;Depth of Field&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Sound &amp;amp; Media&#039;&#039;&#039; tab&lt;br /&gt;
** Mute &#039;&#039;&#039;Streaming music&#039;&#039;&#039;, &#039;&#039;&#039;Media&#039;&#039;&#039;, and &#039;&#039;&#039;Voice Chat&#039;&#039;&#039; unless needed.&lt;br /&gt;
* &#039;&#039;&#039;Move &amp;amp; View&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Single click on land&#039;&#039;&#039; = &#039;&#039;&#039;No action&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Double click on land&#039;&#039;&#039; = &#039;&#039;&#039;Teleport to clicked point&#039;&#039;&#039;&lt;br /&gt;
** Click &#039;&#039;&#039;Other Devices&#039;&#039;&#039; for JOYSTICK CONFIGURATION. [http://www.flickr.com/photos/torley/8445560466/ Use these settings (as of Feb. 2013)] and be sure to uncheck &#039;&#039;&#039;Avatar&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Notifications&#039;&#039;&#039;&lt;br /&gt;
** Uncheck &#039;&#039;&#039;When my friends log in or out&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Maximum Bandwidth&#039;&#039;&#039; = &#039;&#039;&#039;10000 kbps&#039;&#039;&#039; (This should be the default!)&lt;br /&gt;
* &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cache&#039;&#039;&#039; = &#039;&#039;&#039;1024 MB&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Allow Multiple Viewers&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Advanced Menu&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Developer Menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== DEBUG SETTINGS ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BackgroundYieldTime&#039;&#039;&#039; = &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RenderShadowBlurSize&#039;&#039;&#039; = &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;RenderVolumeLODFactor&#039;&#039;&#039; = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;WLSkyDetail&#039;&#039;&#039; = &#039;&#039;&#039;256&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Depth of field ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraDoFResScale&#039;&#039;&#039; (Blur Quality) = &#039;&#039;&#039;0.25&#039;&#039;&#039;&lt;br /&gt;
** Lowered from the default of &#039;&#039;&#039;0.7&#039;&#039;&#039; so that there&#039;s more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling &amp;quot;diffuse blur&amp;quot;, like smearing Vaseline on the lens. &lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; = &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
** Adjust per scene: lower it to something like &#039;&#039;&#039;0.05&#039;&#039;&#039; if zoomed out and shooting tilt-shift-style cities&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; = &#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; = &#039;&#039;&#039;250&#039;&#039;&#039;&lt;br /&gt;
** Lower it for sharper background and vice-versa.&lt;br /&gt;
* &#039;&#039;&#039;CameraMaxCoF&#039;&#039;&#039; (Circle of Confusion) = &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocusTransitionTime&#039;&#039;&#039; = Increase this to &#039;&#039;&#039;1&#039;&#039;&#039; or even &#039;&#039;&#039;2&#039;&#039;&#039; seconds for certain machinima shots.&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178531</id>
		<title>Torley/Viewer setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178531"/>
		<updated>2013-05-22T17:40:29Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* PREFERENCES */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of May 2013, from out-of-the-box official Viewer installation:&lt;br /&gt;
&lt;br /&gt;
== PREFERENCES ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;General&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Name tags&#039;&#039;&#039; = &#039;&#039;&#039;Off&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Away timeout&#039;&#039;&#039; = &#039;&#039;&#039;never&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Quality and speed&#039;&#039;&#039; = &#039;&#039;&#039;Ultra&#039;&#039;&#039;. Also [[Photo_checklist|see related photo checklist]].&lt;br /&gt;
** Click &#039;&#039;&#039;Advanced&#039;&#039;&#039; and enable &#039;&#039;&#039;Depth of Field&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Sound &amp;amp; Media&#039;&#039;&#039; tab&lt;br /&gt;
** Mute &#039;&#039;&#039;Streaming music&#039;&#039;&#039;, &#039;&#039;&#039;Media&#039;&#039;&#039;, and &#039;&#039;&#039;Voice Chat&#039;&#039;&#039; unless needed.&lt;br /&gt;
* &#039;&#039;&#039;Move &amp;amp; View&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Single click on land&#039;&#039;&#039; = &#039;&#039;&#039;No action&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Double click on land&#039;&#039;&#039; = &#039;&#039;&#039;Teleport to clicked point&#039;&#039;&#039;&lt;br /&gt;
** Click &#039;&#039;&#039;Other Devices&#039;&#039;&#039; for JOYSTICK CONFIGURATION. [http://www.flickr.com/photos/torley/8445560466/ Use these settings (as of Feb. 2013)] and be sure to uncheck &#039;&#039;&#039;Avatar&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Notifications&#039;&#039;&#039;&lt;br /&gt;
** Uncheck &#039;&#039;&#039;When my friends log in or out&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Maximum Bandwidth&#039;&#039;&#039; = &#039;&#039;&#039;10000 kbps&#039;&#039;&#039; (This should be the default!)&lt;br /&gt;
* &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cache&#039;&#039;&#039; = &#039;&#039;&#039;1024 MB&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Allow Multiple Viewers&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Advanced Menu&#039;&#039;&#039;&lt;br /&gt;
** Check &amp;quot;Show Developer Menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== DEBUG SETTINGS ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BackgroundYieldTime&#039;&#039;&#039; = &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RenderShadowBlurSize&#039;&#039;&#039; = &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;RenderVolumeLODFactor&#039;&#039;&#039; = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;WLSkyDetail&#039;&#039;&#039; = &#039;&#039;&#039;256&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Depth of field ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraDoFResScale&#039;&#039;&#039; (Blur Quality) = &#039;&#039;&#039;0.25&#039;&#039;&#039;&lt;br /&gt;
** Lowered from the default of &#039;&#039;&#039;0.7&#039;&#039;&#039; so that there&#039;s more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling &amp;quot;diffuse blur&amp;quot;, like smearing Vaseline on the lens. &lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; = &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
** Adjust per scene: lower it to something like &#039;&#039;&#039;0.05&#039;&#039;&#039; if zoomed out and shooting tilt-shift-style cities&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; = &#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; = &#039;&#039;&#039;250&#039;&#039;&#039;&lt;br /&gt;
** Lower it for sharper background and vice-versa.&lt;br /&gt;
* &#039;&#039;&#039;CameraMaxCoF&#039;&#039;&#039; (Circle of Confusion) = &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocusTransitionTime&#039;&#039;&#039; = Increase this to &#039;&#039;&#039;1&#039;&#039;&#039; or even &#039;&#039;&#039;2&#039;&#039;&#039; seconds for certain machinima shots.&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178530</id>
		<title>Torley/Viewer setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178530"/>
		<updated>2013-05-22T17:38:21Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* Depth of field */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of May 2013, from out-of-the-box official Viewer installation:&lt;br /&gt;
&lt;br /&gt;
== PREFERENCES ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;General&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Name tags&#039;&#039;&#039; = &#039;&#039;&#039;Off&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Away timeout&#039;&#039;&#039; = &#039;&#039;&#039;never&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Quality and speed&#039;&#039;&#039; = &#039;&#039;&#039;Ultra&#039;&#039;&#039;. Also [[Photo_checklist|see related photo checklist]].&lt;br /&gt;
** Click &#039;&#039;&#039;Advanced&#039;&#039;&#039; and enable &#039;&#039;&#039;Depth of Field&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Sound &amp;amp; Media&#039;&#039;&#039; tab&lt;br /&gt;
** Mute &#039;&#039;&#039;Streaming music&#039;&#039;&#039;, &#039;&#039;&#039;Media&#039;&#039;&#039;, and &#039;&#039;&#039;Voice Chat&#039;&#039;&#039; unless needed.&lt;br /&gt;
* &#039;&#039;&#039;Move &amp;amp; View&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Single click on land&#039;&#039;&#039; = &#039;&#039;&#039;No action&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Double click on land&#039;&#039;&#039; = &#039;&#039;&#039;Teleport to clicked point&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notifications&#039;&#039;&#039;&lt;br /&gt;
** Uncheck &#039;&#039;&#039;When my friends log in or out&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Maximum Bandwidth&#039;&#039;&#039; = &#039;&#039;&#039;10000 kbps&#039;&#039;&#039; (This should be the default!)&lt;br /&gt;
* &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cache&#039;&#039;&#039; = &#039;&#039;&#039;1024 MB&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Allow Multiple Viewers&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Advanced Menu&#039;&#039;&#039;&lt;br /&gt;
** Check &amp;quot;Show Developer Menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== DEBUG SETTINGS ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BackgroundYieldTime&#039;&#039;&#039; = &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RenderShadowBlurSize&#039;&#039;&#039; = &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;RenderVolumeLODFactor&#039;&#039;&#039; = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;WLSkyDetail&#039;&#039;&#039; = &#039;&#039;&#039;256&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Depth of field ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraDoFResScale&#039;&#039;&#039; (Blur Quality) = &#039;&#039;&#039;0.25&#039;&#039;&#039;&lt;br /&gt;
** Lowered from the default of &#039;&#039;&#039;0.7&#039;&#039;&#039; so that there&#039;s more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling &amp;quot;diffuse blur&amp;quot;, like smearing Vaseline on the lens. &lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; = &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
** Adjust per scene: lower it to something like &#039;&#039;&#039;0.05&#039;&#039;&#039; if zoomed out and shooting tilt-shift-style cities&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; = &#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; = &#039;&#039;&#039;250&#039;&#039;&#039;&lt;br /&gt;
** Lower it for sharper background and vice-versa.&lt;br /&gt;
* &#039;&#039;&#039;CameraMaxCoF&#039;&#039;&#039; (Circle of Confusion) = &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocusTransitionTime&#039;&#039;&#039; = Increase this to &#039;&#039;&#039;1&#039;&#039;&#039; or even &#039;&#039;&#039;2&#039;&#039;&#039; seconds for certain machinima shots.&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178529</id>
		<title>Torley/Viewer setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178529"/>
		<updated>2013-05-22T17:37:11Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* Depth of field */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of May 2013, from out-of-the-box official Viewer installation:&lt;br /&gt;
&lt;br /&gt;
== PREFERENCES ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;General&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Name tags&#039;&#039;&#039; = &#039;&#039;&#039;Off&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Away timeout&#039;&#039;&#039; = &#039;&#039;&#039;never&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Quality and speed&#039;&#039;&#039; = &#039;&#039;&#039;Ultra&#039;&#039;&#039;. Also [[Photo_checklist|see related photo checklist]].&lt;br /&gt;
** Click &#039;&#039;&#039;Advanced&#039;&#039;&#039; and enable &#039;&#039;&#039;Depth of Field&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Sound &amp;amp; Media&#039;&#039;&#039; tab&lt;br /&gt;
** Mute &#039;&#039;&#039;Streaming music&#039;&#039;&#039;, &#039;&#039;&#039;Media&#039;&#039;&#039;, and &#039;&#039;&#039;Voice Chat&#039;&#039;&#039; unless needed.&lt;br /&gt;
* &#039;&#039;&#039;Move &amp;amp; View&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Single click on land&#039;&#039;&#039; = &#039;&#039;&#039;No action&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Double click on land&#039;&#039;&#039; = &#039;&#039;&#039;Teleport to clicked point&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notifications&#039;&#039;&#039;&lt;br /&gt;
** Uncheck &#039;&#039;&#039;When my friends log in or out&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Maximum Bandwidth&#039;&#039;&#039; = &#039;&#039;&#039;10000 kbps&#039;&#039;&#039; (This should be the default!)&lt;br /&gt;
* &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cache&#039;&#039;&#039; = &#039;&#039;&#039;1024 MB&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Allow Multiple Viewers&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Advanced Menu&#039;&#039;&#039;&lt;br /&gt;
** Check &amp;quot;Show Developer Menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== DEBUG SETTINGS ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BackgroundYieldTime&#039;&#039;&#039; = &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RenderShadowBlurSize&#039;&#039;&#039; = &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;RenderVolumeLODFactor&#039;&#039;&#039; = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;WLSkyDetail&#039;&#039;&#039; = &#039;&#039;&#039;256&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Depth of field ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraDoFResScale&#039;&#039;&#039; (Blur Quality) = &#039;&#039;&#039;0.25&#039;&#039;&#039;&lt;br /&gt;
** Lowered from the default of &#039;&#039;&#039;0.7&#039;&#039;&#039; so that there&#039;s more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling &amp;quot;diffuse blur&amp;quot;, like smearing Vaseline on the lens. &lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; = &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
** Adjust per scene: lower it to something like &#039;&#039;&#039;0.05&#039;&#039;&#039; if zoomed out and shooting tilt-shift-style cities&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; = &#039;&#039;&#039;0.1&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; = &#039;&#039;&#039;250&#039;&#039;&#039;&lt;br /&gt;
** Lower it even further if zoomed into an avatar&#039;s face or object close-up you want to remain tack-sharp.&lt;br /&gt;
* &#039;&#039;&#039;CameraMaxCoF&#039;&#039;&#039; (Circle of Confusion) = &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocusTransitionTime&#039;&#039;&#039; = Increase this to &#039;&#039;&#039;1&#039;&#039;&#039; or even &#039;&#039;&#039;2&#039;&#039;&#039; seconds for certain machinima shots.&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178528</id>
		<title>Torley/Viewer setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178528"/>
		<updated>2013-05-22T17:34:54Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* DEBUG SETTINGS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of May 2013, from out-of-the-box official Viewer installation:&lt;br /&gt;
&lt;br /&gt;
== PREFERENCES ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;General&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Name tags&#039;&#039;&#039; = &#039;&#039;&#039;Off&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Away timeout&#039;&#039;&#039; = &#039;&#039;&#039;never&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Quality and speed&#039;&#039;&#039; = &#039;&#039;&#039;Ultra&#039;&#039;&#039;. Also [[Photo_checklist|see related photo checklist]].&lt;br /&gt;
** Click &#039;&#039;&#039;Advanced&#039;&#039;&#039; and enable &#039;&#039;&#039;Depth of Field&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Sound &amp;amp; Media&#039;&#039;&#039; tab&lt;br /&gt;
** Mute &#039;&#039;&#039;Streaming music&#039;&#039;&#039;, &#039;&#039;&#039;Media&#039;&#039;&#039;, and &#039;&#039;&#039;Voice Chat&#039;&#039;&#039; unless needed.&lt;br /&gt;
* &#039;&#039;&#039;Move &amp;amp; View&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Single click on land&#039;&#039;&#039; = &#039;&#039;&#039;No action&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Double click on land&#039;&#039;&#039; = &#039;&#039;&#039;Teleport to clicked point&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notifications&#039;&#039;&#039;&lt;br /&gt;
** Uncheck &#039;&#039;&#039;When my friends log in or out&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Maximum Bandwidth&#039;&#039;&#039; = &#039;&#039;&#039;10000 kbps&#039;&#039;&#039; (This should be the default!)&lt;br /&gt;
* &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cache&#039;&#039;&#039; = &#039;&#039;&#039;1024 MB&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Allow Multiple Viewers&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Advanced Menu&#039;&#039;&#039;&lt;br /&gt;
** Check &amp;quot;Show Developer Menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== DEBUG SETTINGS ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BackgroundYieldTime&#039;&#039;&#039; = &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RenderShadowBlurSize&#039;&#039;&#039; = &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;RenderVolumeLODFactor&#039;&#039;&#039; = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;WLSkyDetail&#039;&#039;&#039; = &#039;&#039;&#039;256&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Depth of field ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraDoFResScale&#039;&#039;&#039; (Blur Quality) = &#039;&#039;&#039;0.25&#039;&#039;&#039;&lt;br /&gt;
** Lowered from the default of &#039;&#039;&#039;0.7&#039;&#039;&#039; so that there&#039;s more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling &amp;quot;diffuse blur&amp;quot;, like smearing Vaseline on the lens. &lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; = &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
** Adjust per scene: lower it to something like &#039;&#039;&#039;0.05&#039;&#039;&#039; if zoomed out and shooting tilt-shift-style cities&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; = &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; = &#039;&#039;&#039;250&#039;&#039;&#039;&lt;br /&gt;
** Lower it even further if zoomed into an avatar&#039;s face or object close-up you want to remain tack-sharp.&lt;br /&gt;
* &#039;&#039;&#039;CameraMaxCoF&#039;&#039;&#039; (Circle of Confusion) = &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocusTransitionTime&#039;&#039;&#039; = Increase this to &#039;&#039;&#039;1&#039;&#039;&#039; or even &#039;&#039;&#039;2&#039;&#039;&#039; seconds for certain machinima shots.&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178527</id>
		<title>Torley/Viewer setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178527"/>
		<updated>2013-05-22T17:33:29Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of May 2013, from out-of-the-box official Viewer installation:&lt;br /&gt;
&lt;br /&gt;
== PREFERENCES ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;General&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Name tags&#039;&#039;&#039; = &#039;&#039;&#039;Off&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Away timeout&#039;&#039;&#039; = &#039;&#039;&#039;never&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Quality and speed&#039;&#039;&#039; = &#039;&#039;&#039;Ultra&#039;&#039;&#039;. Also [[Photo_checklist|see related photo checklist]].&lt;br /&gt;
** Click &#039;&#039;&#039;Advanced&#039;&#039;&#039; and enable &#039;&#039;&#039;Depth of Field&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Sound &amp;amp; Media&#039;&#039;&#039; tab&lt;br /&gt;
** Mute &#039;&#039;&#039;Streaming music&#039;&#039;&#039;, &#039;&#039;&#039;Media&#039;&#039;&#039;, and &#039;&#039;&#039;Voice Chat&#039;&#039;&#039; unless needed.&lt;br /&gt;
* &#039;&#039;&#039;Move &amp;amp; View&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Single click on land&#039;&#039;&#039; = &#039;&#039;&#039;No action&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Double click on land&#039;&#039;&#039; = &#039;&#039;&#039;Teleport to clicked point&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notifications&#039;&#039;&#039;&lt;br /&gt;
** Uncheck &#039;&#039;&#039;When my friends log in or out&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Maximum Bandwidth&#039;&#039;&#039; = &#039;&#039;&#039;10000 kbps&#039;&#039;&#039; (This should be the default!)&lt;br /&gt;
* &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cache&#039;&#039;&#039; = &#039;&#039;&#039;1024 MB&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Allow Multiple Viewers&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Advanced Menu&#039;&#039;&#039;&lt;br /&gt;
** Check &amp;quot;Show Developer Menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== DEBUG SETTINGS ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BackgroundYieldTime&#039;&#039;&#039; = &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RenderShadowBlurSize&#039;&#039;&#039; = &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;RenderVolumeLODFactor&#039;&#039;&#039; = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;WLSkyDetail&#039;&#039;&#039; = &#039;&#039;&#039;256&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Depth of field ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraDoFResScale&#039;&#039;&#039; (Blur Quality) = &#039;&#039;&#039;0.25&#039;&#039;&#039;&lt;br /&gt;
** Lowered from the default of &#039;&#039;&#039;0.7&#039;&#039;&#039; so that there&#039;s more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling &amp;quot;diffuse blur&amp;quot;, like smearing Vaseline on the lens. &lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; (F-Number) = &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
** Adjust per scene: lower it to something like &#039;&#039;&#039;0.05&#039;&#039;&#039; if zoomed out and shooting tilt-shift-style cities&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; (Field of View) = &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; (Focal Length)  = &#039;&#039;&#039;250&#039;&#039;&#039;&lt;br /&gt;
** Lower it even further if zoomed into an avatar&#039;s face or object close-up you want to remain tack-sharp.&lt;br /&gt;
* &#039;&#039;&#039;CameraMaxCoF&#039;&#039;&#039; (Circle of Confusion) = &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocusTransitionTime&#039;&#039;&#039; = Increase this to &#039;&#039;&#039;1&#039;&#039;&#039; or even &#039;&#039;&#039;2&#039;&#039;&#039; seconds for certain machinima shots.&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178526</id>
		<title>Torley/Viewer setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178526"/>
		<updated>2013-05-22T17:32:47Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* Depth of field */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of May 2013, from out-of-the-box official Viewer installation:&lt;br /&gt;
&lt;br /&gt;
* Enable &#039;&#039;&#039;Advanced&#039;&#039;&#039;, &#039;&#039;&#039;Develop&#039;&#039;&#039;, and &#039;&#039;&#039;Admin&#039;&#039;&#039; menus (as-appropriate).&lt;br /&gt;
&lt;br /&gt;
== PREFERENCES ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;General&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Name tags&#039;&#039;&#039; = &#039;&#039;&#039;Off&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Away timeout&#039;&#039;&#039; = &#039;&#039;&#039;never&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Quality and speed&#039;&#039;&#039; = &#039;&#039;&#039;Ultra&#039;&#039;&#039;. Also [[Photo_checklist|see related photo checklist]].&lt;br /&gt;
** Click &#039;&#039;&#039;Advanced&#039;&#039;&#039; and enable &#039;&#039;&#039;Depth of Field&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Sound &amp;amp; Media&#039;&#039;&#039; tab&lt;br /&gt;
** Mute &#039;&#039;&#039;Streaming music&#039;&#039;&#039;, &#039;&#039;&#039;Media&#039;&#039;&#039;, and &#039;&#039;&#039;Voice Chat&#039;&#039;&#039; unless needed.&lt;br /&gt;
* &#039;&#039;&#039;Move &amp;amp; View&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Single click on land&#039;&#039;&#039; = &#039;&#039;&#039;No action&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Double click on land&#039;&#039;&#039; = &#039;&#039;&#039;Teleport to clicked point&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notifications&#039;&#039;&#039;&lt;br /&gt;
** Uncheck &#039;&#039;&#039;When my friends log in or out&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Maximum Bandwidth&#039;&#039;&#039; = &#039;&#039;&#039;10000 kbps&#039;&#039;&#039; (This should be the default!)&lt;br /&gt;
* &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cache&#039;&#039;&#039; = &#039;&#039;&#039;1024 MB&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Allow Multiple Viewers&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Advanced Menu&#039;&#039;&#039;&lt;br /&gt;
** Check &amp;quot;Show Developer Menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== DEBUG SETTINGS ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BackgroundYieldTime&#039;&#039;&#039; = &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RenderShadowBlurSize&#039;&#039;&#039; = &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;RenderVolumeLODFactor&#039;&#039;&#039; = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;WLSkyDetail&#039;&#039;&#039; = &#039;&#039;&#039;256&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Depth of field ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraDoFResScale&#039;&#039;&#039; (Blur Quality) = &#039;&#039;&#039;0.25&#039;&#039;&#039;&lt;br /&gt;
** Lowered from the default of &#039;&#039;&#039;0.7&#039;&#039;&#039; so that there&#039;s more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling &amp;quot;diffuse blur&amp;quot;, like smearing Vaseline on the lens. &lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; (F-Number) = &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
** Adjust per scene: lower it to something like &#039;&#039;&#039;0.05&#039;&#039;&#039; if zoomed out and shooting tilt-shift-style cities&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; (Field of View) = &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; (Focal Length)  = &#039;&#039;&#039;250&#039;&#039;&#039;&lt;br /&gt;
** Lower it even further if zoomed into an avatar&#039;s face or object close-up you want to remain tack-sharp.&lt;br /&gt;
* &#039;&#039;&#039;CameraMaxCoF&#039;&#039;&#039; (Circle of Confusion) = &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocusTransitionTime&#039;&#039;&#039; = Increase this to &#039;&#039;&#039;1&#039;&#039;&#039; or even &#039;&#039;&#039;2&#039;&#039;&#039; seconds for certain machinima shots.&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178525</id>
		<title>Torley/Viewer setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178525"/>
		<updated>2013-05-22T17:32:28Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of May 2013, from out-of-the-box official Viewer installation:&lt;br /&gt;
&lt;br /&gt;
* Enable &#039;&#039;&#039;Advanced&#039;&#039;&#039;, &#039;&#039;&#039;Develop&#039;&#039;&#039;, and &#039;&#039;&#039;Admin&#039;&#039;&#039; menus (as-appropriate).&lt;br /&gt;
&lt;br /&gt;
== PREFERENCES ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;General&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Name tags&#039;&#039;&#039; = &#039;&#039;&#039;Off&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Away timeout&#039;&#039;&#039; = &#039;&#039;&#039;never&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Quality and speed&#039;&#039;&#039; = &#039;&#039;&#039;Ultra&#039;&#039;&#039;. Also [[Photo_checklist|see related photo checklist]].&lt;br /&gt;
** Click &#039;&#039;&#039;Advanced&#039;&#039;&#039; and enable &#039;&#039;&#039;Depth of Field&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Sound &amp;amp; Media&#039;&#039;&#039; tab&lt;br /&gt;
** Mute &#039;&#039;&#039;Streaming music&#039;&#039;&#039;, &#039;&#039;&#039;Media&#039;&#039;&#039;, and &#039;&#039;&#039;Voice Chat&#039;&#039;&#039; unless needed.&lt;br /&gt;
* &#039;&#039;&#039;Move &amp;amp; View&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Single click on land&#039;&#039;&#039; = &#039;&#039;&#039;No action&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Double click on land&#039;&#039;&#039; = &#039;&#039;&#039;Teleport to clicked point&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notifications&#039;&#039;&#039;&lt;br /&gt;
** Uncheck &#039;&#039;&#039;When my friends log in or out&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Maximum Bandwidth&#039;&#039;&#039; = &#039;&#039;&#039;10000 kbps&#039;&#039;&#039; (This should be the default!)&lt;br /&gt;
* &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cache&#039;&#039;&#039; = &#039;&#039;&#039;1024 MB&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Allow Multiple Viewers&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Advanced Menu&#039;&#039;&#039;&lt;br /&gt;
** Check &amp;quot;Show Developer Menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== DEBUG SETTINGS ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;BackgroundYieldTime&#039;&#039;&#039; = &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Graphics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RenderShadowBlurSize&#039;&#039;&#039; = &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;RenderVolumeLODFactor&#039;&#039;&#039; = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;WLSkyDetail&#039;&#039;&#039; = &#039;&#039;&#039;256&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Depth of field ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraDoFResScale&#039;&#039;&#039; (Blur Quality) = &#039;&#039;&#039;0.25&#039;&#039;&#039;&lt;br /&gt;
** Lowered from the default of &#039;&#039;&#039;0.7&amp;lt;&#039;&#039;&#039; so that there&#039;s more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling &amp;quot;diffuse blur&amp;quot;, like smearing Vaseline on the lens. &lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; (F-Number) = &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
** Adjust per scene: lower it to something like &#039;&#039;&#039;0.05&#039;&#039;&#039; if zoomed out and shooting tilt-shift-style cities&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; (Field of View) = &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; (Focal Length)  = &#039;&#039;&#039;250&#039;&#039;&#039;&lt;br /&gt;
** Lower it even further if zoomed into an avatar&#039;s face or object close-up you want to remain tack-sharp.&lt;br /&gt;
* &#039;&#039;&#039;CameraMaxCoF&#039;&#039;&#039; (Circle of Confusion) = &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocusTransitionTime&#039;&#039;&#039; = Increase this to &#039;&#039;&#039;1&#039;&#039;&#039; or even &#039;&#039;&#039;2&#039;&#039;&#039; seconds for certain machinima shots.&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178524</id>
		<title>Torley/Viewer setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178524"/>
		<updated>2013-05-22T17:28:08Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of May 2013, from out-of-the-box official Viewer installation:&lt;br /&gt;
&lt;br /&gt;
* Enable &#039;&#039;&#039;Advanced&#039;&#039;&#039;, &#039;&#039;&#039;Develop&#039;&#039;&#039;, and &#039;&#039;&#039;Admin&#039;&#039;&#039; menus (as-appropriate).&lt;br /&gt;
&lt;br /&gt;
== PREFERENCES ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;General&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Name tags&#039;&#039;&#039; = &#039;&#039;&#039;Off&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Away timeout&#039;&#039;&#039; = &#039;&#039;&#039;never&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Quality and speed&#039;&#039;&#039; = &#039;&#039;&#039;Ultra&#039;&#039;&#039;. Also [[Photo_checklist|see related photo checklist]].&lt;br /&gt;
** Click &#039;&#039;&#039;Advanced&#039;&#039;&#039; and enable &#039;&#039;&#039;Depth of Field&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Sound &amp;amp; Media&#039;&#039;&#039; tab&lt;br /&gt;
** Mute &#039;&#039;&#039;Streaming music&#039;&#039;&#039;, &#039;&#039;&#039;Media&#039;&#039;&#039;, and &#039;&#039;&#039;Voice Chat&#039;&#039;&#039; unless needed.&lt;br /&gt;
* &#039;&#039;&#039;Move &amp;amp; View&#039;&#039;&#039; tab&lt;br /&gt;
** &#039;&#039;&#039;Single click on land&#039;&#039;&#039; = &#039;&#039;&#039;No action&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Double click on land&#039;&#039;&#039; = &#039;&#039;&#039;Teleport to clicked point&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notifications&#039;&#039;&#039;&lt;br /&gt;
** Uncheck &#039;&#039;&#039;When my friends log in or out&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Maximum Bandwidth&#039;&#039;&#039; = &#039;&#039;&#039;10000 kbps&#039;&#039;&#039; (This should be the default!)&lt;br /&gt;
* &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cache&#039;&#039;&#039; = &#039;&#039;&#039;1024 MB&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Allow Multiple Viewers&#039;&#039;&#039;&lt;br /&gt;
** Check &#039;&#039;&#039;Show Advanced Menu&#039;&#039;&#039;&lt;br /&gt;
** Check &amp;quot;Show Developer Menu&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== DEBUG SETTINGS ==&lt;br /&gt;
&lt;br /&gt;
In alphabetical order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RenderVolumeLODFactor&#039;&#039;&#039; = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;WLSkyDetail&#039;&#039;&#039; = &#039;&#039;&#039;256&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178523</id>
		<title>Torley/Viewer setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178523"/>
		<updated>2013-05-22T17:26:54Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of May 2013, from out-of-the-box official Viewer installation:&lt;br /&gt;
&lt;br /&gt;
* Enable &#039;&#039;&#039;Advanced&#039;&#039;&#039;, &#039;&#039;&#039;Develop&#039;&#039;&#039;, and &#039;&#039;&#039;Admin&#039;&#039;&#039; menus (as-appropriate).&lt;br /&gt;
* PREFERENCES&lt;br /&gt;
** &#039;&#039;&#039;General&#039;&#039;&#039; tab&lt;br /&gt;
*** &#039;&#039;&#039;Name tags&#039;&#039;&#039; = &#039;&#039;&#039;Off&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Away timeout&#039;&#039;&#039; = &#039;&#039;&#039;never&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab&lt;br /&gt;
*** &#039;&#039;&#039;Quality and speed&#039;&#039;&#039; = &#039;&#039;&#039;Ultra&#039;&#039;&#039;. Also [[Photo_checklist|see related photo checklist]].&lt;br /&gt;
*** Click &#039;&#039;&#039;Advanced&#039;&#039;&#039; and enable &#039;&#039;&#039;Depth of Field&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Sound &amp;amp; Media&#039;&#039;&#039; tab&lt;br /&gt;
*** Mute &#039;&#039;&#039;Streaming music&#039;&#039;&#039;, &#039;&#039;&#039;Media&#039;&#039;&#039;, and &#039;&#039;&#039;Voice Chat&#039;&#039;&#039; unless needed.&lt;br /&gt;
** &#039;&#039;&#039;Move &amp;amp; View&#039;&#039;&#039; tab&lt;br /&gt;
*** &#039;&#039;&#039;Single click on land&#039;&#039;&#039; = &#039;&#039;&#039;No action&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Double click on land&#039;&#039;&#039; = &#039;&#039;&#039;Teleport to clicked point&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Notifications&#039;&#039;&#039;&lt;br /&gt;
*** Uncheck &#039;&#039;&#039;When my friends log in or out&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Maximum Bandwidth&#039;&#039;&#039; = &#039;&#039;&#039;10000 kbps&#039;&#039;&#039; (This should be the default!)&lt;br /&gt;
** &#039;&#039;&#039;Advanced&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Cache&#039;&#039;&#039; = &#039;&#039;&#039;1024 MB&#039;&#039;&#039;&lt;br /&gt;
*** Check &#039;&#039;&#039;Allow Multiple Viewers&#039;&#039;&#039;&lt;br /&gt;
*** Check &#039;&#039;&#039;Show Advanced Menu&#039;&#039;&#039;&lt;br /&gt;
*** Check &amp;quot;Show Developer Menu&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178522</id>
		<title>Torley/Viewer setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Torley/Viewer_setup&amp;diff=1178522"/>
		<updated>2013-05-22T17:21:44Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: Created page with &amp;quot;As of May 2013, from out-of-the-box official Viewer installation:  * Enable &amp;#039;&amp;#039;&amp;#039;Advanced&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Develop&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Admin&amp;#039;&amp;#039;&amp;#039; menus (as-appropriate). * PREFERENCES ** &amp;#039;&amp;#039;&amp;#039;Graphics&amp;#039;&amp;#039;&amp;#039;…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of May 2013, from out-of-the-box official Viewer installation:&lt;br /&gt;
&lt;br /&gt;
* Enable &#039;&#039;&#039;Advanced&#039;&#039;&#039;, &#039;&#039;&#039;Develop&#039;&#039;&#039;, and &#039;&#039;&#039;Admin&#039;&#039;&#039; menus (as-appropriate).&lt;br /&gt;
* PREFERENCES&lt;br /&gt;
** &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab&lt;br /&gt;
*** &#039;&#039;&#039;Quality and speed&#039;&#039;&#039; = &#039;&#039;&#039;Ultra&#039;&#039;&#039;. Also [[Photo_checklist|see related photo checklist]].&lt;br /&gt;
*** Click &#039;&#039;&#039;Advanced&#039;&#039;&#039; and enable &#039;&#039;&#039;Depth of Field&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Depth_of_field&amp;diff=1177758</id>
		<title>Depth of field</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Depth_of_field&amp;diff=1177758"/>
		<updated>2013-04-09T17:38:05Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* Torley&amp;#039;s preferred settings (as of May 2012) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== What is &amp;quot;depth of field&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth of field (&amp;quot;DOF&amp;quot; for short) is a graphics feature&#039;&#039;&#039; introduced to the experimental Second Life &amp;quot;Mesh Import Project&amp;quot; Viewer in late November 2010, then [http://community.secondlife.com/t5/Featured-News/New-SL-Viewer-with-Improved-Search-and-Real-Time-Shadows/ba-p/927463 supported in the main SL Viewer in June 2011]. This page aims to explain what the effect does, how it might change in the future, and what debug settings control it and what they mean.&lt;br /&gt;
&lt;br /&gt;
DOF simulates the [http://en.wikipedia.org/wiki/Depth_of_field real-world optical effect with the same name], a photographic effect caused by a lens focusing on a particular subject. There are two planes to consider — a near focal plane and a far focal plane.  When an object is between the far focal plane and near focal plane, it is considered to be in-focus. The human eye is subject to depth of field, but because the field of view of Second Life is more similar to a camera, the inworld depth of field effect is modeled after a 35mm camera with a focal length of 50mm.&lt;br /&gt;
&lt;br /&gt;
DOF can be used to creatively draw attention to a scene&#039;s focal area, and is already used in many popular games. DOF&#039;s creative possibilities are appealing to artists like photographers and machinimatographers.&lt;br /&gt;
&lt;br /&gt;
: [[File:5878186462_c561e3c9bd_o.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
== How can I see the depth of field effect? ==&lt;br /&gt;
&lt;br /&gt;
DOF and the other graphical effects that must be enabled to see it are collectively taxing, and are best enjoyed with a graphics card and computer system that significantly exceeds the [http://secondlife.com/support/system-requirements/ System Recommendations].&lt;br /&gt;
&lt;br /&gt;
In the main SL Viewer in Advanced mode:&lt;br /&gt;
&lt;br /&gt;
# Select &#039;&#039;&#039;Me&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Preferences&#039;&#039;&#039;.&lt;br /&gt;
# In the {{win|Preferences}} window, click &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab.&lt;br /&gt;
# Set the &#039;&#039;&#039;Quality and speed&#039;&#039;&#039; slider to &#039;&#039;&#039;Ultra&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Or, if you want to be more selective:&lt;br /&gt;
&lt;br /&gt;
# While you&#039;re still in the &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab, click &#039;&#039;&#039;Advanced&#039;&#039;&#039; button.&lt;br /&gt;
# Check &#039;&#039;&#039;Lighting and Shadows&#039;&#039;&#039;, which is a prerequisite.&lt;br /&gt;
# You can now check &#039;&#039;&#039;Depth of Field&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{KBwarning|DOF is still a new-ish feature, and like other advanced graphics features, are subject to change. Furthermore, their rendered appearance may differ and hopefully improve from version to version.}}&lt;br /&gt;
&lt;br /&gt;
This video tutorial has older steps that are no longer relevant, but the principles are still the same:&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|OOHFNywu22I|640|385|type=youtube}}&lt;br /&gt;
&lt;br /&gt;
== How do I customize my DOF settings? ==&lt;br /&gt;
&lt;br /&gt;
# Enable [[Advanced|&#039;&#039;&#039;Advanced&#039;&#039;&#039; menu]].&lt;br /&gt;
# Choose &#039;&#039;&#039;Advanced&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Show Debug Settings&#039;&#039;&#039;.&lt;br /&gt;
# Enter a DOF setting (it autocompletes) and change its value.&lt;br /&gt;
&lt;br /&gt;
The settings are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraAspectRatio&#039;&#039;&#039; - &amp;quot;Camera aspect ratio for DoF effect&amp;quot; -- Set this to the aspect ratio of the camera you&#039;re modelling.  For example, a 35mm camera has an aspect ratio of 3:2 (1.5).  Second Life will use this as a frame of reference for how field of view and focal length must be adjusted depending on window size.&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; - &amp;quot;Vertical camera field of view for DoF effect (in degrees)&amp;quot; -- The default FoV for the camera you&#039;re trying to simulate.  Second Life will use this as a frame of reference for adjusting focal length as the in-world field of view changes.&lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; - &amp;quot;Camera [http://en.wikipedia.org/wiki/F_number f-number] value for DoF effect&amp;quot; This is a simulated f-stop as you&#039;d see on a camera with and adjustable aperture. A typical 35mm lens might have a range of f/2 to f/22. The smaller the number, the wider the aperture. In general, a smaller f-number will result in a narrower depth of field. When trying to tune depth of field for a particular image, this is the number to modify.&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; - &amp;quot;Camera [http://en.wikipedia.org/wiki/Focal_length focal length] for DoF effect (in millimeters)&amp;quot; Different cameras have different focal lengths (the distance from the outer camera lens to the film). In general, a shorter focal length will result in a closer hyperfocal plane — that is, the subject distance at which the far focal plane approaches infinity.  You should choose what kind of camera you&#039;re modeling and set CameraFocalLength to the focal length of that camera and leave it.  Adjusting field of view will lengthen or shorten the simulated focal length appropriately to simulate the use of a zoom lens. [http://en.wikipedia.org/wiki/Hyperfocal_distance Learn more about hyperfocal distance].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraFocusTransitionTime&#039;&#039;&#039; - How many seconds it takes the camera to transition between focal distances.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
# Set &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; to &amp;lt;code&amp;gt;200.000&amp;lt;/code&amp;gt;.&lt;br /&gt;
#{{k|Alt}}-click on your avatar to center that point and give it focus, and observe distant objects.&lt;br /&gt;
&lt;br /&gt;
== How do I get tilt-shift effects? ==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tilt_shift Tilt-shift photography] is popularly used for simulating miniature scenes. Try these settings:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraAspectRatio&#039;&#039;&#039; = &amp;lt;code&amp;gt;1.5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; = &amp;lt;code&amp;gt;60&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; = &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; = &amp;lt;code&amp;gt;1000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Want a more drastic effect? Raise &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; to something like &amp;lt;code&amp;gt;120.000&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Defocused area too blurry? Raise &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After June 2011, [[Torley]] habitually learned to keep the {{win|Debug Settings}} window open while adjusting &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; as needed, depending on distance to subject. Some 3rd-party viewers provide more direct access to these controls.&lt;br /&gt;
&lt;br /&gt;
And remember to {{k|Alt}}-click to focus. It helps to use the keyboard camera shortcuts if you want the focused area to be non-centered. (Otherwise, crop the image in post-processing.) Your end result can be awesome like this (whee! Look at the little doll people):&lt;br /&gt;
&lt;br /&gt;
: [[File:5880959179_19a0ba0610_o.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
== Torley&#039;s preferred settings (as of May 2012) ==&lt;br /&gt;
&lt;br /&gt;
These are optimized for big bokeh, favoring strength over subtlety. Requires a fairly powerful graphics card, or performance will suffer:&lt;br /&gt;
&lt;br /&gt;
Preparation:&lt;br /&gt;
&lt;br /&gt;
# Tap &#039;&#039;&#039;Ctrl-0&#039;&#039;&#039; 4-6 times to zoom in and narrow the field of view, creating a more intimate relationship with the tightly-focused subject matter.&lt;br /&gt;
# Select &#039;&#039;&#039;Advanced&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Debug Settings&#039;&#039;&#039;.&lt;br /&gt;
# Set &#039;&#039;&#039;RenderVolumeLODFactor&#039;&#039;&#039; = &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; or even &amp;lt;code&amp;gt;16&amp;lt;/code&amp;gt;, although that may be overkill. This makes it so curves don&#039;t look jaggy when zoomed up close.&lt;br /&gt;
# As-needed, set &#039;&#039;&#039;RenderAvatarLODFactor&#039;&#039;&#039; = &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; or another high value too.&lt;br /&gt;
&lt;br /&gt;
And the specific DoF settings:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraAspectRatio&#039;&#039;&#039; = &amp;lt;code&amp;gt;1.5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; = &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;&lt;br /&gt;
** Higher is more blur, although you&#039;ll need to vary this depending on the subject&#039;s size and your camera&#039;s distance from it.&lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; = &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Again, vary this to taste. Lower is more blur.&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; = &amp;lt;code&amp;gt;250&amp;lt;/code&amp;gt;&lt;br /&gt;
** Makes it easier to get up-close and personal with the subject without fuzzing out.&lt;br /&gt;
** This may vary depending on the scope of the scene, sometimes a higher length like &amp;lt;code&amp;gt;1000&amp;lt;/code&amp;gt; is desirable.&lt;br /&gt;
* &#039;&#039;&#039;CameraMaxCoF&#039;&#039;&#039; = &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt;&lt;br /&gt;
** Boosted from the default of &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;, a good balance.&lt;br /&gt;
* &#039;&#039;&#039;CameraDoFResScale&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
: [[File:DoF_2012-05-02.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
== [[Photo_checklist|Torley&#039;s even newer settings]] ==&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lighting and shadows]]&#039;&#039;&#039; - Broader information about related advanced graphics features.&lt;br /&gt;
&lt;br /&gt;
* 2011-06-10 - &#039;&#039;&#039;[http://jumphearts.wordpress.com/2011/06/10/dof-mini-tutorial-mia%E2%80%99s-way/ DOF mini-tutorial]&#039;&#039;&#039; by Mia-Pow.&lt;br /&gt;
* 2010-12-04 - &#039;&#039;&#039;[http://lunajubilee.com/2010/12/04/bootcamp-depth-of-field/ BootCamp: Depth of Field]&#039;&#039;&#039; by Luna Jubilee and Express Zenovka.&lt;br /&gt;
* 2010-12-02 - &#039;&#039;&#039;[http://blogs.secondlife.com/community/community/tnt/blog/2010/12/02/tip-experimental-depth-of-field-camera-blur-effect Blog post pointing here]&#039;&#039;&#039; by [[Torley|Torley Linden]].&lt;br /&gt;
* 2010-11-30 - &#039;&#039;&#039;[http://nwn.blogs.com/nwn/2010/11/second-life-depth-of-field.html Coming Soon to Second Life (Maybe): Depth of Field]&#039;&#039;&#039; from New World Notes.&lt;br /&gt;
* 2010-11-30 - &#039;&#039;&#039;[https://lists.secondlife.com/pipermail/opensource-dev/2010-November/004711.html Further details]&#039;&#039;&#039; in a message sent by Nyx Linden to [[OpenSource-Dev]] mailing list.&lt;br /&gt;
* 2010-11-24 - &#039;&#039;&#039;[http://bit.ly/gKq3VD Tips on using DOF]&#039;&#039;&#039; from Aki Shichiroji and others on SLUniverse.&lt;br /&gt;
* 2010-11-24 - &#039;&#039;&#039;[http://hg.secondlife.com/mesh-development/changeset/2d5dc12d4385 DOF introduced into the Viewer code]&#039;&#039;&#039; by Runitai Linden.&lt;br /&gt;
&lt;br /&gt;
=== Example videos from Residents ===&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|Y-AK3t_sqe4|640|385|type=youtube}}&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|41zDmAZxlZU|640|385|type=youtube}}&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|hsFLVBG3ykE|640|385|type=youtube}}&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|PKz81Q7mRGw|640|385|type=youtube}}&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|C139ZBcKMQc|640|385|type=youtube}}&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1177599</id>
		<title>User:Torley Linden</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1177599"/>
		<updated>2013-04-01T18:42:06Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{|style=&amp;quot;width: 100%; font-size: 100%; background: #ffbfdf; border:2px dotted white;&amp;quot;&lt;br /&gt;
| [[Image:7045842241_e195645f8a_o.jpeg|128px|left|link=http://bit.ly/a6s8nM]] &amp;lt;font size=3&amp;gt;&#039;&#039;Friendly greetings!&#039;&#039; We — for simplicity&#039;s sake — I am [[Image:Torley-favicon.png]] &#039;&#039;&#039;Torley Linden&#039;&#039;&#039;, and &#039;&#039;I amplify your awesome&#039;&#039;.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I started my Second Life as a Resident (affectionately abbreviated as &amp;quot;Resi&amp;quot;) in 2004 before working for Linden Lab, and I&#039;ve contributed to a variety of teams and departments. Over the years, I&#039;ve seen and done a lot here. But throughout it all, the connecting thread has always been inspiring &#039;&#039;you&#039;&#039; to get the most out of Second Life. As I like to say, user-created content isn&#039;t just the stuff you make — it&#039;s how you feel if we&#039;ve done our job right. And now I&#039;m working on other projects at LL, too.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pronouns apply to me. Especially &amp;quot;we&amp;quot;. Rumor has it I&#039;m an AI. That carries a 99.44% probability of being correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best way to get in touch? Post a message on [https://my.secondlife.com/torley.linden my profile wall].&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Stuff I&#039;ve done, in somewhat arbitrary order:&lt;br /&gt;
&lt;br /&gt;
* As Senior Multimedia Producer, beyond SL as we expand into other &#039;&#039;shared creative spaces&#039;&#039;, filmed and edited various video trailers and tutorials for [http://buildpatterns.com Patterns], [http://creatorverse.com Creatorverse], [http://dio.com Dio], and [http://versu.com Versu]. One of my [http://torley.com other lives] contributed music. ;)&lt;br /&gt;
** Also been teaming up with Cox Linden for the [http://buildpatterns.com/versions Patterns gameplay update vids].&lt;br /&gt;
* As Resident Enlightenment Manager, made hundreds of Second Life video tutorials &amp;amp; promos which&#039;ve gotten millions of views. Finished a new series of [http://bit.ly/15WiV0K QuickTips]. Did [http://www.youtube.com/watch?v=r74hkI-JcHY&amp;amp;feature=plcp this trailer] (yes, that is all actual inworld footage). [http://youtube.com/secondlife Visit our YouTube channel and subscribe!]&lt;br /&gt;
* Made guides on [[Movie_help|making movies]], [[User:Torley_Linden/Snapshot_tips|taking snapshots]], etc. which have helped thousands of Residents (many of which personally told me... thank &#039;&#039;you!&#039;&#039;).&lt;br /&gt;
* Pioneered [http://bit.ly/a6s8nM inworld photography] techniques. &lt;br /&gt;
* Various artwork and design for official SL branding stuff, including [[login screen]]s and [http://www.flickr.com/photos/torley/5835657661/in/photostream Marketplace banner art]. It&#039;s hard to stay away from &#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;neon&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;watermelon&amp;lt;/font&amp;gt;&#039;&#039;&#039; colors. I try.&lt;br /&gt;
* Added lots of photogenic places to the [http://secondlife.com/destinations Destination Guide].&lt;br /&gt;
* &#039;&#039;Trivia:&#039;&#039; I&#039;ve popularized usage of ways to do things in Second Life, like inventory-sorting and machinima-filming. I&#039;ve also popularized numerous Second Life terms, including &amp;quot;[[Resi]]&amp;quot;, &amp;quot;[http://www.youtube.com/watch?v=WKzw1WEn8H0 flexiprim]&amp;quot;, and &amp;quot;[http://torley.com/how-to-turn-off-those-damn-facelights facelight]&amp;quot;. (But not &amp;quot;landbot&amp;quot;. :p)&lt;br /&gt;
* These are some of my &#039;&#039;&#039;[http://torley.com/textures free textures]&#039;&#039;&#039;, also &#039;&#039;&#039;[http://bit.ly/torleytextures2 available on the Marketplace]&#039;&#039;&#039;:&lt;br /&gt;
*: [[Image:Torley-Textures-V.jpg|256px|none|link=http://bit.ly/torleytextures2]]&lt;br /&gt;
* Frequently posted on numerous generations of our forums to answer questions and debunk myths.&lt;br /&gt;
* [http://blogs.secondlife.com/people/Torley.Linden Contributed a lot to the Official Second Life Blogs], with 250+ posts made. Lots of [http://bit.ly/sltnt Tips &amp;amp; Tricks!]&lt;br /&gt;
* Was a highly active prime architect and lead contributor on this Wiki, with 5+ million views on [[User:Torley_Linden/Wiki|pages I&#039;ve started or substantially edited]]. I can still help when needed, but my focus has changed over time. You can [https://wiki.secondlife.com/w/index.php?title=Special:Contributions&amp;amp;limit=500&amp;amp;target=Torley+Linden see every edit I&#039;ve made here].&lt;br /&gt;
* Was on the [[Documentation Team]]. I&#039;ve also been on various incarnations of community-facing teams and I&#039;ve worked on product management/development, quality assurance, user interface design, and so on. (I&#039;ve never formally worked in marketing, but some Resis erroneously call me &amp;quot;Linden Lab PR&amp;quot;. I&#039;m just around a lot.)&lt;br /&gt;
* Wrote a lot of [[Viewer 2 Help|SL Viewer Help]]&#039;s previous generations.&lt;br /&gt;
* In 2009, I mined our info-pages for [[MOTD|Message of The Day tips &amp;amp; promo links]].&lt;br /&gt;
* Have been known to [http://torley.com/oldblog/second-life-koans wax philosophical] and [http://torley.com/oldblog/thanksgiving-teachings-from-torley positively motivate others]. Emphasizing how Second Life can improve your First Life is definitely a fave topic.&lt;br /&gt;
* Share share share... my [[User:Torley_Linden/Faves|favorite things to do in SL]].&lt;br /&gt;
&lt;br /&gt;
== [http://slurl.com/secondlife/Torley Visit my Second Life home at Torley cyberpunk island!] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Torley_Cyberpunk_Island.png|link=http://slurl.com/secondlife/Torley]]]&lt;br /&gt;
&lt;br /&gt;
[[Torley island|Backstory.]]&lt;br /&gt;
&lt;br /&gt;
=== [[User:Torley_Linden/Office_Hours/Transcripts|Meeting transcripts]] ===&lt;br /&gt;
&lt;br /&gt;
^ Old archives.&lt;br /&gt;
&lt;br /&gt;
== [[Related resources]] ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Torley]]&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Depth_of_field&amp;diff=1177051</id>
		<title>Depth of field</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Depth_of_field&amp;diff=1177051"/>
		<updated>2013-02-26T19:44:16Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* Torley&amp;#039;s preferred settings (as of May 2012) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== What is &amp;quot;depth of field&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depth of field (&amp;quot;DOF&amp;quot; for short) is a graphics feature&#039;&#039;&#039; introduced to the experimental Second Life &amp;quot;Mesh Import Project&amp;quot; Viewer in late November 2010, then [http://community.secondlife.com/t5/Featured-News/New-SL-Viewer-with-Improved-Search-and-Real-Time-Shadows/ba-p/927463 supported in the main SL Viewer in June 2011]. This page aims to explain what the effect does, how it might change in the future, and what debug settings control it and what they mean.&lt;br /&gt;
&lt;br /&gt;
DOF simulates the [http://en.wikipedia.org/wiki/Depth_of_field real-world optical effect with the same name], a photographic effect caused by a lens focusing on a particular subject. There are two planes to consider — a near focal plane and a far focal plane.  When an object is between the far focal plane and near focal plane, it is considered to be in-focus. The human eye is subject to depth of field, but because the field of view of Second Life is more similar to a camera, the inworld depth of field effect is modeled after a 35mm camera with a focal length of 50mm.&lt;br /&gt;
&lt;br /&gt;
DOF can be used to creatively draw attention to a scene&#039;s focal area, and is already used in many popular games. DOF&#039;s creative possibilities are appealing to artists like photographers and machinimatographers.&lt;br /&gt;
&lt;br /&gt;
: [[File:5878186462_c561e3c9bd_o.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
== How can I see the depth of field effect? ==&lt;br /&gt;
&lt;br /&gt;
DOF and the other graphical effects that must be enabled to see it are collectively taxing, and are best enjoyed with a graphics card and computer system that significantly exceeds the [http://secondlife.com/support/system-requirements/ System Recommendations].&lt;br /&gt;
&lt;br /&gt;
In the main SL Viewer in Advanced mode:&lt;br /&gt;
&lt;br /&gt;
# Select &#039;&#039;&#039;Me&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Preferences&#039;&#039;&#039;.&lt;br /&gt;
# In the {{win|Preferences}} window, click &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab.&lt;br /&gt;
# Set the &#039;&#039;&#039;Quality and speed&#039;&#039;&#039; slider to &#039;&#039;&#039;Ultra&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Or, if you want to be more selective:&lt;br /&gt;
&lt;br /&gt;
# While you&#039;re still in the &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab, click &#039;&#039;&#039;Advanced&#039;&#039;&#039; button.&lt;br /&gt;
# Check &#039;&#039;&#039;Lighting and Shadows&#039;&#039;&#039;, which is a prerequisite.&lt;br /&gt;
# You can now check &#039;&#039;&#039;Depth of Field&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{KBwarning|DOF is still a new-ish feature, and like other advanced graphics features, are subject to change. Furthermore, their rendered appearance may differ and hopefully improve from version to version.}}&lt;br /&gt;
&lt;br /&gt;
This video tutorial has older steps that are no longer relevant, but the principles are still the same:&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|OOHFNywu22I|640|385|type=youtube}}&lt;br /&gt;
&lt;br /&gt;
== How do I customize my DOF settings? ==&lt;br /&gt;
&lt;br /&gt;
# Enable [[Advanced|&#039;&#039;&#039;Advanced&#039;&#039;&#039; menu]].&lt;br /&gt;
# Choose &#039;&#039;&#039;Advanced&#039;&#039;&#039; &amp;gt; &#039;&#039;&#039;Show Debug Settings&#039;&#039;&#039;.&lt;br /&gt;
# Enter a DOF setting (it autocompletes) and change its value.&lt;br /&gt;
&lt;br /&gt;
The settings are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraAspectRatio&#039;&#039;&#039; - &amp;quot;Camera aspect ratio for DoF effect&amp;quot; -- Set this to the aspect ratio of the camera you&#039;re modelling.  For example, a 35mm camera has an aspect ratio of 3:2 (1.5).  Second Life will use this as a frame of reference for how field of view and focal length must be adjusted depending on window size.&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; - &amp;quot;Vertical camera field of view for DoF effect (in degrees)&amp;quot; -- The default FoV for the camera you&#039;re trying to simulate.  Second Life will use this as a frame of reference for adjusting focal length as the in-world field of view changes.&lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; - &amp;quot;Camera [http://en.wikipedia.org/wiki/F_number f-number] value for DoF effect&amp;quot; This is a simulated f-stop as you&#039;d see on a camera with and adjustable aperture. A typical 35mm lens might have a range of f/2 to f/22. The smaller the number, the wider the aperture. In general, a smaller f-number will result in a narrower depth of field. When trying to tune depth of field for a particular image, this is the number to modify.&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; - &amp;quot;Camera [http://en.wikipedia.org/wiki/Focal_length focal length] for DoF effect (in millimeters)&amp;quot; Different cameras have different focal lengths (the distance from the outer camera lens to the film). In general, a shorter focal length will result in a closer hyperfocal plane — that is, the subject distance at which the far focal plane approaches infinity.  You should choose what kind of camera you&#039;re modeling and set CameraFocalLength to the focal length of that camera and leave it.  Adjusting field of view will lengthen or shorten the simulated focal length appropriately to simulate the use of a zoom lens. [http://en.wikipedia.org/wiki/Hyperfocal_distance Learn more about hyperfocal distance].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraFocusTransitionTime&#039;&#039;&#039; - How many seconds it takes the camera to transition between focal distances.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
# Set &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; to &amp;lt;code&amp;gt;200.000&amp;lt;/code&amp;gt;.&lt;br /&gt;
#{{k|Alt}}-click on your avatar to center that point and give it focus, and observe distant objects.&lt;br /&gt;
&lt;br /&gt;
== How do I get tilt-shift effects? ==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Tilt_shift Tilt-shift photography] is popularly used for simulating miniature scenes. Try these settings:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraAspectRatio&#039;&#039;&#039; = &amp;lt;code&amp;gt;1.5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; = &amp;lt;code&amp;gt;60&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; = &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; = &amp;lt;code&amp;gt;1000&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Want a more drastic effect? Raise &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; to something like &amp;lt;code&amp;gt;120.000&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Defocused area too blurry? Raise &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After June 2011, [[Torley]] habitually learned to keep the {{win|Debug Settings}} window open while adjusting &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; as needed, depending on distance to subject. Some 3rd-party viewers provide more direct access to these controls.&lt;br /&gt;
&lt;br /&gt;
And remember to {{k|Alt}}-click to focus. It helps to use the keyboard camera shortcuts if you want the focused area to be non-centered. (Otherwise, crop the image in post-processing.) Your end result can be awesome like this (whee! Look at the little doll people):&lt;br /&gt;
&lt;br /&gt;
: [[File:5880959179_19a0ba0610_o.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
== Torley&#039;s preferred settings (as of May 2012) ==&lt;br /&gt;
&lt;br /&gt;
These are optimized for big bokeh, favoring strength over subtlety. Requires a fairly powerful graphics card, or performance will suffer:&lt;br /&gt;
&lt;br /&gt;
Preparation:&lt;br /&gt;
&lt;br /&gt;
# Tap &#039;&#039;&#039;Ctrl-0&#039;&#039;&#039; 4-6 times to zoom in and narrow the field of view, creating a more intimate relationship with the tightly-focused subject matter.&lt;br /&gt;
# Select &#039;&#039;&#039;Advanced&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Debug Settings&#039;&#039;&#039;.&lt;br /&gt;
# Set &#039;&#039;&#039;RenderVolumeLODFactor&#039;&#039;&#039; = &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; or even &amp;lt;code&amp;gt;16&amp;lt;/code&amp;gt;, although that may be overkill. This makes it so curves don&#039;t look jaggy when zoomed up close.&lt;br /&gt;
# As-needed, set &#039;&#039;&#039;RenderAvatarLODFactor&#039;&#039;&#039; = &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt; or another high value too.&lt;br /&gt;
&lt;br /&gt;
And the specific DoF settings:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraAspectRatio&#039;&#039;&#039; = &amp;lt;code&amp;gt;1.5&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; = &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;&lt;br /&gt;
** Higher is more blur, although you&#039;ll need to vary this depending on the subject&#039;s size and your camera&#039;s distance from it.&lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; = &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Again, vary this to taste. Lower is more blur.&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; = &amp;lt;code&amp;gt;250&amp;lt;/code&amp;gt;&lt;br /&gt;
** Makes it easier to get up-close and personal with the subject without fuzzing out.&lt;br /&gt;
* &#039;&#039;&#039;CameraMaxCoF&#039;&#039;&#039; = &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt;&lt;br /&gt;
** Boosted from the default of &amp;lt;code&amp;gt;10&amp;lt;/code&amp;gt;, a good balance.&lt;br /&gt;
* &#039;&#039;&#039;CameraDoFResScale&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.250&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
: [[File:DoF_2012-05-02.jpg|640px]]&lt;br /&gt;
&lt;br /&gt;
== [[Photo_checklist|Torley&#039;s even newer settings]] ==&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lighting and shadows]]&#039;&#039;&#039; - Broader information about related advanced graphics features.&lt;br /&gt;
&lt;br /&gt;
* 2011-06-10 - &#039;&#039;&#039;[http://jumphearts.wordpress.com/2011/06/10/dof-mini-tutorial-mia%E2%80%99s-way/ DOF mini-tutorial]&#039;&#039;&#039; by Mia-Pow.&lt;br /&gt;
* 2010-12-04 - &#039;&#039;&#039;[http://lunajubilee.com/2010/12/04/bootcamp-depth-of-field/ BootCamp: Depth of Field]&#039;&#039;&#039; by Luna Jubilee and Express Zenovka.&lt;br /&gt;
* 2010-12-02 - &#039;&#039;&#039;[http://blogs.secondlife.com/community/community/tnt/blog/2010/12/02/tip-experimental-depth-of-field-camera-blur-effect Blog post pointing here]&#039;&#039;&#039; by [[Torley|Torley Linden]].&lt;br /&gt;
* 2010-11-30 - &#039;&#039;&#039;[http://nwn.blogs.com/nwn/2010/11/second-life-depth-of-field.html Coming Soon to Second Life (Maybe): Depth of Field]&#039;&#039;&#039; from New World Notes.&lt;br /&gt;
* 2010-11-30 - &#039;&#039;&#039;[https://lists.secondlife.com/pipermail/opensource-dev/2010-November/004711.html Further details]&#039;&#039;&#039; in a message sent by Nyx Linden to [[OpenSource-Dev]] mailing list.&lt;br /&gt;
* 2010-11-24 - &#039;&#039;&#039;[http://bit.ly/gKq3VD Tips on using DOF]&#039;&#039;&#039; from Aki Shichiroji and others on SLUniverse.&lt;br /&gt;
* 2010-11-24 - &#039;&#039;&#039;[http://hg.secondlife.com/mesh-development/changeset/2d5dc12d4385 DOF introduced into the Viewer code]&#039;&#039;&#039; by Runitai Linden.&lt;br /&gt;
&lt;br /&gt;
=== Example videos from Residents ===&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|Y-AK3t_sqe4|640|385|type=youtube}}&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|41zDmAZxlZU|640|385|type=youtube}}&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|hsFLVBG3ykE|640|385|type=youtube}}&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|PKz81Q7mRGw|640|385|type=youtube}}&lt;br /&gt;
&lt;br /&gt;
: {{KBvideo|C139ZBcKMQc|640|385|type=youtube}}&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1176737</id>
		<title>User:Torley Linden</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1176737"/>
		<updated>2013-02-14T19:21:55Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{|style=&amp;quot;width: 100%; font-size: 100%; background: #ffbfdf; border:2px dotted white;&amp;quot;&lt;br /&gt;
| [[Image:7045842241_e195645f8a_o.jpeg|128px|left|link=http://bit.ly/a6s8nM]] &amp;lt;font size=3&amp;gt;&#039;&#039;Friendly greetings!&#039;&#039; We — for simplicity&#039;s sake — I am [[Image:Torley-favicon.png]] &#039;&#039;&#039;Torley Linden&#039;&#039;&#039;, and &#039;&#039;I amplify your awesome&#039;&#039;.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I started my Second Life as a Resident (affectionately abbreviated as &amp;quot;Resi&amp;quot;) in 2004 before working for Linden Lab, and I&#039;ve contributed to a variety of teams and departments. Over the years, I&#039;ve seen and done a lot here. But throughout it all, the connecting thread has always been inspiring &#039;&#039;you&#039;&#039; to get the most out of Second Life. As I like to say, user-created content isn&#039;t just the stuff you make — it&#039;s how you feel if we&#039;ve done our job right. And now I&#039;m working on other projects at LL, too.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pronouns apply to me. Especially &amp;quot;we&amp;quot;. Rumor has it I&#039;m an AI. That carries a 99.44% probability of being correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best way to get in touch? Post a message on [https://my.secondlife.com/torley.linden my profile wall].&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Stuff I&#039;ve done, in somewhat arbitrary order:&lt;br /&gt;
&lt;br /&gt;
* As Senior Multimedia Producer, beyond SL as we expand into other &#039;&#039;shared creative spaces&#039;&#039;, filmed and edited various video trailers and tutorials for [http://buildpatterns.com Patterns], [http://creatorverse.com Creatorverse], [http://dio.com Dio], and [http://versu.com Versu]. One of my [http://torley.com other lives] contributed music. ;)&lt;br /&gt;
** Also been teaming up with Cox Linden for the [http://buildpatterns.com/versions Patterns gameplay update vids].&lt;br /&gt;
* As Resident Enlightenment Manager, made 300+ Second Life video tutorials &amp;amp; promos which&#039;ve gotten millions of views. Perhaps more recently, did [http://www.youtube.com/watch?v=r74hkI-JcHY&amp;amp;feature=plcp this trailer] (yes, that is all actual inworld footage). [http://youtube.com/secondlife Visit our YouTube channel and subscribe!]&lt;br /&gt;
* Made guides on [[Movie_help|making movies]], [[User:Torley_Linden/Snapshot_tips|taking snapshots]], etc. which have helped thousands of Residents (many of which personally told me... thank &#039;&#039;you!&#039;&#039;).&lt;br /&gt;
* Pioneered [http://bit.ly/a6s8nM inworld photography] techniques. &lt;br /&gt;
* Various artwork and design for official SL branding stuff, including [[login screen]]s and [http://www.flickr.com/photos/torley/5835657661/in/photostream Marketplace banner art]. It&#039;s hard to stay away from &#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;neon&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;watermelon&amp;lt;/font&amp;gt;&#039;&#039;&#039; colors. I try.&lt;br /&gt;
* Added lots of photogenic places to the [http://secondlife.com/destinations Destination Guide].&lt;br /&gt;
* &#039;&#039;Trivia:&#039;&#039; I&#039;ve popularized usage of ways to do things in Second Life, like inventory-sorting and machinima-filming. I&#039;ve also popularized numerous Second Life terms, including &amp;quot;[[Resi]]&amp;quot;, &amp;quot;[http://www.youtube.com/watch?v=WKzw1WEn8H0 flexiprim]&amp;quot;, and &amp;quot;[http://torley.com/how-to-turn-off-those-damn-facelights facelight]&amp;quot;. (But not &amp;quot;landbot&amp;quot;. :p)&lt;br /&gt;
* These are some of my &#039;&#039;&#039;[http://torley.com/textures free textures]&#039;&#039;&#039;, also &#039;&#039;&#039;[http://bit.ly/torleytextures2 available on the Marketplace]&#039;&#039;&#039;:&lt;br /&gt;
*: [[Image:Torley-Textures-V.jpg|256px|none|link=http://bit.ly/torleytextures2]]&lt;br /&gt;
* Frequently posted on numerous generations of our forums to answer questions and debunk myths.&lt;br /&gt;
* [http://blogs.secondlife.com/people/Torley.Linden Contributed a lot to the Official Second Life Blogs], with 250+ posts made. Lots of [http://bit.ly/sltnt Tips &amp;amp; Tricks!]&lt;br /&gt;
* Was a highly active prime architect and lead contributor on this Wiki, with 5+ million views on [[User:Torley_Linden/Wiki|pages I&#039;ve started or substantially edited]]. I can still help when needed, but my focus has changed over time. You can [https://wiki.secondlife.com/w/index.php?title=Special:Contributions&amp;amp;limit=500&amp;amp;target=Torley+Linden see every edit I&#039;ve made here].&lt;br /&gt;
* Was on the [[Documentation Team]]. I&#039;ve also been on various incarnations of community-facing teams and I&#039;ve worked on product management/development, quality assurance, user interface design, and so on. (I&#039;ve never formally worked in marketing, but some Resis erroneously call me &amp;quot;Linden Lab PR&amp;quot;. I&#039;m just around a lot.)&lt;br /&gt;
* Wrote a lot of [[Viewer 2 Help|SL Viewer Help]]&#039;s previous generations.&lt;br /&gt;
* In 2009, I mined our info-pages for [[MOTD|Message of The Day tips &amp;amp; promo links]].&lt;br /&gt;
* Have been known to [http://torley.com/oldblog/second-life-koans wax philosophical] and [http://torley.com/oldblog/thanksgiving-teachings-from-torley positively motivate others]. Emphasizing how Second Life can improve your First Life is definitely a fave topic.&lt;br /&gt;
* Share share share... my [[User:Torley_Linden/Faves|favorite things to do in SL]].&lt;br /&gt;
&lt;br /&gt;
== [http://slurl.com/secondlife/Torley Visit my Second Life home at Torley cyberpunk island!] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Torley_Cyberpunk_Island.png|link=http://slurl.com/secondlife/Torley]]]&lt;br /&gt;
&lt;br /&gt;
[[Torley island|Backstory.]]&lt;br /&gt;
&lt;br /&gt;
=== [[User:Torley_Linden/Office_Hours/Transcripts|Meeting transcripts]] ===&lt;br /&gt;
&lt;br /&gt;
^ Old archives.&lt;br /&gt;
&lt;br /&gt;
== [[Related resources]] ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Torley]]&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Photo_checklist&amp;diff=1176527</id>
		<title>Photo checklist</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Photo_checklist&amp;diff=1176527"/>
		<updated>2013-02-04T19:34:33Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* Depth of field */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} [[Torley]]&#039;s settings (as of 2012-08-20) for awesome photo shoots used in official Linden Lab materials — and for fun, as shown on [http://bit.ly/LIWyDa Torley&#039;s Flickr photostream]!&lt;br /&gt;
&lt;br /&gt;
One goal is to maximize raw, as-is, in-Viewer visual quality &#039;&#039;sans&#039;&#039; [http://www.urbandictionary.com/define.php?term=bullshot&amp;amp;defid=1441846 bullshot]. &lt;br /&gt;
&lt;br /&gt;
A number of these are overridden debug settings which presume you have advanced Second Life experience, so go to &#039;&#039;&#039;Advanced&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Debug Settings&#039;&#039;&#039; to enter them.&lt;br /&gt;
&lt;br /&gt;
== Rendering quality &amp;amp; performance ==&lt;br /&gt;
&lt;br /&gt;
# Select &#039;&#039;&#039;Me&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Preferences&#039;&#039;&#039;.&lt;br /&gt;
# In the PREFERENCES window, click the &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab.&lt;br /&gt;
# Click &#039;&#039;&#039;Ultra&#039;&#039;&#039; on the presets slider to set most options to an exceedingly high level of quality.&lt;br /&gt;
# Click &#039;&#039;&#039;Advanced&#039;&#039;&#039; button to expose finer controls.&lt;br /&gt;
# Depending on the scene, you may want to increase &#039;&#039;&#039;Draw distance&#039;&#039;&#039; to &amp;lt;code&amp;gt;512&amp;lt;/code&amp;gt;. This is really useful for shooting epic city/landscapes.&lt;br /&gt;
# Uncheck &#039;&#039;&#039;Avatar impostors&#039;&#039;&#039;. This slows performance but makes distant avatars render more accurately.&lt;br /&gt;
# Click &#039;&#039;&#039;Hardware&#039;&#039;&#039; button.&lt;br /&gt;
# In HARDWARE SETTINGS window, make sure &#039;&#039;&#039;Anisotropic Filtering&#039;&#039;&#039; (textures viewed diagonally, especially at distances, appear sharper) is checked.&lt;br /&gt;
# Click &#039;&#039;&#039;OK&#039;&#039;&#039; to save settings.&lt;br /&gt;
# In PREFERENCES window, click the &#039;&#039;&#039;Setup&#039;&#039;&#039; tab.&lt;br /&gt;
# Set &#039;&#039;&#039;Maximum bandwidth&#039;&#039;&#039; to &amp;lt;code&amp;gt;10000&amp;lt;/code&amp;gt; kbps. (It&#039;s defaulted to &amp;lt;code&amp;gt;500&amp;lt;/code&amp;gt; for a long time, which artificially cripples the rate of data — like textures — transmitted to you.&lt;br /&gt;
&lt;br /&gt;
Also, these debug settings:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;WLSkyDetail&#039;&#039;&#039; = &amp;lt;code&amp;gt;256&amp;lt;/code&amp;gt;&lt;br /&gt;
** This actually exceeds the PREFERENCES&#039; max. slider value of &amp;lt;code&amp;gt;128&amp;lt;/code&amp;gt;. Don&#039;t set it much higher than this though, as it becomes crashy.&lt;br /&gt;
* &#039;&#039;&#039;RenderVolumeLODFactor&#039;&#039;&#039; = &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
** Smooths out jaggies on spheres and other curvy objects.&lt;br /&gt;
* &#039;&#039;&#039;RenderShadowBlurSize&#039;&#039;&#039; = &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Softens shadows which can look unnaturally jaggy under some conditions. But this, like many other settings on this page, is very scene-specific, so tweak to taste. Exodus Viewer&#039;s &#039;&#039;&#039;LIGHTING&#039;&#039;&#039; tab (found via &#039;&#039;&#039;World&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Visual Settings&#039;&#039;&#039;) is great for spontaneously moving sliders, instead of being limited to the tiny up/down &amp;quot;spinner&amp;quot; arrows.&lt;br /&gt;
* &#039;&#039;&#039;BackgroundYieldTime&#039;&#039;&#039; = &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
** Recommended only for powerful computers with multithreading. This makes it so instead of using less resources, SL continues to perform at full speed (or tries to) when it&#039;s in the background. This is advantageous for rezzing scenes faster in the background while you&#039;re doing something else, like consulting notes or editing in Photoshop.&lt;br /&gt;
* If textures are loading slowly, in &#039;&#039;&#039;Develop&#039;&#039;&#039; menu, disable &#039;&#039;&#039;HTTP Textures&#039;&#039;&#039; and see if you notice a difference.&lt;br /&gt;
&lt;br /&gt;
== [[Depth of field]] ==&lt;br /&gt;
&lt;br /&gt;
Optimized for &amp;quot;creamier&amp;quot; bokeh and softer DOF appearance — which has the side benefit of somewhat higher performance. Optional: tap &#039;&#039;&#039;Ctrl-0&#039;&#039;&#039; a few times to zoom in and narrow the field of view, creating a more intimate relationship with the tightly-focused subject matter.&lt;br /&gt;
&lt;br /&gt;
All of these are conveniently found in Exodus Viewer&#039;s &#039;&#039;&#039;World&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Visual Settings&#039;&#039;&#039;, under the &#039;&#039;&#039;CAMERA&#039;&#039;&#039; tab.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraDoFResScale&#039;&#039;&#039; (Blur Quality) = &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt;&lt;br /&gt;
** Lowered from the default of &amp;lt;code&amp;gt;0.7&amp;lt;/code&amp;gt; so that there&#039;s more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling &amp;quot;diffuse blur&amp;quot;, like smearing Vaseline on the lens. &lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; (F-Number) = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
** Adjust per scene: lower it to something like &amp;lt;code&amp;gt;0.05&amp;lt;/code&amp;gt; if zoomed out and shooting tilt-shift-style cities&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; (Field of View) = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; (Focal Length)  = &amp;lt;code&amp;gt;250&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;CameraMaxCoF&#039;&#039;&#039; (Circle of Confusion) = &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== HDR (color grading) ==&lt;br /&gt;
&lt;br /&gt;
Available in [http://exodusviewer.com Exodus Viewer]:&lt;br /&gt;
&lt;br /&gt;
# Select &#039;&#039;&#039;World&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Visual Settings&#039;&#039;&#039;&lt;br /&gt;
# Click the &#039;&#039;&#039;HDR&#039;&#039;&#039; tab.&lt;br /&gt;
# Check all these boxes, from left-to-right: &#039;&#039;&#039;Deferred Rendering&#039;&#039;&#039;, &#039;&#039;&#039;High Precision&#039;&#039;&#039;, &#039;&#039;&#039;Gamma Correction&#039;&#039;&#039;, and &#039;&#039;&#039;Tone Mapping&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The following &amp;quot;recipe&amp;quot; is tentatively called &amp;quot;[TOR] Adv. Filmic Day Warm&amp;quot;, which takes advantage of tone-mapping for a wider dynamic range. In other words, scenes don&#039;t look so flat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gamma&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Red&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.8&amp;lt;/code&amp;gt; &lt;br /&gt;
** &#039;&#039;&#039;Green&#039;&#039;&#039; = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; &lt;br /&gt;
** &#039;&#039;&#039;Blue&#039;&#039;&#039; = &amp;lt;code&amp;gt;1.2&amp;lt;/code&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Exposure&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Red/Green/Blue&#039;&#039;&#039; = &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Offset&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Red/Green/Blue&#039;&#039;&#039; = &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Vignette&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Amount&#039;&#039;&#039; = &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039; = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Multiplier&#039;&#039;&#039; = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Tone Mapping&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Tone Mapping Technique&#039;&#039;&#039; = &amp;lt;code&amp;gt;Advanced Filmic&amp;lt;/code&amp;gt;&lt;br /&gt;
*** Make sure you&#039;ve selected &#039;&#039;Advanced&#039;&#039; so that the below sliders are shown:&lt;br /&gt;
** &#039;&#039;&#039;Exposure&#039;&#039;&#039; = &amp;lt;code&amp;gt;1.5&amp;lt;/code&amp;gt; (bright day) to &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;-ish (dark night)&lt;br /&gt;
*** Change this depending on how &amp;quot;dark&amp;quot; the overall scene is — nighttime scenes&#039; highlights may benefit from &#039;&#039;&#039;Exposure&#039;&#039;&#039; = &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; or even &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;. Very scene-specific, since setting it too high (past &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; or so) may wash out daylight store signs.&lt;br /&gt;
** &#039;&#039;&#039;Shoulder Strength&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Linear Strength&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.1&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Linear Angle&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.15&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Toe Strength&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.15&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Toe Numerator&#039;&#039;&#039; = &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Toe Denominator&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.3&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Linear White Point&#039;&#039;&#039; = &amp;lt;code&amp;gt;11.2&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Exposure Bias&#039;&#039;&#039; = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After setting all of the above, click the &#039;&#039;&#039;+&#039;&#039;&#039; button to save this as a new preset. Name it as Torley has, or choose another name that works for you.&lt;br /&gt;
&lt;br /&gt;
== Capture ==&lt;br /&gt;
&lt;br /&gt;
* Hide the UI — &#039;&#039;&#039;Ctrl+Alt+F1&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[http://fraps.com/ FRAPS]&#039;&#039;&#039; is very useful for both movies and still pictures. There&#039;s actually a hidden &amp;quot;[http://en.wikipedia.org/wiki/Burst_mode_(photography) burst mode]&amp;quot; in FRAPS which you can use to take rapid-fire photos until the screen capture hotkey is pressed again. This is essential for fast action scenes, just like burst mode is used in real-world cameras to capture time-sensitive sporting events. Then you can pick out the individual frames that contain the best mix of elements. To enable it, in FRAPS:&lt;br /&gt;
*# Click the &#039;&#039;&#039;Screenshots&#039;&#039;&#039; tab.&lt;br /&gt;
*# Set &#039;&#039;&#039;Image Format&#039;&#039;&#039; to &#039;&#039;&#039;BMP&#039;&#039;&#039;. Uncompressed formats capture quicker to disk — PNG is too slow for this.&lt;br /&gt;
*# Enable &#039;&#039;&#039;Repeat screen capture every X seconds&#039;&#039;&#039;.&lt;br /&gt;
*# Prefixing the rate with &amp;lt;code&amp;gt;999&amp;lt;/code&amp;gt; is an undocumented feature that lets you go into sub-second increments. For example, &amp;lt;code&amp;gt;999003&amp;lt;/code&amp;gt; captures 3 pictures/frames per second, whereas &amp;lt;code&amp;gt;999030&amp;lt;/code&amp;gt; captures 30 FPS, making it essentially a movie sequence in still images written onto your hard drive.&lt;br /&gt;
*:: [[File:FRAPS_999003.png]]&lt;br /&gt;
* Alternatively in FRAPS, you can record a video clip and pluck frames out of it, but you should have &#039;&#039;&#039;Force lossless RGB capture&#039;&#039;&#039; (in the &#039;&#039;&#039;Movies&#039;&#039;&#039; tab) enabled to prevent reduced quality.&lt;br /&gt;
* For still pictures, capture as large as you can. Buy the biggest monitor you can — 2560x1440 or 2560x1600 (the max. desktop resolution as of this writing). Prices are coming down thanks to the likes of [http://www.overclock.net/t/1225919/yamakasi-catleap-monitor-club Catleap]. While fixing [https://jira.secondlife.com/browse/MAINT-628 MAINT-628] will somewhat reduce the need to have a large as-is resolution, keep in mind it only applies to using SL&#039;s built-in snapshot tool. FRAPS will &#039;&#039;not&#039;&#039; take high-res snapshots. I want some kind of offline rendering mode.&lt;br /&gt;
* When doing machinima, a specific pixel-perfect window size may be essential. Use an app like &#039;&#039;&#039;[http://www.brianapps.net/sizer/sizer34.html Brian Apps&#039; Sizer]&#039;&#039;&#039; to assist with this. Keep in mind that on Windows 7, window chrome is part of the total size. Therefore not only do you need to hide the user interface (Ctrl+Alt+F1), you also need to set the actual dimensions somewhat larger to compensate like this:&lt;br /&gt;
** 1920x1080 - &#039;&#039;&#039;Width&#039;&#039;&#039; = &amp;lt;code&amp;gt;1936&amp;lt;/code&amp;gt; and &#039;&#039;&#039;Height&#039;&#039;&#039; = &amp;lt;code&amp;gt;1118&amp;lt;/code&amp;gt;&lt;br /&gt;
** 1280x720 - &#039;&#039;&#039;Width&#039;&#039;&#039; = &amp;lt;code&amp;gt;1296&amp;lt;/code&amp;gt; and &#039;&#039;&#039;Height&#039;&#039;&#039; = &amp;lt;code&amp;gt;758&amp;lt;/code&amp;gt;&lt;br /&gt;
* For convenient capture while your hands are busy, you may find it very handy (ha) to get a USB pedal like the [http://www.scythe-usa.com/product/input/008/usbfootswitch_detail.html Scythe foot switches] that you can map shortcuts to.&lt;br /&gt;
&lt;br /&gt;
== Recreating scenes ==&lt;br /&gt;
&lt;br /&gt;
Sometimes, you&#039;ll do reshoots. And practicing due diligence in advance is a great example of when a little preparation will save you an imperial f@#$ton of pain later. At a minimum, these are the things you should do:&lt;br /&gt;
&lt;br /&gt;
# Save your avatar/outfit! Also true if you create different variations on a single base avatar — save each version and date it (or append the project name to it), it&#039;ll mitigate inventory-digging headaches. Torley prefers this convention: &amp;quot;(2012-08-22) XD-444 - Not Impressed Woman&amp;quot;.&lt;br /&gt;
#* Also true if you edit the avatar shape itself for expression that can&#039;t be obtained with the stock, exaggerated animations. Like that time [http://www.flickr.com/photos/torley/7782094696/ Torley was not impressed].&lt;br /&gt;
# Take note of what poses your avatars used, since pose balls/stands containing multiple animations often accidentally get edited/reset. Same goes for facial expressions.&lt;br /&gt;
# Save your sky (and water, if applicable) [[WindLight settings]]! Environmental lighting is a &#039;&#039;huge&#039;&#039; part of what makes a scene, and if you&#039;ve taken an existing setting and varied a few details, like outfits, save those variations — those nuances can have a dramatic psychological effect on the end result.&lt;br /&gt;
# (Exodus Viewer) Save your VISUAL SETTINGS if you varied these for cinematographic effects, and more importantly, make notes of what visual settings you used with which WindLight settings since they can be used in tandem. Having all these possible combinations may prove to be a pain — it would be very useful if we had more of a &amp;quot;macro instant recall&amp;quot; in the future.&lt;br /&gt;
# You can also use FRAPS to conveniently take screenshots of the various visual settings windows.&lt;br /&gt;
&lt;br /&gt;
== Sifting through raw materials ==&lt;br /&gt;
&lt;br /&gt;
Torley prefers [http://picasa.google.com/ Picasa] for rapid image-browsing with its smooth scrolling, and [http://www.faststone.org/FSViewerDetail.htm FastStone Image Viewer] for quick copying of selected stills to another folder (so that Torley doesn&#039;t accidentally delete or ruin the originals).&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
&lt;br /&gt;
Being tested, including tips from Strawberry Singh.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RenderGlowStrength&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.250&amp;lt;/code&amp;gt;&lt;br /&gt;
** Seems very scene-specific, like if you&#039;re shooting a night scene and don&#039;t want glow/bloom distracting from surrounding elements. Lower it to &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to remove glow entirely.&lt;br /&gt;
* &#039;&#039;&#039;RenderUnloadedAvatar&#039;&#039;&#039; = &amp;lt;code&amp;gt;TRUE&amp;lt;/code&amp;gt;&lt;br /&gt;
** May also prevent avatar particle clouds from ruining crowd shots — best to let everything fully rez, but sometimes time is of the essence.&lt;br /&gt;
* More robust mesh loading?&lt;br /&gt;
** &#039;&#039;&#039;MeshBytesPerTriangle&#039;&#039;&#039; = &amp;lt;code&amp;gt;128&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;MeshMaxConcurrentRequests&#039;&#039;&#039; = &amp;lt;code&amp;gt;128&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;MeshMinimumByteSize&#039;&#039;&#039; = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Useful references ==&lt;br /&gt;
&lt;br /&gt;
{{KBtip|Add yours here!}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://strawberrysingh.com/2012/08/16/debug-me/ Strawberry Singh&#039;s &amp;quot;Debug Me&amp;quot;]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Photo_checklist&amp;diff=1176516</id>
		<title>Photo checklist</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Photo_checklist&amp;diff=1176516"/>
		<updated>2013-02-04T19:32:19Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* Depth of field */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}} [[Torley]]&#039;s settings (as of 2012-08-20) for awesome photo shoots used in official Linden Lab materials — and for fun, as shown on [http://bit.ly/LIWyDa Torley&#039;s Flickr photostream]!&lt;br /&gt;
&lt;br /&gt;
One goal is to maximize raw, as-is, in-Viewer visual quality &#039;&#039;sans&#039;&#039; [http://www.urbandictionary.com/define.php?term=bullshot&amp;amp;defid=1441846 bullshot]. &lt;br /&gt;
&lt;br /&gt;
A number of these are overridden debug settings which presume you have advanced Second Life experience, so go to &#039;&#039;&#039;Advanced&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Debug Settings&#039;&#039;&#039; to enter them.&lt;br /&gt;
&lt;br /&gt;
== Rendering quality &amp;amp; performance ==&lt;br /&gt;
&lt;br /&gt;
# Select &#039;&#039;&#039;Me&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Preferences&#039;&#039;&#039;.&lt;br /&gt;
# In the PREFERENCES window, click the &#039;&#039;&#039;Graphics&#039;&#039;&#039; tab.&lt;br /&gt;
# Click &#039;&#039;&#039;Ultra&#039;&#039;&#039; on the presets slider to set most options to an exceedingly high level of quality.&lt;br /&gt;
# Click &#039;&#039;&#039;Advanced&#039;&#039;&#039; button to expose finer controls.&lt;br /&gt;
# Depending on the scene, you may want to increase &#039;&#039;&#039;Draw distance&#039;&#039;&#039; to &amp;lt;code&amp;gt;512&amp;lt;/code&amp;gt;. This is really useful for shooting epic city/landscapes.&lt;br /&gt;
# Uncheck &#039;&#039;&#039;Avatar impostors&#039;&#039;&#039;. This slows performance but makes distant avatars render more accurately.&lt;br /&gt;
# Click &#039;&#039;&#039;Hardware&#039;&#039;&#039; button.&lt;br /&gt;
# In HARDWARE SETTINGS window, make sure &#039;&#039;&#039;Anisotropic Filtering&#039;&#039;&#039; (textures viewed diagonally, especially at distances, appear sharper) is checked.&lt;br /&gt;
# Click &#039;&#039;&#039;OK&#039;&#039;&#039; to save settings.&lt;br /&gt;
# In PREFERENCES window, click the &#039;&#039;&#039;Setup&#039;&#039;&#039; tab.&lt;br /&gt;
# Set &#039;&#039;&#039;Maximum bandwidth&#039;&#039;&#039; to &amp;lt;code&amp;gt;10000&amp;lt;/code&amp;gt; kbps. (It&#039;s defaulted to &amp;lt;code&amp;gt;500&amp;lt;/code&amp;gt; for a long time, which artificially cripples the rate of data — like textures — transmitted to you.&lt;br /&gt;
&lt;br /&gt;
Also, these debug settings:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;WLSkyDetail&#039;&#039;&#039; = &amp;lt;code&amp;gt;256&amp;lt;/code&amp;gt;&lt;br /&gt;
** This actually exceeds the PREFERENCES&#039; max. slider value of &amp;lt;code&amp;gt;128&amp;lt;/code&amp;gt;. Don&#039;t set it much higher than this though, as it becomes crashy.&lt;br /&gt;
* &#039;&#039;&#039;RenderVolumeLODFactor&#039;&#039;&#039; = &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt;&lt;br /&gt;
** Smooths out jaggies on spheres and other curvy objects.&lt;br /&gt;
* &#039;&#039;&#039;RenderShadowBlurSize&#039;&#039;&#039; = &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;&lt;br /&gt;
** Softens shadows which can look unnaturally jaggy under some conditions. But this, like many other settings on this page, is very scene-specific, so tweak to taste. Exodus Viewer&#039;s &#039;&#039;&#039;LIGHTING&#039;&#039;&#039; tab (found via &#039;&#039;&#039;World&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Visual Settings&#039;&#039;&#039;) is great for spontaneously moving sliders, instead of being limited to the tiny up/down &amp;quot;spinner&amp;quot; arrows.&lt;br /&gt;
* &#039;&#039;&#039;BackgroundYieldTime&#039;&#039;&#039; = &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
** Recommended only for powerful computers with multithreading. This makes it so instead of using less resources, SL continues to perform at full speed (or tries to) when it&#039;s in the background. This is advantageous for rezzing scenes faster in the background while you&#039;re doing something else, like consulting notes or editing in Photoshop.&lt;br /&gt;
* If textures are loading slowly, in &#039;&#039;&#039;Develop&#039;&#039;&#039; menu, disable &#039;&#039;&#039;HTTP Textures&#039;&#039;&#039; and see if you notice a difference.&lt;br /&gt;
&lt;br /&gt;
== [[Depth of field]] ==&lt;br /&gt;
&lt;br /&gt;
Optimized for &amp;quot;creamier&amp;quot; bokeh and softer DOF appearance — which has the side benefit of somewhat higher performance. Optional: tap &#039;&#039;&#039;Ctrl-0&#039;&#039;&#039; a few times to zoom in and narrow the field of view, creating a more intimate relationship with the tightly-focused subject matter.&lt;br /&gt;
&lt;br /&gt;
All of these are conveniently found in Exodus Viewer&#039;s &#039;&#039;&#039;World&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Visual Settings&#039;&#039;&#039;, under the &#039;&#039;&#039;CAMERA&#039;&#039;&#039; tab.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;CameraDoFResScale&#039;&#039;&#039; (Blur Quality) = &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt;&lt;br /&gt;
** Lowered from the default of &amp;lt;code&amp;gt;0.7&amp;lt;/code&amp;gt; so that there&#039;s more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling &amp;quot;diffuse blur&amp;quot;, like smearing Vaseline on the lens. &lt;br /&gt;
* &#039;&#039;&#039;CameraFNumber&#039;&#039;&#039; (F-Number) = &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;&lt;br /&gt;
** Adjust per scene: lower it to something like &amp;lt;code&amp;gt;0.05&amp;lt;/code&amp;gt; if zoomed out and shooting tilt-shift-style cities&lt;br /&gt;
* &#039;&#039;&#039;CameraFieldOfView&#039;&#039;&#039; (Field of View) = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;CameraFocalLength&#039;&#039;&#039; (Focal Length)  = &amp;lt;code&amp;gt;250&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;CameraMaxCoF&#039;&#039;&#039; (Circle of Confusion) = &amp;lt;code&amp;gt;20&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== HDR (color grading) ==&lt;br /&gt;
&lt;br /&gt;
Available in [http://exodusviewer.com Exodus Viewer]:&lt;br /&gt;
&lt;br /&gt;
# Select &#039;&#039;&#039;World&#039;&#039;&#039; menu &amp;gt; &#039;&#039;&#039;Visual Settings&#039;&#039;&#039;&lt;br /&gt;
# Click the &#039;&#039;&#039;HDR&#039;&#039;&#039; tab.&lt;br /&gt;
# Check all these boxes, from left-to-right: &#039;&#039;&#039;Deferred Rendering&#039;&#039;&#039;, &#039;&#039;&#039;High Precision&#039;&#039;&#039;, &#039;&#039;&#039;Gamma Correction&#039;&#039;&#039;, and &#039;&#039;&#039;Tone Mapping&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The following &amp;quot;recipe&amp;quot; is tentatively called &amp;quot;[TOR] Adv. Filmic Day Warm&amp;quot;, which takes advantage of tone-mapping for a wider dynamic range. In other words, scenes don&#039;t look so flat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gamma&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Red&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.8&amp;lt;/code&amp;gt; &lt;br /&gt;
** &#039;&#039;&#039;Green&#039;&#039;&#039; = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; &lt;br /&gt;
** &#039;&#039;&#039;Blue&#039;&#039;&#039; = &amp;lt;code&amp;gt;1.2&amp;lt;/code&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Exposure&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Red/Green/Blue&#039;&#039;&#039; = &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Offset&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Red/Green/Blue&#039;&#039;&#039; = &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Vignette&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Amount&#039;&#039;&#039; = &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039; = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Multiplier&#039;&#039;&#039; = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Tone Mapping&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Tone Mapping Technique&#039;&#039;&#039; = &amp;lt;code&amp;gt;Advanced Filmic&amp;lt;/code&amp;gt;&lt;br /&gt;
*** Make sure you&#039;ve selected &#039;&#039;Advanced&#039;&#039; so that the below sliders are shown:&lt;br /&gt;
** &#039;&#039;&#039;Exposure&#039;&#039;&#039; = &amp;lt;code&amp;gt;1.5&amp;lt;/code&amp;gt; (bright day) to &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;-ish (dark night)&lt;br /&gt;
*** Change this depending on how &amp;quot;dark&amp;quot; the overall scene is — nighttime scenes&#039; highlights may benefit from &#039;&#039;&#039;Exposure&#039;&#039;&#039; = &amp;lt;code&amp;gt;4&amp;lt;/code&amp;gt; or even &amp;lt;code&amp;gt;8&amp;lt;/code&amp;gt;. Very scene-specific, since setting it too high (past &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt; or so) may wash out daylight store signs.&lt;br /&gt;
** &#039;&#039;&#039;Shoulder Strength&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.25&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Linear Strength&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.1&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Linear Angle&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.15&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Toe Strength&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.15&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Toe Numerator&#039;&#039;&#039; = &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Toe Denominator&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.3&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Linear White Point&#039;&#039;&#039; = &amp;lt;code&amp;gt;11.2&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Exposure Bias&#039;&#039;&#039; = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After setting all of the above, click the &#039;&#039;&#039;+&#039;&#039;&#039; button to save this as a new preset. Name it as Torley has, or choose another name that works for you.&lt;br /&gt;
&lt;br /&gt;
== Capture ==&lt;br /&gt;
&lt;br /&gt;
* Hide the UI — &#039;&#039;&#039;Ctrl+Alt+F1&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[http://fraps.com/ FRAPS]&#039;&#039;&#039; is very useful for both movies and still pictures. There&#039;s actually a hidden &amp;quot;[http://en.wikipedia.org/wiki/Burst_mode_(photography) burst mode]&amp;quot; in FRAPS which you can use to take rapid-fire photos until the screen capture hotkey is pressed again. This is essential for fast action scenes, just like burst mode is used in real-world cameras to capture time-sensitive sporting events. Then you can pick out the individual frames that contain the best mix of elements. To enable it, in FRAPS:&lt;br /&gt;
*# Click the &#039;&#039;&#039;Screenshots&#039;&#039;&#039; tab.&lt;br /&gt;
*# Set &#039;&#039;&#039;Image Format&#039;&#039;&#039; to &#039;&#039;&#039;BMP&#039;&#039;&#039;. Uncompressed formats capture quicker to disk — PNG is too slow for this.&lt;br /&gt;
*# Enable &#039;&#039;&#039;Repeat screen capture every X seconds&#039;&#039;&#039;.&lt;br /&gt;
*# Prefixing the rate with &amp;lt;code&amp;gt;999&amp;lt;/code&amp;gt; is an undocumented feature that lets you go into sub-second increments. For example, &amp;lt;code&amp;gt;999003&amp;lt;/code&amp;gt; captures 3 pictures/frames per second, whereas &amp;lt;code&amp;gt;999030&amp;lt;/code&amp;gt; captures 30 FPS, making it essentially a movie sequence in still images written onto your hard drive.&lt;br /&gt;
*:: [[File:FRAPS_999003.png]]&lt;br /&gt;
* Alternatively in FRAPS, you can record a video clip and pluck frames out of it, but you should have &#039;&#039;&#039;Force lossless RGB capture&#039;&#039;&#039; (in the &#039;&#039;&#039;Movies&#039;&#039;&#039; tab) enabled to prevent reduced quality.&lt;br /&gt;
* For still pictures, capture as large as you can. Buy the biggest monitor you can — 2560x1440 or 2560x1600 (the max. desktop resolution as of this writing). Prices are coming down thanks to the likes of [http://www.overclock.net/t/1225919/yamakasi-catleap-monitor-club Catleap]. While fixing [https://jira.secondlife.com/browse/MAINT-628 MAINT-628] will somewhat reduce the need to have a large as-is resolution, keep in mind it only applies to using SL&#039;s built-in snapshot tool. FRAPS will &#039;&#039;not&#039;&#039; take high-res snapshots. I want some kind of offline rendering mode.&lt;br /&gt;
* When doing machinima, a specific pixel-perfect window size may be essential. Use an app like &#039;&#039;&#039;[http://www.brianapps.net/sizer/sizer34.html Brian Apps&#039; Sizer]&#039;&#039;&#039; to assist with this. Keep in mind that on Windows 7, window chrome is part of the total size. Therefore not only do you need to hide the user interface (Ctrl+Alt+F1), you also need to set the actual dimensions somewhat larger to compensate like this:&lt;br /&gt;
** 1920x1080 - &#039;&#039;&#039;Width&#039;&#039;&#039; = &amp;lt;code&amp;gt;1936&amp;lt;/code&amp;gt; and &#039;&#039;&#039;Height&#039;&#039;&#039; = &amp;lt;code&amp;gt;1118&amp;lt;/code&amp;gt;&lt;br /&gt;
** 1280x720 - &#039;&#039;&#039;Width&#039;&#039;&#039; = &amp;lt;code&amp;gt;1296&amp;lt;/code&amp;gt; and &#039;&#039;&#039;Height&#039;&#039;&#039; = &amp;lt;code&amp;gt;758&amp;lt;/code&amp;gt;&lt;br /&gt;
* For convenient capture while your hands are busy, you may find it very handy (ha) to get a USB pedal like the [http://www.scythe-usa.com/product/input/008/usbfootswitch_detail.html Scythe foot switches] that you can map shortcuts to.&lt;br /&gt;
&lt;br /&gt;
== Recreating scenes ==&lt;br /&gt;
&lt;br /&gt;
Sometimes, you&#039;ll do reshoots. And practicing due diligence in advance is a great example of when a little preparation will save you an imperial f@#$ton of pain later. At a minimum, these are the things you should do:&lt;br /&gt;
&lt;br /&gt;
# Save your avatar/outfit! Also true if you create different variations on a single base avatar — save each version and date it (or append the project name to it), it&#039;ll mitigate inventory-digging headaches. Torley prefers this convention: &amp;quot;(2012-08-22) XD-444 - Not Impressed Woman&amp;quot;.&lt;br /&gt;
#* Also true if you edit the avatar shape itself for expression that can&#039;t be obtained with the stock, exaggerated animations. Like that time [http://www.flickr.com/photos/torley/7782094696/ Torley was not impressed].&lt;br /&gt;
# Take note of what poses your avatars used, since pose balls/stands containing multiple animations often accidentally get edited/reset. Same goes for facial expressions.&lt;br /&gt;
# Save your sky (and water, if applicable) [[WindLight settings]]! Environmental lighting is a &#039;&#039;huge&#039;&#039; part of what makes a scene, and if you&#039;ve taken an existing setting and varied a few details, like outfits, save those variations — those nuances can have a dramatic psychological effect on the end result.&lt;br /&gt;
# (Exodus Viewer) Save your VISUAL SETTINGS if you varied these for cinematographic effects, and more importantly, make notes of what visual settings you used with which WindLight settings since they can be used in tandem. Having all these possible combinations may prove to be a pain — it would be very useful if we had more of a &amp;quot;macro instant recall&amp;quot; in the future.&lt;br /&gt;
# You can also use FRAPS to conveniently take screenshots of the various visual settings windows.&lt;br /&gt;
&lt;br /&gt;
== Sifting through raw materials ==&lt;br /&gt;
&lt;br /&gt;
Torley prefers [http://picasa.google.com/ Picasa] for rapid image-browsing with its smooth scrolling, and [http://www.faststone.org/FSViewerDetail.htm FastStone Image Viewer] for quick copying of selected stills to another folder (so that Torley doesn&#039;t accidentally delete or ruin the originals).&lt;br /&gt;
&lt;br /&gt;
== Experimental ==&lt;br /&gt;
&lt;br /&gt;
Being tested, including tips from Strawberry Singh.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;RenderGlowStrength&#039;&#039;&#039; = &amp;lt;code&amp;gt;0.250&amp;lt;/code&amp;gt;&lt;br /&gt;
** Seems very scene-specific, like if you&#039;re shooting a night scene and don&#039;t want glow/bloom distracting from surrounding elements. Lower it to &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to remove glow entirely.&lt;br /&gt;
* &#039;&#039;&#039;RenderUnloadedAvatar&#039;&#039;&#039; = &amp;lt;code&amp;gt;TRUE&amp;lt;/code&amp;gt;&lt;br /&gt;
** May also prevent avatar particle clouds from ruining crowd shots — best to let everything fully rez, but sometimes time is of the essence.&lt;br /&gt;
* More robust mesh loading?&lt;br /&gt;
** &#039;&#039;&#039;MeshBytesPerTriangle&#039;&#039;&#039; = &amp;lt;code&amp;gt;128&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;MeshMaxConcurrentRequests&#039;&#039;&#039; = &amp;lt;code&amp;gt;128&amp;lt;/code&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;MeshMinimumByteSize&#039;&#039;&#039; = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Useful references ==&lt;br /&gt;
&lt;br /&gt;
{{KBtip|Add yours here!}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[http://strawberrysingh.com/2012/08/16/debug-me/ Strawberry Singh&#039;s &amp;quot;Debug Me&amp;quot;]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1174895</id>
		<title>User:Torley Linden</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1174895"/>
		<updated>2012-11-29T17:33:27Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{|style=&amp;quot;width: 100%; font-size: 100%; background: #ffbfdf; border:2px dotted white;&amp;quot;&lt;br /&gt;
| [[Image:7045842241_e195645f8a_o.jpeg|128px|left|link=http://bit.ly/a6s8nM]] &amp;lt;font size=3&amp;gt;&#039;&#039;Friendly greetings!&#039;&#039; We — for simplicity&#039;s sake — I am [[Image:Torley-favicon.png]] &#039;&#039;&#039;Torley Linden&#039;&#039;&#039;, and &#039;&#039;I amplify your awesome&#039;&#039;.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I started my Second Life as a Resident (affectionately abbreviated as &amp;quot;Resi&amp;quot;) in 2004 before working for Linden Lab, and I&#039;ve contributed to a variety of teams and departments. Over the years, I&#039;ve seen and done a lot here. But throughout it all, the connecting thread has always been inspiring &#039;&#039;you&#039;&#039; to get the most out of Second Life. As I like to say, user-created content isn&#039;t just the stuff you make — it&#039;s how you feel if we&#039;ve done our job right. And now I&#039;m working on other projects at LL, too.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pronouns apply to me. Especially &amp;quot;we&amp;quot;. Rumor has it I&#039;m an AI. That carries a 99.44% probability of being correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best way to get in touch? Post a message on [https://my.secondlife.com/torley.linden my profile wall].&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Stuff I&#039;ve done, in somewhat arbitrary order:&lt;br /&gt;
&lt;br /&gt;
* As Senior Multimedia Producer, beyond SL as we expand into other &#039;&#039;shared creative spaces&#039;&#039;, filmed and edited video trailers for [http://buildpatterns.com Patterns] and [http://creatorverse.com Creatorverse]. One of my [http://torley.com other lives] contributed music. ;)&lt;br /&gt;
** Also been teaming up with Cox Linden for the [http://buildpatterns.com/versions Patterns gameplay update vids].&lt;br /&gt;
* As Resident Enlightenment Manager, made 300+ Second Life video tutorials &amp;amp; promos which&#039;ve gotten millions of views. Perhaps more recently, did [http://www.youtube.com/watch?v=r74hkI-JcHY&amp;amp;feature=plcp this trailer] (yes, that is all actual inworld footage). [http://youtube.com/secondlife Visit our YouTube channel and subscribe!]&lt;br /&gt;
* Made guides on [[Movie_help|making movies]], [[User:Torley_Linden/Snapshot_tips|taking snapshots]], etc. which have helped thousands of Residents (many of which personally told me... thank &#039;&#039;you!&#039;&#039;).&lt;br /&gt;
* Pioneered [http://bit.ly/a6s8nM inworld photography] techniques. &lt;br /&gt;
* Various artwork and design for official SL branding stuff, including [[login screen]]s and [http://www.flickr.com/photos/torley/5835657661/in/photostream Marketplace banner art]. It&#039;s hard to stay away from &#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;neon&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;watermelon&amp;lt;/font&amp;gt;&#039;&#039;&#039; colors. I try.&lt;br /&gt;
* Added lots of photogenic places to the [http://secondlife.com/destinations Destination Guide].&lt;br /&gt;
* &#039;&#039;Trivia:&#039;&#039; I&#039;ve popularized usage of ways to do things in Second Life, like inventory-sorting and machinima-filming. I&#039;ve also popularized numerous Second Life terms, including &amp;quot;[[Resi]]&amp;quot;, &amp;quot;[http://www.youtube.com/watch?v=WKzw1WEn8H0 flexiprim]&amp;quot;, and &amp;quot;[http://torley.com/how-to-turn-off-those-damn-facelights facelight]&amp;quot;. (But not &amp;quot;landbot&amp;quot;. :p)&lt;br /&gt;
* These are some of my &#039;&#039;&#039;[http://torley.com/textures free textures]&#039;&#039;&#039;, also &#039;&#039;&#039;[http://bit.ly/torleytextures2 available on the Marketplace]&#039;&#039;&#039;:&lt;br /&gt;
*: [[Image:Torley-Textures-V.jpg|256px|none|link=http://bit.ly/torleytextures2]]&lt;br /&gt;
* Frequently posted on numerous generations of our forums to answer questions and debunk myths.&lt;br /&gt;
* [http://blogs.secondlife.com/people/Torley.Linden Contributed a lot to the Official Second Life Blogs], with 250+ posts made. Lots of [http://bit.ly/sltnt Tips &amp;amp; Tricks!]&lt;br /&gt;
* Was a highly active prime architect and lead contributor on this Wiki, with 5+ million views on [[User:Torley_Linden/Wiki|pages I&#039;ve started or substantially edited]]. I can still help when needed, but my focus has changed over time. You can [https://wiki.secondlife.com/w/index.php?title=Special:Contributions&amp;amp;limit=500&amp;amp;target=Torley+Linden see every edit I&#039;ve made here].&lt;br /&gt;
* Was on the [[Documentation Team]]. I&#039;ve also been on various incarnations of community-facing teams and I&#039;ve worked on product management/development, quality assurance, user interface design, and so on. (I&#039;ve never formally worked in marketing, but some Resis erroneously call me &amp;quot;Linden Lab PR&amp;quot;. I&#039;m just around a lot.)&lt;br /&gt;
* Wrote a lot of [[Viewer 2 Help|SL Viewer Help]]&#039;s previous generations.&lt;br /&gt;
* In 2009, I mined our info-pages for [[MOTD|Message of The Day tips &amp;amp; promo links]].&lt;br /&gt;
* Have been known to [http://torley.com/oldblog/second-life-koans wax philosophical] and [http://torley.com/oldblog/thanksgiving-teachings-from-torley positively motivate others]. Emphasizing how Second Life can improve your First Life is definitely a fave topic.&lt;br /&gt;
* Share share share... my [[User:Torley_Linden/Faves|favorite things to do in SL]].&lt;br /&gt;
&lt;br /&gt;
== [http://slurl.com/secondlife/Torley Visit my Second Life home at Torley cyberpunk island!] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Torley_Cyberpunk_Island.png|link=http://slurl.com/secondlife/Torley]]]&lt;br /&gt;
&lt;br /&gt;
[[Torley island|Backstory.]]&lt;br /&gt;
&lt;br /&gt;
=== [[User:Torley_Linden/Office_Hours/Transcripts|Meeting transcripts]] ===&lt;br /&gt;
&lt;br /&gt;
^ Old archives.&lt;br /&gt;
&lt;br /&gt;
== [[Related resources]] ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Torley]]&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1173817</id>
		<title>User:Torley Linden</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Torley_Linden&amp;diff=1173817"/>
		<updated>2012-10-22T19:05:19Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{|style=&amp;quot;width: 100%; font-size: 100%; background: #ffbfdf; border:2px dotted white;&amp;quot;&lt;br /&gt;
| [[Image:7045842241_e195645f8a_o.jpeg|128px|left|link=http://bit.ly/a6s8nM]] &amp;lt;font size=3&amp;gt;&#039;&#039;Friendly greetings!&#039;&#039; We — for simplicity&#039;s sake — I am [[Image:Torley-favicon.png]] &#039;&#039;&#039;Torley Linden&#039;&#039;&#039;, and &#039;&#039;I amplify your awesome&#039;&#039;.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I started my Second Life as a Resident (affectionately abbreviated as &amp;quot;Resi&amp;quot;) in 2004 before working for Linden Lab. I&#039;ve been the Resident Enlightenment Manager who&#039;s contributed to a variety of teams and departments. Over the years, I&#039;ve seen and done a lot here. But throughout it all, the connecting thread has always been inspiring &#039;&#039;you&#039;&#039; to get the most out of Second Life. As I like to say, user-created content isn&#039;t just the stuff you make — it&#039;s how you feel if we&#039;ve done our job right. And now I&#039;m working on other projects at LL, too.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All pronouns apply to me. Especially &amp;quot;we&amp;quot;. Rumor has it I&#039;m an AI. That carries a 99.44% probability of being correct.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best way to get in touch? Post a message on [https://my.secondlife.com/torley.linden my profile wall].&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Stuff I&#039;ve done, in somewhat arbitrary order:&lt;br /&gt;
&lt;br /&gt;
* Beyond SL as we expand into other &#039;&#039;shared creative spaces&#039;&#039;, filmed and edited video trailers for [http://buildpatterns.com Patterns] and [http://creatorverse.com Creatorverse]. One of my [http://torley.com other lives] contributed music. ;)&lt;br /&gt;
** Also been teaming up with Cox Linden for the [http://buildpatterns.com/versions Patterns gameplay update vids].&lt;br /&gt;
* Made 300+ Second Life video tutorials &amp;amp; promos which&#039;ve gotten millions of views. Perhaps more recently, did [http://www.youtube.com/watch?v=r74hkI-JcHY&amp;amp;feature=plcp this trailer] (yes, that is all actual inworld footage). [http://youtube.com/secondlife Visit our YouTube channel and subscribe!]&lt;br /&gt;
* Made guides on [[Movie_help|making movies]], [[User:Torley_Linden/Snapshot_tips|taking snapshots]], etc. which have helped thousands of Residents (many of which personally told me... thank &#039;&#039;you!&#039;&#039;).&lt;br /&gt;
* Pioneered [http://bit.ly/a6s8nM inworld photography] techniques. &lt;br /&gt;
* Various artwork and design for official SL branding stuff, including [[login screen]]s and [http://www.flickr.com/photos/torley/5835657661/in/photostream Marketplace banner art]. It&#039;s hard to stay away from &#039;&#039;&#039;&amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;neon&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;watermelon&amp;lt;/font&amp;gt;&#039;&#039;&#039; colors. I try.&lt;br /&gt;
* Added lots of photogenic places to the [http://secondlife.com/destinations Destination Guide].&lt;br /&gt;
* &#039;&#039;Trivia:&#039;&#039; I&#039;ve popularized usage of ways to do things in Second Life, like inventory-sorting and machinima-filming. I&#039;ve also popularized numerous Second Life terms, including &amp;quot;[[Resi]]&amp;quot;, &amp;quot;[http://www.youtube.com/watch?v=WKzw1WEn8H0 flexiprim]&amp;quot;, and &amp;quot;[http://torley.com/how-to-turn-off-those-damn-facelights facelight]&amp;quot;. (But not &amp;quot;landbot&amp;quot;. :p)&lt;br /&gt;
* These are some of my &#039;&#039;&#039;[http://torley.com/textures free textures]&#039;&#039;&#039;, also &#039;&#039;&#039;[http://bit.ly/torleytextures2 available on the Marketplace]&#039;&#039;&#039;:&lt;br /&gt;
*: [[Image:Torley-Textures-V.jpg|256px|none|link=http://bit.ly/torleytextures2]]&lt;br /&gt;
* Frequently posted on numerous generations of our forums to answer questions and debunk myths.&lt;br /&gt;
* [http://blogs.secondlife.com/people/Torley.Linden Contributed a lot to the Official Second Life Blogs], with 250+ posts made. Lots of [http://bit.ly/sltnt Tips &amp;amp; Tricks!]&lt;br /&gt;
* Was a highly active prime architect and lead contributor on this Wiki, with 5+ million views on [[User:Torley_Linden/Wiki|pages I&#039;ve started or substantially edited]]. I can still help when needed, but my focus has changed over time. You can [https://wiki.secondlife.com/w/index.php?title=Special:Contributions&amp;amp;limit=500&amp;amp;target=Torley+Linden see every edit I&#039;ve made here].&lt;br /&gt;
* Was on the [[Documentation Team]]. I&#039;ve also been on various incarnations of community-facing teams and I&#039;ve worked on product management/development, quality assurance, user interface design, and so on. (I&#039;ve never formally worked in marketing, but some Resis erroneously call me &amp;quot;Linden Lab PR&amp;quot;. I&#039;m just around a lot.)&lt;br /&gt;
* Wrote a lot of [[Viewer 2 Help|SL Viewer Help]]&#039;s previous generations.&lt;br /&gt;
* In 2009, I mined our info-pages for [[MOTD|Message of The Day tips &amp;amp; promo links]].&lt;br /&gt;
* Have been known to [http://torley.com/oldblog/second-life-koans wax philosophical] and [http://torley.com/oldblog/thanksgiving-teachings-from-torley positively motivate others]. Emphasizing how Second Life can improve your First Life is definitely a fave topic.&lt;br /&gt;
* Share share share... my [[User:Torley_Linden/Faves|favorite things to do in SL]].&lt;br /&gt;
&lt;br /&gt;
== [http://slurl.com/secondlife/Torley Visit my Second Life home at Torley cyberpunk island!] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Torley_Cyberpunk_Island.png|link=http://slurl.com/secondlife/Torley]]]&lt;br /&gt;
&lt;br /&gt;
[[Torley island|Backstory.]]&lt;br /&gt;
&lt;br /&gt;
=== [[User:Torley_Linden/Office_Hours/Transcripts|Meeting transcripts]] ===&lt;br /&gt;
&lt;br /&gt;
^ Old archives.&lt;br /&gt;
&lt;br /&gt;
== [[Related resources]] ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Torley]]&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Project:About&amp;diff=1173232</id>
		<title>Project:About</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Project:About&amp;diff=1173232"/>
		<updated>2012-10-08T12:59:19Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: /* Involved Lindens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{KBcaution|The majority of this wiki&#039;s content (like SL itself) is Resident-created and while it may be helpful, we can&#039;t vouch for its accuracy, except for pages in the &amp;quot;Linden Lab Official&amp;quot; namespace.&lt;br /&gt;
For official documentation, see the &#039;&#039;&#039;[http://community.secondlife.com/t5/English-Knowledge-Base/tkb-p/English_KB%40tkb Second Life Knowledge Base]&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== About the Second Life Wiki ==&lt;br /&gt;
&lt;br /&gt;
This is a collaboration between Linden Lab and Second Life [[Residents]] to provide help and information about Second Life. &lt;br /&gt;
&lt;br /&gt;
Linden Lab can&#039;t review every submission, but reserves the right to remove unsuitable content at any time. Linden Lab provides this wiki as a service to numerous communities, including those represented by the portals on the [[Main Page]]. New portals are added at Linden Lab&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
We encourage &#039;&#039;you&#039;&#039; to contribute your awesomeness this wiki! See &#039;&#039;&#039;[[Editing Guidelines]]&#039;&#039;&#039; for how, and policies regarding acceptable content.&lt;br /&gt;
&lt;br /&gt;
== How to use this wiki ==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re not familiar with [http://en.wikipedia.org/wiki/Wiki what a &amp;quot;wiki&amp;quot; is], think of this place as containing &amp;quot;&#039;&#039;&#039;help pages&#039;&#039;&#039;&amp;quot;. A question you have may already be answered!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can&#039;t find something that should be here? Tell [[Torley]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== How to search ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s easy to get started. A couple suggestions:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Use the SEARCH box on the left of every page:&#039;&#039;&#039; type in something and click the &#039;&#039;&#039;Go&#039;&#039;&#039; button or press {{k|Enter}}. (The &#039;&#039;&#039;Search&#039;&#039;&#039; button uses the [[Special:Search|wiki&#039;s built-in search]], which can be more specific but less flexible, instead of Google.)&lt;br /&gt;
#* Typing in a partial match and waiting a few seconds can autocomplete. For example, try &amp;quot;&amp;lt;code&amp;gt;ani&amp;lt;/code&amp;gt;&amp;quot;.&lt;br /&gt;
#* If your search matches an exact page title, it goes there.&lt;br /&gt;
#* Otherwise, search is powered by trusty ol&#039; Google, and shows relevant pages on top.&lt;br /&gt;
# Click links to browse from one article to the next (it can be addictive). Many articles are categorized to help you learn more about related topics.&lt;br /&gt;
&lt;br /&gt;
=== Finding out when a page was last updated ===&lt;br /&gt;
&lt;br /&gt;
Click the &#039;&#039;&#039;history&#039;&#039;&#039; tab on the top of a page. This shows, in reverse-chronological order, all the edits that have been made to a page over time. It can be fascinating to watch how a page has evolved. If you suspect a page is stale (has outdated info) and the history shows it was last updated ages ago, it&#039;s an excellent opportunity for you to either update it directly (if you feel comfortable) or let someone know.&lt;br /&gt;
&lt;br /&gt;
{{KBtip|width=90%|All pages whose names begin with &amp;quot;Linden Lab Official:&amp;quot; have a contact form link at the top you can use to let the [[Documentation Team]] know that something needs to be updated.}}&lt;br /&gt;
&lt;br /&gt;
=== How to discuss a page ===&lt;br /&gt;
&lt;br /&gt;
You need to login to this wiki first. Then, click the &#039;&#039;&#039;discussion&#039;&#039;&#039; tab at the top of the page to get to that page&#039;s matching &amp;quot;talk page&amp;quot;. Every page has one. [[Talk:Display_Names|See example.]] Discussion is done similarly to regular edits, but your [http://en.wikipedia.org/wiki/Wikipedia:Sign_your_posts_on_talk_pages posts should be signed] for attribution.&lt;br /&gt;
&lt;br /&gt;
Every user (including &#039;&#039;you&#039;&#039;!) has a talk page, which can be seen by clicking &#039;&#039;&#039;my talk&#039;&#039;&#039; at the top of the page when logged in. [[User_talk:Torley_Linden|See example.]] Whether you choose to use this as a means of contact is up to you. (Compared to inworld IMs and regular email, it&#039;s generally uncommon, so don&#039;t worry.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unless specifically stated, Linden Lab does &#039;&#039;not&#039;&#039; generally check talk pages for comments.&#039;&#039;&#039; Instead, other tools like the [http://blogs.secondlife.com blogs and forums] and [[Office Hours]] are used. Linden requests for feedback usually specify which channels for communication are right for a specific topic. Most talk pages deal with issues of a technically intricate nature, such as scripting functionality or wiki meta-organization.&lt;br /&gt;
&lt;br /&gt;
Also, talk pages can be quite user-unfriendly to wiki newcomers. Due to this, talk pages aren&#039;t broadly used places for discussion, and while they have the advantage of being inseparable — and easily accessible — from the page they&#039;re referring to, they don&#039;t support communication-optimized features found elsewhere.&lt;br /&gt;
&lt;br /&gt;
Also see [[Quickie_Wiki_Intro#Discussion_Pages|talk page etiquette]].&lt;br /&gt;
&lt;br /&gt;
== How to contribute to the wiki ==&lt;br /&gt;
&lt;br /&gt;
To be able to edit and create pages, you must log in to the wiki using your Second Life user name and password.&lt;br /&gt;
Once logged in, you will be able to edit any page, with the following exceptions:&lt;br /&gt;
* Pages in the &#039;&#039;&#039;Linden Lab Official&#039;&#039;&#039; namespace, that contain official policy or other sensitive information.  There are also corresponding localized namespaces for various languages (for example, &#039;&#039;&#039;Linden Lab Offiziell&#039;&#039;&#039; for German) that are also protected.&lt;br /&gt;
* Pages in the &#039;&#039;&#039;Viewerhelp&#039;&#039;&#039; namespace, that provide content for the Second Life Viewer&#039;s context-sensitive help system.&lt;br /&gt;
* Certain pages in the main namespace that have been protected.  &lt;br /&gt;
&lt;br /&gt;
For general information and guidelines on what&#039;s acceptable, see [[Project:Editing_Guidelines]].&lt;br /&gt;
&lt;br /&gt;
=== To Do List ===&lt;br /&gt;
Here are a few things that need cleanup:&lt;br /&gt;
* [[Special:DoubleRedirects|Double redirects]]&lt;br /&gt;
* [[Special:UncategorizedPages|Uncategorized Pages]] - ideally, every page would be categorized.&lt;br /&gt;
*[[:Category:Articles with vital information missing]]&lt;br /&gt;
*[[:Category:Articles in need of updating]]&lt;br /&gt;
*[[:Category:Articles in need of expansion]]&lt;br /&gt;
&lt;br /&gt;
== Involved Lindens ==&lt;br /&gt;
&lt;br /&gt;
Several Lindens administer the wiki, and numerous others contribute. There isn&#039;t a single Linden who has &amp;quot;ownership&amp;quot;. But like video game bosses, each one of the following has a specific area they lord over and a special attack power, or something like that. Here are some of the people involved:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Documentation Team|Jeremy Linden]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[User:Oz Linden|Oz Linden]]&#039;&#039;&#039; - The coordinator of the open-source Viewer project, [[Snowstorm]].&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User_talk:Torley_Linden/Archives&amp;diff=1173231</id>
		<title>User talk:Torley Linden/Archives</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User_talk:Torley_Linden/Archives&amp;diff=1173231"/>
		<updated>2012-10-08T12:56:50Z</updated>

		<summary type="html">&lt;p&gt;Torley Linden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Clean install ==&lt;br /&gt;
&lt;br /&gt;
When I search for &amp;quot;Clean Install&amp;quot; I&#039;m getting redirected to an unrelated KB article.&lt;br /&gt;
I&#039;m having to explain to an old user that wants to step over to the new (...) viewer how to do a clean install and how to set UDP. Since HTTP and old settings prevent people from stepping over from 1.23 to the new ones.&lt;br /&gt;
[[User:Vick Forcella|Vick Forcella]]&lt;br /&gt;
: I see that! I&#039;ll let the Documentation Team know, thanks Vick. {{TorSig}} &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;on 2012-07-10 @ 10:29 AM Pacific&amp;lt;/font&amp;gt;&lt;br /&gt;
:: Send Jeremy Linden your love! He fixed the wiki redirect and mentions: &amp;quot;The article on how to uninstall and reinstall Second Life should be:  http://community.secondlife.com/t5/English-Knowledge-Base/How-to-uninstall-and-reinstall-Second-Life/ta-p/1375231 / The article for using SL from behind a firewall is: http://community.secondlife.com/t5/English-Knowledge-Base/Using-Second-Life-with-a-firewall/ta-p/1304539&amp;quot;. {{TorSig}} &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;on 2012-07-10 @ 11:55 AM Pacific&amp;lt;/font&amp;gt;&lt;br /&gt;
::: Thank you Torley, Thank you Jeremy. I&#039;d like to point out the UDP article I have on my personal page. The Debug menu has to be used since the other options are not available without a log-in. At least one user has encountered that problem. [[User:Vick Forcella|Vick Forcella]] 12:20, 10 July 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
== 99.44% probability of being AI? ==&lt;br /&gt;
&lt;br /&gt;
Or 99.44% chance of being a bar of ivory soap? Surely this is not a coincidence. -Reno Rowlands&lt;br /&gt;
&lt;br /&gt;
== Philip Linden/Rosedale&#039;s user page ==&lt;br /&gt;
&lt;br /&gt;
Wondered if you know and can explain why [[User:Philip Linden|Philip&#039;s]] user page has been deleted? I can&#039;t help thinking that he did play a minor part in SL&#039;s creation (Oooh! Sarcasm) and for him not to be featured on this wiki seems a little odd. Even ex-residents don&#039;t have their pages deleted. -- &#039;&#039;&#039;[[User:Fred_Gandt|Fred Gandt]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Fred_Gandt|talk]]|[[Special:Contributions/Fred_Gandt|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:34, 23 July 2011 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Display Names (or what ever it&#039;s being called at the moment) ==&lt;br /&gt;
&lt;br /&gt;
Moving the display name articles around has broken a number of the links in the display name articles. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:16, 27 October 2010 (UTC)&lt;br /&gt;
: I&#039;m fixing double redirects, which ones are still broken? Thanks Strife. {{TorSig}} &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;on 2010-10-27 @ 11:16 AM Pacific&amp;lt;/font&amp;gt;&lt;br /&gt;
:: Bea Linden&#039;s on the case right now, she noticed broken anchors! {{TorSig}} &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;on 2010-10-27 @ 11:23 AM Pacific&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Very nice &amp;quot;How to search&amp;quot; video on the jira ==&lt;br /&gt;
Just hope people actually watch it before searching. I think the biggest problem resulting in dupes on an epic scale is panic (clearly not enough ppl have heard of &amp;quot;The Hitchhikers Guide to The Galaxy&amp;quot;). &amp;quot;I&#039;m a cloud!&amp;quot; is so popular it could have it&#039;s own database. Of course it&#039;s understandable that ppl are freaked out and feel depersonalized. Thus the panic sets in and they just want help. Big button marked &amp;quot;Create Issue&amp;quot; and jobs-a-gooden (as we say in blighty (now and then)). Searching first brings up such a daunting list of matches that I assume ppl just think something like &amp;quot;This is a special case&amp;quot; (because to them it is). Dupe fest ensues.&lt;br /&gt;
:On an unrelated note. I love your latest (I think it&#039;s your latest) album &amp;quot;Dream Journal 2&amp;quot;. I mean it. It&#039;s excellent. I love the fact I can leave it on repeat without any continuity errors. It goes around and around and around.....each mood flowing into the next like syrup. Awesome! -- &#039;&#039;&#039;[[User:Fred_Gandt|Fred Gandt]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Fred_Gandt|talk]]|[[Special:Contributions/Fred_Gandt|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:34, 16 September 2010 (UTC)&lt;br /&gt;
:: Unlike some, I hearted the &#039;&#039;H2G2&#039;&#039; movie. Sue Linden and I have embedded the video as a thumbnail on the front page of http://jira.secondlife.com , so hopefully it&#039;s hard to miss. Let me know if there&#039;s anywhere else it deserves to be shown in a big way.&lt;br /&gt;
:: And, my &#039;&#039;Dream Journal 2&#039;&#039; counterpart thanks you — we make, break, and reshape loops, representing our particular fabrics of realities. :) {{TorSig}} &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;on 2010-09-20 @ 5:44 AM Pacific&amp;lt;/font&amp;gt;&lt;br /&gt;
:::&amp;quot;we make, break, and reshape loops, representing our particular fabrics of realities&amp;quot; &amp;lt;--- Easy for you to say!? Now try saying it ten times fast ;) -- &#039;&#039;&#039;[[User:Fred_Gandt|Fred Gandt]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Fred_Gandt|talk]]|[[Special:Contributions/Fred_Gandt|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:30, 28 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Second Life Railroad]] and related pages ==&lt;br /&gt;
Hi Torley. I wonder if you might review the continuing argument over the content of [[Second Life Railroad]] and (most if not all) related pages? The argument is both ugly to look at and feel (if you catch my drift). I can&#039;t see either &#039;&#039;side&#039;&#039; giving in so the ugly will probably just get uglier. Couldn&#039;t think who better than Jupiter (Bringer of Jollity) (You) to bring this to the attention of. -- &#039;&#039;&#039;[[User:Fred_Gandt|Fred Gandt]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Fred_Gandt|talk]]|[[Special:Contributions/Fred_Gandt|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 02:18, 1 September 2010 (UTC)&lt;br /&gt;
: Me being one of the &amp;quot;guilty&amp;quot; parties there... lol. Anyway. We (Virtual railway Consortium) setup some wiki pages as neutral as possible from our point of view with the info available to us. We welcome the other party to edit the page. The only think I will stop him from doing is to discredit the VRC or it&#039;s members in public. I am trying to play nice. But man, is that ever so hard at the moment. --[[User:Stryker Jenkins|Stryker J]] 10:28, 1 September 2010 (UTC)&lt;br /&gt;
:: I hear Holst! ;D Thanks for the heads-up, I posted on [[Talk:Second_Life_Railroad]]. Relevant link lists are fine. {{TorSig}} &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;on 2010-09-01 @ 5:00 AM Pacific&amp;lt;/font&amp;gt;&lt;br /&gt;
::: Looking at the answer you gave on the SLRR main info page you may not have seen the [[Second_Life_Railroad/SLRR_History|SLRR History]] page and the [[Talk:Second_Life_Railroad/SLRR_History|&#039;talk&#039;]] going on there. Sort of the same but much more intense. --[[User:Stryker Jenkins|Stryker J]] 12:19, 1 September 2010 (UTC)&lt;br /&gt;
:::: Having a look now... {{TorSig}} &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;on 2010-09-01 @ 5:27 AM Pacific&amp;lt;/font&amp;gt;&lt;br /&gt;
Thanks Torley. And yes, Holst. Love that stuff. The Planets, Mahler&#039;s Symphony No.8 and Wagner&#039;s Ring Cycle ([http://en.wikipedia.org/wiki/Bayreuth_Festspielhaus the full 16 hours!]) are 3 (top of the list) pieces I would love to see live someday. Actually I&#039;d have to add Elgar&#039;s Enigma Variations to that list too (it would be a very long list).&lt;br /&gt;
::::Anyhoo...TY-- &#039;&#039;&#039;[[User:Fred_Gandt|Fred Gandt]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Fred_Gandt|talk]]|[[Special:Contributions/Fred_Gandt|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:59, 1 September 2010 (UTC)&lt;br /&gt;
: And the fun continues... grumpff... please take an other look at [http://wiki.secondlife.com/wiki/Talk:Second_Life_Railroad Talk:Second Life Railroad]. I resent having my group being called &amp;quot;vrc/mole group&amp;quot;. Some LDPW moles are part of the membership on a voluntary basis. That does NOT make us a Mole group. I resent even more that I am accused of &amp;quot;propaganda&amp;quot; and &amp;quot;victimization&amp;quot; of people inside and outside the VRC membership! That really makes me sick. That is typically what I am struggling with for months now. Hope you are willing to take one last look at this and do something with it... even if it means deleting the page Yours Truly (in tears) --[[User:Stryker Jenkins|Stryker J]] 11:22, 2 September 2010 (UTC)&lt;br /&gt;
:: And it keeps getting better and better... Now the pages I helped create are cut by 50-70% of the [[Second Life Railroad/SLRR_History]]. Vital information is now missing and I had to undo the major changes on [[Second Life Railroad]], But I kept the new stuff he put in. That was not good enough either... grumpff... &#039;&#039;Apparently it&#039;s &#039;his&#039; way or no way at all!&#039;&#039; --[[User:Stryker Jenkins|Stryker J]] 10:14, 6 September 2010 (UTC)&lt;br /&gt;
::: Not content with limiting the freedom of speech and information gathering on the SLRR pages, we now have to content with removal edits from our groups wiki railroad pages as well! [[Virtual_Railway_Consortium/SLRR_History_1]], [[Virtual_Railway_Consortium/SLRR_History_2]] and [[Virtual_Railway_Consortium/SLRR_Stations]] --[[User:Stryker Jenkins|Stryker J]] 12:02, 14 September 2010 (UTC)&lt;br /&gt;
:::: Thanks for bringing this to my attention. I&#039;ve [[User_talk:Jer_Straaf|removed Jer Straaf&#039;s edit privileges]]; I already made it clear that groups can moderate the content on their own pages (and sub-pages). {{TorSig}} &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;on 2010-09-14 @ 6:10 AM Pacific&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== KB Article Correction ==&lt;br /&gt;
&lt;br /&gt;
The KB article at [[Viewer 2 Moves]] incorrectly describes [[Viewer 2 Moves#Clear Cache|Clear Cache]]. To clear cache in Viewer 2, you use the Clear History button (same button you use for clearing browser history also clears the web and texture cache). The Reset button described, is for resetting the cache location back to the Second Life default location (though it will also clear cache if you have actually moved your cache location and are moving it back to default). [[User:Harleen Gretzky|Harleen Gretzky]] 14:11, 21 August 2010 (UTC)&lt;br /&gt;
: Good cache, um, catch! Thanks Harleen... updated. {{TorSig}} &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;on 2010-08-24 @ 5:05 AM Pacific&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Extension request ==&lt;br /&gt;
Hi, how would I go by requesting an extention to be added to the wiki, or is it even allowed?&lt;br /&gt;
&amp;lt;b&amp;gt;--&amp;lt;/b&amp;gt;[[File:Uglehsig.png|53px|link=User:Ugleh_Ulrik]]([[User_talk:Ugleh_Ulrik|talk]]) 19:40, 1 June 2010 (UTC)&lt;br /&gt;
: For a name like that, you have a pretty signature. Feel free to request here — we don&#039;t get many requests and can&#039;t guarantee we&#039;ll include it, but if it could be broadly useful, it&#039;s worth knowing about. {{TorSig}} &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;on 2010-06-01 @ 12:47 PM Pacific&amp;lt;/font&amp;gt;&lt;br /&gt;
:: I thought it would be simple to have this [http://www.mediawiki.org/wiki/Extension:Replace_Text] to replace certain strings globally for lindens use, but lindens can get requests for it.&lt;br /&gt;
&amp;lt;b&amp;gt;--&amp;lt;/b&amp;gt;[[File:Uglehsig.png|53px|link=User:Ugleh_Ulrik]]([[User_talk:Ugleh_Ulrik|talk]]) 21:43, 1 June 2010 (UTC)&lt;br /&gt;
::: Good news! As shown on [[Special:Version]] we have that installed. Did you have a string replacement request? {{TorSig}} &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;on 2010-06-01 @ 2:53 PM Pacific&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
oh wow didn&#039;t know that page was there. Also not at the moment no, but abit ago I had to edit 10+ pages to change 1 word, so thought it would be a good extension.&lt;br /&gt;
&amp;lt;b&amp;gt;--&amp;lt;/b&amp;gt;[[File:Uglehsig.png|53px|link=User:Ugleh_Ulrik]]([[User_talk:Ugleh_Ulrik|talk]]) 22:04, 1 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Redirect delete? ==&lt;br /&gt;
Any chance you could delete [https://wiki.secondlife.com/w/index.php?title=Bug_triage/2010-05-10&amp;amp;redirect=no this redirect]?  A few templates look at the existence of that page as evidence for whether or not the meeting happened.  Also, is there anywhere else to go for these sorts of things in the future?  (I was looking for a non-Linden but there doesn&#039;t seem to be any non-Linden admins... :P )  [[User:Celierra Darling|Celierra Darling]] 19:49, 10 May 2010 (UTC)&lt;br /&gt;
: Yes. Deleted. I don&#039;t know who else could really help but I&#039;ve done lots of this so if you can batch up a list of these requests and add them here, or [http://torley.wufoo.com/forms/contact-torley-about-second-life/ contact me via email], that&#039;d be awesome. Thanks and good to hear from ya! {{TorSig}} &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;on 2010-05-10 @ 2:40 PM Pacific&amp;lt;/font&amp;gt;&lt;br /&gt;
::There&#039;s a [[Template:Delete]] with a connected category named [[:Category:Suggested For Deletion]], though it&#039;s not yet monitored by Lindens. Maybe you can jump in? :)&lt;br /&gt;
::--[[File:Zai_signature.png|45px|link=User:Zai Lynch]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:08, 10 May 2010 (UTC)&lt;br /&gt;
::: Thanks for pointing that out! Yeah, I promise to get to that this week and will let Doc Team know. I&#039;m looking through it now and notice some of these pages don&#039;t have a stated reason &#039;&#039;why&#039;&#039; they should be deleted? {{TorSig}} &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;on 2010-05-11 @ 7:50 AM Pacific&amp;lt;/font&amp;gt;&lt;br /&gt;
:::: Welcome! :)&lt;br /&gt;
:::: Hm... I browsed through the category but couldn&#039;t find articles without reasoning. Though I&#039;d suggest to remove the template when there&#039;s no apparent reason and/or to leave a note at the requesters talkpage. &lt;br /&gt;
:::: --[[File:Zai_signature.png|45px|link=User:Zai Lynch]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 15:56, 11 May 2010 (UTC)&lt;br /&gt;
Triage was canceled again, so now [https://wiki.secondlife.com/w/index.php?title=Bug_triage/2010-05-17&amp;amp;redirect=no this page] needs deleting, Thanks --[[User:Harleen Gretzky|Harleen Gretzky]] 05:01, 18 May 2010 (UTC)&lt;br /&gt;
:Would it not make more sense for the records to have a simple note on triage pages (when they don&#039;t happen as planned) describing that it was a non event, rather than having an unexplained hole in the records? No particular bother to me one way or the other. -- &#039;&#039;&#039;[[User:Fred_Gandt|Fred Gandt]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Fred_Gandt|talk]]|[[Special:Contributions/Fred_Gandt|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 09:04, 18 May 2010 (UTC)&lt;br /&gt;
:: Observant point, Fred. From experience I prefer stating a non-event, too. It&#039;s more specific. Harleen, what do you think? {{TorSig}} &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;on 2010-05-19 @ 7:20 AM Pacific&amp;lt;/font&amp;gt;&lt;br /&gt;
::: The problem is some pages depend on the non-existence of the page, like [https://wiki.secondlife.com/wiki/Bug_triage Bug Triage]. When a page is created before it is known that the event is cancelled, the page is then moved to next week. This causes a redirect page to be automatically created to point the non-event date to the new date. But the bug triage page then lists the new date and the old date (which just redirects to the new date). Now if Template:Last Triage can be modified to detect the non-events somehow that might work. Example - 12:00 PM (noon) PDT	[https://wiki.secondlife.com/wiki/Bug_triage/2010-05-24 2010-05-24]	Hippotropolis Meeting area	[https://wiki.secondlife.com/wiki/Bug_triage/2010-05-17 2010-05-17], here the link for 2010-05-17 redirects to the 2010-05-24 page, so both links display the same page. --[[User:Harleen Gretzky|Harleen Gretzky]] 23:49, 19 May 2010 (UTC)&lt;br /&gt;
:::: I&#039;m currently not aware of an easy way on how to mod [[Template:LastTriage]] to check for cancelled events. However, it would be fairly easy when {{JIRA|WEB-1579}} would be deployed. I spoke with Yoz a couple of days ago and he said he&#039;d consider it and relay it for a security check. It might get live in about a month or two... Maybe faster, when someone else could make a code review as well (it&#039;s a custom extension). --[[File:Zai_signature.png|45px|link=User:Zai Lynch]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 02:22, 20 May 2010 (UTC)&lt;br /&gt;
::::: I wasn&#039;t aware of that context, so for now, I&#039;ll delete this particular triage redirect — and hope there&#039;s a better template in the future. {{TorSig}} &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;on 2010-05-20 @ 7:44 AM Pacific&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wufoo form question ==&lt;br /&gt;
&lt;br /&gt;
Hi Torley&lt;br /&gt;
&lt;br /&gt;
[[User:Zai Lynch|Zai]] suggested to bring this up here on your discussion page, as you&#039;d know who would be responsible. So could you have a look at [[MediaWiki talk:Hf-nsheader-Linden Lab Official#Where_to_file_Policy_Change_Requests.3F|Where to file Policy Change Requests?]], please? Thanks!&lt;br /&gt;
--[[User:Boroondas Gupte|Boroondas Gupte]] 13:55, 28 March 2010 (UTC)&lt;br /&gt;
: Glad you asked. Yes, we can clarify this. I&#039;ll create an article and link from the form. {{TorSig}} &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;on 2010-03-29 @ 5:33 AM Pacific&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Region table ==&lt;br /&gt;
Heyas :-)&amp;lt;br&amp;gt;&lt;br /&gt;
I just noticed that [[Template:Region_table|this table]] is embedded in 3 LLO articles and should therefor probably be protected...--[[File:Zai_signature.png|45px|link=User:Zai Lynch]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:41, 18 November 2009 (UTC)&lt;br /&gt;
:You caught me at the right moment! It should be, and is now. THANKS. &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2009-11-18 @ 2:43 PM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
::Welcome! :-)&lt;br /&gt;
::One more that should probably go through the form thingy but since I&#039;m trying to fix the localized versions:&lt;br /&gt;
::In [[Linden Lab Official:Buying land in the Land Store]] there&#039;s a link to &#039;&#039;Homestead&#039;&#039; in #4, that&#039;s actually linking to the void sim article. I think it should go to [[Linden Lab Official:About Homesteads]].&lt;br /&gt;
::--[[File:Zai_signature.png|45px|link=User:Zai Lynch]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:09, 18 November 2009 (UTC)&lt;br /&gt;
::: I&#039;ll take this too. Letting me know of quickies here is just fine, saves time for both of us. If you notice a whole bunch of stuff, you know what to do with sending a batch! I prefer those because I can work intensely on related items in a list.&lt;br /&gt;
::: And I just added a sig image link because I noticed you did yours! {{TorSig}} &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;on 2009-11-18 @ 3:33 PM Pacific&amp;lt;/font&amp;gt;&lt;br /&gt;
::::Hehe ^_^ you should try to toy around with that signature setting in preferences, tho it doesn&#039;t like templates, unfortunatly :-/&lt;br /&gt;
::::It substitutes templates with the underlaying code. That can be changed in the MediaWiki settings but is switched on by default since there is some policy in the English Wikipedia about templates in signatures.&lt;br /&gt;
::::At batches: Ah okies :-) will try to sum up fixes before submitting :-)&lt;br /&gt;
::::Cyas! --[[File:Zai_signature.png|45px|link=User:Zai Lynch]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 23:38, 18 November 2009 (UTC)&lt;br /&gt;
:Speaking of regions... I&#039;m looking at the math used at [[Linden_Lab_Official:Homestead_FAQ#What.27s_the_policy_for_converting_up_an_Openspace_region_to_a_Homestead_region.2C_a_Homestead_region_to_a_Full_region.2C_or_an_Openspace_region_to_a_Full_region.3F|Linden_Lab_Official:Homestead_FAQ#What&#039;s the policy for converting up an Openspace region to a Homestead region, a Homestead region to a Full region, or an Openspace region to a Full region?]] and it appears that if I convert 3 homestead regions into a single full region, LL would owe me $25 &amp;lt;code&amp;gt;($1000 - ($375 + $375 + $375 ) + $100 = -$25&amp;lt;/code&amp;gt;. This can&#039;t be correct... can it? -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:08, 20 November 2009 (UTC)&lt;br /&gt;
:: Thanks for calling that out, I&#039;m going to get verification from Concierge &amp;amp; Billing TO BE SURE. {{TorSig}} &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;on 2009-11-23 @ 8:51 AM Pacific&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Saw this... ==&lt;br /&gt;
&lt;br /&gt;
Saw [https://wiki.secondlife.com/w/index.php?title=MediaWiki%3ACommon.css&amp;amp;diff=658892&amp;amp;oldid=658562 this] made you [[Template:TOC|this]]. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 07:41, 18 November 2009 (UTC)&lt;br /&gt;
: Sorcery! Seriously, thanks for your coding guruness. Oh! Can you provide some usage examples on that page, please? :) &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2009-11-18 @ 7:36 AM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
:: Sure but i can&#039;t show them in action (can&#039;t have multiple TOCs in an article). -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 21:44, 20 November 2009 (UTC)&lt;br /&gt;
::: Yup I understand that part, just makes it easier for others to adopt! {{TorSig}} &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;on 2009-11-23 @ 10:22 AM Pacific&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inworld policy on bots ==&lt;br /&gt;
Hi Torley, I´m translating this article ([http://jira.secondlife.com/browse/CT-538 CT-538]) and in the section &amp;quot;How will this be enforced&amp;quot; it says &amp;quot;This time next week we will begin to routinely look at the Search results and where we find clear use of Bots to gain an unfair Search advantage we will be handling it as an abuse issue.&amp;quot; Now I´m wondering if I should translate it like &amp;quot;We have begun to routinely...&amp;quot; or if I should just leave it as is as it is citing from the blog... --[[User:Torben Trautman|Torben Trautman]] 18:11, 2 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also I was wondering about this part: &amp;quot;Going forward we are going to look at ways to allow you to voluntarily identify to us that an account is a Bot, so that we can remove it from Traffic completely.&amp;quot; I guess I´ll just leave everything as is and we update the article once it´s up to date? --[[User:Torben Trautman|Torben Trautman]] 18:24, 2 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Hey Torben! I haven&#039;t personally checked the specific status of what&#039;s happening with bot enforcement, but &#039;&#039;yes&#039;&#039;, it&#039;s generally best to word things in present tense to bring them up-to-date. &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2009-11-02 @ 10:51 AM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== reviewer status ==&lt;br /&gt;
&lt;br /&gt;
Torley, I was wondering why my status as a reviewer was removed? Not sure if this is related to what happened earlier today but any insight either from you or Alexa would be appreciated. [[User:Gordon_Wendt|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&#039;&#039;GW&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Gordon_Wendt|&amp;lt;Font color=&amp;quot;red&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Gordon Wendt|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; -- 01:41, 28 October 2009 (UTC)&lt;br /&gt;
: I&#039;ve emailed you about this. &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2009-10-28 @ 8:06 AM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
:: I did not recieve the email, my email can be a bit strange sometimes, I&#039;ll IM you with an alternate email you can try. [[User:Gordon_Wendt|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&#039;&#039;GW&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Gordon_Wendt|&amp;lt;Font color=&amp;quot;red&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Gordon Wendt|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; -- 16:41, 28 October 2009 (UTC)&lt;br /&gt;
::: Recieved and replied to. Thanks for re-sending. [[User:Gordon_Wendt|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&#039;&#039;GW&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Gordon_Wendt|&amp;lt;Font color=&amp;quot;red&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Gordon Wendt|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; -- 17:32, 28 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 2 weird articles ==&lt;br /&gt;
Heyas! Me again :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Just stumbled about these two articles which feature the exact same content and which titles are &#039;&#039;&#039;wacko&#039;&#039;&#039; o.O. Can you fix?&lt;br /&gt;
*[[Region down regions down region down regions down]]&lt;br /&gt;
*[[Rollback rollback rollback roll back roll back]]&lt;br /&gt;
--[[File:Zai_signature.png|45px|link=User:Zai Lynch]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:31, 14 October 2009 (UTC)&lt;br /&gt;
: Oh yeah! Keep adding any more you find right here, I&#039;ll be refreshing my talk page later after I get through your first (email) list... THANXARAMA. &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2009-10-14 @ 10:35 AM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
::OK, am done Fixing all micro formatting flaws (that I could find) in main namespace KB articles.&lt;br /&gt;
::Not much but here&#039;s what I found, noted and didn&#039;t correct on my own but here&#039;s what I remember right now:&lt;br /&gt;
::[[What is an avatar key?]] is same as [[What is a UUID?]]. Should be &amp;quot;an&amp;quot; UUID anyway, or?&lt;br /&gt;
::Three images in [[Tips and Tricks: Better Building with Primfficiency!]] aren&#039;t working ([https://d3.parature.com/ics/support/default.asp?deptID=4417&amp;amp;task=knowledge&amp;amp;questionID=4116 weren&#039;t working in Parature either]).&lt;br /&gt;
::Also, the [[Style Guide]] mentions that the first appearance of trademarked terms should have their related trademark symbols. [[Template:Seal]] contains the terms &amp;quot;Second Life&amp;quot; and &amp;quot;Linden Lab&amp;quot;. Would be clever to add ® there, then we won&#039;t have to manually fix it in each article for the actual content. &lt;br /&gt;
::Maybe a link to the [[Community Translation Project]] would be a good idea in there. We&#039;re having no obvious link where people are encouraged to translate articles (would be of great benefit for the CT Project.&lt;br /&gt;
::[[File:Zai_signature.png|45px|link=User:Zai Lynch]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:28, 14 October 2009 (UTC)&lt;br /&gt;
::: What a journey it&#039;s been! Fixed those and added notes where necessary. &amp;quot;Would be clever...&amp;quot; is VERY CLEVER INDEED! I&#039;ll let the list know (for this and other localization tasks that are related to KB work but not in the Doc Team&#039;s direct responsibilities). Also, I want to promote CTP more but need to get Noelle &amp;amp; Team&#039;s approval. So let&#039;s wait on them. &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2009-10-14 @ 4:01 PM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Heyas :-)&lt;br /&gt;
:Yeah, was an awesome editing rampage you had there! It [[User:Zai_Lynch/Wiki_Spammer_Ranking|pushed you up to #3]] ^_^ &lt;br /&gt;
:Alerted by an edit of [[User:JamesG Comsys|JamesG Comsys]], I noticed that there are three articles currently linking to a non-existend [[Concierge Support contact information]] article. These are:&lt;br /&gt;
:* [[Linden Lab Official:Private Region (Island) Transfer Process]]&lt;br /&gt;
:* [[Linden Lab Official:What&#039;s Concierge service and how do I get it?]]&lt;br /&gt;
:* [[Linden Lab Official:What are the different levels of account membership?]]&lt;br /&gt;
:I guess [[Concierge Support contact information]] might be one of the articles that should still be in Parature, since LL only makes these available to people with the right account status. So the blank Wiki article would best be removed and the LLO article links updated to point back to parature.&lt;br /&gt;
:--[[File:Zai_signature.png|45px|link=User:Zai Lynch]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:06, 19 October 2009 (UTC)&lt;br /&gt;
:: Good gosh, I can&#039;t have anyone thinking I&#039;m slacking off here. ;) Thanx re: those Concierge articles, my able colleagues are inspecting that now. &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2009-10-19 @ 10:10 AM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Templates ==&lt;br /&gt;
Heyas :-)&amp;lt;br&amp;gt;&lt;br /&gt;
To remarks about templates. One is related to the [[Template:Navbox]] subpages. I think, rather than using templates inside a navbox, it would be better to use a navbox inside a template. The advantages are: More freedom to change the appearance and less to type when you want to include it in an article. &amp;lt;br&amp;gt;&lt;br /&gt;
So instead of &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Navbox&lt;br /&gt;
|title={{Navbox/Adult-title}}&lt;br /&gt;
|content={{Navbox/Adult}}&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
You&#039;d create one [[Template:Adult Navbox]] and then use a &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;Navbox|title=something|content=something else}} inside of it. You&#039;d just have to add &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;Adult Navbox}} to articles (looks cleaner) and you can style changes in the Adult Navbox without having to change the Navbox template (or all articles using it).&lt;br /&gt;
&lt;br /&gt;
Another thing: some tags don&#039;t like wikicode as an argument. They don&#039;t interpret it as wikicode. &amp;lt;nowiki&amp;gt;&amp;lt;videoflash&amp;gt;, &amp;lt;lsl&amp;gt; and &amp;lt;pre&amp;gt;&amp;lt;/nowiki&amp;gt; belong to these. They need to be treated with a &amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;#tag|parameter|argument1=value1|argument2=value2}} kind of setup, see [http://meta.wikimedia.org/wiki/Help:Magic_words#Formatting the one on the bottom here]. I changed it for [[Template:KBvideo]].&lt;br /&gt;
&lt;br /&gt;
cu :-) --[[File:Zai_signature.png|45px|link=User:Zai Lynch]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:47, 12 October 2009 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
P.S: After I realized that &amp;quot;greets&amp;quot; isn&#039;t a proper way to say &amp;quot;sincerly yours&amp;quot; in a less formal way in English, I&#039;m in the dilemma of lacking a flowery phrase to end my mails and comments :-/ ^^&lt;br /&gt;
: Hey Zai! I thought about &amp;quot;it would be better to use a navbox inside a template&amp;quot; too. But here&#039;s the problem: then what happens if I want to change the UNIVERSAL STYLE of all those navboxes? Or, what if I just want to include the article listing WITHOUT the box, as on [[:Category:Adult]]? Anyway, we&#039;re still in the early stages here, so if this ends up being awkward, it surely will be replaced by a better way. That&#039;s evolution.&lt;br /&gt;
: I&#039;ll check [[Template:KBvideo]] soon and appreciate your attention to detail.&lt;br /&gt;
: &amp;quot;Greets&amp;quot; or &amp;quot;Cheers&amp;quot; is cool with me... heck, invent your unique own! &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2009-10-12 @ 11:57 AM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
:: I thought this through some more (nested templates demand nested logic!) and now clearly understand the [[Template:Navbox]] benefits you&#039;re pointing out to me! I also misunderstood how styles get applied, so ignore my &amp;quot;UNIVERSAL STYLE&amp;quot; question. I&#039;m going to make your suggested &#039;&#039;superior&#039;&#039; change to the &amp;quot;Adult&amp;quot; and &amp;quot;Xstreet&amp;quot; ones shortly. Good to catch this early! &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2009-10-12 @ 12:39 PM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::Very welcome :-) btw: The &amp;lt;nowiki&amp;gt;{{#tag...etc&amp;lt;/nowiki&amp;gt; markup workaround is attributed to Kuraiko. We had the same problem yesterday in another Wiki and he found the solution. Some documentation is really hidden away where you&#039;d not expect it to be ^^&lt;br /&gt;
:::Cyas :-) --[[File:Zai_signature.png|45px|link=User:Zai Lynch]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 00:14, 13 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Flagged Revs ==&lt;br /&gt;
Heyas Torley! :-)&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m pretty sure you&#039;d be interested in reading [http://www.mediawiki.org/wiki/Extension_talk:FlaggedRevs#Enable_FlaggedRevs_only_on_specific_pages.3F Enable FlaggedRevs only on specific pages]. I didn&#039;t test it yet... But the answer came from one of the two Flagged Revs developers.&amp;lt;br&amp;gt;Cheers =) --[[File:Zai_signature.png|45px|link=User:Zai Lynch]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 01:52, 6 September 2009 (UTC)&lt;br /&gt;
: YO ZAI! I&#039;m back from the weekend and ready to rock. YES, THANK YOU for the proactive research — I&#039;ll check this out and make sure our Migration Team sees it. &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2009-09-08 @ 7:49 AM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:: Kewl, thx and ROCK ON! ^^ --[[File:Zai_signature.png|45px|link=User:Zai Lynch]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:18, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Funny]] ==&lt;br /&gt;
&lt;br /&gt;
Just a short heads-up, that you pasted the wrong URL [https://wiki.secondlife.com/w/index.php?title=Funny&amp;amp;diff=prev&amp;amp;oldid=459502 over here]. I dunno which is the right one, or I would have corrected it... :-)&amp;lt;br&amp;gt;&lt;br /&gt;
--[[File:Zai_signature.png|45px|link=User:Zai Lynch]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 05:59, 16 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can you fix a kinda embarassing word choice error of mine that got archived please? ==&lt;br /&gt;
&lt;br /&gt;
a while ago, I was under the mistaken impression that the slang &amp;quot;bollocks&amp;quot; could be used in the same way as the slangs &amp;quot;damn&amp;quot; and &amp;quot;crap&amp;quot;, though more recently I&#039;ve read it is supposed to be used for a different meaning, would it be possible to replace the instance of that slang that got archived with the last version of my comment about my first link the Joss Stone video with your colortheme having become invalid, with &amp;quot;balls&amp;quot;  please? (that one I&#039;m sure I&#039;ve seen british people using in the way I intended to)--[[User:TigroSpottystripes Katsu|TigroSpottystripes Katsu]] 12:53, 17 July 2009 (UTC)&lt;br /&gt;
: Sure, done. :) &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2009-07-20 @ 7:25 AM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Importing Wikipedia content - part 2 ==&lt;br /&gt;
Torley, can you take a look at and chime in on [[Project:Editing_Discussion#Wikipedia_content_-_part_2]]? It&#039;s in regards to the steps that need to be taken on this end to implement Wikipedia content.  Thanks. [[User:Gordon_Wendt|&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;&#039;&#039;GW&#039;&#039;&amp;lt;/font&amp;gt;]] &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Gordon_Wendt|&amp;lt;Font color=&amp;quot;red&amp;quot;&amp;gt;T&amp;lt;/font&amp;gt;]]|[[Special:Contributions/Gordon Wendt|&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;C&amp;lt;/font&amp;gt;]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; -- 17:39, 26 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PNGs ==&lt;br /&gt;
{{OptiPNG FTW!}}&lt;br /&gt;
: Please point me to any problematic images. I sometimes upload large screenshots but have them dynamically resized by MediaWiki into smaller JPGs, so the original PNG isn&#039;t shown in the page, anyway. &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2009-05-06 @ 6:00 AM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hippos and Robots ==&lt;br /&gt;
Whoever is responsible for {{slkb|6|Hippo}} and {{slkb|19|Robots}}, please give them my kudos (^_^)&amp;lt;br&amp;gt;&lt;br /&gt;
Greetz, [[Image:Zai_signature.png|45px]] &#039;&#039;&#039;[[User:Zai Lynch|Lynch]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:20, 29 April 2009 (UTC)&lt;br /&gt;
: I&#039;ll be sure to salute them all HIPPOTRONIC. With extra Auto-Tune on top. &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2009-04-29 @ 12:05 PM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
: So ahhh how&#039;d you find these? And are there any others that are hilarious but not &amp;quot;real&amp;quot; KB articles? &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2009-04-29 @ 12:20 PM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
::They&#039;re gone ;_;&lt;br /&gt;
::I found em when I searched for &#039;&#039;ban&#039;&#039; (I&#039;m trying to populate wiki articles with KB article links) and they showed up in the search although not related... Although they&#039;re from 2007, there were hardly people who looked at them (had 20 page views before I spread the link via twitter...). I then tried to find others by manually adding KB ID&#039;s at the end of the link but with no success so far.&lt;br /&gt;
::[[Image:Zai_signature.png|45px]] &#039;&#039;&#039;[[User:Zai Lynch|Lynch]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 19:33, 29 April 2009 (UTC)&lt;br /&gt;
::: Yeah, we removed them, they were used for testing the KB eons ago. But they&#039;ll live on in our memory. Very clever! Hehe. &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2009-04-29 @ 12:37 PM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Office Hours]] == &lt;br /&gt;
Heyas! =)&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:SignpostMarv Martin|Marv]] &#039;n I finally went the last step to fully replace the old office hour scheduling system with the new one. All current office hours are already transfered to the new system, though people who&#039;d like to change their current OH or who&#039;d like to schedule a new one, will need to become familiar with the new system. Doing it the old way won&#039;t have any effect on the Office Hour page anymore. The manual for the new system is stored at [[Template:Office Hours/Documentation]]. It would be great if you could give your colleagues at LL some heads-up :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Greetz, [[Image:Zai_signature.png|45px]] &#039;&#039;&#039;[[User:Zai Lynch|Lynch]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:15, 1 March 2009 (UTC)&lt;br /&gt;
: I&#039;ll spread the word &#039;round LL. Thanks for the heads-up. &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2009-03-02 @ 8:05 AM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[History of Second Life]] ==&lt;br /&gt;
Hey hey :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Inspired by your [[:Category:Culture|culture category]], I toyed around in my sandbox and came up with an article named [[History of Second Life]]. I spent quite some time to collect links for the right dates when things happened but I&#039;m not really happy with the output yet. My rezday is in the beginning of 2007, so I missed quite much about SLs history. The article would need some ♥ from people who were around when the stuff happened. So the skeleton is online, maybe you know someone who you can poke to flesh it out :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Greetz, [[Image:Zai_signature.png|45px]] &#039;&#039;&#039;[[User:Zai Lynch|Lynch]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 16:44, 22 February 2009 (UTC)&lt;br /&gt;
: This looks GREAT so far! Thanx, I&#039;m going to take a closer look and share it with others who could contribute. &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2009-02-23 @ 9:08 AM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
::[http://twitter.com/torley/status/1241459753 thx] :-) [[Image:Zai_signature.png|45px]] &#039;&#039;&#039;[[User:Zai Lynch|Lynch]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 17:30, 23 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ImageMapping ==&lt;br /&gt;
Heyas =)&amp;lt;br&amp;gt;&lt;br /&gt;
Since I remember you sayin&#039; you&#039;d like the ability to use images as links, I wanted to let you know that [[User:Sue Linden|Sue]] and [[User:Rob Linden|Rob]] made it possible yesterday. We now got the [http://www.mediawiki.org/wiki/Extension:ImageMap ImageMap Extension] available. So it can even link different parts of a picture to different pages. Like having multiple avatars on one picture and by clicking at an avatar, you get to that persons profile page. Or so. Here is a [http://en.wikipedia.org/wiki/User:Nihiltres/ImageMap_how-to manual] and here is an [http://toolserver.org/~dapete/ImageMapEdit/ImageMapEdit.html easy to use tool to create image maps]. Using it that way, the extension will produce a line break before and after the image. But by placing picture and text in between &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;div class=&amp;quot;imagemap-inline&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;, it will be usable as an inline element. Just wanted to let you know :-)&amp;lt;br&amp;gt;&lt;br /&gt;
Greetz,&amp;lt;br&amp;gt;[[Image:Zai_signature.png|45px]] &#039;&#039;&#039;[[User:Zai Lynch|Lynch]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 02:08, 4 December 2008 (UTC)&lt;br /&gt;
: Thrilled! Thanks for remembering me, you have superb acuity with your followup. Good to know this exists... :D -Torley (who needs to get my sig added to my Mac)&lt;br /&gt;
::Very welcome =)&lt;br /&gt;
::BTW: you can store your sig in your Wikis preferences, so you can place it anytime at any computer. Add &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;-[[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on {{#time:Y-m-d @ g:i A|{{subst:LOCALTIMESTAMP}}}} (UTC)&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
::to the &amp;quot;&#039;&#039;Nickname&#039;&#039;&amp;quot; field in your prefenrences. Then check the &amp;quot;&#039;&#039;Raw signatures (without automatic link)&#039;&#039;&amp;quot; checkbox. In case you save it, you&#039;ll then be able to add your sig using &#039;&#039;&#039;3&#039;&#039;&#039; tildes (&amp;lt;nowiki&amp;gt;~~~&amp;lt;/nowiki&amp;gt;) not 4 tildes, like usually.&lt;br /&gt;
::BTW2: The Mac looks stunning ^_^&lt;br /&gt;
::Greetz, [[Image:Zai_signature.png|45px]] &#039;&#039;&#039;[[User:Zai Lynch|Lynch]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:44, 4 December 2008 (UTC)&lt;br /&gt;
::: OH BRILLIANT, I didn&#039;t know that. You&#039;re such a great help! &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2008-12-08 @ 11:53 AM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
:::: Test. &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;-[[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2008-12-08 @ 7:54 PM (UTC)&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marv&#039;s note to fans of your music ==&lt;br /&gt;
A whopping 3.75GB download (which lead to me overshooting my bandwidth usage for this month :-P) lead me to write [http://blog.signpostmarv.name/2008/08/29/an-important-note-to-any-fan-of-torleys-music/ this rather simple post].&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:SignpostMarv Martin|SignpostMarv Martin]] 05:55, 30 August 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Totoro Cream Puffs ==&lt;br /&gt;
Thought you might want to see this, if you&#039;ve not already: http://www.alafista.com/2008/06/05/totoro-cream-puffs/&lt;br /&gt;
&amp;lt;br /&amp;gt;[[User:SignpostMarv Martin|SignpostMarv Martin]] 16:26, 18 August 2008 (PDT)&lt;br /&gt;
: Tasty, yet I&#039;d feel guilty snacking on their skulls. &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2008-08-19 @ 7:41 AM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Help Portal]] help request ==&lt;br /&gt;
&lt;br /&gt;
Heyas! =)&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Gally_Young|Gally]] &#039;n me stumbled upon 2 problems related to the new [[Help Portal]], where we wanted to come back to your [[Talk:Help_Portal#Vid_Tut_Cats|offer]] to ask for help. So the one thing is, that we&#039;d like to have a representation of the portal at the [[Main Page]], which is Sysop-locked so we can&#039;t alter it on our own. A [[Template:Main Page/Help]] is ready for that purpose. The second thing is, that the newer VidTuts are hosted at BlipTV, while the Wiki&#039;s [[Talk:Help_Portal#BlipTV_vs._videoflash|videoflash extension isn&#039;t supporting it]] by now. [[User:SignpostMarv Martin|Marv]] wrote a patch to fix this issue and posted it in the Jira ({{Jira|WEB-761}}). We&#039;d then be able to make all VidTuts look [[Video_Tutorial/Land/About_Land_options|like this one]] =)&amp;lt;br&amp;gt;&lt;br /&gt;
Can you help us out with these issues?&amp;lt;br&amp;gt;&lt;br /&gt;
Greetz, [[Image:Zai_signature.png|45px]] &#039;&#039;&#039;[[User:Zai Lynch|Lynch]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 07:20, 13 August 2008 (PDT)&lt;br /&gt;
:: Happy you asked. Thanx for continuing to excellentize our wiki. =^_^=&lt;br /&gt;
:# I&#039;ll ask Rob and Sue Linden about this, as they&#039;re the designated masters-in-transition of the public wiki. I can make the change myself, but want to be sure to give them, and VTeam (since this is connected to Scribes contributions) and Documentation Team (obviously why!) a heads-up.&lt;br /&gt;
:# All video tutorials continue to be uploaded to YouTube. I &#039;&#039;prefer&#039;&#039; blip.tv, and earlier asked if http://www.mediawiki.org/wiki/Extension:Widget could be added to this public wiki, since it appears elegant and easily-extensible. However, there may be some security concerned, so it&#039;s (internal DEV-18567) currently assigned to Yoz Linden to check out. If Marv&#039;s patch is a quicker, short-term solution that is really no-fuss, I&#039;m &#039;&#039;for&#039;&#039; it! &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2008-08-13 @ 7:50 AM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
:::Yay, @#1: Glad you&#039;re spreadin&#039; it! The more people becoming aware of the new portal, the more might contribute and improve it so yuss, that&#039;s good news!&lt;br /&gt;
:::@#2:The widget extension sounds neat... As far as I understand it, it seems to enable some simplified PHP code for a special namespace and yeah, that might be a security risk (I&#039;m not entirely sure, since I&#039;m not a programmer). So maybe not enable it for anyone but for some you can trust? I&#039;d think that for example [[User:Strife Onizuka|Strife]] and [[User:SignpostMarv Martin|Marv]] would be people you could give editing access to such a namespace. I don&#039;t want to step on anyones feet but I think it would improve/speed-up problem resolution in the Wiki alot. For example the requested RSS feature ({{Jira|WEB-590}}) is pending since 4 month although 3 Lindens ([[User:Amber Linden|Amber]], [[User:Lexie Linden|Lexie]] &amp;amp; [[User:Mia Linden|Mia]]) voted on it as well. Since there is also a [http://www.mediawikiwidgets.org/Feed widget for that feature] I&#039;m sure it would be already implemented in case (some) Residents had editing access to such a widget namespace. So in the end, it would save work for LL (less feature request Jira&#039;s) and improve the Wiki at the same time. &lt;br /&gt;
:::However, thx for taking care of it! :-)&lt;br /&gt;
:::Greetz, [[Image:Zai_signature.png|45px]] &#039;&#039;&#039;[[User:Zai Lynch|Lynch]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 08:38, 14 August 2008 (PDT)&lt;br /&gt;
::::Hello Torley ! thanks a lot for your interest on this projet ! I share Zai&#039;s point of view, the more people will be involved, the better the portal will be :)&lt;br /&gt;
::::About the videoflash I have finally used youtube codes, I will update them with bliptv codes when they are supported by the wiki. (Almost) All your vidtuts are now available here : [[:Category:Video Tutorials]] :))&lt;br /&gt;
::::[[User:Gally Young|Gally Young]] 10:47, 14 August 2008 (PDT)&lt;br /&gt;
:::: PS: I have just noticed you added the portal on the main page! &#039;&#039;&#039;THANKS A LOT !&#039;&#039;&#039; :)))&lt;br /&gt;
&lt;br /&gt;
== RE: [http://twitter.com/torley/statuses/803835465 twitter] ==&lt;br /&gt;
I have a patch for [http://www.mediawiki.org/wiki/Extension:VideoFlash Extension:VideoFlash]- which is used for embedding the YouTube vidtuts in the wiki (I&#039;ve [http://www.mediawiki.org/wiki/User_talk:Args left a note] on the author&#039;s talk page about the patch)- the patch adds support for blip.tv videos to the extension. The blip.tv flash player includes &amp;quot;episode navigation&amp;quot;, so rather than including a link to each individual episode, [[Video Tutorials|the article]] could be cleaned up by just displaying the latest clip in each volume.&lt;br /&gt;
:[[User:SignpostMarv Martin|SignpostMarv Martin]] 07:19, 5 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Audio Problem ==&lt;br /&gt;
I&#039;m having some sound problems, who would you suggest I talk to?&lt;br /&gt;
&lt;br /&gt;
[[image:franksig.png]]&lt;br /&gt;
--[[User:Brickman1444 Faulkes|Brickman1444 Faulkes]] 11:16, 25 April 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
--Nevermind. It fixed itself.&lt;br /&gt;
&lt;br /&gt;
[[image:franksig.png]]--[[User:Brickman1444 Faulkes|Brickman1444 Faulkes]] 14:39, 26 April 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Tips for backstory? ==&lt;br /&gt;
I just followed your tutorial for creating a user page here yesterday and I was wondering if you had any tips for things to put on it? Is there any information that most user pages display?&lt;br /&gt;
--[[User:Brickman1444 Faulkes|Brickman1444 Faulkes]] 07:03, 6 April 2008 (PDT)&lt;br /&gt;
: HOLY MOLY! Your user page is looking FABULOUS. Looks like you answered your own question, very colorful and fun. WAY TO GO!!!! &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2008-04-07 @ 1:11 PM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
:: Thanks! I ended up looking at other user pages and altering some things from a Wikipedia article. The strategy of just starting to write and jumping right in really worked.--[[User:Brickman1444 Faulkes|Brickman1444 Faulkes]] 15:56, 7 April 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== SL-hCard version 2.0 ==&lt;br /&gt;
Just drawing your attention to the watermelony example for [[Template:SL-hCard/2.0]] :-)&lt;br /&gt;
&amp;lt;br /&amp;gt;[[User:SignpostMarv Martin|SignpostMarv Martin]] 08:04, 10 March 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== VidTut Request ==&lt;br /&gt;
Don&#039;t suppose you could do a video tutorial or two on using the SL Wiki ?&lt;br /&gt;
:[[User:SignpostMarv Martin|SignpostMarv Martin]] 15:33, 19 February 2008 (PST)&lt;br /&gt;
:P.S.- could you upload your vid tuts to your blip.tv account ?&lt;br /&gt;
:[[User:SignpostMarv Martin|SignpostMarv Martin]] 17:43, 19 February 2008 (PST)&lt;br /&gt;
:: &#039;&#039;&#039;&amp;lt;font color=#ff0088&amp;gt;Marv, I&#039;ve been thinking of doing one on how to create your own &amp;quot;user page&amp;quot;. What did you have in mind? And re: uploading to blip.tv and many other video sites, it&#039;s time-consuming for me and I just don&#039;t have enough time! So I&#039;m looking for a better way, maybe http://www.tubemogul.com --[[User:Torley Linden|Torley]]&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;re: blip.tv&#039;&#039;&#039; &lt;br /&gt;
::* [http://blip.tv/ftp/ Uploading with FTP]&lt;br /&gt;
::* [http://services.signpostmarv.name/blip.tv-sl-feed/0.1/?url=http://signpostmarv.blip.tv/rss Blip.TV-sl-feed transposer]- transposes Blip.TV RSS feeds into a plain text format easily parseable by LSL (the transposed feed parser is being worked on in [http://svc.sl.net.marvulous.co.uk/place/Lanercost/SLOpenID+Central my Lanercost office])&lt;br /&gt;
::* Unless Tube Mogul uses APIs to hand videos over to the services, you&#039;d need to hand over your passwords to a third party service, which is never a good idea.&lt;br /&gt;
::&#039;&#039;&#039;re: wiki-vid-tuts&#039;&#039;&#039;&lt;br /&gt;
::* User Page Templates&lt;br /&gt;
::** [[Template:visl]]- only specific to SL Volunteers&lt;br /&gt;
::** [[Template:skills]]&lt;br /&gt;
::** [[Template:ISO 639-3/cat-speaking]]- quite flexible for creating niche categories, as well as general Resident/Volunteer/Linden ones&lt;br /&gt;
::*** don&#039;t forget [http://svc.sl.net.marvulous.co.uk/sl-wiki/cat-speaking.php the wiki-code generator]&lt;br /&gt;
::*** [[Template:SL-hCard/2.0]]&lt;br /&gt;
::* Using talk pages&lt;br /&gt;
::** Signing Comments with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
::* Sandboxing articles in development within the user-space&lt;br /&gt;
::[[User:SignpostMarv Martin|SignpostMarv Martin]] 20:04, 26 February 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
== Watermelon Watch ==&lt;br /&gt;
&lt;br /&gt;
* [http://graphics1.snopes.com/photos/arts/graphics/paintcat05.jpg Watermelony Kitty] [[User:SignpostMarv Martin|SignpostMarv Martin]] 16:58, 23 February 2007 (PST)&lt;br /&gt;
:: How utterly delightful. --[[User:Torley Linden|Torley Linden]] 11:11, 25 February 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
* [http://www.chron.com/disp/story.mpl/bizarre/4724724.html Oklahoma declares watermelon the state vegetable, disputes it&#039;s only a fruit] [[User:SignpostMarv Martin|SignpostMarv Martin]] 13:19, 19 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://qwerky.stellify.net/ Watermelony Site design] [[User:SignpostMarv Martin|SignpostMarv Martin]] 17:44, 20 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [http://img167.imageshack.us/my.php?image=colors4hf.jpg Watermelony Enterprise] [[User:SignpostMarv Martin|SignpostMarv Martin]] 07:17, 21 April 2007 (PDT)&lt;br /&gt;
:: Oh gosh, these crack me up so much! --[[User:Torley Linden|Torley Linden]] 14:53, 23 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
* [http://www.boners.com/content/793569.1.jpg portrait in watermelon] [[User:SignpostMarv Martin|SignpostMarv Martin]] 11:50, 1 May 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
* [http://www.fresh99.com/zoomed-in-food.htm zoomed-in food]&lt;br /&gt;
&lt;br /&gt;
* [http://www.popfly.com/ Microsoft Popfly] [[User:SignpostMarv Martin|SignpostMarv Martin]] 17:12, 18 May 2007 (PDT)&lt;br /&gt;
:: Sweet, Microsoft&#039;s getting in on the watermelon action! I have no clue what a Popfly is, now I gotta check it out. :D&lt;br /&gt;
&lt;br /&gt;
* [http://www.mcphee.com/items/11771.html Watermelon Flavored Sigmund Freud Head Lollipops] [[User:SignpostMarv Martin|SignpostMarv Martin]] 15:49, 17 July 2007 (PDT)&lt;br /&gt;
:: That&#039;s somewhat disturbing. I wonder what Freud would think of it... [[User:Daedalus Young|Daedalus Young]] 16:13, 8 September 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
* [http://yellatducks.com/css-rollovers-simplified watermelony css rollovers] [[User:SignpostMarv Martin|SignpostMarv Martin]] 14:54, 30 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
* [http://www.freephotosandvideos.com/photos/food/watermelon.htm Watermelon Sculptures] [[User:SignpostMarv Martin|SignpostMarv Martin]] 17:51, 9 August 2007 (PDT)&lt;br /&gt;
:: Indubitably delicious. Mmmmm. If I&#039;d steal art, that would be what I&#039;d snatch too. Not that I&#039;m really going to!&lt;br /&gt;
::--[[User:Torley Linden|Torley Linden]] 22:52, 10 August 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
*  [http://www.bradnoble.net/animation/watermelon_love.html Watermelon Love] animated short WARNING: WHAT IS SHOWN ON THAT VIDEO AND WHAT MIGHT BE IMPLIED BY IT MIGHT NOT BE CONSIDERED APPROPRIATE BY SOME, VIEWER DISCRETION ADVISED&lt;br /&gt;
: I&#039;m not sure what to make up from that video, the 3 things it made me think on: Hanibal Lecter (the character), Venus Fly Trap(the plant) and Hellraiser(the movies). but perhaps I have a very twisted mind and someone else might find only beauty in it. The site mentioned on the end doesn&#039;t seem to be there anymore and the wayback machine had some issue in the server it has that site stored.--[[User:TigroSpottystripes Katsu|TigroSpottystripes Katsu]] 17:47, 10 August 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
* [[:Image:Torley mii.jpg|Torley Mii, aka Torlii]] [[User:SignpostMarv Martin|SignpostMarv Martin]] 01:51, 12 August 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
* [http://www.missico.com/personal/nonsense/images/son21.jpg Baby eating watermelon]&lt;br /&gt;
&lt;br /&gt;
* [http://www.hollywoodpet.net/p/hp/c-CAT-COLLARS-LEASHES/33337.html Watermelon cat collar] (should go well on that Watermelony Kitty :P ) [[User:Daedalus Young|Daedalus Young]] 16:13, 8 September 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
* [http://www.earnestinstruments.com/ipulele.html Ipulele], mixture between ipu (melon in Hawaiian) and ukelele. [[User:Daedalus Young|Daedalus Young]] 14:23, 9 September 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=joiDo5JVcOM Joss Stone&#039;s Torleirific music video] it is watermelicious :D&lt;br /&gt;
: (there was an oficial one on your tube, but it wasn&#039;t playing right near the end, this one has some artifacts in the beggining but then it starts to flow well tot he end) [[User:TigroSpottystripes Katsu|TigroSpottystripes Katsu]] 05:34, 16 September 2007 (PDT)&lt;br /&gt;
:: edit:balls, they removed the one I linked first, I changed the link to point to one that don&#039;t seem to be going to be deleted (but I&#039;m afraid it is the one that had bugged ending :/ --[[User:TigroSpottystripes Katsu|TigroSpottystripes Katsu]] 18:49, 17 September 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
* [http://images.pingmag.jp/images/article/gift10.jpg Watermelon Jelly sweets] [[User:SignpostMarv Martin|SignpostMarv Martin]] 04:22, 16 September 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
* [http://www.comedity.com/index.php?strip_id=153 Watermelon Jack o&#039;Lantern] [[User:SignpostMarv Martin|SignpostMarv Martin]] 05:46, 29 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
* [http://buttersafe.com/comics/2007-08-23-Watermelon.jpg watermelon webcomic]- this strikes me as the kind of thing one of your alter-egos would do :-P [[User:SignpostMarv Martin|SignpostMarv Martin]] 14:10, 26 November 2007 (PST)&lt;br /&gt;
:: Tru dat! Just wanted to say thanx for continually contributing to this page over the year. I am rich in watermelon goodness, and very appreciative for it. --[[User:Torley Linden|Torley Linden]] 09:45, 11 December 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
* [http://rusty-robot.deviantart.com/art/Disco-Dancing-72804759 Disco Dancing] - Drawing a friend of mine made :) [[User:Daedalus Young|Daedalus Young]] 14:10, 23 December 2007 (PST)&lt;br /&gt;
** Thanx for sharing Daed, and Happy Holidays! Your friend&#039;s art would look fab as a sleek vector T-shirt design. I wonder if she&#039;s ever done some before? I browsed through her gallery and she sure has a unique penchant for braided hair! --[[User:Torley Linden|Torley Linden]] 17:00, 23 December 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
* [http://moosey-chan-gumybear.deviantart.com/art/Taste-So-Sweet-80741670 Taste So Sweet] - Poem a friend of mine made :D [[User:Daedalus Young|Daedalus Young]] 09:11, 23 March 2008 (PDT)&lt;br /&gt;
:* &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;Wow. - [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2008-03-24 @ 11:39 AM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://commons.wikimedia.org/wiki/Image:Elephant_hawk_moth.mittlerer_Weinschwaermer_2.jpg Elephant hawk moth] - they&#039;d better named it Watermelon Moth. Someone should make an avatar of it! [[User:Daedalus Young|Daedalus Young]] 21:33, 23 October 2008 (UTC)&lt;br /&gt;
: Then I could fulfill my very own Mothman Prophecies! &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2008-10-27 @ 6:01 AM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Quickly, to the [http://www.toxel.com/inspiration/2008/09/27/seedless-watermelon-car-from-ukraine/ watermelon-mobile!] [[User:SignpostMarv Martin|SignpostMarv Martin]] 12:47, 6 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== re:Wacom Intuos3 6x8 ==&lt;br /&gt;
&lt;br /&gt;
How much does it cost to get one of these ?&lt;br /&gt;
&lt;br /&gt;
I&#039;m stuck with a rather cheap-ass graphics tablet at the moment- this is the second one of the same model I&#039;ve had, due to problems with the first generation model being even more cheap-ass than this one. But as you&#039;ve seen it still plays nice with ArtRage 2 :-)&lt;br /&gt;
&lt;br /&gt;
[[User:SignpostMarv Martin|SignpostMarv Martin]] 08:04, 29 January 2007 (PST)&lt;br /&gt;
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P.S. I&#039;m suspecting you might&#039;ve got it cheaper from elsewhere, since manufacturers tend to list padded prices.&lt;br /&gt;
&lt;br /&gt;
: Mine was &#039;round CAD$350 and I got it from [http://ncix.com NCIX]. Wacom seems to have quite the hold on graphics tablets — I appreciate their elegance but also wish there was more diversity. I wonder what other alternatives are more affordable but... not &#039;&#039;cheap&#039;&#039; in the quality-lacking sense.&lt;br /&gt;
: --[[User:Torley Linden|Torley Linden]] 12:56, 30 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
::Mine cost GBP£25.&lt;br /&gt;
::It works, but the graphics pen is rather fragile, and breaks easily. The coating on the pen tends to rub off, and the coating on the first edition of the tablet itself suffered from the same issue.&lt;br /&gt;
::[[User:SignpostMarv Martin|SignpostMarv Martin]] 08:30, 31 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
::: What make and model is it?&lt;br /&gt;
::: --[[User:Torley Linden|Torley Linden]] 10:26, 31 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
:::: [http://www.xp-pen.com/products/5550asl.htm P-Active XP-5550A], although the catalogue I bought mine from (Argos) doesn&#039;t appear to be stocking them any more.&lt;br /&gt;
::::[[User:SignpostMarv Martin|SignpostMarv Martin]] 11:15, 31 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
::::: BTW, when I say it&#039;s fragile, the barrel buttons no longer work, making it a pain in the ass to do anything that requires both right and left clicking.&lt;br /&gt;
:::::[[User:SignpostMarv Martin|SignpostMarv Martin]] 08:10, 3 February 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
== RE: My united states of whatever... ok i just need sleep ==&lt;br /&gt;
A clever soul suggested (by forum PM) an official FAQ on SL and Vista. I wouldn&#039;t imagine it would have to be long just answer a few of the more basic questions that get asked (like: why won&#039;t it run, when will it run, and why does it turn the bread on top of my CPU into burnt smoldering bread when in XP it only made toast (it has ruined my breakfast habits)). Said I would pass it along. I did sticky a thread in the RA forum though. In retrospect might have been better to PM; opps. [[User:Strife Onizuka|Strife Onizuka]] 21:03, 31 January 2007 (PST)&lt;br /&gt;
: Hey Strife, thanks — please ensure that future support-related suggestions go through the [http://secondlife.com/knowledgebase/article.php?id=354 Knowledge Base Request page] so we can keep track of them. You can show said clever soul my reply here if ye wisheth. Re: Vista, I&#039;ve asked our Quality Assurance dept.; there are some Lindens like Lawrence and Milo who&#039;ve had considerable experience. I haven&#039;t used Vista yet, but eventually, we&#039;ll be updating the KB and [http://secondlife.com/corporate/sysreqs.php System Requirements] page.&lt;br /&gt;
: --[[User:Torley Linden|Torley Linden]] 11:30, 1 February 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
== re: [[:Category:Linden Community Managers]] ==&lt;br /&gt;
Any chance you could fill the info in here Torley ?&amp;lt;br /&amp;gt;&lt;br /&gt;
[[User:SignpostMarv Martin|SignpostMarv Martin]] 07:21, 17 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
:Hey Marv — I&#039;d like to get more dedicated wiki-editing time in but I&#039;ve been swamped... when am I not? ;) Seriously though, I super-appreciate your initiative and oodles of contributions here. I&#039;ve shared the idea with my fellow Community Developers (&amp;quot;Manager&amp;quot; = old terminology) about getting more info about us and Lindens in general into the wiki. It&#039;d be nice to have a more comprehensive &amp;quot;Who Does What&amp;quot;.&lt;br /&gt;
:[[User:Torley Linden|Torley Linden]] 10:55, 25 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
::Heh. I&#039;ll get the manager &amp;gt; developer terminology thing updated at a later date. Hope you don&#039;t mind, but I&#039;ve tweaked the talk page layout to be in keeping with the format exhibited in the Wikipedia.&lt;br /&gt;
::[[User:SignpostMarv Martin|SignpostMarv Martin]] 08:02, 29 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
:::I&#039;m learning the ropes here, this is all good to know. I&#039;m cool with it! But dang, I crave my WYSIWYG.&lt;br /&gt;
:::--[[User:Torley Linden|Torley Linden]] 12:56, 30 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
== GCal ==&lt;br /&gt;
&lt;br /&gt;
Please direct your attention to [[Talk:Office Hours#Google Calendar]]&lt;br /&gt;
:[[User:SignpostMarv Martin|SignpostMarv Martin]] 12:04, 11 December 2007 (PST)&lt;br /&gt;
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== Are you.. ==&lt;br /&gt;
&lt;br /&gt;
Are you gay? &#039;cos i see all the pink on your userpage and I just turn all warm and fuzzy inside.. --[[User:Felixe Thorne|Felixe Thorne]] 11:40, 8 February 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;font color=#ff0088&amp;gt;I&#039;m definitely gay in a happy way. But don&#039;t forget the green and black, and sometimes yellow. ;) But srsly, in First Life I&#039;m committed to a [http://www.flickr.com/photos/ravenelle/2250943072/ lovely lady].--[[User:Torley Linden|Torley]]&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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== LLQuaternion ==&lt;br /&gt;
&lt;br /&gt;
I know you don&#039;t deal with this, but I don&#039;t know who to bug.&lt;br /&gt;
&lt;br /&gt;
Could you possibly ask whoever deals with the Second Life Protocol to update [[Message_Layout|this]] page to reflect how an LLQuaternion is represented now. When the client sends an &amp;quot;AgentUpdate&amp;quot; request, it sends 12 bytes not 16, as an LLQuaternion should be. Thanks,  --[[User:Felixe Thorne|Felixe Thorne]] 11:56, 8 February 2008 (PST)&lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;font color=#ff0088&amp;gt;I&#039;d suggest asking on [https://lists.secondlife.com/cgi-bin/mailman/listinfo/sldev SLDev]. :)--[[User:Torley Linden|Torley]]&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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== *cough* ==&lt;br /&gt;
He&#039;s back as [[Special:Contributions/Jumpman_Landau]] (&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:User:Jumpman_Lane|diff=cur&amp;amp;oldid=56611}} changes to User:Jumpman_Lane]&amp;lt;/span&amp;gt;). You even made his enemies list. I think though I&#039;ll remain incognito on this one. -- [[User:Burnt Page|Burnt Page]] 00:14, 13 May 2008 (PDT)&lt;br /&gt;
: Thanks for the heads-up! Vandalizing the wiki and using it to air personal grievances is, of course, inappropriate. I&#039;ll let our GTeam and Rob Linden know. &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2008-05-15 @ 8:45 AM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== A PJira Issue that may interest you, and that you may wanna do yourself : ) ==&lt;br /&gt;
&lt;br /&gt;
I submitted http://jira.secondlife.com/browse/VWR-8333 and it&#039;s all about you! Well all about you and the amazing Residents! : D&lt;br /&gt;
&lt;br /&gt;
[[User:Meghan Dench|Meghan Dench]] 15:12, 2 August 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== A prim, a prim, my kingdom for a prim ==&lt;br /&gt;
&lt;br /&gt;
You might want to check on this...&amp;lt;br&amp;gt;&lt;br /&gt;
https://wiki.secondlife.com/w/index.php?title=Limits&amp;amp;curid=14330&amp;amp;diff=321712&amp;amp;oldid=304593&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m wondering if this change was intentional.&amp;lt;br&amp;gt;&lt;br /&gt;
-- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 03:30, 17 April 2009 (UTC)&lt;br /&gt;
: it&#039;s in the [[Release Notes/Second Life Server/1.26|release notes]] and everything. We are on E-Zee-Street with this prim windfall! --[[User:Cerise Sorbet|Cerise Sorbet]] 11:12, 17 April 2009 (UTC)&lt;br /&gt;
:&amp;lt;blockquote&amp;gt;Fix linking of &amp;gt;255 prim objects. Linking should work for 256 prims, fail for &amp;gt;256 prims. (Previously failed to link 1 prim to a 255-prim linkset.)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
::: Hay thanks for the heads-up! Appreciate the update. &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2009-04-17 @ 9:52 AM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
:Since it&#039;s in the release notes, I&#039;ll insert foot in mouth. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 18:43, 17 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Decentralized Moderation ==&lt;br /&gt;
&lt;br /&gt;
I got a PM on the forums with this link. Looks very interesting.&lt;br /&gt;
http://scobleizer.com/2009/04/20/decentralized-moderation-is-the-chat-room-savior/&lt;br /&gt;
-- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:50, 21 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I&#039;m sorry... ==&lt;br /&gt;
... to drag you back into the problem that is the forums but this requires action. I don&#039;t know where the line is for TOS 4.1.iv but it has been crossed and the TOS shat on. I have split the offending posts from the parent thread. Here is a thread containing my incoming PM record from the last two weeks: [http://forums.secondlife.com/showthread.php?t=317694]. Here are the threads where I dumped the offending posts:  [http://forums.secondlife.com/showthread.php?t=316504] [http://forums.secondlife.com/showthread.php?t=317692]. Be advised you might be sick after viewing... or just downright angry at the LL&#039;s forum mod for being asleep at the switch. -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:11, 23 April 2009 (UTC)&lt;br /&gt;
: Thanks for continuing to care — you already reported this and so did the complainant? I&#039;ll ask our RESI Team gurus what to do, we&#039;ve recently been improving policy re: inworld abuse and the blogs, and the forums came up in discussion too. &amp;lt;font color=&amp;quot;#ff0080&amp;quot;&amp;gt;&#039;&#039;&#039;- [[Image:Torley-favicon.png]] [[User:Torley Linden|Torley]] on 2009-04-23 @ 7:40 AM PST&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
:: I haven&#039;t checked my email but I&#039;ve heard anecdotally that ARs were filed. I believe it. I&#039;m told (by one of the suppose alts) they are an acquired taste. It&#039;s folks like this who make people loose faith in the AR system. Thanks for prodding the appropriate folks about this. I really didn&#039;t want to have to do this. :-/ -- &#039;&#039;&#039;[[User:Strife_Onizuka|Strife]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 22:36, 23 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
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