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	<id>https://wiki.secondlife.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WarKirby+Magojiro</id>
	<title>Second Life Wiki - User contributions [en]</title>
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	<updated>2026-06-22T21:51:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlGetBoundingBox&amp;diff=715472</id>
		<title>LlGetBoundingBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlGetBoundingBox&amp;diff=715472"/>
		<updated>2010-02-01T16:44:11Z</updated>

		<summary type="html">&lt;p&gt;WarKirby Magojiro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function&lt;br /&gt;
|func_id=277|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llGetBoundingBox|return_type=list&lt;br /&gt;
|p1_type=key|p1_name=object|p1_desc=Object or agent in the sim.&lt;br /&gt;
|func_footnote=The bounding box is for the entire link set, not just the requested prim.&amp;lt;br/&amp;gt;Returns an empty list ([]) if object is not found.&lt;br /&gt;
|func_desc&lt;br /&gt;
|return_text=that is the bounding box of &#039;&#039;&#039;object&#039;&#039;&#039; relative to its root prim.&amp;lt;br/&amp;gt;Format: [ (vector) min_corner, (vector) max_corner ]&lt;br /&gt;
|spec&lt;br /&gt;
|caveats=*The reported box for objects and avatars is too small by 0.1 meter in all three dimensions, missing the physics tolerance buffer. This error is retained for backward script compatibility. Subtract &amp;lt;0.05, 0.05, 0.05&amp;gt; from min_corner and add &amp;lt;0.05, 0.05, 0.05&amp;gt; to max_corner for a corrected box.&lt;br /&gt;
*For server 1.36 and up, the bounding box for an attachment is the avatar&#039;s bounding box &#039;&#039;with&#039;&#039; the 0.1 meter addition already applied.&lt;br /&gt;
** Attachment bounding boxes do &#039;&#039;not&#039;&#039; include any object the avatar is sitting on.&lt;br /&gt;
|constants&lt;br /&gt;
|examples=&amp;lt;lsl&amp;gt;default//An avatar bounding box ruler thingy&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetStatus(STATUS_PHANTOM, TRUE);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    touch_start(integer total_number)&lt;br /&gt;
    {&lt;br /&gt;
        key target = llDetectedKey(0);&lt;br /&gt;
        list box = llGetBoundingBox(target);&lt;br /&gt;
        vector center = (llList2Vector(box, 0) + llList2Vector(box, 1)) * 0.5;&lt;br /&gt;
        vector size = llList2Vector(box, 1) - llList2Vector(box, 0);&lt;br /&gt;
        llSetPrimitiveParams([PRIM_POSITION, center, PRIM_SIZE, size]);&lt;br /&gt;
        llSetText(&amp;quot;Name: &amp;quot; + llDetectedName(0) + &amp;quot;, UUID: &amp;quot; + (string)target + &lt;br /&gt;
                &amp;quot;\nBounding Box Size: &amp;quot; + (string)size, &amp;lt;1.0, 1.0, 1.0&amp;gt;, 1.0);&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions={{LSL DefineRow||[[llGetAgentSize]]|}}&lt;br /&gt;
|also_events&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_articles&lt;br /&gt;
|notes&lt;br /&gt;
|permission&lt;br /&gt;
|negative_index&lt;br /&gt;
|cat1=Physics&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WarKirby Magojiro</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlGetBoundingBox&amp;diff=715462</id>
		<title>LlGetBoundingBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlGetBoundingBox&amp;diff=715462"/>
		<updated>2010-02-01T16:43:04Z</updated>

		<summary type="html">&lt;p&gt;WarKirby Magojiro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function&lt;br /&gt;
|func_id=277|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llGetBoundingBox|return_type=list&lt;br /&gt;
|p1_type=key|p1_name=object|p1_desc=Object or agent in the sim.&lt;br /&gt;
|func_footnote=The bounding box is for the entire link set, not just the requested prim.&lt;br /&gt;
|func_desc&lt;br /&gt;
|return_text=that is the bounding box of &#039;&#039;&#039;object&#039;&#039;&#039; relative to its root prim.&amp;lt;br/&amp;gt;Format: [ (vector) min_corner, (vector) max_corner ]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Returns an empty list ([]) if object is not found.&lt;br /&gt;
|spec&lt;br /&gt;
|caveats=*The reported box for objects and avatars is too small by 0.1 meter in all three dimensions, missing the physics tolerance buffer. This error is retained for backward script compatibility. Subtract &amp;lt;0.05, 0.05, 0.05&amp;gt; from min_corner and add &amp;lt;0.05, 0.05, 0.05&amp;gt; to max_corner for a corrected box.&lt;br /&gt;
*For server 1.36 and up, the bounding box for an attachment is the avatar&#039;s bounding box &#039;&#039;with&#039;&#039; the 0.1 meter addition already applied.&lt;br /&gt;
** Attachment bounding boxes do &#039;&#039;not&#039;&#039; include any object the avatar is sitting on.&lt;br /&gt;
|constants&lt;br /&gt;
|examples=&amp;lt;lsl&amp;gt;default//An avatar bounding box ruler thingy&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetStatus(STATUS_PHANTOM, TRUE);&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    touch_start(integer total_number)&lt;br /&gt;
    {&lt;br /&gt;
        key target = llDetectedKey(0);&lt;br /&gt;
        list box = llGetBoundingBox(target);&lt;br /&gt;
        vector center = (llList2Vector(box, 0) + llList2Vector(box, 1)) * 0.5;&lt;br /&gt;
        vector size = llList2Vector(box, 1) - llList2Vector(box, 0);&lt;br /&gt;
        llSetPrimitiveParams([PRIM_POSITION, center, PRIM_SIZE, size]);&lt;br /&gt;
        llSetText(&amp;quot;Name: &amp;quot; + llDetectedName(0) + &amp;quot;, UUID: &amp;quot; + (string)target + &lt;br /&gt;
                &amp;quot;\nBounding Box Size: &amp;quot; + (string)size, &amp;lt;1.0, 1.0, 1.0&amp;gt;, 1.0);&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions={{LSL DefineRow||[[llGetAgentSize]]|}}&lt;br /&gt;
|also_events&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_articles&lt;br /&gt;
|notes&lt;br /&gt;
|permission&lt;br /&gt;
|negative_index&lt;br /&gt;
|cat1=Physics&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WarKirby Magojiro</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Category:LSL_Library&amp;diff=713892</id>
		<title>Category:LSL Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Category:LSL_Library&amp;diff=713892"/>
		<updated>2010-01-28T16:17:23Z</updated>

		<summary type="html">&lt;p&gt;WarKirby Magojiro: added list cast&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|ml=*}}{{RightToc}}&lt;br /&gt;
==Script Library==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em 0.5em 1.5em&amp;quot;&amp;gt;&lt;br /&gt;
Come to this page to see complex examples that show how to combine parts of LSL.&lt;br /&gt;
&lt;br /&gt;
Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL &lt;br /&gt;
&lt;br /&gt;
Why collect complex examples here? Well, ...&lt;br /&gt;
&lt;br /&gt;
There are many [[script|scripts]] that have become buried in the [http://forums.secondlife.com/forumdisplay.php?f=15 Scripting Library forum], were lost with the death of the scripting forums, or sit idle in [[inventory|inventories]] that could be useful and should be more accessible.&lt;br /&gt;
&lt;br /&gt;
Other scripters may be in the same situation. This wiki is a well-suited medium for a script library. Feel free to add your scripts to the script library by creating new pages for them and linking to those pages here.&lt;br /&gt;
&lt;br /&gt;
Note that there are many more scripts in the LSL Library here, but you can&#039;t get to them if you don&#039;t know they exist, because they are subpages now, instead of an automatically updated category.  Good luck searching.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules for posting: ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
#Your script must be tested and working. If it&#039;s not, stick it in your user-space until it is. This is a list of working, usable scripts.&lt;br /&gt;
#Add a link to your script&#039;s page here. Link back to this page from your script&#039;s page. Start your page with &amp;lt;nowiki&amp;gt;{{LSL Header}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.&lt;br /&gt;
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
==LSL Script Library==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[1st necessity of SL]]&lt;br /&gt;
||[[User:Beer Dailey|Beer Dailey]]&lt;br /&gt;
||Monitors for avatars and (de)activates scripts states to control script performance/lag.&lt;br /&gt;
|-&lt;br /&gt;
||[[3D Radar]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.&lt;br /&gt;
|-&lt;br /&gt;
||[[AntiDelay Node]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Uses [[llMessageLinked]] to stop those pesky delays.&lt;br /&gt;
|-&lt;br /&gt;
||[[AO Overriding Pose Ball]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||No more turning your AO off and on when you sit down&lt;br /&gt;
|-&lt;br /&gt;
||[[ARCFOUR Strong Encryption Implementation]]&lt;br /&gt;
||[[User:Nekow42 Zarf|Nekow42 Zarf]]&lt;br /&gt;
||An LSL implementation of ARCFOUR, the most popular stream cipher still in use. It is licensed under a Creative Commons Attribution 3.0 license.&lt;br /&gt;
|-&lt;br /&gt;
||[[Assembly Programming Language|Assembly-Like Programming Language]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A compiler that runs assembly-like programs.&lt;br /&gt;
|-&lt;br /&gt;
||[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]&lt;br /&gt;
||[[User:Alynna Vixen|Alynna Vixen]]&lt;br /&gt;
||This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.&lt;br /&gt;
|-&lt;br /&gt;
||[[AvatarFollower]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Allows one avatar to automatically follow another.&lt;br /&gt;
|-&lt;br /&gt;
||[[Base2Dec]]&lt;br /&gt;
||[[User:Siann Beck|Siann Beck]]&lt;br /&gt;
||Convert a number to decimal from any base.&lt;br /&gt;
|-&lt;br /&gt;
||[[Basic Encryption Modules]]&lt;br /&gt;
||[[User:Beverly Larkin|Beverly Larkin]]&lt;br /&gt;
||Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.&lt;br /&gt;
|-&lt;br /&gt;
||[[BigNum|BigNum Library (RSA Encryption)]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.&lt;br /&gt;
|-&lt;br /&gt;
||[[Binary Clock v1.1|Binary Clock]]&lt;br /&gt;
||[[User:Fox Diller|Fox Diller]]&lt;br /&gt;
||A Binary Clock.&lt;br /&gt;
|-&lt;br /&gt;
||[[BinaryDecimalConverter]]&lt;br /&gt;
||[[User:Soundless Smalls|Soundless Smalls]]&lt;br /&gt;
||Converts a binary value to a decimal value and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
||[[Blacklist and Remote Kill|Blacklist and Remote Kill]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Blacklist(denial of use) or a creator kill script(can delete someone&#039;s item by command on private channel)&lt;br /&gt;
|-&lt;br /&gt;
||[[Be happy]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Basic smile attachment script, makes your avatar smile.&lt;br /&gt;
|-&lt;br /&gt;
||[[Best Neighbor Ad Hiding Script|Best Neighbor]]&lt;br /&gt;
||[[User:Doran Zemlja|Doran Zemlja]]&lt;br /&gt;
||Reduce ad clutter by hiding ads when users are on their own land nearby.&lt;br /&gt;
|-&lt;br /&gt;
||[[Builders Buddy|Builder&#039;s Buddy Tool]]&lt;br /&gt;
||[[User:Newfie Pendragon|Newfie Pendragon]]&lt;br /&gt;
||Script to easily move/rotate large builds that exceed the linkable size limit (30 meters).&lt;br /&gt;
|-&lt;br /&gt;
||[[Button Click Detector]]&lt;br /&gt;
||{{User|Sendao Goodman}}&lt;br /&gt;
||Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.&lt;br /&gt;
|-&lt;br /&gt;
||[[Camera Sync]]&lt;br /&gt;
||[[User:Meyermagic Salome|Meyermagic Salome]] and [[User:Nomad Padar|Nomad Padar]]&lt;br /&gt;
||A system to synchronize the cameras of two avatars.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chatbot]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chat Logger (GPL)]]&lt;br /&gt;
||[[User:Nobody Fugazi|Nobody Fugazi]]&lt;br /&gt;
||Chat logger which requests permission from participants before recording them.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chat_Relay|Chat Relay]]&lt;br /&gt;
||[[User:grumble Loudon|grumble Loudon]]&lt;br /&gt;
||A Chat relay which can be routed using a path header and won&#039;t echo.&lt;br /&gt;
|-&lt;br /&gt;
||[[Code Racer]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Race two versions of code forever, to see which runs faster.&lt;br /&gt;
|-&lt;br /&gt;
||[[Code Sizer]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Count the bytes compiled from source code, to measure how to write small code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color Changer|Color Changer Plus]]&lt;br /&gt;
||[[User:Neo Calcutt|Neo Calcutt]]&lt;br /&gt;
||A color changer with 14 colors, a random function, and a custom vector function.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]&lt;br /&gt;
||[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color conversion scripts|Color Conversion]]&lt;br /&gt;
||[[User:Sally LaSalle|Sally LaSalle]]&lt;br /&gt;
||Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).&lt;br /&gt;
|-&lt;br /&gt;
||[[ColorConvert]]&lt;br /&gt;
||[[User:Siann Beck|Siann Beck]]&lt;br /&gt;
||Convert color values to vector from RGB, hex or HTML color name.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color script]]&lt;br /&gt;
||[[User:Masakazu Kojima|Masakazu Kojima]]&lt;br /&gt;
||Script for changing colors trough a listener with pre-defined colors.&lt;br /&gt;
|-&lt;br /&gt;
||[[Library Combined Library|Combined Library]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Library of mostly encoding and decoding functions, some more useful then others.&lt;br /&gt;
* String functions: Replace / Trim right / Trim left / Trim both&lt;br /&gt;
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8&lt;br /&gt;
* List functions: Replace / Compare&lt;br /&gt;
|-&lt;br /&gt;
||[[Computer:jaycoonlanguage]]&lt;br /&gt;
||[[User:jayco121 Bing|jayco121 Bing]]&lt;br /&gt;
|| A language written in LSL that is meant for my computer (available at the shop).&lt;br /&gt;
|-&lt;br /&gt;
||[[Read Note Card Configuration|Configuration Notecard Reader]]&lt;br /&gt;
||{{User|Dedric Mauriac}}&lt;br /&gt;
||A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.&lt;br /&gt;
|-&lt;br /&gt;
||[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]&lt;br /&gt;
||[[Lear Cale|Lear Cale]]&lt;br /&gt;
||Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.&lt;br /&gt;
|-&lt;br /&gt;
||[[Library_Chat_Relay|Conversation Relay]]&lt;br /&gt;
||[[User:Jippen Faddoul|Jippen Faddoul]]&lt;br /&gt;
||Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).&lt;br /&gt;
|-&lt;br /&gt;
||[[Curtain script]]&lt;br /&gt;
||[[User:Zilla Larsson|Zilla Larsson]]&lt;br /&gt;
||A simple script to retract/stretch curtains, blinds, bedcovers and more&lt;br /&gt;
|-&lt;br /&gt;
||[[Dataserver API]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Dataserver Framework for Notecards.&lt;br /&gt;
|-&lt;br /&gt;
||[[Date Library]]&lt;br /&gt;
||[[User:Corto Maltese|Corto Maltese]]&lt;br /&gt;
|| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.&lt;br /&gt;
|-&lt;br /&gt;
||[[Days in Month]]&lt;br /&gt;
||[[User:IntLibber Brautigan|IntLibber Brautigan]]&lt;br /&gt;
||Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.&lt;br /&gt;
|-&lt;br /&gt;
||[[Day of the Week]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Function to get day of the week from [[llGetUnixTime]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Deed Tools]]&lt;br /&gt;
||[[User:Falados Kapuskas|Falados Kapuskas]]&lt;br /&gt;
||Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.&lt;br /&gt;
|-&lt;br /&gt;
||[[Describe Chatter]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Chat to see yourself as others do.&lt;br /&gt;
|-&lt;br /&gt;
||[[Drink script]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Used mainly for food and drink in Second Life.&lt;br /&gt;
|-&lt;br /&gt;
||[[ClickAndDrag]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Click and Drag user interface elements using dynamic feedback&lt;br /&gt;
|-&lt;br /&gt;
||[[First Name Letter Prize]]&lt;br /&gt;
||[[User:RaithSphere Whybrow|RaithSphere Whybrow]]&lt;br /&gt;
||Gives a prize if the person who sits on it&#039;s first letter of first name matches the random letter!&lt;br /&gt;
|-&lt;br /&gt;
||[[Hierarchics]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Advanced script to create an efficient self-aware hierarchic structure.&lt;br /&gt;
|-&lt;br /&gt;
||[[Basic A-Star Pathfinder]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| My own interpretation of A Star into a highly efficient algorithmn&lt;br /&gt;
|-&lt;br /&gt;
||[[PhysicsLib]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Interesting set of fun physics functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[FastConeSpread]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Fast Algorithmn to achieve cone spread, main use in weaponry systems.&lt;br /&gt;
|-&lt;br /&gt;
||[[Progress Bar]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Flexible and powerful little function for creating progress bars useful in hovertext.&lt;br /&gt;
|-&lt;br /&gt;
||[[Dialog Control]]&lt;br /&gt;
||[[User:Nargus Asturias|Nargus Asturias]]&lt;br /&gt;
|| A (not-so) simple dialog &amp;amp; menu control script. Call dialog and receive selected value via [[link_message]](), with built-in timer and [[link_message]]() notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog&#039;s returned value can differ.&lt;br /&gt;
&lt;br /&gt;
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.&lt;br /&gt;
|-&lt;br /&gt;
||[[Dialog NumberPad|Dialog Number Pad]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Use a dialog to accept positive integer input from users.&lt;br /&gt;
|-&lt;br /&gt;
||[[Efficiency Tester]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Tests the speed of a function.&lt;br /&gt;
|-&lt;br /&gt;
||[[Email-to-IM|Email2IM]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Send IMs to SL friends via [[email]] (translate emails from friends into IMs).&lt;br /&gt;
|-&lt;br /&gt;
||[[ExplodingObjects]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Causes an object (of the appropriate type) to explode on command.&lt;br /&gt;
|-&lt;br /&gt;
||[[FadeEasy]]&lt;br /&gt;
||[[User:Nika Rugani|Nika Rugani]]&lt;br /&gt;
||The easy way of fading objects in or out (Using llSetLinkAlpha)&lt;br /&gt;
|-&lt;br /&gt;
||[[Find Avatar Key|Find Avatar Key]]&lt;br /&gt;
||[[User:Huney Jewell|Huney Jewell]]&lt;br /&gt;
||Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.&lt;br /&gt;
|-&lt;br /&gt;
||[[Fix Small Prims|Fix_Small_Prims]]&lt;br /&gt;
||[[User:Emma Nowhere|Emma Nowhere]]&lt;br /&gt;
||Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.&lt;br /&gt;
|-&lt;br /&gt;
||[[Float2Hex]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Very useful for transporting [[float|floats]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Float Box Contents]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Displays object inventory in hover text, identified by type and updated marquee-style.&lt;br /&gt;
|-&lt;br /&gt;
||[[Follower (script)|Follower]]&lt;br /&gt;
||Unknown, uploaded by [[User:Slik Swindlehurst|Slik Swindlehurst]]&lt;br /&gt;
||Makes an object follow the nearest person. Do not use for [[grief|griefing]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Geometric|Geometric Library]]&lt;br /&gt;
||Community Project&lt;br /&gt;
||A substantial amount of various geometric functions for intersection and other purposes of 3D maths.&lt;br /&gt;
|-&lt;br /&gt;
||[[Get Profile Picture]]&lt;br /&gt;
||[[User:Valentine Foxdale|Valentine Foxdale]]&lt;br /&gt;
||Sets the texture of the object to profile picture of the person that touches ot&lt;br /&gt;
|-&lt;br /&gt;
||[[GetTimestampOffset]]&lt;br /&gt;
||[[User:Siann_Beck|Siann Beck]]&lt;br /&gt;
||Returns [[llGetTimestamp]]() with an hour offset.&lt;br /&gt;
|-&lt;br /&gt;
||[[Give InvItem every n hours]]&lt;br /&gt;
||[[User:Criz Collins|Criz Collins]]&lt;br /&gt;
||Will give an inventory item on touch only every n hours, even if somebody touches the object more than once. &lt;br /&gt;
|-&lt;br /&gt;
||[[Give random object]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to receive a random object in the prim&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
||[[Google Charts]]&lt;br /&gt;
||[[User:Dedric Mauriac|Dedric Mauriac]]&lt;br /&gt;
||Create links to display raw data as a chart image.&lt;br /&gt;
|-&lt;br /&gt;
||[[Go transparent when walking]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||An attachment that goes invisible when you walk and visible when you don&#039;t walk.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Information v1.0]]&lt;br /&gt;
||[[User:Tyrennic Rivera|Tyrennic Rivera]]&lt;br /&gt;
||When clicked the prim will show group information (set on the prim) from the official Second Life Search page.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Authorization]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
||[[Group Privacy]]&lt;br /&gt;
||[[User:Chance Unknown|Chance Unknown]]&lt;br /&gt;
||Security device to insure members of a group can have a private area. Deactivates when nobody present.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group key finder]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to find the key of the group&lt;br /&gt;
|-&lt;br /&gt;
||[[Hello Avatar]]&lt;br /&gt;
||Linden Lab&lt;br /&gt;
||SL&#039;s default script.&lt;br /&gt;
|-&lt;br /&gt;
||[[Holodeck]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Home Rezzing System (Open Source).&lt;br /&gt;
|-&lt;br /&gt;
||[[Intra-Region Update Server]]&lt;br /&gt;
||[[User:Emma_Nowhere|Emma Nowhere]]&lt;br /&gt;
||Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.&lt;br /&gt;
|-&lt;br /&gt;
||[[Interpolation|Interpolation Library]]&lt;br /&gt;
||[[User:Nexii_Malthus|Nexii Malthus]]&lt;br /&gt;
||A small set of interpolation functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[Inventory Menu]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Inventory Based Menu System.&lt;br /&gt;
|-&lt;br /&gt;
||[[iTunes RPC Email|iTunes RPC]]&lt;br /&gt;
||[[User:Fox Diller|Fox Diller]]&lt;br /&gt;
||iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Key Pad Door|Keypad Door]]&lt;br /&gt;
||[[User:Tdub Dowler|Tdub Dowler]]&lt;br /&gt;
|| Door and keypad with changeable code. Follow instructions carefully!&lt;br /&gt;
|-&lt;br /&gt;
||[[list_cast]]&lt;br /&gt;
||[[User:Fractured Crystal|Fractured Crystal]]&lt;br /&gt;
||Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into llSetPrimitiveParams&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Low lag client server dancemachine.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]] &lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Client server media control for music, video, youtube, pictures, and texture animations.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDialog|lsDialog]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Universal notecard driven menu dialog system.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Picture cycler with preloader.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Simple &#039;try&#039; and &#039;buy&#039; vendor system.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
||[[LSL_languageAPI]]&lt;br /&gt;
||[[User:Gypsy paz|Gypsy Paz]]&lt;br /&gt;
||Multi-lingual API from notecard based language files&lt;br /&gt;
|-&lt;br /&gt;
||[[Last Sound System]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An LSL [http://Last.fm Last.fm] client.&lt;br /&gt;
|-&lt;br /&gt;
||[[Listener Script]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Use to [[listen]] to other people&#039;s conversations (Like spying)&lt;br /&gt;
|-&lt;br /&gt;
||[[List2CSV]]&lt;br /&gt;
||[[User:Kunnis Basiat|Kunnis Basiat]]&lt;br /&gt;
||List2CSV &amp;amp; CSV2List that include preserving type and escaping characters.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns an input List in reverse order&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)&lt;br /&gt;
|-&lt;br /&gt;
||[[Load URL]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to get a dialog to visit the URL inside the script.&lt;br /&gt;
|-&lt;br /&gt;
||[[Mandelbrot Explorer]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An interactive fractal explorer.&lt;br /&gt;
|-&lt;br /&gt;
||[[Merge Sort]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don&#039;t use this in a script!&lt;br /&gt;
|-&lt;br /&gt;
||[[Minesweeper]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A simple minesweeper game.&lt;br /&gt;
|-&lt;br /&gt;
||[[Morse Code]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A script that allows for the conversion to and from morse code and can &amp;quot;play&amp;quot; morse code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multi Item Rezzer|Multi Item Rezzer]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multirezzer|Multirezzer (on collision)]]&lt;br /&gt;
||[[User:Beet Streeter|Beet Streeter]]&lt;br /&gt;
||Spawns up to 10 objects when the object containing the script collides with a user.&lt;br /&gt;
|-&lt;br /&gt;
||[[Name2Key in LSL]]&lt;br /&gt;
||[[User:Maeva Anatine|Maeva Anatine]]&lt;br /&gt;
||Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||To stop your long and hard builds from getting returned in sandboxes (&#039;&#039;only single prims, though!&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return NR]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return (Multi)]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A revision of Bella&#039;s that works for multi-prim objects.&lt;br /&gt;
|-&lt;br /&gt;
||[[No Limit Teleporter]]&lt;br /&gt;
||[[User:Morgam Biedermann|Morgam Biedermann]]&lt;br /&gt;
||Teleport to infinite altitudes (up to 4096m)&lt;br /&gt;
|-&lt;br /&gt;
||[[Object to Data v1.3|Object to Data]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).&lt;br /&gt;
|-&lt;br /&gt;
||[[Online Indicator|Online Indicator]]&lt;br /&gt;
||[[User:Kristy Fanshaw|Kristy Fanshaw]]&lt;br /&gt;
||Will show if the user is online or not. Displays users profile picture and allows to send IM&#039;s to user. Also gives a link to open the users profile&lt;br /&gt;
|-&lt;br /&gt;
||[[Open Group Join]]&lt;br /&gt;
||[[User:Alicia Stella|Alicia Stella]]&lt;br /&gt;
||User Touches Object to Join Group from Group Info window, (no bot.)&lt;br /&gt;
|-&lt;br /&gt;
||[[Object Size]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Gets the dimensions and footprint of a linkset&lt;br /&gt;
|-&lt;br /&gt;
||[[ParseString2List]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.&lt;br /&gt;
|-&lt;br /&gt;
||[[Password Generator]]&lt;br /&gt;
||[[User:Syntrax Canucci|Syntrax Canucci]]&lt;br /&gt;
||This is an over-complicated, semi-complex password generator, which goes through multiple steps.&lt;br /&gt;
|-&lt;br /&gt;
||[[Pathfinder]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||A potential field based pathfinding library.&lt;br /&gt;
|-&lt;br /&gt;
||[[Phantom Child]]&lt;br /&gt;
||[[User:Aeron Kohime|Aeron Kohime]]&lt;br /&gt;
||Causes a child in a link set to become phantom without the entire object becoming phantom.&lt;br /&gt;
|-&lt;br /&gt;
||[[PosJump]]&lt;br /&gt;
||[[User:Uchi Desmoulins|Uchi Desmoulins]]&lt;br /&gt;
||A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.&lt;br /&gt;
|-&lt;br /&gt;
||[[Posing stand|Posing Stand]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||Just a pose script to edit [[attachments]] more easily.&lt;br /&gt;
|-&lt;br /&gt;
||[[Prefix Calculator]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
|| A calculator that evaluates expressions in prefix notation. &lt;br /&gt;
&amp;lt;code&amp;gt;+ 3 4 = 5. * + 1 2 + 3 4 = 14.&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||[[Pseudo-random Number Generator]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
||[[Play and Loop Sound]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||Very short and simple script; plays and loops a sound in an object.&lt;br /&gt;
|-&lt;br /&gt;
||[[Rainbow_palette]]&lt;br /&gt;
||[[User:Rui Clary|Rui Clary]]&lt;br /&gt;
||Build a color picker, using only one prim, and a few lines of code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Random AV Profile Projector]]&lt;br /&gt;
||[[User:Debbie Trilling|Debbie Trilling]]&lt;br /&gt;
||Randomly selects an AV from a crowd &amp;amp; then projects their profile picture as a &#039;holographic&#039; image &lt;br /&gt;
|-&lt;br /&gt;
||[[Random Object Vendor]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Simple vendor that gives out random objects when paid the right amount &lt;br /&gt;
|-&lt;br /&gt;
||[[Random Password Generator]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||Generate Random passwords based on String Length.&lt;br /&gt;
|-&lt;br /&gt;
||[[RavText]]&lt;br /&gt;
||[[User:Ravenous Dingo|Ravenous Dingo]]&lt;br /&gt;
||An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra &amp;quot;bells and whistles&amp;quot; are not needed.&lt;br /&gt;
|-&lt;br /&gt;
||[[Say Region Frames Per Second|Region Frames Per Second]]&lt;br /&gt;
||[[User:Heymeriou Mystakidou|Heymariou Mystakidou]]&lt;br /&gt;
|| Says the region name and frames per second out loud on command.&lt;br /&gt;
|-&lt;br /&gt;
||[[RentalBoxv1|Rental Box, Simply]]&lt;br /&gt;
||[[User:Sendao Goodman|Sendao Goodman]]&lt;br /&gt;
||Simple explanation of how to make rental boxes.&lt;br /&gt;
|-&lt;br /&gt;
||[[Rental Cube]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Simple cube for renting out a space.&lt;br /&gt;
|-&lt;br /&gt;
||[[Remote Texture Loader]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A set of scripts for remotely loading textures within a sim. This means that a single &amp;quot;texture server&amp;quot; can manage multiple changing billboards within a sim.&lt;br /&gt;
|-&lt;br /&gt;
||[[sbDialog]]&lt;br /&gt;
||[[User:Siann_Beck|Siann Beck]]&lt;br /&gt;
||A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.&lt;br /&gt;
|-&lt;br /&gt;
||[[Scheduler]]&lt;br /&gt;
||[[User:Haravikk Mistral|Haravikk Mistral]]&lt;br /&gt;
||Schedule multiple events using a single script timer&lt;br /&gt;
|-&lt;br /&gt;
||[[Script Override Functions]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||bypass default strings, integer etc in chat channel.&lt;br /&gt;
|-&lt;br /&gt;
||[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed. &lt;br /&gt;
|-&lt;br /&gt;
||[[Self Upgrading Script Enhanced]]&lt;br /&gt;
||[[User:Cron Stardust|Cron Stardust]]&lt;br /&gt;
||Keeps only latest version of the script on prim (even with multiple adds of the same script!)&lt;br /&gt;
|-&lt;br /&gt;
||[[Sensor Visualizer]]&lt;br /&gt;
||[[User:Cerise Sorbet|Cerise Sorbet]]&lt;br /&gt;
||Shows the size and shape you get with [[llSensor]] range and arc parameters&lt;br /&gt;
|-&lt;br /&gt;
||[[Serverless Key Exchange]]&lt;br /&gt;
||[[User:Sendao Goodman|Sendao Goodman]]&lt;br /&gt;
||Maintains a network of object keys without using an external server.&lt;br /&gt;
|-&lt;br /&gt;
||[[SHA1|SHA1 Hash]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Preforms a SHA1 Hash on an input text. Similar to MD5 only (slightly) more secure.&lt;br /&gt;
|-&lt;br /&gt;
||[[Sim Map Particle Projector]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||Displays a floating map of the sim the script is in.&lt;br /&gt;
|-&lt;br /&gt;
||[[Sim Restart Logger]]&lt;br /&gt;
||[[User:Kyrah Abattoir|Kyrah Abattoir]]&lt;br /&gt;
||Counts region restarts and displays log of last 9 restarts together with region FPS and dilation. &lt;br /&gt;
|-&lt;br /&gt;
||[[Simple Elevator in a Box]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Simple elevator example. &lt;br /&gt;
|-&lt;br /&gt;
||[[Skunk Money]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling. &lt;br /&gt;
|-&lt;br /&gt;
||[[SLateIt]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An augmented virtual reality HUD.&lt;br /&gt;
|-&lt;br /&gt;
||[[SLetanque]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An LSL petanque game.&lt;br /&gt;
|-&lt;br /&gt;
||[[SLURL HUD]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Touch this HUD to get a SLURL through IM, email and floating text.&lt;br /&gt;
|-&lt;br /&gt;
||[[SL Mail V1.2]]&lt;br /&gt;
||[[User:Flennan Roffo|Flennan Roffo]]&lt;br /&gt;
||Second Life mail client V1.2 (released sept&#039;07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon! &lt;br /&gt;
|-&lt;br /&gt;
||[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]&lt;br /&gt;
|[[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
||Second Life Needs Time Parsing over Hyper Text Transfer Protocol&lt;br /&gt;
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID&#039;s SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!&lt;br /&gt;
|-&lt;br /&gt;
||[[Smooth Rotating Door]]&lt;br /&gt;
|[[User:Toy Wylie|Toy Wylie]]&lt;br /&gt;
||A script for doors that open and close smoothly using llTargetOmega&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
||[[Smooth Sliding Door]]&lt;br /&gt;
|[[User:SimonT Quinnell|SimonT Quinnell]]&lt;br /&gt;
||A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.&lt;br /&gt;
|-&lt;br /&gt;
||[[Spiral Staircase Generator]]&lt;br /&gt;
|[[User:Meyermagic Salome|Meyermagic Salome]]&lt;br /&gt;
||Generates nice looking spiral staircases without much hassle.&lt;br /&gt;
|-&lt;br /&gt;
||[[Static URL&#039;s for HTTP-In Service|Static_URLs]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||How to generate a static url for HTTP-In temporal limitations.&lt;br /&gt;
|-&lt;br /&gt;
||[[String Compare]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Compares two strings and reliably returns either 1, -1, or 0 if they are the same.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns an input string in reverse order&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])&lt;br /&gt;
|-&lt;br /&gt;
||[[Teleport HUD]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching &amp;quot;Add&amp;quot; &amp;amp; naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]&lt;br /&gt;
||[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.&lt;br /&gt;
|-&lt;br /&gt;
||[[Bobbyb&#039;s texture changer|Texture Changers]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A collection of texture changing scripts.&lt;br /&gt;
|-&lt;br /&gt;
||[[Texture Menu Management|Texture Management]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Dialog Menu based Texture Selection.&lt;br /&gt;
|-&lt;br /&gt;
||[[Tic Tac Toe]]&lt;br /&gt;
||[[User:CG Linden|CG Linden]]&lt;br /&gt;
||Step by step demo on how to implement a larger scripting project&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:&amp;lt;br&amp;gt;Unix time code to list format]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:&amp;lt;br&amp;gt;List format to Unix time code]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:&amp;lt;br&amp;gt;Weekday from Unix timestamp]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Gets weekday from Unix timestamps (ex: &amp;quot;Friday&amp;quot; from 1234567890)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:&amp;lt;br&amp;gt;Weekday from (Y, M, D) format]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Gets weekday from (Y, M, D) timestamps (ex: &amp;quot;Friday&amp;quot; from (2009, 2, 13))&lt;br /&gt;
|-&lt;br /&gt;
||[[TightList]]&lt;br /&gt;
||[[User:Strife Onizuka|Revolution Perenti]]&lt;br /&gt;
||Tight List is a family of functions for encoding lists as strings and then decoding them back into lists. &lt;br /&gt;
&lt;br /&gt;
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn&#039;t preserve type. &lt;br /&gt;
|-&lt;br /&gt;
||[[Timer Module]]&lt;br /&gt;
||[[User:Isabelle Aquitaine|Isabelle Aquitaine]]&lt;br /&gt;
||Manage multiple timers via linked messages.&lt;br /&gt;
|-&lt;br /&gt;
||[[Touch A Quote]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Touch an object to read quotes sequentially from a notecard&lt;br /&gt;
|-&lt;br /&gt;
||[[Touring Balloon]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unix2DateTime]]&lt;br /&gt;
|[[User:Flennan Roffo|Flennan Roffo]]&lt;br /&gt;
||Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
||[[Under Age Boot]]&lt;br /&gt;
|[[User:Chance Unknown|Chance Unknown]]&lt;br /&gt;
||Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.&lt;br /&gt;
|-&lt;br /&gt;
||[[Universal Translator]]&lt;br /&gt;
|[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unmutable Descript Nagger]]&lt;br /&gt;
|[[User:Bobbyb30 Zohari|Bobbyb30 Zohari]]&lt;br /&gt;
||To nag avatars to take off their scripted attatchments.&lt;br /&gt;
|-&lt;br /&gt;
||[[UUID Song Generator]]&lt;br /&gt;
||{{User|Sendao Goodman}}&lt;br /&gt;
||Translates a UUID into a simple song and plays it.&lt;br /&gt;
|-&lt;br /&gt;
||[[VirtualID_URLMap|VirtualID URL Mapper for HTTP-in]]&lt;br /&gt;
|[[User:Cenji Neutra|Cenji Neutra]]&lt;br /&gt;
||A script showing how to setup a static URL of the form &amp;lt;your-alias&amp;gt;.obj.virtualid.info which maps to the dynamic HTTP-in URL LSL generates and keeps it up-to-date.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]&lt;br /&gt;
|[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Reduced spam visitor greeter, highly configurable, easy to modify.&lt;br /&gt;
|-&lt;br /&gt;
||[[Visitor Logger (Web/Basic) ]]&lt;br /&gt;
|[[User:Buddy Sprocket|Buddy Sprocket]]&lt;br /&gt;
||A very basic visitor logger - log visitors in SL to a text file on your web-site.&lt;br /&gt;
|-&lt;br /&gt;
||[[Vote Simple]]&lt;br /&gt;
|[[User:JB_Kraft|JB Kraft]]&lt;br /&gt;
||Simple vote collector. One avi, one vote.&lt;br /&gt;
|-&lt;br /&gt;
||[[WarpPos]]&lt;br /&gt;
|[[User:Keknehv Psaltery|Keknehv Psaltery]]&lt;br /&gt;
||Non-physical movement without the 10m limit.&lt;br /&gt;
|-&lt;br /&gt;
||[[Window Control]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||For window opacity, helpful for buildings.&lt;br /&gt;
|-&lt;br /&gt;
||[[WHMcs SecondLife plugin]]&lt;br /&gt;
|[[User:Alicia Sautereau|Alicia Sautereau]]&lt;br /&gt;
||Linden Dollar payment plugin for the WHMcs hosting portal.&lt;br /&gt;
|-&lt;br /&gt;
||[[XTEA Strong Encryption Implementation]]&lt;br /&gt;
||[[User:Morse Dillon|Morse Dillon]]&lt;br /&gt;
||An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm).  This is the first known public release of a &#039;real&#039; strong encryption implementation in LSL and is released under the GNU General Public License (GPL).&lt;br /&gt;
|-&lt;br /&gt;
||[[XyText 1.5|XyText]]&lt;br /&gt;
||[[User:Xylor Baysklef|Xylor Baysklef]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Use as many prims as desired.&lt;br /&gt;
|-&lt;br /&gt;
||[[XyyyyzText|XyyyyzText]]&lt;br /&gt;
||[[User:Criz Collins|Criz Collins]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO&lt;br /&gt;
|-&lt;br /&gt;
||[[XyzzyText|XyzzyText]]&lt;br /&gt;
||[[User:Thraxis Epsilon|Thraxis Epsilon]] and [[User:Gigs Taggart|Gigs Taggart]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Way more efficient than XyText.&lt;br /&gt;
|-&lt;br /&gt;
||[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]&lt;br /&gt;
||[[User:Salahzar Stenvaag|Salahzar Stenvaag]] &lt;br /&gt;
||Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.&lt;br /&gt;
|-&lt;br /&gt;
||[[Youtube TV]]&lt;br /&gt;
||[[User:Morgam Biedermann|Morgam Biedermann]]&lt;br /&gt;
||Watch your favorite Youtube videos / auto set the texture to the parcel media texture.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
||[[Zero Lag Poseball]]&lt;br /&gt;
||[[User:Jippen Faddoul|Jippen Faddoul]]&lt;br /&gt;
||A simple poseball with no lag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Support Script Library==&lt;br /&gt;
These are scripts in other languages, intended to be run on other systems that support scripts written in LSL&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[HTTP Post request to a PHP server]]&lt;br /&gt;
||[[User:Corto Maltese|Corto Maltese]]&lt;br /&gt;
|| This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.&lt;br /&gt;
|-&lt;br /&gt;
|| Silo&lt;br /&gt;
|| [[User:Zero_Linden|Zero Linden]]&lt;br /&gt;
|| General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:&lt;br /&gt;
* [http://www.notabene-sl.com/misc/silo-README.txt README] file&lt;br /&gt;
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball&lt;br /&gt;
* forum post [http://forums.secondlife.com/showthread.php?t=119570 Announcement].&lt;br /&gt;
|-&lt;br /&gt;
|| [http://aubretec.com/products/sldb SLDB]&lt;br /&gt;
|| [[User:Luc Aubret|Luc Aubret]]&lt;br /&gt;
|| Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]]. &lt;br /&gt;
* [http://aubretec.com/support/manuals/sldbkit/ Implementation Guide]&lt;br /&gt;
* [http://aubretec.com/wp-content/uploads/2009/05/sldb.zip Download] (.zip, 12kb)&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]&lt;br /&gt;
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
|| An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you&#039;re using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]&lt;br /&gt;
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
|| A basic OOP&#039;d PHP Class containing VeloxSeverine&#039;s $_POST fixer and Marv&#039;s own eccentric ideas for &amp;quot;fixing&amp;quot; things.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]&lt;br /&gt;
|| [[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
|| Get Avatar&#039;s UUID using Second Life search service. (like in LSL Name2Key)&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]&lt;br /&gt;
|| [[User:Ina Centaur|Ina Centaur]]&lt;br /&gt;
|| Get Avatar&#039;s Name using Second Life search service. (like in LSL Key2Name)&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]&lt;br /&gt;
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]&lt;br /&gt;
|| Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Public_Object_DNS|Public Object DNS]]&lt;br /&gt;
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]&lt;br /&gt;
|| Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]&lt;br /&gt;
|| [[User:Ina Centaur|Ina Centaur]]&lt;br /&gt;
|| API that gives the UUID of an image of a calendar image give month and year arguments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Articles&#039;&#039;&#039;&lt;br /&gt;
*[[:Category:LSL Examples| Examples]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LSLC|}}&lt;/div&gt;</summary>
		<author><name>WarKirby Magojiro</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=List_cast&amp;diff=713882</id>
		<title>List cast</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=List_cast&amp;diff=713882"/>
		<updated>2010-01-28T16:16:52Z</updated>

		<summary type="html">&lt;p&gt;WarKirby Magojiro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== List Cast ===&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
//This function typecasts a list of strings, into the types they appear to be. &lt;br /&gt;
//Extremely useful for feeding user data into llSetPrimitiveParams&lt;br /&gt;
//It takes a list as an input, and returns that list, with all elements correctly typecast, as output&lt;br /&gt;
//Written by Fractured Crystal, 27 Jan 2010, Commissioned by WarKirby Magojiro, this function is Public Domain&lt;br /&gt;
list list_cast(list in)&lt;br /&gt;
{&lt;br /&gt;
    list out;&lt;br /&gt;
    integer i = 0;&lt;br /&gt;
    integer l= llGetListLength(in);&lt;br /&gt;
    while(i &amp;lt; l)&lt;br /&gt;
    {&lt;br /&gt;
        string d= llStringTrim(llList2String(in,i),STRING_TRIM);&lt;br /&gt;
        if(d == &amp;quot;&amp;quot;)out += &amp;quot;&amp;quot;;&lt;br /&gt;
        else&lt;br /&gt;
        {&lt;br /&gt;
            if(llGetSubString(d,0,0) == &amp;quot;&amp;lt;&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                if(llGetSubString(d,-1,-1) == &amp;quot;&amp;gt;&amp;quot;)&lt;br /&gt;
                {&lt;br /&gt;
                    list s = llParseString2List(d,[&amp;quot;,&amp;quot;],[]);&lt;br /&gt;
                    integer sl= llGetListLength(s);&lt;br /&gt;
                    if(sl == 3)&lt;br /&gt;
                    {&lt;br /&gt;
                        out += (vector)d;&lt;br /&gt;
                        //jump end;&lt;br /&gt;
                    }else if(sl == 4)&lt;br /&gt;
                    {&lt;br /&gt;
                        out += (rotation)d;&lt;br /&gt;
                        //jump end;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                //either malformed,or identified&lt;br /&gt;
                jump end;&lt;br /&gt;
            }&lt;br /&gt;
            if(llSubStringIndex(d,&amp;quot;.&amp;quot;) != -1)&lt;br /&gt;
            {&lt;br /&gt;
                out += (float)d;&lt;br /&gt;
            }else&lt;br /&gt;
            {&lt;br /&gt;
                integer lold = (integer)d;&lt;br /&gt;
                if((string)lold == d)out += lold;&lt;br /&gt;
                else&lt;br /&gt;
                {&lt;br /&gt;
                    key kold = (key)d;&lt;br /&gt;
                    if(kold)out += [kold];&lt;br /&gt;
                    else out += [d];&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        @end;&lt;br /&gt;
        i += 1;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return out;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Caveats ===&lt;br /&gt;
*Any strings fed into this function (which are meant to stay strings) cannot contain pointed brackets (&amp;lt;&amp;gt;) They will be cast as vectors or rotations, if they do.&lt;/div&gt;</summary>
		<author><name>WarKirby Magojiro</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=List_cast&amp;diff=713872</id>
		<title>List cast</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=List_cast&amp;diff=713872"/>
		<updated>2010-01-28T16:12:09Z</updated>

		<summary type="html">&lt;p&gt;WarKirby Magojiro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== List Cast ===&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
//This function typecasts a list of strings, into the types they appear to be. &lt;br /&gt;
//Extremely useful for feeding user data into llSetPrimitiveParams&lt;br /&gt;
//It takes a list as an input, and returns that list, with all elements correctly typecast, as output&lt;br /&gt;
//Written by Fractured Crystal, 27 Jan 2010, this script is Public Domain&lt;br /&gt;
list list_cast(list in)&lt;br /&gt;
{&lt;br /&gt;
    list out;&lt;br /&gt;
    integer i = 0;&lt;br /&gt;
    integer l= llGetListLength(in);&lt;br /&gt;
    while(i &amp;lt; l)&lt;br /&gt;
    {&lt;br /&gt;
        string d= llStringTrim(llList2String(in,i),STRING_TRIM);&lt;br /&gt;
        if(d == &amp;quot;&amp;quot;)out += &amp;quot;&amp;quot;;&lt;br /&gt;
        else&lt;br /&gt;
        {&lt;br /&gt;
            if(llGetSubString(d,0,0) == &amp;quot;&amp;lt;&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                if(llGetSubString(d,-1,-1) == &amp;quot;&amp;gt;&amp;quot;)&lt;br /&gt;
                {&lt;br /&gt;
                    list s = llParseString2List(d,[&amp;quot;,&amp;quot;],[]);&lt;br /&gt;
                    integer sl= llGetListLength(s);&lt;br /&gt;
                    if(sl == 3)&lt;br /&gt;
                    {&lt;br /&gt;
                        out += (vector)d;&lt;br /&gt;
                        //jump end;&lt;br /&gt;
                    }else if(sl == 4)&lt;br /&gt;
                    {&lt;br /&gt;
                        out += (rotation)d;&lt;br /&gt;
                        //jump end;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                //either malformed,or identified&lt;br /&gt;
                jump end;&lt;br /&gt;
            }&lt;br /&gt;
            if(llSubStringIndex(d,&amp;quot;.&amp;quot;) != -1)&lt;br /&gt;
            {&lt;br /&gt;
                out += (float)d;&lt;br /&gt;
            }else&lt;br /&gt;
            {&lt;br /&gt;
                integer lold = (integer)d;&lt;br /&gt;
                if((string)lold == d)out += lold;&lt;br /&gt;
                else&lt;br /&gt;
                {&lt;br /&gt;
                    key kold = (key)d;&lt;br /&gt;
                    if(kold)out += [kold];&lt;br /&gt;
                    else out += [d];&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        @end;&lt;br /&gt;
        i += 1;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return out;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Caveats ===&lt;br /&gt;
*Any strings fed into this function (which are meant to stay strings) cannot contain pointed brackets (&amp;lt;&amp;gt;) They will be cast as vectors or rotations, if they do.&lt;/div&gt;</summary>
		<author><name>WarKirby Magojiro</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlSetPrimitiveParams&amp;diff=713862</id>
		<title>LlSetPrimitiveParams</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlSetPrimitiveParams&amp;diff=713862"/>
		<updated>2010-01-28T16:10:01Z</updated>

		<summary type="html">&lt;p&gt;WarKirby Magojiro: Moved list cast to another page and linked it here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Function&lt;br /&gt;
|func_id=259|func_sleep=0.2|func_energy=10.0|func=llSetPrimitiveParams|sort=SetPrimitiveParams&lt;br /&gt;
|p1_type=list|p1_name=rules&lt;br /&gt;
|func_desc=Sets the prims parameters according to &#039;&#039;&#039;rules&#039;&#039;&#039;.&lt;br /&gt;
|func_footer=This is a very powerful &amp;amp; sharp function, each rule takes at least one parameter and has its own quirks. Each PRIM_* rule has its own dedicated article with specific information.&lt;br /&gt;
|spec&lt;br /&gt;
|caveats=&lt;br /&gt;
*The sim will clamp attributes before storing them.&lt;br /&gt;
*The client will clamp attributes before rendering.&lt;br /&gt;
*Scripts written before September 2004 that use [[PRIM_TYPE]] depend on PRIM_TYPE to have the value 1; if these scripts are recompiled, the new value of {{HoverText|PRIM_TYPE|Value: 9}} will be used causing errors at runtime.&lt;br /&gt;
**To fix this replace the PRIM_TYPE flag with the value 1 or updated to the newer PRIM_TYPE syntax.&lt;br /&gt;
* [[PRIM_ROTATION]] is bugged in child prims, see deep notes for issue discussion and fix.&lt;br /&gt;
* This function will return an error if fed data of the wrong type. This is problematic when feeding data into it from user input or notecard. To remedy this, see this List Cast function: [[list_cast]]&lt;br /&gt;
|constants={{LSL Constants/PrimitiveParams|set}}&lt;br /&gt;
|examples=&amp;lt;lsl&amp;gt;&lt;br /&gt;
// To color all sides of a prim black, except side 3 white&lt;br /&gt;
llSetPrimitiveParams([PRIM_COLOR, ALL_SIDES, &amp;lt;0.0,0.0,0.0&amp;gt;, 1.0]);&lt;br /&gt;
llSetPrimitiveParams([PRIM_COLOR, 3, &amp;lt;1.0,1.0,1.0&amp;gt;, 1.0]);&lt;br /&gt;
&lt;br /&gt;
// To render on side 3 &lt;br /&gt;
// the picture with the UUID... &lt;br /&gt;
// and the repeats per face as vector, &lt;br /&gt;
// the texture offset as second vector, &lt;br /&gt;
// and the texture rotation as float&lt;br /&gt;
llSetPrimitiveParams([PRIM_TEXTURE, 3, &amp;quot;4d304955-2b01-c6c6-f545-c1ae1e618288&amp;quot;,&lt;br /&gt;
                          &amp;lt;1.0,1.0,0.0&amp;gt;, &amp;lt;0.0,0.0,0.0&amp;gt;, 0.0]);&lt;br /&gt;
&lt;br /&gt;
// To set the prim &amp;quot;Full Bright&amp;quot; on sides 3&lt;br /&gt;
llSetPrimitiveParams([PRIM_FULLBRIGHT,3,TRUE]);&lt;br /&gt;
&lt;br /&gt;
// And to make it all in one breath,&lt;br /&gt;
llSetPrimitiveParams([PRIM_COLOR, ALL_SIDES, &amp;lt;0.0,0.0,0.0&amp;gt;, 1.0,&lt;br /&gt;
                      PRIM_COLOR, 3, &amp;lt;1.0,1.0,1.0&amp;gt;, 1.0,&lt;br /&gt;
                      PRIM_TEXTURE, 3, &amp;quot;4d304955-2b01-c6c6-f545-c1ae1e618288&amp;quot;,&lt;br /&gt;
                          &amp;lt;1.0,1.0,0.0&amp;gt;, &amp;lt;0.0,0.0,0.0&amp;gt;, 0.0,&lt;br /&gt;
                      PRIM_FULLBRIGHT, 3, TRUE]);&lt;br /&gt;
&lt;br /&gt;
//And If you want to place it above you bed, to make you sleep well, and the coords&lt;br /&gt;
// of that place are for example &amp;lt;x, y, z&amp;gt;&lt;br /&gt;
llSetPrimitiveParams([PRIM_COLOR, ALL_SIDES, &amp;lt;0.0,0.0,0.0&amp;gt;, 1.0, &lt;br /&gt;
                      PRIM_COLOR, 3, &amp;lt;1.0,1.0,1.0&amp;gt;, 1.0,&lt;br /&gt;
                      PRIM_TEXTURE, 3, &amp;quot;4d304955-2b01-c6c6-f545-c1ae1e618288&amp;quot;,&lt;br /&gt;
                          &amp;lt;1.0,1.0,0.0&amp;gt;, &amp;lt;0.0,0.0,0.0&amp;gt;,0.0,&lt;br /&gt;
                      PRIM_FULLBRIGHT, 3, TRUE, &lt;br /&gt;
                      PRIM_POSITION, &amp;lt;x, y, z&amp;gt;]);&lt;br /&gt;
&lt;br /&gt;
//You can set the texture of several sides at once, with no time penalty,&lt;br /&gt;
//just by repeating the param for that:&lt;br /&gt;
llSetPrimitiveParams([&lt;br /&gt;
        PRIM_TEXTURE, 3, &amp;quot;4d304955-2b01-c6c6-f545-c1ae1e618288&amp;quot;,&lt;br /&gt;
            &amp;lt;1.0,1.0,0.0&amp;gt;, &amp;lt;0.0,0.0,0.0&amp;gt;, 0.0,&lt;br /&gt;
        PRIM_TEXTURE, 4, &amp;quot;4d304955-2b01-c6c6-f545-c1ae1e618288&amp;quot;,&lt;br /&gt;
            &amp;lt;1.0,1.0,0.0&amp;gt;, &amp;lt;0.0,0.0,0.0&amp;gt;, 0.0&lt;br /&gt;
    ]);&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Top-size (taper) ===&lt;br /&gt;
&amp;lt;lsl&amp;gt;default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        vector XYZ = llGetScale();&lt;br /&gt;
        float X = XYZ.x;&lt;br /&gt;
        float Y = XYZ.y;     &lt;br /&gt;
        llSetPrimitiveParams([PRIM_SIZE, &amp;lt;X,Y,0.1&amp;gt;, // keep the prim thin&lt;br /&gt;
                              PRIM_TYPE, PRIM_TYPE_BOX, 0, &amp;lt;0.0,1.0,0.0&amp;gt;, 0.0, ZERO_VECTOR, &lt;br /&gt;
                              &amp;lt;1.0 - (0.4 / X), 1.0 - (0.4 / Y), 0.0&amp;gt;,&lt;br /&gt;
                              ZERO_VECTOR]); //We use the equation &amp;quot;answer = 1 - desired_taper&amp;quot;&lt;br /&gt;
        //The proportions of the top-size (taper) will be maintained (as close as possible)&lt;br /&gt;
        // whenever the prim is resized. The proportion above will produce a reasonably&lt;br /&gt;
        // pleasing picture frame kinda thing.&lt;br /&gt;
    }&lt;br /&gt;
    changed(integer change)&lt;br /&gt;
    {&lt;br /&gt;
        if(change &amp;amp; CHANGED_SCALE)&lt;br /&gt;
        {&lt;br /&gt;
            llResetScript();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions={{LSL DefineRow||[[llGetPrimitiveParams]]|Get many primitive parameters}}&lt;br /&gt;
{{LSL DefineRow||[[llSetLinkPrimitiveParams]]|Set parameters on other prims in linkset}}&lt;br /&gt;
{{LSL DefineRow||[[llSetAlpha]]|Simpler way to set alpha (transparency)}}&lt;br /&gt;
{{LSL DefineRow||[[llSetTexture]]|Simpler way to set texture}}&lt;br /&gt;
{{LSL DefineRow||[[llSetColor]]|Simpler way to set color}}&lt;br /&gt;
{{LSL DefineRow||[[llSetScale]]|Simpler way to set scale}}&lt;br /&gt;
{{LSL DefineRow||[[llSetStatus]]|Simpler way to set physics and phantom}}&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_events&lt;br /&gt;
|also_articles&lt;br /&gt;
|notes=The old PRIM_TYPE interface (labeled PRIM_TYPE_LEGACY) while technically retired can still be used.&lt;br /&gt;
|issues&lt;br /&gt;
|cat1=Prim&lt;br /&gt;
|cat2=Movement&lt;br /&gt;
|cat3=Status&lt;br /&gt;
|cat4=Texture&lt;br /&gt;
|cat5=Object&lt;br /&gt;
|cat6=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WarKirby Magojiro</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=List_cast&amp;diff=713852</id>
		<title>List cast</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=List_cast&amp;diff=713852"/>
		<updated>2010-01-28T16:07:07Z</updated>

		<summary type="html">&lt;p&gt;WarKirby Magojiro: Created page with &amp;#039;=== List Cast === &amp;lt;lsl&amp;gt; //This function typecasts a list of strings, into the types they appear to be. Extremely useful for feeding user data into llSetPrimitiveParams //Written ...&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== List Cast ===&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
//This function typecasts a list of strings, into the types they appear to be. Extremely useful for feeding user data into llSetPrimitiveParams&lt;br /&gt;
//Written by Fractured Crystal, 27 Jan 2010, this script is Public Domain&lt;br /&gt;
list fix(list in)&lt;br /&gt;
{&lt;br /&gt;
    list out;&lt;br /&gt;
    integer i = 0;&lt;br /&gt;
    integer l= llGetListLength(in);&lt;br /&gt;
    while(i &amp;lt; l)&lt;br /&gt;
    {&lt;br /&gt;
        string d= llStringTrim(llList2String(in,i),STRING_TRIM);&lt;br /&gt;
        if(d == &amp;quot;&amp;quot;)out += &amp;quot;&amp;quot;;&lt;br /&gt;
        else&lt;br /&gt;
        {&lt;br /&gt;
            if(llGetSubString(d,0,0) == &amp;quot;&amp;lt;&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                if(llGetSubString(d,-1,-1) == &amp;quot;&amp;gt;&amp;quot;)&lt;br /&gt;
                {&lt;br /&gt;
                    list s = llParseString2List(d,[&amp;quot;,&amp;quot;],[]);&lt;br /&gt;
                    integer sl= llGetListLength(s);&lt;br /&gt;
                    if(sl == 3)&lt;br /&gt;
                    {&lt;br /&gt;
                        out += (vector)d;&lt;br /&gt;
                        //jump end;&lt;br /&gt;
                    }else if(sl == 4)&lt;br /&gt;
                    {&lt;br /&gt;
                        out += (rotation)d;&lt;br /&gt;
                        //jump end;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                //either malformed,or identified&lt;br /&gt;
                jump end;&lt;br /&gt;
            }&lt;br /&gt;
            if(llSubStringIndex(d,&amp;quot;.&amp;quot;) != -1)&lt;br /&gt;
            {&lt;br /&gt;
                out += (float)d;&lt;br /&gt;
            }else&lt;br /&gt;
            {&lt;br /&gt;
                integer lold = (integer)d;&lt;br /&gt;
                if((string)lold == d)out += lold;&lt;br /&gt;
                else&lt;br /&gt;
                {&lt;br /&gt;
                    key kold = (key)d;&lt;br /&gt;
                    if(kold)out += [kold];&lt;br /&gt;
                    else out += [d];&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        @end;&lt;br /&gt;
        i += 1;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return out;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>WarKirby Magojiro</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlSetPrimitiveParams&amp;diff=713842</id>
		<title>LlSetPrimitiveParams</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlSetPrimitiveParams&amp;diff=713842"/>
		<updated>2010-01-28T16:05:01Z</updated>

		<summary type="html">&lt;p&gt;WarKirby Magojiro: Added List Cast function in examples&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Function&lt;br /&gt;
|func_id=259|func_sleep=0.2|func_energy=10.0|func=llSetPrimitiveParams|sort=SetPrimitiveParams&lt;br /&gt;
|p1_type=list|p1_name=rules&lt;br /&gt;
|func_desc=Sets the prims parameters according to &#039;&#039;&#039;rules&#039;&#039;&#039;.&lt;br /&gt;
|func_footer=This is a very powerful &amp;amp; sharp function, each rule takes at least one parameter and has its own quirks. Each PRIM_* rule has its own dedicated article with specific information.&lt;br /&gt;
|spec&lt;br /&gt;
|caveats=&lt;br /&gt;
*The sim will clamp attributes before storing them.&lt;br /&gt;
*The client will clamp attributes before rendering.&lt;br /&gt;
*Scripts written before September 2004 that use [[PRIM_TYPE]] depend on PRIM_TYPE to have the value 1; if these scripts are recompiled, the new value of {{HoverText|PRIM_TYPE|Value: 9}} will be used causing errors at runtime.&lt;br /&gt;
**To fix this replace the PRIM_TYPE flag with the value 1 or updated to the newer PRIM_TYPE syntax.&lt;br /&gt;
* [[PRIM_ROTATION]] is bugged in child prims, see deep notes for issue discussion and fix.&lt;br /&gt;
* This function will return an error if fed data of the wrong type. This is problematic when feeding data into it from user input or notecard. To remedy this, see the List Cast function in examples, which will sort out the types in a list.&lt;br /&gt;
|constants={{LSL Constants/PrimitiveParams|set}}&lt;br /&gt;
|examples=&amp;lt;lsl&amp;gt;&lt;br /&gt;
// To color all sides of a prim black, except side 3 white&lt;br /&gt;
llSetPrimitiveParams([PRIM_COLOR, ALL_SIDES, &amp;lt;0.0,0.0,0.0&amp;gt;, 1.0]);&lt;br /&gt;
llSetPrimitiveParams([PRIM_COLOR, 3, &amp;lt;1.0,1.0,1.0&amp;gt;, 1.0]);&lt;br /&gt;
&lt;br /&gt;
// To render on side 3 &lt;br /&gt;
// the picture with the UUID... &lt;br /&gt;
// and the repeats per face as vector, &lt;br /&gt;
// the texture offset as second vector, &lt;br /&gt;
// and the texture rotation as float&lt;br /&gt;
llSetPrimitiveParams([PRIM_TEXTURE, 3, &amp;quot;4d304955-2b01-c6c6-f545-c1ae1e618288&amp;quot;,&lt;br /&gt;
                          &amp;lt;1.0,1.0,0.0&amp;gt;, &amp;lt;0.0,0.0,0.0&amp;gt;, 0.0]);&lt;br /&gt;
&lt;br /&gt;
// To set the prim &amp;quot;Full Bright&amp;quot; on sides 3&lt;br /&gt;
llSetPrimitiveParams([PRIM_FULLBRIGHT,3,TRUE]);&lt;br /&gt;
&lt;br /&gt;
// And to make it all in one breath,&lt;br /&gt;
llSetPrimitiveParams([PRIM_COLOR, ALL_SIDES, &amp;lt;0.0,0.0,0.0&amp;gt;, 1.0,&lt;br /&gt;
                      PRIM_COLOR, 3, &amp;lt;1.0,1.0,1.0&amp;gt;, 1.0,&lt;br /&gt;
                      PRIM_TEXTURE, 3, &amp;quot;4d304955-2b01-c6c6-f545-c1ae1e618288&amp;quot;,&lt;br /&gt;
                          &amp;lt;1.0,1.0,0.0&amp;gt;, &amp;lt;0.0,0.0,0.0&amp;gt;, 0.0,&lt;br /&gt;
                      PRIM_FULLBRIGHT, 3, TRUE]);&lt;br /&gt;
&lt;br /&gt;
//And If you want to place it above you bed, to make you sleep well, and the coords&lt;br /&gt;
// of that place are for example &amp;lt;x, y, z&amp;gt;&lt;br /&gt;
llSetPrimitiveParams([PRIM_COLOR, ALL_SIDES, &amp;lt;0.0,0.0,0.0&amp;gt;, 1.0, &lt;br /&gt;
                      PRIM_COLOR, 3, &amp;lt;1.0,1.0,1.0&amp;gt;, 1.0,&lt;br /&gt;
                      PRIM_TEXTURE, 3, &amp;quot;4d304955-2b01-c6c6-f545-c1ae1e618288&amp;quot;,&lt;br /&gt;
                          &amp;lt;1.0,1.0,0.0&amp;gt;, &amp;lt;0.0,0.0,0.0&amp;gt;,0.0,&lt;br /&gt;
                      PRIM_FULLBRIGHT, 3, TRUE, &lt;br /&gt;
                      PRIM_POSITION, &amp;lt;x, y, z&amp;gt;]);&lt;br /&gt;
&lt;br /&gt;
//You can set the texture of several sides at once, with no time penalty,&lt;br /&gt;
//just by repeating the param for that:&lt;br /&gt;
llSetPrimitiveParams([&lt;br /&gt;
        PRIM_TEXTURE, 3, &amp;quot;4d304955-2b01-c6c6-f545-c1ae1e618288&amp;quot;,&lt;br /&gt;
            &amp;lt;1.0,1.0,0.0&amp;gt;, &amp;lt;0.0,0.0,0.0&amp;gt;, 0.0,&lt;br /&gt;
        PRIM_TEXTURE, 4, &amp;quot;4d304955-2b01-c6c6-f545-c1ae1e618288&amp;quot;,&lt;br /&gt;
            &amp;lt;1.0,1.0,0.0&amp;gt;, &amp;lt;0.0,0.0,0.0&amp;gt;, 0.0&lt;br /&gt;
    ]);&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Top-size (taper) ===&lt;br /&gt;
&amp;lt;lsl&amp;gt;default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        vector XYZ = llGetScale();&lt;br /&gt;
        float X = XYZ.x;&lt;br /&gt;
        float Y = XYZ.y;     &lt;br /&gt;
        llSetPrimitiveParams([PRIM_SIZE, &amp;lt;X,Y,0.1&amp;gt;, // keep the prim thin&lt;br /&gt;
                              PRIM_TYPE, PRIM_TYPE_BOX, 0, &amp;lt;0.0,1.0,0.0&amp;gt;, 0.0, ZERO_VECTOR, &lt;br /&gt;
                              &amp;lt;1.0 - (0.4 / X), 1.0 - (0.4 / Y), 0.0&amp;gt;,&lt;br /&gt;
                              ZERO_VECTOR]); //We use the equation &amp;quot;answer = 1 - desired_taper&amp;quot;&lt;br /&gt;
        //The proportions of the top-size (taper) will be maintained (as close as possible)&lt;br /&gt;
        // whenever the prim is resized. The proportion above will produce a reasonably&lt;br /&gt;
        // pleasing picture frame kinda thing.&lt;br /&gt;
    }&lt;br /&gt;
    changed(integer change)&lt;br /&gt;
    {&lt;br /&gt;
        if(change &amp;amp; CHANGED_SCALE)&lt;br /&gt;
        {&lt;br /&gt;
            llResetScript();&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
=== List Cast ===&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
//This function typecasts a list of strings, into the types they appear to be. Extremely useful for feeding user data into llSetPrimitiveParams&lt;br /&gt;
//Written by Fractured Crystal, 27 Jan 2010, this script is Public Domain&lt;br /&gt;
list fix(list in)&lt;br /&gt;
{&lt;br /&gt;
    list out;&lt;br /&gt;
    integer i = 0;&lt;br /&gt;
    integer l= llGetListLength(in);&lt;br /&gt;
    while(i &amp;lt; l)&lt;br /&gt;
    {&lt;br /&gt;
        string d= llStringTrim(llList2String(in,i),STRING_TRIM);&lt;br /&gt;
        if(d == &amp;quot;&amp;quot;)out += &amp;quot;&amp;quot;;&lt;br /&gt;
        else&lt;br /&gt;
        {&lt;br /&gt;
            if(llGetSubString(d,0,0) == &amp;quot;&amp;lt;&amp;quot;)&lt;br /&gt;
            {&lt;br /&gt;
                if(llGetSubString(d,-1,-1) == &amp;quot;&amp;gt;&amp;quot;)&lt;br /&gt;
                {&lt;br /&gt;
                    list s = llParseString2List(d,[&amp;quot;,&amp;quot;],[]);&lt;br /&gt;
                    integer sl= llGetListLength(s);&lt;br /&gt;
                    if(sl == 3)&lt;br /&gt;
                    {&lt;br /&gt;
                        out += (vector)d;&lt;br /&gt;
                        //jump end;&lt;br /&gt;
                    }else if(sl == 4)&lt;br /&gt;
                    {&lt;br /&gt;
                        out += (rotation)d;&lt;br /&gt;
                        //jump end;&lt;br /&gt;
                    }&lt;br /&gt;
                }&lt;br /&gt;
                //either malformed,or identified&lt;br /&gt;
                jump end;&lt;br /&gt;
            }&lt;br /&gt;
            if(llSubStringIndex(d,&amp;quot;.&amp;quot;) != -1)&lt;br /&gt;
            {&lt;br /&gt;
                out += (float)d;&lt;br /&gt;
            }else&lt;br /&gt;
            {&lt;br /&gt;
                integer lold = (integer)d;&lt;br /&gt;
                if((string)lold == d)out += lold;&lt;br /&gt;
                else&lt;br /&gt;
                {&lt;br /&gt;
                    key kold = (key)d;&lt;br /&gt;
                    if(kold)out += [kold];&lt;br /&gt;
                    else out += [d];&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        @end;&lt;br /&gt;
        i += 1;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
    return out;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions={{LSL DefineRow||[[llGetPrimitiveParams]]|Get many primitive parameters}}&lt;br /&gt;
{{LSL DefineRow||[[llSetLinkPrimitiveParams]]|Set parameters on other prims in linkset}}&lt;br /&gt;
{{LSL DefineRow||[[llSetAlpha]]|Simpler way to set alpha (transparency)}}&lt;br /&gt;
{{LSL DefineRow||[[llSetTexture]]|Simpler way to set texture}}&lt;br /&gt;
{{LSL DefineRow||[[llSetColor]]|Simpler way to set color}}&lt;br /&gt;
{{LSL DefineRow||[[llSetScale]]|Simpler way to set scale}}&lt;br /&gt;
{{LSL DefineRow||[[llSetStatus]]|Simpler way to set physics and phantom}}&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_events&lt;br /&gt;
|also_articles&lt;br /&gt;
|notes=The old PRIM_TYPE interface (labeled PRIM_TYPE_LEGACY) while technically retired can still be used.&lt;br /&gt;
|issues&lt;br /&gt;
|cat1=Prim&lt;br /&gt;
|cat2=Movement&lt;br /&gt;
|cat3=Status&lt;br /&gt;
|cat4=Texture&lt;br /&gt;
|cat5=Object&lt;br /&gt;
|cat6=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WarKirby Magojiro</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlRemoteLoadScriptPin&amp;diff=688122</id>
		<title>LlRemoteLoadScriptPin</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlRemoteLoadScriptPin&amp;diff=688122"/>
		<updated>2009-12-16T14:59:24Z</updated>

		<summary type="html">&lt;p&gt;WarKirby Magojiro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function/give|target|name|sim=*|uuid=false|type=script|prim=*}}{{Issues/SVC-3321}}&lt;br /&gt;
{{LSL_Function&lt;br /&gt;
|func_id=253|func_sleep=3.0|func_energy=10.0&lt;br /&gt;
|func=llRemoteLoadScriptPin&lt;br /&gt;
|p1_type=key|p1_name=target|p1_desc&lt;br /&gt;
|p2_type=string|p2_name=name|p2_desc&lt;br /&gt;
|p3_type=integer|p3_name=pin|p3_desc=Must match pin set by [[llSetRemoteScriptAccessPin]]&lt;br /&gt;
|p4_type=integer|p4_name=running|p4_desc=boolean, if the script is to be set as running.&lt;br /&gt;
|p5_type=integer|p5_name=start_param|p5_desc=value returned by [[llGetStartParameter]] in the target script.&lt;br /&gt;
|func_desc=Copy script &#039;&#039;&#039;name&#039;&#039;&#039; into &#039;&#039;&#039;target&#039;&#039;&#039; and if &#039;&#039;&#039;running&#039;&#039;&#039; start with &#039;&#039;&#039;start_param&#039;&#039;&#039;.&lt;br /&gt;
|func_footnote=Only works if the owner of the object this script is in can modify &#039;&#039;&#039;target&#039;&#039;&#039;. state_entry will be called in the passed script, and it will start anew, as if it had just been reset.&lt;br /&gt;
|return_text&lt;br /&gt;
|spec&lt;br /&gt;
|caveats=&lt;br /&gt;
* If &#039;&#039;&#039;name&#039;&#039;&#039; is present in the &#039;&#039;&#039;target&#039;&#039;&#039; prim&#039;s inventory then it is silently replaced.&lt;br /&gt;
* &#039;&#039;&#039;start_param&#039;&#039;&#039; only lasts until the script is reset.&lt;br /&gt;
* If &#039;&#039;&#039;target&#039;&#039;&#039; is an {{LSLGC|Attachment|attachment}} owned by a different user, regardless of object modify rights granted, this function will silently (bug?) fail.{{Footnote|{{LSLGC|Attachment|Attachments}} can only be modified by their owner.|Attachments can only be modified by their owner.}}&lt;br /&gt;
* If &#039;&#039;&#039;pin&#039;&#039;&#039; fails to match, the error &amp;quot;Task ~Prim~ trying to illegally load script onto task ~Other_Prim~!&amp;quot; is shouted on [[DEBUG_CHANNEL]]. &amp;quot;~Prim~&amp;quot; and &amp;quot;~Other_Prim~&amp;quot; are substituted with the applicable prim names.&lt;br /&gt;
* If &#039;&#039;&#039;target&#039;&#039;&#039; is the scripts parent (&#039;&#039;&#039;target&#039;&#039;&#039; == llGetKey()) then &amp;quot;Unable to add item!&amp;quot; is shouted on [[DEBUG_CHANNEL]].&lt;br /&gt;
* In case the object containing the script with llRemoteLoadScriptPin() is deeded to a group, the script which is supposed to be transfered needs transfer permissions even when it&#039;s supposed to be transfered to another object which is deeded to the same group.&lt;br /&gt;
* Scripts transferred this way are reset. All data in their memory is lost, and state entry is called as normal&lt;br /&gt;
|constants&lt;br /&gt;
|examples=&lt;br /&gt;
&amp;lt;lsl&amp;gt;//Child Prim PIN setter&lt;br /&gt;
integer PIN=1341134;&lt;br /&gt;
&lt;br /&gt;
default {&lt;br /&gt;
	state_entry() {&lt;br /&gt;
        llOwnerSay(llGetObjectName()+&amp;quot; : &amp;quot;+(string)llGetKey()+&amp;quot; is ready to accept a describer script using the agreed upon PIN.&amp;quot;);&lt;br /&gt;
        llSetRemoteScriptAccessPin(PIN);&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions={{LSL DefineRow||[[llSetRemoteScriptAccessPin]]|Used to setup a prim for remote loading}}&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_events&lt;br /&gt;
|also_articles&lt;br /&gt;
|history=&lt;br /&gt;
* Added in 1.2.6&lt;br /&gt;
* In SL 1.25.4 this function will not copy/move any script into an attachment unless the script is full perm. ([https://jira.secondlife.com/browse/SVC-3725 SVC-3725])&lt;br /&gt;
* SL 1.25.5 will allow this function to copy/move a script into an attachment so long as the target has matching (or more restrictive) copy and transfer permissions. ([https://jira.secondlife.com/browse/SVC-3738 SVC-3738])&lt;br /&gt;
|notes&lt;br /&gt;
|cat1=Script&lt;br /&gt;
|cat2&lt;br /&gt;
|cat3&lt;br /&gt;
|cat4&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WarKirby Magojiro</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlMoveToTarget&amp;diff=684253</id>
		<title>LlMoveToTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LlMoveToTarget&amp;diff=684253"/>
		<updated>2009-12-10T08:12:36Z</updated>

		<summary type="html">&lt;p&gt;WarKirby Magojiro: Added note for 0.0 Tau&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Issues/SVC-2441}}{{LSL Function/physical|avatar=*}}{{LSL Function/damping|tau}}{{LSL_Function&lt;br /&gt;
|func_id=70|func_sleep=0.0|func_energy=10.0&lt;br /&gt;
|func=llMoveToTarget&lt;br /&gt;
|p1_type=vector|p1_name=target|p1_desc=[[Viewer coordinate frames#Region|region]] position&lt;br /&gt;
|p2_type=float|p2_name=tau&lt;br /&gt;
|func_footnote=To stop the object from maintaining the &#039;&#039;&#039;target&#039;&#039;&#039; positions use [[llStopMoveToTarget]]&amp;lt;br/&amp;gt;&lt;br /&gt;
To change the rotation in the same manner use [[llLookAt]] or [[llRotLookAt]].&lt;br /&gt;
|func_desc=Critically damp to &#039;&#039;&#039;target&#039;&#039;&#039; in &#039;&#039;&#039;tau&#039;&#039;&#039; seconds (if the script is physical)&lt;br /&gt;
|return_text&lt;br /&gt;
|spec&lt;br /&gt;
|caveats&lt;br /&gt;
|constants&lt;br /&gt;
|examples=Drop this script in a prim to have it follow the prim owner.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        vector pos = llGetPos();&lt;br /&gt;
        llSetStatus(STATUS_PHYSICS, TRUE);&lt;br /&gt;
        // Little pause to allow server to make potentially large linked object physical.&lt;br /&gt;
        llSleep(0.1);&lt;br /&gt;
        llMoveToTarget(pos,0.4);&lt;br /&gt;
        // Look for owner within 20 meters in 360 degree arc every 1 seconds.&lt;br /&gt;
        llSensorRepeat(&amp;quot;&amp;quot;, llGetOwner(), AGENT, 20.0, PI,1.0);&lt;br /&gt;
    }&lt;br /&gt;
    sensor(integer total_number)&lt;br /&gt;
    {&lt;br /&gt;
        // Get position of detected owner&lt;br /&gt;
        vector pos = llDetectedPos(0);&lt;br /&gt;
        // Offset back one metre in X and up one metre in Z based on world coordinates.&lt;br /&gt;
        // Offset relative to owner is possible but beyond the scope of this example.&lt;br /&gt;
        vector offset =&amp;lt;-1,0,1&amp;gt;;&lt;br /&gt;
        pos+=offset;&lt;br /&gt;
        llMoveToTarget(pos,0.4);     &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
|helpers&lt;br /&gt;
|also_functions={{LSL DefineRow||[[llStopMoveToTarget]]}}&lt;br /&gt;
{{LSL DefineRow||[[llLookAt]]}}&lt;br /&gt;
{{LSL DefineRow||[[llRotLookAt]]}}&lt;br /&gt;
{{LSL DefineRow||[[llTarget]]}}&lt;br /&gt;
|also_tests&lt;br /&gt;
|also_events&lt;br /&gt;
|also_articles&lt;br /&gt;
|notes=* When slowly moving to a lower Z value, beware of {{jira|SVC-2441}} - the sim will incorrectly move the object down faster than it should. That is, if you try moving to llGetPos() + &amp;lt;10, 10, -10&amp;gt;, you can end up at .z-10 several meters before getting to .x-10 and .y-10. There is a demo object in the JIRA which shows this effect.&lt;br /&gt;
* A llMoveToTarget call seems to persist even if physics is turned off. This is a useful trick on sluggish sims where the object can drop a bit between the call to enable physics and the call to llMoveToTarget - just do the llMoveToTarget before setting the object to physical.&lt;br /&gt;
* Calling llMoveToTarget with a Tau of 0.0 will silently fail, and do nothing.&lt;br /&gt;
|cat1&lt;br /&gt;
|cat2=Physics&lt;br /&gt;
|cat3=Movement&lt;br /&gt;
|cat4=Target&lt;br /&gt;
|cat5&lt;br /&gt;
|cat6&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WarKirby Magojiro</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Mental_Mentors&amp;diff=57519</id>
		<title>Mental Mentors</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Mental_Mentors&amp;diff=57519"/>
		<updated>2008-03-06T20:00:54Z</updated>

		<summary type="html">&lt;p&gt;WarKirby Magojiro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:SL Mental Mentors Group]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You all need to read this:&lt;br /&gt;
&lt;br /&gt;
http://www.xs4all.nl/~elout/sculptpaint/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ve caused a lot of damage  handing things out that are not yours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MM_Logo.jpg ]]&lt;br /&gt;
&lt;br /&gt;
=Concept Behind the Mental Mentors Group Page=&lt;br /&gt;
&lt;br /&gt;
It is hoped that this will be the place where the Mental Members visit to find SL related information that they can use in their individual Mentoring capacities.&lt;br /&gt;
&lt;br /&gt;
Wiki is a great research and information resource if you have the time to use it. I have found that time is not always on your side when Mentoring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional resources have been created to facilitate the answering of mentoring related by the VTeam, and I encourage all mentors to join up for the new mentors Q &amp;amp; A Test Group&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 https://wiki.secondlife.com/wiki/Mentor_Q%26A_Test_Group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=Mental Mentors History=&lt;br /&gt;
&lt;br /&gt;
Mental Mentors is a group created by Mentors for Mentors. &lt;br /&gt;
&lt;br /&gt;
Mentals is the brain child of JayJay Talamasca, Kai Sachertorte and a group of Mentors who worked together on what was then one of only two Help Islands. &lt;br /&gt;
&lt;br /&gt;
In truth the group came about largely due to our frustration at the limitations placed on the main mentor IM channel due to its size and the necessity of its strict guidelines. &lt;br /&gt;
&lt;br /&gt;
So Mentals was born, They decided they needed a channel of their own where they could ask questions offer help and generally talk about whatever.. and spam, to vent, joke and share ideas and problems above and beyond mentor issues. &lt;br /&gt;
&lt;br /&gt;
Within months they had grown to have over 200 members, now it is closer to 700 and still growing with the influx of newly trained volunteers.&lt;br /&gt;
&lt;br /&gt;
==New Co-owner added to MM==&lt;br /&gt;
&lt;br /&gt;
On Friday 4th Janaury 2008, Rails Bailey was made a co-owner of the Mental Mentors Group, reason being, Jayjay could no longer give the group his total commitment due to Real Life commitments. &lt;br /&gt;
&lt;br /&gt;
A formal charter for Mental Mentors was introduced and the number of the officer stream was reduced from 71 to approximately 25. &lt;br /&gt;
&lt;br /&gt;
Some tweaking took place during the course of the reorganisation of the group. &lt;br /&gt;
&lt;br /&gt;
Noticeable changes were made to the group, such as : Retired Mentors will be allowed to stay in Mental Mentors, as a form of recognition for their invaluable help to the SL community at large, and as a extensive knowledge base for the mentals group.&lt;br /&gt;
&lt;br /&gt;
==Additional Co-owner added to MM==&lt;br /&gt;
&lt;br /&gt;
On the 10th January 2008, an additional co-owner was added to the Management Team.&lt;br /&gt;
&lt;br /&gt;
Doctor Gascoigne became the third co-owner. This was deemed necessary for many reasons, such as:&lt;br /&gt;
&lt;br /&gt;
* Coverage of the Northern and Southern Hemispheres.&lt;br /&gt;
* Unavoidable SL abscence through RL issues.&lt;br /&gt;
* System glitches that may prevent an owner from logging in to SL&lt;br /&gt;
&lt;br /&gt;
==History Created MM Has Its Own &#039;&#039;&#039;Bear&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
A competition was held to design a Mental Mentors bear to be sold as part of the MMCF (Mental Mentors Charities Foundation) charity drives.&lt;br /&gt;
&lt;br /&gt;
Several entries were recieved and voting took place via a web based voting system. Ten percent of MM voted.&lt;br /&gt;
&lt;br /&gt;
The winning bear was designed by &#039;&#039;&#039;Celadori Sakai&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:MM_Bear.jpg ]]&lt;br /&gt;
----&lt;br /&gt;
=Mental Mentors Information Kiosk=&lt;br /&gt;
&lt;br /&gt;
A MM Information Kiosk has been established opposite the SLVHI tp in point.&lt;br /&gt;
&lt;br /&gt;
The following information is available:&lt;br /&gt;
&lt;br /&gt;
* MM Group Charter.&lt;br /&gt;
* MM Staff Officer List.&lt;br /&gt;
* MM Group History.&lt;br /&gt;
* MM Suggestion Box.&lt;br /&gt;
* MM Useful Notecards for Mentors.&lt;br /&gt;
* A New Mentors Starter Kit&lt;br /&gt;
----&lt;br /&gt;
=SL Language=&lt;br /&gt;
&lt;br /&gt;
You are in second life, we have a language of our own. Below is a list of abbreviations and what they mean&amp;lt;br&amp;gt;&lt;br /&gt;
* OI - Orientation Island (P) - Public &lt;br /&gt;
* HI - Help Island (P) - Public &lt;br /&gt;
* Prim - Primitive - usually associated with building&lt;br /&gt;
* Sim - Simulator - you are in one now.&lt;br /&gt;
* Newb - New Resident&lt;br /&gt;
* Noob - New Resident&lt;br /&gt;
* Newfie - New Resident&lt;br /&gt;
* AO - Animation Over-rider&lt;br /&gt;
* Rez - To make appear&lt;br /&gt;
* TP - Teleport&lt;br /&gt;
* Ruthed - System turns you into a female&lt;br /&gt;
* Borked - Broken&lt;br /&gt;
* HUD - Head Up Display&lt;br /&gt;
* AR - Abuse Report&lt;br /&gt;
* AV - Age Verification (done by Linden Labs)&lt;br /&gt;
* LM - Landmark&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=SL URL&#039;s=&lt;br /&gt;
==Mental Mentors Common Room==&lt;br /&gt;
Located at http://slurl.com/secondlife/SL%20Volunteer%20Island/219/123/23Large dance floor, chill out area, three levels of de-stressing shooting ranges.&lt;br /&gt;
&lt;br /&gt;
==Pooley Stage==&lt;br /&gt;
[http://slurl.com/secondlife/Pooley/252/5/50/?title=Pooley%20Stage Pooley Stage]&lt;br /&gt;
----&lt;br /&gt;
=Humour=&lt;br /&gt;
&#039;&#039;&#039;We all need a laugh now and again.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:SNAKE.JPG]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=Linden&#039;s Office Hours=&lt;br /&gt;
==Amber Linden==&lt;br /&gt;
{{Office Hours&lt;br /&gt;
|Resident=Amber Linden&lt;br /&gt;
|location=[http://slurl.com/secondlife/Portage/14/154/98/?title=Second%20Life%20Helper%27s%20Lyceum Second Life Helper&#039;s Lyceum]&lt;br /&gt;
&lt;br /&gt;
|topics=&#039;&#039;Topics: SL Volunteering&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|times=&lt;br /&gt;
* Mondays @ 9:00-10:00AM&lt;br /&gt;
* Tuesdays @ 1:00-2:00PM&lt;br /&gt;
|}}&lt;br /&gt;
==George Linden==&lt;br /&gt;
{{Office Hours&lt;br /&gt;
|Resident=George Linden&lt;br /&gt;
|location=[http://slurl.com/secondlife/Grasmere/190/228/24 George Linden&#039;s Office in LindenVillage]&lt;br /&gt;
|topics=&#039;&#039;Topics: SL Volunteering&#039;&#039;&lt;br /&gt;
|times=* Fridays @ 1:00-2:00 PM SLT &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Lexie Linden==&lt;br /&gt;
{{Office Hours&lt;br /&gt;
|Resident=Lexie Linden&lt;br /&gt;
|location=[http://slurl.com/secondlife/Ambleside/189/99/15?title=Linden%20Village Lexie&#039;s office]&lt;br /&gt;
|topics=&#039;&#039;Topics: SL Volunteering&#039;&#039;&lt;br /&gt;
|times=* Tuesdays @ 10AM SL Time (No Office Hour 12/25/07)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Pathfinder Linden==&lt;br /&gt;
{{Office Hours&lt;br /&gt;
|Resident=Pathfinder Linden&lt;br /&gt;
|location=[http://slurl.com/secondlife/Ambleside/57/107/26?title=Linden%20Village Pathfinder&#039;s Office]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|topics=&#039;&#039;Topics: Education, Healthcare, Scientific Visualization, Immersive Learning, Pie&#039;&#039;&lt;br /&gt;
|times=* Fridays@ 1:00-2:00 PM Pacific Time&lt;br /&gt;
|}}&lt;br /&gt;
----&lt;br /&gt;
=Other Mental Mentor Pages=&lt;br /&gt;
==MM Group Charter==&lt;br /&gt;
#redirect [[Mental_Mentors_Charter]]&lt;br /&gt;
==Useful Information for Mental Mentors==&lt;br /&gt;
#redirect [[Mental_Mentors_Page_2]]&lt;br /&gt;
#redirect [[Mental_Mentors_Page_2A]]&lt;br /&gt;
==SL Land Guide==&lt;br /&gt;
#redirect [[Mental_Mentors_Page_3]]&lt;br /&gt;
==Useful Wiki Links==&lt;br /&gt;
#redirect [[Mental_Mentors_Page_4]]&lt;br /&gt;
==Useful Linden Lab Information==&lt;br /&gt;
#redirect [[Mental_Mentors_Page_5]]&lt;br /&gt;
==Useful Websites==&lt;br /&gt;
#redirect [[Mental_Mentors_Page_6]]&lt;/div&gt;</summary>
		<author><name>WarKirby Magojiro</name></author>
	</entry>
</feed>