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	<updated>2026-07-27T05:51:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LlSetText&amp;diff=1195916</id>
		<title>LlSetText</title>
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		<updated>2015-03-22T04:50:51Z</updated>

		<summary type="html">&lt;p&gt;WayneScott Resident: The word under is entirely misleading - it appears to offer the option to move the hovertext BELOW the prim.  replacing to clarify.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL_Function&lt;br /&gt;
|inject-2={{:PRIM_TEXT|set}}{{Issues/SVC-4539}}&lt;br /&gt;
|func_id=152&lt;br /&gt;
|func_sleep=0.0&lt;br /&gt;
|func_energy=10.0&lt;br /&gt;
|func=llSetText&lt;br /&gt;
|sort=SetText&lt;br /&gt;
|p1_type=string|p1_name=text&lt;br /&gt;
|p2_type=vector|p2_name=color&lt;br /&gt;
|p3_type=float|p3_name=alpha&lt;br /&gt;
|func_desc=Displays {{LSLP|text}} that hovers over the prim with specific {{LSLP|color}} and translucency (specified with {{LSLP|alpha}}).&lt;br /&gt;
|return_text&lt;br /&gt;
|spec=&lt;br /&gt;
|caveats=&lt;br /&gt;
*If more than one [[llSetText]] is called (By reset,interaction or script state) within a prim the latest call will take priority over the previous.&lt;br /&gt;
*{{LSLP|text}} is limited to 254 [[bytes]] (compare [[Limits#Building]]), if the [[string]] is longer it will be truncated to 254 [[bytes]], even if that means the truncation will chop a character in half.&lt;br /&gt;
*An unbroken line of text of a great length may be broken automatically into two lines (one above the other).&lt;br /&gt;
*{{LSLP|text}} can be seen through walls and other object. Be considerate of neighbors in malls and apartment buildings.&lt;br /&gt;
**Visibility distance increases with prim size.&lt;br /&gt;
*Removing the script or deactivating it &#039;&#039;&#039;will not remove&#039;&#039;&#039; a prim&#039;s {{LSLP|text}} property. Floating {{LSLP|text}} is not dependent on a script for its continued existence but only when wanting to change it.&lt;br /&gt;
*To remove a prim&#039;s {{LSLP|text}}, use the following:&lt;br /&gt;
{{{!}} class=&amp;quot;sortable&amp;quot; width=&amp;quot;100%&amp;quot; {{Prettytable}}&lt;br /&gt;
{{!}}- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Preferred method to remove a prim&#039;s floating {{LSLP|text}}&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Second method does the same effect-wise.&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!!}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
//  empty string &amp;amp; black &amp;amp; transparent&lt;br /&gt;
    llSetText(&amp;quot;&amp;quot;, ZERO_VECTOR, 0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{!!}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
//  empty string &amp;amp; black &amp;amp; transparent&lt;br /&gt;
    llSetText(&amp;quot;&amp;quot;, &amp;lt;0.0, 0.0, 0.0&amp;gt;, 0.0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
*Vertical whitespace is removed from the end of the {{LSLP|text}} string, so if you want vertical whitespace put any character (like a space) on the last line.&lt;br /&gt;
*Multiple linebreaks with empty lines are converted to a single linebreak, so add a whitespace character on every line you want to skip:&lt;br /&gt;
{{{!}} class=&amp;quot;sortable&amp;quot; width=&amp;quot;100%&amp;quot; {{Prettytable}}&lt;br /&gt;
{{!}}- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Good&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Bad&#039;&#039;&#039;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!!}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
    vector COLOR_WHITE = &amp;lt;1.0, 1.0, 1.0&amp;gt;;&lt;br /&gt;
    float  OPAQUE      = 1.0;&lt;br /&gt;
&lt;br /&gt;
    llSetText(&amp;quot;Monkeys\n \n \n \n \n &amp;quot;, COLOR_WHITE, OPAQUE);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{!!}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
    vector COLOR_WHITE = &amp;lt;1.0, 1.0, 1.0&amp;gt;;&lt;br /&gt;
    float  OPAQUE      = 1.0;&lt;br /&gt;
&lt;br /&gt;
    llSetText(&amp;quot;Monkeys\n\n\n\n\n&amp;quot;, COLOR_WHITE, OPAQUE);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
*&#039;&#039;&#039;Measurements showed a high impact of process time when doing numerous iterations in a while loop&#039;&#039;&#039;. For approx. 65 thousand iterations the process times are ca. 5 seconds without floating text, 24 seconds with [[llSetText]] and 96 seconds when using [[llSetPrimitiveParams#llSetLinkPrimitiveParamsFast]] in combination with [[PRIM_TEXT]]. Thats why you are &#039;&#039;&#039;not advised&#039;&#039;&#039; to make excessive use of changing a prim&#039;s {{LSLP|text}} within such iterations.&lt;br /&gt;
|examples=&lt;br /&gt;
Example of how [[llSetText]] could be used to show prim&#039;s name in green {{LSLP|text}}:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        vector COLOR_GREEN = &amp;lt;0.0, 1.0, 0.0&amp;gt;;&lt;br /&gt;
        float  OPAQUE      = 1.0;&lt;br /&gt;
&lt;br /&gt;
//      prim&#039;s name (not necessarily object&#039;s)&lt;br /&gt;
        llSetText(llGetObjectName(), COLOR_GREEN, OPAQUE );&lt;br /&gt;
&lt;br /&gt;
//      delete the script as we only needed it to change the floating text property&lt;br /&gt;
        llRemoveInventory(llGetScriptName());&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
By default the floating {{LSLP|text}} will appear on a single line. However, it can be spread over multiple lines by using a line break &amp;lt;code&amp;gt;&amp;quot;\n&amp;quot;&amp;lt;/code&amp;gt; (read [[SplitLine]] in section &#039;See Also&#039;).&lt;br /&gt;
&lt;br /&gt;
===String escape codes:===&lt;br /&gt;
&lt;br /&gt;
LSL has four [[String#Escape Codes|string escape codes]]:&lt;br /&gt;
* &amp;lt;code&amp;gt;\n&amp;lt;/code&amp;gt; for a new line&lt;br /&gt;
* &amp;lt;code&amp;gt;\\&amp;lt;/code&amp;gt; for a backslash&lt;br /&gt;
* &amp;lt;code&amp;gt;\t&amp;lt;/code&amp;gt; for a tab&lt;br /&gt;
* &amp;lt;code&amp;gt;\&amp;quot;&amp;lt;/code&amp;gt; for a double-quote&lt;br /&gt;
&lt;br /&gt;
===Color &amp;amp; Alpha===&lt;br /&gt;
&lt;br /&gt;
{{{!}} class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
{{!}}- {{Hl2}}&lt;br /&gt;
! Color&lt;br /&gt;
! Code&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;color: white; background: #001f3f&amp;quot; {{!}}NAVY&lt;br /&gt;
{{!}}&amp;lt;code&amp;gt;&amp;lt;0.000, 0.122, 0.247&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;background: #0074d9&amp;quot; {{!}}BLUE&lt;br /&gt;
{{!}}&amp;lt;code&amp;gt;&amp;lt;0.000, 0.455, 0.851&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;background: #7fdbff&amp;quot; {{!}}AQUA&lt;br /&gt;
{{!}}&amp;lt;code&amp;gt;&amp;lt;0.498, 0.859, 1.000&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;background: #39cccc&amp;quot; {{!}}TEAL&lt;br /&gt;
{{!}}&amp;lt;code&amp;gt;&amp;lt;0.224, 0.800, 0.800&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;background: #3d9970&amp;quot; {{!}}OLIVE&lt;br /&gt;
{{!}}&amp;lt;code&amp;gt;&amp;lt;0.239, 0.600, 0.439&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;background: #2ecc40&amp;quot; {{!}}GREEN&lt;br /&gt;
{{!}}&amp;lt;code&amp;gt;&amp;lt;0.180, 0.800, 0.251&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;background: #01ff70&amp;quot; {{!}}LIME&lt;br /&gt;
{{!}}&amp;lt;code&amp;gt;&amp;lt;0.004, 1.000, 0.439&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;background: #ffdc00&amp;quot; {{!}}YELLOW&lt;br /&gt;
{{!}}&amp;lt;code&amp;gt;&amp;lt;1.000, 0.863, 0.000&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;background: #ff851b&amp;quot; {{!}}ORANGE&lt;br /&gt;
{{!}}&amp;lt;code&amp;gt;&amp;lt;1.000, 0.522, 0.106&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;background: #ff4136&amp;quot; {{!}}RED&lt;br /&gt;
{{!}}&amp;lt;code&amp;gt;&amp;lt;1.000, 0.255, 0.212&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;color: white; background: #85144b&amp;quot; {{!}}MAROON&lt;br /&gt;
{{!}}&amp;lt;code&amp;gt;&amp;lt;0.522, 0.078, 0.294&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;background: #f012be&amp;quot; {{!}}FUCHSIA&lt;br /&gt;
{{!}}&amp;lt;code&amp;gt;&amp;lt;0.941, 0.071, 0.745&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;color: white; background: #b10dc9&amp;quot; {{!}}PURPLE&lt;br /&gt;
{{!}}&amp;lt;code&amp;gt;&amp;lt;0.694, 0.051, 0.788&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;background: #ffffff&amp;quot; {{!}}WHITE&lt;br /&gt;
{{!}}&amp;lt;code&amp;gt;&amp;lt;1.000, 1.000, 1.000&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;background: #dddddd&amp;quot; {{!}}SILVER&lt;br /&gt;
{{!}}&amp;lt;code&amp;gt;&amp;lt;0.867, 0.867, 0.867&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;background: #aaaaaa&amp;quot; {{!}}GRAY&lt;br /&gt;
{{!}}&amp;lt;code&amp;gt;&amp;lt;0.667, 0.667, 0.667&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style=&amp;quot;color: white; background: #111111&amp;quot; {{!}}BLACK&lt;br /&gt;
{{!}}&amp;lt;code&amp;gt;&amp;lt;0.000, 0.000, 0.000&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
The x, y &amp;amp; z [[Vector#Components|components of the vector]] are used to represent red, green, and blue respectively. The range is &amp;lt;span style=&amp;quot;background-color: yellow&amp;quot;&amp;gt;different from traditional RGB&amp;lt;/span&amp;gt;, instead of being 0 -&amp;gt; 255, LSL uses 0 -&amp;gt; 1. &amp;lt;code&amp;gt;&amp;lt;1.0, 1.0, 1.0&amp;gt;&amp;lt;/code&amp;gt; represents &amp;quot;white&amp;quot; and &amp;lt;code&amp;gt;&amp;lt;0.0, 0.0, 0.0&amp;gt;&amp;lt;/code&amp;gt; represents &amp;quot;black&amp;quot;:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
//  white &amp;amp; opaque&lt;br /&gt;
    llSetText(&amp;quot;I am white&amp;quot;, &amp;lt;1.0, 1.0, 1.0&amp;gt;, 1.0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
    vector myColor;// defaults to ZERO_VECTOR or &amp;lt;0.0, 0.0, 0.0&amp;gt; which is black&lt;br /&gt;
&lt;br /&gt;
    llSetText(&amp;quot;I am black and 30% transparent.&amp;quot;, myColor, 0.7);&lt;br /&gt;
&lt;br /&gt;
    llSleep(7.5);   // before: &amp;lt;0.0, 0.0, 0.0&amp;gt; black&lt;br /&gt;
    myColor.x = 1.0;// now:    &amp;lt;1.0, 0.0, 0.0&amp;gt; red&lt;br /&gt;
&lt;br /&gt;
    llSetText(&amp;quot;I am now red and 10% transparent.&amp;quot;, myColor, 0.9);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
If {{LSLP|alpha}} is 1.0 it means the {{LSLP|text}} is fully opaque (alpha), 0.0 would make it completely transparent (invisible):&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
    llSetText(&amp;quot;green text with alpha 0.7&amp;quot;, &amp;lt;0.0, 1.0, 0.0&amp;gt;, 0.7);&lt;br /&gt;
&lt;br /&gt;
    llSetText(&amp;quot;white text with alpha 0.4\n60% transparent&amp;quot;, &amp;lt;1.0, 1.0, 1.0&amp;gt;, 0.4);&lt;br /&gt;
    llSetText(&amp;quot;white text with alpha 1.0\nfully opaque&amp;quot;, &amp;lt;1.0, 1.0, 1.0&amp;gt;, 1.0);&lt;br /&gt;
&lt;br /&gt;
//  next to lines have the same effect&lt;br /&gt;
    llSetText(&amp;quot;invisible black text with alpha 0.0\nfully transparent&amp;quot;, ZERO_VECTOR, 0);&lt;br /&gt;
    llSetText(&amp;quot;invisible black text with alpha 0.0\nfully transparent&amp;quot;, &amp;lt;0.0, 0.0, 0.0&amp;gt;, 0.0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
===Multiple lines===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
//  two lines of orange text&lt;br /&gt;
&lt;br /&gt;
    llSetText(&amp;quot;I am\non two lines!&amp;quot;, &amp;lt;1.0, 0.4, 0.0&amp;gt;, 1.0);&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
|helpers=&lt;br /&gt;
Drag this script out of inventory onto an object to erase its set text:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
// http://wiki.secondlife.com/wiki/llSetText&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
//      remove floating text (empty string &amp;amp; black &amp;amp; 100% transparent)&lt;br /&gt;
        llSetText(&amp;quot;&amp;quot;, ZERO_VECTOR, 0.0);&lt;br /&gt;
&lt;br /&gt;
//      delete the script as we only needed it to change the floating text property&lt;br /&gt;
        llRemoveInventory(llGetScriptName());&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
Code to easily specify appearance of hovertext:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
vector NAVY    = &amp;lt;0,     0.122, 0.247&amp;gt;;&lt;br /&gt;
vector BLUE    = &amp;lt;0,     0.455, 0.851&amp;gt;;&lt;br /&gt;
vector AQUA    = &amp;lt;0.498, 0.859, 1    &amp;gt;;&lt;br /&gt;
vector TEAL    = &amp;lt;0.224, 0.8,   0.8  &amp;gt;;&lt;br /&gt;
vector OLIVE   = &amp;lt;0.239, 0.6,   0.439&amp;gt;;&lt;br /&gt;
vector GREEN   = &amp;lt;0.18,  0.8,   0.251&amp;gt;;&lt;br /&gt;
vector LIME    = &amp;lt;0.004, 1    , 0.439&amp;gt;;&lt;br /&gt;
vector YELLOW  = &amp;lt;1    , 0.863, 0    &amp;gt;;&lt;br /&gt;
vector ORANGE  = &amp;lt;1    , 0.522, 0.106&amp;gt;;&lt;br /&gt;
vector RED     = &amp;lt;1    , 0.255, 0.212&amp;gt;;&lt;br /&gt;
vector MAROON  = &amp;lt;0.522, 0.078, 0.294&amp;gt;;&lt;br /&gt;
vector FUCHSIA = &amp;lt;0.941, 0.071, 0.745&amp;gt;;&lt;br /&gt;
vector PURPLE  = &amp;lt;0.694, 0.051, 0.788&amp;gt;;&lt;br /&gt;
vector WHITE   = &amp;lt;1    , 1    , 1    &amp;gt;;&lt;br /&gt;
vector SILVER  = &amp;lt;0.867, 0.867, 0.867&amp;gt;;&lt;br /&gt;
vector GRAY    = &amp;lt;0.667, 0.667, 0.667&amp;gt;;&lt;br /&gt;
vector BLACK   = &amp;lt;0.000, 0.000, 0.000&amp;gt;;&lt;br /&gt;
&lt;br /&gt;
string  hoverText   = &amp;quot;TEXT GOES HERE&amp;quot;;&lt;br /&gt;
vector  hoverColor  = LIME;//  set predefined color or any RGB color vector in float form&lt;br /&gt;
float   hoverAlpha  = 1.0; // Sets the text&#039;s transparency, 1.0 being opaque, while 0.0 would be transparent&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetText(hoverText, hoverColor, hoverAlpha);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
To make hovertext when using linked prims you can use this simple function:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
mySetLinkText(integer linknum, string text, vector color, float alpha) {&lt;br /&gt;
    llSetLinkPrimitiveParamsFast(linknum, [PRIM_TEXT, text, color, alpha]);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
// For example:&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start(integer total_number)&lt;br /&gt;
    {&lt;br /&gt;
        mySetLinkText(LINK_SET, &amp;quot;TEST&amp;quot;, &amp;lt;0, 1, 0&amp;gt;, 0.5);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
|also&lt;br /&gt;
|also_functions&lt;br /&gt;
|also_constants=&lt;br /&gt;
{{LSL DefineRow||[[PRIM_TEXT]]}}&lt;br /&gt;
|also_articles=&lt;br /&gt;
{{LSL DefineRow||[[:Category:LSL Examples|Examples]]: [[SplitLine]]|Insert &#039;new line&#039; escape codes at certain positions of a string}}&lt;br /&gt;
{{LSL DefineRow||Useful snippet: [[llGetObjectPermMask]]|Label an object with text and newlines to give away or sell}}&lt;br /&gt;
|notes=To actually display text on a prim, see [[XyzzyText]], or consider using parcel prim [[:Category:LSL_Media|Media]] options (useful only if you have control over the land&#039;s media settings.)&lt;br /&gt;
----&lt;br /&gt;
The function displays {{LSLP|text}} that hover over the prim&#039;s center, the prim position. The height over the center is proportional to the prim&#039;s Z-dimension exclusively&lt;br /&gt;
* It doesn&#039;t matter how the prim is rotated, so if Z is smaller than X and Y the {{LSLP|text}} may be seen {{LSLP|on}} the prim&lt;br /&gt;
|cat1=Effects&lt;br /&gt;
|cat2=Prim&lt;br /&gt;
|cat3=Stop&lt;br /&gt;
|cat4=Floating Text&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>WayneScott Resident</name></author>
	</entry>
</feed>