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	<updated>2026-06-06T16:12:19Z</updated>
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		<id>https://wiki.secondlife.com/w/index.php?title=Talk:Linden_Department_of_Public_Works&amp;diff=1152950</id>
		<title>Talk:Linden Department of Public Works</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Talk:Linden_Department_of_Public_Works&amp;diff=1152950"/>
		<updated>2011-09-03T17:19:07Z</updated>

		<summary type="html">&lt;p&gt;William Gide: /* Office Hours */ new section&lt;/p&gt;
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&lt;div&gt;== LDPW Team - Keep the LDPW Wiki Up to Date, TYVM ==&lt;br /&gt;
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C&#039;mon! Updating a Wiki doesn&#039;t take much effort! So far I&#039;ve been doing it mostly, with Blog Updates and Such, along with Blue. It doesn&#039;t take much to Update this Wiki with a Blog Post etc. to keep it up to date. Thank you. [[User:Meghan Dench|Meghan Dench]] 22:44, 27 July 2008 (PDT)&lt;br /&gt;
*&amp;lt;i&amp;gt;We&#039;re really sorry about the lack of updates to the DPW wiki page. I&#039;m taking on keeping this page updated as a project this quarter. --[[User:Brent Linden|Brent Linden]] 20:33, 30 April 2009 (UTC)&amp;lt;/i&amp;gt;&lt;br /&gt;
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== Teen Grid ==&lt;br /&gt;
In the suggestions section, it would be great to have a separate section for the TG. I&#039;m tired of&lt;br /&gt;
no one caring about the teen grid...&lt;br /&gt;
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Teen Grid is getting copies of Bay City when the main grid gets their copies.  Nobody forgot the teen grid ;)&lt;br /&gt;
-Blue&lt;br /&gt;
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== Parks ==&lt;br /&gt;
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On the map there isn&#039;t any space set aside for a park in Bay City. -- [[User:Strife Onizuka|Strife Onizuka]] 23:48, 22 February 2008 (PST)&lt;br /&gt;
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:It&#039;s not a definitive version, if you ask me. I think a lot depends on what people want to have too. Maybe a theatre at a sim edge will be wanted, it can&#039;t be on the map already when it&#039;s not all known. That said, I do think a park-like parcel could be drawn in each region, simply to represent an amount of space that will become any sort of public space. -- [[User:Daedalus Young|Daedalus Young]] 14:59, 24 February 2008 (PST)&lt;br /&gt;
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== Pagoda, Wind Turbines and Peace : ) ==&lt;br /&gt;
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It would be nice to perhaps see, on just one area atleast a Peace Pagoda in settings like the Real Life one in Milton Keynes (UK) and also Wind Tirbines I think would be nice in one area, or maybe out at sea : P Just a couple of Ideas that I think would look nice, peacefull and pretty too.&lt;br /&gt;
[[User:Meghan Dench|Meghan Dench]] Monday 25 Feb 08 @ 8:35AM (PST)&lt;br /&gt;
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== Public Transportation ==&lt;br /&gt;
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I would really like to see the installation of trains, trams, busses etc.  Both on the starter bay sims as well as on the mainland sims as well.  &lt;br /&gt;
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There&#039;s an automatic (stops at regular intervals so you can &amp;quot;hop on&amp;quot;), working railroad on Barney Boomslang&#039;s Lummerland with seats that face outward (there&#039;s one on Miramare also, w/ a different style).  That&#039;s actually a really nice way to take a little tour around - sit on the train.  Personally, if there were these available on the mainland, I&#039;d even pay a nominal fee (couple of Lindens??) to be able to sit on one and enjoy a look around.&lt;br /&gt;
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*peace*&lt;br /&gt;
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Hulaboom Voom &lt;br /&gt;
(pls just call me Hula)&lt;br /&gt;
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:I&#039;d really like a reliable system! Maybe (hopefully/possibly) once [[Havok4]] runs smoothly this would improve for existing systems. And I do think that when it&#039;s well scripted, you can even run them on a timetable :D -- [[User:Daedalus Young|Daedalus Young]] 09:33, 28 February 2008 (PST)&lt;br /&gt;
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:There&#039;s also a monorail/trolley/boat system at the regions Nunki Kai, Sagittaria, Al Nasl, and to the Galaxy ship. It&#039;s a really cool system! :D -- [[User:Daedalus Young|Daedalus Young]] 23:33, 29 February 2008 (PST)&lt;br /&gt;
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== Industry ==&lt;br /&gt;
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How about a &amp;quot;Prim Recycling Center&amp;quot;? A dumpster full of used prims by the loading dock, and pallets of plywood cubes ready to ship out just inside. -- [[User:Argent Stonecutter|Argent Stonecutter]] 12:41, 9 March 2008 (PDT)&lt;br /&gt;
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:Sounds fun! Add it to the Suggestions list in the main article. - [[User:Daedalus Young|Daedalus Young]] 16:24, 26 March 2008 (PDT)&lt;br /&gt;
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== Bay City Regions and &amp;quot;flatland vertigo&amp;quot; ==&lt;br /&gt;
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First off, I am quite impressed and excited by the new build.  Bravo every one that was involved! I am personally very encouraged with the alternative approach co-creation by the citizenry and LL.  It will be interesting to see what a modicum of external control applied in this way will produce.&lt;br /&gt;
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One of the things that was commented-on early on was the use of linear, but sometimes not square-to-grid orientation of parcels in the Bay City sims.  Having a mainland parcel that has features which make it not square-to-grid oriented, I know first hand what challenge it can be as a novice builder under these circumstances.  So, I want to suggest that perhaps those of you that are more experienced than I might put on your PR hats and come up with a builders kit for the Bay City folks to assist with the problem of non-square and angle oriented builds.  Maybe this is as simple as having Torley fashion-up one of his awesome you-tube vids with some tips and tricks.&lt;br /&gt;
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The other suggestion that I have also has to do with navigating the city with the layout as it is.  It looks cool from above, very regular and sensible.  But when I was cruising around at ground level, it was very confusing, I felt rather like a rat in a maze. This was under the current conditions of plenty of open space that gave me lots visual queues as to where I was. I have to believe that as the build matures, and some of the skyline drops out, this issue will be compounded.  Even with the minimap up, it was a little hard cruising around on a slow scooter and figuring out where I was / wanted to go next. My suggestion is that the mini- and main maps get some supplementation to test out.  Street names and signage would go a long way on that point.  Perhaps you could offer detailed map textures (with street name labels) at kiosks at regularly spaced intervals. Maybe you could try that in a single sim or two to start.  I think it would make a big difference.&lt;br /&gt;
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One last, selfish suggestion... the bowling alley is awesome :).  As you build out more regions, please do put in free, lightweight activities like this... how about bocce, lawn chess / checkers, tennis (remember pong?) or croquet?&lt;br /&gt;
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Well done, molefolk.  Thank-you LL, for creating yet another flavor of canvas for us.&lt;br /&gt;
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- Hulaboom Voom&lt;br /&gt;
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== How about a &amp;quot;sightings&amp;quot; page? ==&lt;br /&gt;
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A place, linked to from the main LDPW page, for Residents to post links to their pictures / stories / weblog entries about the LDPW and the Moles and so on?  I think that&#039;d be fun, and increase awareness and participation an&#039; all.  (I almost created one myself, but I got shy!)&lt;br /&gt;
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I have a Sighting to start it out with: [[http://daleinnis.wordpress.com/2008/11/29/a-bloomin-mole/ Bloomin&#039; Mole!]]&lt;br /&gt;
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[[User:Dale Innis|Dale Innis]] 00:23, 10 April 2009 (UTC)&lt;br /&gt;
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== History Notice ==&lt;br /&gt;
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The edit history of this file couldn&#039;t be preserved. For the previous history, please look at the old backup. It is located at [[Project:Flagged Revs Backup/Linden Department of Public Works]]. --[[User:Khepri Contractor|Khepri Contractor]] 02:16, 21 July 2010 (UTC)&lt;br /&gt;
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== Office Hours ==&lt;br /&gt;
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I know I&#039;ve been to LDPW office hours in the past (probably several years ago).  I cannot, however, find any current information about that.  If they&#039;re still going on, it might be useful if they were listed on this page. — [[User:William Gide|William Gide]] 10:19, 3 September 2011 (PDT)&lt;/div&gt;</summary>
		<author><name>William Gide</name></author>
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