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	<updated>2026-07-26T08:40:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Category:LSL_Constants/pl&amp;diff=1177484</id>
		<title>Category:LSL Constants/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Category:LSL_Constants/pl&amp;diff=1177484"/>
		<updated>2013-03-28T00:43:09Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header/pl|ml=*}}&lt;br /&gt;
&lt;br /&gt;
{{LSLC/pl|}}&lt;br /&gt;
&lt;br /&gt;
== Opis ==&lt;br /&gt;
Constants - Są to zdefiniowane, stałe wartości których nie da się w żadne sposób zmienić. Zaletą ich używania jest łatwość w czytaniu i uproszczenie pisania samego kodu. Przykładową wartością stałą jest np. I prędkość kosmiczna czy liczba PI.&lt;br /&gt;
&lt;br /&gt;
== Komendy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[TRUE]] - 1 - wartość boolowska oznaczająca prawdę.&lt;br /&gt;
&lt;br /&gt;
[[FALSE]] - 0 - wartość boolowska oznaczająca fałsz.&lt;br /&gt;
&lt;br /&gt;
[[DEBUG_CHANNEL]] - 2147483647 - kanał debugowania - zapisuje do okna błędu skryptu.&lt;br /&gt;
&lt;br /&gt;
[[PUBLIC_CHANNEL]] - 0 - kanał publiczny.&lt;br /&gt;
&lt;br /&gt;
[[OBJECT_UNKNOWN_DETAIL]] -1 - Zwraca wartość całkowitą, gdy parametr obiektu jest nieznany.&lt;br /&gt;
&lt;br /&gt;
[[INVENTORY_NONE]] -1 - zwraca wartość całkowitą, gdy nie znaleziono żadnego przedmiotu.&lt;br /&gt;
&lt;br /&gt;
[[NULL_KEY]] - &amp;quot;00000000-0000-0000-0000-000000000000&amp;quot;. - brak jakiejkolwiek wartości - zero.&lt;br /&gt;
&lt;br /&gt;
[[EOF]] - wskazuje na ostatnia linie w notatniku (notecard), przechowuje trzy puste linie.&lt;br /&gt;
&lt;br /&gt;
[[PI]] - 3.141592653 - liczba PI.&lt;br /&gt;
&lt;br /&gt;
[[TWO PI]] - 6.283185307 - podwójna liczba PI.&lt;br /&gt;
&lt;br /&gt;
[[ZERO_ROTATION]] - &amp;lt;0.0, 0.0, 0.0, 1.0&amp;gt; - wartość zerowej rotacji. &lt;br /&gt;
&lt;br /&gt;
[[ZERO_VECTOR]] - &amp;lt;0.0, 0.0, 0.0&amp;gt; - wartość wektora zerowego.&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Category:LSL_Collision/pl&amp;diff=1177483</id>
		<title>Category:LSL Collision/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Category:LSL_Collision/pl&amp;diff=1177483"/>
		<updated>2013-03-27T23:54:20Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|ml=*}}&lt;br /&gt;
{{LSLC|||/pl}}&lt;br /&gt;
{{LSLC|Events||/pl}}&lt;br /&gt;
{{LSLC|Detected||/pl}}&lt;br /&gt;
== Opis ==&lt;br /&gt;
Kolizja jest porostu zdarzeniem, gdzie dwa lub więcej obiektów się zderza ze sobą.&lt;br /&gt;
LSL ma kilkanaście komend pozwalających kontrolować stany kolizyjne.&lt;br /&gt;
&lt;br /&gt;
== Komendy == &lt;br /&gt;
[[Collision]] - Zdarzenie które wywołanie jest gdy obiekt jest w kolizji z danym obiektem.&lt;br /&gt;
&lt;br /&gt;
[[LlCollisionFilter]] - Filtr kolizji.&lt;br /&gt;
&lt;br /&gt;
[[LlCollisionSound]] - Odtworzenie dźwięku podczas kolizji.&lt;br /&gt;
&lt;br /&gt;
[[LlCollisionSprite]] - Zmienia teksturę particle w czasie kolizji.&lt;br /&gt;
&lt;br /&gt;
[[collision_start]] - Wywołuje zdarzenie, wtedy gdy obiekt koliduje z obiektem.&lt;br /&gt;
&lt;br /&gt;
[[collision_end]] - Wywołuje zdarzenie, wtedy gdy obiekt nie koliduje z obiektem.&lt;br /&gt;
&lt;br /&gt;
[[Land_collision]] - Wykrywa kolizje z terenem.&lt;br /&gt;
&lt;br /&gt;
[[Land_collision_end]] - Wywołuje zdarzenie, wtedy gdy obiekt przestaje kolidować z ternem.&lt;br /&gt;
&lt;br /&gt;
[[Land_collision_start]] - Wywołuje zdarzenie, wtedy gdy obiekt koliduje z terenem.&lt;br /&gt;
&lt;br /&gt;
[[LlPassCollisions]] - Kontroluje czy kolizje mają przechodzić przez główny prim tzw. rodzic (root/parent) obiektu czy zlinkowany prim tzw. dziecko (children). Może mięć wartości TRUE oraz FALSE.&lt;br /&gt;
&lt;br /&gt;
[[LlVolumeDetect]] - Może mieć dwie wartości - TRUE oraz FALSE, gdy TRUE - przez obiekt mogą przenikać avatary i obiekty.&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=While/pl&amp;diff=1166964</id>
		<title>While/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=While/pl&amp;diff=1166964"/>
		<updated>2012-05-08T22:54:54Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: Created page with &amp;quot;== Opis == While jest jedna z kilku instrukcji w LSL. Wykonuje ona pętle tak długo, dopóki nie spełni ona warunku. &amp;lt;br/&amp;gt; Jest to rzadko stosowana instrukcja, ze względu …&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Opis ==&lt;br /&gt;
[[While]] jest jedna z kilku instrukcji w LSL. Wykonuje ona pętle tak długo, dopóki nie spełni ona warunku. &amp;lt;br/&amp;gt;&lt;br /&gt;
Jest to rzadko stosowana instrukcja, ze względu że istnieje jej szybszy odpowiednik [[do while]], który zużywa mniej pamięci.&lt;br /&gt;
&amp;lt;lsl&amp;gt;while (warunek) pętla &amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Przykład ==&lt;br /&gt;
1.Jest to przykład pętli gdzie A wynosi zero. Warunkiem pętli jest A mniejsze od zera, więc za każdym razem będzie zwracała wartość A, aż wyniesie ona 10. Aby A wynosiło 10 dopisujemy do skryptu a++. Za każdym zapętleniem się, będzie ona podnosić wartość A o plus jeden, aż zanim osiągnie ona wartość 10.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
integer a = 0; // A wynosi 0&lt;br /&gt;
while(a &amp;lt; 10) // Jesli A jest mniejsze od 10&lt;br /&gt;
a++; // Dodaj do A+1 (inkrementacja)&lt;br /&gt;
llOwnerSay((string)a) &lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=If/pl&amp;diff=1166958</id>
		<title>If/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=If/pl&amp;diff=1166958"/>
		<updated>2012-05-08T22:09:59Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: /* Najczęstsze błędy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Opis ==&lt;br /&gt;
[[If]] jest to jedna z podstawowych instrukcji warunkowych. Dzięki niej, skrypt może podjąć decyzje co zrobić, gdy warunek jest logicznie prawdziwy lub fałszywy. &amp;lt;br/&amp;gt;&lt;br /&gt;
Zaletą w LSL jest, że w instrukcji można zdefiniować więcej niż jedną instrukcje jak i kilka warunków, dając nam duże możliwości sprecyzowaniu warunku. &amp;lt;br/&amp;gt;&lt;br /&gt;
Warunek zapisujemy w nawiasach, natomiast instrukcje w zależności jak jest napisana, w nawiasach klamrowych. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Zapis instrukcji [[if]] wygląda tak: &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;lsl&amp;gt;if (warunek) instrukcja&amp;lt;/lsl&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;lsl&amp;gt;if (warunek) else       &amp;lt;/lsl&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Else oznacza w przeciwnym razie. Wiec jest to wszystko co nie spełnia warunek.&lt;br /&gt;
&lt;br /&gt;
== Przykłady ==&lt;br /&gt;
&lt;br /&gt;
1.Najprostsza i najczęściej stosowana instrukcja.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
if ( a != b ) llSay(0,&amp;quot;A jest różne od B&amp;quot;); // Jeśli A jest różne od B&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2.Instrukcja z wykorzystaniem else&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
if ( A == B )// Jeśli A jest równe B&lt;br /&gt;
{&lt;br /&gt;
llSay(0,&amp;quot;A jest równe B&amp;quot;);&lt;br /&gt;
} &lt;br /&gt;
else // W przeciwnym wypadku&lt;br /&gt;
llSay(0,&amp;quot;A nie jest równe B&amp;quot;);&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3.Instukcja zawierająca więcej niż jedną instrukcje.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
if ( A == B ) // Jeśli A jest równe B&lt;br /&gt;
{&lt;br /&gt;
llSay(0,&amp;quot; A jest równe B&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
else if ( A =&amp;gt; B ) // Jeśli A jest większe lub równe B&lt;br /&gt;
{&lt;br /&gt;
llSay(0, &amp;quot;A jest większe lub równe B&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
else if ( A &amp;lt; B ) // Jeśli A jest mniejsze od B&lt;br /&gt;
{&lt;br /&gt;
llSay(0, &amp;quot;A jest mniejsze od B&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4.Instrukcja sprawdzająca kilka warunków&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
if( A == B &amp;amp;&amp;amp; B &amp;gt; C ) // Gdy A jest równe B i B jest większe od C&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Najczęstsze błędy ==&lt;br /&gt;
*Zdarza się, że niekiedy w warunku zapisujemy znak =, jest to błąd gdyż w instrukcji zawsze używamy znaku ==, ponieważ ma on sprawdzić czy warunek jest prawdziwy lub fałszywy. Znak = przypisuje wartość.&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=If/pl&amp;diff=1166957</id>
		<title>If/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=If/pl&amp;diff=1166957"/>
		<updated>2012-05-08T22:09:24Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: Created page with &amp;quot;== Opis == If jest to jedna z podstawowych instrukcji warunkowych. Dzięki niej, skrypt może podjąć decyzje co zrobić, gdy warunek jest logicznie prawdziwy lub fałszywy.…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Opis ==&lt;br /&gt;
[[If]] jest to jedna z podstawowych instrukcji warunkowych. Dzięki niej, skrypt może podjąć decyzje co zrobić, gdy warunek jest logicznie prawdziwy lub fałszywy. &amp;lt;br/&amp;gt;&lt;br /&gt;
Zaletą w LSL jest, że w instrukcji można zdefiniować więcej niż jedną instrukcje jak i kilka warunków, dając nam duże możliwości sprecyzowaniu warunku. &amp;lt;br/&amp;gt;&lt;br /&gt;
Warunek zapisujemy w nawiasach, natomiast instrukcje w zależności jak jest napisana, w nawiasach klamrowych. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Zapis instrukcji [[if]] wygląda tak: &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;lsl&amp;gt;if (warunek) instrukcja&amp;lt;/lsl&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;lsl&amp;gt;if (warunek) else       &amp;lt;/lsl&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Else oznacza w przeciwnym razie. Wiec jest to wszystko co nie spełnia warunek.&lt;br /&gt;
&lt;br /&gt;
== Przykłady ==&lt;br /&gt;
&lt;br /&gt;
1.Najprostsza i najczęściej stosowana instrukcja.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
if ( a != b ) llSay(0,&amp;quot;A jest różne od B&amp;quot;); // Jeśli A jest różne od B&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2.Instrukcja z wykorzystaniem else&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
if ( A == B )// Jeśli A jest równe B&lt;br /&gt;
{&lt;br /&gt;
llSay(0,&amp;quot;A jest równe B&amp;quot;);&lt;br /&gt;
} &lt;br /&gt;
else // W przeciwnym wypadku&lt;br /&gt;
llSay(0,&amp;quot;A nie jest równe B&amp;quot;);&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3.Instukcja zawierająca więcej niż jedną instrukcje.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
if ( A == B ) // Jeśli A jest równe B&lt;br /&gt;
{&lt;br /&gt;
llSay(0,&amp;quot; A jest równe B&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
else if ( A =&amp;gt; B ) // Jeśli A jest większe lub równe B&lt;br /&gt;
{&lt;br /&gt;
llSay(0, &amp;quot;A jest większe lub równe B&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
else if ( A &amp;lt; B ) // Jeśli A jest mniejsze od B&lt;br /&gt;
{&lt;br /&gt;
llSay(0, &amp;quot;A jest mniejsze od B&amp;quot;);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4.Instrukcja sprawdzająca kilka warunków&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
if( A == B &amp;amp;&amp;amp; B &amp;gt; C ) // Gdy A jest równe B i B jest większe od C&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Najczęstsze błędy ==&lt;br /&gt;
*Zdarza się, że niekiedy w warunku zapisujemy znak =, jest to błąd gdyż w instrukcji zawsze używamy znaku ==, ponieważ ma on sprawdzić czy warunek jest prawdziwy lub fałszywy. Zna&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=State/pl&amp;diff=1166954</id>
		<title>State/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=State/pl&amp;diff=1166954"/>
		<updated>2012-05-08T20:43:09Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Opis ==&lt;br /&gt;
&lt;br /&gt;
W języku skryptowym LSL większość skryptów jest nieaktywna dopóki nie zostaną im dostarczone jakieś dane tudzież nastąpi wykrycie jakiejś zmiany w otoczeniu. W każdym momencie skrypt jest w jakimś stanie i będzie reagować na zdarzenia lub dane w zależności od wizji programisty. Jednakże skrypt możne zawierać dwa lub więcej stanów i reagować rożnie na zdarzenia oraz dane w zależności od stanu w jakim w danym momencie się znajduje.&lt;br /&gt;
&lt;br /&gt;
Stanem podstawowym jest stan default. Podczas kompilacji skryptu, zresetowania czy tez załadowania stan ten wywoływany jest domyślnie. Po wywołaniu stanu domyślnego w skrypcie mogą znajdować się instrukcje wywołujące pozostałe stany, które maja rożne ścieżki wykonywania różnych zdarzeń.&lt;br /&gt;
&lt;br /&gt;
Zdarzenie domyślne.&lt;br /&gt;
&amp;lt;lsl&amp;gt; state default &amp;lt;/lsl&amp;gt;&lt;br /&gt;
Zdarzenie docelowe.&lt;br /&gt;
&amp;lt;lsl&amp;gt; state target &amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
State ma także zdefiniowane zdarzenia, które mogą zostać wywołane.&lt;br /&gt;
Jest to stan wyjścia.&lt;br /&gt;
&amp;lt;lsl&amp;gt; state_exit &amp;lt;/lsl&amp;gt;&lt;br /&gt;
Jest wywoływane po:&lt;br /&gt;
*Po opuszczeniu zdarzenia.&lt;br /&gt;
Jest to stan wejścia.&lt;br /&gt;
&amp;lt;lsl&amp;gt; state_entry &amp;lt;/lsl&amp;gt; &lt;br /&gt;
Jest wywoływane po:&lt;br /&gt;
*Po stworzeniu skryptu w obiekcie.&lt;br /&gt;
*Kiedy zapisujemy skrypt.&lt;br /&gt;
*Przy zresetowaniu skryptu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Przykład ==&lt;br /&gt;
Prosty przykład użycia dwóch stanów. Pierwszy default zmienia kolor obiektu na biały, natomiast drugi zwany State off zmienia kolor na czarny. Zdarzenia są wywoływane, gdy obiekt zostanie naciśnięty.&lt;br /&gt;
 &amp;lt;lsl&amp;gt;&lt;br /&gt;
default // początkowy stan default&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetColor(&amp;lt;1.0, 1.0, 1.0&amp;gt;, ALL_SIDES); // Zmień kolor obiektu na biały&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    touch_start(integer total_number) // Po naciśnięciu na obiekt&lt;br /&gt;
    {&lt;br /&gt;
        state off; // Idź do stanu off&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
state off // Drugi stan zwany off&lt;br /&gt;
{&lt;br /&gt;
    state_entry()&lt;br /&gt;
    {&lt;br /&gt;
        llSetColor(&amp;lt;0.0, 0.0, 0.0&amp;gt;, ALL_SIDES); // Zmiana koloru obiektu na czarny&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
    touch_start(integer total_number) // Po ponownym kliknięciu wróć do stanu default&lt;br /&gt;
    {&lt;br /&gt;
        state default; &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
 &amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Key/pl&amp;diff=1166546</id>
		<title>Key/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Key/pl&amp;diff=1166546"/>
		<updated>2012-04-30T17:59:41Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: /* Przykład */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{LSL Header/pl}}&lt;br /&gt;
&lt;br /&gt;
Key to unikalny identyfikator (klucz) w Second Life (często nazywany też UUID&#039;em) dla prawie wszystkiego, tj. prim&#039;ów, awatarów, tekstur itp.&lt;br /&gt;
&lt;br /&gt;
Identyfikator zawiera 32 znaków które zapisane są kodzie szesnastkowym (a-f i 0-9), poszczególne części klucza rozdzielone są myślnikami&lt;br /&gt;
&lt;br /&gt;
Przykładowy identyfikator:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&amp;quot;a822ff2b-ff02-461d-b45d-dcd10a2de0c2&amp;quot;&amp;lt;/lsl&amp;gt;&lt;br /&gt;
Kiedy klucz przekazywany jest jako parametr warunku, rozwiązywany jest jako wartość PRAWDA, tylko jeżeli jest prawidłowy i nie jest [[NULL_KEY|Kluczem pustym(NULL_KEY)]]. Można użyć poniższej konstrukcji, żeby wykryć czy dowolny łańcuch jest prawidłowym identyfikatorem:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
integer isKey(key in) {&lt;br /&gt;
    if(in) return 2;&lt;br /&gt;
    return (in == NULL_KEY);&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Przykład ==&lt;br /&gt;
Skrypt ten zwraca nam 3 wartości - Primu, własciciela oraz osoby która nacisnęła na obiekt.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start(integer total_number)&lt;br /&gt;
    {&lt;br /&gt;
        key kl = llGetKey();&lt;br /&gt;
        integer num = 0;&lt;br /&gt;
        llSay(0,&amp;quot;Klucz primu to: &amp;quot; + (string)llGetKey() ); &lt;br /&gt;
        llSay(0,&amp;quot;Klucz wlaściciela to: &amp;quot; + (string)llGetOwnerKey(kl) );&lt;br /&gt;
        llSay(0,&amp;quot;Klucz tego kto mnie nacisnął to: &amp;quot; + (string)llDetectedKey(num));&lt;br /&gt;
         }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Key/pl&amp;diff=1166545</id>
		<title>Key/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Key/pl&amp;diff=1166545"/>
		<updated>2012-04-30T17:59:25Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: /* Przykład */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{LSL Header/pl}}&lt;br /&gt;
&lt;br /&gt;
Key to unikalny identyfikator (klucz) w Second Life (często nazywany też UUID&#039;em) dla prawie wszystkiego, tj. prim&#039;ów, awatarów, tekstur itp.&lt;br /&gt;
&lt;br /&gt;
Identyfikator zawiera 32 znaków które zapisane są kodzie szesnastkowym (a-f i 0-9), poszczególne części klucza rozdzielone są myślnikami&lt;br /&gt;
&lt;br /&gt;
Przykładowy identyfikator:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&amp;quot;a822ff2b-ff02-461d-b45d-dcd10a2de0c2&amp;quot;&amp;lt;/lsl&amp;gt;&lt;br /&gt;
Kiedy klucz przekazywany jest jako parametr warunku, rozwiązywany jest jako wartość PRAWDA, tylko jeżeli jest prawidłowy i nie jest [[NULL_KEY|Kluczem pustym(NULL_KEY)]]. Można użyć poniższej konstrukcji, żeby wykryć czy dowolny łańcuch jest prawidłowym identyfikatorem:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
integer isKey(key in) {&lt;br /&gt;
    if(in) return 2;&lt;br /&gt;
    return (in == NULL_KEY);&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Przykład ==&lt;br /&gt;
Skrypt ten zwraca nam 3 wartości - Primu, własciciela oraz osoby która nacisnęła obiekt.&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start(integer total_number)&lt;br /&gt;
    {&lt;br /&gt;
        key kl = llGetKey();&lt;br /&gt;
        integer num = 0;&lt;br /&gt;
        llSay(0,&amp;quot;Klucz primu to: &amp;quot; + (string)llGetKey() ); &lt;br /&gt;
        llSay(0,&amp;quot;Klucz wlaściciela to: &amp;quot; + (string)llGetOwnerKey(kl) );&lt;br /&gt;
        llSay(0,&amp;quot;Klucz tego kto mnie nacisnął to: &amp;quot; + (string)llDetectedKey(num));&lt;br /&gt;
         }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Key/pl&amp;diff=1166544</id>
		<title>Key/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Key/pl&amp;diff=1166544"/>
		<updated>2012-04-30T17:58:06Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{LSL Header/pl}}&lt;br /&gt;
&lt;br /&gt;
Key to unikalny identyfikator (klucz) w Second Life (często nazywany też UUID&#039;em) dla prawie wszystkiego, tj. prim&#039;ów, awatarów, tekstur itp.&lt;br /&gt;
&lt;br /&gt;
Identyfikator zawiera 32 znaków które zapisane są kodzie szesnastkowym (a-f i 0-9), poszczególne części klucza rozdzielone są myślnikami&lt;br /&gt;
&lt;br /&gt;
Przykładowy identyfikator:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&amp;quot;a822ff2b-ff02-461d-b45d-dcd10a2de0c2&amp;quot;&amp;lt;/lsl&amp;gt;&lt;br /&gt;
Kiedy klucz przekazywany jest jako parametr warunku, rozwiązywany jest jako wartość PRAWDA, tylko jeżeli jest prawidłowy i nie jest [[NULL_KEY|Kluczem pustym(NULL_KEY)]]. Można użyć poniższej konstrukcji, żeby wykryć czy dowolny łańcuch jest prawidłowym identyfikatorem:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
integer isKey(key in) {&lt;br /&gt;
    if(in) return 2;&lt;br /&gt;
    return (in == NULL_KEY);&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Przykład ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start(integer total_number)&lt;br /&gt;
    {&lt;br /&gt;
        key kl = llGetKey();&lt;br /&gt;
        integer num = 0;&lt;br /&gt;
        llSay(0,&amp;quot;Klucz primu to: &amp;quot; + (string)llGetKey() ); &lt;br /&gt;
        llSay(0,&amp;quot;Klucz wlaściciela to: &amp;quot; + (string)llGetOwnerKey(kl) );&lt;br /&gt;
        llSay(0,&amp;quot;Klucz tego kto mnie dotknal to: &amp;quot; + (string)llDetectedKey(num));&lt;br /&gt;
         }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Key/pl&amp;diff=1166543</id>
		<title>Key/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Key/pl&amp;diff=1166543"/>
		<updated>2012-04-30T17:40:15Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{LSL Header/pl}}&lt;br /&gt;
&lt;br /&gt;
Key to unikalny identyfikator (klucz) w Second Life (często nazywany też UUID&#039;em) dla prawie wszystkiego, tj. prim&#039;ów, awatarów, tekstur itp.&lt;br /&gt;
&lt;br /&gt;
Identyfikator składa się ze znaków w kodzie szesnastkowym (a-f i 0-9), poszczególne części klucza rozdzielone są myślnikami&lt;br /&gt;
&lt;br /&gt;
Przykładowy identyfikator:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&amp;quot;a822ff2b-ff02-461d-b45d-dcd10a2de0c2&amp;quot;&amp;lt;/lsl&amp;gt;&lt;br /&gt;
Kiedy klucz przekazywany jest jako parametr warunku, rozwiązywany jest jako wartość PRAWDA, tylko jeżeli jest prawidłowy i nie jest [[NULL_KEY|Kluczem pustym(NULL_KEY)]]. Można użyć poniższej konstrukcji, żeby wykryć czy dowolny łańcuch jest prawidłowym identyfikatorem:&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
integer isKey(key in) {&lt;br /&gt;
    if(in) return 2;&lt;br /&gt;
    return (in == NULL_KEY);&lt;br /&gt;
}&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Vector/pl&amp;diff=1166542</id>
		<title>Vector/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Vector/pl&amp;diff=1166542"/>
		<updated>2012-04-30T17:33:56Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{LSL Header/pl}}&lt;br /&gt;
==Vector==&lt;br /&gt;
&lt;br /&gt;
Vector (wektor) jest [[:Category:LSL Types/pl|typem]] danych, który zawiera uporządkowany zbiór trzech wartości typu [[LSL_float/pl|rzeczywistego]].  Każdy element tego zbioru może być adresowany oddzielnie, poprzez dodanie przyrostka .x, .y lub .z do nazwy zmiennej. &lt;br /&gt;
&lt;br /&gt;
Wektory mogą być użyte do przechowania następujących wartości:&lt;br /&gt;
* Pozycji: x, y i z są wyrażone w metrach.&lt;br /&gt;
* Prędkość: x, y i z przedstawiają składowe prędkości.&lt;br /&gt;
* {{LSLGC|Color|kolor}}: Czerwony to x, Zielony to y, a Niebieski to z.&lt;br /&gt;
&lt;br /&gt;
Na wektorach można wykonywać następujące działania:&lt;br /&gt;
* Dodawanie, operator &amp;quot;+&amp;quot;&lt;br /&gt;
* Odejmowanie, operator &amp;quot;-&amp;quot;&lt;br /&gt;
* Mnożenie (iloczyn skalarny), operator &amp;quot;*&amp;quot;&lt;br /&gt;
* Iloczyn kartezjański, operator &amp;quot;%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Żeby obrócić wektor, można go pomnożyć lub podzielić przez [[Quaternion|kwaternion]].&lt;br /&gt;
&lt;br /&gt;
===Przykład===&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start(integer num)&lt;br /&gt;
    {&lt;br /&gt;
        vector test=&amp;lt;1.0, 2.0, 3.0&amp;gt;;&lt;br /&gt;
llOwnerSay((string)test.z); // Wypisuje 3.0&lt;br /&gt;
llOwnerSay((string)test.y); // Wypisuje 2.0&lt;br /&gt;
llOwnerSay((string)test.x); // Wypisuje 1.0&lt;br /&gt;
        }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Przykład drugi===&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
vector minusvector=&amp;lt;0,0,0.2&amp;gt;;&lt;br /&gt;
vector plusvector=&amp;lt;0,0,0.2&amp;gt;;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
   touch_start(integer num_detected) //Gdy nacisnie na obiekt&lt;br /&gt;
   {&lt;br /&gt;
     llSetPos(llGetPos() + plusvector); // To zbierz pozycje i dodaj wektor&lt;br /&gt;
    }&lt;br /&gt;
    touch_end(integer num_detect) //Gdy puszcze obiekt&lt;br /&gt;
    { &lt;br /&gt;
        llSetPos(llGetPos() - minusvector); // To zbierz nowa pozycje i odejmij wektor&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Vector/pl&amp;diff=1166541</id>
		<title>Vector/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Vector/pl&amp;diff=1166541"/>
		<updated>2012-04-30T17:15:19Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: /* Przykład */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{LSL Header/pl}}&lt;br /&gt;
==Vector==&lt;br /&gt;
&lt;br /&gt;
Vector (wektor) jest [[:Category:LSL Types/pl|typem]] danych, który zawiera uporządkowany zbiór trzech wartości typu [[LSL_float/pl|rzeczywistego]].  Każdy element tego zbioru może być adresowany oddzielnie, poprzez dodanie przyrostka .x, .y lub .z do nazwy zmiennej. &lt;br /&gt;
&lt;br /&gt;
Wektory mogą być użyte do przechowania następujących wartości:&lt;br /&gt;
* Pozycji: x, y i z są wyrażone w metrach.&lt;br /&gt;
* Prędkość: x, y i z przedstawiają składowe prędkości.&lt;br /&gt;
* {{LSLGC|Color|kolor}}: Czerwony to x, Zielony to y, a Niebieski to z.&lt;br /&gt;
&lt;br /&gt;
Na wektorach można wykonywać następujące działania:&lt;br /&gt;
* Dodawanie, operator &amp;quot;+&amp;quot;&lt;br /&gt;
* Odejmowanie, operator &amp;quot;-&amp;quot;&lt;br /&gt;
* Mnożenie (iloczyn skalarny), operator &amp;quot;*&amp;quot;&lt;br /&gt;
* Iloczyn kartezjański, operator &amp;quot;%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Żeby obrócić wektor, można go pomnożyć lub podzielić przez [[Quaternion|kwaternion]].&lt;br /&gt;
&lt;br /&gt;
===Przykład===&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start(integer num)&lt;br /&gt;
    {&lt;br /&gt;
        vector test=&amp;lt;1.0, 2.0, 3.0&amp;gt;;&lt;br /&gt;
llOwnerSay((string)test.z); // Wypisuje 3.0&lt;br /&gt;
llOwnerSay((string)test.y); // Wypisuje 2.0&lt;br /&gt;
llOwnerSay((string)test.x); // Wypisuje 1.0&lt;br /&gt;
        }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Category:LSL_Library&amp;diff=1166520</id>
		<title>Category:LSL Library</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Category:LSL_Library&amp;diff=1166520"/>
		<updated>2012-04-30T01:35:25Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: /* LSL Script Library */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LSL Header|ml=*}}{{RightToc}}&lt;br /&gt;
==Script Library==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em 0.5em 1.5em&amp;quot;&amp;gt;&lt;br /&gt;
NOTE: Please add you scripts to this page and then add them to a category on the [[:Category:LSL Categorized Library|Categorized Library]] page.&lt;br /&gt;
&lt;br /&gt;
Come to this page to see complex examples that show how to combine parts of LSL.&lt;br /&gt;
&lt;br /&gt;
Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL &lt;br /&gt;
&lt;br /&gt;
Why collect complex examples here? Well, ...&lt;br /&gt;
&lt;br /&gt;
There are many [[script|scripts]] that have become buried in the [[Old forum Scripting Library index| old forum Scripting Library]], the [http://community.secondlife.com/t5/Scripting-Library/bd-p/2122 2010 library archive], or the current [http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary LSL Scripting Library]; were lost with the death of the early scripting forums; or sit idle in [[inventory|inventories]] that could be useful and should be more accessible.&lt;br /&gt;
&lt;br /&gt;
Other scripters may be in the same situation. This wiki is a well-suited medium for a script library. Feel free to add your scripts to the script library by creating new pages for them and linking to those pages here.&lt;br /&gt;
&lt;br /&gt;
Note that there are many more scripts in the LSL Library here, but you can&#039;t get to them if you don&#039;t know they exist, because they are subpages now, instead of an automatically updated category.  Good luck searching.&lt;br /&gt;
&lt;br /&gt;
Visit the new [[:Category:LSL Categorized Library|Categorized Library]] which might help make it easier to find a script by the type of script it is. Please note, to wiki editors, if you want your script to appear on the category page after adding it to this library you need to also add it to the category library page as well.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules for posting: ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
#Your script must be tested and working. If it&#039;s not, stick it in your user-space until it is. This is a list of working, usable scripts.&lt;br /&gt;
#Add a link to your script&#039;s page here. Link back to this page from your script&#039;s page. Start your page with &amp;lt;nowiki&amp;gt;{{LSL Header}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.&lt;br /&gt;
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
==LSL Script Library==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[StringIsValidKey|(Function) StringIsValidKey]]&lt;br /&gt;
||[[User:Zion Tristan|Zion Tristan]]&lt;br /&gt;
||A User Made Function to return TRUE if a string based input is a valid [[key]], and return FALSE otherwise. &#039;&#039;&#039;It does not check if the key references an asset, agent/group, instance or terrain.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||[[StringIsNum|(Function) StringIsNum]]&lt;br /&gt;
||[[User:Zion Tristan|Zion Tristan]]&lt;br /&gt;
||A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.&lt;br /&gt;
|-&lt;br /&gt;
||[[Remove all scripts from a linkset]]&lt;br /&gt;
||[[User:Dahlia Orfan|Dahlia Orfan]]&lt;br /&gt;
||Remove all scripts from a linkset.&lt;br /&gt;
|-&lt;br /&gt;
||[[RLV Viewer Titler]]&lt;br /&gt;
||[[User:Jenna Felton|Jenna Felton]]&lt;br /&gt;
||Titler displaying viewer and it&#039;s version, revealed via RLV interface.&lt;br /&gt;
|-&lt;br /&gt;
||[[Script Vitality plug-in]]&lt;br /&gt;
||[[User:Jenna Felton|Jenna Felton]]&lt;br /&gt;
||Uses vehicle technology to allow scripts (in same prim) to run in &#039;dead&#039;, i.e. no-script areas.&lt;br /&gt;
|-&lt;br /&gt;
||[[1st necessity of SL]]&lt;br /&gt;
||[[User:Beer Dailey|Beer Dailey]]&lt;br /&gt;
||Monitors for avatars and (de)activates scripts states to control script performance/lag.&lt;br /&gt;
|-&lt;br /&gt;
||[[SetLinkText]]&lt;br /&gt;
||[[User:Tacusin Memo|Tacusin Memo]]&lt;br /&gt;
||Custom function like llSetText only applying to linked sets.&lt;br /&gt;
|-&lt;br /&gt;
||[[3D Radar]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.&lt;br /&gt;
|-&lt;br /&gt;
||[[RegionSitTeleport]]&lt;br /&gt;
||[[User:Vincent_Nacon| Vincent Nacon]]&lt;br /&gt;
||A very simple and clean sit/unsit teleporter.&lt;br /&gt;
|-&lt;br /&gt;
||[[AbcText]]&lt;br /&gt;
||[[User:Ange Capalini|Ange Capalini]]&lt;br /&gt;
||EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.&lt;br /&gt;
|-&lt;br /&gt;
||[[Access (NewAge)]]&lt;br /&gt;
||[[User:Asia Snowfall|Asia Snowfall]]&lt;br /&gt;
||An easy to use script for permissions on who can use the script, Public/Group/Owner&lt;br /&gt;
|-&lt;br /&gt;
||[[Aim Detection]]&lt;br /&gt;
||[[User:Han Shuffle|Dugley Reanimator]]&lt;br /&gt;
||Monitors for avatars and reports back to owner about who is aiming at them.&lt;br /&gt;
|-&lt;br /&gt;
||[[AntiDelay Node]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Uses [[llMessageLinked]] to stop those pesky delays.&lt;br /&gt;
|-&lt;br /&gt;
||[[AO Overriding Pose Ball]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||No more turning your AO off and on when you sit down&lt;br /&gt;
|-&lt;br /&gt;
||[[ARCFOUR Strong Encryption Implementation]]&lt;br /&gt;
||[[User:Nekow42 Zarf|Nekow42 Zarf]]&lt;br /&gt;
||An LSL implementation of ARCFOUR, the most popular stream cipher still in use. It is licensed under a Creative Commons Attribution 3.0 license.&lt;br /&gt;
|-&lt;br /&gt;
||[[Assembly Programming Language|Assembly-Like Programming Language]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A compiler that runs assembly-like programs.&lt;br /&gt;
|-&lt;br /&gt;
||[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]&lt;br /&gt;
||[[User:Alynna Vixen|Alynna Vixen]]&lt;br /&gt;
||This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.&lt;br /&gt;
|-&lt;br /&gt;
||[[AvatarFollower]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Allows one avatar to automatically follow another.&lt;br /&gt;
|-&lt;br /&gt;
||[[Avatar Radar (NewAge)]]&lt;br /&gt;
||[[User:Asia Snowfall|Asia Snowfall]]&lt;br /&gt;
||Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator&lt;br /&gt;
|-&lt;br /&gt;
||[[Base2Dec]]&lt;br /&gt;
||[[User:Siann Beck|Siann Beck]]&lt;br /&gt;
||Convert a number to decimal from any base.&lt;br /&gt;
|-&lt;br /&gt;
||[[BaseN]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
||Variable base compression, dynamically maps to usable UTF code points.&lt;br /&gt;
|-&lt;br /&gt;
||[[Basic Encryption Modules]]&lt;br /&gt;
||[[User:Beverly Larkin|Beverly Larkin]]&lt;br /&gt;
||Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.&lt;br /&gt;
|-&lt;br /&gt;
||[[Be happy]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Basic smile attachment script, makes your avatar smile.&lt;br /&gt;
|-&lt;br /&gt;
||[[Best Neighbor Ad Hiding Script|Best Neighbor]]&lt;br /&gt;
||[[User:Doran Zemlja|Doran Zemlja]]&lt;br /&gt;
||Reduce ad clutter by hiding ads when users are on their own land nearby.&lt;br /&gt;
|-&lt;br /&gt;
||[[BigNum|BigNum Library (RSA Encryption)]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.&lt;br /&gt;
|-&lt;br /&gt;
||[[Binary Clock v1.1|Binary Clock]]&lt;br /&gt;
||[[User:Fox Diller|Fox Diller]]&lt;br /&gt;
||A Binary Clock.&lt;br /&gt;
|-&lt;br /&gt;
||[[BinaryDecimalConverter]]&lt;br /&gt;
||[[User:Soundless Smalls|Soundless Smalls]]&lt;br /&gt;
||Converts a binary value to a decimal value and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
||[[Blacklist and Remote Kill|Blacklist and Remote Kill]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Blacklist(denial of use) or a creator kill script(can delete someone&#039;s item by command on private channel)&lt;br /&gt;
|-&lt;br /&gt;
||[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user&#039;s in-world browser.&lt;br /&gt;
|-&lt;br /&gt;
||[[Builders Buddy|Builder&#039;s Buddy Tool]]&lt;br /&gt;
||[[User:Newfie Pendragon|Newfie Pendragon]]&lt;br /&gt;
||Script to easily move/rotate large builds that exceed the linkable size limit (30 meters).&lt;br /&gt;
|-&lt;br /&gt;
||[[Button Click Detector]]&lt;br /&gt;
||{{User|Sendao Goodman}}&lt;br /&gt;
||Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.&lt;br /&gt;
|-&lt;br /&gt;
||[[Camera following prim]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Pair of scripts to make a prim follow your camera position around (for lights etc).&lt;br /&gt;
|-&lt;br /&gt;
||[[Camera Sync]]&lt;br /&gt;
||[[User:Meyermagic Salome|Meyermagic Salome]] and [[User:Nomad Padar|Nomad Padar]]&lt;br /&gt;
||A system to synchronize the cameras of two avatars.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chatbot]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chat Logger (GPL)]]&lt;br /&gt;
||[[User:Nobody Fugazi|Nobody Fugazi]]&lt;br /&gt;
||Chat logger which requests permission from participants before recording them.&lt;br /&gt;
|-&lt;br /&gt;
||[[Chat_Relay|Chat Relay]]&lt;br /&gt;
||[[User:grumble Loudon|grumble Loudon]]&lt;br /&gt;
||A Chat relay which can be routed using a path header and won&#039;t echo.&lt;br /&gt;
|-&lt;br /&gt;
||[[ClickAndDrag]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Click and Drag user interface elements using dynamic feedback&lt;br /&gt;
|-&lt;br /&gt;
||[[Code Racer]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Race two versions of code forever, to see which runs faster.&lt;br /&gt;
|-&lt;br /&gt;
||[[Code Sizer]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Count the bytes compiled from source code, to measure how to write small code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Collision message sender]]&lt;br /&gt;
||[[Taff Nouvelle]]&lt;br /&gt;
||Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]&lt;br /&gt;
||[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color Changer|Color Changer Plus]]&lt;br /&gt;
||[[User:Neo Calcutt|Neo Calcutt]]&lt;br /&gt;
||A color changer with 14 colors, a random function, and a custom vector function.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color conversion scripts|Color Conversion]]&lt;br /&gt;
||[[User:Sally LaSalle|Sally LaSalle]]&lt;br /&gt;
||Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).&lt;br /&gt;
|-&lt;br /&gt;
||[[ColorConvert]]&lt;br /&gt;
||[[User:Siann Beck|Siann Beck]]&lt;br /&gt;
||Convert color values to vector from RGB, hex or HTML color name.&lt;br /&gt;
|-&lt;br /&gt;
||[[Color script]]&lt;br /&gt;
||[[User:Masakazu Kojima|Masakazu Kojima]]&lt;br /&gt;
||Script for changing colors trough a listener with pre-defined colors.&lt;br /&gt;
|-&lt;br /&gt;
||[[Library Combined Library|Combined Library]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Library of mostly encoding and decoding functions, some more useful then others.&lt;br /&gt;
* String functions: Replace / Trim right / Trim left / Trim both&lt;br /&gt;
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8&lt;br /&gt;
* List functions: Replace / Compare&lt;br /&gt;
|-&lt;br /&gt;
||[[Computer:jaycoonlanguage]]&lt;br /&gt;
||[[User:jayco121 Bing|jayco121 Bing]]&lt;br /&gt;
|| A language written in LSL that is meant for my computer (available at the shop).&lt;br /&gt;
|-&lt;br /&gt;
||[[Read Note Card Configuration|Configuration Notecard Reader]]&lt;br /&gt;
||{{User|Dedric Mauriac}}&lt;br /&gt;
||A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.&lt;br /&gt;
|-&lt;br /&gt;
||[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]&lt;br /&gt;
||[[Lear Cale|Lear Cale]]&lt;br /&gt;
||Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.&lt;br /&gt;
|-&lt;br /&gt;
||[[Library_Chat_Relay|Conversation Relay]]&lt;br /&gt;
||[[User:Jippen Faddoul|Jippen Faddoul]]&lt;br /&gt;
||Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).&lt;br /&gt;
|-&lt;br /&gt;
||[[Curtain script]]&lt;br /&gt;
||[[User:Zilla Larsson|Zilla Larsson]]&lt;br /&gt;
||A simple script to retract/stretch curtains, blinds, bedcovers and more&lt;br /&gt;
|-&lt;br /&gt;
||[[Library_Cycle_Dialog_Items|Cycle Dialog Items w/ Callback]]&lt;br /&gt;
||[[User:Hawkster Westmoreland|Hawkster Westmoreland]]&lt;br /&gt;
||A customizable way to cycle dialog items with pagination&lt;br /&gt;
|-&lt;br /&gt;
||[[Dataserver API]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Dataserver Framework for Notecards.&lt;br /&gt;
|-&lt;br /&gt;
||[[Date Library]]&lt;br /&gt;
||[[User:Corto Maltese|Corto Maltese]]&lt;br /&gt;
|| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.&lt;br /&gt;
|-&lt;br /&gt;
||[[Day of the Week]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Function to get day of the week from [[llGetUnixTime]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Days in Month]]&lt;br /&gt;
||[[User:IntLibber Brautigan begin_of_the_skype_highlighting     end_of_the_skype_highlighting begin_of_the_skype_highlighting     end_of_the_skype_highlighting|IntLibber Brautigan]]&lt;br /&gt;
||Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.&lt;br /&gt;
|-&lt;br /&gt;
||[[Deed Tools]]&lt;br /&gt;
||[[User:Falados Kapuskas|Falados Kapuskas]]&lt;br /&gt;
||Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Daemonika_Nightfire/Scripts/DEMO_Shield|*DS*_DEMO_Shield]]&lt;br /&gt;
||[[User:Daemonika Nightfire|Daemonika Nightfire]]&lt;br /&gt;
||With this script, it is impossible to use these scripts in copied (Copybot) object.  &lt;br /&gt;
|-&lt;br /&gt;
||[[Describe Chatter]]&lt;br /&gt;
||Anonymous&lt;br /&gt;
||Chat to see yourself as others do.&lt;br /&gt;
|-&lt;br /&gt;
||[[Dialog Control]]&lt;br /&gt;
||[[User:Nargus Asturias|Nargus Asturias]]&lt;br /&gt;
|| A (not-so) simple dialog &amp;amp; menu control script. Call dialog and receive selected value via [[link_message]](), with built-in timer and [[link_message]]() notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog&#039;s returned value can differ.&lt;br /&gt;
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.&lt;br /&gt;
|-&lt;br /&gt;
||[[MultiUser_Dialog_Handler|Dialog Menus (multiuser)]]&lt;br /&gt;
||[[User:SimonT Quinnell|SimonT Quinnell]]&lt;br /&gt;
|| Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons.  Timeouts as well as Text and button size limits are handled.&lt;br /&gt;
|-&lt;br /&gt;
||[[Dialog NumberPad|Dialog Number Pad]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Use a dialog to accept positive integer input from users.&lt;br /&gt;
|-&lt;br /&gt;
||[[Display Names Radar]]&lt;br /&gt;
||[[User:Cerise Sorbet|Cerise Sorbet]]&lt;br /&gt;
||Simple HUD type avatar radar that can show [[display names]] and script memory usage&lt;br /&gt;
|-&lt;br /&gt;
||[[Display Names to Key]]&lt;br /&gt;
||[[User:Joran Yoshikawa|Joran Yoshikawa]]&lt;br /&gt;
||Simple way to get UUIDs from displaynames&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Daemonika_Nightfire/Scripts/DS_Display-Username_Online_Indicator|*DS*_Display-Username_Online_Indicator]]&lt;br /&gt;
||[[User:Daemonika Nightfire|Daemonika Nightfire]]&lt;br /&gt;
||This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner. &lt;br /&gt;
|-&lt;br /&gt;
||[[Displayer Script]]&lt;br /&gt;
||[[User:Akinori Kimagawa|Akinori Kimagawa]]&lt;br /&gt;
||Display Words On Top Of An Object&lt;br /&gt;
|-&lt;br /&gt;
||[[Drink script]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Used mainly for food and drink in Second Life.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Daemonika_Nightfire/Scripts/DS_Single_AO-Sit|*DS*_Single_AO-Sit]]&lt;br /&gt;
||[[User:Daemonika Nightfire|Daemonika Nightfire]]&lt;br /&gt;
||Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.&lt;br /&gt;
|-&lt;br /&gt;
||[[TOXDropBox|DropBox]]&lt;br /&gt;
||[[User:Dimentox Travanti|Dimentox Travanti]]&lt;br /&gt;
|| This is a Drop box which allows people to drop certain items in a object &amp;amp; has many config options.&lt;br /&gt;
|-&lt;br /&gt;
||[[Efficiency Tester]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Tests the speed of a function.&lt;br /&gt;
|-&lt;br /&gt;
||[[Email-to-IM|Email2IM]]&lt;br /&gt;
||[[User:DoteDote Edison|DoteDote Edison]]&lt;br /&gt;
||Send IMs to SL friends via [[email]] (translate emails from friends into IMs).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kireji_Haiku/SIMchat_headset|Encrypted Region-wide chat]]&lt;br /&gt;
||&#039;&#039;&#039;[[User:Kireji Haiku|Kireji Haiku]]&#039;&#039;&#039; &amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;([[User talk:Kireji Haiku|talk]]|[[Special:Contributions/Kireji Haiku|contribs]])&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
||Encrypted Region-wide chat&lt;br /&gt;
|-&lt;br /&gt;
||[[ExplodingObjects]]&lt;br /&gt;
||[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Causes an object (of the appropriate type) to explode on command.&lt;br /&gt;
|-&lt;br /&gt;
||[[FadeEasy]]&lt;br /&gt;
||[[User:Nika Rugani|Nika Rugani]]&lt;br /&gt;
||The easy way of fading objects in or out (Using llSetLinkAlpha)&lt;br /&gt;
|-&lt;br /&gt;
||[[FastConeSpread]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Fast Algorithmn to achieve cone spread, main use in weaponry systems.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]&lt;br /&gt;
||[[User:PixelProphet Lane|PixelProphet Lane]]&lt;br /&gt;
||Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:PixelProphet_Lane/Scripts#Grid_Status_Feed|Grid Status Feed]]&lt;br /&gt;
||[[User:PixelProphet Lane|PixelProphet Lane]]&lt;br /&gt;
||Receive important Grid information in-world &lt;br /&gt;
|-&lt;br /&gt;
||[[Find Avatar Key|Find Avatar Key]]&lt;br /&gt;
||[[User:Huney Jewell|Huney Jewell]]&lt;br /&gt;
||Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.&lt;br /&gt;
|-&lt;br /&gt;
||[[First Name Letter Prize]]&lt;br /&gt;
||[[User:RaithSphere Whybrow|RaithSphere Whybrow]]&lt;br /&gt;
||Gives a prize if the person who sits on it&#039;s first letter of first name matches the random letter!&lt;br /&gt;
|-&lt;br /&gt;
||[[Fix Small Prims|Fix_Small_Prims]]&lt;br /&gt;
||[[User:Emma Nowhere|Emma Nowhere]]&lt;br /&gt;
||Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.&lt;br /&gt;
|-&lt;br /&gt;
||[[Float2Hex]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Very useful for transporting [[float|floats]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Float Box Contents]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Displays object inventory in hover text, identified by type and updated marquee-style.&lt;br /&gt;
|-&lt;br /&gt;
||[[Follower (script)|Follower]]&lt;br /&gt;
||Unknown, uploaded by [[User:Slik Swindlehurst|Slik Swindlehurst]]&lt;br /&gt;
||Makes an object follow the nearest person. Do not use for [[grief|griefing]].&lt;br /&gt;
|-&lt;br /&gt;
||[[GA Event Notifier]]&lt;br /&gt;
||[[User:Victor Hua|Victor Hua]]&lt;br /&gt;
||Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.&lt;br /&gt;
|-&lt;br /&gt;
||[[Geometric|Geometric Library]]&lt;br /&gt;
||Community Project&lt;br /&gt;
||A substantial amount of various geometric functions for intersection and other purposes of 3D maths.&lt;br /&gt;
|-&lt;br /&gt;
||[[Get Profile Picture]]&lt;br /&gt;
||[[User:Valentine Foxdale|Valentine Foxdale]]&lt;br /&gt;
||Sets the texture of the object to profile picture of the person that touches ot&lt;br /&gt;
|-&lt;br /&gt;
||[[GetTimestampOffset]]&lt;br /&gt;
||[[User:Siann_Beck|Siann Beck]]&lt;br /&gt;
||Returns [[llGetTimestamp]]() with an hour offset.&lt;br /&gt;
|-&lt;br /&gt;
||[[Give InvItem every n hours]]&lt;br /&gt;
||[[User:Criz Collins|Criz Collins]]&lt;br /&gt;
||Will give an inventory item on touch only every n hours, even if somebody touches the object more than once. &lt;br /&gt;
|-&lt;br /&gt;
||[[Give random object]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to receive a random object in the prim&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
||[[Google Charts]]&lt;br /&gt;
||[[User:Dedric Mauriac|Dedric Mauriac]]&lt;br /&gt;
||Create links to display raw data as a chart image.&lt;br /&gt;
|-&lt;br /&gt;
||[[Google_Translator]]&lt;br /&gt;
||[[User:Ugleh Ulrik|Ugleh Ulrik]]&lt;br /&gt;
||Translates spanish to english, and its simple to make it any other way.&lt;br /&gt;
|-&lt;br /&gt;
||[[Go transparent when walking]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||An attachment that goes invisible when you walk and visible when you don&#039;t walk.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Authorization]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Information v1.0]]&lt;br /&gt;
||[[User:Tyrennic Rivera|Tyrennic Rivera]]&lt;br /&gt;
||When clicked the prim will show group information (set on the prim) from the official Second Life Search page.&lt;br /&gt;
|-&lt;br /&gt;
||[[Group key finder]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to find the key of the group&lt;br /&gt;
|-&lt;br /&gt;
||[[Group Privacy]]&lt;br /&gt;
||[[User:Chance Unknown|Chance Unknown]]&lt;br /&gt;
||Security device to insure members of a group can have a private area. Deactivates when nobody present.&lt;br /&gt;
|-&lt;br /&gt;
||[[Hello Avatar]]&lt;br /&gt;
||Linden Lab&lt;br /&gt;
||SL&#039;s default script.&lt;br /&gt;
|-&lt;br /&gt;
||[[Hello Avatar Companion]]&lt;br /&gt;
||[[Chase Quinnell]]&lt;br /&gt;
||Companion to the original [[Hello Avatar]] script&lt;br /&gt;
|-&lt;br /&gt;
||[[Hierarchics]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Advanced script to create an efficient self-aware hierarchic structure.&lt;br /&gt;
|-&lt;br /&gt;
||[[Hierarchics2]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Second generation, one script per object. Only two functions, can be embedded in others. Uses the new [[llSetLinkPrimitiveParamsFast]]/[[llGetLinkPrimitiveParams]] functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Uses a memory compression algorithm to store hashed visitor UUID&#039;s in a string instead of using a list. &lt;br /&gt;
|-&lt;br /&gt;
||[[Holodeck]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Home Rezzing System (Open Source).&lt;br /&gt;
|-&lt;br /&gt;
||[[HUD Dots Radar]]&lt;br /&gt;
||[[User:Cerise Sorbet|Cerise]]&lt;br /&gt;
||HUD target example, draws dots on the HUD over avatars in view.&lt;br /&gt;
|-&lt;br /&gt;
||[[Interpolation|Interpolation Library]]&lt;br /&gt;
||[[User:Nexii_Malthus|Nexii Malthus]]&lt;br /&gt;
||A small set of interpolation functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[Intra-Region Update Server]]&lt;br /&gt;
||[[User:Emma_Nowhere|Emma Nowhere]]&lt;br /&gt;
||Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.&lt;br /&gt;
|-&lt;br /&gt;
||[[Inventory_Based_Menu]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Inventory Based Menu System.&lt;br /&gt;
|-&lt;br /&gt;
||[[iTunes RPC Email|iTunes RPC]]&lt;br /&gt;
||[[User:Fox Diller|Fox Diller]]&lt;br /&gt;
||iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].&lt;br /&gt;
|-&lt;br /&gt;
||[[Key Pad Door|Keypad Door]]&lt;br /&gt;
||[[User:Tdub Dowler|Tdub Dowler]]&lt;br /&gt;
|| Door and keypad with changeable code. Follow instructions carefully!&lt;br /&gt;
|-&lt;br /&gt;
||[[Key2Name]]&lt;br /&gt;
||[[User:Nika Rugani|Nika Rugani]]&lt;br /&gt;
|| Key2Name service where a user no longer needs to be in the same region to get users name&lt;br /&gt;
|-&lt;br /&gt;
||[[Kilt Editor|Kilt / Skirt Editor]]&lt;br /&gt;
||[[User:Brangus Weir|Brangus Weir]]&lt;br /&gt;
|| This changes all the parameters of all the flexis in the link set in one swell foop!&lt;br /&gt;
|-&lt;br /&gt;
||[[Last Sound System]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An LSL [http://Last.fm Last.fm] client.&lt;br /&gt;
|-&lt;br /&gt;
||[[LibraryDisplayLandScreenshot]]&lt;br /&gt;
||[[User:Jon Desmoulins|Jon Desmoulins]]&lt;br /&gt;
||A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]]&lt;br /&gt;
||[[User:Daemonika Nightfire|Daemonika Nightfire]]&lt;br /&gt;
||Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)&lt;br /&gt;
|-&lt;br /&gt;
||[[Linkset resizer]]&lt;br /&gt;
||[[User:Maestro Linden|Maestro Linden]]&lt;br /&gt;
||Systematically rescales a linkset by moving and resizing each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])&lt;br /&gt;
|-&lt;br /&gt;
||[[Linkset resizer with menu]]&lt;br /&gt;
||[[User:Brilliant Scientist|Brilliant Scientist]]&lt;br /&gt;
||A menu-driven script that rescales a linkset by moving and resizing the prims using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]] functions. Based on [[Linkset resizer]].&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Daemonika_Nightfire/Scripts/*DS*_Resize_Script|*DS* Resize Script (m/c/t) v2.0.01]]&lt;br /&gt;
||[[User:Daemonika Nightfire|Daemonika Nightfire]]&lt;br /&gt;
||Single resize script for a complete linkset with save and restore option. &lt;br /&gt;
|-&lt;br /&gt;
||[[Pointing Stick]]&lt;br /&gt;
||[[User: rhonin Nissondorf|rhonin Nissondorf]]&lt;br /&gt;
||A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.&lt;br /&gt;
|-&lt;br /&gt;
||[[Gun Script]]&lt;br /&gt;
||[[User:rhonin Nissondorf| rhonin Nissondorf]]&lt;br /&gt;
||Shoots out &amp;quot;ammo&amp;quot; from the root prim of your &amp;quot;gun&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
||[[Linkset Resizer 2]]&lt;br /&gt;
||[[User:Emma Nowhere|Emma Nowhere]]&lt;br /&gt;
||A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on [[Fix Small Prims]].&lt;br /&gt;
|-&lt;br /&gt;
||[[List2CSV]]&lt;br /&gt;
||[[User:Kunnis Basiat|Kunnis Basiat]]&lt;br /&gt;
||List2CSV &amp;amp; CSV2List that include preserving type and escaping characters.&lt;br /&gt;
|-&lt;br /&gt;
||[[list_cast]]&lt;br /&gt;
||[[User:Fractured Crystal|Fractured Crystal]]&lt;br /&gt;
||Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]&lt;br /&gt;
|-&lt;br /&gt;
||[[Listener Script]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Use to [[listen]] to other people&#039;s conversations (Like spying)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns an input List in reverse order&lt;br /&gt;
|-&lt;br /&gt;
||[[LinksetIndexing]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
||Functions for indexing a linkset by patterns or names down to their linkset numbers.&lt;br /&gt;
|-&lt;br /&gt;
||[[Load URL]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||Touch to get a dialog to visit the URL inside the script.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Low lag client server dancemachine.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]] &lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Client server media control for music, video, youtube, pictures, and texture animations.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDialog|lsDialog]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Universal notecard driven menu dialog system.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Picture cycler with preloader.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]&lt;br /&gt;
||[[User:Kephra_Nurmi|Kephra Nurmi]]&lt;br /&gt;
|| Simple &#039;try&#039; and &#039;buy&#039; vendor system.&lt;br /&gt;
|-&lt;br /&gt;
||[[LSL_languageAPI]]&lt;br /&gt;
||[[User:Gypsy paz|Gypsy Paz]]&lt;br /&gt;
||Multi-lingual API from notecard based language files&lt;br /&gt;
|-&lt;br /&gt;
||[[Mandelbrot Explorer]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An interactive fractal explorer.&lt;br /&gt;
|-&lt;br /&gt;
||[[Materialization Effects]]&lt;br /&gt;
||[[User:Overbrain Unplugged|Overbrain Unplugged]]&lt;br /&gt;
|| Special effects to add to rezzing events to simulate a teleportation or materialization.&lt;br /&gt;
|-&lt;br /&gt;
||[[Materialization Effects 2]]&lt;br /&gt;
||[[User:Nika Rugani|Nika Rugani]]&lt;br /&gt;
|| More efficient and faster version of Materialization Effects by Overbrain Unplugged.&lt;br /&gt;
|-&lt;br /&gt;
||[[Merge Sort]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don&#039;t use this in a script!&lt;br /&gt;
|-&lt;br /&gt;
||[[Minesweeper]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A simple minesweeper game.&lt;br /&gt;
|-&lt;br /&gt;
||[[Morse Code]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A script that allows for the conversion to and from morse code and can &amp;quot;play&amp;quot; morse code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multi-displays Texture Cycler]]&lt;br /&gt;
||[[User:Nargus Asturias|Nargus Asturias]]&lt;br /&gt;
||A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multi Item Rezzer|Multi Item Rezzer]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.&lt;br /&gt;
|-&lt;br /&gt;
||[[Multirezzer|Multirezzer (on collision)]]&lt;br /&gt;
||[[User:Beet Streeter|Beet Streeter]]&lt;br /&gt;
||Spawns up to 10 objects when the object containing the script collides with a user.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Allen_Kerensky/Myriad_Lite_Preview_5|Myriad Lite Preview 5 RPG System]]&lt;br /&gt;
||[[User:Allen_Kerensky|Allen Kerensky]]&lt;br /&gt;
||Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more&lt;br /&gt;
|-&lt;br /&gt;
||[[Name2Key in LSL]]&lt;br /&gt;
||[[User:Maeva Anatine|Maeva Anatine]]&lt;br /&gt;
||Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.&lt;br /&gt;
|-&lt;br /&gt;
||[[Name2Key]]&lt;br /&gt;
||[[User:Nika Rugani|Nika Rugani]]&lt;br /&gt;
||Newest and fastest Name2Key search, While the database is small it is also connected to Second Life&#039;s search.&lt;br /&gt;
|-&lt;br /&gt;
||[[NexiiText]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.&lt;br /&gt;
|-&lt;br /&gt;
||[[NexiiText2]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Second Gen Text Renderer. Same as above but features use of [[PRIM_LINK_TARGET]] and an awesome dynamic prim allocation architecture.&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||To stop your long and hard builds from getting returned in sandboxes (&#039;&#039;only single prims, though!&#039;&#039;).&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return NR]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)&lt;br /&gt;
|-&lt;br /&gt;
||[[No Auto-Return (Multi)]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A revision of Bella&#039;s that works for multi-prim objects.&lt;br /&gt;
|-&lt;br /&gt;
||[[No Limit Teleporter]]&lt;br /&gt;
||[[User:Morgam Biedermann|Morgam Biedermann]]&lt;br /&gt;
||Teleport to infinite altitudes (up to 4096m)&lt;br /&gt;
|-&lt;br /&gt;
||[[Object Size]]&lt;br /&gt;
||[[User:Chase Quinnell|Chase Quinnell]]&lt;br /&gt;
||Gets the dimensions and footprint of a linkset&lt;br /&gt;
|-&lt;br /&gt;
||[[Object to Data v1.4|Object to Data]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).&lt;br /&gt;
|-&lt;br /&gt;
||[[Online Indicator|Online Indicator]]&lt;br /&gt;
||[[User:Kristy Fanshaw|Kristy Fanshaw]]&lt;br /&gt;
||Will show if the user is online or not. Displays users profile picture and allows to send IM&#039;s to user. Also gives a link to open the users profile&lt;br /&gt;
|-&lt;br /&gt;
||[[Open Group Join]]&lt;br /&gt;
||[[User:Alicia Stella|Alicia Stella]]&lt;br /&gt;
||User Touches Object to Join Group from Group Info window, (no bot.)&lt;br /&gt;
|-&lt;br /&gt;
||[[Open Prim Animator]]&lt;br /&gt;
||[[User:Todd Borst|Todd Borst]]&lt;br /&gt;
||Single script prim animation tool.  Menu driven, easy to use.&lt;br /&gt;
|-&lt;br /&gt;
||[[Open Zyngo Skin Installer]]&lt;br /&gt;
||[[User:Tmzasz Luminos|Tmzasz Luminos]]&lt;br /&gt;
||A Simple Script designed to install skins on the popular Skill machines.&lt;br /&gt;
|-&lt;br /&gt;
||[[One Script, many doors]]&lt;br /&gt;
||[[User:Kyrah Abattoir|Kyrah Abattoir]]&lt;br /&gt;
||Door script able to manage more than 50 linked doors from a single script instance.&lt;br /&gt;
|-&lt;br /&gt;
||[[ParseString2List]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.&lt;br /&gt;
|-&lt;br /&gt;
||[[Password Generator]]&lt;br /&gt;
||[[User:Syntrax Canucci|Syntrax Canucci]]&lt;br /&gt;
||This is an over-complicated, semi-complex password generator, which goes through multiple steps.&lt;br /&gt;
|-&lt;br /&gt;
||[[Pathfinder]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||A potential field based pathfinding library.&lt;br /&gt;
|-&lt;br /&gt;
||[[Personal ATM Machine]]&lt;br /&gt;
||[[User:Jessikiti Nikitin|Jessikiti Nikitin]]&lt;br /&gt;
||Allows deposits and withdrawals into another of your accounts, without the account being logged in.&lt;br /&gt;
|-&lt;br /&gt;
||[[Phantom Child]]&lt;br /&gt;
||[[User:Aeron Kohime|Aeron Kohime]]&lt;br /&gt;
||Causes a child in a link set to become phantom without the entire object becoming phantom.&lt;br /&gt;
|-&lt;br /&gt;
||[[PHP_RegionFunctions]]&lt;br /&gt;
||[[User:Gypsy Paz|Gypsy Paz]] and [[User:Zayne Exonar|Zayne Exonar]]&lt;br /&gt;
||Three useful PHP functions to get region info&lt;br /&gt;
|-&lt;br /&gt;
||[[PhysicsLib]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Interesting set of fun physics functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[Play and Loop Sound]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||Very short and simple script; plays and loops a sound in an object.&lt;br /&gt;
|-&lt;br /&gt;
||[[Posing stand|Posing Stand]]&lt;br /&gt;
||[[User:Bellla Clarity|Bella Clarity]]&lt;br /&gt;
||Just a pose script to edit [[attachments]] more easily.&lt;br /&gt;
|-&lt;br /&gt;
||[[PosJump]]&lt;br /&gt;
||[[User:Uchi Desmoulins|Uchi Desmoulins]]&lt;br /&gt;
||A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.&lt;br /&gt;
|-&lt;br /&gt;
||[[Prefix Calculator]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
|| A calculator that evaluates expressions in prefix notation. &lt;br /&gt;
&amp;lt;code&amp;gt;+ 3 4 = 5. * + 1 2 + 3 4 = 14.&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||[[Profile Picture]]&lt;br /&gt;
||[[User: Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||A working profile picture script with the new SecondLife API (1/11/2011)&lt;br /&gt;
|-&lt;br /&gt;
||[[Progress Bar]]&lt;br /&gt;
||[[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| Flexible and powerful little function for creating progress bars useful in hovertext.&lt;br /&gt;
|-&lt;br /&gt;
||[[Pseudo-random Number Generator]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.&lt;br /&gt;
|-&lt;br /&gt;
||[[Rainbow_palette]]&lt;br /&gt;
||[[User:Rui Clary|Rui Clary]]&lt;br /&gt;
||Build a color picker, using only one prim, and a few lines of code.&lt;br /&gt;
|-&lt;br /&gt;
||[[Random Gaussian Number Generator]]&lt;br /&gt;
||[[User:Vlad Davidson|Vlad Davidson]]&lt;br /&gt;
||Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev&lt;br /&gt;
|-&lt;br /&gt;
||[[Random AV Profile Projector]]&lt;br /&gt;
||[[User:Debbie Trilling|Debbie Trilling]]&lt;br /&gt;
||Randomly selects an AV from a crowd &amp;amp; then projects their profile picture as a &#039;holographic&#039; image &lt;br /&gt;
|-&lt;br /&gt;
||[[Random Object Vendor]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Simple vendor that gives out random objects when paid the right amount &lt;br /&gt;
|-&lt;br /&gt;
||[[Random Password Generator]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||Generate Random passwords based on String Length.&lt;br /&gt;
|-&lt;br /&gt;
||[[RandomPrimParams]]&lt;br /&gt;
||[[User:Xintar Citron|Xintar Citron]]&lt;br /&gt;
||Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything. &lt;br /&gt;
|-&lt;br /&gt;
||[[RavText]]&lt;br /&gt;
||[[User:Ravenous Dingo|Ravenous Dingo]]&lt;br /&gt;
||An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra &amp;quot;bells and whistles&amp;quot; are not needed.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]&lt;br /&gt;
||[[User:PixelProphet Lane|PixelProphet Lane]]&lt;br /&gt;
||Display any amount of items contained in an Object in a Dialog, regardless of item name length.&lt;br /&gt;
|-&lt;br /&gt;
||[[RentalBoxv1|Rental Box, Simply]]&lt;br /&gt;
||[[User:Sendao Goodman|Sendao Goodman]]&lt;br /&gt;
||Simple explanation of how to make rental boxes.&lt;br /&gt;
|-&lt;br /&gt;
||[[Rental Cube]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Simple cube for renting out a space.&lt;br /&gt;
|-&lt;br /&gt;
||[[Remote Texture Loader]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A set of scripts for remotely loading textures within a sim. This means that a single &amp;quot;texture server&amp;quot; can manage multiple changing billboards within a sim.&lt;br /&gt;
|-&lt;br /&gt;
||[[Say Region Frames Per Second|Region Frames Per Second]]&lt;br /&gt;
||[[User:Heymeriou Mystakidou|Heymariou Mystakidou]]&lt;br /&gt;
|| Says the region name and frames per second out loud on command.&lt;br /&gt;
|-&lt;br /&gt;
||[[Resizer multi-prims|Resizer multi-prims]]&lt;br /&gt;
||[[User:Christy Mansbridge|Christy Mansbridge]]&lt;br /&gt;
||1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.&lt;br /&gt;
|-&lt;br /&gt;
||[[sbDialog]]&lt;br /&gt;
||[[User:Siann_Beck|Siann Beck]]&lt;br /&gt;
||A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.&lt;br /&gt;
|-&lt;br /&gt;
||[[Scheduler]]&lt;br /&gt;
||[[User:Haravikk Mistral|Haravikk Mistral]]&lt;br /&gt;
||Schedule multiple events using a single script timer&lt;br /&gt;
|-&lt;br /&gt;
||[[Scheme_Interpreter|Scheme Interpreter]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||A scheme interpreter capable of handling most scheme expressions, including lambda and lists.&lt;br /&gt;
|-&lt;br /&gt;
||[[Script Override Functions]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||bypass default strings, integer etc in chat channel.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Toady_Nakamura/Scrubber_Script|Script Scrubber]]&lt;br /&gt;
||[[User:Toady_Nakamura|Toady_Nakamura]]&lt;br /&gt;
||Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts.  Use this to kill bling or other particle effects!&lt;br /&gt;
|-&lt;br /&gt;
||[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed. &lt;br /&gt;
|-&lt;br /&gt;
||[[Self Upgrading Script Enhanced]]&lt;br /&gt;
||[[User:Cron Stardust|Cron Stardust]]&lt;br /&gt;
||Keeps only latest version of the script on prim (even with multiple adds of the same script!)&lt;br /&gt;
|-&lt;br /&gt;
||[[Sensor Visualizer]]&lt;br /&gt;
||[[User:Cerise Sorbet|Cerise Sorbet]]&lt;br /&gt;
||Shows the size and shape you get with [[llSensor]] range and arc parameters&lt;br /&gt;
|-&lt;br /&gt;
||[[Serverless Key Exchange]]&lt;br /&gt;
||[[User:Sendao Goodman|Sendao Goodman]]&lt;br /&gt;
||Maintains a network of object keys without using an external server.&lt;br /&gt;
|-&lt;br /&gt;
||[[SHA-1|SHA-1 Hash]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure. &lt;br /&gt;
|-&lt;br /&gt;
||[[SHA-2|SHA-2 Hash]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure. &lt;br /&gt;
|-&lt;br /&gt;
||[[Shoutcast - radio controller v0.3 (remake of similar scripts)]]&lt;br /&gt;
||[[User:Flennan Roffo|Logic Scripts]]&lt;br /&gt;
||Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:PixelProphet Lane/Scripts#Show Agent Script Count and memory|Show Agent Script Count and memory]]&lt;br /&gt;
||[[User:PixelProphet Lane|PixelProphet Lane]]&lt;br /&gt;
||Fast and efficient method to display the amount of scripts and memory usage for an agent&lt;br /&gt;
|-&lt;br /&gt;
||[[Sim Map Particle Projector]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||Displays a floating map of the sim the script is in.&lt;br /&gt;
|-&lt;br /&gt;
||[[Sim Restart Logger]]&lt;br /&gt;
||[[User:Kyrah Abattoir|Kyrah Abattoir]]&lt;br /&gt;
||Counts region restarts and displays log of last 9 restarts together with region FPS and dilation. &lt;br /&gt;
|-&lt;br /&gt;
||[[Simple Elevator in a Box]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Simple elevator example.&lt;br /&gt;
|-&lt;br /&gt;
||[[Simple Pay Door]]&lt;br /&gt;
||[[User:Giygas Static|Giygas Static]]&lt;br /&gt;
||Simple door you pay to get access.&lt;br /&gt;
|-&lt;br /&gt;
||[[Skillingo AntiHack Script]]&lt;br /&gt;
||[[User:Tmzasz Luminos|Tmzasz Luminos]]&lt;br /&gt;
||A simple Protection script for skillingo thats modifyable to work with other machines.&lt;br /&gt;
|-&lt;br /&gt;
||[[Skunk Money]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling. &lt;br /&gt;
|-&lt;br /&gt;
||[[SLateIt]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An augmented virtual reality HUD.&lt;br /&gt;
|-&lt;br /&gt;
||[[SLetanque]]&lt;br /&gt;
||[[User:Babbage Linden|Babbage Linden]]&lt;br /&gt;
||An LSL petanque game.&lt;br /&gt;
|-&lt;br /&gt;
||[[SLURL HUD]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Touch this HUD to get a SLURL through IM, email and floating text.&lt;br /&gt;
|-&lt;br /&gt;
||[[BuildSlurl (NewAge)]]&lt;br /&gt;
||[[User:Archile Azalee|Archile Azalee]]&lt;br /&gt;
||A way to create a SLurl in a single function BuildSlurl&lt;br /&gt;
|-&lt;br /&gt;
||[[SL Mail V1.2]]&lt;br /&gt;
||[[User:Flennan Roffo|Flennan Roffo]]&lt;br /&gt;
||Second Life mail client V1.2 (released sept&#039;07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon! &lt;br /&gt;
|-&lt;br /&gt;
||[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]&lt;br /&gt;
|[[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
||Second Life Needs Time Parsing over Hyper Text Transfer Protocol&lt;br /&gt;
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID&#039;s SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!&lt;br /&gt;
|-&lt;br /&gt;
||[[Smooth Rotating Door]]&lt;br /&gt;
|[[User:Toy Wylie|Toy Wylie]]&lt;br /&gt;
||A script for doors that open and close smoothly using llTargetOmega&lt;br /&gt;
|-&lt;br /&gt;
||[[Smooth Sliding Door]]&lt;br /&gt;
|[[User:SimonT Quinnell|SimonT Quinnell]]&lt;br /&gt;
||A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.&lt;br /&gt;
|-&lt;br /&gt;
||[[Speed Tester]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.&lt;br /&gt;
|-&lt;br /&gt;
||[[Spiral Staircase Generator]]&lt;br /&gt;
|[[User:Meyermagic Salome|Meyermagic Salome]]&lt;br /&gt;
||Generates nice looking spiral staircases without much hassle.&lt;br /&gt;
|-&lt;br /&gt;
||[[Static URL&#039;s for HTTP-In Service|Static_URLs]]&lt;br /&gt;
||[[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
||How to generate a static url for HTTP-In temporal limitations.&lt;br /&gt;
|-&lt;br /&gt;
||[[String Compare]]&lt;br /&gt;
||[[User:Xaviar Czervik|Xaviar Czervik]]&lt;br /&gt;
||Compares two strings and reliably returns either 1, -1, or 0 if they are the same.&lt;br /&gt;
|-&lt;br /&gt;
||[[Synchronize]]&lt;br /&gt;
||[[User:Cay Trudeau|Cay Trudeau]]&lt;br /&gt;
||Makes synchronized start to a task on even/odd seconds&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns an input string in reverse order&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])&lt;br /&gt;
|-&lt;br /&gt;
||[[Tail Messages (NewAge)]]&lt;br /&gt;
||[[User:Asia Snowfall|Asia Snowfall]]&lt;br /&gt;
||A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you&#039;ll see what i mean :P)&lt;br /&gt;
|-&lt;br /&gt;
||[[Taper Door (minimalistic)]]&lt;br /&gt;
||[[User:Kopilo Hallard|Kopilo Hallard]]&lt;br /&gt;
||A basic script for doors which open and close using taper.&lt;br /&gt;
|-&lt;br /&gt;
||[[Teleport HUD]]&lt;br /&gt;
||[[User:Jesse Barnett|Jesse Barnett]]&lt;br /&gt;
||WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching &amp;quot;Add&amp;quot; &amp;amp; naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]&lt;br /&gt;
||[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.&lt;br /&gt;
|-&lt;br /&gt;
||[[Text_Scroller|Text Scroller]]&lt;br /&gt;
||[[User:Fred_Gandt|Fred Gandt]]&lt;br /&gt;
||A simple text display object that scrolls text (applied as a texture) from right to left (like &#039;&#039;those&#039;&#039; LED signs) in a continuous loop.&lt;br /&gt;
|-&lt;br /&gt;
||[[Bobbyb&#039;s texture changer|Texture Changers]]&lt;br /&gt;
||{{User|Bobbyb30 Swashbuckler}}&lt;br /&gt;
||A collection of texture changing scripts.&lt;br /&gt;
|-&lt;br /&gt;
||[[Texture Menu Management|Texture Management]]&lt;br /&gt;
||[[User:Revolution Perenti|Revolution Perenti]]&lt;br /&gt;
||Dialog Menu based Texture Selection.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Xen_Lisle/Texture_Slide|Texture Slide]]&lt;br /&gt;
||[[user:Xen Lisle|Xen Lisle]]&lt;br /&gt;
||Slides a texture on mouse movement&lt;br /&gt;
|-&lt;br /&gt;
||[[Tic Tac Toe]]&lt;br /&gt;
||[[User:CG Linden|CG Linden]]&lt;br /&gt;
||Step by step demo on how to implement a larger scripting project&lt;br /&gt;
|-&lt;br /&gt;
||[[TightList]]&lt;br /&gt;
||[[User:Strife Onizuka|Strife Onizuka]]&lt;br /&gt;
||Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.&lt;br /&gt;
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn&#039;t preserve type. &lt;br /&gt;
|-&lt;br /&gt;
||[[Timer Module]]&lt;br /&gt;
||[[User:Isabelle Aquitaine|Isabelle Aquitaine]]&lt;br /&gt;
||Manage multiple timers via linked messages.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:&amp;lt;br&amp;gt;Unix time code to list format]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:&amp;lt;br&amp;gt;List format to Unix time code]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:&amp;lt;br&amp;gt;Weekday from Unix timestamp]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Gets weekday from Unix timestamps (ex: &amp;quot;Friday&amp;quot; from 1234567890)&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:&amp;lt;br&amp;gt;Weekday from (Y, M, D) format]]&lt;br /&gt;
||[[User:Void Singer|Void Singer]]&lt;br /&gt;
||Gets weekday from (Y, M, D) timestamps (ex: &amp;quot;Friday&amp;quot; from (2009, 2, 13))&lt;br /&gt;
|-&lt;br /&gt;
||[[Touch A Quote]]&lt;br /&gt;
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]&lt;br /&gt;
||Touch an object to read quotes sequentially from a notecard&lt;br /&gt;
|-&lt;br /&gt;
||[[Touring Balloon]]&lt;br /&gt;
||[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.&lt;br /&gt;
|-&lt;br /&gt;
||[[Under Age Boot]]&lt;br /&gt;
|[[User:Chance Unknown|Chance Unknown]]&lt;br /&gt;
||Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Rolig_Loon/UNDO_PosRot|UNDO_PosRot]]&lt;br /&gt;
||[[User:Rolig Loon|Rolig Loon]]&lt;br /&gt;
||Allows user to undo position and rotation changes that have been made &amp;quot;manually&amp;quot; to any or all prims in a linkset.&lt;br /&gt;
|-&lt;br /&gt;
||[[Universal Translator]]&lt;br /&gt;
|[[User:Hank Ramos|Hank Ramos]]&lt;br /&gt;
||Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unix2DateTime]]&lt;br /&gt;
|[[User:Flennan Roffo|Flennan Roffo]]&lt;br /&gt;
||Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unmutable Descript Nagger]]&lt;br /&gt;
|[[User:Bobbyb30 Zohari|Bobbyb30 Zohari]]&lt;br /&gt;
||To nag avatars to take off their scripted attatchments.&lt;br /&gt;
|-&lt;br /&gt;
||[[Unpacker On Rez (NewAge)]]&lt;br /&gt;
|[[User:Asia Snowfall|Asia Snowfall]]&lt;br /&gt;
||A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!&lt;br /&gt;
|-&lt;br /&gt;
||[[Unpacker On Touch (NewAge)]]&lt;br /&gt;
|[[User:Asia Snowfall|Asia Snowfall]]&lt;br /&gt;
||Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch&lt;br /&gt;
|-&lt;br /&gt;
||[[Update distributor]]&lt;br /&gt;
|[[User:Dale Innis|Dale Innis]]&lt;br /&gt;
||Distribute an object (like a project update) to a list of people named in a notecard.&lt;br /&gt;
|-&lt;br /&gt;
||[[UUID2Channel]]&lt;br /&gt;
||[[User:Project Neox|Project Neox]]&lt;br /&gt;
||Optimised version of the original key2channel generators.&lt;br /&gt;
|-&lt;br /&gt;
||[[UUID Song Generator]]&lt;br /&gt;
||{{User|Sendao Goodman}}&lt;br /&gt;
||Translates a UUID into a simple song and plays it.&lt;br /&gt;
|-&lt;br /&gt;
||[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]&lt;br /&gt;
|[[User:Void_Singer|Void_Singer]]&lt;br /&gt;
||Reduced spam visitor greeter, highly configurable, easy to modify.&lt;br /&gt;
|-&lt;br /&gt;
||[[Visitor Logger (Web/Basic) ]]&lt;br /&gt;
|[[User:Buddy Sprocket|Buddy Sprocket]]&lt;br /&gt;
||A very basic visitor logger - log visitors in SL to a text file on your web-site.&lt;br /&gt;
|-&lt;br /&gt;
||[[Vote Simple]]&lt;br /&gt;
|[[User:JB_Kraft|JB Kraft]]&lt;br /&gt;
||Simple vote collector. One avi, one vote.&lt;br /&gt;
|-&lt;br /&gt;
||[[Walking Sound (NewAge)]]&lt;br /&gt;
|[[User:Asia Snowfall|Asia Snowfall]]&lt;br /&gt;
||Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!&lt;br /&gt;
|-&lt;br /&gt;
||[[WarpPos]]&lt;br /&gt;
|[[User:Keknehv Psaltery|Keknehv Psaltery]]&lt;br /&gt;
||Non-physical movement without the 10m limit.&lt;br /&gt;
|-&lt;br /&gt;
||[[Watchdog]]&lt;br /&gt;
|[[User:Tika Oberueng|Tika Oberueng]]&lt;br /&gt;
||LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.&lt;br /&gt;
|-&lt;br /&gt;
||[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]&lt;br /&gt;
||[[User:Salahzar Stenvaag|Salahzar Stenvaag]] &lt;br /&gt;
||Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.&lt;br /&gt;
|-&lt;br /&gt;
||[[Window Control]]&lt;br /&gt;
||[[User:Emmas Seetan|Emmas Seetan]]&lt;br /&gt;
||For window opacity, helpful for buildings.&lt;br /&gt;
|-&lt;br /&gt;
||[[XTEA Strong Encryption Implementation]]&lt;br /&gt;
||[[User:Morse Dillon|Morse Dillon]]&lt;br /&gt;
||An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm).  This is the first known public release of a &#039;real&#039; strong encryption implementation in LSL and is released under the GNU General Public License (GPL).&lt;br /&gt;
|-&lt;br /&gt;
||[[XyText 1.5|XyText]]&lt;br /&gt;
||[[User:Xylor Baysklef|Xylor Baysklef]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Use as many prims as desired.&lt;br /&gt;
|-&lt;br /&gt;
||[[XyyyyzText|XyyyyzText]]&lt;br /&gt;
||[[User:Criz Collins|Criz Collins]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO&lt;br /&gt;
|-&lt;br /&gt;
||[[XyzzyText|XyzzyText]]&lt;br /&gt;
||[[User:Thraxis Epsilon|Thraxis Epsilon]] and [[User:Gigs Taggart|Gigs Taggart]]&lt;br /&gt;
|| Display text (up to 10 characters) on a prim. Way more efficient than XyText.&lt;br /&gt;
|-&lt;br /&gt;
||[[Youtube TV]]&lt;br /&gt;
||[[User:Morgam Biedermann|Morgam Biedermann]]&lt;br /&gt;
||Watch your favorite Youtube videos / auto set the texture to the parcel media texture.&lt;br /&gt;
|-&lt;br /&gt;
||[[Zero Lag Poseball]]&lt;br /&gt;
||[[User:Jippen Faddoul|Jippen Faddoul]] and [[User:Daemonika Nightfire|Daemonika Nightfire]]&lt;br /&gt;
||A simple poseball with no lag&lt;br /&gt;
|-&lt;br /&gt;
||[[Zigzag Sequence]]&lt;br /&gt;
||[[User:Project Neox|Project Neox]]&lt;br /&gt;
||Zigzag sequence generator I developed while scripting checkers&lt;br /&gt;
|-&lt;br /&gt;
||[[Input number of seconds, get a string back that shows days, hours, minutes, seconds]]&lt;br /&gt;
||[[User:Fire Centaur|Fire Centaur]]&lt;br /&gt;
||Returns a string that displays days, hours, seconds&lt;br /&gt;
|-&lt;br /&gt;
||[[Random Giver Prim]]&lt;br /&gt;
||[[User:Damian Darkwyr|Damian Darkwyr]]&lt;br /&gt;
||A randomized item giver with a game-like twist&lt;br /&gt;
|-&lt;br /&gt;
||[[Client Specific Contents Giver]]&lt;br /&gt;
||[[User:Damian Darkwyr|Damian Darkwyr]]&lt;br /&gt;
||Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Support Script Library==&lt;br /&gt;
These are scripts in other languages, intended to be run on other systems that support scripts written in LSL&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{Prettytable}}&lt;br /&gt;
|- {{Hl2}}&lt;br /&gt;
! &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Creator&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|| [https://github.com/Nexii-Malthus/phpPathfinding phpPathfinding]&lt;br /&gt;
|| [[User:Nexii Malthus|Nexii Malthus]]&lt;br /&gt;
|| PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]&lt;br /&gt;
|| [[User:Ina Centaur|Ina Centaur]]&lt;br /&gt;
|| API that gives the UUID of an image of a calendar image give month and year arguments.&lt;br /&gt;
|-&lt;br /&gt;
||[[HTTP Post request to a PHP server]]&lt;br /&gt;
||[[User:Corto Maltese|Corto Maltese]]&lt;br /&gt;
|| This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]&lt;br /&gt;
|| [[User:Ina Centaur|Ina Centaur]]&lt;br /&gt;
|| Get Avatar&#039;s Name using Second Life search service. (like in LSL Key2Name)&lt;br /&gt;
|-&lt;br /&gt;
|| [[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]&lt;br /&gt;
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]&lt;br /&gt;
|| Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.&lt;br /&gt;
|-&lt;br /&gt;
|| [[Minify|LSL Minify]]&lt;br /&gt;
|| [[User:Kira Komarov|Kira Komarov]]&lt;br /&gt;
|| LSL Minification and obfuscation tool written in JavaScript. Contains a form on the wiki using a widget where you can post LSL scripts to be minified as well as the source-code. For another full-screen demo you may [http://eva.comaroski.me/lslclean.html check it on my website]. To use, paste any LSL code and press ctrl+alt+enter to get the minified version.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]&lt;br /&gt;
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
|| An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you&#039;re using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]&lt;br /&gt;
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]&lt;br /&gt;
|| A basic OOP&#039;d PHP Class containing VeloxSeverine&#039;s $_POST fixer and Marv&#039;s own eccentric ideas for &amp;quot;fixing&amp;quot; things.&lt;br /&gt;
|-&lt;br /&gt;
|| [[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]&lt;br /&gt;
|| [[User:Jor3l Boa|Jor3l Boa]]&lt;br /&gt;
|| Get Avatar&#039;s UUID using Second Life search service. (like in LSL Name2Key)&lt;br /&gt;
|-&lt;br /&gt;
|| [[Public_Object_DNS|Public Object DNS]]&lt;br /&gt;
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]&lt;br /&gt;
|| Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.&lt;br /&gt;
|-&lt;br /&gt;
|| Silo&lt;br /&gt;
|| [[User:Zero_Linden|Zero Linden]]&lt;br /&gt;
|| General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:&lt;br /&gt;
* [http://www.notabene-sl.com/misc/silo-README.txt README] file&lt;br /&gt;
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball&lt;br /&gt;
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].&lt;br /&gt;
|-&lt;br /&gt;
||[[Silverday ObjectDNS]]&lt;br /&gt;
||[[User:Till Stirling|Till Stirling]]&lt;br /&gt;
||Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.&lt;br /&gt;
|-&lt;br /&gt;
|| [http://aubretec.com/products/sldb SLDB]&lt;br /&gt;
|| [[User:Luc Aubret|Luc Aubret]]&lt;br /&gt;
|| Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]]. &lt;br /&gt;
* [http://aubretec.com/support/manuals/sldbkit/ Implementation Guide]&lt;br /&gt;
* [http://aubretec.com/wp-content/uploads/2009/05/sldb.zip Download] (.zip, 12kb)&lt;br /&gt;
|-&lt;br /&gt;
|| [https://tlabsfoundry.atlassian.net/wiki/display/SLAD/SL+Asset+Data SL Asset Data]&lt;br /&gt;
|| [[User:Trimda Hedges|Trimda Hedges]]&lt;br /&gt;
|| A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID).  Includes caching of requests and results and example application.  Copyright under Eclipse Public License v1&lt;br /&gt;
* [https://tlabsfoundry.atlassian.net/wiki/display/SLAD/Downloads Downloads]&lt;br /&gt;
* [http://trimda.com/javadocs/slassetdata/1.1.0/ JavaDocs]&lt;br /&gt;
* [https://tlabsfoundry.atlassian.net/wiki/display/TF/TLabs+Foundry Other Projects]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Articles&#039;&#039;&#039;&lt;br /&gt;
*[[:Category:LSL Examples| Examples]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{LSLC|}}&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=RandomPrimParams&amp;diff=1166519</id>
		<title>RandomPrimParams</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=RandomPrimParams&amp;diff=1166519"/>
		<updated>2012-04-30T01:35:16Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;lsl&amp;gt; integer int=3;&lt;br /&gt;
 &lt;br /&gt;
default {&lt;br /&gt;
 state_entry() {&lt;br /&gt;
 llSetTimerEvent(0.1); // How fast repeat event&lt;br /&gt;
 }&lt;br /&gt;
 timer() {&lt;br /&gt;
    float r = llFrand(1);&lt;br /&gt;
    float g = llFrand(1);&lt;br /&gt;
    float b = llFrand(1);&lt;br /&gt;
    float r2 = llFrand(1);&lt;br /&gt;
    float g2 = llFrand(1);&lt;br /&gt;
    float b2 = llFrand(1);&lt;br /&gt;
 if(int==1) &lt;br /&gt;
 ++int; &lt;br /&gt;
llSetLinkPrimitiveParamsFast(LINK_SET, [PRIM_COLOR,ALL_SIDES, &amp;lt;r,g,b&amp;gt;, 1.0]); // You can use every PrimParams here like for example PRIM_GLOW&lt;br /&gt;
 } else { &lt;br /&gt;
 int=1;&lt;br /&gt;
llSetLinkPrimitiveParamsFast(LINK_SET, [PRIM_COLOR,ALL_SIDES, &amp;lt;r2,g2,b2&amp;gt;,1.0]); // Same here&lt;br /&gt;
 } &lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=RandomPrimParams&amp;diff=1166518</id>
		<title>RandomPrimParams</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=RandomPrimParams&amp;diff=1166518"/>
		<updated>2012-04-30T01:32:47Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: Created page with &amp;quot; integer int=3;   default {  state_entry() {  llSetTimerEvent(0.1); // How fast repeat event  }  timer() {     float r = llFrand(1);     float g = llFrand(1);     float b = llFra…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; integer int=3;&lt;br /&gt;
 &lt;br /&gt;
default {&lt;br /&gt;
 state_entry() {&lt;br /&gt;
 llSetTimerEvent(0.1); // How fast repeat event&lt;br /&gt;
 }&lt;br /&gt;
 timer() {&lt;br /&gt;
    float r = llFrand(1);&lt;br /&gt;
    float g = llFrand(1);&lt;br /&gt;
    float b = llFrand(1);&lt;br /&gt;
    float r2 = llFrand(1);&lt;br /&gt;
    float g2 = llFrand(1);&lt;br /&gt;
    float b2 = llFrand(1);&lt;br /&gt;
 if(int==1) &lt;br /&gt;
 ++int; &lt;br /&gt;
llSetLinkPrimitiveParamsFast(LINK_SET, [PRIM_COLOR,ALL_SIDES, &amp;lt;r,g,b&amp;gt;, 1.0]); // You can use every PrimParams here like for example PRIM_GLOW&lt;br /&gt;
 } else { &lt;br /&gt;
 int=1;&lt;br /&gt;
llSetLinkPrimitiveParamsFast(LINK_SET, [PRIM_COLOR,ALL_SIDES, &amp;lt;r2,g2,b2&amp;gt;,1.0]); // Same here&lt;br /&gt;
 } &lt;br /&gt;
 }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=RandColorwTimer&amp;diff=1166517</id>
		<title>RandColorwTimer</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=RandColorwTimer&amp;diff=1166517"/>
		<updated>2012-04-30T00:56:13Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: Created page with &amp;quot;&amp;lt;lsl&amp;gt; integer zmienna=3;   default {  state_entry() {  llSetTimerEvent(0.1); // Szybkosc zmiany  }  timer() {     float r = llFrand(1);     float g = llFrand(1);     float b = ll…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;lsl&amp;gt;&lt;br /&gt;
integer zmienna=3;&lt;br /&gt;
 &lt;br /&gt;
default {&lt;br /&gt;
 state_entry() {&lt;br /&gt;
 llSetTimerEvent(0.1); // Szybkosc zmiany&lt;br /&gt;
 }&lt;br /&gt;
 timer() {&lt;br /&gt;
    float r = llFrand(1);&lt;br /&gt;
    float g = llFrand(1);&lt;br /&gt;
    float b = llFrand(1);&lt;br /&gt;
    float r2 = llFrand(1);&lt;br /&gt;
    float g2 = llFrand(1);&lt;br /&gt;
    float b2 = llFrand(1);&lt;br /&gt;
 if(zmienna==1) { // warunek&lt;br /&gt;
 ++zmienna; &lt;br /&gt;
llSetLinkPrimitiveParamsFast(LINK_SET, [PRIM_COLOR,ALL_SIDES, &amp;lt;r,g,b&amp;gt;, 1.0]); // Wartosc pierwsza&lt;br /&gt;
 } else { &lt;br /&gt;
 zmienna=1;&lt;br /&gt;
llSetLinkPrimitiveParamsFast(LINK_SET, [PRIM_COLOR,ALL_SIDES, &amp;lt;r2,g2,b2&amp;gt;,1.0]);  // Wartosc druga&lt;br /&gt;
 } &lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
//Napisane przez Xintar Citron&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=LSL_Library/pl&amp;diff=1166516</id>
		<title>LSL Library/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=LSL_Library/pl&amp;diff=1166516"/>
		<updated>2012-04-30T00:47:36Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: Created page with &amp;quot;Biblioteka Skryptów ----  {| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; |- ! scope=&amp;quot;col&amp;quot;, border-spacing: 0; border-width: 1px;|Nazwa ! scope=&amp;quot;col&amp;quot;|Twórca ! scope=&amp;quot;col&amp;quot;|Opis działania |- | Ra…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Biblioteka Skryptów&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;, border-spacing: 0; border-width: 1px;|Nazwa&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Twórca&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Opis działania&lt;br /&gt;
|-&lt;br /&gt;
| RandColorwTimer || {{SL-Profile|Xintar Citron}} || Obiekt zmienia w bardzo szybkim czasie losowo kolor, poniewaz skrypt dziala przez llSetLinkPrimitiveParamsFast. Mozna tak samo zmienic jego rozmiary,pozycje,rotacje czy inne parametry.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Category:LSL_Functions/pl&amp;diff=1166515</id>
		<title>Category:LSL Functions/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Category:LSL_Functions/pl&amp;diff=1166515"/>
		<updated>2012-04-30T00:10:53Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Funkcja - Ma za zadanie przetwarzać jak i zwracać dane dając jakiś wynik.&lt;br /&gt;
== Lista Funkcji ==&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
    llAbs&lt;br /&gt;
    llAcos&lt;br /&gt;
    llAddToLandBanList&lt;br /&gt;
    llAddToLandPassList&lt;br /&gt;
    llAdjustSoundVolume&lt;br /&gt;
    llAllowInventoryDrop&lt;br /&gt;
    llAngleBetween&lt;br /&gt;
    llApplyImpulse&lt;br /&gt;
    llApplyRotationalImpulse&lt;br /&gt;
    llAsin&lt;br /&gt;
    llAtan2&lt;br /&gt;
    llAttachToAvatar&lt;br /&gt;
    llAvatarOnLinkSitTarget  &lt;br /&gt;
    llAvatarOnSitTarget&lt;br /&gt;
    llAxes2Rot&lt;br /&gt;
    llAxisAngle2Rot&lt;br /&gt;
    llBase64ToInteger&lt;br /&gt;
    llBase64ToString&lt;br /&gt;
    llBreakAllLinks&lt;br /&gt;
    llBreakLink&lt;br /&gt;
    llCastRay  &lt;br /&gt;
    llCeil&lt;br /&gt;
    llClearCameraParams&lt;br /&gt;
    llClearLinkMedia  &lt;br /&gt;
    llClearPrimMedia &lt;br /&gt;
    llCloseRemoteDataChannel&lt;br /&gt;
    llCloud&lt;br /&gt;
    llCollisionFilter&lt;br /&gt;
    llCollisionSound&lt;br /&gt;
    llCollisionSprite &lt;br /&gt;
    llCos&lt;br /&gt;
    llCreateLink&lt;br /&gt;
    llCSV2List&lt;br /&gt;
    llDeleteSubList&lt;br /&gt;
    llDeleteSubString&lt;br /&gt;
    llDetachFromAvatar&lt;br /&gt;
    llDetectedGrab&lt;br /&gt;
    llDetectedGroup&lt;br /&gt;
    llDetectedKey&lt;br /&gt;
    llDetectedLinkNumber&lt;br /&gt;
    llDetectedName&lt;br /&gt;
    llDetectedOwner&lt;br /&gt;
    llDetectedPos&lt;br /&gt;
    llDetectedRot&lt;br /&gt;
    llDetectedTouchBinormal&lt;br /&gt;
    llDetectedTouchFace&lt;br /&gt;
    llDetectedTouchNormal&lt;br /&gt;
    llDetectedTouchPos&lt;br /&gt;
    llDetectedTouchST&lt;br /&gt;
    llDetectedTouchUV&lt;br /&gt;
    llDetectedType&lt;br /&gt;
    llDetectedVel&lt;br /&gt;
    llDialog&lt;br /&gt;
    llDie&lt;br /&gt;
    llDumpList2String&lt;br /&gt;
    llEdgeOfWorld&lt;br /&gt;
    llEjectFromLand&lt;br /&gt;
    llEmail&lt;br /&gt;
    llEscapeURL&lt;br /&gt;
    llEuler2Rot&lt;br /&gt;
    llFabs&lt;br /&gt;
    llFloor&lt;br /&gt;
    llForceMouselook&lt;br /&gt;
    llFrand&lt;br /&gt;
    llGetAccel&lt;br /&gt;
    llGetAgentInfo&lt;br /&gt;
    llGetAgentList  &lt;br /&gt;
    llGetAgentLanguage&lt;br /&gt;
    llGetAgentSize&lt;br /&gt;
    llGetAlpha&lt;br /&gt;
    llGetAndResetTime&lt;br /&gt;
    llGetAnimation&lt;br /&gt;
    llGetAnimationList&lt;br /&gt;
    llGetAttached&lt;br /&gt;
    llGetBoundingBox&lt;br /&gt;
    llGetCameraPos&lt;br /&gt;
    llGetCameraRot&lt;br /&gt;
    llGetCenterOfMass&lt;br /&gt;
    llGetColor&lt;br /&gt;
    llGetCreator&lt;br /&gt;
    llGetDate&lt;br /&gt;
    llGetDisplayName  &lt;br /&gt;
    llGetEnergy&lt;br /&gt;
    llGetEnv &lt;br /&gt;
    llGetForce&lt;br /&gt;
    llGetFreeMemory&lt;br /&gt;
    llGetFreeURLs&lt;br /&gt;
    llGetGeometricCenter&lt;br /&gt;
    llGetGMTclock&lt;br /&gt;
    llGetHTTPHeader&lt;br /&gt;
    llGetInventoryCreator&lt;br /&gt;
    llGetInventoryKey&lt;br /&gt;
    llGetInventoryName&lt;br /&gt;
    llGetInventoryNumber&lt;br /&gt;
    llGetInventoryPermMask&lt;br /&gt;
    llGetInventoryType&lt;br /&gt;
    llGetKey&lt;br /&gt;
    llGetLandOwnerAt&lt;br /&gt;
    llGetLinkKey&lt;br /&gt;
    llGetLinkMedia  &lt;br /&gt;
    llGetLinkName&lt;br /&gt;
    llGetLinkNumber&lt;br /&gt;
    llGetLinkNumberOfSides  &lt;br /&gt;
    llGetLinkPrimitiveParams  &lt;br /&gt;
    llGetListEntryType&lt;br /&gt;
    llGetListLength&lt;br /&gt;
    llGetLocalPos&lt;br /&gt;
    llGetLocalRot&lt;br /&gt;
    llGetMass&lt;br /&gt;
    llGetMassMKS  &lt;br /&gt;
    llGetMemoryLimit  &lt;br /&gt;
    llGetNextEmail&lt;br /&gt;
    llGetNotecardLine&lt;br /&gt;
    llGetNumberOfNotecardLines&lt;br /&gt;
    llGetNumberOfPrims&lt;br /&gt;
    llGetNumberOfSides&lt;br /&gt;
    llGetObjectDesc&lt;br /&gt;
    llGetObjectDetails&lt;br /&gt;
    llGetObjectMass&lt;br /&gt;
    llGetObjectName&lt;br /&gt;
    llGetObjectPermMask&lt;br /&gt;
    llGetObjectPrimCount&lt;br /&gt;
    llGetOmega&lt;br /&gt;
    llGetOwner&lt;br /&gt;
    llGetOwnerKey&lt;br /&gt;
    llGetParcelDetails&lt;br /&gt;
    llGetParcelFlags&lt;br /&gt;
    llGetParcelMaxPrims&lt;br /&gt;
    llGetParcelMusicURL  &lt;br /&gt;
    llGetParcelPrimCount&lt;br /&gt;
    llGetParcelPrimOwners&lt;br /&gt;
    llGetPermissions&lt;br /&gt;
    llGetPermissionsKey&lt;br /&gt;
    llGetPos&lt;br /&gt;
    llGetPrimitiveParams&lt;br /&gt;
    llGetPrimMediaParams &lt;br /&gt;
    llGetRegionAgentCount&lt;br /&gt;
    llGetRegionCorner&lt;br /&gt;
    llGetRegionFlags&lt;br /&gt;
    llGetRegionFPS&lt;br /&gt;
    llGetRegionName&lt;br /&gt;
    llGetRegionTimeDilation&lt;br /&gt;
    llGetRootPosition&lt;br /&gt;
    llGetRootRotation&lt;br /&gt;
    llGetRot&lt;br /&gt;
    llGetScale&lt;br /&gt;
    llGetScriptName&lt;br /&gt;
    llGetScriptState&lt;br /&gt;
    llGetSimulatorHostname&lt;br /&gt;
    llGetSPMaxMemory  &lt;br /&gt;
    llGetStartParameter&lt;br /&gt;
    llGetStatus&lt;br /&gt;
    llGetSubString&lt;br /&gt;
    llGetSunDirection&lt;br /&gt;
    llGetTexture&lt;br /&gt;
    llGetTextureOffset&lt;br /&gt;
    llGetTextureRot&lt;br /&gt;
    llGetTextureScale&lt;br /&gt;
    llGetTime&lt;br /&gt;
    llGetTimeOfDay&lt;br /&gt;
    llGetTimestamp&lt;br /&gt;
    llGetTorque&lt;br /&gt;
    llGetUnixTime&lt;br /&gt;
    llGetUsedMemory  &lt;br /&gt;
    llGetUsername  &lt;br /&gt;
    llGetVel&lt;br /&gt;
    llGetWallclock&lt;br /&gt;
    llGiveInventory&lt;br /&gt;
    llGiveInventoryList&lt;br /&gt;
    llGiveMoney&lt;br /&gt;
    llGround&lt;br /&gt;
    llGroundContour&lt;br /&gt;
    llGroundNormal&lt;br /&gt;
    llGroundRepel&lt;br /&gt;
    llGroundSlope&lt;br /&gt;
    llHTTPRequest&lt;br /&gt;
    llHTTPResponse&lt;br /&gt;
    llInsertString&lt;br /&gt;
    llInstantMessage&lt;br /&gt;
    llIntegerToBase64&lt;br /&gt;
    llKey2Name&lt;br /&gt;
    llLinkParticleSystem &lt;br /&gt;
    llLinkSitTarget &lt;br /&gt;
    llList2CSV&lt;br /&gt;
    llList2Float&lt;br /&gt;
    llList2Integer&lt;br /&gt;
    llList2Key&lt;br /&gt;
    llList2List&lt;br /&gt;
    llList2ListStrided&lt;br /&gt;
    llList2Rot&lt;br /&gt;
    llList2String&lt;br /&gt;
    llList2Vector&lt;br /&gt;
    llListen&lt;br /&gt;
    llListenControl&lt;br /&gt;
    llListenRemove&lt;br /&gt;
    llListFindList&lt;br /&gt;
    llListInsertList&lt;br /&gt;
    llListRandomize&lt;br /&gt;
    llListReplaceList&lt;br /&gt;
    llListSort&lt;br /&gt;
    llListStatistics&lt;br /&gt;
    llLoadURL&lt;br /&gt;
    llLog&lt;br /&gt;
    llLog10&lt;br /&gt;
    llLookAt&lt;br /&gt;
    llLoopSound&lt;br /&gt;
    llLoopSoundMaster&lt;br /&gt;
    llLoopSoundSlave&lt;br /&gt;
    llMakeExplosion  - Usunięta&lt;br /&gt;
    llMakeFire  - Usunięta&lt;br /&gt;
    llMakeFountain  - Usunięta&lt;br /&gt;
    llMakeSmoke  - Usunięta &lt;br /&gt;
    llManageEstateAccess &lt;br /&gt;
    llMapDestination&lt;br /&gt;
    llMD5String&lt;br /&gt;
    llMessageLinked&lt;br /&gt;
    llMinEventDelay&lt;br /&gt;
    llModifyLand&lt;br /&gt;
    llModPow&lt;br /&gt;
    llMoveToTarget&lt;br /&gt;
    llOffsetTexture&lt;br /&gt;
    llOpenRemoteDataChannel&lt;br /&gt;
    llOverMyLand&lt;br /&gt;
    llOwnerSay&lt;br /&gt;
    llParcelMediaCommandList&lt;br /&gt;
    llParcelMediaQuery&lt;br /&gt;
    llParseString2List&lt;br /&gt;
    llParseStringKeepNulls&lt;br /&gt;
    llParticleSystem&lt;br /&gt;
    llPassCollisions&lt;br /&gt;
    llPassTouches&lt;br /&gt;
    llPlaySound&lt;br /&gt;
    llPlaySoundSlave&lt;br /&gt;
    llPointAt  - Usunięta&lt;br /&gt;
    llPow&lt;br /&gt;
    llPreloadSound&lt;br /&gt;
    llPushObject&lt;br /&gt;
    llRefreshPrimURL  - Usunięta&lt;br /&gt;
    llRegionSay&lt;br /&gt;
    llRegionSayTo  NEW &lt;br /&gt;
    llReleaseCamera  - Usunięta&lt;br /&gt;
    llReleaseControls&lt;br /&gt;
    llReleaseURL&lt;br /&gt;
    llRemoteDataReply&lt;br /&gt;
    llRemoteDataSetRegion  - Usunięta &lt;br /&gt;
    llRemoteLoadScript  - Usunięta &lt;br /&gt;
    llRemoteLoadScriptPin&lt;br /&gt;
    llRemoveFromLandBanList&lt;br /&gt;
    llRemoveFromLandPassList&lt;br /&gt;
    llRemoveInventory&lt;br /&gt;
    llRemoveVehicleFlags&lt;br /&gt;
    llRequestAgentData&lt;br /&gt;
    llRequestDisplayName &lt;br /&gt;
    llRequestInventoryData&lt;br /&gt;
    llRequestPermissions&lt;br /&gt;
    llRequestSecureURL&lt;br /&gt;
    llRequestSimulatorData&lt;br /&gt;
    llRequestURL&lt;br /&gt;
    llRequestUsername &lt;br /&gt;
    llResetLandBanList&lt;br /&gt;
    llResetLandPassList&lt;br /&gt;
    llResetOtherScript&lt;br /&gt;
    llResetScript&lt;br /&gt;
    llResetTime&lt;br /&gt;
    llRezAtRoot&lt;br /&gt;
    llRezObject&lt;br /&gt;
    llRot2Angle&lt;br /&gt;
    llRot2Axis&lt;br /&gt;
    llRot2Euler&lt;br /&gt;
    llRot2Fwd&lt;br /&gt;
    llRot2Left&lt;br /&gt;
    llRot2Up&lt;br /&gt;
    llRotateTexture&lt;br /&gt;
    llRotBetween&lt;br /&gt;
    llRotLookAt&lt;br /&gt;
    llRotTarget&lt;br /&gt;
    llRotTargetRemove&lt;br /&gt;
    llRound&lt;br /&gt;
    llSameGroup&lt;br /&gt;
    llSay&lt;br /&gt;
    llScaleTexture&lt;br /&gt;
    llScriptDanger&lt;br /&gt;
    llScriptProfiler &lt;br /&gt;
    llSendRemoteData&lt;br /&gt;
    llSensor&lt;br /&gt;
    llSensorRemove&lt;br /&gt;
    llSensorRepeat&lt;br /&gt;
    llSetAlpha&lt;br /&gt;
    llSetAngularVelocity  &lt;br /&gt;
    llSetBuoyancy&lt;br /&gt;
    llSetCameraAtOffset&lt;br /&gt;
    llSetCameraEyeOffset&lt;br /&gt;
    llSetCameraParams&lt;br /&gt;
    llSetClickAction&lt;br /&gt;
    llSetColor&lt;br /&gt;
    llSetContentType  &lt;br /&gt;
    llSetDamage&lt;br /&gt;
    llSetForce&lt;br /&gt;
    llSetForceAndTorque&lt;br /&gt;
    llSetHoverHeight&lt;br /&gt;
    llSetKeyframedMotion  &lt;br /&gt;
    llSetLinkAlpha&lt;br /&gt;
    llSetLinkCamera &lt;br /&gt;
    llSetLinkColor&lt;br /&gt;
    llSetLinkMedia  &lt;br /&gt;
    llSetLinkPrimitiveParams&lt;br /&gt;
    llSetLinkPrimitiveParamsFast  &lt;br /&gt;
    llSetLinkTexture&lt;br /&gt;
    llSetLinkTextureAnim &lt;br /&gt;
    llSetLocalRot&lt;br /&gt;
    llSetMemoryLimit  &lt;br /&gt;
    llSetObjectDesc&lt;br /&gt;
    llSetObjectName&lt;br /&gt;
    llSetParcelMusicURL&lt;br /&gt;
    llSetPayPrice&lt;br /&gt;
    llSetPos&lt;br /&gt;
    llSetPrimitiveParams&lt;br /&gt;
    llSetPrimMediaParams  &lt;br /&gt;
    llSetPrimURL  - Usunięta &lt;br /&gt;
    llSetRegionPos &lt;br /&gt;
    llSetRemoteScriptAccessPin&lt;br /&gt;
    llSetRot&lt;br /&gt;
    llSetScale&lt;br /&gt;
    llSetScriptState&lt;br /&gt;
    llSetSitText&lt;br /&gt;
    llSetSoundQueueing&lt;br /&gt;
    llSetSoundRadius&lt;br /&gt;
    llSetStatus&lt;br /&gt;
    llSetText&lt;br /&gt;
    llSetTexture&lt;br /&gt;
    llSetTextureAnim&lt;br /&gt;
    llSetTimerEvent&lt;br /&gt;
    llSetTorque&lt;br /&gt;
    llSetTouchText&lt;br /&gt;
    llSetVehicleFlags&lt;br /&gt;
    llSetVehicleFloatParam&lt;br /&gt;
    llSetVehicleRotationParam&lt;br /&gt;
    llSetVehicleType&lt;br /&gt;
    llSetVehicleVectorParam&lt;br /&gt;
    llSetVelocity &lt;br /&gt;
    llSHA1String&lt;br /&gt;
    llShout&lt;br /&gt;
    llSin&lt;br /&gt;
    llSitTarget&lt;br /&gt;
    llSleep&lt;br /&gt;
    llSound  - Usunięta &lt;br /&gt;
    llSoundPreload  - Usunięta&lt;br /&gt;
    llSqrt&lt;br /&gt;
    llStartAnimation&lt;br /&gt;
    llStopAnimation&lt;br /&gt;
    llStopHover&lt;br /&gt;
    llStopLookAt&lt;br /&gt;
    llStopMoveToTarget&lt;br /&gt;
    llStopPointAt  - Usunięta&lt;br /&gt;
    llStopSound&lt;br /&gt;
    llStringLength&lt;br /&gt;
    llStringToBase64&lt;br /&gt;
    llStringTrim&lt;br /&gt;
    llSubStringIndex&lt;br /&gt;
    llTakeCamera  - Usunięta&lt;br /&gt;
    llTakeControls&lt;br /&gt;
    llTan&lt;br /&gt;
    llTarget&lt;br /&gt;
    llTargetOmega&lt;br /&gt;
    llTargetRemove&lt;br /&gt;
    llTeleportAgentHome&lt;br /&gt;
    llTextBox  &lt;br /&gt;
    llToLower&lt;br /&gt;
    llToUpper&lt;br /&gt;
    llTransferLindenDollars  &lt;br /&gt;
    llTriggerSound&lt;br /&gt;
    llTriggerSoundLimited&lt;br /&gt;
    llUnescapeURL&lt;br /&gt;
    llUnSit&lt;br /&gt;
    llVecDist&lt;br /&gt;
    llVecMag&lt;br /&gt;
    llVecNorm&lt;br /&gt;
    llVolumeDetect&lt;br /&gt;
    llWater&lt;br /&gt;
    llWhisper&lt;br /&gt;
    llWind&lt;br /&gt;
    llXorBase64Strings  - Usunięta &lt;br /&gt;
    llXorBase64StringsCorrect&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Category:LSL_Functions/pl&amp;diff=1166514</id>
		<title>Category:LSL Functions/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Category:LSL_Functions/pl&amp;diff=1166514"/>
		<updated>2012-04-30T00:10:40Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: /* Lista Funkcji */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Funkcja - Ma za zadanie przetwarzać jak i zwracać dane dając jakiś wynik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lista Funkcji ==&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
    llAbs&lt;br /&gt;
    llAcos&lt;br /&gt;
    llAddToLandBanList&lt;br /&gt;
    llAddToLandPassList&lt;br /&gt;
    llAdjustSoundVolume&lt;br /&gt;
    llAllowInventoryDrop&lt;br /&gt;
    llAngleBetween&lt;br /&gt;
    llApplyImpulse&lt;br /&gt;
    llApplyRotationalImpulse&lt;br /&gt;
    llAsin&lt;br /&gt;
    llAtan2&lt;br /&gt;
    llAttachToAvatar&lt;br /&gt;
    llAvatarOnLinkSitTarget  &lt;br /&gt;
    llAvatarOnSitTarget&lt;br /&gt;
    llAxes2Rot&lt;br /&gt;
    llAxisAngle2Rot&lt;br /&gt;
    llBase64ToInteger&lt;br /&gt;
    llBase64ToString&lt;br /&gt;
    llBreakAllLinks&lt;br /&gt;
    llBreakLink&lt;br /&gt;
    llCastRay  &lt;br /&gt;
    llCeil&lt;br /&gt;
    llClearCameraParams&lt;br /&gt;
    llClearLinkMedia  &lt;br /&gt;
    llClearPrimMedia &lt;br /&gt;
    llCloseRemoteDataChannel&lt;br /&gt;
    llCloud&lt;br /&gt;
    llCollisionFilter&lt;br /&gt;
    llCollisionSound&lt;br /&gt;
    llCollisionSprite &lt;br /&gt;
    llCos&lt;br /&gt;
    llCreateLink&lt;br /&gt;
    llCSV2List&lt;br /&gt;
    llDeleteSubList&lt;br /&gt;
    llDeleteSubString&lt;br /&gt;
    llDetachFromAvatar&lt;br /&gt;
    llDetectedGrab&lt;br /&gt;
    llDetectedGroup&lt;br /&gt;
    llDetectedKey&lt;br /&gt;
    llDetectedLinkNumber&lt;br /&gt;
    llDetectedName&lt;br /&gt;
    llDetectedOwner&lt;br /&gt;
    llDetectedPos&lt;br /&gt;
    llDetectedRot&lt;br /&gt;
    llDetectedTouchBinormal&lt;br /&gt;
    llDetectedTouchFace&lt;br /&gt;
    llDetectedTouchNormal&lt;br /&gt;
    llDetectedTouchPos&lt;br /&gt;
    llDetectedTouchST&lt;br /&gt;
    llDetectedTouchUV&lt;br /&gt;
    llDetectedType&lt;br /&gt;
    llDetectedVel&lt;br /&gt;
    llDialog&lt;br /&gt;
    llDie&lt;br /&gt;
    llDumpList2String&lt;br /&gt;
    llEdgeOfWorld&lt;br /&gt;
    llEjectFromLand&lt;br /&gt;
    llEmail&lt;br /&gt;
    llEscapeURL&lt;br /&gt;
    llEuler2Rot&lt;br /&gt;
    llFabs&lt;br /&gt;
    llFloor&lt;br /&gt;
    llForceMouselook&lt;br /&gt;
    llFrand&lt;br /&gt;
    llGetAccel&lt;br /&gt;
    llGetAgentInfo&lt;br /&gt;
    llGetAgentList  &lt;br /&gt;
    llGetAgentLanguage&lt;br /&gt;
    llGetAgentSize&lt;br /&gt;
    llGetAlpha&lt;br /&gt;
    llGetAndResetTime&lt;br /&gt;
    llGetAnimation&lt;br /&gt;
    llGetAnimationList&lt;br /&gt;
    llGetAttached&lt;br /&gt;
    llGetBoundingBox&lt;br /&gt;
    llGetCameraPos&lt;br /&gt;
    llGetCameraRot&lt;br /&gt;
    llGetCenterOfMass&lt;br /&gt;
    llGetColor&lt;br /&gt;
    llGetCreator&lt;br /&gt;
    llGetDate&lt;br /&gt;
    llGetDisplayName  &lt;br /&gt;
    llGetEnergy&lt;br /&gt;
    llGetEnv &lt;br /&gt;
    llGetForce&lt;br /&gt;
    llGetFreeMemory&lt;br /&gt;
    llGetFreeURLs&lt;br /&gt;
    llGetGeometricCenter&lt;br /&gt;
    llGetGMTclock&lt;br /&gt;
    llGetHTTPHeader&lt;br /&gt;
    llGetInventoryCreator&lt;br /&gt;
    llGetInventoryKey&lt;br /&gt;
    llGetInventoryName&lt;br /&gt;
    llGetInventoryNumber&lt;br /&gt;
    llGetInventoryPermMask&lt;br /&gt;
    llGetInventoryType&lt;br /&gt;
    llGetKey&lt;br /&gt;
    llGetLandOwnerAt&lt;br /&gt;
    llGetLinkKey&lt;br /&gt;
    llGetLinkMedia  &lt;br /&gt;
    llGetLinkName&lt;br /&gt;
    llGetLinkNumber&lt;br /&gt;
    llGetLinkNumberOfSides  &lt;br /&gt;
    llGetLinkPrimitiveParams  &lt;br /&gt;
    llGetListEntryType&lt;br /&gt;
    llGetListLength&lt;br /&gt;
    llGetLocalPos&lt;br /&gt;
    llGetLocalRot&lt;br /&gt;
    llGetMass&lt;br /&gt;
    llGetMassMKS  &lt;br /&gt;
    llGetMemoryLimit  &lt;br /&gt;
    llGetNextEmail&lt;br /&gt;
    llGetNotecardLine&lt;br /&gt;
    llGetNumberOfNotecardLines&lt;br /&gt;
    llGetNumberOfPrims&lt;br /&gt;
    llGetNumberOfSides&lt;br /&gt;
    llGetObjectDesc&lt;br /&gt;
    llGetObjectDetails&lt;br /&gt;
    llGetObjectMass&lt;br /&gt;
    llGetObjectName&lt;br /&gt;
    llGetObjectPermMask&lt;br /&gt;
    llGetObjectPrimCount&lt;br /&gt;
    llGetOmega&lt;br /&gt;
    llGetOwner&lt;br /&gt;
    llGetOwnerKey&lt;br /&gt;
    llGetParcelDetails&lt;br /&gt;
    llGetParcelFlags&lt;br /&gt;
    llGetParcelMaxPrims&lt;br /&gt;
    llGetParcelMusicURL  &lt;br /&gt;
    llGetParcelPrimCount&lt;br /&gt;
    llGetParcelPrimOwners&lt;br /&gt;
    llGetPermissions&lt;br /&gt;
    llGetPermissionsKey&lt;br /&gt;
    llGetPos&lt;br /&gt;
    llGetPrimitiveParams&lt;br /&gt;
    llGetPrimMediaParams &lt;br /&gt;
    llGetRegionAgentCount&lt;br /&gt;
    llGetRegionCorner&lt;br /&gt;
    llGetRegionFlags&lt;br /&gt;
    llGetRegionFPS&lt;br /&gt;
    llGetRegionName&lt;br /&gt;
    llGetRegionTimeDilation&lt;br /&gt;
    llGetRootPosition&lt;br /&gt;
    llGetRootRotation&lt;br /&gt;
    llGetRot&lt;br /&gt;
    llGetScale&lt;br /&gt;
    llGetScriptName&lt;br /&gt;
    llGetScriptState&lt;br /&gt;
    llGetSimulatorHostname&lt;br /&gt;
    llGetSPMaxMemory  &lt;br /&gt;
    llGetStartParameter&lt;br /&gt;
    llGetStatus&lt;br /&gt;
    llGetSubString&lt;br /&gt;
    llGetSunDirection&lt;br /&gt;
    llGetTexture&lt;br /&gt;
    llGetTextureOffset&lt;br /&gt;
    llGetTextureRot&lt;br /&gt;
    llGetTextureScale&lt;br /&gt;
    llGetTime&lt;br /&gt;
    llGetTimeOfDay&lt;br /&gt;
    llGetTimestamp&lt;br /&gt;
    llGetTorque&lt;br /&gt;
    llGetUnixTime&lt;br /&gt;
    llGetUsedMemory  &lt;br /&gt;
    llGetUsername  &lt;br /&gt;
    llGetVel&lt;br /&gt;
    llGetWallclock&lt;br /&gt;
    llGiveInventory&lt;br /&gt;
    llGiveInventoryList&lt;br /&gt;
    llGiveMoney&lt;br /&gt;
    llGround&lt;br /&gt;
    llGroundContour&lt;br /&gt;
    llGroundNormal&lt;br /&gt;
    llGroundRepel&lt;br /&gt;
    llGroundSlope&lt;br /&gt;
    llHTTPRequest&lt;br /&gt;
    llHTTPResponse&lt;br /&gt;
    llInsertString&lt;br /&gt;
    llInstantMessage&lt;br /&gt;
    llIntegerToBase64&lt;br /&gt;
    llKey2Name&lt;br /&gt;
    llLinkParticleSystem &lt;br /&gt;
    llLinkSitTarget &lt;br /&gt;
    llList2CSV&lt;br /&gt;
    llList2Float&lt;br /&gt;
    llList2Integer&lt;br /&gt;
    llList2Key&lt;br /&gt;
    llList2List&lt;br /&gt;
    llList2ListStrided&lt;br /&gt;
    llList2Rot&lt;br /&gt;
    llList2String&lt;br /&gt;
    llList2Vector&lt;br /&gt;
    llListen&lt;br /&gt;
    llListenControl&lt;br /&gt;
    llListenRemove&lt;br /&gt;
    llListFindList&lt;br /&gt;
    llListInsertList&lt;br /&gt;
    llListRandomize&lt;br /&gt;
    llListReplaceList&lt;br /&gt;
    llListSort&lt;br /&gt;
    llListStatistics&lt;br /&gt;
    llLoadURL&lt;br /&gt;
    llLog&lt;br /&gt;
    llLog10&lt;br /&gt;
    llLookAt&lt;br /&gt;
    llLoopSound&lt;br /&gt;
    llLoopSoundMaster&lt;br /&gt;
    llLoopSoundSlave&lt;br /&gt;
    llMakeExplosion  - Usunięta&lt;br /&gt;
    llMakeFire  - Usunięta&lt;br /&gt;
    llMakeFountain  - Usunięta&lt;br /&gt;
    llMakeSmoke  - Usunięta &lt;br /&gt;
    llManageEstateAccess &lt;br /&gt;
    llMapDestination&lt;br /&gt;
    llMD5String&lt;br /&gt;
    llMessageLinked&lt;br /&gt;
    llMinEventDelay&lt;br /&gt;
    llModifyLand&lt;br /&gt;
    llModPow&lt;br /&gt;
    llMoveToTarget&lt;br /&gt;
    llOffsetTexture&lt;br /&gt;
    llOpenRemoteDataChannel&lt;br /&gt;
    llOverMyLand&lt;br /&gt;
    llOwnerSay&lt;br /&gt;
    llParcelMediaCommandList&lt;br /&gt;
    llParcelMediaQuery&lt;br /&gt;
    llParseString2List&lt;br /&gt;
    llParseStringKeepNulls&lt;br /&gt;
    llParticleSystem&lt;br /&gt;
    llPassCollisions&lt;br /&gt;
    llPassTouches&lt;br /&gt;
    llPlaySound&lt;br /&gt;
    llPlaySoundSlave&lt;br /&gt;
    llPointAt  - Usunięta&lt;br /&gt;
    llPow&lt;br /&gt;
    llPreloadSound&lt;br /&gt;
    llPushObject&lt;br /&gt;
    llRefreshPrimURL  - Usunięta&lt;br /&gt;
    llRegionSay&lt;br /&gt;
    llRegionSayTo  NEW &lt;br /&gt;
    llReleaseCamera  - Usunięta&lt;br /&gt;
    llReleaseControls&lt;br /&gt;
    llReleaseURL&lt;br /&gt;
    llRemoteDataReply&lt;br /&gt;
    llRemoteDataSetRegion  - Usunięta &lt;br /&gt;
    llRemoteLoadScript  - Usunięta &lt;br /&gt;
    llRemoteLoadScriptPin&lt;br /&gt;
    llRemoveFromLandBanList&lt;br /&gt;
    llRemoveFromLandPassList&lt;br /&gt;
    llRemoveInventory&lt;br /&gt;
    llRemoveVehicleFlags&lt;br /&gt;
    llRequestAgentData&lt;br /&gt;
    llRequestDisplayName &lt;br /&gt;
    llRequestInventoryData&lt;br /&gt;
    llRequestPermissions&lt;br /&gt;
    llRequestSecureURL&lt;br /&gt;
    llRequestSimulatorData&lt;br /&gt;
    llRequestURL&lt;br /&gt;
    llRequestUsername &lt;br /&gt;
    llResetLandBanList&lt;br /&gt;
    llResetLandPassList&lt;br /&gt;
    llResetOtherScript&lt;br /&gt;
    llResetScript&lt;br /&gt;
    llResetTime&lt;br /&gt;
    llRezAtRoot&lt;br /&gt;
    llRezObject&lt;br /&gt;
    llRot2Angle&lt;br /&gt;
    llRot2Axis&lt;br /&gt;
    llRot2Euler&lt;br /&gt;
    llRot2Fwd&lt;br /&gt;
    llRot2Left&lt;br /&gt;
    llRot2Up&lt;br /&gt;
    llRotateTexture&lt;br /&gt;
    llRotBetween&lt;br /&gt;
    llRotLookAt&lt;br /&gt;
    llRotTarget&lt;br /&gt;
    llRotTargetRemove&lt;br /&gt;
    llRound&lt;br /&gt;
    llSameGroup&lt;br /&gt;
    llSay&lt;br /&gt;
    llScaleTexture&lt;br /&gt;
    llScriptDanger&lt;br /&gt;
    llScriptProfiler &lt;br /&gt;
    llSendRemoteData&lt;br /&gt;
    llSensor&lt;br /&gt;
    llSensorRemove&lt;br /&gt;
    llSensorRepeat&lt;br /&gt;
    llSetAlpha&lt;br /&gt;
    llSetAngularVelocity  &lt;br /&gt;
    llSetBuoyancy&lt;br /&gt;
    llSetCameraAtOffset&lt;br /&gt;
    llSetCameraEyeOffset&lt;br /&gt;
    llSetCameraParams&lt;br /&gt;
    llSetClickAction&lt;br /&gt;
    llSetColor&lt;br /&gt;
    llSetContentType  &lt;br /&gt;
    llSetDamage&lt;br /&gt;
    llSetForce&lt;br /&gt;
    llSetForceAndTorque&lt;br /&gt;
    llSetHoverHeight&lt;br /&gt;
    llSetKeyframedMotion  &lt;br /&gt;
    llSetLinkAlpha&lt;br /&gt;
    llSetLinkCamera &lt;br /&gt;
    llSetLinkColor&lt;br /&gt;
    llSetLinkMedia  &lt;br /&gt;
    llSetLinkPrimitiveParams&lt;br /&gt;
    llSetLinkPrimitiveParamsFast  &lt;br /&gt;
    llSetLinkTexture&lt;br /&gt;
    llSetLinkTextureAnim &lt;br /&gt;
    llSetLocalRot&lt;br /&gt;
    llSetMemoryLimit  &lt;br /&gt;
    llSetObjectDesc&lt;br /&gt;
    llSetObjectName&lt;br /&gt;
    llSetParcelMusicURL&lt;br /&gt;
    llSetPayPrice&lt;br /&gt;
    llSetPos&lt;br /&gt;
    llSetPrimitiveParams&lt;br /&gt;
    llSetPrimMediaParams  &lt;br /&gt;
    llSetPrimURL  - Usunięta &lt;br /&gt;
    llSetRegionPos &lt;br /&gt;
    llSetRemoteScriptAccessPin&lt;br /&gt;
    llSetRot&lt;br /&gt;
    llSetScale&lt;br /&gt;
    llSetScriptState&lt;br /&gt;
    llSetSitText&lt;br /&gt;
    llSetSoundQueueing&lt;br /&gt;
    llSetSoundRadius&lt;br /&gt;
    llSetStatus&lt;br /&gt;
    llSetText&lt;br /&gt;
    llSetTexture&lt;br /&gt;
    llSetTextureAnim&lt;br /&gt;
    llSetTimerEvent&lt;br /&gt;
    llSetTorque&lt;br /&gt;
    llSetTouchText&lt;br /&gt;
    llSetVehicleFlags&lt;br /&gt;
    llSetVehicleFloatParam&lt;br /&gt;
    llSetVehicleRotationParam&lt;br /&gt;
    llSetVehicleType&lt;br /&gt;
    llSetVehicleVectorParam&lt;br /&gt;
    llSetVelocity &lt;br /&gt;
    llSHA1String&lt;br /&gt;
    llShout&lt;br /&gt;
    llSin&lt;br /&gt;
    llSitTarget&lt;br /&gt;
    llSleep&lt;br /&gt;
    llSound  - Usunięta &lt;br /&gt;
    llSoundPreload  - Usunięta&lt;br /&gt;
    llSqrt&lt;br /&gt;
    llStartAnimation&lt;br /&gt;
    llStopAnimation&lt;br /&gt;
    llStopHover&lt;br /&gt;
    llStopLookAt&lt;br /&gt;
    llStopMoveToTarget&lt;br /&gt;
    llStopPointAt  - Usunięta&lt;br /&gt;
    llStopSound&lt;br /&gt;
    llStringLength&lt;br /&gt;
    llStringToBase64&lt;br /&gt;
    llStringTrim&lt;br /&gt;
    llSubStringIndex&lt;br /&gt;
    llTakeCamera  - Usunięta&lt;br /&gt;
    llTakeControls&lt;br /&gt;
    llTan&lt;br /&gt;
    llTarget&lt;br /&gt;
    llTargetOmega&lt;br /&gt;
    llTargetRemove&lt;br /&gt;
    llTeleportAgentHome&lt;br /&gt;
    llTextBox  &lt;br /&gt;
    llToLower&lt;br /&gt;
    llToUpper&lt;br /&gt;
    llTransferLindenDollars  &lt;br /&gt;
    llTriggerSound&lt;br /&gt;
    llTriggerSoundLimited&lt;br /&gt;
    llUnescapeURL&lt;br /&gt;
    llUnSit&lt;br /&gt;
    llVecDist&lt;br /&gt;
    llVecMag&lt;br /&gt;
    llVecNorm&lt;br /&gt;
    llVolumeDetect&lt;br /&gt;
    llWater&lt;br /&gt;
    llWhisper&lt;br /&gt;
    llWind&lt;br /&gt;
    llXorBase64Strings  - Usunięta &lt;br /&gt;
    llXorBase64StringsCorrect&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Category:LSL_Functions/pl&amp;diff=1166513</id>
		<title>Category:LSL Functions/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Category:LSL_Functions/pl&amp;diff=1166513"/>
		<updated>2012-04-30T00:10:16Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Funkcja - Ma za zadanie przetwarzać jak i zwracać dane dając jakiś wynik.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lista Funkcji ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
    llAbs&lt;br /&gt;
    llAcos&lt;br /&gt;
    llAddToLandBanList&lt;br /&gt;
    llAddToLandPassList&lt;br /&gt;
    llAdjustSoundVolume&lt;br /&gt;
    llAllowInventoryDrop&lt;br /&gt;
    llAngleBetween&lt;br /&gt;
    llApplyImpulse&lt;br /&gt;
    llApplyRotationalImpulse&lt;br /&gt;
    llAsin&lt;br /&gt;
    llAtan2&lt;br /&gt;
    llAttachToAvatar&lt;br /&gt;
    llAvatarOnLinkSitTarget  &lt;br /&gt;
    llAvatarOnSitTarget&lt;br /&gt;
    llAxes2Rot&lt;br /&gt;
    llAxisAngle2Rot&lt;br /&gt;
    llBase64ToInteger&lt;br /&gt;
    llBase64ToString&lt;br /&gt;
    llBreakAllLinks&lt;br /&gt;
    llBreakLink&lt;br /&gt;
    llCastRay  &lt;br /&gt;
    llCeil&lt;br /&gt;
    llClearCameraParams&lt;br /&gt;
    llClearLinkMedia  &lt;br /&gt;
    llClearPrimMedia &lt;br /&gt;
    llCloseRemoteDataChannel&lt;br /&gt;
    llCloud&lt;br /&gt;
    llCollisionFilter&lt;br /&gt;
    llCollisionSound&lt;br /&gt;
    llCollisionSprite &lt;br /&gt;
    llCos&lt;br /&gt;
    llCreateLink&lt;br /&gt;
    llCSV2List&lt;br /&gt;
    llDeleteSubList&lt;br /&gt;
    llDeleteSubString&lt;br /&gt;
    llDetachFromAvatar&lt;br /&gt;
    llDetectedGrab&lt;br /&gt;
    llDetectedGroup&lt;br /&gt;
    llDetectedKey&lt;br /&gt;
    llDetectedLinkNumber&lt;br /&gt;
    llDetectedName&lt;br /&gt;
    llDetectedOwner&lt;br /&gt;
    llDetectedPos&lt;br /&gt;
    llDetectedRot&lt;br /&gt;
    llDetectedTouchBinormal&lt;br /&gt;
    llDetectedTouchFace&lt;br /&gt;
    llDetectedTouchNormal&lt;br /&gt;
    llDetectedTouchPos&lt;br /&gt;
    llDetectedTouchST&lt;br /&gt;
    llDetectedTouchUV&lt;br /&gt;
    llDetectedType&lt;br /&gt;
    llDetectedVel&lt;br /&gt;
    llDialog&lt;br /&gt;
    llDie&lt;br /&gt;
    llDumpList2String&lt;br /&gt;
    llEdgeOfWorld&lt;br /&gt;
    llEjectFromLand&lt;br /&gt;
    llEmail&lt;br /&gt;
    llEscapeURL&lt;br /&gt;
    llEuler2Rot&lt;br /&gt;
    llFabs&lt;br /&gt;
    llFloor&lt;br /&gt;
    llForceMouselook&lt;br /&gt;
    llFrand&lt;br /&gt;
    llGetAccel&lt;br /&gt;
    llGetAgentInfo&lt;br /&gt;
    llGetAgentList  &lt;br /&gt;
    llGetAgentLanguage&lt;br /&gt;
    llGetAgentSize&lt;br /&gt;
    llGetAlpha&lt;br /&gt;
    llGetAndResetTime&lt;br /&gt;
    llGetAnimation&lt;br /&gt;
    llGetAnimationList&lt;br /&gt;
    llGetAttached&lt;br /&gt;
    llGetBoundingBox&lt;br /&gt;
    llGetCameraPos&lt;br /&gt;
    llGetCameraRot&lt;br /&gt;
    llGetCenterOfMass&lt;br /&gt;
    llGetColor&lt;br /&gt;
    llGetCreator&lt;br /&gt;
    llGetDate&lt;br /&gt;
    llGetDisplayName  &lt;br /&gt;
    llGetEnergy&lt;br /&gt;
    llGetEnv &lt;br /&gt;
    llGetForce&lt;br /&gt;
    llGetFreeMemory&lt;br /&gt;
    llGetFreeURLs&lt;br /&gt;
    llGetGeometricCenter&lt;br /&gt;
    llGetGMTclock&lt;br /&gt;
    llGetHTTPHeader&lt;br /&gt;
    llGetInventoryCreator&lt;br /&gt;
    llGetInventoryKey&lt;br /&gt;
    llGetInventoryName&lt;br /&gt;
    llGetInventoryNumber&lt;br /&gt;
    llGetInventoryPermMask&lt;br /&gt;
    llGetInventoryType&lt;br /&gt;
    llGetKey&lt;br /&gt;
    llGetLandOwnerAt&lt;br /&gt;
    llGetLinkKey&lt;br /&gt;
    llGetLinkMedia  &lt;br /&gt;
    llGetLinkName&lt;br /&gt;
    llGetLinkNumber&lt;br /&gt;
    llGetLinkNumberOfSides  &lt;br /&gt;
    llGetLinkPrimitiveParams  &lt;br /&gt;
    llGetListEntryType&lt;br /&gt;
    llGetListLength&lt;br /&gt;
    llGetLocalPos&lt;br /&gt;
    llGetLocalRot&lt;br /&gt;
    llGetMass&lt;br /&gt;
    llGetMassMKS  &lt;br /&gt;
    llGetMemoryLimit  &lt;br /&gt;
    llGetNextEmail&lt;br /&gt;
    llGetNotecardLine&lt;br /&gt;
    llGetNumberOfNotecardLines&lt;br /&gt;
    llGetNumberOfPrims&lt;br /&gt;
    llGetNumberOfSides&lt;br /&gt;
    llGetObjectDesc&lt;br /&gt;
    llGetObjectDetails&lt;br /&gt;
    llGetObjectMass&lt;br /&gt;
    llGetObjectName&lt;br /&gt;
    llGetObjectPermMask&lt;br /&gt;
    llGetObjectPrimCount&lt;br /&gt;
    llGetOmega&lt;br /&gt;
    llGetOwner&lt;br /&gt;
    llGetOwnerKey&lt;br /&gt;
    llGetParcelDetails&lt;br /&gt;
    llGetParcelFlags&lt;br /&gt;
    llGetParcelMaxPrims&lt;br /&gt;
    llGetParcelMusicURL  &lt;br /&gt;
    llGetParcelPrimCount&lt;br /&gt;
    llGetParcelPrimOwners&lt;br /&gt;
    llGetPermissions&lt;br /&gt;
    llGetPermissionsKey&lt;br /&gt;
    llGetPos&lt;br /&gt;
    llGetPrimitiveParams&lt;br /&gt;
    llGetPrimMediaParams &lt;br /&gt;
    llGetRegionAgentCount&lt;br /&gt;
    llGetRegionCorner&lt;br /&gt;
    llGetRegionFlags&lt;br /&gt;
    llGetRegionFPS&lt;br /&gt;
    llGetRegionName&lt;br /&gt;
    llGetRegionTimeDilation&lt;br /&gt;
    llGetRootPosition&lt;br /&gt;
    llGetRootRotation&lt;br /&gt;
    llGetRot&lt;br /&gt;
    llGetScale&lt;br /&gt;
    llGetScriptName&lt;br /&gt;
    llGetScriptState&lt;br /&gt;
    llGetSimulatorHostname&lt;br /&gt;
    llGetSPMaxMemory  &lt;br /&gt;
    llGetStartParameter&lt;br /&gt;
    llGetStatus&lt;br /&gt;
    llGetSubString&lt;br /&gt;
    llGetSunDirection&lt;br /&gt;
    llGetTexture&lt;br /&gt;
    llGetTextureOffset&lt;br /&gt;
    llGetTextureRot&lt;br /&gt;
    llGetTextureScale&lt;br /&gt;
    llGetTime&lt;br /&gt;
    llGetTimeOfDay&lt;br /&gt;
    llGetTimestamp&lt;br /&gt;
    llGetTorque&lt;br /&gt;
    llGetUnixTime&lt;br /&gt;
    llGetUsedMemory  &lt;br /&gt;
    llGetUsername  &lt;br /&gt;
    llGetVel&lt;br /&gt;
    llGetWallclock&lt;br /&gt;
    llGiveInventory&lt;br /&gt;
    llGiveInventoryList&lt;br /&gt;
    llGiveMoney&lt;br /&gt;
    llGround&lt;br /&gt;
    llGroundContour&lt;br /&gt;
    llGroundNormal&lt;br /&gt;
    llGroundRepel&lt;br /&gt;
    llGroundSlope&lt;br /&gt;
    llHTTPRequest&lt;br /&gt;
    llHTTPResponse&lt;br /&gt;
    llInsertString&lt;br /&gt;
    llInstantMessage&lt;br /&gt;
    llIntegerToBase64&lt;br /&gt;
    llKey2Name&lt;br /&gt;
    llLinkParticleSystem &lt;br /&gt;
    llLinkSitTarget &lt;br /&gt;
    llList2CSV&lt;br /&gt;
    llList2Float&lt;br /&gt;
    llList2Integer&lt;br /&gt;
    llList2Key&lt;br /&gt;
    llList2List&lt;br /&gt;
    llList2ListStrided&lt;br /&gt;
    llList2Rot&lt;br /&gt;
    llList2String&lt;br /&gt;
    llList2Vector&lt;br /&gt;
    llListen&lt;br /&gt;
    llListenControl&lt;br /&gt;
    llListenRemove&lt;br /&gt;
    llListFindList&lt;br /&gt;
    llListInsertList&lt;br /&gt;
    llListRandomize&lt;br /&gt;
    llListReplaceList&lt;br /&gt;
    llListSort&lt;br /&gt;
    llListStatistics&lt;br /&gt;
    llLoadURL&lt;br /&gt;
    llLog&lt;br /&gt;
    llLog10&lt;br /&gt;
    llLookAt&lt;br /&gt;
    llLoopSound&lt;br /&gt;
    llLoopSoundMaster&lt;br /&gt;
    llLoopSoundSlave&lt;br /&gt;
    llMakeExplosion  - Usunięta&lt;br /&gt;
    llMakeFire  - Usunięta&lt;br /&gt;
    llMakeFountain  - Usunięta&lt;br /&gt;
    llMakeSmoke  - Usunięta &lt;br /&gt;
    llManageEstateAccess &lt;br /&gt;
    llMapDestination&lt;br /&gt;
    llMD5String&lt;br /&gt;
    llMessageLinked&lt;br /&gt;
    llMinEventDelay&lt;br /&gt;
    llModifyLand&lt;br /&gt;
    llModPow&lt;br /&gt;
    llMoveToTarget&lt;br /&gt;
    llOffsetTexture&lt;br /&gt;
    llOpenRemoteDataChannel&lt;br /&gt;
    llOverMyLand&lt;br /&gt;
    llOwnerSay&lt;br /&gt;
    llParcelMediaCommandList&lt;br /&gt;
    llParcelMediaQuery&lt;br /&gt;
    llParseString2List&lt;br /&gt;
    llParseStringKeepNulls&lt;br /&gt;
    llParticleSystem&lt;br /&gt;
    llPassCollisions&lt;br /&gt;
    llPassTouches&lt;br /&gt;
    llPlaySound&lt;br /&gt;
    llPlaySoundSlave&lt;br /&gt;
    llPointAt  - Usunięta&lt;br /&gt;
    llPow&lt;br /&gt;
    llPreloadSound&lt;br /&gt;
    llPushObject&lt;br /&gt;
    llRefreshPrimURL  - Usunięta&lt;br /&gt;
    llRegionSay&lt;br /&gt;
    llRegionSayTo  NEW &lt;br /&gt;
    llReleaseCamera  - Usunięta&lt;br /&gt;
    llReleaseControls&lt;br /&gt;
    llReleaseURL&lt;br /&gt;
    llRemoteDataReply&lt;br /&gt;
    llRemoteDataSetRegion  - Usunięta &lt;br /&gt;
    llRemoteLoadScript  - Usunięta &lt;br /&gt;
    llRemoteLoadScriptPin&lt;br /&gt;
    llRemoveFromLandBanList&lt;br /&gt;
    llRemoveFromLandPassList&lt;br /&gt;
    llRemoveInventory&lt;br /&gt;
    llRemoveVehicleFlags&lt;br /&gt;
    llRequestAgentData&lt;br /&gt;
    llRequestDisplayName &lt;br /&gt;
    llRequestInventoryData&lt;br /&gt;
    llRequestPermissions&lt;br /&gt;
    llRequestSecureURL&lt;br /&gt;
    llRequestSimulatorData&lt;br /&gt;
    llRequestURL&lt;br /&gt;
    llRequestUsername &lt;br /&gt;
    llResetLandBanList&lt;br /&gt;
    llResetLandPassList&lt;br /&gt;
    llResetOtherScript&lt;br /&gt;
    llResetScript&lt;br /&gt;
    llResetTime&lt;br /&gt;
    llRezAtRoot&lt;br /&gt;
    llRezObject&lt;br /&gt;
    llRot2Angle&lt;br /&gt;
    llRot2Axis&lt;br /&gt;
    llRot2Euler&lt;br /&gt;
    llRot2Fwd&lt;br /&gt;
    llRot2Left&lt;br /&gt;
    llRot2Up&lt;br /&gt;
    llRotateTexture&lt;br /&gt;
    llRotBetween&lt;br /&gt;
    llRotLookAt&lt;br /&gt;
    llRotTarget&lt;br /&gt;
    llRotTargetRemove&lt;br /&gt;
    llRound&lt;br /&gt;
    llSameGroup&lt;br /&gt;
    llSay&lt;br /&gt;
    llScaleTexture&lt;br /&gt;
    llScriptDanger&lt;br /&gt;
    llScriptProfiler &lt;br /&gt;
    llSendRemoteData&lt;br /&gt;
    llSensor&lt;br /&gt;
    llSensorRemove&lt;br /&gt;
    llSensorRepeat&lt;br /&gt;
    llSetAlpha&lt;br /&gt;
    llSetAngularVelocity  &lt;br /&gt;
    llSetBuoyancy&lt;br /&gt;
    llSetCameraAtOffset&lt;br /&gt;
    llSetCameraEyeOffset&lt;br /&gt;
    llSetCameraParams&lt;br /&gt;
    llSetClickAction&lt;br /&gt;
    llSetColor&lt;br /&gt;
    llSetContentType  &lt;br /&gt;
    llSetDamage&lt;br /&gt;
    llSetForce&lt;br /&gt;
    llSetForceAndTorque&lt;br /&gt;
    llSetHoverHeight&lt;br /&gt;
    llSetKeyframedMotion  &lt;br /&gt;
    llSetLinkAlpha&lt;br /&gt;
    llSetLinkCamera &lt;br /&gt;
    llSetLinkColor&lt;br /&gt;
    llSetLinkMedia  &lt;br /&gt;
    llSetLinkPrimitiveParams&lt;br /&gt;
    llSetLinkPrimitiveParamsFast  &lt;br /&gt;
    llSetLinkTexture&lt;br /&gt;
    llSetLinkTextureAnim &lt;br /&gt;
    llSetLocalRot&lt;br /&gt;
    llSetMemoryLimit  &lt;br /&gt;
    llSetObjectDesc&lt;br /&gt;
    llSetObjectName&lt;br /&gt;
    llSetParcelMusicURL&lt;br /&gt;
    llSetPayPrice&lt;br /&gt;
    llSetPos&lt;br /&gt;
    llSetPrimitiveParams&lt;br /&gt;
    llSetPrimMediaParams  &lt;br /&gt;
    llSetPrimURL  - Usunięta &lt;br /&gt;
    llSetRegionPos &lt;br /&gt;
    llSetRemoteScriptAccessPin&lt;br /&gt;
    llSetRot&lt;br /&gt;
    llSetScale&lt;br /&gt;
    llSetScriptState&lt;br /&gt;
    llSetSitText&lt;br /&gt;
    llSetSoundQueueing&lt;br /&gt;
    llSetSoundRadius&lt;br /&gt;
    llSetStatus&lt;br /&gt;
    llSetText&lt;br /&gt;
    llSetTexture&lt;br /&gt;
    llSetTextureAnim&lt;br /&gt;
    llSetTimerEvent&lt;br /&gt;
    llSetTorque&lt;br /&gt;
    llSetTouchText&lt;br /&gt;
    llSetVehicleFlags&lt;br /&gt;
    llSetVehicleFloatParam&lt;br /&gt;
    llSetVehicleRotationParam&lt;br /&gt;
    llSetVehicleType&lt;br /&gt;
    llSetVehicleVectorParam&lt;br /&gt;
    llSetVelocity &lt;br /&gt;
    llSHA1String&lt;br /&gt;
    llShout&lt;br /&gt;
    llSin&lt;br /&gt;
    llSitTarget&lt;br /&gt;
    llSleep&lt;br /&gt;
    llSound  - Usunięta &lt;br /&gt;
    llSoundPreload  - Usunięta&lt;br /&gt;
    llSqrt&lt;br /&gt;
    llStartAnimation&lt;br /&gt;
    llStopAnimation&lt;br /&gt;
    llStopHover&lt;br /&gt;
    llStopLookAt&lt;br /&gt;
    llStopMoveToTarget&lt;br /&gt;
    llStopPointAt  - Usunięta&lt;br /&gt;
    llStopSound&lt;br /&gt;
    llStringLength&lt;br /&gt;
    llStringToBase64&lt;br /&gt;
    llStringTrim&lt;br /&gt;
    llSubStringIndex&lt;br /&gt;
    llTakeCamera  - Usunięta&lt;br /&gt;
    llTakeControls&lt;br /&gt;
    llTan&lt;br /&gt;
    llTarget&lt;br /&gt;
    llTargetOmega&lt;br /&gt;
    llTargetRemove&lt;br /&gt;
    llTeleportAgentHome&lt;br /&gt;
    llTextBox  &lt;br /&gt;
    llToLower&lt;br /&gt;
    llToUpper&lt;br /&gt;
    llTransferLindenDollars  &lt;br /&gt;
    llTriggerSound&lt;br /&gt;
    llTriggerSoundLimited&lt;br /&gt;
    llUnescapeURL&lt;br /&gt;
    llUnSit&lt;br /&gt;
    llVecDist&lt;br /&gt;
    llVecMag&lt;br /&gt;
    llVecNorm&lt;br /&gt;
    llVolumeDetect&lt;br /&gt;
    llWater&lt;br /&gt;
    llWhisper&lt;br /&gt;
    llWind&lt;br /&gt;
    llXorBase64Strings  - Usunięta &lt;br /&gt;
    llXorBase64StringsCorrect&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Category:LSL_Functions/pl&amp;diff=1166512</id>
		<title>Category:LSL Functions/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Category:LSL_Functions/pl&amp;diff=1166512"/>
		<updated>2012-04-30T00:09:07Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: Created page with &amp;quot;Funkcja - Ma za zadanie przetwarzać jak i zwracać dane dając jakiś wynik. Lista Funkcji &amp;lt;lsl&amp;gt;     llAbs     llAcos     llAddToLandBanList     llAddToLandPassList     llAd…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Funkcja - Ma za zadanie przetwarzać jak i zwracać dane dając jakiś wynik.&lt;br /&gt;
[[Lista Funkcji]]&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
    llAbs&lt;br /&gt;
    llAcos&lt;br /&gt;
    llAddToLandBanList&lt;br /&gt;
    llAddToLandPassList&lt;br /&gt;
    llAdjustSoundVolume&lt;br /&gt;
    llAllowInventoryDrop&lt;br /&gt;
    llAngleBetween&lt;br /&gt;
    llApplyImpulse&lt;br /&gt;
    llApplyRotationalImpulse&lt;br /&gt;
    llAsin&lt;br /&gt;
    llAtan2&lt;br /&gt;
    llAttachToAvatar&lt;br /&gt;
    llAvatarOnLinkSitTarget  &lt;br /&gt;
    llAvatarOnSitTarget&lt;br /&gt;
    llAxes2Rot&lt;br /&gt;
    llAxisAngle2Rot&lt;br /&gt;
    llBase64ToInteger&lt;br /&gt;
    llBase64ToString&lt;br /&gt;
    llBreakAllLinks&lt;br /&gt;
    llBreakLink&lt;br /&gt;
    llCastRay  &lt;br /&gt;
    llCeil&lt;br /&gt;
    llClearCameraParams&lt;br /&gt;
    llClearLinkMedia  &lt;br /&gt;
    llClearPrimMedia &lt;br /&gt;
    llCloseRemoteDataChannel&lt;br /&gt;
    llCloud&lt;br /&gt;
    llCollisionFilter&lt;br /&gt;
    llCollisionSound&lt;br /&gt;
    llCollisionSprite &lt;br /&gt;
    llCos&lt;br /&gt;
    llCreateLink&lt;br /&gt;
    llCSV2List&lt;br /&gt;
    llDeleteSubList&lt;br /&gt;
    llDeleteSubString&lt;br /&gt;
    llDetachFromAvatar&lt;br /&gt;
    llDetectedGrab&lt;br /&gt;
    llDetectedGroup&lt;br /&gt;
    llDetectedKey&lt;br /&gt;
    llDetectedLinkNumber&lt;br /&gt;
    llDetectedName&lt;br /&gt;
    llDetectedOwner&lt;br /&gt;
    llDetectedPos&lt;br /&gt;
    llDetectedRot&lt;br /&gt;
    llDetectedTouchBinormal&lt;br /&gt;
    llDetectedTouchFace&lt;br /&gt;
    llDetectedTouchNormal&lt;br /&gt;
    llDetectedTouchPos&lt;br /&gt;
    llDetectedTouchST&lt;br /&gt;
    llDetectedTouchUV&lt;br /&gt;
    llDetectedType&lt;br /&gt;
    llDetectedVel&lt;br /&gt;
    llDialog&lt;br /&gt;
    llDie&lt;br /&gt;
    llDumpList2String&lt;br /&gt;
    llEdgeOfWorld&lt;br /&gt;
    llEjectFromLand&lt;br /&gt;
    llEmail&lt;br /&gt;
    llEscapeURL&lt;br /&gt;
    llEuler2Rot&lt;br /&gt;
    llFabs&lt;br /&gt;
    llFloor&lt;br /&gt;
    llForceMouselook&lt;br /&gt;
    llFrand&lt;br /&gt;
    llGetAccel&lt;br /&gt;
    llGetAgentInfo&lt;br /&gt;
    llGetAgentList  &lt;br /&gt;
    llGetAgentLanguage&lt;br /&gt;
    llGetAgentSize&lt;br /&gt;
    llGetAlpha&lt;br /&gt;
    llGetAndResetTime&lt;br /&gt;
    llGetAnimation&lt;br /&gt;
    llGetAnimationList&lt;br /&gt;
    llGetAttached&lt;br /&gt;
    llGetBoundingBox&lt;br /&gt;
    llGetCameraPos&lt;br /&gt;
    llGetCameraRot&lt;br /&gt;
    llGetCenterOfMass&lt;br /&gt;
    llGetColor&lt;br /&gt;
    llGetCreator&lt;br /&gt;
    llGetDate&lt;br /&gt;
    llGetDisplayName  &lt;br /&gt;
    llGetEnergy&lt;br /&gt;
    llGetEnv &lt;br /&gt;
    llGetForce&lt;br /&gt;
    llGetFreeMemory&lt;br /&gt;
    llGetFreeURLs&lt;br /&gt;
    llGetGeometricCenter&lt;br /&gt;
    llGetGMTclock&lt;br /&gt;
    llGetHTTPHeader&lt;br /&gt;
    llGetInventoryCreator&lt;br /&gt;
    llGetInventoryKey&lt;br /&gt;
    llGetInventoryName&lt;br /&gt;
    llGetInventoryNumber&lt;br /&gt;
    llGetInventoryPermMask&lt;br /&gt;
    llGetInventoryType&lt;br /&gt;
    llGetKey&lt;br /&gt;
    llGetLandOwnerAt&lt;br /&gt;
    llGetLinkKey&lt;br /&gt;
    llGetLinkMedia  &lt;br /&gt;
    llGetLinkName&lt;br /&gt;
    llGetLinkNumber&lt;br /&gt;
    llGetLinkNumberOfSides  &lt;br /&gt;
    llGetLinkPrimitiveParams  &lt;br /&gt;
    llGetListEntryType&lt;br /&gt;
    llGetListLength&lt;br /&gt;
    llGetLocalPos&lt;br /&gt;
    llGetLocalRot&lt;br /&gt;
    llGetMass&lt;br /&gt;
    llGetMassMKS  &lt;br /&gt;
    llGetMemoryLimit  &lt;br /&gt;
    llGetNextEmail&lt;br /&gt;
    llGetNotecardLine&lt;br /&gt;
    llGetNumberOfNotecardLines&lt;br /&gt;
    llGetNumberOfPrims&lt;br /&gt;
    llGetNumberOfSides&lt;br /&gt;
    llGetObjectDesc&lt;br /&gt;
    llGetObjectDetails&lt;br /&gt;
    llGetObjectMass&lt;br /&gt;
    llGetObjectName&lt;br /&gt;
    llGetObjectPermMask&lt;br /&gt;
    llGetObjectPrimCount&lt;br /&gt;
    llGetOmega&lt;br /&gt;
    llGetOwner&lt;br /&gt;
    llGetOwnerKey&lt;br /&gt;
    llGetParcelDetails&lt;br /&gt;
    llGetParcelFlags&lt;br /&gt;
    llGetParcelMaxPrims&lt;br /&gt;
    llGetParcelMusicURL  &lt;br /&gt;
    llGetParcelPrimCount&lt;br /&gt;
    llGetParcelPrimOwners&lt;br /&gt;
    llGetPermissions&lt;br /&gt;
    llGetPermissionsKey&lt;br /&gt;
    llGetPos&lt;br /&gt;
    llGetPrimitiveParams&lt;br /&gt;
    llGetPrimMediaParams &lt;br /&gt;
    llGetRegionAgentCount&lt;br /&gt;
    llGetRegionCorner&lt;br /&gt;
    llGetRegionFlags&lt;br /&gt;
    llGetRegionFPS&lt;br /&gt;
    llGetRegionName&lt;br /&gt;
    llGetRegionTimeDilation&lt;br /&gt;
    llGetRootPosition&lt;br /&gt;
    llGetRootRotation&lt;br /&gt;
    llGetRot&lt;br /&gt;
    llGetScale&lt;br /&gt;
    llGetScriptName&lt;br /&gt;
    llGetScriptState&lt;br /&gt;
    llGetSimulatorHostname&lt;br /&gt;
    llGetSPMaxMemory  &lt;br /&gt;
    llGetStartParameter&lt;br /&gt;
    llGetStatus&lt;br /&gt;
    llGetSubString&lt;br /&gt;
    llGetSunDirection&lt;br /&gt;
    llGetTexture&lt;br /&gt;
    llGetTextureOffset&lt;br /&gt;
    llGetTextureRot&lt;br /&gt;
    llGetTextureScale&lt;br /&gt;
    llGetTime&lt;br /&gt;
    llGetTimeOfDay&lt;br /&gt;
    llGetTimestamp&lt;br /&gt;
    llGetTorque&lt;br /&gt;
    llGetUnixTime&lt;br /&gt;
    llGetUsedMemory  &lt;br /&gt;
    llGetUsername  &lt;br /&gt;
    llGetVel&lt;br /&gt;
    llGetWallclock&lt;br /&gt;
    llGiveInventory&lt;br /&gt;
    llGiveInventoryList&lt;br /&gt;
    llGiveMoney&lt;br /&gt;
    llGround&lt;br /&gt;
    llGroundContour&lt;br /&gt;
    llGroundNormal&lt;br /&gt;
    llGroundRepel&lt;br /&gt;
    llGroundSlope&lt;br /&gt;
    llHTTPRequest&lt;br /&gt;
    llHTTPResponse&lt;br /&gt;
    llInsertString&lt;br /&gt;
    llInstantMessage&lt;br /&gt;
    llIntegerToBase64&lt;br /&gt;
    llKey2Name&lt;br /&gt;
    llLinkParticleSystem &lt;br /&gt;
    llLinkSitTarget &lt;br /&gt;
    llList2CSV&lt;br /&gt;
    llList2Float&lt;br /&gt;
    llList2Integer&lt;br /&gt;
    llList2Key&lt;br /&gt;
    llList2List&lt;br /&gt;
    llList2ListStrided&lt;br /&gt;
    llList2Rot&lt;br /&gt;
    llList2String&lt;br /&gt;
    llList2Vector&lt;br /&gt;
    llListen&lt;br /&gt;
    llListenControl&lt;br /&gt;
    llListenRemove&lt;br /&gt;
    llListFindList&lt;br /&gt;
    llListInsertList&lt;br /&gt;
    llListRandomize&lt;br /&gt;
    llListReplaceList&lt;br /&gt;
    llListSort&lt;br /&gt;
    llListStatistics&lt;br /&gt;
    llLoadURL&lt;br /&gt;
    llLog&lt;br /&gt;
    llLog10&lt;br /&gt;
    llLookAt&lt;br /&gt;
    llLoopSound&lt;br /&gt;
    llLoopSoundMaster&lt;br /&gt;
    llLoopSoundSlave&lt;br /&gt;
    llMakeExplosion  - Usunięta&lt;br /&gt;
    llMakeFire  - Usunięta&lt;br /&gt;
    llMakeFountain  - Usunięta&lt;br /&gt;
    llMakeSmoke  - Usunięta &lt;br /&gt;
    llManageEstateAccess &lt;br /&gt;
    llMapDestination&lt;br /&gt;
    llMD5String&lt;br /&gt;
    llMessageLinked&lt;br /&gt;
    llMinEventDelay&lt;br /&gt;
    llModifyLand&lt;br /&gt;
    llModPow&lt;br /&gt;
    llMoveToTarget&lt;br /&gt;
    llOffsetTexture&lt;br /&gt;
    llOpenRemoteDataChannel&lt;br /&gt;
    llOverMyLand&lt;br /&gt;
    llOwnerSay&lt;br /&gt;
    llParcelMediaCommandList&lt;br /&gt;
    llParcelMediaQuery&lt;br /&gt;
    llParseString2List&lt;br /&gt;
    llParseStringKeepNulls&lt;br /&gt;
    llParticleSystem&lt;br /&gt;
    llPassCollisions&lt;br /&gt;
    llPassTouches&lt;br /&gt;
    llPlaySound&lt;br /&gt;
    llPlaySoundSlave&lt;br /&gt;
    llPointAt  - Usunięta&lt;br /&gt;
    llPow&lt;br /&gt;
    llPreloadSound&lt;br /&gt;
    llPushObject&lt;br /&gt;
    llRefreshPrimURL  - Usunięta&lt;br /&gt;
    llRegionSay&lt;br /&gt;
    llRegionSayTo  NEW &lt;br /&gt;
    llReleaseCamera  - Usunięta&lt;br /&gt;
    llReleaseControls&lt;br /&gt;
    llReleaseURL&lt;br /&gt;
    llRemoteDataReply&lt;br /&gt;
    llRemoteDataSetRegion  - Usunięta &lt;br /&gt;
    llRemoteLoadScript  - Usunięta &lt;br /&gt;
    llRemoteLoadScriptPin&lt;br /&gt;
    llRemoveFromLandBanList&lt;br /&gt;
    llRemoveFromLandPassList&lt;br /&gt;
    llRemoveInventory&lt;br /&gt;
    llRemoveVehicleFlags&lt;br /&gt;
    llRequestAgentData&lt;br /&gt;
    llRequestDisplayName &lt;br /&gt;
    llRequestInventoryData&lt;br /&gt;
    llRequestPermissions&lt;br /&gt;
    llRequestSecureURL&lt;br /&gt;
    llRequestSimulatorData&lt;br /&gt;
    llRequestURL&lt;br /&gt;
    llRequestUsername &lt;br /&gt;
    llResetLandBanList&lt;br /&gt;
    llResetLandPassList&lt;br /&gt;
    llResetOtherScript&lt;br /&gt;
    llResetScript&lt;br /&gt;
    llResetTime&lt;br /&gt;
    llRezAtRoot&lt;br /&gt;
    llRezObject&lt;br /&gt;
    llRot2Angle&lt;br /&gt;
    llRot2Axis&lt;br /&gt;
    llRot2Euler&lt;br /&gt;
    llRot2Fwd&lt;br /&gt;
    llRot2Left&lt;br /&gt;
    llRot2Up&lt;br /&gt;
    llRotateTexture&lt;br /&gt;
    llRotBetween&lt;br /&gt;
    llRotLookAt&lt;br /&gt;
    llRotTarget&lt;br /&gt;
    llRotTargetRemove&lt;br /&gt;
    llRound&lt;br /&gt;
    llSameGroup&lt;br /&gt;
    llSay&lt;br /&gt;
    llScaleTexture&lt;br /&gt;
    llScriptDanger&lt;br /&gt;
    llScriptProfiler &lt;br /&gt;
    llSendRemoteData&lt;br /&gt;
    llSensor&lt;br /&gt;
    llSensorRemove&lt;br /&gt;
    llSensorRepeat&lt;br /&gt;
    llSetAlpha&lt;br /&gt;
    llSetAngularVelocity  &lt;br /&gt;
    llSetBuoyancy&lt;br /&gt;
    llSetCameraAtOffset&lt;br /&gt;
    llSetCameraEyeOffset&lt;br /&gt;
    llSetCameraParams&lt;br /&gt;
    llSetClickAction&lt;br /&gt;
    llSetColor&lt;br /&gt;
    llSetContentType  &lt;br /&gt;
    llSetDamage&lt;br /&gt;
    llSetForce&lt;br /&gt;
    llSetForceAndTorque&lt;br /&gt;
    llSetHoverHeight&lt;br /&gt;
    llSetKeyframedMotion  &lt;br /&gt;
    llSetLinkAlpha&lt;br /&gt;
    llSetLinkCamera &lt;br /&gt;
    llSetLinkColor&lt;br /&gt;
    llSetLinkMedia  &lt;br /&gt;
    llSetLinkPrimitiveParams&lt;br /&gt;
    llSetLinkPrimitiveParamsFast  &lt;br /&gt;
    llSetLinkTexture&lt;br /&gt;
    llSetLinkTextureAnim &lt;br /&gt;
    llSetLocalRot&lt;br /&gt;
    llSetMemoryLimit  &lt;br /&gt;
    llSetObjectDesc&lt;br /&gt;
    llSetObjectName&lt;br /&gt;
    llSetParcelMusicURL&lt;br /&gt;
    llSetPayPrice&lt;br /&gt;
    llSetPos&lt;br /&gt;
    llSetPrimitiveParams&lt;br /&gt;
    llSetPrimMediaParams  &lt;br /&gt;
    llSetPrimURL  - Usunięta &lt;br /&gt;
    llSetRegionPos &lt;br /&gt;
    llSetRemoteScriptAccessPin&lt;br /&gt;
    llSetRot&lt;br /&gt;
    llSetScale&lt;br /&gt;
    llSetScriptState&lt;br /&gt;
    llSetSitText&lt;br /&gt;
    llSetSoundQueueing&lt;br /&gt;
    llSetSoundRadius&lt;br /&gt;
    llSetStatus&lt;br /&gt;
    llSetText&lt;br /&gt;
    llSetTexture&lt;br /&gt;
    llSetTextureAnim&lt;br /&gt;
    llSetTimerEvent&lt;br /&gt;
    llSetTorque&lt;br /&gt;
    llSetTouchText&lt;br /&gt;
    llSetVehicleFlags&lt;br /&gt;
    llSetVehicleFloatParam&lt;br /&gt;
    llSetVehicleRotationParam&lt;br /&gt;
    llSetVehicleType&lt;br /&gt;
    llSetVehicleVectorParam&lt;br /&gt;
    llSetVelocity &lt;br /&gt;
    llSHA1String&lt;br /&gt;
    llShout&lt;br /&gt;
    llSin&lt;br /&gt;
    llSitTarget&lt;br /&gt;
    llSleep&lt;br /&gt;
    llSound  - Usunięta &lt;br /&gt;
    llSoundPreload  - Usunięta&lt;br /&gt;
    llSqrt&lt;br /&gt;
    llStartAnimation&lt;br /&gt;
    llStopAnimation&lt;br /&gt;
    llStopHover&lt;br /&gt;
    llStopLookAt&lt;br /&gt;
    llStopMoveToTarget&lt;br /&gt;
    llStopPointAt  - Usunięta&lt;br /&gt;
    llStopSound&lt;br /&gt;
    llStringLength&lt;br /&gt;
    llStringToBase64&lt;br /&gt;
    llStringTrim&lt;br /&gt;
    llSubStringIndex&lt;br /&gt;
    llTakeCamera  - Usunięta&lt;br /&gt;
    llTakeControls&lt;br /&gt;
    llTan&lt;br /&gt;
    llTarget&lt;br /&gt;
    llTargetOmega&lt;br /&gt;
    llTargetRemove&lt;br /&gt;
    llTeleportAgentHome&lt;br /&gt;
    llTextBox  &lt;br /&gt;
    llToLower&lt;br /&gt;
    llToUpper&lt;br /&gt;
    llTransferLindenDollars  &lt;br /&gt;
    llTriggerSound&lt;br /&gt;
    llTriggerSoundLimited&lt;br /&gt;
    llUnescapeURL&lt;br /&gt;
    llUnSit&lt;br /&gt;
    llVecDist&lt;br /&gt;
    llVecMag&lt;br /&gt;
    llVecNorm&lt;br /&gt;
    llVolumeDetect&lt;br /&gt;
    llWater&lt;br /&gt;
    llWhisper&lt;br /&gt;
    llWind&lt;br /&gt;
    llXorBase64Strings  - Usunięta &lt;br /&gt;
    llXorBase64StringsCorrect&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Category:LSL_Events/pl&amp;diff=1166511</id>
		<title>Category:LSL Events/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Category:LSL_Events/pl&amp;diff=1166511"/>
		<updated>2012-04-29T23:54:34Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{multi-lang|Category:LSL Events}}{{LSL Header/pl}}&lt;br /&gt;
Zdarzenia - Są wywołane przez jakąś czynność skryptu lub zdarzenie.Należy pamietać, że każde nowe zdarzenie jest dodawane do kolejki skrpytu ktora maksymalna wartosc przyjmuje 64.Np. w momencie postawienie obiektu. &amp;lt;lsl&amp;gt;on_Rez&amp;lt;/lsl&amp;gt; Czy zmiany koloru &amp;lt;lsl&amp;gt;llSetColor&amp;lt;/lsl&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:LSL/pl]]&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Category:LSL_Types/pl&amp;diff=1166510</id>
		<title>Category:LSL Types/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Category:LSL_Types/pl&amp;diff=1166510"/>
		<updated>2012-04-29T23:35:03Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: /* Przykład */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{LSL Header/pl}}&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
Typ [[data | danych]] to definicja rodzaju bądź formatu przechowywania informacji przez komputer.&lt;br /&gt;
&lt;br /&gt;
Dla przykładu, typ integer oznacza, że zmienna o takiej definicji (tego &#039;typu&#039;) będzie przechowywała tylko wartości będące liczbami całkowitymi, co dla 32-bitowej reprezentacji oznacza liczby całkowite z zakresu od 0x00000000 do 0xFFFFFFFF (Szesnastkowo)&lt;br /&gt;
===Przykład===&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
integer mojaZmienna = 123;&lt;br /&gt;
float zmiennoprzecinkowa = 6.323;&lt;br /&gt;
list lista = [&amp;quot;abc&amp;quot;,1,&amp;lt;1.0,0.5,1.0&amp;gt;,6.43];&lt;br /&gt;
key klucz = &amp;quot;2876734d-8b9a-4b2a-9614-988e9abc9cbb&amp;quot;;&lt;br /&gt;
string tekst = &amp;quot;abcd teskt&amp;quot;;&lt;br /&gt;
vector wektor = &amp;lt;1.0,0.7,12.0&amp;gt;;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mutability ==&lt;br /&gt;
Wszystkie typy w [[LSL]] są niezmienne (nie mogą być zmutowane przez efekt uboczny). Typ niezmienny jest to typ którego implementacja jest ostateczna. Nie można z tego typu dziedziczyć. [[LSL Variables|variables]] mogą być zmieniane tylko przez ich nadpisanie.&lt;br /&gt;
&lt;br /&gt;
*[[:Category:LSL Functions|Built in functions]] nigdy nie modyfikować zmiennych wykorzystywanych jako parametry.&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Category:LSL_Types/pl&amp;diff=1166509</id>
		<title>Category:LSL Types/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Category:LSL_Types/pl&amp;diff=1166509"/>
		<updated>2012-04-29T23:33:49Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: /* Przykład */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Multi-lang}}&lt;br /&gt;
{{LSL Header/pl}}&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
Typ [[data | danych]] to definicja rodzaju bądź formatu przechowywania informacji przez komputer.&lt;br /&gt;
&lt;br /&gt;
Dla przykładu, typ integer oznacza, że zmienna o takiej definicji (tego &#039;typu&#039;) będzie przechowywała tylko wartości będące liczbami całkowitymi, co dla 32-bitowej reprezentacji oznacza liczby całkowite z zakresu od 0x00000000 do 0xFFFFFFFF (Szesnastkowo)&lt;br /&gt;
===Przykład===&lt;br /&gt;
&amp;lt;lsl&amp;gt;&lt;br /&gt;
integer mojaZmienna = 123;&lt;br /&gt;
float zmiennoprzecinkowa = 6.323;&lt;br /&gt;
list lista = [&amp;quot;abc&amp;quot;,1,&amp;lt;1.0,0.5,1.0&amp;gt;,6.43];&lt;br /&gt;
key klucz = &amp;quot;2876734d-8b9a-4b2a-9614-988e9abc9cbb&amp;quot;;&lt;br /&gt;
string tekst = &amp;quot;abcd teskt&amp;quot;;&lt;br /&gt;
&amp;lt;/lsl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mutability ==&lt;br /&gt;
Wszystkie typy w [[LSL]] są niezmienne (nie mogą być zmutowane przez efekt uboczny). Typ niezmienny jest to typ którego implementacja jest ostateczna. Nie można z tego typu dziedziczyć. [[LSL Variables|variables]] mogą być zmieniane tylko przez ich nadpisanie.&lt;br /&gt;
&lt;br /&gt;
*[[:Category:LSL Functions|Built in functions]] nigdy nie modyfikować zmiennych wykorzystywanych jako parametry.&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Xintar_Citron&amp;diff=1166508</id>
		<title>User:Xintar Citron</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Xintar_Citron&amp;diff=1166508"/>
		<updated>2012-04-29T22:42:15Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: /* Contact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
 !| Name || Xintar Citron&lt;br /&gt;
|- &lt;br /&gt;
 !| Born || 2005 &lt;br /&gt;
|- &lt;br /&gt;
 !| Location || Earth&lt;br /&gt;
|-&lt;br /&gt;
 !| Specialization || Scripting &amp;amp; Building&lt;br /&gt;
|}&lt;br /&gt;
== Links ==&lt;br /&gt;
https://marketplace.secondlife.com/stores/42804&lt;br /&gt;
== Contact ==&lt;br /&gt;
Email: mailto:XintarCitron@hotmail.com&lt;br /&gt;
&lt;br /&gt;
Second Life profile: {{SL-Profile|Xintar Citron}}&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Xintar_Citron&amp;diff=1166507</id>
		<title>User:Xintar Citron</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Xintar_Citron&amp;diff=1166507"/>
		<updated>2012-04-29T22:41:59Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: /* Contact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
 !| Name || Xintar Citron&lt;br /&gt;
|- &lt;br /&gt;
 !| Born || 2005 &lt;br /&gt;
|- &lt;br /&gt;
 !| Location || Earth&lt;br /&gt;
|-&lt;br /&gt;
 !| Specialization || Scripting &amp;amp; Building&lt;br /&gt;
|}&lt;br /&gt;
== Links ==&lt;br /&gt;
https://marketplace.secondlife.com/stores/42804&lt;br /&gt;
== Contact ==&lt;br /&gt;
mailto:XintarCitron@hotmail.com&lt;br /&gt;
&lt;br /&gt;
Second Life profile: {{SL-Profile|Xintar Citron}}&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Xintar_Citron&amp;diff=1166506</id>
		<title>User:Xintar Citron</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Xintar_Citron&amp;diff=1166506"/>
		<updated>2012-04-29T22:41:37Z</updated>

		<summary type="html">&lt;p&gt;Xintar Citron: Created page with &amp;quot;== About == {| border=&amp;quot;1&amp;quot; |-   !| Name || Xintar Citron |-   !| Born || 2005  |-   !| Location || Earth |-  !| Specialization || Scripting &amp;amp; Building |} == Links == https://marke…&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
 !| Name || Xintar Citron&lt;br /&gt;
|- &lt;br /&gt;
 !| Born || 2005 &lt;br /&gt;
|- &lt;br /&gt;
 !| Location || Earth&lt;br /&gt;
|-&lt;br /&gt;
 !| Specialization || Scripting &amp;amp; Building&lt;br /&gt;
|}&lt;br /&gt;
== Links ==&lt;br /&gt;
https://marketplace.secondlife.com/stores/42804&lt;br /&gt;
== Contact ==&lt;br /&gt;
mailto:XintarCitron@hotmail.com&lt;br /&gt;
&lt;br /&gt;
{{SL-Profile|Xintar Citron}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Xintar Citron</name></author>
	</entry>
</feed>