<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.secondlife.com/w/index.php?action=history&amp;feed=atom&amp;title=Beta_Server_Office_Hours%2FMinutes%2F2012-09-20</id>
	<title>Beta Server Office Hours/Minutes/2012-09-20 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.secondlife.com/w/index.php?action=history&amp;feed=atom&amp;title=Beta_Server_Office_Hours%2FMinutes%2F2012-09-20"/>
	<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Beta_Server_Office_Hours/Minutes/2012-09-20&amp;action=history"/>
	<updated>2026-06-26T18:27:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=Beta_Server_Office_Hours/Minutes/2012-09-20&amp;diff=1172808&amp;oldid=prev</id>
		<title>Oskar Linden: Created page with &quot;Category:Beta Server Office Hours - Minutes This meeting was held on September 120, 2012  == Agenda ==   === Updates === * Tuesday release had some hiccups.  * &#039;&#039;&#039;Second Life…&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Beta_Server_Office_Hours/Minutes/2012-09-20&amp;diff=1172808&amp;oldid=prev"/>
		<updated>2012-09-21T23:39:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/Category:Beta_Server_Office_Hours_-_Minutes&quot; title=&quot;Category:Beta Server Office Hours - Minutes&quot;&gt;Category:Beta Server Office Hours - Minutes&lt;/a&gt; This meeting was held on September 120, 2012  == Agenda ==   === Updates === * Tuesday release had some hiccups.  * &amp;#039;&amp;#039;&amp;#039;Second Life…&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Beta Server Office Hours - Minutes]]&lt;br /&gt;
This meeting was held on September 120, 2012&lt;br /&gt;
&lt;br /&gt;
== Agenda ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Updates ===&lt;br /&gt;
* Tuesday release had some hiccups.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Second Life Server Channel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* We had a main channel promotion this week.&lt;br /&gt;
* Bug Fixes&lt;br /&gt;
** {{jira|SVC-8119}}: New mass-related [[llApplyRotationalImpulse]] error&lt;br /&gt;
** {{jira|SVC-8146}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047&lt;br /&gt;
** {{jira|SVC-8144}}: Estate Tools, Debug, Disable collisions stopped working.&lt;br /&gt;
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.09.07.264510&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;BlueSteel RC Channel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* This is the same code as trunk.&lt;br /&gt;
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.09.07.264510&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;LeTigre RC Channel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* This is the same code as trunk.&lt;br /&gt;
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.09.07.264510&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Magnum RC Channel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* This is the same code as trunk.&lt;br /&gt;
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.09.07.264510&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Upcoming Stuff ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Interesting Stuff ===&lt;br /&gt;
* New Products!&lt;br /&gt;
** Patterns: http://lindenlab.com/products/patterns&lt;br /&gt;
** Creatorverse: http://lindenlab.com/products/creatorverse&lt;br /&gt;
* https://wiki.secondlife.com/wiki/Good_Building_Practices&lt;br /&gt;
** Share that link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Transcript ===&lt;br /&gt;
Transcript of Oskar Linden&amp;#039;s Server Beta User Group for September 20, 2012:&lt;br /&gt;
* [15:00] Oskar Linden: good day to you all!&lt;br /&gt;
* [15:00] Psi Merlin: Hi Oskar&lt;br /&gt;
* [15:00] Oskar Linden: we&amp;#039;ll give a few minutes for people to arrive&lt;br /&gt;
* [15:00] Grid Crash Protection Box: Theresa Tennyson, you are now shielded from the effects of any Grid crashes which might occur!&lt;br /&gt;
* [15:00] Grid Crash Protection Box: Theresa Tennyson, you are no longer protected from the vagaries of the Grid - beware!&lt;br /&gt;
* [15:01] Motor Loon: elloo&lt;br /&gt;
* [15:01] Rex Cronon: hello everybody&lt;br /&gt;
* [15:01] SonicAnd Miles: im multi-tasking so ill b in and out tonight :o&lt;br /&gt;
* [15:02] Conover&amp;#039;s Flight-Helper 6.3.3 (WEAR ME!): Flight-helper is ready and operational.&lt;br /&gt;
* [15:02] Rex Cronon: AFK...............................&lt;br /&gt;
* [15:02] Rex Cronon: i will be afk for a few minutes&lt;br /&gt;
* [15:02] Motor Loon: Ah atleast Mari&amp;#039;s flight helper is working...&lt;br /&gt;
* [15:03] Oskar Linden: :-)&lt;br /&gt;
* [15:03] MartinRJ Fayray: Hi Oskar&lt;br /&gt;
* [15:03] Motor Loon: Ossie... Maestro&lt;br /&gt;
* [15:03] Grid Crash Protection Box: Maestro Linden, you are now shielded from the effects of any Grid crashes which might occur!&lt;br /&gt;
* [15:04] Oskar Linden: so how is everyone?&lt;br /&gt;
* [15:04] Motor LoonMotor Loon starts nailing the box shut&lt;br /&gt;
* [15:04] Theresa Tennyson: I flew in today but I had to leave my plane next door because there&amp;#039;s too much CRAP on this lot.&lt;br /&gt;
* [15:04] TankMaster Finesmith: peachy&lt;br /&gt;
* [15:04] Motor Loon: But butt is itchy a little, but otherwise I&amp;#039;m fairly good thank you..&lt;br /&gt;
* [15:04] TankMaster Finesmith: you mean you had to actually walk, threasa?&lt;br /&gt;
* [15:04] Theresa Tennyson: Just up the hill.&lt;br /&gt;
* [15:05] Motor Loon: ...if only we could teleport... wouldn&amp;#039;t that be something&lt;br /&gt;
* [15:05] Oskar Linden: thanks for the update motor&lt;br /&gt;
* [15:05] Motor Loon: yvw&lt;br /&gt;
* [15:05] Theresa Tennyson: Teleporting is for wusses.&lt;br /&gt;
* [15:05] Oskar Linden: agenda is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group&lt;br /&gt;
* [15:05] Lares Carter: Ate some bad pineapple - otherwise fine.&lt;br /&gt;
* [15:06] Oskar Linden: things were going great this week til Tuesday&lt;br /&gt;
* [15:06] Oskar Linden: then...&lt;br /&gt;
* [15:06] Oskar Linden: :-)&lt;br /&gt;
* [15:06] Motor Loon: A good monday... imagine that!&lt;br /&gt;
* [15:06] Oskar Linden: so this is what happened&lt;br /&gt;
* [15:06] TankMaster Finesmith: &amp;quot;some&amp;quot; hickups?&lt;br /&gt;
* [15:06] Oskar Linden: our release system is a big machine&lt;br /&gt;
* [15:06] Oskar Linden: it&amp;#039;s operated by hand&lt;br /&gt;
* [15:06] Oskar Linden: but it&amp;#039;s still a machine&lt;br /&gt;
* [15:06] NeoBokrug Elytis: With cranks and levers?&lt;br /&gt;
* [15:06] Oskar Linden: you put code in one end and it gets released at the other end&lt;br /&gt;
* [15:06] Motor Loon: you dropped the steamengine?&lt;br /&gt;
* [15:06] TankMaster Finesmith: you mean its a punchcard machine?&lt;br /&gt;
* [15:06] Oskar Linden: cranks and levers&lt;br /&gt;
* [15:07] Oskar Linden: what happened was the wrong code was put into the machine&lt;br /&gt;
* [15:07] Oskar Linden: so the machine just kept happily shipping the wrong bits&lt;br /&gt;
* [15:07] Theresa TennysonTheresa Tennyson facepalm.&lt;br /&gt;
* [15:07] Oskar Linden: the bits it was shipping were still in QA and not ready for release&lt;br /&gt;
* [15:07] Oskar Linden: it was a mistake&lt;br /&gt;
* [15:07] Oskar Linden: we noticed it after half the grid was deployed&lt;br /&gt;
* [15:07] Motor Loon: well, we could have been lucky and gotten newer code without bugs though&lt;br /&gt;
* [15:07] Oskar Linden: sadly it was more buggy&lt;br /&gt;
* [15:08] TankMaster Finesmith: you mean after the 5 duplicate bug reposts saying the same thing, slow performance?&lt;br /&gt;
* [15:08] Theresa Tennyson: It was bugtastic.&lt;br /&gt;
* [15:08] Oskar Linden: the code contained some changes to the server interest list&lt;br /&gt;
* [15:08] Nalates Urriah: Motor is a dreamer&lt;br /&gt;
* [15:08] Oskar Linden: and that made some things invisible&lt;br /&gt;
* [15:08] Oskar Linden: so it would look like they wouldn&amp;#039;t rez&lt;br /&gt;
* [15:08] Oskar Linden: it was there&lt;br /&gt;
* [15:08] Oskar Linden: you could see the prim count decrement&lt;br /&gt;
* [15:08] Oskar Linden: but the server wouldn&amp;#039;t tell the viewer about them&lt;br /&gt;
* [15:08] Motor LoonMotor Loon points out that he as the first noted on the forum page that it was not the correct version °͜°&lt;br /&gt;
* [15:08] TankMaster Finesmith: thats... intersting&lt;br /&gt;
* [15:08] Oskar Linden: as soon as I noticed I kinda freaked out&lt;br /&gt;
* [15:09] Oskar Linden: so we went into full emergency mode&lt;br /&gt;
* [15:09] Oskar Linden: :-)&lt;br /&gt;
* [15:09] Oskar Linden: we rolled a few regions to the correct version and made sure there weren&amp;#039;t any issues with that&lt;br /&gt;
* [15:09] Oskar Linden: then made sure that previously invis stuff was now vis&lt;br /&gt;
* [15:09] Oskar Linden: and then we called it good and restarted the whole roll&lt;br /&gt;
* [15:10] Oskar Linden: then the grid settled down&lt;br /&gt;
* [15:10] Motor Loon: wasn&amp;#039;t THAT bad... for us atleast...&lt;br /&gt;
* [15:10] Oskar Linden: and all was good&lt;br /&gt;
* [15:10] Oskar Linden: THE END&lt;br /&gt;
* [15:10] Motor Loon: I got my house vacum&amp;#039;d and the dishes done&lt;br /&gt;
* [15:10] Oskar Linden: haha&lt;br /&gt;
* [15:10] Oskar Linden: I&amp;#039;m glad that our errors allow you the capacity to clean your house&lt;br /&gt;
* [15:10] Motor Loon: Me too!&lt;br /&gt;
* [15:10] TankMaster Finesmith: and all but alexia, who had to close several duplicate jiras, was happy :D&lt;br /&gt;
* [15:10] Oskar Linden: now if only I could clean my house!&lt;br /&gt;
* [15:11] Motor Loon: You dont have to do it every week though... if I can get the house cleaned once a month I&amp;#039;m ok with that ,-)&lt;br /&gt;
* [15:11] Oskar Linden: so that was our Tuesday!&lt;br /&gt;
* [15:11] Motor Loon: Howcome the RC&amp;#039;s didnt go out?&lt;br /&gt;
* [15:11] Oskar Linden: good times!&lt;br /&gt;
* [15:11] Oskar Linden: fun stuff&lt;br /&gt;
* [15:11] SonicAnd Miles: sounds like fun :-/&lt;br /&gt;
* [15:11] Oskar Linden: well&lt;br /&gt;
* [15:11] Motor Loon: Baker seemed sure they would&lt;br /&gt;
* [15:12] Oskar Linden: the RC&amp;#039;s didn&amp;#039;t pass QA&lt;br /&gt;
* [15:12] Motor Loon: arh... did he cry then?&lt;br /&gt;
* [15:12] Maestro Linden: There was a teensy problem&lt;br /&gt;
* [15:12] Motor Loon: poor baker&lt;br /&gt;
* [15:12] Oskar Linden: Developer confidence is what pays my bills&lt;br /&gt;
* [15:12] Theresa Tennyson: FIRE!&lt;br /&gt;
* [15:12] Oskar Linden: so the more confident baker is the more secure my job is&lt;br /&gt;
* [15:12] TankMaster Finesmith: lol&lt;br /&gt;
* [15:12] Motor Loon: Probably true there&lt;br /&gt;
* [15:12] Oskar Linden: we might have had the cycles to rush out a fix for the RC code&lt;br /&gt;
* [15:13] Oskar Linden: and get it QA&amp;#039;d and smoked&lt;br /&gt;
* [15:13] Oskar Linden: but it would have been tight&lt;br /&gt;
* [15:13] Motor Loon: also &amp;quot;tomorrow is another day&amp;quot; right&lt;br /&gt;
* [15:13] Oskar Linden: Tuesday was already nuts so we just decided to let it go&lt;br /&gt;
* [15:13] Motor Loon: nods&lt;br /&gt;
* [15:13] Oskar Linden: so the whole grid is on the same version&lt;br /&gt;
* [15:13] Oskar Linden: we&amp;#039;ll get another RC next week&lt;br /&gt;
* [15:13] Oskar Linden: or two&lt;br /&gt;
* [15:13] Motor Loon: Injoy while it lasts °͜°&lt;br /&gt;
* [15:13] Oskar Linden: what were the issues maestro?&lt;br /&gt;
* [15:14] Maestro Linden: The bug was that when you rezzed an object, scripts in child prims wouldn&amp;#039;t load&lt;br /&gt;
* [15:14] Motor Loon: ouch thats a bad one&lt;br /&gt;
* [15:14] Motor Loon: dont sound like Baker caused that one though eh?&lt;br /&gt;
* [15:14] Rex Cronon: back&lt;br /&gt;
* [15:14] Maestro Linden: Nah, that was a Kelly bug :)&lt;br /&gt;
* [15:14] Motor Loon: arh Kelly again... damn him&lt;br /&gt;
* [15:14] Rex Cronon: i bet cars without scripts in the r quite useful:)&lt;br /&gt;
* [15:15] Maestro Linden: lower lag for region crossing, I&amp;#039;m sure&lt;br /&gt;
* [15:15] Motor Loon: Grid would have been alot less laggy though&lt;br /&gt;
* [15:15] Motor Loon: except for the screaming people&lt;br /&gt;
* [15:15] Motor Loon: ofcourse&lt;br /&gt;
* [15:15] Rex Cronon: them*&lt;br /&gt;
* [15:16] Oskar Linden: haha&lt;br /&gt;
* [15:16] Oskar Linden: pros and cons&lt;br /&gt;
* [15:16] Motor Loon: will next week just be the fixed RCs rollout then or you expect it&amp;#039;ll be merged with other fixes too?&lt;br /&gt;
* [15:17] Maestro Linden: I think the plan was to add 1 more bugfix, Motor&lt;br /&gt;
* [15:17] Maestro Linden: for...&lt;br /&gt;
* [15:17] TankMaster Finesmith: fixing a bug&lt;br /&gt;
* [15:17] Motor Loon: hehe&lt;br /&gt;
* [15:18] Maestro Linden: Hm, which bug was that&lt;br /&gt;
* [15:18] Maestro Linden: the one about renaming items in object inventory&lt;br /&gt;
* [15:18] TankMaster Finesmith: gee, theres so many to choose from...&lt;br /&gt;
* [15:18] Oskar Linden: :-)&lt;br /&gt;
* [15:18] Maestro Linden: if 2 items have the same name because you just renamed one to match the other&amp;#039;s name, you&amp;#039;d lose an item&lt;br /&gt;
* [15:18] Motor Loon: ouch... never happened to me... new bug?&lt;br /&gt;
* [15:18] MartinRJ Fayray: it will be replaced with an obscure &amp;#039;Old Script&amp;#039;&lt;br /&gt;
* [15:18] Whirly Fizzle: BUG-126&lt;br /&gt;
* [15:19] Motor Loon: looks new&lt;br /&gt;
* [15:19] TankMaster Finesmith: BUG-126&lt;br /&gt;
* [15:19] Rex Cronon: u loose the old one or the new one that u just renamed?&lt;br /&gt;
* [15:19] Maestro Linden: but classically in that case, we would rename the 2nd one to &amp;quot;item 1&amp;quot; if the other one was called &amp;quot;item&amp;quot;&lt;br /&gt;
* [15:19] Oskar LindenOskar Linden renames an avatar Motor Loon and watches Motor Loon disappear&lt;br /&gt;
* [15:19] MartinRJ Fayray: lol&lt;br /&gt;
* [15:19] Motor Loon: nooooo&lt;br /&gt;
* [15:19] TankMaster Finesmith: https://jira.secondlife.com/browse/BUG-126&lt;br /&gt;
* [15:19] Maestro Linden: Not sure which, Rex&lt;br /&gt;
* [15:19] Motor LoonMotor Loon gets sucked into the big black hole&lt;br /&gt;
* [15:19] Maestro Linden: maybe it depends on the alphabetical order from before you did the renaming&lt;br /&gt;
* [15:19] Motor Loon: speaking of &amp;quot;permission violations&amp;quot;... So, any news from interesting internal meetings about the whole new Jira situation?&lt;br /&gt;
* [15:20] MartinRJ Fayray: permission violation results probably from being on the beta grid atm&lt;br /&gt;
* [15:20] Whirly Fizzle: what Martin said... SCR-118&lt;br /&gt;
* [15:20] Flame of Jira: [#SCR-118] Scripts fail to compile,run, delete, and randomly appear as &amp;amp;quot;Old Script&amp;amp;quot; in inventory https://jira.secondlife.com/browse/SCR-118&lt;br /&gt;
* [15:20] Oskar Linden: what news are you looking for Motor?&lt;br /&gt;
* [15:21] Motor Loon: well&lt;br /&gt;
* [15:21] Oskar Linden: we&amp;#039;re still trying to shake down the bugs that are in there&lt;br /&gt;
* [15:21] Motor Loon: you was talking about suggesting a change in who would view / comment on jira bugs&lt;br /&gt;
* [15:21] Maestro Linden: oh that comment in SCR-118 is interesting, Whirly&lt;br /&gt;
* [15:21] Whirly Fizzle: Yep..good to repro that one atm :D&lt;br /&gt;
* [15:21] Oskar Linden: right Motor, I don&amp;#039;t have anything yet to report&lt;br /&gt;
* [15:21] Motor Loon: okiesdokies&lt;br /&gt;
* [15:21] Rex Cronon: it says: &lt;br /&gt;
Resolved:&lt;br /&gt;
 22/Jul/11 9:50 AM&lt;br /&gt;
* [15:22] Oskar Linden: so yeah. main channel got rolled&lt;br /&gt;
* [15:22] Oskar Linden: and no RC rolls this week&lt;br /&gt;
* [15:22] Oskar Linden: those are the updates&lt;br /&gt;
* [15:22] Whirly Fizzle: and, youll also notice that the box will say touched twice, even when the other script is deleted (before rerez)&lt;br /&gt;
* [15:22] Maestro Linden: well, they probably just found a new way to trigger that behavior via BUG-126&lt;br /&gt;
* [15:22] Whirly Fizzle: Ya&lt;br /&gt;
* [15:22] Maestro Linden: I bet &amp;#039;old script&amp;#039; is created as a placeholder if the sim knows there&amp;#039;s a script there, but can&amp;#039;t find the script in the object&lt;br /&gt;
* [15:23] Motor Loon: Not a good sign the system is prepared to handle new bugs °͜°&lt;br /&gt;
* [15:23] Maestro Linden: perhaps it&amp;#039;s created so you can delete the item and make the script no longer run in the sim&lt;br /&gt;
* [15:23] TankMaster Finesmith: should say &amp;quot;lost script&amp;quot; or &amp;quot;where_did_my_mind_go script&amp;quot;&lt;br /&gt;
* [15:25] TankMaster Finesmith: speaking of that, was BUG-132 ever resolved?&lt;br /&gt;
* [15:25] NeoBokrug Elytis: How&amp;#039;s that new system working out?&lt;br /&gt;
* [15:25] Maestro Linden: BUG-132&lt;br /&gt;
I&amp;#039;ve lost my mind&lt;br /&gt;
* [15:25] Whirly Fizzle: LOOL&lt;br /&gt;
* [15:25] TankMaster Finesmith: :D&lt;br /&gt;
* [15:25] NeoBokrug Elytis: Is that an answer? :D&lt;br /&gt;
* [15:25] Maestro Linden: I think he failed to provide evidence that he had one to lose in the first place :P&lt;br /&gt;
* [15:25] TankMaster Finesmith: lol&lt;br /&gt;
* [15:25] Oskar Linden: no repro&lt;br /&gt;
* [15:26] Motor Loon: mabye just expected behavior eh?&lt;br /&gt;
* [15:26] MartinRJ Fayray: next one?&lt;br /&gt;
* [15:26] Oskar Linden: it&amp;#039;s like saying 3 of the cores in your quad core system are failing&lt;br /&gt;
* [15:26] Oskar Linden: when you&amp;#039;re on a pentium 2&lt;br /&gt;
* [15:26] TankMaster Finesmith: :D&lt;br /&gt;
* [15:26] SonicAnd Miles: i got 8 cores :p&lt;br /&gt;
* [15:26] TankMaster Finesmith: not that sl would run on a p2 anymore&lt;br /&gt;
* [15:27] Oskar Linden: I&amp;#039;m sure you all saw the announcements about new products&lt;br /&gt;
* [15:27] Oskar Linden: Patterns: http://lindenlab.com/products/patterns&lt;br /&gt;
* [15:27] Motor LoonMotor Loon aint no Apple fan&lt;br /&gt;
* [15:27] Oskar Linden: and Creatorverse: http://lindenlab.com/products/creatorverse&lt;br /&gt;
* [15:27] Whirly Fizzle: Looks like Minecraft :D&lt;br /&gt;
* [15:27] TankMaster Finesmith: looks like minesweaper&lt;br /&gt;
* [15:27] TankMaster Finesmith: er craft&lt;br /&gt;
* [15:27] Oskar Linden: but with triangles!&lt;br /&gt;
* [15:27] Kallista Destiny: Yeah is this going to cut into the amount of people working on Second Life?&lt;br /&gt;
* [15:27] MartinRJ Fayray: is the rumor true that they will open the first beta very soon, like - in a couple of days?&lt;br /&gt;
* [15:28] Oskar Linden: not really Kallista&lt;br /&gt;
* [15:28] Oskar Linden: and the way I look at it too many cooks spoil the broth&lt;br /&gt;
* [15:28] Rex Cronon: as long as u can&amp;#039;t export those things to sl and from sl, does it really affect us?&lt;br /&gt;
* [15:28] Oskar Linden: we still have the largest percentage of our company working on SL&lt;br /&gt;
* [15:28] Oskar Linden: these products have no real effect on SL&lt;br /&gt;
* [15:28] Motor Loon: Patteren and Creatorverse is something Oskar does in his freetime and during vacations...&lt;br /&gt;
* [15:29] Marigold Devin: ... and in his sleeeep&lt;br /&gt;
* [15:29] Oskar Linden: my freetime and vacation time is usually without computers&lt;br /&gt;
* [15:29] Motor Loon: thats what we all claim&lt;br /&gt;
* [15:29] Oskar Linden: :-)&lt;br /&gt;
* [15:29] Motor Loon: reality is often different °͜°&lt;br /&gt;
* [15:30] Oskar Linden: :-)&lt;br /&gt;
* [15:30] Motor Loon: My Second Life™ partner seems to answer emails from her Iphone even while she&amp;#039;s sleeping&lt;br /&gt;
* [15:30] Oskar Linden: I never said I wasn&amp;#039;t attached at the hip to my iPhone&lt;br /&gt;
* [15:30] Motor Loon: It&amp;#039;s the devils work I tell ya&lt;br /&gt;
* [15:30] Marigold Devin: I think you can set your iphone to autopilot your Facebook responses&lt;br /&gt;
* [15:30] Oskar Linden: although all I really use it for is solving arguments&lt;br /&gt;
* [15:30] TankMaster Finesmith: iWannaBCool2&lt;br /&gt;
* [15:31] Oskar Linden: There is NO WAY Uwe Bol was in StarWars:EP2&lt;br /&gt;
* [15:31] Oskar Linden: I&amp;#039;ll google it!&lt;br /&gt;
* [15:31] Oskar Linden: anyway&lt;br /&gt;
* [15:31] Oskar Linden: check out the new products sometime&lt;br /&gt;
* [15:31] Oskar Linden: if you can&lt;br /&gt;
* [15:31] Motor Loon: Thank god I can&amp;#039;t ...&lt;br /&gt;
* [15:31] Oskar Linden: I&amp;#039;d love to hear what you think of them&lt;br /&gt;
* [15:31] Oskar Linden: I&amp;#039;m excited for new products&lt;br /&gt;
* [15:32] MartinRJ Fayray: if I find an iPad emulator...&lt;br /&gt;
* [15:32] Oskar Linden: gets ome new baskest for new eggs&lt;br /&gt;
* [15:32] Oskar Linden: that kinda thing&lt;br /&gt;
* [15:32] Motor Loon: I&amp;#039;m glad you guys are branching out a bit though... means a safer future for the company and I know we all want that&lt;br /&gt;
* [15:32] Motor Loon: also I like to see a bit of that ol&amp;#039; Philip innovative-spirit in the lab&lt;br /&gt;
* [15:32] TankMaster FinesmithTankMaster Finesmith wonders how long it would take to get an ipad simulator running on the MS surface&lt;br /&gt;
* [15:33] Rex Cronon: next project: sl-viewer ipad version:)&lt;br /&gt;
* [15:33] TankMaster Finesmith: I saw in the IRC chat the other day someone was trying to prot the viewer to ARM...&lt;br /&gt;
* [15:33] TankMaster Finesmith: port*&lt;br /&gt;
* [15:33] Oskar Linden: well good luck to them!&lt;br /&gt;
* [15:33] MartinRJ Fayray: there is a port already, it&amp;#039;s in the TPV list&lt;br /&gt;
* [15:34] TankMaster Finesmith: with graphcis and all that?&lt;br /&gt;
* [15:34] MartinRJ Fayray: lumyia or something&lt;br /&gt;
* [15:34] MartinRJ Fayray: yeah&lt;br /&gt;
* [15:34] TankMaster Finesmith: huh&lt;br /&gt;
* [15:34] MartinRJ Fayray: https://wiki.secondlife.com/wiki/Third_Party_Viewer_Directory/Lumiya&lt;br /&gt;
* [15:34] MartinRJ Fayray: Lumiya&lt;br /&gt;
* [15:34] Motor Loon: Apparently (I&amp;#039;m told) it&amp;#039;s not very good though&lt;br /&gt;
* [15:34] MartinRJ Fayray: but it&amp;#039;s closed source&lt;br /&gt;
* [15:34] MartinRJ Fayray: :(&lt;br /&gt;
* [15:35] TankMaster Finesmith: bummer&lt;br /&gt;
* [15:35] TankMaster Finesmith: lol&lt;br /&gt;
* [15:35] TankMaster Finesmith: * [15:35] new name here left the region.&lt;br /&gt;
* [15:35] NeoBokrug Elytis: Any updates on the HTTP project?&lt;br /&gt;
* [15:36] TankMaster Finesmith: last I heard, the first fase of the viewer changes are in qa&lt;br /&gt;
* [15:36] Oskar Linden: the HTTP project?&lt;br /&gt;
* [15:37] TankMaster Finesmith: somethign monty is working on&lt;br /&gt;
* [15:37] Whirly Fizzle: Monty&amp;#039;s stuff&lt;br /&gt;
* [15:37] TankMaster Finesmith: to better make use of the http protocals&lt;br /&gt;
* [15:37] NeoBokrug Elytis: I thought there was work to revamp the server/client communications.&lt;br /&gt;
* [15:37] Oskar Linden: I forget what he&amp;#039;s working on&lt;br /&gt;
* [15:37] Nalates Urriah: The Shiny projects&lt;br /&gt;
* [15:37] Whirly Fizzle: Theres an HTTP project viewer&lt;br /&gt;
* [15:37] Motor Loon: ooOO shiny!&lt;br /&gt;
* [15:37] NeoBokrug Elytis: That&amp;#039;s what I&amp;#039;m runnin.&lt;br /&gt;
* [15:37] Maestro Linden: Hm I think those changes are only viewer-side, so Oskar and I wouldn&amp;#039;t be looking at them directly&lt;br /&gt;
* [15:37] TankMaster Finesmith: eventually the servers will actually use keepalive...&lt;br /&gt;
* [15:38] NeoBokrug Elytis: Ahh&lt;br /&gt;
* [15:38] Oskar Linden: yeah&lt;br /&gt;
* [15:38] NeoBokrug Elytis: Thought it might be a bit server side too.&lt;br /&gt;
* [15:38] Maestro Linden: at least for this phase..&lt;br /&gt;
* [15:38] Whirly Fizzle: Any timeline for serverside baking then? :D&lt;br /&gt;
* [15:38] Oskar Linden: so I don&amp;#039;t have so much more to talk about&lt;br /&gt;
* [15:38] Oskar Linden: we&amp;#039;ve hit all the agenda points&lt;br /&gt;
* [15:38] Oskar Linden: any topics of interest?&lt;br /&gt;
* [15:38] TankMaster Finesmith: the first fase is viewer only, but server changes will be made later on, and apparently its going to brake exsisting viewers&lt;br /&gt;
* [15:39] TankMaster Finesmith: phun times head&lt;br /&gt;
* [15:39] Motor Loon: is location of Flycam handled by viewer alone?&lt;br /&gt;
* [15:39] NeoBokrug Elytis: Isn&amp;#039;t that what caps is for?&lt;br /&gt;
* [15:40] Motor Loon: I noticed using my shiny new SpaceNavigator that simcrossings while using Flycam messes up the flycam&amp;#039;s location&lt;br /&gt;
* [15:40] NeoBokrug Elytis: Yeah&lt;br /&gt;
* [15:40] NeoBokrug Elytis: Same if you teleport.&lt;br /&gt;
* [15:41] Rex Cronon: i have &amp;quot;tiny&amp;quot; topic: when will we be able to write to notecards:)&lt;br /&gt;
* [15:41] Motor Loon: kinda borks my up machinema stuff&lt;br /&gt;
* [15:41] TankMaster Finesmith: ?&lt;br /&gt;
* [15:41] TankMaster Finesmith: as in handwritten notes?&lt;br /&gt;
* [15:41] NeoBokrug Elytis: I think he means scripts writting to notecards&lt;br /&gt;
* [15:41] Motor Loon: notecard writing would be awesome, but I doubt we&amp;#039;ll ever see it&lt;br /&gt;
* [15:41] Rex Cronon: as in using lsl to write to notecards in an objects inventory:)&lt;br /&gt;
* [15:42] NeoBokrug Elytis: I also remember reading that is super problematic because any time a notecard is changed it creates a new asset.&lt;br /&gt;
* [15:42] Rex Cronon: guess what happens each time u rez something...&lt;br /&gt;
* [15:42] Maestro Linden: Yes, there are probably some concerns about &amp;#039;griefer&amp;#039; content creating a flood of new assets&lt;br /&gt;
* [15:43] Rex Cronon: no danger of having a flood&lt;br /&gt;
* [15:43] Maestro Linden: maybe it could work if each write cost L$10 and the script had PERMISSION_DEBIT?&lt;br /&gt;
* [15:43] Motor Loon: haha&lt;br /&gt;
* [15:43] MartinRJ Fayray: hahah&lt;br /&gt;
* [15:43] NeoBokrug Elytis: Heh, bankrupt customers.&lt;br /&gt;
* [15:43] MartinRJ Fayray: Yes&lt;br /&gt;
* [15:43] Motor Loon: forget it then&lt;br /&gt;
* [15:43] MartinRJ Fayray: good idea&lt;br /&gt;
* [15:43] Rex Cronon: not greater the what we have already&lt;br /&gt;
* [15:43] MartinRJ Fayray: :)&lt;br /&gt;
* [15:43] NeoBokrug Elytis: Or just up the caps on script memory limits.&lt;br /&gt;
* [15:44] NeoBokrug Elytis: Bring back C#)&lt;br /&gt;
* [15:44] Motor Loon: Now that would be nice&lt;br /&gt;
* [15:44] Rex Cronon: the thing is. scripts really need to save info&lt;br /&gt;
* [15:44] MartinRJ Fayray: it would be nice if prims would have a storage, so we don&amp;#039;t have to use the description, really&lt;br /&gt;
* [15:44] MartinRJ Fayray: (to temporarily store data)&lt;br /&gt;
* [15:44] Rex Cronon: and more than 64 letters in desd, or 1024 in textabove&lt;br /&gt;
* [15:44] NeoBokrug Elytis: PRIM_TEXT&lt;br /&gt;
* [15:44] Rex Cronon: in desc*&lt;br /&gt;
* [15:44] NeoBokrug Elytis: Keys stored on non-visible surfaces&lt;br /&gt;
* [15:44] NeoBokrug Elytis: So many hacks!&lt;br /&gt;
* [15:45] Motor Loon: I&amp;#039;ve used both methods, but yeah, they are hacks&lt;br /&gt;
* [15:45] MartinRJ Fayray: yes, hacks hacks hacks&lt;br /&gt;
* [15:45] Kallista Destiny: nifty hacks&lt;br /&gt;
* [15:45] Rex Cronon: persistent storage is very much needed&lt;br /&gt;
* [15:45] Kallista Destiny: no ugly hacks allowed&lt;br /&gt;
* [15:45] Motor Loon: Providing a &amp;quot;proper&amp;quot; method means people wouldnt use hacks&lt;br /&gt;
* [15:45] NeoBokrug Elytis: what about pretty hacks?&lt;br /&gt;
* [15:45] TankMaster Finesmith: ^&lt;br /&gt;
* [15:46] NeoBokrug Elytis: Maybe a new asset type?&lt;br /&gt;
* [15:46] MartinRJ Fayray: &amp;#039;spam&amp;#039;&lt;br /&gt;
* [15:46] Kallista Destiny: Halk?&lt;br /&gt;
* [15:46] NeoBokrug Elytis: script_database?&lt;br /&gt;
* [15:46] Kallista Destiny: Hack?&lt;br /&gt;
* [15:46] TankMaster Finesmith: yes, we need more asset types...&lt;br /&gt;
* [15:46] Motor Loon: Storage asset&lt;br /&gt;
* [15:46] Motor Loon: Databank&lt;br /&gt;
* [15:46] MartinRJ Fayray: I think we&amp;#039;ve lost the Lindens&lt;br /&gt;
* [15:46] MartinRJ Fayray: : )&lt;br /&gt;
* [15:46] Oskar Linden: nope&lt;br /&gt;
* [15:46] MartinRJ Fayray: hehe&lt;br /&gt;
* [15:46] Motor Loon: Im sure they are making notes of our wonderful suggestions&lt;br /&gt;
* [15:46] Oskar Linden: I just don&amp;#039;t have anything more on the agenda&lt;br /&gt;
* [15:46] TankMaster Finesmith: they are just lurking :D&lt;br /&gt;
* [15:47] Maestro Linden: Oh, so&lt;br /&gt;
* [15:47] Oskar LindenOskar Linden has iles on all of you&lt;br /&gt;
* [15:47] Oskar Linden: :-p&lt;br /&gt;
* [15:47] Kallista Destiny: Allowing us to brainstorm&lt;br /&gt;
* [15:47] Oskar Linden: files&lt;br /&gt;
* [15:47] Rex Cronon: so, can we have llWriteNodecard(string name, string value)&lt;br /&gt;
* [15:47] Maestro Linden: that server build with the havok update is almost ready&lt;br /&gt;
* [15:47] Maestro Linden: we&amp;#039;ll probably deploy it to more regions on Aditi&lt;br /&gt;
* [15:47] Rex Cronon: like in 2-3 days:0&lt;br /&gt;
* [15:47] Rex Cronon: :)&lt;br /&gt;
* [15:47] Maestro Linden: probably the pathtest regions&lt;br /&gt;
* [15:47] Maestro Linden: so people can rez their vehicles and whatnot&lt;br /&gt;
* [15:47] Theresa Tennyson: Andrew was saying the interest list project is running on a few regions in Aditi?&lt;br /&gt;
* [15:47] Motor LoonMotor Loon smells bacon and looks at tank&lt;br /&gt;
* [15:47] MartinRJ Fayray: nice&lt;br /&gt;
* [15:48] Whirly Fizzle: That would be the invisible regions Theresa :D&lt;br /&gt;
* [15:48] Maestro Linden: yes it&amp;#039;s on Ahern, Theresa&lt;br /&gt;
* [15:48] Maestro Linden: &amp;#039;DRTSIM-176&amp;#039; channel&lt;br /&gt;
* [15:48] Kallista Destiny: Rex, llAppendNoteCard(string name string value);&lt;br /&gt;
* [15:48] Maestro Linden: also on.. Balkanski (not sure if that region is public or what)&lt;br /&gt;
* [15:48] Rex Cronon: kallista. that would work. i think&lt;br /&gt;
* [15:48] Maestro Linden: Andrew claims to have fixed at least some of those interest list bugs that people complained of on Tuesday&lt;br /&gt;
* [15:48] Kallista Destiny: it returns the line number that you just wrote&lt;br /&gt;
* [15:49] Maestro Linden: I&amp;#039;m not sure if the version deployed now has them though&lt;br /&gt;
* [15:49] Theresa Tennyson: Did he fix the SLOWER-THAN-DIRT-ness?&lt;br /&gt;
* [15:50] Kallista Destiny: llNotercardSeek(string name, integer line_number);&lt;br /&gt;
* [15:50] TankMaster Finesmith: you want the dirt to be the last thing to rezz in?&lt;br /&gt;
* [15:50] Maestro Linden: Theresa: he says yes&lt;br /&gt;
* [15:50] Maestro Linden: apparently it was miscomputing the available bandwidth&lt;br /&gt;
* [15:50] Theresa Tennyson: Interesting way of phrasing that....&lt;br /&gt;
* [15:50] Maestro Linden: and throttling updates to a very low rate&lt;br /&gt;
* [15:51] Kallista Destiny: 1BPS?&lt;br /&gt;
* [15:51] Theresa Tennyson: That makes sense.&lt;br /&gt;
* [15:51] Kallista Destiny: no 110Baud&lt;br /&gt;
* [15:51] Kallista Destiny: We&amp;#039;re all on ASR-33 now&lt;br /&gt;
* [15:51] Motor Loon: that was quick ones&lt;br /&gt;
* [15:51] Motor Loon: once&lt;br /&gt;
* [15:51] Kallista Destiny: Current loop&lt;br /&gt;
* [15:51] Maestro Linden: think of that as compensation for that ParcelOverlay spam bug :)&lt;br /&gt;
* [15:52] Kallista Destiny: lols&lt;br /&gt;
* [15:53] NeoBokrug Elytis: That was my guess&lt;br /&gt;
* [15:53] Maestro Linden: anyway Theresa, Andrew said there are still a few issues, but that most of the known ones are fixed&lt;br /&gt;
* [15:53] Theresa Tennyson: But if the interest list works like it should it ought to really help road travel.&lt;br /&gt;
* [15:53] Maestro Linden: and the build on Ahern is from today, so it must be recent&lt;br /&gt;
* [15:55] Motor Loon: If you&amp;#039;re really l33t you only care about 0day stuff...&lt;br /&gt;
* [15:55] Maestro Linden: Oh in other news, the 3.4 beta is being promoted today&lt;br /&gt;
* [15:55] Oskar Linden: woohoo&lt;br /&gt;
* [15:55] NeoBokrug Elytis: Viewer?&lt;br /&gt;
* [15:55] Maestro Linden: yeah&lt;br /&gt;
* [15:55] Maestro Linden: This build... probably? Second Life 3.4.0 (264785) Sep 14 2012 15:21:19 (Second Life Beta Viewer)&lt;br /&gt;
* [15:55] Motor Loon: crashing solved?&lt;br /&gt;
* [15:55] NeoBokrug Elytis: Does it have that one fix for... err...&lt;br /&gt;
* [15:56] Maestro Linden: I think so&lt;br /&gt;
* [15:56] Motor Loon: niceness&lt;br /&gt;
* [15:56] NeoBokrug Elytis: https://jira.secondlife.com/browse/VWR-29124&lt;br /&gt;
* [15:56] Flame of Jira: Status 499&lt;br /&gt;
* [15:56] Maestro Linden: at least, it&amp;#039;s not crashing more than the current release viewer&lt;br /&gt;
* [15:56] Motor Loon: so only once per hour... thats not bad&lt;br /&gt;
* [15:56] Motor Loon: giggles&lt;br /&gt;
* [15:56] MartinRJ Fayray: ( VWR -29124 was: Severe performance issues on 3.3.2 (258114) Release and 3.3.3 (259197) Beta in &amp;quot;Add scroll list item&amp;quot; )&lt;br /&gt;
* [15:56] TankMaster Finesmith: yeah, the PF code is quite stable, its not adding the the crash rate in any way&lt;br /&gt;
* [15:56] Maestro Linden: Not sure Neo&lt;br /&gt;
* [15:57] NeoBokrug Elytis: I hope it makes it in. :(&lt;br /&gt;
* [15:57] Maestro Linden: the state of the Jira issue doesn&amp;#039;t indicate that it&amp;#039;s in this build&lt;br /&gt;
* [15:57] NeoBokrug Elytis: Murders groups loading, and top scripts.&lt;br /&gt;
* [15:57] TankMaster Finesmith: 3.4.0 is basically 3.3.4 + PF&lt;br /&gt;
* [15:57] NeoBokrug Elytis: Ahh, I thought maybe since the JIRA was &amp;quot;shut down&amp;quot; things were left as is.&lt;br /&gt;
* [15:58] MartinRJ Fayray: let&amp;#039;s have a minute of silence to complain about the rebake region button, together&lt;br /&gt;
* [15:59] TankMaster Finesmith: what button?&lt;br /&gt;
* [15:59] Motor Loon: lol&lt;br /&gt;
* [15:59] MartinRJ Fayray: &amp;quot;Rebake Region&amp;quot;&lt;br /&gt;
* [15:59] Nalates Urriah: Navmesh rebake&lt;br /&gt;
* [15:59] Motor Loon: Tank hid it °͜°&lt;br /&gt;
* [15:59] TankMaster FinesmithTankMaster Finesmith is on Firestorm, we got rid of the button&lt;br /&gt;
* [15:59] Motor Loon: make sure you submit that part&lt;br /&gt;
* [15:59] Motor Loon: °͜°&lt;br /&gt;
* [15:59] Motor Loon: it really WAS quite silly&lt;br /&gt;
* [15:59] TankMaster Finesmith: they don&amp;#039;t want our hack&lt;br /&gt;
* [16:00] TankMaster Finesmith: apparently that had already looked into it just after we made the change&lt;br /&gt;
* [16:00] Motor Loon: guess we need to go to Oz&amp;#039;s meeting and be silent then&lt;br /&gt;
* [16:00] Grid Crash Protection Box: Maestro Linden, you are no longer protected from the vagaries of the Grid - beware!&lt;br /&gt;
* [16:00] NeoBokrug Elytis: Oz wasn&amp;#039;t at his meeting today :(&lt;br /&gt;
* [16:00] Oskar Linden: alright guys&lt;br /&gt;
* [16:00] TankMaster Finesmith: and its 4, PF UG time! :D&lt;br /&gt;
* [16:00] Maestro Linden: time to go&lt;br /&gt;
* [16:00] Oskar Linden: this meeting is OVER!!&lt;br /&gt;
* [16:00] MartinRJ Fayray: he was, but only for about 10 minutes&lt;br /&gt;
* [16:00] MartinRJ Fayray: he had another meeting&lt;br /&gt;
* [16:00] TankMaster Finesmith: have a great firday, oskar&lt;br /&gt;
* [16:00] Lares Carter: Thanks Oskar and Maestro :)&lt;br /&gt;
* [16:00] Motor Loon: ok, Betagrid closing - please go to the checkout counter!&lt;br /&gt;
* [16:00] MartinRJ Fayray: goodbye oskar and Maestro!&lt;br /&gt;
* [16:01] Yuzuru Jewell: Thank you Osker.&lt;br /&gt;
* [16:01] Rex Cronon: tc oskar, maestro&lt;br /&gt;
* [16:01] Marigold Devin: Thank you for the hour of goodness.&lt;br /&gt;
* [16:01] Yuzuru Jewell: and Maestro&lt;br /&gt;
* [16:01] NeoBokrug Elytis: Thanks!&lt;br /&gt;
* [16:01] Rex Cronon: tc everybody and have a nice day:)&lt;br /&gt;
* [16:01] Marigold Devin: Nal&amp;#039;s already gone to write i all up ;-)&lt;br /&gt;
* [16:01] Oskar Linden: have a good one everyone!!&lt;br /&gt;
* [16:01] Motor Loon: likewise&lt;/div&gt;</summary>
		<author><name>Oskar Linden</name></author>
	</entry>
</feed>