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		<title>Maestro Linden: Created page with &quot;&lt;pre style=&quot;white-space: pre-wrap;  white-space: -moz-pre-wrap;  white-space: -pre-wrap;  white-space: -o-pre-wrap;  word-wrap: break-word;&quot;&gt; [2014/05/29 15:01]  Yuzuru (yuzuru.j…&quot;</title>
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		<updated>2014-05-29T23:07:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre style=&amp;quot;white-space: pre-wrap;  white-space: -moz-pre-wrap;  white-space: -pre-wrap;  white-space: -o-pre-wrap;  word-wrap: break-word;&amp;quot;&amp;gt; [2014/05/29 15:01]  Yuzuru (yuzuru.j…&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre style=&amp;quot;white-space: pre-wrap; &lt;br /&gt;
white-space: -moz-pre-wrap; &lt;br /&gt;
white-space: -pre-wrap; &lt;br /&gt;
white-space: -o-pre-wrap; &lt;br /&gt;
word-wrap: break-word;&amp;quot;&amp;gt;&lt;br /&gt;
[2014/05/29 15:01]  Yuzuru (yuzuru.jewell): Hello, Lucia.&lt;br /&gt;
[2014/05/29 15:01]  Yuzuru (yuzuru.jewell): Hello, Maestro.&lt;br /&gt;
[2014/05/29 15:01]  SnipiTestFS: Hi Maestro&lt;br /&gt;
[2014/05/29 15:01]  Zenith Subchair final p: whispers: Hi Yuzuru Jewell! Touch me for Menu. Say /1a to Adjust.&lt;br /&gt;
[2014/05/29 15:01]  Mæstro Linden (maestro.linden): hello&lt;br /&gt;
[2014/05/29 15:02]  Caleb Linden: hey folks&lt;br /&gt;
[2014/05/29 15:02]  Yuzuru (yuzuru.jewell): Hello, Caleb.&lt;br /&gt;
[2014/05/29 15:02]  SnipiTestFS: Hello CAleb&lt;br /&gt;
[2014/05/29 15:03]  Yuzuru (yuzuru.jewell): Hello, Rex.&lt;br /&gt;
[2014/05/29 15:03]  Yuzuru (yuzuru.jewell): Hello, Simon.&lt;br /&gt;
[2014/05/29 15:03]  Rex Cronon: hi yuzuru&lt;br /&gt;
[2014/05/29 15:03]  Rex Cronon: hi everybbody&lt;br /&gt;
[2014/05/29 15:03]  Mæstro Linden (maestro.linden): This week&amp;#039;s theme is shiny candy&lt;br /&gt;
[2014/05/29 15:03]  Mæstro Linden (maestro.linden): let&amp;#039;s get started&lt;br /&gt;
[2014/05/29 15:03]  Mæstro Linden (maestro.linden): https://wiki.secondlife.com/wiki/Server_Beta_User_Group#Agenda&lt;br /&gt;
[2014/05/29 15:03]  Simon Linden: HI Everyone&lt;br /&gt;
[2014/05/29 15:03]  Whirly Fizzle: Oh Lucia will be happy lol&lt;br /&gt;
[2014/05/29 15:04]  Mæstro Linden (maestro.linden): So.. the updates section is going to be pretty quick&lt;br /&gt;
[2014/05/29 15:04]  Mæstro Linden (maestro.linden): no sim rolls happened this week&lt;br /&gt;
[2014/05/29 15:04]  Mæstro Linden (maestro.linden): since last week&amp;#039;s RC rolls happened on thursday instead of wednesday, we wanted to give more &amp;#039;baking&amp;#039; time before saying if either is ready for the main channel&lt;br /&gt;
[2014/05/29 15:05]  Mæstro Linden (maestro.linden): however, we finally got that backend update for group ban out on Agni&lt;br /&gt;
[2014/05/29 15:05]  Mæstro Linden (maestro.linden): which was a dependency of group ban going to simulator RC&lt;br /&gt;
[2014/05/29 15:05]  Mæstro Linden (maestro.linden): so I think there&amp;#039;s a good chance that we&amp;#039;ll see group ban in RC next week&lt;br /&gt;
[2014/05/29 15:05]  Whirly Fizzle: So will group bans viewers work on main grid now? Oh... guess not....&lt;br /&gt;
[2014/05/29 15:06]  Mæstro Linden (maestro.linden): you need simulator support in order to access the service, and for bans to be enforced&lt;br /&gt;
[2014/05/29 15:06]  Mæstro Linden (maestro.linden): but soon!&lt;br /&gt;
[2014/05/29 15:06]  Whirly Fizzle: \o/&lt;br /&gt;
[2014/05/29 15:07]  Mæstro Linden (maestro.linden): The meat of today&amp;#039;s meeting is https://wiki.secondlife.com/wiki/Server_Beta_User_Group#Upcoming_Stuff&lt;br /&gt;
[2014/05/29 15:07]  Mæstro Linden (maestro.linden): Simon added LSL support for render materials&lt;br /&gt;
[2014/05/29 15:07]  arton Rotaru: YAY&lt;br /&gt;
[2014/05/29 15:07]  Mæstro Linden (maestro.linden): and I&amp;#039;ve been testing it and fixing some bugs last week and this week&lt;br /&gt;
[2014/05/29 15:07]  Whirly Fizzle: Woot!&lt;br /&gt;
[2014/05/29 15:08]  Mæstro Linden (maestro.linden): so far it appears to basically work, though I wouldn&amp;#039;t call the current version on Aditi final&lt;br /&gt;
[2014/05/29 15:08]  Mæstro Linden (maestro.linden): Hm, I typed all the basic information in the wiki page for this meeting&lt;br /&gt;
[2014/05/29 15:08]  Mæstro Linden (maestro.linden): it basically works as you&amp;#039;d expect it to&lt;br /&gt;
[2014/05/29 15:09]  Lares Carter: Sweet. I am still waiting for llLinkPlaySound() :D&lt;br /&gt;
[2014/05/29 15:09]  Mæstro Linden (maestro.linden): Yeah, that would also be nice, Lares&lt;br /&gt;
[2014/05/29 15:09]  Lucia Nightfire: I&amp;#039;m waiting on a ton of stuff, lol&lt;br /&gt;
[2014/05/29 15:10]  Mæstro Linden (maestro.linden): I guess I can elaborate on the &amp;#039;known issues&amp;#039;&lt;br /&gt;
[2014/05/29 15:10]  Rex Cronon: don&amp;#039;t hold your breath...&lt;br /&gt;
[2014/05/29 15:10]  Mæstro Linden (maestro.linden): but first, are there general questions about the spec?&lt;br /&gt;
[2014/05/29 15:10]  Mæstro Linden (maestro.linden): specification, not the specular&lt;br /&gt;
[2014/05/29 15:10]  Lucia Nightfire: https://jira.secondlife.com/browse/BUG-6187 &amp;lt;--will this delay that feature from entering RC?&lt;br /&gt;
[2014/05/29 15:11]  Simon Linden: No Lucia, that won&amp;#039;t delay it&lt;br /&gt;
[2014/05/29 15:11]  Lucia Nightfire: great, :)&lt;br /&gt;
[2014/05/29 15:11]  Whirly Fizzle: Happens already lol&lt;br /&gt;
[2014/05/29 15:11]  Simon Linden: That&amp;#039;s a viewer-side log message that gets very noisy under the wrong conditions&lt;br /&gt;
[2014/05/29 15:11]  Mæstro Linden (maestro.linden): I helpfully left instructions for how to repro using only llSetTexture :P&lt;br /&gt;
[2014/05/29 15:11]  Lucia Nightfire: I didn&amp;#039;t know if the featuer would multiply that spam&lt;br /&gt;
[2014/05/29 15:12]  Mæstro Linden (maestro.linden): also it would be best if the viewer was smart and didnt&amp;#039; try to render an alpha channel which doesn&amp;#039;t exist&lt;br /&gt;
[2014/05/29 15:12]  Whirly Fizzle: I had that happen again earlier actually. This time it was something another avi on the region was wearing.&lt;br /&gt;
[2014/05/29 15:12]  Mæstro Linden (maestro.linden): well, I suppose it&amp;#039;s a good thing that the face doesn&amp;#039;t render&lt;br /&gt;
[2014/05/29 15:13]  Mæstro Linden (maestro.linden): because then hopefully somebody would notice and fix their script/build&lt;br /&gt;
[2014/05/29 15:13]  Mæstro Linden (maestro.linden): though I can imagine that not happening if the face is tiny or not usually visible..&lt;br /&gt;
[2014/05/29 15:13]  Whirly Fizzle: That log spam is fast enough to cause a performance drop on slower systems though I think&lt;br /&gt;
[2014/05/29 15:13]  Mæstro Linden (maestro.linden): yes it&amp;#039;s pretty fast&lt;br /&gt;
[2014/05/29 15:14]  Mæstro Linden (maestro.linden): I left details for how to remove the material via script&lt;br /&gt;
[2014/05/29 15:14]  Lucia Nightfire: so, are there any regions we can play with the new materials function on?&lt;br /&gt;
[2014/05/29 15:15]  Mæstro Linden (maestro.linden): basically, you do that by setting each component of the mateiral to the &amp;#039;default / no material&amp;#039; settings&lt;br /&gt;
[2014/05/29 15:15]  Mæstro Linden (maestro.linden): Yep, Regions &amp;quot;roller-test102&amp;quot; and &amp;quot;roller-test103&amp;quot; are on this channel&lt;br /&gt;
[2014/05/29 15:15]  Lucia Nightfire: and allow public access?&lt;br /&gt;
[2014/05/29 15:15]  Mæstro Linden (maestro.linden): those are both mainland and allow building&lt;br /&gt;
[2014/05/29 15:15]  Mæstro Linden (maestro.linden): well, on some parcels at least.. I may have to update a few of them&lt;br /&gt;
[2014/05/29 15:16]  Lucia Nightfire: as long as they allow public acces, building and scripts&lt;br /&gt;
[2014/05/29 15:16]  Mæstro Linden (maestro.linden): I guess you could do some work by scripting attachments&lt;br /&gt;
[2014/05/29 15:16]  Mæstro Linden (maestro.linden): but that may not let you test LI updates&lt;br /&gt;
[2014/05/29 15:16]  Mæstro Linden (maestro.linden): (the build tool always seems to show LI = 0 for attachments)&lt;br /&gt;
[2014/05/29 15:17]  Lucia Nightfire: unfortunately&lt;br /&gt;
[2014/05/29 15:17]  Lucia Nightfire: and no mention of prim count ;)&lt;br /&gt;
[2014/05/29 15:17]  Mæstro Linden (maestro.linden): one thing to keep in mind with that BUG-6187 &amp;#039;known issue&amp;#039; is that if your diffuse texture lacks an alpha channel, you&amp;#039;ll also want to set the alpha mode to PRIM_ALPHA_MODE_NONE to avoid the bug, even if you really just want to add a normal map&lt;br /&gt;
[2014/05/29 15:18]  arton Rotaru: but that Bug will be fixed?&lt;br /&gt;
[2014/05/29 15:19]  Mæstro Linden (maestro.linden): maybe, but it&amp;#039;s a viewer rendering bug, so don&amp;#039;t expect a fix for a while&lt;br /&gt;
[2014/05/29 15:19]  arton Rotaru: alright&lt;br /&gt;
[2014/05/29 15:19]  Mæstro Linden (maestro.linden): simply because the viewer release pipeline is slow&lt;br /&gt;
[2014/05/29 15:19]  arton Rotaru: so everytime we change a mat map, we should set alpha mode as well&lt;br /&gt;
[2014/05/29 15:20]  Mæstro Linden (maestro.linden): well not every time, arton&lt;br /&gt;
[2014/05/29 15:20]  Mæstro Linden (maestro.linden): only when adding a material to a face which previously didn&amp;#039;t have a material&lt;br /&gt;
[2014/05/29 15:20]  arton Rotaru: ahh I see&lt;br /&gt;
[2014/05/29 15:21]  Mæstro Linden (maestro.linden): so what happens when you add a material via the build tool,&lt;br /&gt;
[2014/05/29 15:21]  Mæstro Linden (maestro.linden): is that hte viewer inspects whether the current diffuse texture has an alpha channel&lt;br /&gt;
[2014/05/29 15:21]  arton Rotaru: never noticed something like that&lt;br /&gt;
[2014/05/29 15:21]  Mæstro Linden (maestro.linden): and automatically sets the alpha mode to ALPHA_MODE_NONE if the diffuse texture is opaque&lt;br /&gt;
[2014/05/29 15:21]  arton Rotaru: that it affects the diffuse at all&lt;br /&gt;
[2014/05/29 15:21]  Mæstro Linden (maestro.linden): but keeps it at _BLEND if there&amp;#039;s an alpha channel&lt;br /&gt;
[2014/05/29 15:22]  Mæstro Linden (maestro.linden): unfortunately, the simulator can&amp;#039;t do this, because it doesn&amp;#039;t necessarily have the texture asset&lt;br /&gt;
[2014/05/29 15:22]  Mæstro Linden (maestro.linden): and doesn&amp;#039;t have the right libs to process texture assets in that manner&lt;br /&gt;
[2014/05/29 15:22]  arton Rotaru: ok&lt;br /&gt;
[2014/05/29 15:23]  Mæstro Linden (maestro.linden): the build tool has some trickery where it always greys out the UI for alpha mode when the texture doesn&amp;#039;t have an alpha channel&lt;br /&gt;
[2014/05/29 15:23]  arton Rotaru: true&lt;br /&gt;
[2014/05/29 15:23]  Mæstro Linden (maestro.linden): anyway, it&amp;#039;s kind of a hassle, but once PRIM_ALPHA_MODE is set to something &amp;#039;friendly&amp;#039;, you should be able to update normal or specular settings without touching it again&lt;br /&gt;
[2014/05/29 15:24]  Mæstro Linden (maestro.linden): The other known issue is that the current version on Aditi does not have throttling&lt;br /&gt;
[2014/05/29 15:24]  Lucia Nightfire: GO NUTS&lt;br /&gt;
[2014/05/29 15:24]  Lucia Nightfire: lol&lt;br /&gt;
[2014/05/29 15:24]  Mæstro Linden (maestro.linden): but we plan to add some sort of throttle in the future&lt;br /&gt;
[2014/05/29 15:25]  Mæstro Linden (maestro.linden): first we want to see what sort of rates cause which sort of performance issues&lt;br /&gt;
[2014/05/29 15:25]  Simon Linden: So we&amp;#039;re also curious what ways you find to abuse it that will need to be fixed&lt;br /&gt;
[2014/05/29 15:25]  Mæstro Linden (maestro.linden): yes, definitely&lt;br /&gt;
[2014/05/29 15:25]  Rex Cronon: whispers: sounds like things can get interesting if u change materials once every 0.1 seconds;)&lt;br /&gt;
[2014/05/29 15:25]  Lucia Nightfire: wasn&amp;#039;t Caleb&amp;#039;s lagger an extreme enough test or was that for soemthing else&lt;br /&gt;
[2014/05/29 15:25]  Mæstro Linden (maestro.linden): I think that was something else&lt;br /&gt;
[2014/05/29 15:25]  arton Rotaru: so we should try testing 256 * 8 * 3 + alpha mode in a single LLSLPPF call :p&lt;br /&gt;
[2014/05/29 15:26]  Mæstro Linden (maestro.linden): that was Caleb being his griefer self&lt;br /&gt;
[2014/05/29 15:26]  Whirly Fizzle: OOOh! Are we allowed to &amp;quot;do bad things&amp;quot; with that then? :D&lt;br /&gt;
[2014/05/29 15:26]  Lucia Nightfire: I test with my 512 prim linksets, lol&lt;br /&gt;
[2014/05/29 15:26]  Mæstro Linden (maestro.linden): go for it arton :)&lt;br /&gt;
[2014/05/29 15:26]  Simon Linden: It won&amp;#039;t get very interesting, Rex ... I tried that right off.   Basically the updates will not come as fast as you want&lt;br /&gt;
[2014/05/29 15:26]  arton Rotaru: maybe lol&lt;br /&gt;
[2014/05/29 15:26]  Mæstro Linden (maestro.linden): though from the simulator&amp;#039;s perspective, I think you&amp;#039;ll more likely cause more issues if you create many &amp;#039;unique&amp;#039; materials&lt;br /&gt;
[2014/05/29 15:26]  Rex Cronon: that is good&lt;br /&gt;
[2014/05/29 15:26]  Whirly Fizzle: Bonus points for s region crash? ;)&lt;br /&gt;
[2014/05/29 15:27]  Mæstro Linden (maestro.linden): like 256 * 8 * 3   where each rotation is slightly different..&lt;br /&gt;
[2014/05/29 15:27]  arton Rotaru: that&amp;#039;s what i meant ^^&lt;br /&gt;
[2014/05/29 15:27]  Simon Linden: yes Whirly - extra bonus points for a new region crash&lt;br /&gt;
[2014/05/29 15:27]  Mæstro Linden (maestro.linden): definitely whirly, but save your repro script before it crashes, plz :)&lt;br /&gt;
[2014/05/29 15:27]  Whirly Fizzle: lol&lt;br /&gt;
[2014/05/29 15:27]  Rex Cronon: i wonder how flexible things with materials look like&lt;br /&gt;
[2014/05/29 15:28]  Simon Linden: I have to go now but thanks everyone for checking that out ... your feedback now will really help us avoid shipping problems&lt;br /&gt;
[2014/05/29 15:28]  Mæstro Linden (maestro.linden): they will not be good for &amp;#039;animations&amp;#039;&lt;br /&gt;
[2014/05/29 15:28]  Rex Cronon: tc simon&lt;br /&gt;
[2014/05/29 15:28]  Mæstro Linden (maestro.linden): but we wouldn&amp;#039;t want that anyway, for performance reasons&lt;br /&gt;
[2014/05/29 15:28]  Lucia Nightfire: later and thanks&lt;br /&gt;
[2014/05/29 15:28]  Simon Linden: /me waves and poofs&lt;br /&gt;
[2014/05/29 15:28]  arton Rotaru: Thank you simon for adding the flags&lt;br /&gt;
[2014/05/29 15:28]  Mæstro Linden (maestro.linden): it should be cool if Arton wants to change his cars&amp;#039; specular maps after they get muddy somehow&lt;br /&gt;
[2014/05/29 15:29]  arton Rotaru: INDEED&lt;br /&gt;
[2014/05/29 15:29]  Lucia Nightfire: next we&amp;#039;ll need a new texture anim function with a bitfeild for 1 - lock diffuse, 2 - lock normal, 4 - lock specular&lt;br /&gt;
[2014/05/29 15:29]  Mæstro Linden (maestro.linden): hah, actually I think somebody filed that request a while back&lt;br /&gt;
[2014/05/29 15:29]  Mæstro Linden (maestro.linden): since right now, all texture layers animate in lockstep&lt;br /&gt;
[2014/05/29 15:29]  Lucia Nightfire: yeah, I keep forgetting to check&lt;br /&gt;
[2014/05/29 15:29]  Lucia Nightfire: and&lt;br /&gt;
[2014/05/29 15:30]  Mæstro Linden (maestro.linden): that would probably require viewer support too&lt;br /&gt;
[2014/05/29 15:30]  Jenna Felton: is there a chance to get rid of that alpha bug one day?&lt;br /&gt;
[2014/05/29 15:31]  Lucia Nightfire: if any work goes into that area, I&amp;#039;d liek to see additional options like 1 - honor rotation, 2 - honer repeats, 4 - honor offsets&lt;br /&gt;
[2014/05/29 15:31]  Jenna Felton: would be cool&lt;br /&gt;
[2014/05/29 15:31]  Mæstro Linden (maestro.linden): Jenna, that BUG-6187 that we were discussing?&lt;br /&gt;
[2014/05/29 15:31]  Jenna Felton: no, when two textres with alpha channel are seeing one before other they fliker&lt;br /&gt;
[2014/05/29 15:32]  Mæstro Linden (maestro.linden): oh, alpha sorting of alpha-blended textures.. I&amp;#039;m not sure about that&lt;br /&gt;
[2014/05/29 15:32]  Mæstro Linden (maestro.linden): you could do it properly with ray-tracing&lt;br /&gt;
[2014/05/29 15:32]  Mæstro Linden (maestro.linden): (so I&amp;#039;ve heard)&lt;br /&gt;
[2014/05/29 15:33]  Mæstro Linden (maestro.linden): if you use alpha masking mode, it should render correctly, I believe&lt;br /&gt;
[2014/05/29 15:33]  arton Rotaru: alpha masking should work actually&lt;br /&gt;
[2014/05/29 15:33]  Jenna Felton: the strange thing is, Linden trees never fliker&lt;br /&gt;
[2014/05/29 15:33]  arton Rotaru: never had an issue with it&lt;br /&gt;
[2014/05/29 15:33]  Mæstro Linden (maestro.linden): Yeah, I think they&amp;#039;re alpha-masked with their leaves&lt;br /&gt;
[2014/05/29 15:33]  arton Rotaru: yup&lt;br /&gt;
[2014/05/29 15:33]  arton Rotaru: you can do the same now with any alpha texture jenna&lt;br /&gt;
[2014/05/29 15:34]  Yuzuru (yuzuru.jewell): Is it 1bit alpha?&lt;br /&gt;
[2014/05/29 15:34]  Jenna Felton: i must test it Arton :)&lt;br /&gt;
[2014/05/29 15:34]  Mæstro Linden (maestro.linden): in addition to the sorting issues being fixed, alpha masked is generally cheaper to render than alpha blended&lt;br /&gt;
[2014/05/29 15:34]  Mæstro Linden (maestro.linden): yes yuzuru&lt;br /&gt;
[2014/05/29 15:34]  Mæstro Linden (maestro.linden): each pixel is either invisible or opaque&lt;br /&gt;
[2014/05/29 15:34]  Jenna Felton: i must definitelly test that :)&lt;br /&gt;
[2014/05/29 15:34]  arton Rotaru: it&amp;#039;s in the viewer for about a year now ^^&lt;br /&gt;
[2014/05/29 15:35]  arton Rotaru: well, LL viewer at least&lt;br /&gt;
[2014/05/29 15:35]  Mæstro Linden (maestro.linden): and with the LSL support, you can convert every texture in an object with a single line of code!&lt;br /&gt;
[2014/05/29 15:35]  Jenna Felton: in Firestorm too, but i never testet, just keep complaining :) sorry&lt;br /&gt;
[2014/05/29 15:35]  arton Rotaru: that&amp;#039;s really cool that you added alpha mode support as well&lt;br /&gt;
[2014/05/29 15:36]  Mæstro Linden (maestro.linden): well, it&amp;#039;s all part of the same system, so that was pretty easy to do&lt;br /&gt;
[2014/05/29 15:36]  arton Rotaru: or was it a requirement because of the bug :p&lt;br /&gt;
[2014/05/29 15:37]  Mæstro Linden (maestro.linden): Hm, yeah.. I guess we would&amp;#039;ve run into trouble without it&lt;br /&gt;
[2014/05/29 15:37]  Mæstro Linden (maestro.linden): Oh, another thing I should mention&lt;br /&gt;
[2014/05/29 15:38]  Mæstro Linden (maestro.linden): while the vbuild tool UI doesn&amp;#039;t allow you to set *both* materials and legacy shiny / bumpiness,&lt;br /&gt;
[2014/05/29 15:38]  Mæstro Linden (maestro.linden): it&amp;#039;s possible to do that with the LSL interface&lt;br /&gt;
[2014/05/29 15:38]  arton Rotaru: lol cool&lt;br /&gt;
[2014/05/29 15:38]  Mæstro Linden (maestro.linden): which would be these settings:  https://wiki.secondlife.com/wiki/PRIM_BUMP_SHINY&lt;br /&gt;
[2014/05/29 15:39]  Mæstro Linden (maestro.linden): however, the way the viewer handles rendering of that,&lt;br /&gt;
[2014/05/29 15:39]  Mæstro Linden (maestro.linden): if there&amp;#039;s a normal or specular map set on the face, the renderer ignores the legacy shiny or bump setting&lt;br /&gt;
[2014/05/29 15:39]  Mæstro Linden (maestro.linden): which I suppose is a good thing&lt;br /&gt;
[2014/05/29 15:39]  arton Rotaru: and with ALM off, it shows the shiny?&lt;br /&gt;
[2014/05/29 15:40]  Mæstro Linden (maestro.linden): with ALM off, it seems to show nothing&lt;br /&gt;
[2014/05/29 15:40]  arton Rotaru: hmm ok&lt;br /&gt;
[2014/05/29 15:40]  Mæstro Linden (maestro.linden): I mean, it shows it as non-shiny&lt;br /&gt;
[2014/05/29 15:40]  arton Rotaru: would be nice as fall back method&lt;br /&gt;
[2014/05/29 15:40]  arton Rotaru: for those with ALM off&lt;br /&gt;
[2014/05/29 15:40]  Mæstro Linden (maestro.linden): yeah.. maybe.  it depends on the content I guess&lt;br /&gt;
[2014/05/29 15:40]  arton Rotaru: indeed&lt;br /&gt;
[2014/05/29 15:41]  Lucia Nightfire: I have to cater to both crowds with my shield plates&lt;br /&gt;
[2014/05/29 15:41]  arton Rotaru: I believe the early mat beta viewers worked that way&lt;br /&gt;
[2014/05/29 15:41]  Lucia Nightfire: at least one style of them&lt;br /&gt;
[2014/05/29 15:41]  Mæstro Linden (maestro.linden): if we had new possible render combinations, that could be a headache from a development POV&lt;br /&gt;
[2014/05/29 15:42]  Mæstro Linden (maestro.linden): because surely some Intel HD Graphics 945 chipset would crash or render random pixels when that happens :)&lt;br /&gt;
[2014/05/29 15:42]  arton Rotaru: yeah, let&amp;#039;s not ask for too much^^&lt;br /&gt;
[2014/05/29 15:43]  Rex Cronon: haha&lt;br /&gt;
[2014/05/29 15:43]  Mæstro Linden (maestro.linden): Did you guys end up discussing the Oculus viewer last week?&lt;br /&gt;
[2014/05/29 15:43]  Mæstro Linden (maestro.linden): I didn&amp;#039;t have much to add, but thought I&amp;#039;d point it out&lt;br /&gt;
[2014/05/29 15:43]  Lucia Nightfire: I&amp;#039;m in no hurry to get neck or eye strain, heh&lt;br /&gt;
[2014/05/29 15:44]  arton Rotaru: lol&lt;br /&gt;
[2014/05/29 15:44]  Mæstro Linden (maestro.linden): heh fair enough&lt;br /&gt;
[2014/05/29 15:44]  Mæstro Linden (maestro.linden): another point.. I was pretty vague about the login outage last Tuesday&lt;br /&gt;
[2014/05/29 15:44]  Mæstro Linden (maestro.linden): because we weren&amp;#039;t sure how much we should say&lt;br /&gt;
[2014/05/29 15:45]  Mæstro Linden (maestro.linden): but Landon Linden went ahead and made a blog post with all the details you could want&lt;br /&gt;
[2014/05/29 15:45]  Mæstro Linden (maestro.linden): http://community.secondlife.com/t5/Tools-and-Technology/The-Recent-Unpleasantness/ba-p/2730800?utm_source=TechBlog&amp;amp;utm_medium=Story&amp;amp;utm_campaign=SocialCM&lt;br /&gt;
[2014/05/29 15:47]  Rex Cronon: kind of hard to have 100% protection against dos&lt;br /&gt;
[2014/05/29 15:48]  Lucia Nightfire: I do hope that that sim bomb is fixed some time, heh&lt;br /&gt;
[2014/05/29 15:48]  Jenna Felton: yes, and there seem to be many hacking attack last time&lt;br /&gt;
[2014/05/29 15:49]  Mæstro Linden (maestro.linden): In other outage news, that database maintenance that was originally scheduled for last Thursday seems to have been rescheduled&lt;br /&gt;
[2014/05/29 15:49]  Mæstro Linden (maestro.linden): It&amp;#039;s not on the calendar at status.secondlifegrid.net yet, but hopefully it will be soon&lt;br /&gt;
[2014/05/29 15:50]  Mæstro Linden (maestro.linden): the latest report I&amp;#039;ve heard is that it will be on Tuesday, June 3 sometime in the morning (Pacific time)&lt;br /&gt;
[2014/05/29 15:50]  Mæstro Linden (maestro.linden): logins will be disabled for a bit&lt;br /&gt;
[2014/05/29 15:51]  Jenna Felton: thank you Maestro :)&lt;br /&gt;
[2014/05/29 15:52]  Mæstro Linden (maestro.linden): and I know that we won&amp;#039;t be rolling sims during that maintenance, so the main channel roll may have different timing&lt;br /&gt;
[2014/05/29 15:53]  Mæstro Linden (maestro.linden): Unfortunately I don&amp;#039;t have hard details just yet, so stay tuned..&lt;br /&gt;
[2014/05/29 15:53]  Rex Cronon: some people have already started attacking/griefieng/crashing those that bomb, and it might get worse...&lt;br /&gt;
[2014/05/29 15:53]  Mæstro Linden (maestro.linden): (to the status blog and/or roll announcement in the simulator forum)&lt;br /&gt;
[2014/05/29 15:54]  Lucia Nightfire: oh its gonna get worse, lol&lt;br /&gt;
[2014/05/29 15:54]  Lucia Nightfire: someone already did a proof of concept spam test Sunday&lt;br /&gt;
[2014/05/29 15:54]  Mæstro Linden (maestro.linden): Oh, I have other good news for everybody here&lt;br /&gt;
[2014/05/29 15:54]  Mæstro Linden (maestro.linden): Coyot identified the bug that broke Agni-&amp;gt;Aditi account sync&lt;br /&gt;
[2014/05/29 15:54]  Rex Cronon: what was it?&lt;br /&gt;
[2014/05/29 15:55]  Whirly Fizzle: OOoh!&lt;br /&gt;
[2014/05/29 15:55]  Mæstro Linden (maestro.linden): an error in some script&lt;br /&gt;
[2014/05/29 15:55]  SnipiTestFS: -)&lt;br /&gt;
[2014/05/29 15:55]  Rex Cronon: we won&amp;#039;t have to change the pass anymore?&lt;br /&gt;
[2014/05/29 15:55]  Lucia Nightfire: I wish, heh&lt;br /&gt;
[2014/05/29 15:55]  Mæstro Linden (maestro.linden): no, you&amp;#039;ll still have to&lt;br /&gt;
[2014/05/29 15:55]  Mæstro Linden (maestro.linden): but now your inventory and password will actually update on aditi&lt;br /&gt;
[2014/05/29 15:55]  Mæstro Linden (maestro.linden): as opposed to not updating, as has been the case for the past two months or so&lt;br /&gt;
[2014/05/29 15:56]  arton Rotaru: it&amp;#039;s fixed already?&lt;br /&gt;
[2014/05/29 15:56]  Rex Cronon: maybe we also won&amp;#039;t have to wait 24 hours for the update to take place?&lt;br /&gt;
[2014/05/29 15:56]  Mæstro Linden (maestro.linden): Just checked with Coyot; yes, it should be fixed with tonight&amp;#039;s run&lt;br /&gt;
[2014/05/29 15:57]  Mæstro Linden (maestro.linden): we&amp;#039;ll see&lt;br /&gt;
[2014/05/29 15:57]  arton Rotaru: sweet&lt;br /&gt;
[2014/05/29 15:57]  Whirly Fizzle: Awesome&lt;br /&gt;
[2014/05/29 15:57]  Mæstro Linden (maestro.linden): Rex, it will be the same as it was 3 months ago&lt;br /&gt;
[2014/05/29 15:57]  Mæstro Linden (maestro.linden): back when the script worked at all&lt;br /&gt;
[2014/05/29 15:57]  arton Rotaru: last minute question&lt;br /&gt;
[2014/05/29 15:57]  Mæstro Linden (maestro.linden): sure&lt;br /&gt;
[2014/05/29 15:58]  Rex Cronon: it is good though that u can change your pass to the same pass:)&lt;br /&gt;
[2014/05/29 15:58]  arton Rotaru: I&amp;#039;m sorry, but, you know, Ivave to ask^^&lt;br /&gt;
[2014/05/29 15:58]  arton Rotaru: how far back in line is the DRTSIM-253 to come to an RC channel^^&lt;br /&gt;
[2014/05/29 15:58]  Lucia Nightfire: 1 month min&lt;br /&gt;
[2014/05/29 15:58]  Mæstro Linden (maestro.linden): I can say for sure that it won&amp;#039;t be ready for RC next week,&lt;br /&gt;
[2014/05/29 15:58]  Mæstro Linden (maestro.linden): well, maybe not that bad&lt;br /&gt;
[2014/05/29 15:59]  arton Rotaru: weeks, month?&lt;br /&gt;
[2014/05/29 15:59]  Lucia Nightfire: I meant fully grid wide, heh&lt;br /&gt;
[2014/05/29 15:59]  Mæstro Linden (maestro.linden): maybe a few weeks&lt;br /&gt;
[2014/05/29 15:59]  Mæstro Linden (maestro.linden): oh&lt;br /&gt;
[2014/05/29 15:59]  arton Rotaru: cool, thx :)&lt;br /&gt;
[2014/05/29 15:59]  Mæstro Linden (maestro.linden): it&amp;#039;s hard to say for sure about full grid availability, Lucia&lt;br /&gt;
[2014/05/29 15:59]  Lucia Nightfire: start working on those apps, lol&lt;br /&gt;
[2014/05/29 15:59]  Mæstro Linden (maestro.linden): depends on what bugs appear in RC perhaps&lt;br /&gt;
[2014/05/29 16:00]  arton Rotaru: indeed&lt;br /&gt;
[2014/05/29 16:00]  Lucia Nightfire: this feature actually gives me an excuse to work on that particular app&lt;br /&gt;
[2014/05/29 16:00]  Lucia Nightfire: besides the bug list&lt;br /&gt;
[2014/05/29 16:01]  Lucia Nightfire: Maestro don&amp;#039;t forget to go to those sims to turn on public rezzing&lt;br /&gt;
[2014/05/29 16:01]  Rex Cronon: btw. seems that sim crashing can take car of the bomb...&lt;br /&gt;
[2014/05/29 16:01]  Mæstro Linden (maestro.linden): okay.. it looks like roller-test103 allows build for most of the sim, though I should probably enable autoreturn&lt;br /&gt;
[2014/05/29 16:01]  Mæstro Linden (maestro.linden): but roller-test102 needs some build-enabled flags&lt;br /&gt;
[2014/05/29 16:02]  Lucia Nightfire: yes, lol&lt;br /&gt;
[2014/05/29 16:02]  Mæstro Linden (maestro.linden): anyway, I&amp;#039;ll take care of that now&lt;br /&gt;
[2014/05/29 16:02]  Mæstro Linden (maestro.linden): thanks for coming, everybody!&lt;br /&gt;
[2014/05/29 16:02]  Lucia Nightfire: ty&lt;br /&gt;
[2014/05/29 16:02]  arton Rotaru: alright, thanks for all the good news&lt;br /&gt;
[2014/05/29 16:02]  SnipiTestFS: ty Maestro&lt;br /&gt;
[2014/05/29 16:02]  rcdsQueChatLog: State changed.{click me to get the url}&lt;br /&gt;
[2014/05/29 16:02]  Yuzuru (yuzuru.jewell): Thank you, Maestro.&lt;br /&gt;
[2014/05/29 16:02]  Rex Cronon: tc everybody and have a nice day:)&lt;br /&gt;
[2014/05/29 16:02]  Mæstro Linden (maestro.linden): please file BUGs if you see problems!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maestro Linden</name></author>
	</entry>
</feed>