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		<title>Caleb Linden: Created page with &quot;&lt;pre&gt; [2015/03/05 15:03]  Caleb Linden: So quick announcement. Simon is not going to make it today. He is heads down with working on a fix for the group chat issues that are f...&quot;</title>
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		<updated>2015-03-12T18:47:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt; [2015/03/05 15:03]  Caleb Linden: So quick announcement. Simon is not going to make it today. He is heads down with working on a fix for the group chat issues that are f...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
[2015/03/05 15:03]  Caleb Linden: So quick announcement. Simon is not going to make it today. He is heads down with working on a fix for the group chat issues that are failing 20%.&lt;br /&gt;
[2015/03/05 15:03]  Yuzuru (yuzuru.jewell): Ah KAMI-HITOE I know her.&lt;br /&gt;
[2015/03/05 15:04]  nolink (whirly.fizzle): Awww poor Simon.  Bet he&amp;#039;s having fun... NOT&lt;br /&gt;
[2015/03/05 15:04]  arton Rotaru: What happened to Maetsro actually, if I may ask&lt;br /&gt;
[2015/03/05 15:05]  nolink (whirly.fizzle): Saw Maestro on the JIRA yesterday&lt;br /&gt;
[2015/03/05 15:07]  Caleb Linden: oh he is well. but he is working on a non-maintenance project now&lt;br /&gt;
[2015/03/05 15:07]  Rex Cronon: he must have gotton tired of all our whinnng;)&lt;br /&gt;
[2015/03/05 15:07]  Caleb Linden: I miss him, too&lt;br /&gt;
[2015/03/05 15:07]  nolink (whirly.fizzle): The thing that shall not be named?&lt;br /&gt;
[2015/03/05 15:07]  arton Rotaru: ah, but he is still working on SL and not on the new platform I hope ^^&lt;br /&gt;
[2015/03/05 15:08]  Kennylex Luckless: I think LL is hiring folk to work on developing of new platform.&lt;br /&gt;
[2015/03/05 15:09]  Caleb Linden: he is working on the new platform.&lt;br /&gt;
[2015/03/05 15:09]  arton Rotaru: dang&lt;br /&gt;
[2015/03/05 15:10]  Caleb Linden: But it&amp;#039;s not like he is moved to the basement without his red stapler&lt;br /&gt;
[2015/03/05 15:10]  arton Rotaru: lol&lt;br /&gt;
[2015/03/05 15:10]  nolink (whirly.fizzle): I thought they kept you guys in the basement anyway  :P&lt;br /&gt;
[2015/03/05 15:10]  Nal (nalates.urriah): Actually they are hiring for both SL1 &amp;amp; @, per Oz. He also said there was some moving back and forth depending on which project needs what when.&lt;br /&gt;
[2015/03/05 15:10]  Caleb Linden: yeah&lt;br /&gt;
[2015/03/05 15:10]  Caleb Linden: i get that sense, too&lt;br /&gt;
[2015/03/05 15:11]  Lucia Nightfire: they need to hire people in QA, not outsource them, heh&lt;br /&gt;
[2015/03/05 15:11]  Caleb Linden: yup&lt;br /&gt;
[2015/03/05 15:12]  Lucia Nightfire: so whats teh word?&lt;br /&gt;
[2015/03/05 15:12]  Caleb Linden: on hiring?&lt;br /&gt;
[2015/03/05 15:12]  Lucia Nightfire: what are we getting and when? heh&lt;br /&gt;
[2015/03/05 15:13]  Lucia Nightfire: features&lt;br /&gt;
[2015/03/05 15:13]  arton Rotaru: lol&lt;br /&gt;
[2015/03/05 15:13]  Kennylex Luckless: Sadly I am a Swede and very lazy, I had been able to help creating a new world.&lt;br /&gt;
[2015/03/05 15:13]  Lucia Nightfire: shineys&lt;br /&gt;
[2015/03/05 15:13]  Caleb Linden: $hiney$&lt;br /&gt;
[2015/03/05 15:13]  nolink (whirly.fizzle): I spied a cool shiny in progress today, with my bitbucket stalking&lt;br /&gt;
[2015/03/05 15:13]  nolink (whirly.fizzle): https://bitbucket.org/VirLinden/sl-103/commits/3601c20d664e6ad3f35f92552603c90b7c2b20bd&lt;br /&gt;
[2015/03/05 15:13]  Lucia Nightfire: make me read code...&lt;br /&gt;
[2015/03/05 15:14]  nolink (whirly.fizzle): Global wearables limit&lt;br /&gt;
[2015/03/05 15:14]  Lucia Nightfire: why did I think we already had that?&lt;br /&gt;
[2015/03/05 15:14]  Caleb Linden: Pretty nifty. It hasn&amp;#039;t entered on QAs lap yet&lt;br /&gt;
[2015/03/05 15:14]  nolink (whirly.fizzle): That made me happy  :)&lt;br /&gt;
[2015/03/05 15:15]  Nal (nalates.urriah): Inara, didn&amp;#039;t you report on the wearables limit change?&lt;br /&gt;
[2015/03/05 15:15]  Nal (nalates.urriah): I saw it samewhere&lt;br /&gt;
[2015/03/05 15:15]  nolink (whirly.fizzle): This basically  https://jira.secondlife.com/browse/BUG-6258&lt;br /&gt;
[2015/03/05 15:15]  nolink (whirly.fizzle): I guess Soft&amp;#039;s proposal in the comments&lt;br /&gt;
[2015/03/05 15:16]  nolink (whirly.fizzle): The commit only dropped in a couple hrs ago&lt;br /&gt;
[2015/03/05 15:17]  Caleb Linden: hmmm, i gotta spy on that&lt;br /&gt;
[2015/03/05 15:17]  Nal (nalates.urriah): That would save some alpha jugling&lt;br /&gt;
[2015/03/05 15:17]  Lucia Nightfire: I don&amp;#039;t wear many wearables, so I never knew the limits&lt;br /&gt;
[2015/03/05 15:17]  nolink (whirly.fizzle): I run out of alphas &amp;amp; tat layers all the time.  Cant wait to get that change&lt;br /&gt;
[2015/03/05 15:18]  Lucia Nightfire: it would emulate the tot # attachments change we got years ago, instead of teh 1 per attach point, heh&lt;br /&gt;
[2015/03/05 15:18]  Lucia Nightfire: surprised it wasn&amp;#039;t done at the same time&lt;br /&gt;
[2015/03/05 15:19]  nolink (whirly.fizzle): Glad it wasn&amp;#039;t done pre-SSA. Blurry textures was bad enough with multiples of the same layers as it was&lt;br /&gt;
[2015/03/05 15:19]  nolink (whirly.fizzle): Especially multiple tats&lt;br /&gt;
[2015/03/05 15:19]  Lucia Nightfire: I wonder what kind of delay that will have on baking when peopel start capitalizing on those limits&lt;br /&gt;
[2015/03/05 15:24]  Nal (nalates.urriah): I don&amp;#039;t see the new limits allowing more textures. Just easier use of them.&lt;br /&gt;
[2015/03/05 15:24]  arton Rotaru: I never knew I could wear 5 pants on top of each other^^&lt;br /&gt;
[2015/03/05 15:25]  Caleb Linden: anything is possible. it&amp;#039;s the opposite of skimpy.&lt;br /&gt;
[2015/03/05 15:25]  Nal (nalates.urriah): It would be nice to have more control over which item was on what layer. It is kinda a rubic&amp;#039;s cube thing now.&lt;br /&gt;
[2015/03/05 15:25]  nolink (whirly.fizzle): You can adjust layer order in appearance panel, move each layer up &amp;amp; down&lt;br /&gt;
[2015/03/05 15:26]  Nal (nalates.urriah): I didn&amp;#039;t know that... I&amp;#039;ll try it. Thx Whirly&lt;br /&gt;
[2015/03/05 15:27]  nolink (whirly.fizzle): Very useful for make up tats&lt;br /&gt;
[2015/03/05 15:27]  Lucia Nightfire: shouts: Things. Excitement.&lt;br /&gt;
[2015/03/05 15:28]  arton Rotaru: lol&lt;br /&gt;
[2015/03/05 15:28]  Caleb Linden: hehe&lt;br /&gt;
[2015/03/05 15:28]  Rex Cronon: i can only imagine what lucy is going to do when when we get c# instead of lsl;)&lt;br /&gt;
[2015/03/05 15:29]  Lucia Nightfire: what am I going to do?&lt;br /&gt;
[2015/03/05 15:29]  Lucia Nightfire: I code every day&lt;br /&gt;
[2015/03/05 15:29]  Lucia Nightfire: it won&amp;#039;t have any affect on me&lt;br /&gt;
[2015/03/05 15:29]  Lucia Nightfire: now,&lt;br /&gt;
[2015/03/05 15:29]  Rex Cronon: if u r excted now that means u will be even more excited than:)&lt;br /&gt;
[2015/03/05 15:29]  Rex Cronon: excited*&lt;br /&gt;
[2015/03/05 15:29]  Lucia Nightfire: if you said I wonder what Lucy would do if LL gave land owner&amp;#039;s resource controls, I&amp;#039;d die&lt;br /&gt;
[2015/03/05 15:30]  Lucia Nightfire: I&amp;#039;d die again if they gave us animated objects&lt;br /&gt;
[2015/03/05 15:30]  Rex Cronon: u see. because the lindens want u alive we don&amp;#039;t get all those nice things;)&lt;br /&gt;
[2015/03/05 15:31]  Caleb Linden: that&amp;#039;s right&lt;br /&gt;
[2015/03/05 15:31]  Lucia Nightfire: I think theres a layer cake of politics why we don&amp;#039;t get nice things&lt;br /&gt;
[2015/03/05 15:32]  nolink (whirly.fizzle): More alpha layers is a nice thing&lt;br /&gt;
[2015/03/05 15:32]  Lucia Nightfire: Caleb can you discuss anything on whats being worked on SL1 wise?&lt;br /&gt;
[2015/03/05 15:33]  Lucia Nightfire: not necessarily being fixed, heh&lt;br /&gt;
[2015/03/05 15:33]  nolink (whirly.fizzle): Group chats!  lol&lt;br /&gt;
[2015/03/05 15:33]  Lucia Nightfire: I reiterate&lt;br /&gt;
[2015/03/05 15:33]  Caleb Linden: Next RC will include some mechanism to change IM limits sent offline.&lt;br /&gt;
[2015/03/05 15:34]  nolink (whirly.fizzle): o.O&lt;br /&gt;
[2015/03/05 15:34]  Lucia Nightfire: can you explain that?&lt;br /&gt;
[2015/03/05 15:34]  Lucia Nightfire: Explain, Lucy.&lt;br /&gt;
[2015/03/05 15:34]  Caleb Linden: so when you send 30 IMs to an offline friend&lt;br /&gt;
[2015/03/05 15:34]  Caleb Linden: that friend will only get 25 when he logs in&lt;br /&gt;
[2015/03/05 15:34]  Lucia Nightfire: can I haz ALL my offlien IMs on relog nowz?&lt;br /&gt;
[2015/03/05 15:35]  nolink (whirly.fizzle): Oh that would be fun if you hadnt logged in for a year heh&lt;br /&gt;
[2015/03/05 15:35]  Lucia Nightfire: well&lt;br /&gt;
[2015/03/05 15:35]  Caleb Linden: only when you are leet&lt;br /&gt;
[2015/03/05 15:35]  Gibson Firehawk: will all still go to email as expected?&lt;br /&gt;
[2015/03/05 15:35]  arton Rotaru: what is the limit today?&lt;br /&gt;
[2015/03/05 15:35]  Lucia Nightfire: I&amp;#039;m about to the point of having my ooflien IMs go to my KVP store&lt;br /&gt;
[2015/03/05 15:35]  Kennylex Luckless: Btw, is there any plans to fix my.secondlife.com?&lt;br /&gt;
[2015/03/05 15:35]  Caleb Linden: well, there can be adjustments for leet users vs base users&lt;br /&gt;
[2015/03/05 15:36]  Caleb Linden: 25 is the limit&lt;br /&gt;
[2015/03/05 15:36]  Jonathan Yap: What is a leet user?&lt;br /&gt;
[2015/03/05 15:36]  nolink (whirly.fizzle): Premium?&lt;br /&gt;
[2015/03/05 15:36]  Caleb Linden: yeah&lt;br /&gt;
[2015/03/05 15:36]  Caleb Linden: something like that&lt;br /&gt;
[2015/03/05 15:36]  arton Rotaru: ah, and the new limit is what then?&lt;br /&gt;
[2015/03/05 15:36]  Kennylex Luckless: It is 1337&lt;br /&gt;
[2015/03/05 15:36]  Caleb Linden: tbd&lt;br /&gt;
[2015/03/05 15:36]  Lucia Nightfire: lol&lt;br /&gt;
[2015/03/05 15:36]  arton Rotaru: ok&lt;br /&gt;
[2015/03/05 15:36]  Caleb Linden: 42?&lt;br /&gt;
[2015/03/05 15:36]  Caleb Linden: jk&lt;br /&gt;
[2015/03/05 15:37]  Lucia Nightfire: I literally get 1k - 2k IM2Emails in a 24 hour period of time. IDT it will affect me.&lt;br /&gt;
[2015/03/05 15:37]  nolink (whirly.fizzle): WEll, thats quite a nice shiny too&lt;br /&gt;
[2015/03/05 15:37]  Caleb Linden: that can be adjusted as per project manager.&lt;br /&gt;
[2015/03/05 15:37]  Caleb Linden: Lucia, you can definitely chime in with some use case scenarios.&lt;br /&gt;
[2015/03/05 15:38]  Lucia Nightfire: sure&lt;br /&gt;
[2015/03/05 15:38]  Gibson Firehawk: will all of the offlines still go to email with the limits?&lt;br /&gt;
[2015/03/05 15:38]  Lucia Nightfire: when you&amp;#039;re the xole creator of multiple apps and security components in multiple sandboxes, you get IM traffic&lt;br /&gt;
[2015/03/05 15:38]  Lucia Nightfire: *sole&lt;br /&gt;
[2015/03/05 15:39]  nolink (whirly.fizzle): Theres the viewerside changes coming for the notifications too (found during bitbucket stalkerage again  lol)&lt;br /&gt;
[2015/03/05 15:39]  Lucia Nightfire: bucket lurker&lt;br /&gt;
[2015/03/05 15:39]  nolink (whirly.fizzle): Totally&lt;br /&gt;
[2015/03/05 15:40]  Caleb Linden: expert, too&lt;br /&gt;
[2015/03/05 15:40]  Caleb Linden: now on the viewer side i am totally blank&lt;br /&gt;
[2015/03/05 15:40]  arton Rotaru: what do you do with 2000 emails/day Lucia?&lt;br /&gt;
[2015/03/05 15:40]  Caleb Linden: i think i should bring in kyle or dan&lt;br /&gt;
[2015/03/05 15:40]  nolink (whirly.fizzle): Its this https://jira.secondlife.com/browse/BUG-8000&lt;br /&gt;
[2015/03/05 15:40]  Caleb Linden: next time&lt;br /&gt;
[2015/03/05 15:41]  Lucia Nightfire: I read them Rex&lt;br /&gt;
[2015/03/05 15:41]  arton Rotaru: lol&lt;br /&gt;
[2015/03/05 15:41]  Caleb Linden: but since this is a Server Beta Group&lt;br /&gt;
[2015/03/05 15:41]  nolink (whirly.fizzle): &amp;amp; its here  https://bitbucket.org/pavelk_productengine/viewer-release-maint-4734/commits/all&lt;br /&gt;
[2015/03/05 15:41]  Kennylex Luckless: I gotta go. Ni ni.&lt;br /&gt;
[2015/03/05 15:41]  nolink (whirly.fizzle): &amp;amp; its still looking a bit rough  lol but I think it will be cool when its done  http://i.imgur.com/IISMqSw.png&lt;br /&gt;
[2015/03/05 15:41]  arton Rotaru: n8&lt;br /&gt;
[2015/03/05 15:41]  Nal (nalates.urriah): Bye Kenny&lt;br /&gt;
[2015/03/05 15:41]  Caleb Linden: Totally a Kyle special special&lt;br /&gt;
[2015/03/05 15:42]  Caleb Linden: you guys attend the viewer user group?&lt;br /&gt;
[2015/03/05 15:42]  Rex Cronon: tc kennlex&lt;br /&gt;
[2015/03/05 15:42]  nolink (whirly.fizzle): Its crashy though heh. Keep crashing when new notifications come in, but thats my fault for building a test viewer  :D&lt;br /&gt;
[2015/03/05 15:42]  Nal (nalates.urriah): Only now and then... I assume you mean Oz&amp;#039;s open source meeting?&lt;br /&gt;
[2015/03/05 15:42]  Caleb Linden: possibly&lt;br /&gt;
[2015/03/05 15:44]  nolink (whirly.fizzle): So what else?&lt;br /&gt;
[2015/03/05 15:44]  nolink (whirly.fizzle): :P&lt;br /&gt;
[2015/03/05 15:44]  Lucia Nightfire: shouts: MOAR&lt;br /&gt;
[2015/03/05 15:44]  Lucia Nightfire: lol&lt;br /&gt;
[2015/03/05 15:44]  Yuzuru (yuzuru.jewell): Caleb, can you answer the Gibson&amp;#039;s question? [15:38] Gibson Firehawk: will all of the offlines still go to email with the limits?&lt;br /&gt;
[2015/03/05 15:44]  Lucia Nightfire: why wouldn&amp;#039;t they?&lt;br /&gt;
[2015/03/05 15:44]  nolink (whirly.fizzle): I hope so&lt;br /&gt;
[2015/03/05 15:45]  nolink (whirly.fizzle): I answer a lot of offlines by email&lt;br /&gt;
[2015/03/05 15:45]  Jonathan Yap: I don&amp;#039;t get all my offline IMs to email, even when there are only 6 queued up&lt;br /&gt;
[2015/03/05 15:45]  Lucia Nightfire: thats a whole different problem&lt;br /&gt;
[2015/03/05 15:45]  Lucia Nightfire: whirls has the link&lt;br /&gt;
[2015/03/05 15:45]  nolink (whirly.fizzle): Yeah, its getting worse too&lt;br /&gt;
[2015/03/05 15:45]  Lucia Nightfire: counting down&lt;br /&gt;
[2015/03/05 15:45]  Caleb Linden: I believe it does include all offline messages received&lt;br /&gt;
[2015/03/05 15:46]  Yuzuru (yuzuru.jewell): Thank you, Caleb.&lt;br /&gt;
[2015/03/05 15:46]  Lucia Nightfire: why I said I&amp;#039;m about to send my IMs to KVP&lt;br /&gt;
[2015/03/05 15:46]  Caleb Linden: it will be interesting to see how it is going to hold up with massive offline queues&lt;br /&gt;
[2015/03/05 15:46]  nolink (whirly.fizzle): https://jira.secondlife.com/browse/BUG-8414&lt;br /&gt;
[2015/03/05 15:46]  Caleb Linden: in the 1000s&lt;br /&gt;
[2015/03/05 15:47]  nolink (whirly.fizzle): I suspect a viewer crash at login&lt;br /&gt;
[2015/03/05 15:48]  Caleb Linden: I can link this bug to the RC as a note&lt;br /&gt;
[2015/03/05 15:48]  Caleb Linden: thanks&lt;br /&gt;
[2015/03/05 15:49]  Lucia Nightfire: what else, heh&lt;br /&gt;
[2015/03/05 15:49]  nolink (whirly.fizzle): Jonathans jellybabies are coming soon too  ;)&lt;br /&gt;
[2015/03/05 15:50]  Lucia Nightfire: I still don&amp;#039;t fully understand that jira&lt;br /&gt;
[2015/03/05 15:50]  Caleb Linden: well, i&amp;#039;m testing a new login host on aditi, which shouldn&amp;#039;t have any outward changes.&lt;br /&gt;
[2015/03/05 15:50]  Caleb Linden: that&amp;#039;s it. I&amp;#039;m all ears what comes out from simon&amp;#039;s chat server investigation&lt;br /&gt;
[2015/03/05 15:51]  Nal (nalates.urriah): The Login host is server side?&lt;br /&gt;
[2015/03/05 15:51]  nolink (whirly.fizzle): https://jira.secondlife.com/browse/STORM-2082 Lucia?&lt;br /&gt;
[2015/03/05 15:51]  Lucia Nightfire: yes&lt;br /&gt;
[2015/03/05 15:51]  Nal (nalates.urriah): Thx&lt;br /&gt;
[2015/03/05 15:51]  Caleb Linden: yeah Nal.&lt;br /&gt;
[2015/03/05 15:53]  Jonathan Yap: Whilrly, oz still has to fix various issues before storm-2082 is ready&lt;br /&gt;
[2015/03/05 15:53]  Lucia Nightfire: the question is&lt;br /&gt;
[2015/03/05 15:53]  nolink (whirly.fizzle): Okay, &amp;quot;Soon (tm)&amp;quot;&lt;br /&gt;
[2015/03/05 15:53]  Lucia Nightfire: will it stop viewers from crashing due to idiots wearing rigged mesh crashers&lt;br /&gt;
[2015/03/05 15:53]  Jonathan Yap: Poke him every so often, okay?&lt;br /&gt;
[2015/03/05 15:54]  Jonathan Yap: I suspect not, but that is only a guess--your viewer has to render the griefer first in order to get a complexity value&lt;br /&gt;
[2015/03/05 15:54]  nolink (whirly.fizzle): It will help Lucia. Anyone with a high draw weight will be a jellybaby imposter&lt;br /&gt;
[2015/03/05 15:54]  Jonathan Yap: err, not render, but do something with what they are wearing&lt;br /&gt;
[2015/03/05 15:54]  Jonathan Yap: in order to calculatea total&lt;br /&gt;
[2015/03/05 15:54]  Lucia Nightfire: yeah, but going by the current automute sprite implementation, that doesn&amp;#039;t stop you from crashing&lt;br /&gt;
[2015/03/05 15:55]  Lucia Nightfire: so whats all different&lt;br /&gt;
[2015/03/05 15:55]  nolink (whirly.fizzle): Hmm true, it can take 30 secs or so on a busy region for the jellybabies to kick in&lt;br /&gt;
[2015/03/05 15:55]  Jonathan Yap: I thought there was some debug setting that would cap complex meshes&lt;br /&gt;
[2015/03/05 15:55]  Lucia Nightfire: I know soemone that implemented such a debug setting, heh&lt;br /&gt;
[2015/03/05 15:55]  Lucia Nightfire: Whirls does too&lt;br /&gt;
[2015/03/05 15:56]  nolink (whirly.fizzle): It works well, been testing it&lt;br /&gt;
[2015/03/05 15:56]  Lucia Nightfire: you installed iot?&lt;br /&gt;
[2015/03/05 15:56]  Lucia Nightfire: *it&lt;br /&gt;
[2015/03/05 15:56]  nolink (whirly.fizzle): But her change is only for worn rigged meshes&lt;br /&gt;
[2015/03/05 15:56]  Lucia Nightfire: right&lt;br /&gt;
[2015/03/05 15:56]  nolink (whirly.fizzle): Nicky made me a patch of it for FS&lt;br /&gt;
[2015/03/05 15:57]  Lucia Nightfire: is his patch for all mesh?&lt;br /&gt;
[2015/03/05 15:57]  Lucia Nightfire: *worn mesh&lt;br /&gt;
[2015/03/05 15:57]  nolink (whirly.fizzle): Just rigged&lt;br /&gt;
[2015/03/05 15:57]  Lucia Nightfire: *her&lt;br /&gt;
[2015/03/05 15:57]  nolink (whirly.fizzle): https://bitbucket.org/Chalice/nacl-release/commits/4d0e5ceb4ae13cd4e16a93495132fe3f68a8f974&lt;br /&gt;
[2015/03/05 15:57]  Lucia Nightfire: so, the tail of doom can still be a problem? heh&lt;br /&gt;
[2015/03/05 15:58]  nolink (whirly.fizzle): The jellybaby featurekills tail of doom dead&lt;br /&gt;
[2015/03/05 15:58]  arton Rotaru: sounds like a porn movie title :p&lt;br /&gt;
[2015/03/05 15:58]  nolink (whirly.fizzle): That tail alone adds 50k to the draw weight&lt;br /&gt;
[2015/03/05 15:58]  nolink (whirly.fizzle): Its evil&lt;br /&gt;
[2015/03/05 15:58]  arton Rotaru: 50k is nothing&lt;br /&gt;
[2015/03/05 15:58]  Lucia Nightfire: it is when it starts moving&lt;br /&gt;
[2015/03/05 15:58]  arton Rotaru: I&amp;#039;ve seen prim hair with 450k DW&lt;br /&gt;
[2015/03/05 15:58]  nolink (whirly.fizzle): Yeah its not just that which makes it evil&lt;br /&gt;
[2015/03/05 15:58]  Lucia Nightfire: and gyrating&lt;br /&gt;
[2015/03/05 15:59]  nolink (whirly.fizzle): It chews on VBos and blows memory really fast. Its horrid&lt;br /&gt;
[2015/03/05 15:59]  Lucia Nightfire: yeah, most mesh crashes are around memory&lt;br /&gt;
[2015/03/05 15:59]  nolink (whirly.fizzle): 32 bit system will just boom within seconds from an out of memory crash&lt;br /&gt;
[2015/03/05 16:00]  Rex Cronon: that tail can  make a graphics card blow steam. lol&lt;br /&gt;
[2015/03/05 16:00]  Lucia Nightfire: only yours, Rex&lt;br /&gt;
[2015/03/05 16:00]  nolink (whirly.fizzle): lol it does. It can bring you down from 100 FPS to 2 FPS in a few secs&lt;br /&gt;
[2015/03/05 16:00]  Rex Cronon: nope. i don&amp;#039;t look at tails.lol&lt;br /&gt;
[2015/03/05 16:00]  arton Rotaru: lol&lt;br /&gt;
[2015/03/05 16:00]  Jonathan Yap: I think the upper limit, before going to &amp;quot;off&amp;quot; for the jellybaby feature is 300,000&lt;br /&gt;
[2015/03/05 16:00]  Lucia Nightfire: not even gonna oblige with further questioning and/or teasing&lt;br /&gt;
[2015/03/05 16:01]  nolink (whirly.fizzle): Yeah &amp;amp; 20k min (well 19999 now)&lt;br /&gt;
[2015/03/05 16:01]  Lucia Nightfire: I have my automute on 400k atm&lt;br /&gt;
[2015/03/05 16:01]  nolink (whirly.fizzle): Can you set  lower in debug though?  I didn&amp;#039;t look&lt;br /&gt;
[2015/03/05 16:01]  Jonathan Yap: I think someone in LL did a study of render weights and almost all were under 300,000&lt;br /&gt;
[2015/03/05 16:01]  Caleb Linden: alrighty folks, take care and enjoy your week&lt;br /&gt;
[2015/03/05 16:01]  Lucia Nightfire: although when I&amp;#039;m in WT I have LOD Factor on 0 and 50% of people blacklisted, heh&lt;br /&gt;
[2015/03/05 16:01]  Jonathan Yap: take care Caleb&lt;br /&gt;
[2015/03/05 16:02]  Caleb Linden: ciao&lt;br /&gt;
[2015/03/05 16:02]  Lucia Nightfire: later&lt;br /&gt;
[2015/03/05 16:02]  nolink (whirly.fizzle): Ty caleb&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caleb Linden</name></author>
	</entry>
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