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	<title>Mesh/Archive/2013-07-22 - Revision history</title>
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	<updated>2026-06-01T06:46:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.secondlife.com/w/index.php?title=Mesh/Archive/2013-07-22&amp;diff=1180419&amp;oldid=prev</id>
		<title>Nyx Linden: Created page with &quot;==Agenda== # Is there any chance we can get a feature for flipping mesh along one or more of its axes? It would simplify building symmetrical structures and possibly have a posit…&quot;</title>
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		<updated>2013-07-29T19:05:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Agenda== # Is there any chance we can get a feature for flipping mesh along one or more of its axes? It would simplify building symmetrical structures and possibly have a posit…&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Agenda==&lt;br /&gt;
# Is there any chance we can get a feature for flipping mesh along one or more of its axes? It would simplify building symmetrical structures and possibly have a positive impact on performance, as you would only need to download one copy of the object (assuming the mirroring is stored as a property of the mesh.)[[User:Cain Maven|Cain Maven]]&lt;br /&gt;
# When you squeeze any deminsion of a mesh to less than 0.5m, the server secretly switches it&amp;#039;s physics shape type to Convex Hull, to avoid huge triangle-based weights. However, When a legacy prim is uses the new accounting syatem because of putting a specular map on it etc. this switch does not vhappen. This can cause astronomical physics weights. Is this omission a bug?[[User:Drongle McMahon|Drongle McMahon]]&lt;br /&gt;
&lt;br /&gt;
==Meeting Notes==&lt;/div&gt;</summary>
		<author><name>Nyx Linden</name></author>
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