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	<title>Mesh/Archive/2014-02-10 - Revision history</title>
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	<updated>2026-06-02T08:53:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.secondlife.com/w/index.php?title=Mesh/Archive/2014-02-10&amp;diff=1187778&amp;oldid=prev</id>
		<title>Nyx Linden: Created page with &quot;==Agenda== #What was the result of Motor&#039;s idea to be able to remove the avatar&#039;s collision when sitting on an object? I can find a few decent uses for that as well, and as long …&quot;</title>
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		<updated>2014-02-18T20:31:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Agenda== #What was the result of Motor&amp;#039;s idea to be able to remove the avatar&amp;#039;s collision when sitting on an object? I can find a few decent uses for that as well, and as long …&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Agenda==&lt;br /&gt;
#What was the result of Motor&amp;#039;s idea to be able to remove the avatar&amp;#039;s collision when sitting on an object? I can find a few decent uses for that as well, and as long as the collision type is restored when unsitting (unlinking from the object), I don&amp;#039;t see much reason it shouldn&amp;#039;t be considered. [[User:Tiberious Neruda|Tiberious Neruda]]&lt;br /&gt;
# In the archive of recent meetings, the four most recent have the wrong year in their date - we&amp;#039;re not in 2013 anymore... Anyway, other than this, I want to point out that making corners with prims at an odd angle between them is always a pain. Not only because tapering them is hit-and-miss in terms of accuracy, but also because we don&amp;#039;t know where each corner (outer vertex) is. Could these two issues be addressed? i.e. make the taper&amp;#039;s increments smaller (and please do this for path cut too) and also give us a button or something that will show the coordinates of each outer vertex (corner) of the prim being edited. [[User:Mona Eberhardt|Mona Eberhardt]] 12:08, 10 February 2014 (PST)&lt;br /&gt;
# What&amp;#039;s the Swedish for &amp;quot;Arbitrary skeletons for unattached mesh&amp;quot; [[User:Drongle McMahon|Drongle McMahon]] 12:10, 10 February 2014 (PST)&lt;br /&gt;
&lt;br /&gt;
==Meeting Notes==&lt;/div&gt;</summary>
		<author><name>Nyx Linden</name></author>
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