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		<title>Periapse Linden: New page:   [14:59]  Periapse: Hi, Phantom  [15:00]  Phantom Ninetails: :)  [15:00]  Phantom Ninetails: COuld I get you to delete those pac-men over there? They&#039;ve been bothering me for a while  [15...</title>
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		<updated>2008-03-14T23:09:30Z</updated>

		<summary type="html">&lt;p&gt;New page:   [14:59]  Periapse: Hi, Phantom  [15:00]  Phantom Ninetails: :)  [15:00]  Phantom Ninetails: COuld I get you to delete those pac-men over there? They&amp;#039;ve been bothering me for a while  [15...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
 [14:59]  Periapse: Hi, Phantom&lt;br /&gt;
 [15:00]  Phantom Ninetails: :)&lt;br /&gt;
 [15:00]  Phantom Ninetails: COuld I get you to delete those pac-men over there? They&amp;#039;ve been bothering me for a while&lt;br /&gt;
 [15:00]  Siann Beck: Hey Peri.&lt;br /&gt;
 [15:00]  Periapse: where are they?&lt;br /&gt;
 [15:00]  Phantom Ninetails: South&lt;br /&gt;
 [15:00]  Periapse: oh&lt;br /&gt;
 [15:00]  Periapse: brb&lt;br /&gt;
 [15:00]  Phantom Ninetails: &amp;#039;Kay&lt;br /&gt;
 [15:01]  Entering god mode, level 200&lt;br /&gt;
 [15:02]  Phantom Ninetails: Thanks :)&lt;br /&gt;
  [15:03]  Lee Ludd: Is this the Mono meeting?&lt;br /&gt;
 [15:03]  Siann Beck: Yep&lt;br /&gt;
 [15:03]  Periapse: Yes, Lee, welcome&lt;br /&gt;
 [15:03]  Lee Ludd: Thanks.&lt;br /&gt;
 [15:03]  Phantom Ninetails: :)&lt;br /&gt;
 [15:03]  Periapse: So, since the last meeting, we&amp;#039;ve gotten another refresh&lt;br /&gt;
 [15:03]  Siann Beck: Yay!&lt;br /&gt;
 [15:03]  Periapse: how is this working for you all?&lt;br /&gt;
 [15:03]  Phantom Ninetails: I noticed that, it fixed key comparisons :)&lt;br /&gt;
 [15:03]  Lee Ludd: It solved all my problems.&lt;br /&gt;
 [15:04]  Phantom Ninetails: It broke control events though :(&lt;br /&gt;
 [15:04]  Siann Beck: Much better; I&amp;#039;m able to actually test my scripts :)&lt;br /&gt;
 [15:04]  Periapse: Yes, although there are still a few problems with keys&lt;br /&gt;
 [15:04]  Periapse: and control events&lt;br /&gt;
 [15:04]  Phantom Ninetails: :(&lt;br /&gt;
 [15:04]  Siann Beck: Yeah, I&amp;#039;m having trouble with key values getting corrupted.&lt;br /&gt;
 [15:04]  Lee Ludd: It can&amp;#039;t find some builtin in keys, is that what you&amp;#039;re referring to?&lt;br /&gt;
 [15:04]  Periapse: these are new issues, and Babbage and Scouse are looking at them&lt;br /&gt;
 [15:04]  Periapse: SVC-1825 and SVC-1827 I think&lt;br /&gt;
 [15:04]  Phantom Ninetails: :)&lt;br /&gt;
 [15:05]  Periapse: :-)&lt;br /&gt;
 [15:05]  Periapse: Siann, what&amp;#039;s this about key corruption? I thought that was fixed&lt;br /&gt;
 [15:05]  Phantom Ninetails: I&amp;#039;m the one who submitted SVC-1827 :P&lt;br /&gt;
 [15:06]  Siann Beck: I haven&amp;#039;t had a chance to look into it yet, but I have one script bundling some values into a string to pass via link message; on the other side, the key value is corrupted -- binary characters.&lt;br /&gt;
 [15:06]  Periapse: and 1825, no?&lt;br /&gt;
 [15:06]  Phantom Ninetails: Nope, I didn&amp;#039;t submit that one, merely pointed it out in the blog&lt;br /&gt;
 [15:06]  Siann Beck: It could be the link message doing it; I haven&amp;#039;t had a chance to dig into it.&lt;br /&gt;
 [15:06]  Periapse: ah&lt;br /&gt;
 [15:06]  Phantom Ninetails: :)&lt;br /&gt;
 [15:06]  Periapse: Ok, Siann -- if you can get to the bottom of it that would be great&lt;br /&gt;
 [15:06]  Siann Beck: OK&lt;br /&gt;
 [15:06]  Phantom Ninetails: Credit for 1825 goes to Creem Pye&lt;br /&gt;
 [15:06]  Periapse: if there are still problems with keys we need to know asap&lt;br /&gt;
 [15:07]  Siann Beck: Alright, I&amp;#039;ll see if I can check into it after this.&lt;br /&gt;
 [15:07]  Periapse: Thanks. If I see a new JIRA from you I&amp;#039;ll pass it on immediately to Babbage&lt;br /&gt;
 [15:07]  Siann Beck: OK&lt;br /&gt;
 [15:07]  Periapse: He did the key work&lt;br /&gt;
 [15:08]  Periapse: Let&amp;#039;s see, what other news do I have...&lt;br /&gt;
 [15:08]  Periapse: This grid will likely get a new viewer on Monday or Tuesday&lt;br /&gt;
 [15:08]  Periapse: I don&amp;#039;t know much about it -- the havok team is doing it&lt;br /&gt;
 [15:08]  Lee Ludd: The beta grid?&lt;br /&gt;
 [15:08]  Periapse: all we did is give them the patch for the mono UI&lt;br /&gt;
 [15:08]  Phantom Ninetails: Yay! Hopefully it&amp;#039;ll be one without that Release Keys button in the way =)&lt;br /&gt;
 [15:09]  Siann Beck: Yeah! That&amp;#039;s annoying.&lt;br /&gt;
 [15:09]  Periapse: yes, Lee, I&amp;#039;m not sure if you&amp;#039;ll be required to update or not&lt;br /&gt;
 [15:09]  Lee Ludd: np if I do&lt;br /&gt;
 [15:09]  Periapse: well, I&amp;#039;m using the latest RC and Release Keys is still here&lt;br /&gt;
 [15:09]  Phantom Ninetails: Is it over top of the text?&lt;br /&gt;
 [15:09]  Phantom Ninetails: Covering half a line&lt;br /&gt;
 [15:09]  Periapse: I haven&amp;#039;t gotten around to hacking the xml to get rid of it&lt;br /&gt;
 [15:09]  Siann Beck: It blocks the tab for minimized windows.&lt;br /&gt;
 [15:09]  Periapse: oh, no, it&amp;#039;s in its &amp;quot;old&amp;quot; spot&lt;br /&gt;
 [15:10]  Phantom Ninetails: Ah, then that&amp;#039;s much better :)&lt;br /&gt;
 [15:10]  Periapse: but it&amp;#039;s still not something I ever use, so it just takes up space&lt;br /&gt;
 [15:10]  Phantom Ninetails: Indeed&lt;br /&gt;
 [15:10]  Phantom Ninetails: But it&amp;#039;s better to take up space without covering up chat space :P&lt;br /&gt;
 [15:10]  Periapse: Yep&lt;br /&gt;
 [15:10]  Phantom Ninetails: :)&lt;br /&gt;
 [15:10]  Siann Beck: Heh -- I use chat bubbles, so I never noticed that problem.&lt;br /&gt;
 [15:11]  Periapse: The new viewer will probably be based off of 1.19.1&lt;br /&gt;
 [15:11]  Periapse: which will mean it has windlight built in&lt;br /&gt;
 [15:11]  Siann Beck: Cool!&lt;br /&gt;
 [15:11]  Phantom Ninetails: Hmm, nifty, I&amp;#039;ve never used windlight before&lt;br /&gt;
 [15:11]  Siann Beck: It&amp;#039;s very nice.&lt;br /&gt;
 [15:11]  Periapse: or they may go conservative and build it off of release which is 1.19.0&lt;br /&gt;
 [15:11]  Phantom Ninetails: Guess I&amp;#039;ll be having some fun with that&lt;br /&gt;
 [15:12]  Lee Ludd: Windlight is beautiful.&lt;br /&gt;
 [15:12]  Periapse: I think the major change is for Havok -- they are testing upping the build ceiling&lt;br /&gt;
 [15:12]  Phantom Ninetails: SO I&amp;#039;ve heard. Except I hear avatars aren&amp;#039;t so beautiful in it :P&lt;br /&gt;
 [15:12]  Periapse: So -- don&amp;#039;t quote me on this &amp;#039;cause i&amp;#039;m not certain -- but I heard 4000m&lt;br /&gt;
 [15:12]  Siann Beck: It depends on how well they&amp;#039;re drawn.&lt;br /&gt;
 [15:12]  Phantom Ninetails: I heard 4096 ;)&lt;br /&gt;
 [15:12]  Lee Ludd: wow&lt;br /&gt;
 [15:12]  Siann Beck: And of course, how you have the light settings tweaked.&lt;br /&gt;
 [15:12]  Phantom Ninetails: I see&lt;br /&gt;
 [15:13]  Periapse: More like a space cabin than a sky cabin&lt;br /&gt;
 [15:13]  Phantom Ninetails: Hee, yeah, that&amp;#039;s going to be fun to play with&lt;br /&gt;
 [15:13]  Periapse: since it&amp;#039;s way beyond clouds or draw distance&lt;br /&gt;
 [15:13]  Phantom Ninetails: My draw distance is set to 4096 :P&lt;br /&gt;
 [15:13]  Lee Ludd: how do you move?&lt;br /&gt;
 [15:13]  Phantom Ninetails: Not alot to draw on the beta grid so it&amp;#039;s great&lt;br /&gt;
 [15:13]  Siann Beck: Are you serious?!&lt;br /&gt;
 [15:13]  Siann Beck: Oh, you mean here.&lt;br /&gt;
 [15:13]  Phantom Ninetails: Getting about 70fps :P&lt;br /&gt;
 [15:13]  Phantom Ninetails: Yeah, here&lt;br /&gt;
 [15:13]  Periapse: Phantom, do you have it set that high on agni?&lt;br /&gt;
 [15:13]  Phantom Ninetails: Nope, just here&lt;br /&gt;
 [15:14]  Phantom Ninetails: It&amp;#039;d use way too much of my precious bandwidth on the main grid :P&lt;br /&gt;
 [15:14]  Lee Ludd: It would use all of it.&lt;br /&gt;
 [15:14]  Phantom Ninetails: ^_^&lt;br /&gt;
 [15:14]  Lee Ludd: 1 fpd&lt;br /&gt;
 [15:14]  Siann Beck: lol&lt;br /&gt;
 [15:14]  Phantom Ninetails: lol&lt;br /&gt;
 [15:14]  Periapse: I&amp;#039;m using my main grid viewer now. So I could up the draw distance while I&amp;#039;m here.&lt;br /&gt;
 [15:14]  Phantom Ninetails: :)&lt;br /&gt;
 [15:14]  Periapse: but if i forget to turn it back down before I log back on the main grid i&amp;#039;m in trouble...&lt;br /&gt;
 [15:15]  Phantom Ninetails: Heh, yeah :P&lt;br /&gt;
 [15:15]  Lee Ludd: What is the schedule for pushing mono to the main grid?&lt;br /&gt;
 [15:15]  Lee Ludd: or the prospective schedule&lt;br /&gt;
 [15:15]  Periapse: At present there is no schedule for that. Let me explain&lt;br /&gt;
 [15:16]  Periapse: This milestone for Mono is simply to do a beta and get Mono as compatible to LSL as possible&lt;br /&gt;
 [15:16]  Lee Ludd: good&lt;br /&gt;
 [15:16]  Periapse: And we&amp;#039;re nearly there&lt;br /&gt;
 [15:16]  Lee Ludd: i think so&lt;br /&gt;
 [15:16]  Phantom Ninetails: Yeah it&amp;#039;s going along pretty well :)&lt;br /&gt;
 [15:16]  Periapse: if you look at the meta issue you see we&amp;#039;re donw to the last dozen bugs&lt;br /&gt;
 [15:17]  Phantom Ninetails: :)&lt;br /&gt;
 [15:17]  Periapse: so then we need to decide what&amp;#039;s next&lt;br /&gt;
 [15:17]  Periapse: it may be that what&amp;#039;s next is indeed a push to get Mono on agni&lt;br /&gt;
 [15:18]  Periapse: but first we need to make sure that, as is, Mono is a significant advantage.&lt;br /&gt;
 [15:18]  Periapse: Otherwise we should add value, enhancements before we push to the main grid&lt;br /&gt;
 [15:19]  Siann Beck: Would a Havok4+Mono beta here be a good idea first?&lt;br /&gt;
 [15:19]  Periapse: So one thing that will help us make that decision is the experiences you have had with Mono&lt;br /&gt;
 [15:19]  Periapse: Benchmarks are great, but don&amp;#039;t tell the story of how something behaves in the real world (well, real virtual world)&lt;br /&gt;
 [15:20]  Periapse: So we need to know (a) do your experiences suggest that Mono is a win?&lt;br /&gt;
 [15:20]  Siann Beck: (a) yes!&lt;br /&gt;
 [15:20]  Periapse: and (b) we need to get some stats on how Mono changes the performance of a typical region&lt;br /&gt;
 [15:20]  Lee Ludd: Well I make a fairly complicated scripted object&lt;br /&gt;
 [15:20]  Lee Ludd: And I have a lot of them standing on my sim.&lt;br /&gt;
 [15:21]  Lee Ludd: You could bring that sim into here and see what happens with several thousand scripts running under mono.&lt;br /&gt;
 [15:21]  Phantom Ninetails: I work alot with vehicles so I haven&amp;#039;t been able to do quite as much testing as I&amp;#039;d like&lt;br /&gt;
 [15:21]  Periapse: So, Siann, to your observation, Yes, Havok4 + Mono is something else we&amp;#039;d like to test before we put Mono out on agni&lt;br /&gt;
 [15:22]  Periapse: Lee -- the problem with, say, bringing your region over here, is that there isn&amp;#039;t any way to automatically recompile all scripts to Mono&lt;br /&gt;
 [15:22]  Periapse: you would have to do that, and it doesn&amp;#039;t sound like much fun&lt;br /&gt;
 [15:22]  Lee Ludd: No but you want to do that I will go through and recompile them.&lt;br /&gt;
 [15:23]  Lee Ludd: It would take me a few hours but if it advances science I&amp;#039;m willing.&lt;br /&gt;
 [15:23]  Siann Beck: Just select them in bunches and recompile from the tools menu&lt;br /&gt;
 [15:23]  Periapse: This isn&amp;#039;t like Havok, where the physics engine covers everything.&lt;br /&gt;
 [15:23]  Lee Ludd: You have to open the script and set the mono flag&lt;br /&gt;
 [15:23]  Lee Ludd: You can&amp;#039;t do that in bunches I think.&lt;br /&gt;
 [15:23]  Siann Beck: No. you can select Mono from the meny&lt;br /&gt;
 [15:23]  Phantom Ninetails: Tools | Recompile scripts in selection | Mono&lt;br /&gt;
 [15:23]  Lee Ludd: O&lt;br /&gt;
 [15:23]  Periapse: There is a menu item to ... thx phantom&lt;br /&gt;
 [15:24]  Phantom Ninetails: ^_^&lt;br /&gt;
 [15:24]  Lee Ludd: I didn&amp;#039;t know that.&lt;br /&gt;
 [15:24]  Phantom Ninetails: It&amp;#039;s very handy&lt;br /&gt;
 [15:24]  Lee Ludd: That&amp;#039;s nice&lt;br /&gt;
 [15:24]  Siann Beck: Quite!&lt;br /&gt;
 [15:24]  Periapse: Phantom -- you&amp;#039;ve been using that menu option? Does it work consistently?&lt;br /&gt;
 [15:24]  Periapse: I&amp;#039;ve heard anecdotal reports of problems&lt;br /&gt;
 [15:24]  Phantom Ninetails: Sometimes it freezes up, but I haven&amp;#039;t tested it since the latest refresh&lt;br /&gt;
 [15:24]  Periapse: but nothing I could repro&lt;br /&gt;
 [15:25]  Phantom Ninetails: I think it was from that uthread injection error you got in scripts with if(key)&lt;br /&gt;
 [15:25]  8D_blank: Script run-time error&lt;br /&gt;
 [15:25]  8D_blank: System.Security.VerificationException: A system exception has occurred.&lt;br /&gt;
  at LindenLab.SecondLife.Script.Deserialize (System.Byte [] class_data, System.Byte [] object_data)  [0x00000] &lt;br /&gt;
 [15:25]  8D_blank: Script run-time error&lt;br /&gt;
 [15:25]  8D_blank: System.Security.VerificationException: A system exception has occurred.&lt;br /&gt;
  at LindenLab.SecondLife.Script.Deserialize (System.Byte [] class_data, System.Byte [] object_data)  [0x00000] &lt;br /&gt;
 [15:25]  8D_blank: Script run-time error&lt;br /&gt;
 [15:25]  8D_blank: System.Security.VerificationException: A system exception has occurred.&lt;br /&gt;
  at LindenLab.SecondLife.Script.Deserialize (System.Byte [] class_data, System.Byte [] object_data)  [0x00000] &lt;br /&gt;
 [15:25]  8D_blank: Script run-time error&lt;br /&gt;
 [15:25]  8D_blank: System.Security.VerificationException: A system exception has occurred.&lt;br /&gt;
  at LindenLab.SecondLife.Script.Deserialize (System.Byte [] class_data, System.Byte [] object_data)  [0x00000] &lt;br /&gt;
 [15:25]  Periapse: So, let&amp;#039;s not rez scripts until the office hour is over&lt;br /&gt;
 [15:26]  8D_blank says Goodbye, Lee.&lt;br /&gt;
 [15:26]  Periapse: normally I turn scripting off, but there were other people in the region&lt;br /&gt;
 [15:26]  Lee Ludd: it worked.&lt;br /&gt;
 [15:26]  Periapse: ?? what worked? recompile selection?&lt;br /&gt;
 [15:26]  Lee Ludd: select and recompile | mono&lt;br /&gt;
 [15:27]  Lee Ludd: Four scripts&lt;br /&gt;
 [15:27]  Lee Ludd: all them now working under mono&lt;br /&gt;
 [15:27]  Periapse: Oh, good. I&amp;#039;ve used it also&lt;br /&gt;
 [15:27]  8D_blank: Script run-time error&lt;br /&gt;
 [15:27]  8D_blank: System.Security.VerificationException: A system exception has occurred.&lt;br /&gt;
  at LindenLab.SecondLife.Script.Deserialize (System.Byte [] class_data, System.Byte [] object_data)  [0x00000] &lt;br /&gt;
 [15:27]  8D_blank: System.Security.VerificationException: A system exception has occurred.&lt;br /&gt;
  at LindenLab.SecondLife.Script.Deserialize (System.Byte [] class_data, System.Byte [] object_data)  [0x00000] &lt;br /&gt;
 [15:27]  8D_blank: Script run-time error&lt;br /&gt;
 [15:27]  8D_blank: Script run-time error&lt;br /&gt;
 [15:27]  8D_blank: System.Security.VerificationException: A system exception has occurred.&lt;br /&gt;
  at LindenLab.SecondLife.Script.Deserialize (System.Byte [] class_data, System.Byte [] object_data)  [0x00000] &lt;br /&gt;
 [15:27]  8D_blank: Script run-time error&lt;br /&gt;
 [15:27]  8D_blank: System.Security.VerificationException: A system exception has occurred.&lt;br /&gt;
  at LindenLab.SecondLife.Script.Deserialize (System.Byte [] class_data, System.Byte [] object_data)  [0x00000] &lt;br /&gt;
 [15:28]  Siann Beck: Peri, what about the database update?&lt;br /&gt;
 [15:28]  Periapse: Sidewinder decided not to do this. I&amp;#039;m not sure why.&lt;br /&gt;
 [15:28]  Periapse: Do you need it for any reason?&lt;br /&gt;
 [15:28]  Siann Beck: Hm. It sure would be handy.&lt;br /&gt;
 [15:29]  Siann Beck: Yes, there&amp;#039;s a complex object I&amp;#039;d rather not rebuild here to test its scripts.&lt;br /&gt;
 [15:29]  Periapse: Items you have in inventory that you want over here?&lt;br /&gt;
 [15:29]  Periapse: right.&lt;br /&gt;
 [15:29]  Periapse: I&amp;#039;ll ping Sidewinder again about this. But Mono is really just a guest here on aditi now&lt;br /&gt;
 [15:29]  Siann Beck: Right&lt;br /&gt;
 [15:29]  Periapse: Once Havok4 is done we&amp;#039;ll have the whole grid&lt;br /&gt;
 [15:30]  Lee Ludd: I just recompiled the scripts in 5 doors with a single command.&lt;br /&gt;
 [15:30]  Periapse: If there hasn&amp;#039;t been a refresh by then, I&amp;#039;ll order one&lt;br /&gt;
 [15:30]  Siann Beck: OK. See if he&amp;#039;ll do it sooner, though.&lt;br /&gt;
 [15:30]  Periapse: Yes, I will. He&amp;#039;s not around now (time zone thing), so I&amp;#039;ll ask on Monday&lt;br /&gt;
 [15:30]  Siann Beck: OK&lt;br /&gt;
 [15:31]  Periapse: so any other questions?&lt;br /&gt;
 [15:31]  Phantom Ninetails: I&amp;#039;m good&lt;br /&gt;
 [15:32]  Periapse: Wow, it&amp;#039;s really getting dark here.&lt;br /&gt;
 [15:32]  Periapse: my windlight viewer is doing admirably&lt;br /&gt;
 [15:32]  Siann Beck: Assuming I can nail down this key corruption issue, when can we expect another refresh?&lt;br /&gt;
 [15:32]  Phantom Ninetails: Dark huh? That explains why you&amp;#039;re wearing a light :)&lt;br /&gt;
 [15:33]  Periapse: Yes, Siann. I think we&amp;#039;ll do another refresh next week. We&amp;#039;ve got (in addition to whatever you find) the new key comparison and control event problems, as well as some unicode quirks&lt;br /&gt;
 [15:33]  Siann Beck: OK&lt;br /&gt;
 [15:33]  Periapse: and a couple other things on that list&lt;br /&gt;
 [15:34]  Phantom Ninetails: Looking forward to it :)&lt;br /&gt;
 [15:34]  Lee Ludd: I&amp;#039;m really hoping mono can be fully out there by 2009.&lt;br /&gt;
 [15:34]  Siann Beck: I&amp;#039;m hoping before then!&lt;br /&gt;
 [15:34]  Lee Ludd: I --really-- like the larger code space.&lt;br /&gt;
 [15:35]  Lee Ludd: That&amp;#039;s going to make a big big difference to me.&lt;br /&gt;
 [15:35]  Periapse: Cool. We&amp;#039;ll have Mono on the main grid before 2009.&lt;br /&gt;
 [15:35]  Lee Ludd: great.&lt;br /&gt;
 [15:35]  Periapse: The only question is how many features will it have&lt;br /&gt;
 [15:35]  Lee Ludd: Anything I can offer to help with, let me know.&lt;br /&gt;
 [15:35]  Rex Cronon: hello everybody. this mono viewer seems to not like me. i crashed on login:(&lt;br /&gt;
 [15:35]  Phantom Ninetails: :(&lt;br /&gt;
 [15:35]  Periapse: If we decide to get C# support in there, it make take longer&lt;br /&gt;
 [15:35]  Lee Ludd: well don&amp;#039;t let best get in the way of better.&lt;br /&gt;
 [15:35]  Phantom Ninetails: Well, at least you made it, hello Rex :)&lt;br /&gt;
 [15:35]  Periapse: if we decide it&amp;#039;s good to go as is, well maybe in just another month&lt;br /&gt;
 [15:36]  Periapse: Hey, Rex&lt;br /&gt;
 [15:36]  Rex Cronon: hi&lt;br /&gt;
 [15:36]  Lee Ludd: I&amp;#039;d love C# too, but lsl is fine&lt;br /&gt;
 [15:36]  Rex Cronon: why not have lsl3 first and than c#, java...&lt;br /&gt;
 [15:36]  Siann Beck: What thought, if any, has been given to LSL3? I know Sai is really interested in it, and I&amp;#039;m starting to think it would be a good idea.&lt;br /&gt;
 [15:36]  Lee Ludd: then fortran&lt;br /&gt;
 [15:36]  Lee Ludd: pli/1&lt;br /&gt;
 [15:37]  Phantom Ninetails: lol&lt;br /&gt;
 [15:37]  Siann Beck: And also Rex, apparently :)&lt;br /&gt;
 [15:37]  Periapse: Rex, I was just speaking speculatively. We haven&amp;#039;t decided what&amp;#039;s next yet.&lt;br /&gt;
 [15:37]  Siann Beck: COBOL!!!&lt;br /&gt;
 [15:37]  Lee Ludd: ada&lt;br /&gt;
 [15:37]  Lee Ludd: need a bigger code space.&lt;br /&gt;
 [15:38]  Rex Cronon: i think ll needs LSL3, not every scripter here is a programmer in rl&lt;br /&gt;
 [15:38]  Periapse: Babbage is looking at LSL3, C#, or script libraries, or improved scheduling, as the next project&lt;br /&gt;
 [15:38]  Lee Ludd: what is lsl3?&lt;br /&gt;
 [15:38]  Siann Beck: What LSL2 could be if it were a real language :)&lt;br /&gt;
 [15:38]  Phantom Ninetails: I&amp;#039;m guessing LSL2+1 :P&lt;br /&gt;
 [15:38]  Lee Ludd: lsl2 is a nice little language.&lt;br /&gt;
 [15:38]  Rex Cronon: something between c# and java:)&lt;br /&gt;
 [15:38]  Periapse: lol -- there&amp;#039;s a wiki and a JIRA with discussion. Let me find it...&lt;br /&gt;
 [15:39]  Lee Ludd: I&amp;#039;d like an #include and a few other things.&lt;br /&gt;
 [15:39]  Siann Beck: Well, yes, it&amp;#039;s not bad, but it would be nice to have some real language constructs.&lt;br /&gt;
 [15:39]  Siann Beck: switch, break, continue....&lt;br /&gt;
 [15:39]  Phantom Ninetails: Yeah those would be very useful&lt;br /&gt;
 [15:39]  Rex Cronon: arrays, r quite important&lt;br /&gt;
 [15:39]  Siann Beck: Yes!&lt;br /&gt;
 [15:40]  Phantom Ninetails: :)&lt;br /&gt;
 [15:40]  Lee Ludd: i agree with that.&lt;br /&gt;
 [15:40]  Periapse: https://wiki.secondlife.com/wiki/LSL3&lt;br /&gt;
 [15:40]  Lee Ludd: thanks&lt;br /&gt;
 [15:40]  Siann Beck: Oh cool, I didn&amp;#039;t know about that&lt;br /&gt;
 [15:40]  Rex Cronon: and LLShowInputDialog :)&lt;br /&gt;
 [15:40]  Periapse: Well, it&amp;#039;s a grassroots effort&lt;br /&gt;
 [15:40]  Rex Cronon: so u can enter at least text&lt;br /&gt;
 [15:41]  Phantom Ninetails: :)&lt;br /&gt;
 [15:41]  Periapse: Alright, any other questions?&lt;br /&gt;
 [15:42]  Lee Ludd: not at the moment Periapse&lt;br /&gt;
 [15:42]  Siann Beck: That&amp;#039;s it for me.&lt;br /&gt;
 [15:42]  Lee Ludd: Thanks for your time.&lt;br /&gt;
 [15:42]  Rex Cronon: did i miss anything important due to my crash on login?&lt;br /&gt;
 [15:42]  Lee Ludd: Just the parade of naked girls that marched past.&lt;br /&gt;
 [15:42]  Phantom Ninetails: Expecting a mono refresh in about a week&lt;br /&gt;
 [15:42]  Siann Beck: lol&lt;br /&gt;
 [15:42]  Phantom Ninetails: lol&lt;br /&gt;
 [15:42]  Periapse: Not really, rex, we&amp;#039;re looking at some new issues since the update&lt;br /&gt;
 [15:43]  Siann Beck: I&amp;#039;ll send you the transcript, Rex.&lt;br /&gt;
 [15:43]  Periapse: maybe a new viewer&lt;br /&gt;
 [15:43]  Rex Cronon: ok that i didn&amp;#039;t miss a lot, too bad that there are more issues&lt;br /&gt;
 [15:43]  Siann Beck: Hey there, Sai!&lt;br /&gt;
 [15:43]  Rex Cronon: no need to siann, i think periapse will post it&lt;br /&gt;
 [15:43]  Periapse: I&amp;#039;ll post the transcript on the Mono beta FAQ page&lt;br /&gt;
 [15:43]  Rex Cronon: hi sai&lt;br /&gt;
 [15:43]  Saijanai Kuhn: hey lall. Sorry I&amp;#039;m late.&lt;br /&gt;
 [15:43]  Periapse: Welcome Sai&lt;br /&gt;
 [15:43]  Phantom Ninetails: Greetings&lt;br /&gt;
 [15:43]  Periapse: Sai we&amp;#039;re just wrapping up.&lt;br /&gt;
 [15:44]  Rex Cronon: thanks for the thought:)&lt;br /&gt;
 [15:44]  Periapse: Do you have any special questions?&lt;br /&gt;
 [15:44]  Saijanai Kuhn: NP. Just wanted to catch Babbage but he&amp;#039;s not here&lt;br /&gt;
 [15:44]  Periapse: naw, Babbage is likely enjoying a pint in the pub right now&lt;br /&gt;
 [15:44]  Saijanai Kuhn: COuld you pass on to him Rob&amp;#039;s response about the change to jira form entry?&lt;br /&gt;
 [15:44]  Periapse: it is Friday evening for him after all.&lt;br /&gt;
 [15:45]  Siann Beck: Saturday morning, actually :)&lt;br /&gt;
 [15:45]  Saijanai Kuhn: ah, ok where&amp;#039;s he at, UK?&lt;br /&gt;
 [15:45]  Periapse: So Sai, I actually haven&amp;#039;t seen Babbage in a couple of days.&lt;br /&gt;
 [15:45]  Rex Cronon: quite an eventfull day at ll isn&amp;#039;t it?&lt;br /&gt;
 [15:45]  Periapse: I&amp;#039;ve been rather busy with other duties, and he&amp;#039;s been in meetings.&lt;br /&gt;
 [15:46]  Periapse: I think he missed Wed&amp;#039;s office hour&lt;br /&gt;
 [15:46]  Siann Beck: He did.&lt;br /&gt;
 [15:46]  Saijanai Kuhn: shameless plug: https://wiki.secondlife.com/wiki/User:Saijanai_Kuhn/Mono_issues&lt;br /&gt;
 [15:46]  Periapse: But he&amp;#039;ll be back&lt;br /&gt;
 [15:46]  Periapse: Oh, Sai, we all know about your spreadsheet. Oh, except maybe Lee&lt;br /&gt;
 [15:46]  Lee Ludd: I&amp;#039;ve opened the page.&lt;br /&gt;
 [15:47]  Periapse: Lee, Sai has organized the (dwindling) number of JIRAe&lt;br /&gt;
 [15:47]  Periapse: for mono&lt;br /&gt;
 [15:47]  Saijanai Kuhn: the form entry for jira can be modified easily to handle that error message in a its own text box, which would mean I wouldn&amp;#039;t have to keep doing that&lt;br /&gt;
 [15:47]  Rex Cronon: your fame is spreading sai:)&lt;br /&gt;
 [15:47]  Saijanai Kuhn: if/when you guys go to multi-language support, it will become more important I think&lt;br /&gt;
 [15:47]  Periapse: Well, Sai, it&amp;#039;s more likely that I&amp;#039;ll talk to Rob about it, not Babbage.&lt;br /&gt;
 [15:47]  Periapse: it sound like a good thing to do, regardless of Mono&lt;br /&gt;
 [15:48]  Periapse: and Rob is right here in Seattle with me&lt;br /&gt;
 [15:48]  Saijanai Kuhn: KK. before the consistent error messages it made no sense but if those error messages stick around...&lt;br /&gt;
 [15:48]  Periapse: So i think we&amp;#039;ll &amp;quot;just do it&amp;quot;&lt;br /&gt;
 [15:48]  Saijanai Kuhn: hooray. No more eyetsrain&lt;br /&gt;
 [15:48]  Phantom Ninetails: I didn&amp;#039;t know about his spreadsheet&lt;br /&gt;
 [15:48]  Saijanai Kuhn: eyestrain*&lt;br /&gt;
 [15:49]  Periapse: Ah, well there we go. It was most useful when there were a lot of open issues&lt;br /&gt;
 [15:49]  Phantom Ninetails: Interesting :P&lt;br /&gt;
 [15:49]  Saijanai Kuhn: yeah most of those green should be silver (closed) now. Forgot to do it&lt;br /&gt;
 [15:49]  Saijanai Kuhn: another thing that would be handled automaticaly&lt;br /&gt;
 [15:50]  Saijanai Kuhn: did you guys talk any about the future directions?&lt;br /&gt;
 [15:50]  Periapse: Right now the team is leaning toward getting Mono out on Agni as the next step&lt;br /&gt;
 [15:51]  Saijanai Kuhn: ah, OK. fell Future FUTURE directions after that... ;-)&lt;br /&gt;
 [15:51]  Periapse: because everyone I talk to, internal and external, seems to agree.&lt;br /&gt;
 [15:51]  Periapse: but that means about a month of performance testing, and we&amp;#039;re not sure how to do that yet&lt;br /&gt;
 [15:51]  Saijanai Kuhn: https://wiki.secondlife.com/wiki/LSL3 is strife&amp;#039;s page for a new LSL 3&lt;br /&gt;
 [15:51]  Periapse: by performance testing I mean finding out how Mono affects sim performance for a typical region&lt;br /&gt;
 [15:52]  Siann Beck: Yes, we talked about LSL3 a bit.&lt;br /&gt;
 [15:52]  Periapse: yes, we mentioned that a bit&lt;br /&gt;
 [15:52]  Siann Beck: I wondered if your ears were itching :)&lt;br /&gt;
 [15:52]  Phantom Ninetails: lol&lt;br /&gt;
 [15:52]  Saijanai Kuhn: was in traffic ;-)&lt;br /&gt;
 [15:52]  Periapse: so, (a) Mono to agni, (b) script libraries, (c) LSL3, (d) C#, (e) improved scheduling&lt;br /&gt;
 [15:52]  Saijanai Kuhn: https://jira.secondlife.com/browse/SVC-1657 is my jira on it&lt;br /&gt;
 [15:53]  Saijanai Kuhn: is that the schedule or just choices?&lt;br /&gt;
 [15:53]  Periapse: That&amp;#039;s the palette of choices, not in any order&lt;br /&gt;
 [15:53]  Rex Cronon: script libraries?&lt;br /&gt;
 [15:53]  Saijanai Kuhn: ah ok. WEll, seems mono to agni is the obvious first choice&lt;br /&gt;
 [15:53]  Siann Beck: I agree, start getting the benefits of it out there ASAP&lt;br /&gt;
 [15:54]  Phantom Ninetails: It&amp;#039;d certainly be interesting&lt;br /&gt;
 [15:54]  Lee Ludd: I&amp;#039;m in favor of it&lt;br /&gt;
 [15:54]  Rex Cronon: not sure what u mean when u say &amp;quot;script libraries&amp;quot;&lt;br /&gt;
 [15:54]  Saijanai Kuhn: my idea of script library is some name space that you can use that doesn&amp;#039;t step on the 64KB limit for a script&lt;br /&gt;
 [15:54]  Saijanai Kuhn: not sure what they mean&lt;br /&gt;
 [15:54]  Lee Ludd: how about object-level libraries.&lt;br /&gt;
 [15:54]  Periapse: Right, Rex. Let me explain (though this is still notional, there&amp;#039;s no design yet):&lt;br /&gt;
 [15:54]  Lee Ludd: So people can have their own library of builtin functions.&lt;br /&gt;
 [15:55]  Periapse: well it&amp;#039;s basically that, Lee. A way to link in user libraries&lt;br /&gt;
 [15:55]  Rex Cronon: like dll files&lt;br /&gt;
 [15:55]  Lee Ludd: very good.&lt;br /&gt;
 [15:55]  Saijanai Kuhn: side-stepping the memory lmit?&lt;br /&gt;
 [15:55]  Periapse: yes, and you would be able to write new APIs on top of the LL functions&lt;br /&gt;
 [15:55]  Periapse: and sell them&lt;br /&gt;
 [15:55]  Saijanai Kuhn: ah, very very kool&lt;br /&gt;
 [15:55]  Phantom Ninetails: Well that&amp;#039;s handy&lt;br /&gt;
 [15:55]  Siann Beck: Ooh! I like that!&lt;br /&gt;
 [15:55]  Periapse: and yes, avoid the 64k limit (i think)&lt;br /&gt;
 [15:56]  Rex Cronon: interesting, where r u going to share more info about it?&lt;br /&gt;
 [15:56]  Saijanai Kuhn: might need a limit on a given library though&lt;br /&gt;
 [15:56]  Periapse: Well, as soon as Babbage gets a design doc out, I&amp;#039;ll paste it into the secondlife wiki&lt;br /&gt;
 [15:56]  Saijanai Kuhn: tres nice&lt;br /&gt;
 [15:56]  Rex Cronon: cool&lt;br /&gt;
 [15:56]  Periapse: it&amp;#039;s come up at several of his office hours&lt;br /&gt;
 [15:57]  Periapse: and he&amp;#039;s been thinking about how to actually do this&lt;br /&gt;
 [15:57]  Periapse: but I think it requires C# first&lt;br /&gt;
 [15:57]  Siann Beck: I assume the libraries coudl be written in any Mono-compatible language?&lt;br /&gt;
 [15:57]  Saijanai Kuhn: that would make scripting a more lucrative business in some ways since scripts are the only 100% secure asset, even in the meta-grid&lt;br /&gt;
 [15:57]  Periapse: at least his method does&lt;br /&gt;
 [15:58]  Siann Beck: True, Sai.&lt;br /&gt;
 [15:58]  Periapse: Interesting, sai&lt;br /&gt;
 [15:58]  Periapse: well, I need to get going. Are there any final questions?&lt;br /&gt;
 [15:58]  Lee Ludd: No I&amp;#039;m easy.&lt;br /&gt;
 [15:58]  Rex Cronon: none here&lt;br /&gt;
 [15:58]  Saijanai Kuhn: zero&amp;#039;s been talking about having attachments remain in the agent domain so they remain part of the LL server system&lt;br /&gt;
 [15:58]  Saijanai Kuhn: so you CAN take your scripted bling with you&lt;br /&gt;
 [15:59]  Periapse: lol&lt;br /&gt;
 [15:59]  Siann Beck: Heh!&lt;br /&gt;
 [15:59]  Periapse: Thanks for coming everyone!&lt;br /&gt;
 [15:59]  Lee Ludd: yw&lt;br /&gt;
 [15:59]  Siann Beck: Thanks for your time, Peri.&lt;br /&gt;
 [15:59]  Phantom Ninetails: :) Sayonara, glad to chat&lt;br /&gt;
 [15:59]  Periapse: Stay tuned for the next update, next week&lt;br /&gt;
 [15:59]  Periapse: Cheers!&lt;br /&gt;
 [15:59]  Rex Cronon: bye periapse&lt;br /&gt;
 [15:59]  Saijanai Kuhn: good see you all. I&amp;#039;ll grab the chat log when you put it up&lt;br /&gt;
 [15:59]  Phantom Ninetails: :)&lt;br /&gt;
 [15:59]  Saijanai Kuhn: laters periapse&lt;/div&gt;</summary>
		<author><name>Periapse Linden</name></author>
	</entry>
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