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		<title>Periapse Linden: New page:  [14:59]  DNA: 1228 bytes free  [14:59]  Move: Anchor on. No-fall mode off.   [14:59]  Connecting to in-world Voice Chat...  [14:59]  Connected  [15:00]  Phantom Ninetails: Greetings  [15:...</title>
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		<updated>2008-04-04T23:07:13Z</updated>

		<summary type="html">&lt;p&gt;New page:  [14:59]  DNA: 1228 bytes free  [14:59]  Move: Anchor on. No-fall mode off.   [14:59]  Connecting to in-world Voice Chat...  [14:59]  Connected  [15:00]  Phantom Ninetails: Greetings  [15:...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; [14:59]  DNA: 1228 bytes free&lt;br /&gt;
 [14:59]  Move: Anchor on. No-fall mode off. &lt;br /&gt;
 [14:59]  Connecting to in-world Voice Chat...&lt;br /&gt;
 [14:59]  Connected&lt;br /&gt;
 [15:00]  Phantom Ninetails: Greetings&lt;br /&gt;
 [15:00]  Periapse Linden: Hi, Phantom&lt;br /&gt;
 [15:00]  Periapse Linden: so have you had a chance to try out this new build?&lt;br /&gt;
 [15:00]  Phantom Ninetails: Yeah, I tried a couple of vehicles, one of them didn&amp;#039;t do so well&lt;br /&gt;
 [15:00]  Periapse Linden: new issue?&lt;br /&gt;
 [15:00]  Phantom Ninetails: Seems that way&lt;br /&gt;
 [15:01]  Phantom Ninetails: When I recompiled all of the scripts in a helicopter, took it into my inventory, and rezzed it again, it gave a huge amount of &amp;quot;unrecognized bytecode&amp;quot; errors&lt;br /&gt;
 [15:01]  Periapse Linden: oh? that doesn&amp;#039;t sound good.&lt;br /&gt;
 [15:01]  Periapse Linden: are you sure that every script was recompiled?&lt;br /&gt;
 [15:02]  Phantom Ninetails: Well, it said it was done&lt;br /&gt;
 [15:02]  Periapse Linden: I guess i could test to see if Babbage changed the compilation key.&lt;br /&gt;
 [15:02]  Phantom Ninetails: Alrighty&lt;br /&gt;
 [15:02]  Rex Cronon: hello everybody&lt;br /&gt;
 [15:03]  Periapse Linden: Do you have to recompile all your previously compiled to mono scripts?&lt;br /&gt;
 [15:03]  Periapse Linden: Hi, Rex.&lt;br /&gt;
 [15:03]  Phantom Ninetails: Hmm, I&amp;#039;m not sure if all of them yet, but at least most&lt;br /&gt;
 [15:03]  Periapse Linden: So you&amp;#039;re saying that if you take a script you compiled to mono previously, with this release you have to recompile it?&lt;br /&gt;
 [15:04]  Phantom Ninetails: Yeah&lt;br /&gt;
 [15:04]  Periapse Linden: if that&amp;#039;s so it means the compile key has changed. Babbage didn&amp;#039;t mention that.&lt;br /&gt;
 [15:04]  Periapse Linden: Sadly, he&amp;#039;s not around right now.&lt;br /&gt;
 [15:04]  Phantom Ninetails: :(&lt;br /&gt;
 [15:04]  Periapse Linden: I&amp;#039;ll try to verify it after the office hour.&lt;br /&gt;
 [15:04]  Phantom Ninetails: Okay&lt;br /&gt;
 [15:05]  Periapse Linden: Hello, Becky, Sai.&lt;br /&gt;
 [15:05]  Becky Pippen: Hi all&lt;br /&gt;
 [15:05]  Rex Cronon: hi becky&lt;br /&gt;
 [15:05]  Saijanai Kuhn: hey all&lt;br /&gt;
 [15:05]  Rex Cronon: hi sai&lt;br /&gt;
 [15:05]  Phantom Ninetails: May want to turn off scripts since any compilations from the previous build will give a huge rain of errors when rezzed.&lt;br /&gt;
 [15:06]  Periapse Linden: anyone else having trouble with &amp;quot;unrecognized bytecode&amp;quot; errors since the new deploy?&lt;br /&gt;
 [15:06]  Saijanai Kuhn: haven&amp;#039;t tested since then.&lt;br /&gt;
 [15:06]  Periapse Linden: I&amp;#039;m going to take Phantom&amp;#039;s advice and turn off scripts for this office hour.&lt;br /&gt;
 [15:06]  Entering god mode, level 200&lt;br /&gt;
 [15:06]  Phantom Ninetails: :)&lt;br /&gt;
 [15:07]  Leaving god mode, level 200&lt;br /&gt;
 [15:07]  Periapse Linden: Ok, scripting is off for the time being.&lt;br /&gt;
 [15:07]  Periapse Linden: So besides this new version, I have some other news to report&lt;br /&gt;
 [15:08]  Periapse Linden: Now that Havok4 is merged into release, and live on agni, we can at last work on merging Mono with Havok&lt;br /&gt;
 [15:08]  Phantom Ninetails: Oooh&lt;br /&gt;
 [15:08]  Periapse Linden: Next week Babbage and Scouse are going to do this merge, likely a convoluted and nasty one&lt;br /&gt;
 [15:09]  Saijanai Kuhn: good stuff. I hope you have several kinds of sims running here: H4, mono and the combined one&lt;br /&gt;
 [15:09]  Phantom Ninetails: Heh&lt;br /&gt;
 [15:09]  Periapse Linden: And the next Mono build should include Havok4&lt;br /&gt;
 [15:09]  Saijanai Kuhn: Like I said, I hope you keep some pre-H4 sims around&lt;br /&gt;
 [15:09]  Periapse Linden: Sai, do you see a lot of utility in having a sim which is Havok1/Mono (basically, like this one is now)?&lt;br /&gt;
 [15:10]  Periapse Linden: I&amp;#039;m thinking that after the merge we just want havok4/Mono&lt;br /&gt;
 [15:10]  Periapse Linden: since that&amp;#039;s how it will go out on the main grid&lt;br /&gt;
 [15:10]  Saijanai Kuhn: well, for regression testing, yeah. So people can walk between two sims and see how the behavior changes for a given script, if it does&lt;br /&gt;
 [15:11]  Periapse Linden: I think that&amp;#039;s more important internally, to see where a bug has crept in. But for your testing you probably just want to test havok4 and Mono&lt;br /&gt;
 [15:11]  Periapse Linden: But I will ask the deploy team how much work is involved in keeping some &amp;quot;reference&amp;quot; havok1 regions about on the beta grid.&lt;br /&gt;
 [15:12]  Saijanai Kuhn: well, you have more warm bodies who can note strangeness. I&amp;#039;d keep a live version of this sim going on general principles. Especially if you need to back up for some reason&lt;br /&gt;
 [15:12]  Rex Cronon: i think that some people that are interested in h4 might also like to test h1&lt;br /&gt;
 [15:13]  Periapse Linden: But, Rex, h1 is no more.&lt;br /&gt;
 [15:13]  Saijanai Kuhn: except right here.&lt;br /&gt;
 [15:14]  Rex Cronon: i know, but if somebody finds something wierd with h4 they might want to go back to h1 to see if same thing happens there&lt;br /&gt;
 [15:14]  Periapse Linden: yeah, no more on the main grid. I will ask the deploy team, but keeping separate sim channels around is a manual process for them&lt;br /&gt;
 [15:14]  Periapse Linden: I don&amp;#039;t want to request it unless it will definitely see use&lt;br /&gt;
 [15:14]  Saijanai Kuhn: well, its supposed to be possible due to het-grid.&lt;br /&gt;
 [15:14]  Saijanai Kuhn: I&amp;#039;m thinking that you need one for regression testing&lt;br /&gt;
 [15:14]  Rex Cronon: maybe not on main grid, but at least here for a few more months&lt;br /&gt;
 [15:14]  Periapse Linden: Indeed sai, possible but labor intensive, especially as the number of channels grows&lt;br /&gt;
 [15:15]  Saijanai Kuhn: not all possible bugs will be due to the changes in H4 physics behavior, but there might be some due to strange code itneractions.&lt;br /&gt;
 [15:15]  Saijanai Kuhn: interactions*&lt;br /&gt;
 [15:16]  Periapse Linden: Right. Well, and we are certainly interested (read apprehensive) to find out what new behaviors result from h4 and Mono combined&lt;br /&gt;
 [15:16]  Saijanai Kuhn: I just think its wise to keep at least one older sim around for regression testing by the community not just internal QA&lt;br /&gt;
 [15:17]  Periapse Linden: Noted, Sai. I&amp;#039;ll suggest that we keep one host for havok1 without Mono, and one for havok1 with Mono, and see what they say.&lt;br /&gt;
 [15:18]  Saijanai Kuhn: thats ideal, yeah&lt;br /&gt;
 [15:18]  Phantom Ninetails: Crashed&lt;br /&gt;
 [15:18]  Periapse Linden: Note that the minimum is one host (four regions)&lt;br /&gt;
 [15:18]  Rex Cronon: u can&amp;#039;t have only 1 region?&lt;br /&gt;
 [15:19]  Periapse Linden: Well, you *can*, but it&amp;#039;s a waste of the machine&lt;br /&gt;
 [15:19]  Phantom Ninetails: Can&amp;#039;t have different types of regions on the same machine?&lt;br /&gt;
 [15:19]  Periapse Linden: we run one sim per cpu core, and the machines are all quad core&lt;br /&gt;
 [15:19]  Periapse Linden: Only one binary is shipped to each host&lt;br /&gt;
 [15:19]  Phantom Ninetails: Ah&lt;br /&gt;
 [15:20]  Periapse Linden: so all regions on that host need to be running the same sim version&lt;br /&gt;
 [15:20]  Phantom Ninetails: Interesting&lt;br /&gt;
 [15:20]  Periapse Linden: the simulators start up with the binary, and then query to find regions to run&lt;br /&gt;
 [15:21]  Saijanai Kuhn: thats different than what I thought we heard about het-grid, but this was months ago and I may have misheard or things were changed as they were implemented&lt;br /&gt;
 [15:22]  Periapse Linden: Sai -- what did you hear? I&amp;#039;m the PM for the het grid project, so I&amp;#039;m naturally curious&lt;br /&gt;
 [15:22]  Rex Cronon: i wonder is this info anywhere on wiki?&lt;br /&gt;
 [15:23]  Periapse Linden: Simulator startup info? No -- I don&amp;#039;t think this is something anyone has wikified, as it has a rather select audience&lt;br /&gt;
 [15:23]  Saijanai Kuhn: anyway, my vote is for keeping an h4 sim, an h1 + mono sim and various h4 + mono sims all running so you can test regression AND test sim crossig issues&lt;br /&gt;
 [15:23]  Periapse Linden: basically just a few residents like yourselves&lt;br /&gt;
 [15:23]  Saijanai Kuhn: I think it was at Zero&amp;#039;s OH ages ago.&lt;br /&gt;
 [15:24]  Periapse Linden: ah. Well what het grid allows us to do is to set up &amp;quot;channels&amp;quot;&lt;br /&gt;
 [15:24]  Periapse Linden: Like the channel for this region is &amp;quot;Mono&amp;quot;&lt;br /&gt;
 [15:24]  Saijanai Kuhn: perhaps I was thinking about update issues. That an older sim could keep running the old binary until reboot&lt;br /&gt;
 [15:25]  Periapse Linden: So when this region starts up, it will get picked up by a host running the current version for the channel Mono&lt;br /&gt;
 [15:26]  Periapse Linden: But the current version of het grid doesn&amp;#039;t manage what we call &amp;quot;spares&amp;quot; -- sim hosts that are idle.&lt;br /&gt;
 [15:26]  Periapse Linden: So right now there are several hosts for this grid that are idle&lt;br /&gt;
 [15:27]  Periapse Linden: if one of the main channel hosts (hosts running Second Life Release) goes down&lt;br /&gt;
 [15:27]  Periapse Linden: then a spare will pick up the four downed regions&lt;br /&gt;
 [15:28]  Periapse Linden: With the current state of het grid, there is no management of the alternative channels&lt;br /&gt;
 [15:28]  Periapse Linden: so there are no spares for any other channels, like Mono&lt;br /&gt;
 [15:28]  Periapse Linden: If this host goes down, then it will take manual intervention to get these regions running again&lt;br /&gt;
 [15:29]  Periapse Linden: We have a second phase for het grid, spec&amp;#039;ed out but not implemented, which introduces dynamic spare management&lt;br /&gt;
 [15:29]  Periapse Linden: All regions on a given host will still have to run the same simulator&lt;br /&gt;
 [15:30]  Periapse Linden: however the spare host can transform itslelf into any channel that is needed, by downloading the appropriate binary&lt;br /&gt;
 [15:30]  Phantom Ninetails: Sounds like a rather nifty system&lt;br /&gt;
 [15:30]  Saijanai Kuhn: ah, OK. So I either misunderstood what Zero said back 6 months ago (or whatever) or the spec changed slightly since then&lt;br /&gt;
 [15:31]  Rex Cronon: is too bad that a host, can&amp;#039;t have a channel for h1, one for h1+mono, one for h4, one for h4 + mono&lt;br /&gt;
 [15:31]  Periapse Linden: Studio Icehouse has seen a lot of opportunity in the sim deploy and running arena&lt;br /&gt;
 [15:32]  Periapse Linden: Rex -- we really can&amp;#039;t consider multiple versions per host&lt;br /&gt;
 [15:32]  Periapse Linden: each host, in addition to simulators, runs a local backbone for web services&lt;br /&gt;
 [15:33]  Periapse Linden: that local backbone is a single instance, and is tied to the simulator version&lt;br /&gt;
 [15:33]  Periapse Linden: So there would be message failures if we put different sims on a single host&lt;br /&gt;
 [15:34]  Rex Cronon: i think i understand how it works&lt;br /&gt;
 [15:34]  Rex Cronon: that might explain how 1 sim can cause lag in other sims that share same host&lt;br /&gt;
 [15:34]  Periapse Linden: lol -- this mono office hour is turning out to be all about het grid&lt;br /&gt;
 [15:34]  Phantom Ninetails: lol&lt;br /&gt;
 [15:34]  Saijanai Kuhn: its all good...&lt;br /&gt;
 [15:34]  Periapse Linden: yes, rex, precisely&lt;br /&gt;
 [15:35]  Saijanai Kuhn: most of us are also AWG members I think&lt;br /&gt;
 [15:35]  Periapse Linden: well, in for a penny, in for a pound. Let me tell you about Het Grid Intermezzo&lt;br /&gt;
 [15:35]  Periapse Linden: Intermezzo is the next het grid release&lt;br /&gt;
 [15:35]  Saijanai Kuhn is sticking a reference to this on the AW groupes chat log site&lt;br /&gt;
 [15:35]  Periapse Linden: it&amp;#039;s designed specifically to mitigate the most onerous db query&lt;br /&gt;
 [15:36]  Periapse Linden: which happens as those spare hosts I mentioned earlier all try (at regular intervals) to query the db looking for regions to run&lt;br /&gt;
 [15:36]  Periapse Linden: It&amp;#039;s the &amp;quot;spares query&amp;quot; or &amp;quot;region presence query&amp;quot;&lt;br /&gt;
 [15:37]  Periapse Linden: Each spare host does this individually, and often. And we have hundreds of spares for the main grid.&lt;br /&gt;
 [15:37]  Periapse Linden: Intermezzo introduces a new process called the Region Conductor&lt;br /&gt;
 [15:37]  Periapse Linden: which will basically serve to cache region presence.&lt;br /&gt;
 [15:38]  Periapse Linden: It does the spares query, in the most general form, and keeps the data in memory, updating regularly.&lt;br /&gt;
 [15:38]  Periapse Linden: and all the spares simply contact the Conductor instead of directly querying the db&lt;br /&gt;
 [15:39]  Phantom Ninetails: That&amp;#039;s a good idea&lt;br /&gt;
 [15:39]  Periapse Linden: And it&amp;#039;s got all kinds of other nifty things like startup throttling built in&lt;br /&gt;
 [15:39]  Saijanai Kuhn: a lot of this stuff is simply a bunch of Python scripts, right?&lt;br /&gt;
 [15:39]  Periapse Linden: We call it &amp;quot;Intermezzo&amp;quot; because this is an intermediate release between het grid one (which is live) and het grid two (the dynamic spares management)&lt;br /&gt;
 [15:40]  Periapse Linden: The Conductor will evolve from being a cache of region presence to the full on spare manager&lt;br /&gt;
 [15:40]  Rex Cronon: trying to make the grid as fail-safe as possible is a good thing:)&lt;br /&gt;
 [15:40]  Periapse Linden: Right now Intermezzo is in final QA before merging to release. We hope to have it go live in a couple weeks.&lt;br /&gt;
 [15:40]  Saijanai Kuhn is wondering how theagent domain will fit in there&lt;br /&gt;
 [15:41]  Periapse Linden: The database should immediately see improvement&lt;br /&gt;
 [15:41]  Phantom Ninetails: Nifty&lt;br /&gt;
 [15:41]  Periapse Linden: Oh, Sai, this has nothing to do with agents at all. It&amp;#039;s about regions&lt;br /&gt;
 [15:41]  Rex Cronon: when u say, u mean a db, made out of all the sims on the main grid right?&lt;br /&gt;
 [15:42]  Rex Cronon: when u say db*&lt;br /&gt;
 [15:42]  Periapse Linden: rex, yes, a table with all the regions&lt;br /&gt;
 [15:42]  Saijanai Kuhn: sure, but right now the sim is doing all the agent domain work as well.&lt;br /&gt;
 [15:42]  Periapse Linden: basically its rows are region, channel, enabled, state, and a few more&lt;br /&gt;
 [15:43]  Periapse Linden: So if you&amp;#039;re a spare in channel Mono, you&amp;#039;d select regions that are enabled, in channel Mono, but currently down&lt;br /&gt;
 [15:43]  Periapse Linden: and if you got anything back that would be a region you could now run&lt;br /&gt;
 [15:44]  Periapse Linden: i&amp;#039;m sorry, I said &amp;quot;rows&amp;quot; -- imeant columns&lt;br /&gt;
 [15:44]  Rex Cronon: i guess keeping sims that run h1+mono, might be a waste, as all sims in same host, have to be similar&lt;br /&gt;
 [15:45]  Periapse Linden: Sai -- indeed. The sims pretty much do everything now. Hopefully now that we have an agent domain, we can start moving thing out of the sims.&lt;br /&gt;
 [15:45]  Periapse Linden: BTW -- that&amp;#039;s another tasty tidbit. We actually have a prototype agent domain running on this grid right now&lt;br /&gt;
 [15:46]  Periapse Linden: It&amp;#039;s just a baby agent domain, with one host, and all it does is login.&lt;br /&gt;
 [15:46]  Saijanai Kuhn: At the least, I&amp;#039;d keep the ability to run one if needed. Regressions testing will be impossible for the betaa testsers in the community and you might find that of value&lt;br /&gt;
 [15:46]  Periapse Linden: But it does work!&lt;br /&gt;
 [15:46]  Saijanai Kuhn: Ueaj. O&lt;br /&gt;
 [15:46]  Saijanai Kuhn: home keys...&lt;br /&gt;
 [15:47]  Phantom Ninetails: Some very interesting things indeed&lt;br /&gt;
 [15:47]  Saijanai Kuhn: I&amp;#039;m documenting the rez_avatar portion for Tess&lt;br /&gt;
 [15:47]  Saijanai Kuhn: https://wiki.secondlife.com/wiki/User:Saijanai_Kuhn/Rez_Avatar_Capability&lt;br /&gt;
 [15:47]  Periapse Linden: Oh, Sai -- thank you! That&amp;#039;s ossm. I haven&amp;#039;t had the time to do anything for that&lt;br /&gt;
 [15:48]  Saijanai Kuhn: taking her strawman docs and putting it into SLGOGP format&lt;br /&gt;
 [15:48]  Periapse Linden: but we really need to get rez_avatar into the protocol.&lt;br /&gt;
 [15:48]  Darien Caldwell: hi everyone :)&lt;br /&gt;
 [15:48]  Rex Cronon: hi darien&lt;br /&gt;
 [15:48]  Phantom Ninetails: Hello&lt;br /&gt;
 [15:48]  Periapse Linden: So, I should ask, does anyone have any Mono questions before I continue blathering about this other stuff?&lt;br /&gt;
 [15:48]  Saijanai Kuhn: if you see something wrong with what I did, or something that is missing, let me know&lt;br /&gt;
 [15:49]  Periapse Linden: I will, Sai. For the rest of you, &amp;quot;Rez avatar&amp;quot; is the implementation of a new, open protocol for making an agent appear inworld as an avatar&lt;br /&gt;
 [15:50]  Periapse Linden: this is part of the Open Grid intiative that the AWG has been working on with us&lt;br /&gt;
 [15:50]  Saijanai Kuhn: it fits between login and beging able to do things like group IM and inventory transfer&lt;br /&gt;
 [15:50]  Periapse Linden: and key to future interoperability&lt;br /&gt;
 [15:50]  Darien Caldwell: so what is defined as an agent in that sense?&lt;br /&gt;
 [15:50]  Periapse Linden: Imagine logging in to second life, and then teleporting to some other grid entirely&lt;br /&gt;
 [15:50]  Saijanai Kuhn: actually group IM will be enabled BEFORE rez avatar&lt;br /&gt;
 [15:51]  Periapse Linden: Darien -- great question.&lt;br /&gt;
 [15:51]  Periapse Linden: We had to pin down the terms we used early on&lt;br /&gt;
 [15:51]  Periapse Linden: Because it started to get too confusing&lt;br /&gt;
 [15:51]  Darien Caldwell: i bet :)&lt;br /&gt;
 [15:51]  Periapse Linden: So an agent is an identity that you can log into a grid with.&lt;br /&gt;
 [15:52]  Periapse Linden: An avatar is the inworld representation of that agent.&lt;br /&gt;
 [15:52]  Periapse Linden: Note that with login happening on an agent domain, we can separate these two concepts&lt;br /&gt;
 [15:52]  Darien Caldwell nods&lt;br /&gt;
 [15:52]  Periapse Linden: you can have a valid agent, and yet no avatar&lt;br /&gt;
 [15:53]  Periapse Linden: in other words, you&amp;#039;re logged in, and an agent process is representing you on the agent domain. but you are not connected to any sim&lt;br /&gt;
 [15:53]  Saijanai Kuhn: hence the ability to do IM and inventoyr.&lt;br /&gt;
 [15:53]  Periapse Linden: this opens up many possibilities for doing lightweight clients that alow for im and inventoyr&lt;br /&gt;
 [15:53]  Saijanai Kuhn: no more ruthed chat bots&lt;br /&gt;
 [15:53]  Periapse Linden: yes&lt;br /&gt;
 [15:53]  Darien Caldwell: interesting&lt;br /&gt;
 [15:53]  Phantom Ninetails: Nifty&lt;br /&gt;
 [15:54]  Darien Caldwell: is this still in planning, or is it beginning to be implemented?&lt;br /&gt;
 [15:54]  Saijanai Kuhn: it also means that you can decide to travel from Second Life to Joe&amp;#039;s Garage without doing a new login&lt;br /&gt;
 [15:54]  Periapse Linden: Darien -- there is already a prototype agent domain up and running for this grid.&lt;br /&gt;
 [15:55]  Saijanai Kuhn: I need to test my login script against it too&lt;br /&gt;
 [15:55]  Periapse Linden: it currently allows an alternate login path, basically a proof of concept&lt;br /&gt;
 [15:55]  Periapse Linden: as announced at the Virtual Worlds conference Linden Lab and IBM are working together to extend this.&lt;br /&gt;
 [15:55]  Darien Caldwell nods&lt;br /&gt;
 [15:56]  Saijanai Kuhn: did you catch the Congressional hearing on SL and virtual worlds?&lt;br /&gt;
 [15:56]  Periapse Linden: Before the end of the year the tech will be in place to allow companies to host their own grids (securely, behind their firewalls)&lt;br /&gt;
 [15:56]  Darien Caldwell: I heard IBM is doing this already&lt;br /&gt;
 [15:56]  Periapse Linden: and their employees can have second life accounts and teleport between SL and the internal grid&lt;br /&gt;
 [15:56]  Saijanai Kuhn: http://energycommerce.house.gov/cmte_mtgs/110-ti-hrg.040108.VirtualWorlds.shtml&lt;br /&gt;
 [15:57]  Phantom Ninetails: Very nifty stuff&lt;br /&gt;
 [15:57]  Darien Caldwell: http://secondlife.reuters.com/stories/2008/04/02/ibm-to-host-private-second-life-regions/&lt;br /&gt;
 [15:57]  Periapse Linden: Yes, Sai -- did you see the video?&lt;br /&gt;
 [15:57]  Saijanai Kuhn: yeah. Typcial long-winded congressional hearing. 1/3 is the members getting their 30 seconds of fame on camera. But historical even so&lt;br /&gt;
 [15:57]  Periapse Linden: Thanks, Darien. yes, we are working closely with IBM. They have the grid set up, so now we are working on getting SL and their grid to talkto each other&lt;br /&gt;
 [15:58]  Periapse Linden: That&amp;#039;s where the AWG&amp;#039;s Open Grid Protocol comes in&lt;br /&gt;
 [15:58]  Saijanai Kuhn: shameless plug, if you&amp;#039;re not a member of AW Groupies in-world. IM me on the main grid for an invite&lt;br /&gt;
 [15:58]  Darien Caldwell: yes, there has been a lot of talk, many are concerned about what happens when user generated content jumps grids, so to speak.&lt;br /&gt;
 [15:58]  Phantom Ninetails: I&amp;#039;ve never even heard of your group before today, Sai&lt;br /&gt;
 [15:59]  Saijanai Kuhn: https://wiki.secondlife.com/wiki/Protecting_content_in_an_open_grid&lt;br /&gt;
 [15:59]  Periapse Linden: That is the one issue we are most concerned about also, Darien. We are discussing how to do that safely.&lt;br /&gt;
 [15:59]  Saijanai Kuhn: Phantom, the group was founded by Zha Ewry of IBM, to discuss the AWG stuff on a weekly business inworld&lt;br /&gt;
 [15:59]  Periapse Linden: It&amp;#039;s actually a great topic for the AWG, or at least the Groupies&lt;br /&gt;
 [16:00]  Darien Caldwell: yes, agreed&lt;br /&gt;
 [16:00]  Rex Cronon: maybe on tuesdays sai?&lt;br /&gt;
 [16:00]  Periapse Linden: thanks&amp;#039;s Sai, you&amp;#039;ve always got the link&lt;br /&gt;
 [16:00]  Saijanai Kuhn: yeah. Grouipes look at everything. The AWG officially looks at the 2 year plan Linden Lab has set up&lt;br /&gt;
 [16:00]  Phantom Ninetails: And what about AWG? What&amp;#039;s that?&lt;br /&gt;
 [16:00]  Periapse Linden: I&amp;#039;ll second Sai&amp;#039;s plug for the groupies -- it&amp;#039;s a great group&lt;br /&gt;
 [16:00]  Periapse Linden: i&amp;#039;m sure sai has a link...&lt;br /&gt;
 [16:00]  Darien Caldwell: lol&lt;br /&gt;
 [16:01]  Periapse Linden: or just search the wiki for AWG&lt;br /&gt;
 [16:01]  Phantom Ninetails: Alrighty&lt;br /&gt;
 [16:01]  Periapse Linden: there&amp;#039;s a big page either called AWG or Architecture Working Group&lt;br /&gt;
 [16:01]  Rex Cronon: hmm, i wonder if a linden could make post on the main blog about awgroupies?&lt;br /&gt;
 [16:01]  Saijanai Kuhn: https://wiki.secondlife.com/wiki/Architecture_Working_Group is the official collaboration btween LL, IBM, Open Sim, libsl, and so on, to make an open grid&lt;br /&gt;
 [16:01]  Periapse Linden: Well, we&amp;#039;re out of time. Any last questions?&lt;br /&gt;
 [16:02]  Saijanai Kuhn: AW groupies is the in-world discussion group for hte AWG&lt;br /&gt;
 [16:02]  Phantom Ninetails: Hmm, nifty&lt;br /&gt;
 [16:02]  Periapse Linden: Rex -- didn&amp;#039;t seem appropriate for the blog.&lt;br /&gt;
 [16:02]  Darien Caldwell: i heard Mono and Havok 4 are merging now, what timeframe is expected for that to complete?&lt;br /&gt;
 [16:02]  Saijanai Kuhn: Zha thinks we&amp;#039;re too big already&lt;br /&gt;
 [16:02]  Periapse Linden: Most residents wouldn&amp;#039;t get it, or be interested. It&amp;#039;s really for devs&lt;br /&gt;
 [16:02]  Rex Cronon: i think u might be right periapse. would look like ll is pusing it&lt;br /&gt;
 [16:03]  Periapse Linden: Darien -- we&amp;#039;ll probably do the merge next week and put a havok4/mono version out here by the end of the week. It may take longer if the merge is tricky&lt;br /&gt;
 [16:03]  Darien Caldwell: ok, thanks :)&lt;br /&gt;
 [16:03]  Saijanai Kuhn: this is really cool news though. After things are stabilized, imagine monofeatures + H4 enancements&lt;br /&gt;
 [16:03]  Saijanai Kuhn: enhancements&lt;br /&gt;
 [16:03]  Periapse Linden: Yes, it&amp;#039;s very exciting.&lt;br /&gt;
 [16:04]  Periapse Linden: Havok4 has dropped the sim crash rate enormously&lt;br /&gt;
 [16:04]  Rex Cronon: i wonder. could mono allow editing/creation of megapirms?&lt;br /&gt;
 [16:04]  Rex Cronon: megaprims*&lt;br /&gt;
 [16:04]  Darien Caldwell: i can believe it, it did wonders for my sim&lt;br /&gt;
 [16:04]  Phantom Ninetails: I&amp;#039;ve noticed that too. The sandboxes I regular at rarely if ever crash anymore, used to be very frequent&lt;br /&gt;
 [16:04]  Periapse Linden: that&amp;#039;s an issue I don&amp;#039;t feel comfortable with. I just dont&amp;#039; know where the size limits are placed.&lt;br /&gt;
 [16:05]  Periapse Linden: Ok, thank you all for showing up today for this mostly-not-about-mono mono office hour&lt;br /&gt;
 [16:05]  Phantom Ninetails: lol :&amp;gt;&lt;br /&gt;
 [16:05]  Saijanai Kuhn: its a discussion for the H4 meeting I think. They recognize megaprims, but the support is still unofficial&lt;br /&gt;
 [16:05]  Rex Cronon: interesting hour:)&lt;br /&gt;
 [16:05]  paulie Femto: thx for trhe info. :)&lt;br /&gt;
 [16:05]  Periapse Linden: Thanks. have a great weekend!&lt;br /&gt;
 [16:05]  Darien Caldwell: thanks, I wish i could have gotten out of my RL job earlier, but such is life ;)&lt;br /&gt;
 [16:05]  Saijanai Kuhn: This particular mono chat log wil have a link on the aAW Groupies page ;-)&lt;br /&gt;
 [16:05]  Rex Cronon: u too&lt;br /&gt;
 [16:05]  Darien Caldwell: bye :)&lt;br /&gt;
 [16:05]  Phantom Ninetails: Sayonara&lt;br /&gt;
 [16:05]  Saijanai Kuhn: Thanks periapse&lt;br /&gt;
 [16:05]  Periapse Linden turns scripting back on&lt;br /&gt;
 [16:05]  Rex Cronon: bye periapse&lt;br /&gt;
 [16:06]  Entering god mode, level 200&lt;br /&gt;
 [16:06]  Saijanai Kuhn: last shameless plug: https://wiki.secondlife.com/wiki/AW_Groupies&lt;br /&gt;
 [16:06]  Rex Cronon: bye everybody&lt;br /&gt;
 [16:06]  Leaving god mode, level 200&lt;br /&gt;
 [16:06]  Phantom Ninetails: Sayonara&lt;br /&gt;
 [16:06]  Periapse Linden: Bye!&lt;/div&gt;</summary>
		<author><name>Periapse Linden</name></author>
	</entry>
</feed>