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		<title>Steven Linden: Created page with &quot;__NOTOC__ Category:Release Notes ==Release Notes for v3.6.4 (280083) - Second Life Viewer== {{KnownIssuesHeader}} {{GenericDownloadBox|Release|Released on August 21, 2013.|ty…&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=Release_Notes/Second_Life_Release/3.6.4.280083&amp;diff=1180882&amp;oldid=prev"/>
		<updated>2013-08-21T19:29:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ &lt;a href=&quot;/wiki/Category:Release_Notes&quot; title=&quot;Category:Release Notes&quot;&gt;Category:Release Notes&lt;/a&gt; ==Release Notes for v3.6.4 (280083) - Second Life Viewer== {{KnownIssuesHeader}} {{GenericDownloadBox|Release|Released on August 21, 2013.|ty…&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Category:Release Notes]]&lt;br /&gt;
==Release Notes for v3.6.4 (280083) - Second Life Viewer==&lt;br /&gt;
{{KnownIssuesHeader}}&lt;br /&gt;
{{GenericDownloadBox|Release|Released on August 21, 2013.|type=release|windows=http://download.cloud.secondlife.com/projects/Second_Life_3-6-4-280083_Setup.exe|macintosh=http://download.cloud.secondlife.com/projects/SecondLife_3_6_4_280083.dmg|linux=http://download.cloud.secondlife.com/projects/SecondLife-i686-3.6.4.280083.tar.bz2|version=3.6.4.280083}}&lt;br /&gt;
{{GreenCheckbox|title=Release Notes|body=This release contains some maintenance updates to the Materials viewer, such as:&lt;br /&gt;
* Materials underwater support, note that Materials do not render in reflections and there are some differences in lighting from water fog.&lt;br /&gt;
* Addressed issues with rendering Impostors when Advanced Lighting Model is enabled.&lt;br /&gt;
* Addressed lighting differences between alpha and non-alpha objects and between deferred rendering and non-deferred rendering.&lt;br /&gt;
}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|MATBUG-194}} Projected light shining on objects with any transparency has crazy effects&lt;br /&gt;
** {{jira|NORSPEC-284}} CLONE - Projected light shining on objects with any transparency has crazy effects&lt;br /&gt;
** {{jira|IQA-1386}} Materials Maintenance Smoke Test - Project Viewer&lt;br /&gt;
*** {{jira|NORSPEC-246}} CLONE - Shiny objects or objects with reflections look shiny white&lt;br /&gt;
*** {{jira|NORSPEC-274}} Overblown bloom with corrupt pixels on MacOS 10.6.8&lt;br /&gt;
* {{jira|MATBUG-78}} MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)&lt;br /&gt;
** {{jira|IQA-1386}} Materials Maintenance Smoke Test - Project Viewer&lt;br /&gt;
*** {{jira|NORSPEC-246}} CLONE - Shiny objects or objects with reflections look shiny white&lt;br /&gt;
*** {{jira|NORSPEC-274}} Overblown bloom with corrupt pixels on MacOS 10.6.8&lt;br /&gt;
** {{jira|MATBUG-309}} In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight  or point lights, than objects that are full-value (255)  (Similar to MATBUG-250 and MATBUG-108.)&lt;br /&gt;
*** {{jira|MATBUG-353}} Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a &amp;quot;halo&amp;quot; effect and &amp;quot;self glow&amp;quot; on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch&lt;br /&gt;
*** {{jira|MATBUG-213}} Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)&lt;br /&gt;
*** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.&lt;br /&gt;
*** {{jira|MATBUG-250}} In Release 3.6.1 (278007), When shadows are enabled, colored alpha objects that are not full-value (255) are lit vastly differently under sunlight than objects that are full-value.  (Similar to, but not same as MATBUG-108 and MATBUG-78.)&lt;br /&gt;
*** {{jira|MATBUG-78}} MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)&lt;br /&gt;
*** {{jira|MATBUG-108}} with Advanced Lighting on, alpha objects respond to nearby lights that are not &amp;quot;255&amp;quot; (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .&lt;br /&gt;
*** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water.&lt;br /&gt;
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.&lt;br /&gt;
*** {{jira|NORSPEC-348}} CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a &amp;quot;halo&amp;quot; effect and &amp;quot;self glow&amp;quot; on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch&lt;br /&gt;
** {{jira|MATBUG-353}} Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a &amp;quot;halo&amp;quot; effect and &amp;quot;self glow&amp;quot; on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch&lt;br /&gt;
** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.&lt;br /&gt;
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.&lt;br /&gt;
*** {{jira|VWR-19097}} RenderDeferredAlphaSoften&amp;#039;s default value of 0.750 dislays alpha content incorrectly. Much higher values fix this.&lt;br /&gt;
*** {{jira|EXT-6528}} In Viewer 2.0, with Deferred Pipeline enabled, attachments with alpha show a &amp;quot;speckly&amp;quot; look when zoomed in close. Lighitng also behaves very differently on them.&lt;br /&gt;
*** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water.&lt;br /&gt;
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.&lt;br /&gt;
*** {{jira|VWR-12719}} Meta-Issue: Deferred Rendering&lt;br /&gt;
*** {{jira|VWR-13201}} Meta-Issue: Shadow-Draft bugs &amp;amp; improvements&lt;br /&gt;
** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water.&lt;br /&gt;
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.&lt;br /&gt;
** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.&lt;br /&gt;
** {{jira|NORSPEC-348}} CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a &amp;quot;halo&amp;quot; effect and &amp;quot;self glow&amp;quot; on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch&lt;br /&gt;
*** {{jira|MATBUG-353}} Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a &amp;quot;halo&amp;quot; effect and &amp;quot;self glow&amp;quot; on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch&lt;br /&gt;
* {{jira|NORSPEC-240}} Full bright alpha-masked faces appear non-fullbright underwater&lt;br /&gt;
* {{jira|NORSPEC-241}} Rigged meshes with alpha mode set to &amp;#039;alpha masking&amp;#039; appear opaque underwater&lt;br /&gt;
* {{jira|NORSPEC-246}} CLONE - Shiny objects or objects with reflections look shiny white&lt;br /&gt;
* {{jira|NORSPEC-262}} Dragging and dropping a normal map onto an object it will apply as the diffuse texture to a single face&lt;br /&gt;
** {{jira|IQA-1386}} Materials Maintenance Smoke Test - Project Viewer&lt;br /&gt;
*** {{jira|NORSPEC-246}} CLONE - Shiny objects or objects with reflections look shiny white&lt;br /&gt;
*** {{jira|NORSPEC-274}} Overblown bloom with corrupt pixels on MacOS 10.6.8&lt;br /&gt;
* {{jira|NORSPEC-265}} Impostors, of mesh avatars using materials, are not displaying in Materials viewer&lt;br /&gt;
** {{jira|MATBUG-286}} Meshes not loading on impostered avatars&lt;br /&gt;
* {{jira|NORSPEC-274}} Overblown bloom with corrupt pixels on MacOS 10.6.8&lt;br /&gt;
* {{jira|NORSPEC-277}} on mac with low-end GPU, the sun/moon projectors are tracking the view direction incorrectly&lt;br /&gt;
** {{jira|IQA-1386}} Materials Maintenance Smoke Test - Project Viewer&lt;br /&gt;
*** {{jira|NORSPEC-246}} CLONE - Shiny objects or objects with reflections look shiny white&lt;br /&gt;
*** {{jira|NORSPEC-274}} Overblown bloom with corrupt pixels on MacOS 10.6.8&lt;br /&gt;
* {{jira|NORSPEC-278}} CLONE - Some Meshes with Spec Map which appeared normal in the SL Beta Viewer are now Full Shiny in the new SL Viewer&lt;br /&gt;
** {{jira|IQA-1386}} Materials Maintenance Smoke Test - Project Viewer&lt;br /&gt;
*** {{jira|NORSPEC-246}} CLONE - Shiny objects or objects with reflections look shiny white&lt;br /&gt;
*** {{jira|NORSPEC-274}} Overblown bloom with corrupt pixels on MacOS 10.6.8&lt;br /&gt;
* {{jira|NORSPEC-280}} CLONE - Shader compiling error with OpenGL 3.3 card&lt;br /&gt;
** {{jira|IQA-1386}} Materials Maintenance Smoke Test - Project Viewer&lt;br /&gt;
*** {{jira|NORSPEC-246}} CLONE - Shiny objects or objects with reflections look shiny white&lt;br /&gt;
*** {{jira|NORSPEC-274}} Overblown bloom with corrupt pixels on MacOS 10.6.8&lt;br /&gt;
* {{jira|NORSPEC-285}} CLONE - Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)&lt;br /&gt;
** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.&lt;br /&gt;
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.&lt;br /&gt;
*** {{jira|VWR-19097}} RenderDeferredAlphaSoften&amp;#039;s default value of 0.750 dislays alpha content incorrectly. Much higher values fix this.&lt;br /&gt;
*** {{jira|EXT-6528}} In Viewer 2.0, with Deferred Pipeline enabled, attachments with alpha show a &amp;quot;speckly&amp;quot; look when zoomed in close. Lighitng also behaves very differently on them.&lt;br /&gt;
*** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water.&lt;br /&gt;
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.&lt;br /&gt;
*** {{jira|VWR-12719}} Meta-Issue: Deferred Rendering&lt;br /&gt;
*** {{jira|VWR-13201}} Meta-Issue: Shadow-Draft bugs &amp;amp; improvements&lt;br /&gt;
** {{jira|MATBUG-78}} MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)&lt;br /&gt;
*** {{jira|IQA-1386}} Materials Maintenance Smoke Test - Project Viewer&lt;br /&gt;
*** {{jira|MATBUG-309}} In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight  or point lights, than objects that are full-value (255)  (Similar to MATBUG-250 and MATBUG-108.)&lt;br /&gt;
*** {{jira|MATBUG-353}} Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a &amp;quot;halo&amp;quot; effect and &amp;quot;self glow&amp;quot; on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch&lt;br /&gt;
*** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.&lt;br /&gt;
*** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water.&lt;br /&gt;
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.&lt;br /&gt;
*** {{jira|NORSPEC-348}} CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a &amp;quot;halo&amp;quot; effect and &amp;quot;self glow&amp;quot; on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch&lt;br /&gt;
** {{jira|MATBUG-108}} with Advanced Lighting on, alpha objects respond to nearby lights that are not &amp;quot;255&amp;quot; (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .&lt;br /&gt;
*** {{jira|NORSPEC-194}} CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not &amp;quot;255&amp;quot; (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .&lt;br /&gt;
*** {{jira|NORSPEC-190}} CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not &amp;quot;255&amp;quot; (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .&lt;br /&gt;
*** {{jira|MATBUG-78}} MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)&lt;br /&gt;
** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water.&lt;br /&gt;
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.&lt;br /&gt;
** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.&lt;br /&gt;
* {{jira|NORSPEC-29}} Not Release Blocker: Add max_materials_per_transaction to /simulator/features cap&lt;br /&gt;
* {{jira|NORSPEC-290}} Optimize shaders&lt;br /&gt;
** {{jira|IQA-1386}} Materials Maintenance Smoke Test - Project Viewer&lt;br /&gt;
*** {{jira|NORSPEC-246}} CLONE - Shiny objects or objects with reflections look shiny white&lt;br /&gt;
*** {{jira|NORSPEC-274}} Overblown bloom with corrupt pixels on MacOS 10.6.8&lt;br /&gt;
* {{jira|NORSPEC-291}} Materials do not work underwater&lt;br /&gt;
* {{jira|NORSPEC-292}} Lights don&amp;#039;t change back to point lights if you assign and then remove a projected texture.&lt;br /&gt;
** {{jira|IQA-1386}} Materials Maintenance Smoke Test - Project Viewer&lt;br /&gt;
*** {{jira|NORSPEC-246}} CLONE - Shiny objects or objects with reflections look shiny white&lt;br /&gt;
*** {{jira|NORSPEC-274}} Overblown bloom with corrupt pixels on MacOS 10.6.8&lt;br /&gt;
* {{jira|NORSPEC-293}} CLONE - Textured items appear washed out with glow and advanced lighting&lt;br /&gt;
** {{jira|MATBUG-165}} Rigged meshes with glow appear brighter under deferred rendering / advanced lighting model&lt;br /&gt;
* {{jira|NORSPEC-296}} CLONE - Unable to change media settings for an already applied media texture unless media texture is removed and reapplied.&lt;br /&gt;
** {{jira|IQA-1386}} Materials Maintenance Smoke Test - Project Viewer&lt;br /&gt;
*** {{jira|NORSPEC-246}} CLONE - Shiny objects or objects with reflections look shiny white&lt;br /&gt;
*** {{jira|NORSPEC-274}} Overblown bloom with corrupt pixels on MacOS 10.6.8&lt;br /&gt;
* {{jira|NORSPEC-298}} CLONE - In Release 3.6.1 (278007), When shadows are enabled, colored alpha objects that are not full-value (255) are lit vastly differently under sunlight than objects that are full-value.  (Similar to, but not same as MATBUG-108 and MATBUG-78.)&lt;br /&gt;
** {{jira|MATBUG-213}} Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)&lt;br /&gt;
*** {{jira|NORSPEC-285}} CLONE - Alpha lighting difference back (once again!) in Project Materials 3.6.1 (277673)&lt;br /&gt;
*** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.&lt;br /&gt;
*** {{jira|MATBUG-78}} MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)&lt;br /&gt;
*** {{jira|MATBUG-108}} with Advanced Lighting on, alpha objects respond to nearby lights that are not &amp;quot;255&amp;quot; (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .&lt;br /&gt;
*** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water.&lt;br /&gt;
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.&lt;br /&gt;
** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.&lt;br /&gt;
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.&lt;br /&gt;
*** {{jira|VWR-19097}} RenderDeferredAlphaSoften&amp;#039;s default value of 0.750 dislays alpha content incorrectly. Much higher values fix this.&lt;br /&gt;
*** {{jira|EXT-6528}} In Viewer 2.0, with Deferred Pipeline enabled, attachments with alpha show a &amp;quot;speckly&amp;quot; look when zoomed in close. Lighitng also behaves very differently on them.&lt;br /&gt;
*** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water.&lt;br /&gt;
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.&lt;br /&gt;
*** {{jira|VWR-12719}} Meta-Issue: Deferred Rendering&lt;br /&gt;
*** {{jira|VWR-13201}} Meta-Issue: Shadow-Draft bugs &amp;amp; improvements&lt;br /&gt;
** {{jira|MATBUG-78}} MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)&lt;br /&gt;
*** {{jira|IQA-1386}} Materials Maintenance Smoke Test - Project Viewer&lt;br /&gt;
*** {{jira|MATBUG-309}} In Release 3.6.2 (278916), shadows enabled or not, colored alpha objects that are not full-value (i.e. 128) are lit vastly differently under sunlight  or point lights, than objects that are full-value (255)  (Similar to MATBUG-250 and MATBUG-108.)&lt;br /&gt;
*** {{jira|MATBUG-353}} Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a &amp;quot;halo&amp;quot; effect and &amp;quot;self glow&amp;quot; on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch&lt;br /&gt;
*** {{jira|VWR-16972}} In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.&lt;br /&gt;
*** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water.&lt;br /&gt;
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.&lt;br /&gt;
*** {{jira|NORSPEC-348}} CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a &amp;quot;halo&amp;quot; effect and &amp;quot;self glow&amp;quot; on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch&lt;br /&gt;
** {{jira|MATBUG-108}} with Advanced Lighting on, alpha objects respond to nearby lights that are not &amp;quot;255&amp;quot; (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .&lt;br /&gt;
*** {{jira|NORSPEC-194}} CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not &amp;quot;255&amp;quot; (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .&lt;br /&gt;
*** {{jira|NORSPEC-190}} CLONE - with Advanced Lighting on, alpha objects respond to nearby lights that are not &amp;quot;255&amp;quot; (full value) or Intensity 1.0 vastly differently - Falloff is very different - New behavior from prev MATBUG-78 .&lt;br /&gt;
*** {{jira|MATBUG-78}} MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)&lt;br /&gt;
** {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water.&lt;br /&gt;
*** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.&lt;br /&gt;
** {{jira|SH-1427}} In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.&lt;br /&gt;
* {{jira|NORSPEC-304}} CLONE - Transparent/Alphas Appear Black w/ Glow Under Advanced Lighting&lt;br /&gt;
** {{jira|MATBUG-175}} Non-texture transparency rendering as black&lt;br /&gt;
*** {{jira|NORSPEC-250}} CLONE - Non-texture transparency rendering as black&lt;br /&gt;
*** {{jira|NORSPEC-294}} CLONE - Non-texture transparency rendering as black&lt;br /&gt;
*** {{jira|NORSPEC-333}} CLONE - CLONE - Transparent/Alphas Appear Black w/ Glow Under Advanced Lighting&lt;br /&gt;
*** {{jira|NORSPEC-304}} CLONE - Transparent/Alphas Appear Black w/ Glow Under Advanced Lighting&lt;br /&gt;
* {{jira|NORSPEC-305}} CLONE - HUD animations broken&lt;br /&gt;
* {{jira|NORSPEC-312}} Full Bright textures aren&amp;#039;t effected by the underwater color.&lt;br /&gt;
* {{jira|NORSPEC-314}} Materials Viewers crashing on Macs&lt;br /&gt;
* {{jira|NORSPEC-315}} CLONE - Sky showing underwater in Linden ocean when ALM is enabled.&lt;br /&gt;
** {{jira|MATBUG-296}} Sky showing underwater in Linden ocean when ALM is enabled.&lt;br /&gt;
* {{jira|NORSPEC-316}} Gamma is too bright on water surface&lt;br /&gt;
* {{jira|NORSPEC-318}} CLONE - textures that have transparency and specular are too dark when ALM is enabled.&lt;br /&gt;
** {{jira|MATBUG-294}} textures that have transparency and specular are too dark when ALM is enabled.&lt;br /&gt;
* {{jira|NORSPEC-319}} CLONE - Full bright textures that have transparency are too pale when ALM is enabled.&lt;br /&gt;
** {{jira|MATBUG-295}} Full bright textures that have transparency are too pale when ALM is enabled.&lt;br /&gt;
* {{jira|NORSPEC-320}} CLONE - Multiple issues with 278882 - Transparancy completely broken&lt;br /&gt;
** {{jira|MATBUG-306}} Transparency is broken&lt;br /&gt;
* {{jira|NORSPEC-321}} Alpha channel rendering opaquely with Full Bright enabled on alpha-masked objects.&lt;br /&gt;
* {{jira|NORSPEC-322}} CLONE - Avatar Impostors are black when ALM &amp;amp; Local Lights are enabled.&lt;br /&gt;
** {{jira|MATBUG-303}} Avatar Impostors are black when ALM &amp;amp; Local Lights are enabled.&lt;br /&gt;
* {{jira|NORSPEC-323}} CLONE - lighting of flexy object endcaps changed in SL 3.6.0&lt;br /&gt;
** {{jira|MATBUG-311}} lighting of flexy object endcaps changed in SL 3.6.0&lt;br /&gt;
* {{jira|NORSPEC-324}} Avatar eyelashes are rendering white.&lt;br /&gt;
* {{jira|NORSPEC-326}} Cannot enable ALM on OSX 10.8.6 Mac&lt;br /&gt;
* {{jira|NORSPEC-327}} The display is completely corrupt with ALM on OSX 10.8.6 Mac&lt;br /&gt;
** {{jira|NORSPEC-326}} Cannot enable ALM on OSX 10.8.6 Mac&lt;br /&gt;
* {{jira|NORSPEC-328}} Regression: As of 279076 glow is no longer working with ALM disabled.&lt;br /&gt;
* {{jira|NORSPEC-329}} CLONE - Applying 24bit TGA to face causes face to render as transparent&lt;br /&gt;
** {{jira|MATBUG-320}} Applying 24bit TGA to face causes face to render as transparent&lt;br /&gt;
** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.&lt;br /&gt;
* {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.&lt;br /&gt;
* {{jira|NORSPEC-332}} CLONE - texture indexing wrong when some faces have 100% vertex transparency&lt;br /&gt;
** {{jira|MATBUG-324}} Transfer of faces to other faces with transparancy&lt;br /&gt;
* {{jira|NORSPEC-335}} CLONE - object scale changes no longer morph in SL 3.6.0&lt;br /&gt;
** {{jira|MATBUG-312}} object scale changes no longer morph in SL 3.6.0&lt;br /&gt;
*** {{jira|NORSPEC-305}} CLONE - HUD animations broken&lt;br /&gt;
** {{jira|NORSPEC-305}} CLONE - HUD animations broken&lt;br /&gt;
* {{jira|NORSPEC-336}} Glow doesn&amp;#039;t render if diffuse map has alpha transparency.&lt;br /&gt;
** {{jira|MATBUG-333}} Glow + Transparency/Alpha = No Glow&lt;br /&gt;
* {{jira|NORSPEC-340}} Alpha Lighting difference under all sun settings.&lt;br /&gt;
* {{jira|NORSPEC-341}} CLONE - Sun reflections are missing or skewed w/ ALM.&lt;br /&gt;
** {{jira|MATBUG-336}} Sun reflections are skewed w/ ALM Due To Curved Water/Ocean.&lt;br /&gt;
* {{jira|NORSPEC-342}} Rigged alpha attachments don&amp;#039;t render for impostors.&lt;br /&gt;
* {{jira|NORSPEC-343}} Viewer allows user to attempt enabling alpha blending on textures with no alpha channel.&lt;br /&gt;
** {{jira|NORSPEC-329}} CLONE - Applying 24bit TGA to face causes face to render as transparent&lt;br /&gt;
*** {{jira|MATBUG-320}} Applying 24bit TGA to face causes face to render as transparent&lt;br /&gt;
*** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.&lt;br /&gt;
** {{jira|NORSPEC-330}} Objects with legacy bumpiness and new specular appear flat shaded.&lt;br /&gt;
* {{jira|NORSPEC-345}} CLONE - layered transparent items disappear and cause bad flicker when ALM is off.&lt;br /&gt;
** {{jira|MATBUG-345}} layered transparent items disappear and cause bad flicker when ALM is off.&lt;br /&gt;
* {{jira|NORSPEC-346}} CLONE - Unable to set Alpha Masking Cutoff greater than zero&lt;br /&gt;
** {{jira|MATBUG-348}} Unable to set Alpha Masking Cutoff greater than zero&lt;br /&gt;
* {{jira|NORSPEC-348}} CLONE - Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a &amp;quot;halo&amp;quot; effect and &amp;quot;self glow&amp;quot; on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch&lt;br /&gt;
** {{jira|MATBUG-353}} Under Advanced Lighting, As transparency/alpha ramps towards 100%, it begins to brighten, then finally fade. This causes a &amp;quot;halo&amp;quot; effect and &amp;quot;self glow&amp;quot; on alpha objects below around 60% transparency, in addition to an alpha/nonalpha mismatch&lt;br /&gt;
* {{jira|NORSPEC-349}} Impostors are rendering full-bright.&lt;br /&gt;
* {{jira|NORSPEC-352}} Alphas rendering for rigged animated mesh attachments in Impostors.}}&lt;br /&gt;
{{RedInfobox|title=Known Issues|body=* {{jira|MAINT-809}} [PUBLIC]Setting 16x antialiasing crashes Viewer in Ubuntu 11.10 with GeForce 6600&lt;br /&gt;
* {{jira|WEB-4659}} Direct Delivery Outbox fails in Linux build&lt;br /&gt;
* {{jira|NORSPEC-273}} Legacy bumpiness renders funny on HUD faces with custom alpha mode&lt;br /&gt;
* {{jira|NORSPEC-275}} Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.&lt;br /&gt;
* {{jira|NORSPEC-311}} WL Haze effects are inconsistent between solid and transparent objects under water.&lt;br /&gt;
* {{jira|NORSPEC-352}} Alphas rendering for rigged animated mesh attachments in Impostors.&lt;br /&gt;
* {{jira|NORSPEC-342}} Rigged alpha attachments don&amp;#039;t render for impostors.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Steven Linden</name></author>
	</entry>
</feed>