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		<title>Allen Kerensky: created</title>
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		<updated>2011-09-08T15:23:55Z</updated>

		<summary type="html">&lt;p&gt;created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LSL Header}}&lt;br /&gt;
= Myriad Lite Preview 4 =&lt;br /&gt;
September 8, 2011&lt;br /&gt;
&lt;br /&gt;
== Myriad: A Universal RPG System ==&lt;br /&gt;
The Myriad RPG System was designed, written and illustrated by Ashok Desai&lt;br /&gt;
Myriad is published under a Creative Commons License (Attribution 2.0 UK: England &amp;amp; Wales)&lt;br /&gt;
http://creativecommons.org/licenses/by/2.0/uk/&lt;br /&gt;
&lt;br /&gt;
Myriad: A Universal RPG System by Ashok Desai is freely downloadable as a PDF e-book from:&lt;br /&gt;
http://www.lulu.com/product/file-download/myriad-rpg-system/307787&lt;br /&gt;
A purchasable &amp;quot;Myriad Special Extended Edition&amp;quot; is available from that site.&lt;br /&gt;
&lt;br /&gt;
==  Myriad Lite RPG System (Preview 4) ==&lt;br /&gt;
The Myriad Lite RPG System was designed, written, and produced by [[User:Allen_Kerensky|Allen Kerensky]] (SL/OSG Avatar Name)&lt;br /&gt;
The Myriad Lite software, scripts, and associated files below are published under the terms of the &lt;br /&gt;
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license&lt;br /&gt;
http://creativecommons.org/licenses/by-nc-sa/3.0/&lt;br /&gt;
You must agree to the terms of this license before making any use of this software.&lt;br /&gt;
If you do not agree to this license, simply do not continue using these materials.&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
The Myriad Lite implements a combat and roleplaying HUD/meter for virtual worlds, based on the freely and openly licensed Myriad RPG system. This kit represents a point-in-time snapshot of the initial working distribution of Myriad Lite, which I am making available freely to everyone to study, learn from, adapt, or contribute to.&lt;br /&gt;
These scripts have been tested on SecondLife (http://secondlife.com) and OpenSim (on OSgrid http://osgrid.org).&lt;br /&gt;
&lt;br /&gt;
=== Contributors ===&lt;br /&gt;
* Allen Kerensky (SL/OSG) - contributed the initial LSL and OSSL scripting and basic system design converting a pen and paper game into the virtual world&lt;br /&gt;
* Artemis Tesla (OSG) - improved health summary report scripting&lt;br /&gt;
* Ashok Desai - contributed the original Myriad RPG System and Myriad Special Extended Edition books that started this &lt;br /&gt;
* Baroun Tardis (SL/OSG) - contributed Baroun&amp;#039;s Adventure Machine (BAM) v1 design and scripts&lt;br /&gt;
* Jeanie Weston (SL) - contributed Jeanie&amp;#039;s Heart sculpty&lt;br /&gt;
* Lani Global (OSG) - contributed animations, textures sounds, bullet and armor effects design, trap design and scripting, continual testing and feedback&lt;br /&gt;
* Pete Camino (OSG) - contributed firearms, feedback and testing&lt;br /&gt;
* Snoopy Pfeffer (SL/OSG) - contributed the Ixi combat sandbox region for testing&lt;br /&gt;
&lt;br /&gt;
=== Frequently Asked Questions FAQ ===&lt;br /&gt;
You can find a list of [[User:Allen_Kerensky/Myriad_Lite_FAQ|Frequently Asked Questions]] here.&lt;br /&gt;
&lt;br /&gt;
=== The Myriad Lite Preview 4 Quick-start ===&lt;br /&gt;
Download the scripts in-world from the [[https://marketplace.secondlife.com/p/Myriad-Lite-Preview-4-September-2011/2667076 SL Marketplace Listing]] or copy and paste the scripts from the wiki pages linked below.&lt;br /&gt;
&lt;br /&gt;
# Make a folder in inventory called Myriad Lite Preview 4 September 2011&lt;br /&gt;
# Make a subfolder called Myriad RPG within it&lt;br /&gt;
# Make a subfolder called Scripts within it.&lt;br /&gt;
# Make a subfolder called Docs within it.&lt;br /&gt;
# Drag the Myriad Logo (below) and each Myriad Chapter (below) into the Myriad RPG folder you just created.&lt;br /&gt;
# Drag each script (below) into the Scripts subfolder you jsut created.&lt;br /&gt;
# Drag the rest of the notecards (below) into the Docs subfolder you just created.&lt;br /&gt;
&lt;br /&gt;
==== Heads Up Display (HUD) ====&lt;br /&gt;
The HUD is the core of the game system and is the only &amp;quot;mandatory&amp;quot; piece you need to play the game.&lt;br /&gt;
&lt;br /&gt;
# Create a simple cube&lt;br /&gt;
## Size the cube to 0.250 meters for X,Y, and Z&lt;br /&gt;
## Apply a texture to it&lt;br /&gt;
## Set the cube to 50% transparent.&lt;br /&gt;
# Drag and Drop the following pieces from inventory into the cube:&lt;br /&gt;
## The default character sheet notecard: [[User:Allen_Kerensky/Myriad_Lite_Preview4/Myriad_Lite_Character_Sheet_v0.0.2_20110521|Myriad Lite Character Sheet v0.0.2 20110521]]&lt;br /&gt;
## The Myriad Lite Module BAM script: [[User:Allen_Kerensky/Myriad_Lite_Preview4/Myriad_Lite_Module_BAM_v0.0.0_20110908|Myriad Lite Module BAM v0.0.0 20110908 ]]&lt;br /&gt;
## The Myriad Lite script itself: [[User:Allen_Kerensky/Myriad_Lite_Preview4/Myriad_Lite_v0.0.18_20110908|Myriad Lite v0.0.18 20110908]]&lt;br /&gt;
# Edit the character sheet notecard to set a default character name for yourself at the top.&lt;br /&gt;
# Take the cube into inventory&lt;br /&gt;
# Right-click the cube in inventory and choose the &amp;quot;Attach to HUD -&amp;gt; Bottom Left&amp;quot; attachment point. You should see Myriad Lite begin loading your character from the character sheet and tell you when its ready to play.&lt;br /&gt;
# Edit the HUD attachment to position it.&lt;br /&gt;
# Detach the HUD back to inventory to &amp;quot;save&amp;quot; the position.&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
Armor is never a bad idea if you are in a place where combat is likely.&lt;br /&gt;
&lt;br /&gt;
# Create an object to represent a piece of armor, such as a bracelet or helmet.&lt;br /&gt;
# Drag and Drop the Myriad Lite Armor script from inventory into the attachment: [[User:Allen_Kerensky/Myriad_Lite_Preview4/Myriad_Lite_Armor_v0.0.4_20110904|Myriad Lite Armor v0.0.4 20110904]]&lt;br /&gt;
# Attach the armor and adjust the position&lt;br /&gt;
# Detach the piece of armor back into inventory again to &amp;quot;save&amp;quot; the default attach point.&lt;br /&gt;
# Attach/wear the armor piece when desired. The Myriad Lite HUD should report the armor registering as a change in armor value.&lt;br /&gt;
&lt;br /&gt;
==== Bullet ====&lt;br /&gt;
Because of the skill-based nature of Myriad Lite, simple kinetic bullets are not enough. Myriad Lite bullets can implement one of multiple damage values.&lt;br /&gt;
&lt;br /&gt;
# Find a sandbox with Scripts disabled. If scripts run when you create the bullet, it WILL set the bullet physical, temp-on-rez, and run the cleanup timer which causes the bullet to die within 20 seconds&lt;br /&gt;
# Create an object to represent the bullet itself, such as a yellow, glowing, 0.050m sized sphere.&lt;br /&gt;
# While in the script-disabled area, Drag and Drop the bullet script from inventory into the bullet. [[User:Allen_Kerensky/Myriad_Lite_Preview4/Myriad_Lite_Bullet_v0.0.3_20110813|Myriad Lite Bullet v0.0.3 20110813]]&lt;br /&gt;
# Drop in a &amp;quot;puff of smoke&amp;quot; texture of your choice.&lt;br /&gt;
# Change the texture name in the bullet script.&lt;br /&gt;
# Set the bullet object to &amp;quot;Physical&amp;quot; and &amp;quot;Temp On Rez&amp;quot;&lt;br /&gt;
# Quickly take your bullet into inventory before the temp on rez deletes it.&lt;br /&gt;
&lt;br /&gt;
==== Firearm ====&lt;br /&gt;
Many existing firearms can be adapted to fire Myriad Lite bullets, the main change needed is to add the bullet&amp;#039;s damage class as a starting parameter in the llRezObject call which launches the bullet.&lt;br /&gt;
&lt;br /&gt;
# Create a firearm such as a pistol or rifle.&lt;br /&gt;
# Drag Drop the Firearm script from inventory into the firearm  [[User:Allen_Kerensky/Myriad_Lite_Preview4/Myriad_Lite_Firearm_v1.4_20110903|Myriad Lite Firearm v1.4 20110903]]&lt;br /&gt;
# Drag and Drop in a gunshot sound.&lt;br /&gt;
# Drag and Drop the bullet you made above into the firearm.&lt;br /&gt;
# Edit the Firearm script to have the correct gunshot sound name.&lt;br /&gt;
# Edit the Firearm script to have the correct bullet object name.&lt;br /&gt;
# Take the firearm into inventory.&lt;br /&gt;
# Attach it to your right hand&lt;br /&gt;
# Adjust the position and rotation.&lt;br /&gt;
# Detach the firearm back into inventory again to &amp;quot;save&amp;quot; the new default attach point.&lt;br /&gt;
# Attach or wear the firearm when desired.&lt;br /&gt;
&lt;br /&gt;
==== Healing ====&lt;br /&gt;
Many combat-based games offer a heal-up object that will partly or fully restore the player&amp;#039;s health when activated.&lt;br /&gt;
The Myriad Lite Healing script was designed to sit in a heart-shaped object that spins, turns grey when used until it respawns and turns red again when active.&lt;br /&gt;
Jeanie Weston has contributed a heart-shaped sculpy texture to save prims.&lt;br /&gt;
&lt;br /&gt;
# Make a sculpty prim.&lt;br /&gt;
# Drag and Drop the Jeanie&amp;#039;s Heart sculpt texture onto the sculpt map area of the build tool (Image Coming Soon)&lt;br /&gt;
# Drag and Drop the Myriad Lite Healing script from inventory into the object: [[User:Allen_Kerensky/Myriad_Lite_Preview4/Myriad_Lite_Healing_v0.0.1_20110813|Myriad Lite Healing v0.0.1 20110813]]&lt;br /&gt;
# Edit the script to provide full healing or partial healing as desired.&lt;br /&gt;
# Rez copies of the healing heart where desired to give combatants a chance to heal up.&lt;br /&gt;
&lt;br /&gt;
==== Holster ====&lt;br /&gt;
Players can draw weapons from a holster or sheathe to begin combat, or sheathe/holster weapons to withdraw from combat.&lt;br /&gt;
&lt;br /&gt;
# Create an object to act as a wearable holster for a firearm or a sheathe for a melee weapon.&lt;br /&gt;
# Drag and Drop the Myriad Lite Holster script from inventory into the holster object: [[User:Allen_Kerensky/Myriad_Lite_Preview4/Myriad_Lite_Holster_v0.0.0_20110904|Myriad Lite Holster v0.0.0 20110904]]&lt;br /&gt;
# Attach the object to the desired attachment point.&lt;br /&gt;
# Adjust the position and rotation.&lt;br /&gt;
# Detach the object back to inventory to &amp;quot;save&amp;quot; the new default attach point.&lt;br /&gt;
# Attach or wear the holster when desired.&lt;br /&gt;
&lt;br /&gt;
==== Melee ====&lt;br /&gt;
Melee weapons are hand-held weapons that strike opponents directly around you, as opposed to a ranged weapon like a firearm or bow.&lt;br /&gt;
&lt;br /&gt;
# Create a melee object, such as a sword approximately 1m long.&lt;br /&gt;
# Drag and Drop the Myriad Lite Melee script for sword fighting from inventory into the object: [[User:Allen_Kerensky/Myriad_Lite_Preview4/Myriad_Lite_Melee_v0.0.3_20110903|Myriad Lite Melee v0.0.3 20110903]]&lt;br /&gt;
# Take the melee weapon into into inventory.&lt;br /&gt;
# Attach it to your right hand&lt;br /&gt;
# Adjust the position and rotation&lt;br /&gt;
# Detach the mele weapon back into inventory again to &amp;quot;save&amp;quot; the new default attach point.&lt;br /&gt;
# Attach or wear the melee weapon when desired.&lt;br /&gt;
&lt;br /&gt;
==== Meter ====&lt;br /&gt;
Many people prefer a hovertext meter to let others see the in-character alias name of the player and see the relative damage or health of their opponents during combat.&lt;br /&gt;
&lt;br /&gt;
# Create a cylinder 0.025m for X and Y, and 0.5 meters for Z&lt;br /&gt;
# Set the texture to &amp;quot;Default Transparent&amp;quot; and set the transparency to at least 2% &lt;br /&gt;
# Drag and Drop the Myriad Lite Meter script from inventory into the object: [[User:Allen_Kerensky/Myriad_Lite_Preview4/Myriad_Lite_Meter_v0.0.4_20110903|Myriad Lite Meter v0.0.4 20110903]]&lt;br /&gt;
# Take the meter into inventory.&lt;br /&gt;
# Attach the meter object from inventory to a convenient spot, such as an ear or eye.&lt;br /&gt;
# Press CTRL-ALT-T to &amp;quot;Show Transparent&amp;quot;&lt;br /&gt;
# Edit the position and rotation of the meter attachment.&lt;br /&gt;
# Detach the meter back into inventory to &amp;quot;save&amp;quot; the new default attachment point.&lt;br /&gt;
# Attach or wear the meter when designed. You should see &amp;quot;waiting for update&amp;quot; at first, which gets replaced with your alias and health on the next meter update event.&lt;br /&gt;
&lt;br /&gt;
==== Target ====&lt;br /&gt;
The practice target is an object that reports the Myriad Lite attacks and damage amounts.&lt;br /&gt;
This is useful for verifying if your objects and scripts are working correctly.&lt;br /&gt;
&lt;br /&gt;
# Get yourself a &amp;quot;Noob&amp;quot;, which makes a perfectly useful target item: https://marketplace.secondlife.com/p/Art-Laxness-Noob-Pack/371307&lt;br /&gt;
# Drag and Drop in the Myriad Lite Target script from inventory into the object: [[User:Allen_Kerensky/Myriad_Lite_Preview4/Myriad_Lite_Target_v0.0.5_20110813|Myriad Lite Target v0.0.5 20110813]]&lt;br /&gt;
# The noob is now ready to act as target or practice dummy.&lt;br /&gt;
&lt;br /&gt;
== Quickstart For Players ==&lt;br /&gt;
&lt;br /&gt;
[[User:Allen_Kerensky/Myriad_Lite_Preview4/Myriad_Lite_Player_Notes_v0.0.1_20110905|Myriad Lite Player Notes v0.0.1 20110905]]&lt;br /&gt;
&lt;br /&gt;
Wear the HUD.&lt;br /&gt;
* (optional) Wear the hovertext meter&lt;br /&gt;
* (optional) Wear armor, which you should see reported in your chat window.&lt;br /&gt;
* (optional) Wear a holster&lt;br /&gt;
* (optional) Wear a melee or ranged combat weapon&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&lt;br /&gt;
Myriad Lite accepts a variety of chat commands on channel 5.&lt;br /&gt;
&lt;br /&gt;
Many commands are detailed below in context, and more are described in the additional documentation below as well.&lt;br /&gt;
&lt;br /&gt;
/5 &amp;lt;command&amp;gt; will activate that command.&lt;br /&gt;
&lt;br /&gt;
Scripters can also send the same commands as a link message.&lt;br /&gt;
&lt;br /&gt;
Custom HUDs can be constructed with buttons named each command, and the button will activate the command of the same name&lt;br /&gt;
&lt;br /&gt;
=== Martial Combat: Armor ===&lt;br /&gt;
&lt;br /&gt;
Armor is always useful to deflect or absorb kinetic impacts.&lt;br /&gt;
&lt;br /&gt;
Some armor is static, just a simple object like a medival shield or bulletproof vest.&lt;br /&gt;
&lt;br /&gt;
In science-fiction, armor may be computerized or formed from an electronic field.&lt;br /&gt;
&lt;br /&gt;
Myriad Lite calls armor that requires electricity to run &amp;quot;power armor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For non-powered armor, simply wear the item and you should see the armor value reported.&lt;br /&gt;
* /5 checkarmor to see what your current armor value is&lt;br /&gt;
&lt;br /&gt;
The following commands let you control power armor:&lt;br /&gt;
* /5 armoron to activate power armor.&lt;br /&gt;
* /5 armoroff to deactivate power armor and save the battery&lt;br /&gt;
* /5 recharge to recharge a power armor battery&lt;br /&gt;
&lt;br /&gt;
=== Close Combat: Hand-To-Hand ===&lt;br /&gt;
&lt;br /&gt;
For Hand-to-Hand combat, do not attach another weapon.&lt;br /&gt;
&lt;br /&gt;
Say: /5 combaton in main chat to activate the built in &amp;quot;fist fighter&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In mouselook OR third person view, hold the left mouse button down, to start your attack, then press the following keys to actually attack&lt;br /&gt;
* Up Arrow: one-two punch&lt;br /&gt;
* Left Arrow: left-hand punch&lt;br /&gt;
* Right-Arrow: right-hand punch&lt;br /&gt;
* Down-Arrow: roundhouse kick&lt;br /&gt;
&lt;br /&gt;
Say: /5 combatoff to disable the fist fighter mode&lt;br /&gt;
&lt;br /&gt;
=== Close Combat: Melee ===&lt;br /&gt;
&lt;br /&gt;
For melee weapon (knife, sword, club, etc)&lt;br /&gt;
&lt;br /&gt;
Wear the melee weapon, which disables fist fighter mode if active&lt;br /&gt;
&lt;br /&gt;
NOTE: The melee weapon is invisible when first attached, as if it is &amp;quot;sheathed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Say /5 drawright or /5 drawleft in main chat to draw the weapon.&lt;br /&gt;
&lt;br /&gt;
In mouselook or third person view, press left mouse button to trigger the weapon&amp;#039;s attack.&lt;br /&gt;
&lt;br /&gt;
=== Ranged Combat: Firearms ===&lt;br /&gt;
&lt;br /&gt;
Wear a firearm with a Myriad bullet in it.&lt;br /&gt;
&lt;br /&gt;
NOTE: The melee weapon is invisible when first attached, as if it is &amp;quot;sheathed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Say /5 drawright or /5 drawleft in main chat to draw the weapon.&lt;br /&gt;
&lt;br /&gt;
Go into mouselook for first person view&lt;br /&gt;
&lt;br /&gt;
Aim.&lt;br /&gt;
&lt;br /&gt;
Press left mouse button to fire.&lt;br /&gt;
&lt;br /&gt;
Ranged combat does not work in third-person view.&lt;br /&gt;
&lt;br /&gt;
/5 checkammo will show ammo count remaining.&lt;br /&gt;
&lt;br /&gt;
/5 reload will reload ammo&lt;br /&gt;
&lt;br /&gt;
Holstering a weapon&lt;br /&gt;
* /5 holsterright&lt;br /&gt;
* /5 holsterleft&lt;br /&gt;
* /5 holsterboth &lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
New for Preview 4, thanks to a mighty contribution from Baroun Tardis, Myriad Lite now supports Quests!&lt;br /&gt;
&lt;br /&gt;
Sim owners can create objects using the scripts included with Myriad Lite to allow players with the Myriad Lite meter to participate in scavenger-hunt style quests in their regions.&lt;br /&gt;
&lt;br /&gt;
To go on a quest, you find an Non-Player Character (NPC) in the sim who will give you the quest, and the first task to complete, along with a hint.&lt;br /&gt;
&lt;br /&gt;
Complete each task in the quest, possibly earning prizes or necessary support equipment along the way.&lt;br /&gt;
&lt;br /&gt;
Once you have completed the quest tasks, return to the NPC to complete the quest itself, and possibly earn a prize.&lt;br /&gt;
&lt;br /&gt;
Say /5 quest or click the HUD attachment will show you your current quest status.&lt;br /&gt;
&lt;br /&gt;
=== Baroun&amp;#039;s Adventure Machine (BAM) v1 ===&lt;br /&gt;
&lt;br /&gt;
[[User:Allen_Kerensky/Myriad_Lite_Preview4/Myriad_Lite_Sim_Builder_Notes_v0.0.05_20110905|Myriad Lite Sim/Builder Notes v0.0.0 20110905]]&lt;br /&gt;
&lt;br /&gt;
[[User:Allen_Kerensky/Myriad_Lite_Preview4/BAM_Adventure_Giver_NPC_v0.0.6_20110906|BAM Adventure Giver NPC v0.0.6 20110906]]&lt;br /&gt;
&lt;br /&gt;
[[User:Allen_Kerensky/Myriad_Lite_Preview4/BAM_Collision_Goal_v0.0.6_20110902|BAM Collision Goal v0.0.6 20110902]]&lt;br /&gt;
&lt;br /&gt;
[[User:Allen_Kerensky/Myriad_Lite_Preview4/BAM_Location_Goal_v0.0.6_20110902|BAM Location Goal v0.0.6 20110902]]&lt;br /&gt;
&lt;br /&gt;
[[User:Allen_Kerensky/Myriad_Lite_Preview4/BAM_Touch_Goal_v0.0.7_20110902|BAM Touch Goal v0.0.7 20110902]]&lt;br /&gt;
&lt;br /&gt;
== The Myriad RPG Group ==&lt;br /&gt;
&lt;br /&gt;
Join the Myriad RPG group for announcements and discussion around the Myriad RPG and Myriad Lite scripts.&lt;br /&gt;
&lt;br /&gt;
SecondLife: [secondlife:///app/group/dbedc3be-729e-a123-d669-92f401e07a1e/about]&lt;br /&gt;
&lt;br /&gt;
OSgrid: [secondlife:///app/group/da0227e5-8a0d-4d99-b970-9411932c852d/about]&lt;br /&gt;
&lt;br /&gt;
== Bug Reports ==&lt;br /&gt;
If you find a bug or something that just doesn&amp;#039;t seem right in how a Myriad Lite script works, drop me a notecard!&lt;br /&gt;
&lt;br /&gt;
The best bug reports will be in notecards named MYRIAD LITE BUG REPORT&lt;br /&gt;
In the notecard will be:&lt;br /&gt;
Your SL name&lt;br /&gt;
The name, version, and date of the script you are having problems with&lt;br /&gt;
A description of the problem itself&lt;br /&gt;
Steps I can follow to reproduce the problem&lt;br /&gt;
&lt;br /&gt;
== Feature Requests ==&lt;br /&gt;
If you have a feature you would like to see added to Myriad Lite, drop me a notecard!&lt;br /&gt;
&lt;br /&gt;
The best feature requests will be in notecards named MYRIAD LITE FEATURE REQUEST&lt;br /&gt;
In the notecard will be:&lt;br /&gt;
* Your SL name&lt;br /&gt;
* The name, version, and date of the script you are requesting new features in&lt;br /&gt;
* A description of the feature&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
If you would like to contribute to the Myriad Lite project, drop me a notecard!&lt;br /&gt;
&lt;br /&gt;
The best contributions will be a notecards named MYRIAD LIGHT CONTRIBUTION&lt;br /&gt;
In the notecard will be:&lt;br /&gt;
* Your SL Name&lt;br /&gt;
* A description of the contribution&lt;br /&gt;
* The patch, script, file, or object being contributed&lt;br /&gt;
* A release stating: &lt;br /&gt;
** that you intend to contribute this to Myriad Lite&lt;br /&gt;
** that you are the original creator of the contribution or are legally empowed to contribute it&lt;br /&gt;
** you acknowlege this contribution can be released under the  Creative Commons BY-NC-SA 3.0 Unported license&lt;br /&gt;
&lt;br /&gt;
== New Features of Preview 4 ==&lt;br /&gt;
* merged BAM HUD into Myriad Lite&lt;br /&gt;
* added recent and gotprize lists to BAM goals&lt;br /&gt;
* limited BAM touch goal to only activate when avatar is within arm&amp;#039;s reach&lt;br /&gt;
* moved some armor logic to WEARARMOR and REMOVEARMOR&lt;br /&gt;
* extended armor messages to carry armor name into functions&lt;br /&gt;
* sorted channel 5 player commands alphabettically&lt;br /&gt;
* added /5 checkarmor&lt;br /&gt;
* added /5 quest&lt;br /&gt;
* added /5 credits&lt;br /&gt;
* added /5 version&lt;br /&gt;
* added attachchannel ATTACHMETER to HUD and meter&lt;br /&gt;
* added attachchan DETACHMETER to HUD and meter&lt;br /&gt;
* added REGISTERATTACHMENTS to meter&lt;br /&gt;
* refactor duplicate COMBATOFF code&lt;br /&gt;
* refactor duplicate COMBATON code&lt;br /&gt;
* refactor duplicate DEBUGOFF code&lt;br /&gt;
* refactor duplicate DEBUGON code&lt;br /&gt;
* refactor duplicate RESET code&lt;br /&gt;
* refactor duplicate chat and link message code into one COMMAND() function&lt;br /&gt;
* enable/disable HUD hovertext status based on attachment point - enable for HUD attach only&lt;br /&gt;
* refactor BAM command and data parser into main listen event parser&lt;br /&gt;
* capitalize all BAM global variables&lt;br /&gt;
* added DRAW, SHEATH, HOLSTER, for LEFT, RIGHT, or BOTH hands to HUD, FIREARM, and MELEE&lt;br /&gt;
* added CHECKAMMO and RELOAD to FIREARM&lt;br /&gt;
* added SAFETYON and SAFETYOFF for FIREARM and MELEE&lt;br /&gt;
* add Touch Button Name to Command in HUD - link a button, name it a command, it just works(tm) without another button script&lt;br /&gt;
* ARMORON, ARMOROFF, CHECKBATTERY, and RECHARGE added to ARMOR and HUD&lt;br /&gt;
* Added touch HUD button to command call processor&lt;br /&gt;
* Added reset modules to reset function&lt;/div&gt;</summary>
		<author><name>Allen Kerensky</name></author>
	</entry>
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