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	<title>User:Andrew Linden/Office Hours/2009 10 06 - Revision history</title>
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		<title>Ardy Lay: Created page with &#039;&lt;!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] --&gt;{{#if:   }} &lt;div id=&#039;box&#039;&gt; == Transcript == &lt;div style=&#039;padding: 0.5em&#039;&gt; *&lt;span id=&quot;msg_0&quot;&gt;&lt;/span&gt;[[#ms...&#039;</title>
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		<updated>2009-11-15T05:33:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;&amp;lt;!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] --&amp;gt;{{#if:   }} &amp;lt;div id=&amp;#039;box&amp;#039;&amp;gt; == Transcript == &amp;lt;div style=&amp;#039;padding: 0.5em&amp;#039;&amp;gt; *&amp;lt;span id=&amp;quot;msg_0&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#ms...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] --&amp;gt;{{#if:&lt;br /&gt;
 &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div id=&amp;#039;box&amp;#039;&amp;gt;&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&amp;lt;div style=&amp;#039;padding: 0.5em&amp;#039;&amp;gt;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_0&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_0|[11:08]]] &amp;#039;&amp;#039;&amp;#039;Simon Linden: .. and hearing what people think is important is really helpful&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_1&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_1|[11:08]]] Moon Metty: and you Andrew and Simon, actually listen, that&amp;#039;s the best part&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_2&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_2|[11:08]]] Moon Metty: :)&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_3&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_3|[11:09]]] Ardy Lay: Soounds like I missed something good.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_4&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_4|[11:09]]] Kaluura Boa: Hmmm... Group therapy...&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_5&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_5|[11:09]]] Uni Ninetails: Temp prims, ive always wondered what the original reason was for them.... and how the grid would react without them.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_6&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_6|[11:09]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: I guess I tend toward option [D] they are legal, but LL should implement some technical solutiosn that make it hard to keep permenant temp-on-rez stuff around.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_7&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_7|[11:09]]] Techwolf Lupindo: Can that stuff be ARed?&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_8&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_8|[11:10]]] Liisa Runo: im not asking you to change anything, im just hoping to get some confirmation to current policy on them&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_9&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_9|[11:10]]] Liisa Runo: so when we see some laggy temp rezzers, we know if we should AR them or not&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_10&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_10|[11:10]]] A group member named Rissa Maidstone owned by the group &amp;#039;AW Groupies&amp;#039; gave you SmarterTechnology 1, SmarterTechnology 1 (230, 98, 33).&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_11&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_11|[11:10]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: I had a few ideas once on how to crack down on permenant temp-on-rez items. But I haven&amp;#039;t thought about it in a while and forget my train of thought.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_12&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_12|[11:10]]] Uni Ninetails: theres a thought, how difficult would it be to disable there use on a region? like an esate of regions could turn off temp res features...&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_13&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_13|[11:10]]] Liisa Runo: your train of thought: http://wiki.secondlife.com/wiki/Limits and http://forums.secondlife.com/showthread.php?t=305651 and  https://jira.secondlife.com/browse/SVC-2380&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_14&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_14|[11:11]]] Rez Prim Limits Behave Erratically&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_15&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_15|[11:11]]] Arawn Spitteler: Adjust the Grey Goo fence, to do automatic ARs on such objects?&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_16&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_16|[11:11]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: Liisa, I don&amp;#039;t know the current policy on such behavior.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_17&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_17|[11:11]]] &amp;#039;&amp;#039;&amp;#039;Simon Linden: There may be two different problems with temp rezzers ... intentional bad behavior, and ones that are just inefficient and thus add to region load&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_18&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_18|[11:11]]] Liisa Runo: who knows?&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_19&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_19|[11:11]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: Yeah Arawn, an adjustment to the Grey Goo Fence (GGF)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_20&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_20|[11:11]]] Moon Metty: i think noone wants a laggy region, apart from griefers&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_21&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_21|[11:12]]] Uni Ninetails: Temp res Mono scripted resizer... *shudders&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_22&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_22|[11:12]]] Techwolf Lupindo: What grey goo fence? ;-)&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_23&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_23|[11:12]]] Moon Metty: if people are more aware of what they are rezzing, that could save a lot of ARs&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_24&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_24|[11:12]]] Ardy Lay: Uni, seen that.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_25&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_25|[11:12]]] Uni Ninetails: sweet jesus that must suck&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_26&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_26|[11:12]]] Techwolf Lupindo: I managed to rez over 1,000 objects per second.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_27&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_27|[11:12]]] Arawn Spitteler: That&amp;#039;s an idea, allow the grey goo fence software to compel TP&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_28&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_28|[11:12]]] Ardy Lay: I convinced the owner to recompile.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_29&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_29|[11:12]]] &amp;#039;&amp;#039;&amp;#039;Simon Linden: I remember when we did Havok we found some fish rezzers and wave generators that could cripple a region ... the change in the physics engine made old decorative objects into resource hogs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_30&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_30|[11:13]]] Moon Metty: yes, simple physics can bring a region down&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_31&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_31|[11:13]]] Liisa Runo: here is extreme example: 400m2 of land can be cut to 25*16m2 plots.&lt;br /&gt;
Each 16m2 plots will be owned by different group.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_33&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_33|[11:14]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: Actually, a region-wide temp-on-rez prim limit would help.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_34&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_34|[11:14]]] Uni Ninetails: i thought there was one... *eeps.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_35&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_35|[11:14]]] Techwolf Lupindo: Combat sims could set it high and non-combat sim and rentels can set to near zero.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_36&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_36|[11:15]]] Uni Ninetails: oooo good idea&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_37&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_37|[11:15]]] Techwolf Lupindo: rentels are the biggest abusers.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_38&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_38|[11:15]]] Liisa Runo: first start would be to make some rules about temp rezzing, so next time if i ask the A, B, C question, someone can ansver to it&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_39&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_39|[11:15]]] Ardy Lay: And mainland residents?&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_40&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_40|[11:15]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: That is, cap the total temp-on-rez items. New rezzes would force old ones to vanish faster. Doesn&amp;#039;t help the churn unfortunately, but might make some permenant temp rezzers less useful.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_41&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_41|[11:16]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: I&amp;#039;m usually more interested in technical solutions than policy changes.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_42&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_42|[11:16]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: Policy changes don&amp;#039;t scale well.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_43&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_43|[11:16]]] zeusdinne Baroque: helloooo everyone ☺&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_44&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_44|[11:16]]] Moon Metty: mmm, vanish faster ... that would still make for a lot of rezzing&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_45&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_45|[11:16]]] Rex Cronon: hi&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_46&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_46|[11:16]]] Arawn Spitteler: Vanish Faster makes for more rezzing.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_47&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_47|[11:17]]] Liisa Runo: i dont need policy change, i just need to know the current policy, so i know what to AR and what not&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_48&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_48|[11:17]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: Liisa, you should ask someone from #support&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_49&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_49|[11:17]]] &amp;#039;&amp;#039;&amp;#039;Simon Linden: yeah, I wonder if that would actually make it slower if quicker vanishing leads to more rezzing ... I&amp;#039;m guessing the rez operation is the main performance problem&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_50&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_50|[11:17]]] Liisa Runo: alright, thanks, lest change subject&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_51&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_51|[11:18]]] Moon Metty: yes, it&amp;#039;s probably better to limit the rezzing, just let it fail&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_52&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_52|[11:18]]] Twisted Laws: whats new in server development?&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_53&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_53|[11:18]]] Arawn Spitteler: Michael might be good, and challenge Torley, and the whole Doc Team, for Documentation&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_54&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_54|[11:18]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: mmmm... failed rez -- that never causes any problems or confusion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_55&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_55|[11:18]]] Moon Metty: hehehe&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_56&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_56|[11:18]]] &amp;#039;&amp;#039;&amp;#039;Simon Linden: We&amp;#039;re now on 1.30 here&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_57&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_57|[11:19]]] &amp;#039;&amp;#039;&amp;#039;Simon Linden: The pilot regions (around 500, I think) were rolled out today&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_58&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_58|[11:19]]] Uni Ninetails: Misc other changes?&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_59&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_59|[11:19]]] &amp;#039;&amp;#039;&amp;#039;Simon Linden: Even sims tomorrow, odd (as in number) on Thursday&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_60&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_60|[11:19]]] Uni Ninetails:  http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/1.30&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_61&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_61|[11:19]]] Arawn Spitteler: Is there a way, to see whether a sim is getting ready for a restart?&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_62&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_62|[11:19]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: Huh? I thought 1.30 was rolled out already. Simon are you talking about 1.30.1?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_63&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_63|[11:19]]] &amp;#039;&amp;#039;&amp;#039;Simon Linden: ah, right, 1.30.1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_64&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_64|[11:20]]] Arawn Spitteler: I thouht we were on 1.30 since my boat borked?&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_65&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_65|[11:20]]] Arawn Spitteler: Is this sim on 1.30.1?&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_66&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_66|[11:20]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: HelpMenu --&amp;gt; AboutSecondLifeOption says 1.30.0.133784&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_67&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_67|[11:20]]] Arawn Spitteler: I can&amp;#039;t test my boat, until I&amp;#039;ve a straight row of sims.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_68&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_68|[11:20]]] Moon Metty: LEET84&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_69&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_69|[11:21]]] Ardy Lay:  http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Beta_Server/1.30&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_70&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_70|[11:21]]] Rex Cronon: 13. lucky nr;)&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_71&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_71|[11:21]]] Arawn Spitteler: Anyways, I recall the sims are allowed about 1000 prims for Temp and Vehicle.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_72&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_72|[11:22]]] Moon Metty: Andrew , what if the region has a &amp;quot;pool&amp;quot; of temp objects to rez&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_73&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_73|[11:22]]] Moon Metty: and when the pool is exhausted, it doesn&amp;#039;t rez anymore&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_74&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_74|[11:22]]] Moon Metty: and you can check the pool by script&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_75&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_75|[11:23]]] Moon Metty: it doesn&amp;#039;t have to be exact&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_76&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_76|[11:23]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: The original reason for temp-on-rez was to enable stuff like gun bullets and explosion schrapnel that did not really matter to the world and would automatically get cleaned up.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_77&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_77|[11:23]]] Arawn Spitteler: llGetSimDetails?&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_78&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_78|[11:24]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: So, if there were a pool, such that new temp-on-rez could not show up for too many, the shoot-em-up regions would suffer.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_79&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_79|[11:24]]] Uni Ninetails: time to make &amp;quot;game&amp;quot; components, and scrap temp prims?&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_80&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_80|[11:24]]] Liisa Runo: yes, temp objects have good uses, some ppl just want to cheat money from LL by makign their house and garden constantly rez as temp, less tier they need to pay&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_81&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_81|[11:24]]] Moon Metty: suffer from failed rezzing, or suffer from extreme lag, there must be a compomise somewhere&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_82&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_82|[11:25]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: Yes, a change is needed. I&amp;#039;m not sure what it is.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_83&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_83|[11:25]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: Uni&amp;#039;s idea is a good one...&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_84&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_84|[11:25]]] Uni Ninetails: breaks content... buuut....&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_85&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_85|[11:25]]] Uni Ninetails: would open up more paths for games in the world.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_86&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_86|[11:25]]] Rex Cronon: what if the sims tht have damage enbabled would have more feedoms:)&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_87&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_87|[11:26]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: but would be a big project&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_88&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_88|[11:26]]] Uni Ninetails: hit scan weapons for a start&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_89&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_89|[11:26]]] Moon Metty: well, another idea is to provide better tools for people, so they are more aware of what they are doing&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_90&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_90|[11:26]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: That&amp;#039;s a pretty good idea Rex.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_91&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_91|[11:26]]] Moon Metty: noone wants to cause lag&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_92&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_92|[11:26]]] Uni Ninetails: ooooo if die tp to &amp;lt;loc&amp;gt;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_93&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_93|[11:26]]] Ardy Lay: But, damage is a parcel setting, not region wide.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_94&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_94|[11:26]]] Liisa Runo: anyway, ill send support ticket and when i get reply, we know what the current policy is, so we know what to AR and what not, and ill release my free temp rezzer detector, so everybody can easily AR their neighbors :P&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_95&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_95|[11:26]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: Another type of content that is affected by temp-on-rez limits is stuff like Starax&amp;#039;s magic wand&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_96&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_96|[11:26]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: This I know from experience&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_97&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_97|[11:27]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: Starax&amp;#039;s wand would rez temp-on-rez things based upon the chat conversation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_98&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_98|[11:27]]] Moon Metty: yeah, it&amp;#039;s awesome&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_99&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_99|[11:27]]] Uni Ninetails: heh&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_100&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_100|[11:27]]] Arawn Spitteler: I&amp;#039;ve always changed objects to temp, after rezzing.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_101&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_101|[11:28]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: so if you said &amp;quot;hell&amp;quot; it would rez a firey ring and skeletons would drift by&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_102&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_102|[11:28]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: or something like that&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_103&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_103|[11:28]]] Arawn Spitteler: It&amp;#039;s useful on borrowed vehicles.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_104&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_104|[11:28]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: starax&amp;#039;s creations were very detailed and well done&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_105&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_105|[11:28]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: but they really leaned on the temp-on-rez feature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_106&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_106|[11:28]]] Uni Ninetails: Arawn : somthing im trying to get into the habit of&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_107&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_107|[11:28]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: and when the temp-on-rez limits first went into place they broke the wand pretty bad&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_108&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_108|[11:28]]] Techwolf Lupindo: No hard limits. Let estate owner deside what limits are set too.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_109&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_109|[11:29]]] Uni Ninetails: aye&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_110&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_110|[11:29]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: Yes, adding more per-region or per-estate settings/throttles would be one way to go&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_111&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_111|[11:29]]] Liisa Runo: most estate owners i know dont allow temp rezzing at all, they asked me to make the temp rezzer detector&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_112&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_112|[11:29]]] Arawn Spitteler: Temp_On_Rez Limites, even Grey Goo Limits, are Estate Options, that Linen shouldn&amp;#039;t monopolize&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_113&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_113|[11:30]]] Moon Metty: it will be a complex system of feedback loops&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_114&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_114|[11:30]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: hrm... disabling all temp-rezzing on a per-region basis would not be too hard to implement&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_115&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_115|[11:30]]] Uni Ninetails: it would be helpfull....&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_116&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_116|[11:30]]] office hours is half over&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_117&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_117|[11:30]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: the hardest part is the UI that controls it&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_118&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_118|[11:31]]] Arawn Spitteler suggests a slider: I know there&amp;#039;s a Temp Rez Game, on Aric Linden&amp;#039;s PArcel, you might look at.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_119&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_119|[11:31]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: a per-parcel setting wouldn&amp;#039;t be too hard... well for rezzes that happen on the parcel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_120&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_120|[11:31]]] Liisa Runo is sorry: did i take over the office hour again with simple A,B,C questiong....&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_121&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_121|[11:31]]] Arawn Spitteler: That jus means it&amp;#039;s a good question&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_122&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_122|[11:31]]] Uni Ninetails: yup&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_123&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_123|[11:31]]] Moon Metty: hehe&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_124&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_124|[11:31]]] Uni Ninetails: better than regurgitating the same old BS XD&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_125&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_125|[11:32]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: &amp;#039;sok Liisa. It isn&amp;#039;t like I&amp;#039;ve got a lot of announcements.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_126&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_126|[11:32]]] Moon Metty: how dare you ask a good question!&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_127&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_127|[11:32]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: I&amp;#039;m still working on some emergency project. I almost decided to bail again today. No new bugs fixed.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_128&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_128|[11:32]]] Arawn Spitteler: SVC-22 and SVC-93 still have their virtue&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_129&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_129|[11:32]]] ROTATION and llSetRot incorrectly implemented for child prims&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_130&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_130|[11:32]]] Vehicles crossing region borders aren&amp;#039;t always treated as vehicles and can get incorrectly returned if the destination parcel is no-entry or parcel-full&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_131&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_131|[11:32]]] Uni Ninetails: Emergency? sec?&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_132&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_132|[11:32]]] Lestat Demain: any old bugs fixed?&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_133&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_133|[11:33]]] Twisted Laws: svc-22 happened to me yesterday :(&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_134&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_134|[11:33]]] Arawn Spitteler: There&amp;#039;s a border crossing issue, that it should be related to&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_135&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_135|[11:33]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: Not a SEC issue Uni, more of an internal tools project on a tight deadline.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_136&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_136|[11:33]]] Uni Ninetails: ahhh ok&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_137&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_137|[11:33]]] Techwolf Lupindo: i&amp;#039;ve been finding bikes and cars in the most unusalle places on mainland the past few days.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_138&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_138|[11:34]]] Twisted Laws: parcel-full was my error&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_139&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_139|[11:34]]] Arawn Spitteler: Given what&amp;#039;s happened to my boat, that&amp;#039;s probably a 1.30.0 issue&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_140&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_140|[11:35]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: What happened to your boat Arawn/&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_141&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_141|[11:35]]] Arawn Spitteler: My Warpos gets triggered by the Changed Event, and it&amp;#039;s not working as it did when first tried.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_142&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_142|[11:35]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: Is that your &amp;quot;static&amp;quot; vehicle that moves around?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_143&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_143|[11:36]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: which change? someone sitting down?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_144&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_144|[11:36]]] Arawn Spitteler: Jumping 320 meters should get a change, yes, running on ObjectDesc, to interface Control and SetPos&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_145&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_145|[11:36]]] Arawn Spitteler: If AvatarOnSitTarget is NULL_KEY, it&amp;#039;ll try to gethome&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_146&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_146|[11:37]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: So you change the description and try to handle changed event on that?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_147&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_147|[11:37]]] Arawn Spitteler: It&amp;#039;s suppoosed to go home, after borrowing, rather than just rezzing a new one. Zeus is using a more conventional rezzer, but the vehicles have stopped moving&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_148&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_148|[11:38]]] Arawn Spitteler: Control puts to llSetObjectDesc, and timer llGetObjectDesc&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_149&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_149|[11:39]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: ok, and the changed event is when someone stands up -- the changed() event hanlder doesn&amp;#039;t always trigger?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_150&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_150|[11:39]]] Moon Metty: mmm, i think i heard Rob say the same&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_151&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_151|[11:40]]] Arawn Spitteler: I don&amp;#039;t know what&amp;#039;s borked, yet.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_152&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_152|[11:40]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: They aren&amp;#039;t ending up on no-script land are they?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_153&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_153|[11:41]]] zeusdinne Baroque: my vehicle left the rezzer platform rolling on main road and stopped wht seemed lag&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_154&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_154|[11:41]]] Arawn Spitteler: It&amp;#039;s all no-script, but set to group&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_155&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_155|[11:42]]] Arawn Spitteler: BL is abig space, set to one group, or I&amp;#039;d see it always traveled at least 50 meters above grade&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_156&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_156|[11:42]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: Ok, so it sounds like maybe it is missing a changed event. I&amp;#039;d have to examine it more carefully.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_157&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_157|[11:42]]] BarelyLegal Byron: greetings all&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_158&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_158|[11:42]]] Moon Metty: i will ask Rob&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_159&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_159|[11:42]]] Arawn Spitteler: Rumor hasit, there&amp;#039; a SEC associated with the bug.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_160&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_160|[11:44]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: I haven&amp;#039;t heard of it (the rumor or the SEC bug) unless it was the rumor you were talking about last week.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_161&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_161|[11:44]]] Moon Metty hears a thunder in the distance&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_163&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_163|[11:45]]] &amp;#039;&amp;#039;&amp;#039;Simon Linden: svc-22?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_164&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_164|[11:45]]] Moon Metty: ooo&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_165&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_165|[11:45]]] Evil Titler v2: cobrayogesh Texan needs a new title! To set it, anyone may say the text on /13.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_166&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_166|[11:45]]] Arawn Spitteler wonders how he set the perms: If it&amp;#039;s still got the landmark set to buring life, I don&amp;#039;t know which way it&amp;#039;ll go. That rumor, but I haven&amp;#039;t even looked at the Jira, in the past week.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_167&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_167|[11:45]]] Evil Titler v2: Arawn Spitteler has set a new title for cobrayogesh Texan! cobrayogesh will have to live with this until the next chance for it to be changed.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_168&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_168|[11:46]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: does anyone know? do changed events persist state changes?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_169&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_169|[11:46]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: that is, if the state change happens before the changed event can be handled?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_170&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_170|[11:46]]] Moon Metty: hmmm good question&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_171&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_171|[11:46]]] Arawn Spitteler: Any event would be scrubbed, at state change, wouldn&amp;#039;t they?&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_172&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_172|[11:46]]] Twisted Laws: i think they get cleared on a state change, andrew&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_173&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_173|[11:46]]] Moon Metty: i will try to test it Andrew&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_174&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_174|[11:47]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: Ok that is what I would have thought. If they aren&amp;#039;t then maybe there is a race condition where one state can eat the other&amp;#039;s changed event.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_175&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_175|[11:47]]] Arawn Spitteler: I might be using state changes, as part of the control flow.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_176&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_176|[11:47]]] Rex Cronon: did the sim crash? why did i recieve message that region is experience some difficulties?&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_178&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_178|[11:48]]] Twisted Laws: thats one of the main reasons i use state changes is to clear the events&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_179&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_179|[11:48]]] Arawn Spitteler: I didn&amp;#039;t get such signal, so you might be right&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_180&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_180|[11:48]]] Moon Metty: it&amp;#039;s in the line of SVC-4891&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_181&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_181|[11:48]]] events accumulate when unhandled&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_182&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_182|[11:48]]] Kaluura Boa: It&amp;#039;s only you...&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_183&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_183|[11:48]]] &amp;#039;&amp;#039;&amp;#039;Simon Linden: Rex - this one?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_184&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_184|[11:48]]] &amp;#039;&amp;#039;&amp;#039;Simon Linden: I didn&amp;#039;t get anything&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_185&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_185|[11:48]]] Melchizedek Blauvelt: /we &amp;#039;ve been fine here Rex&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_186&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_186|[11:48]]] Rex Cronon: yes this one&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_187&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_187|[11:49]]] &amp;#039;&amp;#039;&amp;#039;Simon Linden: that&amp;#039;s odd&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_189&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_189|[11:49]]] Arawn Spitteler: It&amp;#039;s just you, Rex, you&amp;#039;re the only one who knows that the end is near. They laughed at Noah too.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_190&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_190|[11:49]]] Lestat Demain: bah noah just didnt wanna get wet&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_191&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_191|[11:49]]] Rex Cronon: is there a set of messages thatn can make the viewer think the sim is going down?&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_192&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_192|[11:50]]] zeusdinne Baroque giggles&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_193&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_193|[11:50]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: Well Arawn, I didn&amp;#039;t see anything wrong with the script on a quick examination.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_194&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_194|[11:50]]] &amp;#039;&amp;#039;&amp;#039;Simon Linden: Was it the normal message in the upper right?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_195&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_195|[11:50]]] Rex Cronon: center&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_196&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_196|[11:50]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: If I get time maybe I&amp;#039;ll try to look at it more. But I&amp;#039;m not optimistic.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_197&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_197|[11:50]]] &amp;#039;&amp;#039;&amp;#039;Simon Linden: Do you remember what it said? I can do a quick log scan...&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_198&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_198|[11:51]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: Someone here last week had a self-friendship offer problem that would not go away.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_199&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_199|[11:51]]] Arawn Spitteler: It didn&amp;#039;t get back to Lummerland, from the Omega Concern, and that&amp;#039;s just one boarder&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_200&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_200|[11:51]]] Arawn Spitteler: It&amp;#039;d gotten to Lummerland, but not to the stage&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_201&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_201|[11:52]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: I found that friendship offer in the db and nuked it, and then found the code that was probably to blame. Turns out self-friendship was blocked in at least one place, but a new path had been added that was not blocked.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_202&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_202|[11:52]]] Rex Cronon: sorry. id odn&amp;#039;t remember the exact words&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_203&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_203|[11:52]]] Moon Metty: ah&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_205&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_205|[11:53]]] Moon Metty: SVC-3017 is also about an event that&amp;#039;s not correctly queued&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_206&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_206|[11:53]]] Server drops first touch event when a script returns to a state with a touch_start handler&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_207&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_207|[11:54]]] Mojito Sorbet: Ah, glad to know that is not my bug&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_208&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_208|[11:54]]] Moon Metty: yesterday i found a repro without state changes&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_209&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_209|[11:54]]] Arawn Spitteler: Thats a nuisance on the minesweeper game. Could it be trying to drop the touch_end event?&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_210&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_210|[11:54]]] Arawn Spitteler: No State Changes? I thought State Changes were part of the bug&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_211&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_211|[11:55]]] Moon Metty: no, the end of the touch is never handled&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_212&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_212|[11:55]]] Liisa Runo: if i remember properly, you can &amp;quot;fix&amp;quot; it by placing emty touch event to the anotehr state too&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_213&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_213|[11:55]]] Moon Metty: when the script comes back to life, it still thinks the object is being touched&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_214&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_214|[11:55]]] Mojito Sorbet: Add a touch event where?&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_215&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_215|[11:55]]] office hours is almost over&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_216&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_216|[11:55]]] Moon Metty: so touch_start doesn&amp;#039;t trigger&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_217&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_217|[11:55]]] Arawn Spitteler: touch(integer O) {}&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_218&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_218|[11:55]]] Liisa Runo: touch event to the state we are exiting&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_219&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_219|[11:56]]] Mojito Sorbet: ok&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_220&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_220|[11:56]]] Moon Metty: when you click VERY short, the bug doesn&amp;#039;t occur&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_221&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_221|[11:56]]] Liisa Runo: but htat is just another roll of duct tape&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_222&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_222|[11:57]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: sounds like script events need work. Whoever fixes one of the bugs should probably take a swing at some of the others while they are there.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_223&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_223|[11:57]]] Moon Metty: there are more CHANGED flags misbehaving&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_224&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_224|[11:57]]] Moon Metty: like CHANGED_TEXTURE when the texture was changed by script&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_225&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_225|[11:58]]] &amp;#039;&amp;#039;&amp;#039;Simon Linden: Rex - I didn&amp;#039;t find anything interesting in the log. I don&amp;#039;t know what happened there&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_227&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_227|[11:58]]] Arawn Spitteler: Where are some 1.30.1 sims, that I can test my boat?&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_228&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_228|[11:59]]] Rex Cronon: thank you. i guess my connection might have dropped for a few seconds and that made the viewer think the connection to the sim was lost&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_229&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_229|[11:59]]] Moon Metty: i have that a lot lately Rex&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_230&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_230|[11:59]]] Arawn Spitteler: Rex&amp;#039;s discovered the Ghosted Crash&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_231&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_231|[12:00]]] Rex Cronon: luckly it doesn&amp;#039;t happen so often&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_232&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_232|[12:00]]] &amp;#039;&amp;#039;&amp;#039;Simon Linden: I have to run to another meeting ... this one has a few execs so I should be on time :)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_233&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_233|[12:00]]] Uni Ninetails: funny not s much now but over a year ago i could reboot my router, take 5 mins and come back and not be logged out&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_234&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_234|[12:00]]] Thank you for coming to Linden office hours&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_235&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_235|[12:00]]] Rex Cronon: it might b ebetter if the viewer just said it can&amp;#039;t connect to the sim&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_236&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_236|[12:00]]] Arawn Spitteler: Zeus just crashed&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_237&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_237|[12:00]]] Moon Metty: hehe ok Simon&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_238&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_238|[12:00]]] Rex Cronon: tc simon&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_239&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_239|[12:00]]] &amp;#039;&amp;#039;&amp;#039;Simon Linden: Thanks all for coming, see you next time&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_240&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_240|[12:00]]] Uni Ninetails: thanks Simon&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_241&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_241|[12:00]]] Moon Metty: thank you!&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_242&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_242|[12:00]]] Twisted Laws: thanks, bye&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_243&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_243|[12:01]]] Lestat Demain: i had that in a thunderstorm yesterday&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_244&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_244|[12:01]]] Ardy Lay: Too many meetings to get any work done?&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_245&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_245|[12:01]]] &amp;#039;&amp;#039;&amp;#039;Andrew Linden: Yeah, I&amp;#039;ve got some deadline to try to meet. Gotta go.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_246&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_246|[12:01]]] Arawn Spitteler: I&amp;#039;ve only failed to log off once, so far&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_247&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_247|[12:01]]] Ardy Lay: I have been there.&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_248&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_248|[12:01]]] Moon Metty: good luck Andrew&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_249&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_249|[12:01]]] Uni Ninetails: tc Andrew good luck!&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_250&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_250|[12:01]]] Moon Metty: see you on thursday&lt;br /&gt;
*&amp;lt;span id=&amp;quot;msg_251&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[#msg_251|[12:01]]] Ardy Lay: Thanks Andrew and Simon&lt;br /&gt;
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		<author><name>Ardy Lay</name></author>
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