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	<id>https://wiki.secondlife.com/w/index.php?action=history&amp;feed=atom&amp;title=User%3AQuinn_Elara</id>
	<title>User:Quinn Elara - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.secondlife.com/w/index.php?action=history&amp;feed=atom&amp;title=User%3AQuinn_Elara"/>
	<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Quinn_Elara&amp;action=history"/>
	<updated>2026-04-21T15:37:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Quinn_Elara&amp;diff=1217564&amp;oldid=prev</id>
		<title>Quinn Elara: Update current camera settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Quinn_Elara&amp;diff=1217564&amp;oldid=prev"/>
		<updated>2024-10-27T01:21:19Z</updated>

		<summary type="html">&lt;p&gt;Update current camera settings&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:21, 26 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l100&quot;&gt;Line 100:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 100:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A7C1F2&amp;quot;| Value&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A7C1F2&amp;quot;| Value&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| CameraOffsetRearView || &#039;&#039;&#039;X:&#039;&#039;&#039; -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0 &lt;/del&gt;&#039;&#039;&#039;Y:&#039;&#039;&#039; -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0 &lt;/del&gt;&#039;&#039;&#039;Z:&#039;&#039;&#039; -0.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| CameraOffsetRearView || &#039;&#039;&#039;X:&#039;&#039;&#039; -&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;286 &lt;/ins&gt;&#039;&#039;&#039;Y:&#039;&#039;&#039; -&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;613 &lt;/ins&gt;&#039;&#039;&#039;Z:&#039;&#039;&#039; -0.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;628&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| FocusOffsetRearView || &#039;&#039;&#039;X:&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/del&gt;.0 &#039;&#039;&#039;Y:&#039;&#039;&#039; -&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0 &lt;/del&gt;&#039;&#039;&#039;Z:&#039;&#039;&#039; 0.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| FocusOffsetRearView || &#039;&#039;&#039;X:&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0&lt;/ins&gt;.0 &#039;&#039;&#039;Y:&#039;&#039;&#039; -&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;613 &lt;/ins&gt;&#039;&#039;&#039;Z:&#039;&#039;&#039; 0.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;418&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| RenderUseFarClip || &amp;#039;&amp;#039;&amp;#039;FALSE&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| RenderUseFarClip || &amp;#039;&amp;#039;&amp;#039;FALSE&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Quinn Elara</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Quinn_Elara&amp;diff=1217483&amp;oldid=prev</id>
		<title>Quinn Elara: Fix templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Quinn_Elara&amp;diff=1217483&amp;oldid=prev"/>
		<updated>2024-10-08T11:29:14Z</updated>

		<summary type="html">&lt;p&gt;Fix templates&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:29, 8 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l116&quot;&gt;Line 116:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 116:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Lens Settings ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Lens Settings ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{User:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quinn Elara&lt;/del&gt;/CameraLensPresets}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{User:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jenna Huntsman&lt;/ins&gt;/CameraLensPresets}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== How to calculate lens settings ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== How to calculate lens settings ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l252&quot;&gt;Line 252:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 252:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pose: &amp;#039;&amp;#039;loel - spring serenade 05&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pose: &amp;#039;&amp;#039;loel - spring serenade 05&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Environment Preset: &amp;#039;&amp;#039;Studio Saberhagen - Studio Dark (P)&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Environment Preset: &amp;#039;&amp;#039;Studio Saberhagen - Studio Dark (P)&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;[[User:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quinn Elara&lt;/del&gt;/CameraLensPresets|Lens: 75mm]]&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;[[User:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jenna Huntsman&lt;/ins&gt;/CameraLensPresets|Lens: 75mm]]&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Advanced Lighting Model: &amp;#039;&amp;#039;Enabled&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Advanced Lighting Model: &amp;#039;&amp;#039;Enabled&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Depth-of-Field: &amp;#039;&amp;#039;Enabled, Aperture 2.0&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Depth-of-Field: &amp;#039;&amp;#039;Enabled, Aperture 2.0&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l278&quot;&gt;Line 278:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 278:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Animation|Pose]]: &amp;#039;&amp;#039;loel - spring serenade 05&amp;#039;&amp;#039; - &amp;#039;&amp;#039;&amp;#039;TODO: Add link to vendor&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Animation|Pose]]: &amp;#039;&amp;#039;loel - spring serenade 05&amp;#039;&amp;#039; - &amp;#039;&amp;#039;&amp;#039;TODO: Add link to vendor&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Environmental Enhancement Project#EEP_Settings_Object|Environment Preset]]: [[Placeholder|&amp;#039;&amp;#039;Studio Saberhagen - Studio Dark (P)&amp;#039;&amp;#039;]] - &amp;#039;&amp;#039;&amp;#039;TODO: Add MP link to photo presets, when available.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Environmental Enhancement Project#EEP_Settings_Object|Environment Preset]]: [[Placeholder|&amp;#039;&amp;#039;Studio Saberhagen - Studio Dark (P)&amp;#039;&amp;#039;]] - &amp;#039;&amp;#039;&amp;#039;TODO: Add MP link to photo presets, when available.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[User:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quinn Elara&lt;/del&gt;/CameraLensPresets|Lens:]]&#039;&#039; 75mm&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[User:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jenna Huntsman&lt;/ins&gt;/CameraLensPresets|Lens:]]&#039;&#039; 75mm&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Advanced Lighting Model: &amp;#039;&amp;#039;Enabled&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Advanced Lighting Model: &amp;#039;&amp;#039;Enabled&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://community.secondlife.com/knowledgebase/english/lighting-and-shadows-r331/#Shadow_settings Shadows]: &amp;#039;&amp;#039;Disabled&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [https://community.secondlife.com/knowledgebase/english/lighting-and-shadows-r331/#Shadow_settings Shadows]: &amp;#039;&amp;#039;Disabled&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Quinn Elara</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=User:Quinn_Elara&amp;diff=1217482&amp;oldid=prev</id>
		<title>Quinn Elara: Transfer page from old username.</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=User:Quinn_Elara&amp;diff=1217482&amp;oldid=prev"/>
		<updated>2024-10-08T11:28:03Z</updated>

		<summary type="html">&lt;p&gt;Transfer page from old username.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{#vardefine:color5|3e3e3e}}{{#vardefine:Resident|Quinn Elara}}{{SL-hCard/2.0|name={{#var:Resident}}&lt;br /&gt;
|fontsize1=80%&lt;br /&gt;
|color1=93a9d5&lt;br /&gt;
|color2=3e3e3e&lt;br /&gt;
|color3=f8f9fa&lt;br /&gt;
|width=400px&lt;br /&gt;
|image_width=380px&lt;br /&gt;
|image=LightingSample-PointsOnly.png&lt;br /&gt;
|rezday=09/23/2009&lt;br /&gt;
|rezdayISO=2009-09-23&lt;br /&gt;
|about=I&amp;#039;m a hobbyist.&lt;br /&gt;
|fields={{SL-hCard/field|Achievements|&lt;br /&gt;
* Spends too much of her free time updating wiki articles.&lt;br /&gt;
|5={{#var:color5}}&lt;br /&gt;
}}{{SL-hCard/field|Links|&lt;br /&gt;
* [https://my.secondlife.com/quinn.elara my Second Life profile]&lt;br /&gt;
* [https://marketplace.secondlife.com/stores/44354 my Second Life Marketplace store]}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{ColorPanel|background=#FFF&lt;br /&gt;
|bordercolor=#93a9d5&lt;br /&gt;
|Find me on...|&lt;br /&gt;
[[File:SL_Marketplace_logo_180_pixels_wide.jpg|180px|link=https://marketplace.secondlife.com/stores/44354]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Intro =&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m a hobbyist scripter.&lt;br /&gt;
&lt;br /&gt;
= Projects =&lt;br /&gt;
&lt;br /&gt;
== LSL ==&lt;br /&gt;
&lt;br /&gt;
=== Code Snippets ===&lt;br /&gt;
&lt;br /&gt;
==== sRGB EOTF ====&lt;br /&gt;
Note that when converting a colour from regular LSL space (sRGB) to linear space for use in a light, it&amp;#039;s likely quicker and cleaner to use the internal function [[llsRGB2Linear]]. This is mostly a function that can be used for fun to manipulate the gamma space of colours.&lt;br /&gt;
{{LSL_Function&lt;br /&gt;
|mode=user&lt;br /&gt;
|func=srgb_eotf&lt;br /&gt;
|p1_type=vector|p1_name=color&lt;br /&gt;
|p2_type=float|p2_name=gamma&lt;br /&gt;
|return_type=vector&lt;br /&gt;
|return_value=returns the given gamma-encoded color to non-gamma-encoded (linear) color.&lt;br /&gt;
|func_desc=&lt;br /&gt;
Converts a gamma-encoded color value to linear space. Useful when dealing with lights (as these expect a non-gamma-encoded color).&lt;br /&gt;
|spec=&amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot;&amp;gt;vector srgb_eotf(vector color, float gamma) //To convert from regular LSL colour to light colour, gamma value should be 2.4&lt;br /&gt;
{ //Conversion from gamma-encoded sRGB space to linear space. Credit: Quinn Elara, Christopher J. Howard&lt;br /&gt;
    vector low = color / 12.92;&lt;br /&gt;
    vector high = &amp;lt;llPow((color.x + 0.055)/1.055,gamma), llPow((color.y + 0.055)/1.055, gamma), llPow((color.z + 0.055)/1.055, gamma)&amp;gt;;&lt;br /&gt;
    return mix(low, high, step(&amp;lt;0.04045,0.04045,0.04045&amp;gt;, color));&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
float max(float x, float y)&lt;br /&gt;
{ //Return the higher of 2 given values.&lt;br /&gt;
    if( y &amp;gt; x ) return y;&lt;br /&gt;
    return x;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
vector mix(vector x, vector y, vector t)&lt;br /&gt;
{&lt;br /&gt;
    vector ret;&lt;br /&gt;
    ret.x = x.x*(1-t.x) + y.x*t.x;&lt;br /&gt;
    ret.y = x.y*(1-t.y) + y.y*t.y;&lt;br /&gt;
    ret.z = x.z*(1-t.z) + y.z*t.z;  &lt;br /&gt;
    return ret;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
vector step(vector edge, vector x)&lt;br /&gt;
{&lt;br /&gt;
    vector ret = &amp;lt;1,1,1&amp;gt;;&lt;br /&gt;
    if(x.x &amp;lt; edge.x) ret.x = 0;&lt;br /&gt;
    if(x.y &amp;lt; edge.y) ret.x = 0;&lt;br /&gt;
    if(x.z &amp;lt; edge.z) ret.x = 0;&lt;br /&gt;
    return ret;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
|examples=&amp;lt;syntaxhighlight lang=&amp;quot;lsl2&amp;quot;&amp;gt;&lt;br /&gt;
vector LampCol = &amp;lt;1,0.74510,0.47451&amp;gt;; //3200 kelvin&lt;br /&gt;
llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_POINT_LIGHT,1,srgb_eotf(LampCol,2.4),1,20,0,PRIM_GLOW,ALL_SIDES,1,PRIM_COLOR,ALL_SIDES,LampCol,1,PRIM_FULLBRIGHT,ALL_SIDES,1]);&lt;br /&gt;
//Set light source colour and prim colour to same colour; despite taking different input values.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
|cat1=Examples&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Random Notes =&lt;br /&gt;
&lt;br /&gt;
I be a placeholder. At least for now.&lt;br /&gt;
&lt;br /&gt;
= Quinn&amp;#039;s Camera Settings =&lt;br /&gt;
&lt;br /&gt;
Archive of my current viewer camera position, because I forget a lot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffffaa&amp;quot;| [[User:Quinn Elara| Quinn Elara]]&amp;#039;s Camera Settings &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A7C1F2&amp;quot;| Debug Setting&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A7C1F2&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| CameraOffsetRearView || &amp;#039;&amp;#039;&amp;#039;X:&amp;#039;&amp;#039;&amp;#039; -3.0 &amp;#039;&amp;#039;&amp;#039;Y:&amp;#039;&amp;#039;&amp;#039; -1.0 &amp;#039;&amp;#039;&amp;#039;Z:&amp;#039;&amp;#039;&amp;#039; -0.5&lt;br /&gt;
|-&lt;br /&gt;
| FocusOffsetRearView || &amp;#039;&amp;#039;&amp;#039;X:&amp;#039;&amp;#039;&amp;#039; 3.0 &amp;#039;&amp;#039;&amp;#039;Y:&amp;#039;&amp;#039;&amp;#039; -1.0 &amp;#039;&amp;#039;&amp;#039;Z:&amp;#039;&amp;#039;&amp;#039; 0.25&lt;br /&gt;
|-&lt;br /&gt;
| RenderUseFarClip || &amp;#039;&amp;#039;&amp;#039;FALSE&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Enote|All sections below this box are considered drafts, and may move, change name, or be deleted at any time.}}&lt;br /&gt;
&lt;br /&gt;
= Photo Checklist Page Update =&lt;br /&gt;
&lt;br /&gt;
This is some text. I need to do something here.&lt;br /&gt;
&lt;br /&gt;
== Viewer Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Lens Settings ===&lt;br /&gt;
{{User:Quinn Elara/CameraLensPresets}}&lt;br /&gt;
&lt;br /&gt;
==== How to calculate lens settings ====&lt;br /&gt;
If you don&amp;#039;t have a &amp;#039;&amp;#039;16:9 aspect ratio&amp;#039;&amp;#039; monitor, you will want to recalculate the lens settings.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;To recalculate the lens settings:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Visit this website: [https://www.scantips.com/lights/fieldofview.html#top]&lt;br /&gt;
# Enter the desired focal length of the lens.&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;The desired focal length is also one of the settings we need. ([[Debug Settings|Debug setting]]: CameraFocalLength)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Scroll down, and select &amp;#039;&amp;#039;&amp;#039;Option 1&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#* &amp;#039;&amp;#039;Advanced users: You may also want to change the sensor size if you are trying to match footage shot with a specific camera (e.g. a phone camera). See the following website to get some additional values: [https://www.scantips.com/lights/dof2.html#calc Sensor chart]&amp;#039;&amp;#039;&lt;br /&gt;
# Under &amp;#039;&amp;#039;&amp;#039;Option 1&amp;#039;&amp;#039;&amp;#039;, select the desired Aspect Ratio crop.&lt;br /&gt;
# Click &amp;#039;&amp;#039;&amp;#039;Recalculate&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Find the value for &amp;quot;Angle of View - Height Degrees&amp;quot;.&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;The value in this field is the new value for the [[Depth of field|DoF]] FoV ([[Debug Settings|Debug setting]]: CameraFieldOfView)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Visit this website in a new tab or window: [https://www.omnicalculator.com/conversion/angle-converter]&lt;br /&gt;
# Enter the value from the first website called &amp;quot;Angle of View - Width Degrees&amp;quot; in the &amp;quot;deg&amp;quot; field of the second website.&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;The value given in the &amp;quot;rad&amp;quot; field is the new value for your FoV ([[Debug Settings|Debug setting]]: CameraAngle)&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==== Tilt-Shift effect ====&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/Tilt%E2%80%93shift_photography Tilt-shift photography] is popularly used for simulating miniature scenes. Try these settings:&lt;br /&gt;
&lt;br /&gt;
A tilt shift lens differs from a conventional lens as the size of the projected image circle is much larger than the sensor it has to cover, whereas a conventional lens will usually only just cover the size of the sensor itself.&lt;br /&gt;
&lt;br /&gt;
In Second Life, you can simulate a tilt-shift lens by manipulating the &amp;#039;&amp;#039;&amp;#039;CameraFieldOfView&amp;#039;&amp;#039;&amp;#039; [[Debug Settings|debug setting]]. This setting essentially controls the size of the simulated image circle,&lt;br /&gt;
&lt;br /&gt;
Try the below settings - these use a &amp;#039;&amp;#039;4* modifier&amp;#039;&amp;#039; to the &amp;#039;&amp;#039;&amp;#039;CameraFieldOfView&amp;#039;&amp;#039;&amp;#039; value.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffffaa&amp;quot;| 31 mm (&amp;#039;&amp;#039;Tilt shift&amp;#039;&amp;#039;) &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A7C1F2&amp;quot;| [[Debug Settings|Debug Setting]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A7C1F2&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| CameraAngle || 1.287&lt;br /&gt;
|-&lt;br /&gt;
| CameraFieldOfView || 143.92&lt;br /&gt;
|-&lt;br /&gt;
| CameraFocalLength || 31&lt;br /&gt;
|-&lt;br /&gt;
| CameraMaxCoF || 29.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, you can manipulate the blur level of the effect by changing the aperture (&amp;#039;&amp;#039;&amp;#039;CameraFNumber&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
You can also use a different modifier value to reduce the level of the effect. In the below table, you can see how the modifier is applied between 1* and 4*&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffffaa&amp;quot;| Tilt-shift modifiers (&amp;#039;&amp;#039;31mm&amp;#039;&amp;#039;) &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A7C1F2&amp;quot;| Multiplier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A7C1F2&amp;quot;| &amp;#039;&amp;#039;&amp;#039;CameraFieldOfView&amp;#039;&amp;#039;&amp;#039; value&lt;br /&gt;
|-&lt;br /&gt;
| 1* (&amp;#039;&amp;#039;Conventional lens&amp;#039;&amp;#039;) || 35.98&lt;br /&gt;
|-&lt;br /&gt;
| 2* || 71.96&lt;br /&gt;
|-&lt;br /&gt;
| 3* || 107.94&lt;br /&gt;
|-&lt;br /&gt;
| 4* || 143.92&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Glow ===&lt;br /&gt;
In Second Life, objects have a separate glow parameter. This can be used to create the visual effect of something being self-luminant (i.e. a light source), but can also be used to add a realistic bloom effect to areas on shiny objects (i.e. hotspots).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#ffffaa&amp;quot;| [[User:Quinn Elara| Quinn Elara]]&amp;#039;s Glow Settings &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A7C1F2&amp;quot;| Debug Setting&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A7C1F2&amp;quot;| Value&lt;br /&gt;
|-&lt;br /&gt;
| RenderGlow || TRUE&lt;br /&gt;
|-&lt;br /&gt;
| RenderGlowIterations || 3&lt;br /&gt;
|-&lt;br /&gt;
| RenderGlowLumWeights || &amp;#039;&amp;#039;&amp;#039;X:&amp;#039;&amp;#039;&amp;#039; 0.3 &amp;#039;&amp;#039;&amp;#039;Y:&amp;#039;&amp;#039;&amp;#039; 0.6 &amp;#039;&amp;#039;&amp;#039;Z:&amp;#039;&amp;#039;&amp;#039; 0.1&lt;br /&gt;
|-&lt;br /&gt;
| RenderGlowMaxExtractAlpha || 0.04&lt;br /&gt;
|-&lt;br /&gt;
| RenderGlowMinLuminance || 1&lt;br /&gt;
|-&lt;br /&gt;
| RenderGlowResolutionPow || 10&lt;br /&gt;
|-&lt;br /&gt;
| RenderGlowStrength || 0.330&lt;br /&gt;
|-&lt;br /&gt;
| RenderGlowWarmthAmount || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| RenderGlowWarmthWeights || &amp;#039;&amp;#039;&amp;#039;X:&amp;#039;&amp;#039;&amp;#039; 1 &amp;#039;&amp;#039;&amp;#039;Y:&amp;#039;&amp;#039;&amp;#039; 0.5 &amp;#039;&amp;#039;&amp;#039;Z:&amp;#039;&amp;#039;&amp;#039; 0.7&lt;br /&gt;
|-&lt;br /&gt;
| RenderGlowWidth || 1.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scene Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Lighting ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{KBtip| The Second Life Knowledge Base has a great article explaining the core basics around Second Life&amp;#039;s lighting system, albeit a little outdated. [https://community.secondlife.com/knowledgebase/english/lighting-and-shadows-r331/ See here]}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Lighting in Second Life is just as important as your framing for your scene - it governs everything that you see; as it does in real life.&lt;br /&gt;
&lt;br /&gt;
Second Life has 4 types of light:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ambient light&amp;#039;&amp;#039;&amp;#039; - this is the light which is applied across the entire scene, and &amp;#039;&amp;#039;does not&amp;#039;&amp;#039; cast shadows.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sun / Moon light&amp;#039;&amp;#039;&amp;#039; - this is the light that is emitted from the sun or moon, when present. This &amp;#039;&amp;#039;does&amp;#039;&amp;#039; cast shadows.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Point lights&amp;#039;&amp;#039;&amp;#039; - this is the default type of light that Second Life uses. It acts similarly to a lightbulb, wherein light is cast out in all directions.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Projector lights&amp;#039;&amp;#039;&amp;#039; - these lights will emit light in a specific beam pattern, for example, a car headlamp or a flashlight.&lt;br /&gt;
&lt;br /&gt;
==== General tips ====&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;white point&amp;#039;&amp;#039;&amp;#039; (&amp;lt;code&amp;gt;&amp;#039;&amp;#039;&amp;lt;255,255,255&amp;gt;&amp;#039;&amp;#039;&amp;lt;/code&amp;gt;) of color in Second Life is actually a &amp;quot;cool white&amp;quot; (equivalent to [https://en.wikipedia.org/wiki/Kelvin#Colour_temperature &amp;lt;code&amp;gt;6504&amp;lt;/code&amp;gt; kelvin]), following a specification called [https://en.wikipedia.org/wiki/Illuminant_D65 CIE Illuminant D65].&lt;br /&gt;
* When lighting a dark or night scene, instead of using dim &amp;#039;white&amp;#039; lights, you should instead use lights with a blue cast (Approx. [https://en.wikipedia.org/wiki/Kelvin#Colour_temperature &amp;lt;code&amp;gt;~9000&amp;lt;/code&amp;gt; (&amp;#039;&amp;#039;&amp;#039;TODO: Double check this value&amp;#039;&amp;#039;&amp;#039;) kelvin]). This is simulating a phenomenon in the human eye, wherein perceived color gains a blue shift before losing color vision altogether. This is known as the &amp;#039;&amp;#039;&amp;#039;[https://en.wikipedia.org/wiki/Purkinje_effect Purkinje effect]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==== [[Environmental Enhancement Project | Environment preset]] ====&lt;br /&gt;
In Second Life, lighting starts with the choice of your [[Environmental Enhancement Project | Environment preset, introduced as part of EEP]]. By default, the viewer uses whichever preset the landowner has decided to use on their parcel.&lt;br /&gt;
&lt;br /&gt;
Your selection of Environment Preset governs 2 types of light that are present in Second Life - &amp;#039;&amp;#039;&amp;#039;Ambient&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Sun / Moon&amp;#039;&amp;#039;&amp;#039; light.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ambient&amp;#039;&amp;#039;&amp;#039; light can be changed via the Environment Editor &amp;gt; Atmosphere &amp;amp; Lighting &amp;gt; Ambient Color. Note that &amp;#039;&amp;#039;&amp;#039;Ambient&amp;#039;&amp;#039;&amp;#039; light is also attenuated by the &amp;#039;&amp;#039;Cloud coverage&amp;#039;&amp;#039; (Environment Editor &amp;gt; Clouds &amp;gt; Cloud Coverage) value - the higher the coverage, the more ambient light there is.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sun / Moon&amp;#039;&amp;#039;&amp;#039; light can be changed via the Environment Editor &amp;gt; Sun &amp;amp; Moon &amp;gt; Color.&lt;br /&gt;
&lt;br /&gt;
{{KBtip|While many people play with &amp;#039;flat&amp;#039; environment presets (e.g. CalWL), these often make for poor photography lighting. Avoid using these where possible, instead, try making use of specific &amp;#039;&amp;#039;photography presets&amp;#039;&amp;#039; for your shoots.}}&lt;br /&gt;
{{KBwarning|When selecting presets, endeavour to use EEP-specific (i.e. not converted from the prior WindLight system) presets, as older presets would have undergone a conversion into the new [[Environmental_Enhancement_Project#EEP_Settings_Objects|EEP Settings asset]], which is not a perfect conversion.}}&lt;br /&gt;
&lt;br /&gt;
==== In-world lighting ====&lt;br /&gt;
Another thing to consider is placing lights in-world. Any object in-world can be made into either a &amp;#039;&amp;#039;&amp;#039;point&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;projector&amp;#039;&amp;#039;&amp;#039; light (via the Build floater &amp;gt; Features &amp;gt; Light).&lt;br /&gt;
&lt;br /&gt;
In a studio setting, it&amp;#039;s recommended to use projector lamps wherever possible to keep tight control of the lighting in your scene. It also matches real-life photography lamps, most of which are actually different forms of projector lamps.&lt;br /&gt;
&lt;br /&gt;
The below example makes use of basic [https://en.wikipedia.org/wiki/Three-point_lighting 3 point lighting] on a plain background.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Example.jpg|frame|Lit with point lights only]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Example.jpg|frame|Lit with projector lights only]] &amp;lt;/li&amp;gt;&lt;br /&gt;
{{ColorPanel|Photo Settings|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Viewer: &amp;#039;&amp;#039;Alchemy Project AgileAkita (6.5.5.1529)&amp;#039;&amp;#039;&lt;br /&gt;
* Pose: &amp;#039;&amp;#039;loel - spring serenade 05&amp;#039;&amp;#039;&lt;br /&gt;
* Environment Preset: &amp;#039;&amp;#039;Studio Saberhagen - Studio Dark (P)&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[User:Quinn Elara/CameraLensPresets|Lens: 75mm]]&amp;#039;&amp;#039;&lt;br /&gt;
* Advanced Lighting Model: &amp;#039;&amp;#039;Enabled&amp;#039;&amp;#039;&lt;br /&gt;
* Depth-of-Field: &amp;#039;&amp;#039;Enabled, Aperture 2.0&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Viewer-Specific&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Tonemapper: &amp;#039;&amp;#039;Uncharted, Exposure 2.4&amp;#039;&amp;#039;&lt;br /&gt;
* LUT: &amp;#039;&amp;#039;LUT Test33 v44.cube&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hovever&amp;#039;&amp;#039;&amp;#039;, a mixture of Point and Projector lamps is generally the best way to light most scenes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:LightingSample-AmbientOnlyV2.png|thumb|Lit with ambient light only.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:LightingSample-PointsOnly.png|thumb|Lit with point lights only.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:LightingSample-PointOnly.png|thumb|Lit with projector lights only.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:LightingSample-Mixed.png|thumb|Lit with a mix of point and projector lights.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
{{ColorPanel|background=#FFD39A&lt;br /&gt;
|bordercolor=#ffc000&lt;br /&gt;
|Photo Settings|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Downloads#Active_Full_Viewers|Viewer: &amp;#039;&amp;#039;Alchemy Project AgileAkita (6.5.5.1529)&amp;#039;&amp;#039;]]&lt;br /&gt;
* [[Animation|Pose]]: &amp;#039;&amp;#039;loel - spring serenade 05&amp;#039;&amp;#039; - &amp;#039;&amp;#039;&amp;#039;TODO: Add link to vendor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Environmental Enhancement Project#EEP_Settings_Object|Environment Preset]]: [[Placeholder|&amp;#039;&amp;#039;Studio Saberhagen - Studio Dark (P)&amp;#039;&amp;#039;]] - &amp;#039;&amp;#039;&amp;#039;TODO: Add MP link to photo presets, when available.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[User:Quinn Elara/CameraLensPresets|Lens:]]&amp;#039;&amp;#039; 75mm&amp;#039;&amp;#039;&lt;br /&gt;
* Advanced Lighting Model: &amp;#039;&amp;#039;Enabled&amp;#039;&amp;#039;&lt;br /&gt;
* [https://community.secondlife.com/knowledgebase/english/lighting-and-shadows-r331/#Shadow_settings Shadows]: &amp;#039;&amp;#039;Disabled&amp;#039;&amp;#039;&lt;br /&gt;
* [[Depth of field|Depth-of-Field]]: &amp;#039;&amp;#039;Enabled, {{HoverText|Aperture|CameraFNumber}} 1.4&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Viewer-Specific&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Tone_mapping Tonemapper]: &amp;#039;&amp;#039;Uchimura, Exposure 1.0&amp;#039;&amp;#039;&lt;br /&gt;
* [https://en.wikipedia.org/wiki/3D_lookup_table LUT]: &amp;#039;&amp;#039;LUT Test33 v44.cube&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Post-Processing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* None.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
The above post-processing section should list the software used (e.g. GIMP, Photoshop) and any effects applied to the image (e.g. Curves, Exposure correction).&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [https://en.wikipedia.org/wiki/Chroma_key Chroma Key] ===&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re taking photos which you intend to remove the background on, you may wish to use a &amp;#039;&amp;#039;&amp;#039;Green or a Blue screen&amp;#039;&amp;#039;&amp;#039;. This makes use of a technique called [https://en.wikipedia.org/wiki/Chroma_key Chroma Keying], and is used by many photographers and videographers alike to provide fast and easy background removal.&lt;br /&gt;
&lt;br /&gt;
For reference, the 4 industry-standard colors used for chroma keys are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|[https://clipchamp.com/en/blog/chroma-key/ Standard Chroma Keys]&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:100px; width:100px; background: #00b140;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;height:100px; width:100px; background: #0047bb;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;height:100px; width:100px; background: #00FF00;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;height:100px; width:100px; background: #0000FF;&amp;quot; | &lt;br /&gt;
|- style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:50px; width:100px;&amp;quot; | &amp;#039;&amp;#039;&amp;lt;0,177,64&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;height:50px; width:100px;&amp;quot; | &amp;#039;&amp;#039;&amp;lt;0,71,187&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;height:50px; width:100px;&amp;quot; | &amp;#039;&amp;#039;&amp;lt;0,255,0&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;height:50px; width:100px;&amp;quot; | &amp;#039;&amp;#039;&amp;lt;0,0,255&amp;gt;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom; text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:50px; width:100px; vertical-align:middle;&amp;quot; | Chroma Green&lt;br /&gt;
| style=&amp;quot;height:50px; width:100px; vertical-align:middle;&amp;quot; | Chroma Blue&lt;br /&gt;
| style=&amp;quot;height:50px; width:100px; vertical-align:middle;&amp;quot; | Digital Green&lt;br /&gt;
| style=&amp;quot;height:50px; width:100px; vertical-align:middle;&amp;quot; | Digital Blue&lt;br /&gt;
|}&lt;br /&gt;
Of the above, it is much more common to see the &amp;quot;Chroma&amp;quot; colors than the &amp;quot;Digital&amp;quot; ones, so it is recommended to try setting up with one of the &amp;quot;Chroma&amp;quot; colors first. (If the key fails, go back and try one of the &amp;quot;Digital&amp;quot; colors).&lt;br /&gt;
&lt;br /&gt;
{{KBtip| When setting up your keying surface, always &amp;#039;&amp;#039;&amp;#039;enable Full-Bright&amp;#039;&amp;#039;&amp;#039; to make sure that the color is consistent across the entire surface, and that it is not affected by your scene lighting.}}&lt;br /&gt;
&lt;br /&gt;
{{KBwarning|When setting up a shot for chroma keying, make sure to &amp;#039;&amp;#039;&amp;#039;disable [[Depth of field]]&amp;#039;&amp;#039;&amp;#039; to avoid any loss of definition around the edges of your subject.}}&lt;br /&gt;
&lt;br /&gt;
= EEP =&lt;br /&gt;
{{KBcaution|The below section is speculative, and may change frequently. It is mostly based on observations.}}&lt;br /&gt;
== Clouds ==&lt;br /&gt;
Texture:&lt;br /&gt;
* It seems that the 3 colour channels are all evaluated, but it is unclear how each is used.&lt;br /&gt;
* It is &amp;lt;i&amp;gt;possible&amp;lt;/i&amp;gt; that the colour channels are used to store multiple cloud maps, meaning you can store a different cloud map in each channel to simulate changing weather (Clear &amp;gt; Light clouds &amp;gt; Heavy clouds)&lt;br /&gt;
Settings:&lt;br /&gt;
* &amp;lt;b&amp;gt;Cloud Variance&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt; seems&amp;lt;/i&amp;gt; to be a focus modifier, however causes the map to distort a lot, resulting in poor looking clouds. Best left at 0.5.&lt;br /&gt;
* &amp;lt;b&amp;gt;Cloud Scroll&amp;lt;/b&amp;gt; controls the (rolling) transform applied to the Cloud Density map.&lt;br /&gt;
* &amp;lt;b&amp;gt;Cloud Density&amp;lt;/b&amp;gt; is the base cloud map - It contains very little detail, but will control where clouds are placed and how they move. X and Y will vary the size and frequency, D is a density modifier (Higher = heavier / thicker clouds).&lt;br /&gt;
* &amp;lt;b&amp;gt;Cloud Detail&amp;lt;/b&amp;gt; will add texture to the cloud density map. X and Y are basic transform controls, and D &amp;lt;i&amp;gt;seems&amp;lt;/i&amp;gt; to attenuate the blend amount.&lt;br /&gt;
&lt;br /&gt;
== PBR ==&lt;br /&gt;
{{KBtip| For normal daylight scenes (excluding sunrise / sunset), you generally want to achieve an average (in-world) sky color of approximately &amp;lt;159,177,215&amp;gt; (#9fb1d7). Darker shades of the same color also work well. [https://maketintsandshades.com/ Shade calculator]}}&lt;br /&gt;
=== Atmosphere &amp;amp; Lighting ===&lt;br /&gt;
* &amp;lt;b&amp;gt;Blue Horizon&amp;lt;/b&amp;gt; is recommended to be a greyscale color. This is because Blue Horizon is the primary contribution color of &amp;quot;sheen&amp;quot;, seen on PBR Materials and some Blinn-Phong materials.&lt;br /&gt;
** Careful tuning of &amp;lt;b&amp;gt;Blue Density&amp;lt;/b&amp;gt; is needed to make sure the sky is still a shade of blue. The most tinting effect is achieved at around Lum (Luminance) &amp;lt;i&amp;gt;50&amp;lt;/i&amp;gt;.&lt;br /&gt;
* &amp;lt;b&amp;gt;Haze Horizon&amp;lt;/b&amp;gt; seems to work as a mixing ratio between Blue Horizon and Blue Density. &amp;lt;i&amp;gt;0.25&amp;lt;/i&amp;gt; is often a good starting value.&lt;br /&gt;
* &amp;lt;b&amp;gt;Haze Density&amp;lt;/b&amp;gt; should be set to a value of 1.0 or above, as values below 1 will cause the horizon to glow and causes the viewer&amp;#039;s auto-exposure to overcompensate.&lt;br /&gt;
* &amp;lt;b&amp;gt;Reflection Probe Ambiance&amp;lt;/b&amp;gt; generally should be set to &amp;lt;i&amp;gt;1.0&amp;lt;/i&amp;gt; for PBR presets - While you can set this to a higher value, you may experience issues with scene exposure. (Manually placed reflection probes with a higher ambiance value is recommended to light interiors with sunlight)&lt;br /&gt;
=== Sun &amp;amp; Moon ===&lt;br /&gt;
* &amp;lt;b&amp;gt;Glow Focus&amp;lt;/b&amp;gt; is recommended to be in the region of &amp;lt;i&amp;gt;0.10 to 0.30&amp;lt;/i&amp;gt;. Lower values than this may cause the horizon to glow, thus causing the viewer&amp;#039;s auto-exposure to overcompensate.&lt;/div&gt;</summary>
		<author><name>Quinn Elara</name></author>
	</entry>
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