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	<id>https://wiki.secondlife.com/w/index.php?action=history&amp;feed=atom&amp;title=WindLight%2FOffice_Hours%2F2008-01-22</id>
	<title>WindLight/Office Hours/2008-01-22 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.secondlife.com/w/index.php?action=history&amp;feed=atom&amp;title=WindLight%2FOffice_Hours%2F2008-01-22"/>
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	<updated>2026-04-22T02:50:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.secondlife.com/w/index.php?title=WindLight/Office_Hours/2008-01-22&amp;diff=52173&amp;oldid=prev</id>
		<title>Annelin Corrigible at 10:33, 31 January 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=WindLight/Office_Hours/2008-01-22&amp;diff=52173&amp;oldid=prev"/>
		<updated>2008-01-31T10:33:11Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:33, 31 January 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Maarten Supercharge: Hi there misters Linden^^&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Maarten Supercharge: Hi there misters Linden^^&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;JJ5x5 Underwood: lol&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; hello&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; hello&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Hey all- WindLight office hours starting now!&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Hey all- WindLight office hours starting now!&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Annelin Corrigible</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=WindLight/Office_Hours/2008-01-22&amp;diff=52172&amp;oldid=prev</id>
		<title>Annelin Corrigible at 10:32, 31 January 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=WindLight/Office_Hours/2008-01-22&amp;diff=52172&amp;oldid=prev"/>
		<updated>2008-01-31T10:32:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.secondlife.com/w/index.php?title=WindLight/Office_Hours/2008-01-22&amp;amp;diff=52172&amp;amp;oldid=50535&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Annelin Corrigible</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=WindLight/Office_Hours/2008-01-22&amp;diff=50535&amp;oldid=prev</id>
		<title>Torley Linden: New page: queenbeeUAE Akina: loll&lt;br&gt; shanxtc Bade: lol&lt;br&gt; queenbeeUAE Akina: haha&lt;br&gt; queenbeeUAE Akina: jj&lt;br&gt; JJ5x5 Underwood: lol&lt;br&gt; JJ5x5 Underwood: you sure its not the hot water&lt;br&gt; JJ5x5 U...</title>
		<link rel="alternate" type="text/html" href="https://wiki.secondlife.com/w/index.php?title=WindLight/Office_Hours/2008-01-22&amp;diff=50535&amp;oldid=prev"/>
		<updated>2008-01-22T20:07:20Z</updated>

		<summary type="html">&lt;p&gt;New page: queenbeeUAE Akina: loll&amp;lt;br&amp;gt; shanxtc Bade: lol&amp;lt;br&amp;gt; queenbeeUAE Akina: haha&amp;lt;br&amp;gt; queenbeeUAE Akina: jj&amp;lt;br&amp;gt; JJ5x5 Underwood: lol&amp;lt;br&amp;gt; JJ5x5 Underwood: you sure its not the hot water&amp;lt;br&amp;gt; JJ5x5 U...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;queenbeeUAE Akina: loll&amp;lt;br&amp;gt;&lt;br /&gt;
shanxtc Bade: lol&amp;lt;br&amp;gt;&lt;br /&gt;
queenbeeUAE Akina: haha&amp;lt;br&amp;gt;&lt;br /&gt;
queenbeeUAE Akina: jj&amp;lt;br&amp;gt;&lt;br /&gt;
JJ5x5 Underwood: lol&amp;lt;br&amp;gt;&lt;br /&gt;
JJ5x5 Underwood: you sure its not the hot water&amp;lt;br&amp;gt;&lt;br /&gt;
JJ5x5 Underwood: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Maarten Supercharge: Hi there misters Linden^^&amp;lt;br&amp;gt;&lt;br /&gt;
JJ5x5 Underwood: lol&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; hello&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Hey all- WindLight office hours starting now!&amp;lt;br&amp;gt;&lt;br /&gt;
Maarten Supercharge: I have a simple quiestion (I hope)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; IM me any questions !&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; (PLease IM me the questions so I can process them in order. THanks!)&amp;lt;br&amp;gt;&lt;br /&gt;
Maarten Supercharge: My preference dont get saved, I have to set &amp;#039;m each time I restart&amp;lt;br&amp;gt;&lt;br /&gt;
Maarten Supercharge: sorry&amp;lt;br&amp;gt;&lt;br /&gt;
Harleen Gretzky: preferences not being saved is this JIRA issue: http://jira.secondlife.com/browse/VWR-4015&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Maarten, does that jira seem to cover it?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; well, while you check&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Pavig Lok: Hello sir - i was wondering if the snapshots not being centered on screen and wierd angles when taking photos in windlight is a known issue (i have examples if you want)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Pavig, there are a number of known issues with screenshots&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; we&amp;#039;re going to get to them soon once we finish up the big compatibility issues we&amp;#039;re working on&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; :)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; any other questions?&amp;lt;br&amp;gt;&lt;br /&gt;
Pavig Lok: phew - is what i was saying a jira issue cause i couldn&amp;#039;t find it specifically and for me it 100% reproducable all the time&amp;lt;br&amp;gt;&lt;br /&gt;
Harleen Gretzky: http://jira.secondlife.com/browse/VWR-3984 is snapshot issues in WL&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; let me check&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Pavig does that seem to cover it?&amp;lt;br&amp;gt;&lt;br /&gt;
Pavig Lok: that&amp;#039;s certainly some of it - might update that one with more specifics from tests i&amp;#039;ve done&amp;lt;br&amp;gt;&lt;br /&gt;
Pavig Lok: thankey&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; np&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; and thank Harleen!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; :)&amp;lt;br&amp;gt;&lt;br /&gt;
Doug Linden is Online&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; [8:11] Annelin Corrigible: Why you don&amp;#039;t close VWR-3268 ? [8:11] Annelin Corrigible: https://jira.secondlife.com/browse/VWR-3268 [8:11] Annelin Corrigible: (Ctrl+Alt+E ) = €&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: I think this bug is finished doesn&amp;#039;t it ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; good point- closing right now&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; :)&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: :)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; closed!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; any other questions?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; [8:13] Annelin Corrigible: Do you plan to work on Dynamic reflection ?&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: I love it !&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; that will probably come some time around the materials system&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; which is a few projects off&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; anything else?&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: what is the materials system ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Why, an inworld radio that plays nonstop Madonna hits from the 80s, of course&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; the materials system will be a rework that will allow many more material types in SL&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; if you&amp;#039;re familiar with normal maps, specular masks, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; multitexturing&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: ok&amp;lt;br&amp;gt;&lt;br /&gt;
Pavig Lok: aieeee - from what i understand folk made such a fuss about how shiny is shiny that some lindies thought a few more sliders for how stuff look might be handy - at least that what i hear&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; dynamic reflections are pretty advanced compared to some other materials that we don&amp;#039;t even support yet!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; so we need to solve those first&amp;lt;br&amp;gt;&lt;br /&gt;
HUDDLES Chat Macro: version 0.1. Click square middle button for help.&amp;lt;br&amp;gt;&lt;br /&gt;
Pavig Lok: normal maps ftw!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; :)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; anything else, anyone?&amp;lt;br&amp;gt;&lt;br /&gt;
Data Linden is Online&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; queue is empty, people&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; send me dem questions&amp;lt;br&amp;gt;&lt;br /&gt;
Pavig Lok thinks&amp;lt;br&amp;gt;&lt;br /&gt;
Pastrami Linden loves the sweet, sonorous sound of &amp;quot;boing boing boing&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; heh, that worked&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; :)&amp;lt;br&amp;gt;&lt;br /&gt;
Pavig Lok: oh - is there any possibility of an anti-bloom - like negative bloom that makes things darker (for you know evil wizard glow and stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Pavig, please IM questions to me&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; [8:20] Annelin Corrigible: will you work on the graphic problem when we see 2 transparents ?&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: https://jira.secondlife.com/browse/VWR-27&amp;lt;br&amp;gt;&lt;br /&gt;
HUDDLES Chat Macro: version 0.1. Click square middle button for help.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Annelin: nope&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: erf&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: why ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Because that&amp;#039;s an impossible problem to solve.&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: why ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; And making it *better* would make it much slower.&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: ok&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Because that requires PRECISE sorting of alpha objects.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brad Linden:&amp;#039;&amp;#039;&amp;#039; and clipping&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; and the more precise you get the when sorting transparent objects the slower it is and longer it takes.&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: it&amp;#039;s an Open GL problem ?&amp;lt;br&amp;gt;&lt;br /&gt;
Pavig Lok: alpha ordering bugs are common to all realtime graphics systems - thre is hope for the future with raytracing systems but for now it&amp;#039;s an unsolvable problem (tho some solutions are more reliable than others)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; More than that. It&amp;#039;s a computer graphics issue.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; we should mark that issue as such, then&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; (note to Torley ;) )&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; ANY video game engine would have similar issues if you created many overlapping transparent objects in the same way.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; [8:21] Pavig Lok: oh - is there any possibility of an anti-bloom - like negative bloom that makes things darker (for you know evil wizard glow and stuff)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Pavig, that&amp;#039;s a great idea&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; And yes, pavig is correct. You&amp;#039;d need raytracing to solve it properly.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; though I don;t know how soon that might come&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; we eventually want to do a more robust post-processing system,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; where you can define your own&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; it would probably become available around then&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Have to jump in actually.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Negative bloom might not be possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Without reworking things substantially.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; and breaking content created with current bloom&amp;lt;br&amp;gt;&lt;br /&gt;
Pavig Lok was just thinking glow paramater extended to negative values (if it&amp;#039;s a possibility with the post processing algos you use)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; So I doubt we&amp;#039;ll include it in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Not possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; The frame buffer only stores values from 0 to 1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; It *might* be possible, but I wouldn&amp;#039;t wait for it as of now.&amp;lt;br&amp;gt;&lt;br /&gt;
Zee Linden is Online&amp;lt;br&amp;gt;&lt;br /&gt;
Dimitrio Lewis: reminds me of the talk about black lights to create shadows when local lighting was introduced&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; [8:27] Marauder Bamaisin: This is a question involving a bug that happened to me, it was 2 days ago when this happened I was talking to some people then I crashed, when I logged back on most of my stuff in my inventory vanished and it is still like that... any ideas?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; hmm, sounds decidedly non-WindLight :)&amp;lt;br&amp;gt;&lt;br /&gt;
Jack Linden is Online&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Click on Help-&amp;gt;Second Life Help (or just hit the F1 key) and file a support ticket.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Not much we can do for you here.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Good luck!&amp;lt;br&amp;gt;&lt;br /&gt;
Marauder Bamaisin: so pretty much most of my stuff that disappeared is permantly gone then I suppose...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; not necessarily&amp;lt;br&amp;gt;&lt;br /&gt;
Everett Linden is Online&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brad Linden:&amp;#039;&amp;#039;&amp;#039; Marauder: have you tried clearing your cache?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; we&amp;#039;re just not the guys who can help with that=&amp;lt;br&amp;gt;&lt;br /&gt;
Pavig Lok: clear cache and log in again sometimes prompts it - when you log in open your inventory and search for something random, leave it open - close and reopen to prompt continued loading. can take a while with big inventory.... that fails it&amp;#039;s time for support ticket&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; [8:29] Annelin Corrigible: How big is studio windlight now ? (employes)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; ONe Million Employees&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; give or take&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: only ?!!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; :)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; let&amp;#039;s see,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; not counting our QA and build teams,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; we&amp;#039;re about 6-7&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: ok&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: do you plan tu recruit ?&amp;lt;br&amp;gt;&lt;br /&gt;
Everett Linden is Offline&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: to*&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; well, we&amp;#039;re always looking for good talent,&amp;lt;br&amp;gt;&lt;br /&gt;
Everett Linden is Online&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; but I don;t think we&amp;#039;d go out and specifically recruit *for* WindLight&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; though /me wants more graphics devs!&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: ok :)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; vishooelz is kewl&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: and you all work in Boston ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; most of us&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; some are in SF&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: ah ok&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: Thank you, I don&amp;#039;t have anymore question :/&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; hehe&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; looks like you ain&amp;#039;t the only one ;)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; &amp;lt;chirp&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; &amp;lt;chirp&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; *crickets*&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; s&amp;#039;ppose it&amp;#039;s a good sign&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; :)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Yup&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: You are not too afraid as Windlight will become the official viewer ?&amp;lt;br&amp;gt;&lt;br /&gt;
Dimitrio Lewis gave you WindLight pics (Dimi).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; afraid of what?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; compatibility?&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: yes&amp;lt;br&amp;gt;&lt;br /&gt;
Zen Linden is Online&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: and new bugs&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: or something you missed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; well, we still have Release Candidate to go through&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: right&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; plus, even if there are new bugs,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; I think the net win is going to be huge-&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; remember, with everyone using the old viewer, they&amp;#039;re missing on *hundreds* of new improvements&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; and I don&amp;#039;t mean pretty skies&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; :)&amp;lt;br&amp;gt;&lt;br /&gt;
Doug Linden is Offline&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; just impostors alone will be huge boon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; but yes, there will be bugs&amp;lt;br&amp;gt;&lt;br /&gt;
Jeremy Linden is Online&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: ok&amp;lt;br&amp;gt;&lt;br /&gt;
Jeremy Linden waves sheepishly.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jeremy Linden:&amp;#039;&amp;#039;&amp;#039; Hi all, sorry I&amp;#039;m late.&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: when windlight will become RC, There will be only two viewers: RC and official ?&amp;lt;br&amp;gt;&lt;br /&gt;
Zen Linden is Offline&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brad Linden:&amp;#039;&amp;#039;&amp;#039; I think the Dazzle project was potentially gonna start a firstlook phase soon.&amp;lt;br&amp;gt;&lt;br /&gt;
Pavig Lok: dazzle be skinning?&amp;lt;br&amp;gt;&lt;br /&gt;
Robin Linden is Online&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; yeah&amp;lt;br&amp;gt;&lt;br /&gt;
Harleen Gretzky: yes, Benjamin Linden&amp;#039;s project https://wiki.secondlife.com/wiki/Dazzle&amp;lt;br&amp;gt;&lt;br /&gt;
Elieser Tandino is Online&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; [8:42] Pavig Lok: oh i has a question - jeremy linden may know too - new windlight vs old client seems to have different client side lag conditions.... is there any documentation for identifying and reducing lag on sims and builds with the old and new clients?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Pavig, that&amp;#039;s not entirely accurate. WL without using the advanced features should be either the same or faster than the old client under all conditions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jeremy Linden:&amp;#039;&amp;#039;&amp;#039; That would be, to my knowledge, entirely rendering-related. We are working on an initiative to try to help people build more efficiently for better performance, though.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; With the full atmospheric shaders turned on, then yes overdraw for one becomes much more costly (having lots and lots of transparent objects).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; As well as overall fill rate lots small dense objects that don&amp;#039;t get occluded by anything.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; But overall the main bottlenecks will remain batch size (unique textures and object rendering properties)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; and overdraw (too much transparency)&amp;lt;br&amp;gt;&lt;br /&gt;
Pavig Lok: can we rely on megaprims to occlude in windlight? we&amp;#039;ve had a lot of &amp;quot;your mileage may vary&amp;quot; trying to figure out what exactly works for occlusion&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; So in any case minimizing the number of batches and amount of overdraw will result in better performance on both viewers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jeremy Linden:&amp;#039;&amp;#039;&amp;#039; I&amp;#039;ll be working with these guys to put all this in practical terms in coming months ;-)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; hehe&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brad Linden:&amp;#039;&amp;#039;&amp;#039; I&amp;#039;d say megaprims can&amp;#039;t be counted on to occlude because they can&amp;#039;t be counted on to be downloaded to the viewer&amp;lt;br&amp;gt;&lt;br /&gt;
Zen Linden is Online&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; any other questions?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brad Linden:&amp;#039;&amp;#039;&amp;#039; they may also not behave well in the octtree occlusion code in the viewer even if they get downloaded properly&amp;lt;br&amp;gt;&lt;br /&gt;
Pavig Lok: aha! thanks brad that was helpful&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brad Linden:&amp;#039;&amp;#039;&amp;#039; np&amp;lt;br&amp;gt;&lt;br /&gt;
Zen Linden is Offline&amp;lt;br&amp;gt;&lt;br /&gt;
Zen Linden is Online&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; [8:51] Pavig Lok: will there be any way to control how agressive avatar imposters is in converting folk to bitmaps?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; well, Pavig&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; have you played with the Avatar detai slider?&amp;lt;br&amp;gt;&lt;br /&gt;
Pavig Lok: yups but it seemed pretty harsh - sometimes would convert folk to bitmap when only a few meters away&amp;lt;br&amp;gt;&lt;br /&gt;
Pavig Lok: for instance on default dimitrio is impostered to me and he&amp;#039;s under 10m from me&amp;lt;br&amp;gt;&lt;br /&gt;
Dimitrio Lewis: I&amp;#039;m not an imposter, my alt is!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; pavig, that&amp;#039;s what we mean, push the avatar detail slider all the way to the right.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; That should make it a LOT less agressive.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; impostor distance increases and impostor count decreases the further to the right you have that slider.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; alright all, winding down&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; 5 mins to go!&amp;lt;br&amp;gt;&lt;br /&gt;
Zen Linden is Offline&amp;lt;br&amp;gt;&lt;br /&gt;
Pavig Lok: aha thanks&amp;lt;br&amp;gt;&lt;br /&gt;
walid Pera: goo away&amp;lt;br&amp;gt;&lt;br /&gt;
Sam73 Canning: helllo&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; 3 mins....&amp;lt;br&amp;gt;&lt;br /&gt;
Robin Linden is Offline&amp;lt;br&amp;gt;&lt;br /&gt;
Pavig Lok: oh well... thanks for your time lindies :)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; [8:59] Net Antwerp: Any ETA when the ATi problems are going to be fixed? Atmospheric Shading and Rippled Water/Water Reflections still doesn&amp;#039;t work as expected with some ATi cards&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; BigPapi?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; soon, very soon-&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; says a trusted source right next to me&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; :)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; [9:01] Pavig Lok: the last two updates of windlight client i&amp;#039;ve been hearing a lot about low framerates on stock standard macs - a friend has tested using windows and linux using the same gfx card and got significantly better frame rates on them - is this a known issue or being worked on?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Pavig, known issues- Mac is one of our most heavily worked-upon problems right now&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; alright all, last question count down&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; 10&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; And many of the performance problems on mac have been fixed internally already.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; 8&amp;lt;br&amp;gt;&lt;br /&gt;
Net Antwerp: as long as it&amp;#039;s fixed by the time windlight goes mainstream, I&amp;#039;m happy&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; 7&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; seis&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; oh yeah&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; cuatro&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; dos&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; 1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; el blast off&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Thanks for coming to the office hours everyone!&amp;lt;br&amp;gt;&lt;br /&gt;
Pavig Lok: yay thanks pastrami&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; alright all, thanks again for a good round!&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
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