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	<id>https://wiki.secondlife.com/w/index.php?action=history&amp;feed=atom&amp;title=WindLight%2FOffice_Hours%2F2008-01-29</id>
	<title>WindLight/Office Hours/2008-01-29 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.secondlife.com/w/index.php?action=history&amp;feed=atom&amp;title=WindLight%2FOffice_Hours%2F2008-01-29"/>
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	<updated>2026-04-22T06:43:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=WindLight/Office_Hours/2008-01-29&amp;diff=52721&amp;oldid=prev</id>
		<title>Annelin Corrigible at 16:09, 5 February 2008</title>
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		<updated>2008-02-05T16:09:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.secondlife.com/w/index.php?title=WindLight/Office_Hours/2008-01-29&amp;amp;diff=52721&amp;amp;oldid=52301&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Annelin Corrigible</name></author>
	</entry>
	<entry>
		<id>https://wiki.secondlife.com/w/index.php?title=WindLight/Office_Hours/2008-01-29&amp;diff=52301&amp;oldid=prev</id>
		<title>Torley Linden: New page: Pavig Lok: welcome mister pastrami&lt;br&gt; &#039;&#039;&#039;Pastrami Linden:&#039;&#039;&#039; Thank you!&lt;br&gt; Annelin Corrigible: Pasta !&lt;br&gt; V.I.N.CENT Head: All Go&lt;br&gt; Jeremy Linden is Online&lt;br&gt; BigPapi Linden is Onlin...</title>
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		<updated>2008-02-01T17:18:33Z</updated>

		<summary type="html">&lt;p&gt;New page: Pavig Lok: welcome mister pastrami&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Thank you!&amp;lt;br&amp;gt; Annelin Corrigible: Pasta !&amp;lt;br&amp;gt; V.I.N.CENT Head: All Go&amp;lt;br&amp;gt; Jeremy Linden is Online&amp;lt;br&amp;gt; BigPapi Linden is Onlin...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Pavig Lok: welcome mister pastrami&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Thank you!&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: Pasta !&amp;lt;br&amp;gt;&lt;br /&gt;
V.I.N.CENT Head: All Go&amp;lt;br&amp;gt;&lt;br /&gt;
Jeremy Linden is Online&amp;lt;br&amp;gt;&lt;br /&gt;
BigPapi Linden is Online&amp;lt;br&amp;gt;&lt;br /&gt;
Entering god mode, level 200&amp;lt;br&amp;gt;&lt;br /&gt;
Jeremy Linden feels a little bit of lag.&amp;lt;br&amp;gt;&lt;br /&gt;
Kevin Paisley: woohoo&amp;lt;br&amp;gt;&lt;br /&gt;
Kevin Paisley: oh ok i have pants on&amp;lt;br&amp;gt;&lt;br /&gt;
Kevin Paisley: didnt think of that before tping&amp;lt;br&amp;gt;&lt;br /&gt;
Ryder Dryke: wow bigpapi thats an awesome av!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Thank you!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Jeremy you wanna just throw up the sign-&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; I can&amp;#039;t seem to wear mine&amp;lt;br&amp;gt;&lt;br /&gt;
Jeremy Linden hurls the sign.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; alright all&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; for those of you who don&amp;#039;t know how this works, just IM me questions and we&amp;#039;ll process in turn&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: Will Zee Linden come today ?&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: Zen sorry&amp;lt;br&amp;gt;&lt;br /&gt;
Douxreveur Obscure: mdr mon groupe ca va pas les ennerver na ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; [8:04] Alfrik Northmead: Okies... Mac question.. are we gonna see ANY improvements on Core Duo systems running the ATI x1600 Mobile?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; BigPapi?&amp;lt;br&amp;gt;&lt;br /&gt;
poupee Tracy: *~*~LoOl*~*~&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Yes&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: to clairify...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Any particular improvement you&amp;#039;d like to see?&amp;lt;br&amp;gt;&lt;br /&gt;
Douxreveur Obscure: mdr je suis le seul etre humain&amp;lt;br&amp;gt;&lt;br /&gt;
bylou Hax: non ya moi dx&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: I&amp;#039;m running a MBP 15&amp;quot; with 2GB of RAM and a the 125MB card&amp;lt;br&amp;gt;&lt;br /&gt;
Douxreveur Obscure: t&amp;#039;es pas un mutan ? lol&amp;lt;br&amp;gt;&lt;br /&gt;
bylou Hax: ah si scuz ...&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: I get, if I twae the settings up form LOW to include the new shaders, etc. MAYB 6FPS&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: *tweek&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: *MAYBE&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Runitai checked in a work around for the terrain shaders being messed up.&amp;lt;br&amp;gt;&lt;br /&gt;
Douxreveur Obscure: y&amp;#039;a même le bohomme en bois pour la poussiere&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; In what regions Alfrik. I have exactly the same MBP and I get much better performance on average.&amp;lt;br&amp;gt;&lt;br /&gt;
poupee Tracy: *~*~LoOl*~*~&amp;lt;br&amp;gt;&lt;br /&gt;
bylou Hax: keskon fé ici au faite ???&amp;lt;br&amp;gt;&lt;br /&gt;
Zen Linden is Online&amp;lt;br&amp;gt;&lt;br /&gt;
Tazmania Trefusis: lol&amp;lt;br&amp;gt;&lt;br /&gt;
bylou Hax: :))&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: hmmm&amp;lt;br&amp;gt;&lt;br /&gt;
Douxreveur Obscure: mdrr je crois que cest un cours de cuisine&amp;lt;br&amp;gt;&lt;br /&gt;
bylou Hax: lol&amp;lt;br&amp;gt;&lt;br /&gt;
poupee Tracy: c eszt des robot&amp;lt;br&amp;gt;&lt;br /&gt;
Douxreveur Obscure: père dodu il nous matte bizard mdrrrr&amp;lt;br&amp;gt;&lt;br /&gt;
bylou Hax: hahahaha&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: Playboy, GOL4, Echo, Penrynn Oropesa&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: right now I&amp;#039;m actaully gettin 10FPS&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; I get 14 fps on high *WITHOUT* avatar impostors.&amp;lt;br&amp;gt;&lt;br /&gt;
poupee Tracy: jeremy est mignon&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: thats with draw distance at 96m, particle count @ 1024, low post quality, and water reflections off&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jeremy Linden:&amp;#039;&amp;#039;&amp;#039; ?&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: impsters are on for me&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; With impostors I&amp;#039;m getting 21 FPS&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Alfrik, what OS version?&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: 10.5.1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Are you running anything intensive in the background?&amp;lt;br&amp;gt;&lt;br /&gt;
Baby Stage 2: Is a little bit bigger and realizes that thumb sucking is an option.&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: right now, just skype, firefox beta 3, and transmission&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Alfrik, you running on an external monitor?&amp;lt;br&amp;gt;&lt;br /&gt;
SunLife Timeless: on es venu se faire cuire un oeuf ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; curious what your res is&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: dual monitor set up. let me seee what happens when I kill the second monitir&amp;lt;br&amp;gt;&lt;br /&gt;
Abacus Mimistrobell is Offline&amp;lt;br&amp;gt;&lt;br /&gt;
poupee Tracy: bye&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; run it at your notebook&amp;#039;s native res, on its screen&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; on the notebook&amp;#039;s screen&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; yeah&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: yeap, it&amp;#039;s running in a window, window rez is...&amp;lt;br&amp;gt;&lt;br /&gt;
Abacus Mimistrobell is Online&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: 1269x799&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Performance should get better for you going forward.&amp;lt;br&amp;gt;&lt;br /&gt;
vincent26 Dench: salut&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Alfrik I&amp;#039;m going to take the next question, let us know how that works&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: thanks&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Once we can publically close most of the outstanding issues.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Which should be soon.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; [8:08] Annelin Corrigible: What&amp;#039;s wrong with ATI drivers ? Water refection works with 7.11 but doesn&amp;#039;t work with 7.12. Do you plan to change something in order to see the reflection with 8.1 ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Annelin,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; not only should the forthcoming release solve that,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; ATI&amp;#039;s forthcoming 8.12 drivers (I think that&amp;#039;s the designation) should kill it and crush it once and for all&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: 8.2 indeed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zen Linden:&amp;#039;&amp;#039;&amp;#039; WIndlight runs great on 8.1 on my internal build right now&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: ok Zen&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: Thank&amp;#039;s =)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zen Linden:&amp;#039;&amp;#039;&amp;#039; I had to turn off hardware skinning on some higher end cards, but that&amp;#039;s about it. 8.2 will fix that.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; anyone else?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; IM me&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; [8:15] Ryder Dryke: what card can you recommend to buy for a new PC?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; well, if you can afford it,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; the latest Nvidia has to offer would be my suggestion&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; 8800&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zen Linden:&amp;#039;&amp;#039;&amp;#039; 8800 GT&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; or whatever it is these days&amp;lt;br&amp;gt;&lt;br /&gt;
Rika Klaar: hello pastrami .. i used to be able to see videos on sl, but doesnt work anymore .. u know why?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zen Linden:&amp;#039;&amp;#039;&amp;#039; if you&amp;#039;re lucky you can find them for around $250... and they run SL great&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; I would suggest that you not skimp out on the second digit of nvidia or ati cards (for the latest generations)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; For example&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Rika please IM your questions to me&amp;lt;br&amp;gt;&lt;br /&gt;
Ryder Dryke: thanks&amp;lt;br&amp;gt;&lt;br /&gt;
Rika Klaar: oh ok sry&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; you&amp;#039;re better off getting an Nvidia 7900 than an nvidia 8200&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039;  :)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; amen to that&amp;lt;br&amp;gt;&lt;br /&gt;
Doug Linden is Online&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; If you want performance, on nvidia&amp;#039;s end the *lowest* you should go is a second digit of 6.&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: follow up here - killed firefox, kiled my second display FPS is worse :/&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Alfrik, did you turn on any custom settings?&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: right now, I&amp;#039;m running mid level perfomance with atmospheric shaders enabled&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; hmm&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; that is strange&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; latest OS&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; res is fine&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; how long have you been logged on?&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: in world, or into my machine&amp;#039;s account? in world, about 0755&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: is when I logged in&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; So you&amp;#039;ve been in world for about 2 and half hours straight already?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jeremy Linden:&amp;#039;&amp;#039;&amp;#039; BigPapi, I think that&amp;#039;d be only about 30 minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: nope, about 35 minutes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Oops. looking at the wrong clock.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039;  :)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039;  :)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; well, BigPapi, what do yo think?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Hmmm. I&amp;#039;m puzzled. Upcoming releases should make things better for you Alfrik.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Alfrik, at this point, we gotta send you off with a &amp;quot;try the next release, come back and tell us how it works&amp;quot; :\&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: LOL&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: OK&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; sorry!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; [8:18] Aki Shichiroji: What is the current status of water reflections, for those who are no longer getting them, whether with or without atmospheric shaders enabled? Not particular to my own situation, but i do believe video cards failing to load shaders was part of the&amp;lt;br&amp;gt;&lt;br /&gt;
mentioned last week. [8:24]  &amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Aki, those most likely ATI bugs-&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: I&amp;#039;ll kill my voltage regulation too&amp;lt;br&amp;gt;&lt;br /&gt;
MystiTool HUD 1.0.18: Script run-time error&amp;lt;br&amp;gt;&lt;br /&gt;
MystiTool HUD 1.0.18: Bounds Check Error&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zen Linden:&amp;#039;&amp;#039;&amp;#039; SOON!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Keep in mind I have *exactly* as you which I&amp;#039;m using right now, and you can tell from the numbers I gave you that my performance is MUCH better.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; many/all of which will be solved with next release + ATI&amp;#039;s next drivers&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; that should read &amp;quot;exactly the same hardware&amp;lt;br&amp;gt;&lt;br /&gt;
Aki Shichiroji chucklesd. arrighty.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; [8:22] SunLife Timeless: Hi I would like to have a little egg please&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; me too&amp;lt;br&amp;gt;&lt;br /&gt;
10K&amp;#039;s Magic Wand V2.10 whispers: Ich erwarte Deine Befehle, Meister.&amp;lt;br&amp;gt;&lt;br /&gt;
Ryder Dryke: egg&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; well I&amp;#039;ll be&amp;lt;br&amp;gt;&lt;br /&gt;
Kevin Paisley: o.O&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; &amp;lt;note to Torley- an egg has just appeared&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SunLife Timeless: oh my good&amp;lt;br&amp;gt;&lt;br /&gt;
Ryder Dryke: :-&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Aki Shichiroji: mm. breakfast.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zen Linden:&amp;#039;&amp;#039;&amp;#039; OMG i am so hungry&amp;lt;br&amp;gt;&lt;br /&gt;
SunLife Timeless: Criminal band&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Egg too bug for pan&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; big&amp;lt;br&amp;gt;&lt;br /&gt;
SunLife Timeless: =^_^=&amp;lt;br&amp;gt;&lt;br /&gt;
Ryder Dryke: frying pan&amp;lt;br&amp;gt;&lt;br /&gt;
Ryder Dryke: egg&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; any other questions?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; IM me&amp;lt;br&amp;gt;&lt;br /&gt;
Rika Klaar: i did ...&amp;lt;br&amp;gt;&lt;br /&gt;
CG Linden is Offline&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Rika I thought we answered your question?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; checks log&amp;lt;br&amp;gt;&lt;br /&gt;
Rika Klaar: oh ok&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; oh you&amp;#039;re right!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; my bad&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; about the video&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; sorry- I closed the tab&amp;lt;br&amp;gt;&lt;br /&gt;
Rika Klaar: right&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; just write it here&amp;lt;br&amp;gt;&lt;br /&gt;
Rika Klaar: well i used to be able to see videos .. but it doesnt work anymore .. its all blue&amp;lt;br&amp;gt;&lt;br /&gt;
Rika Klaar: though i havent changed anything&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: quicktime ?&amp;lt;br&amp;gt;&lt;br /&gt;
Rika Klaar: nothing has been changed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Rika, you are using the WindLight client?&amp;lt;br&amp;gt;&lt;br /&gt;
Rika Klaar: phew i dont know :D&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; go to Help&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; About Second Life&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; and tell me the number in parentheses after 1.18.6 at the top&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; alright Rika, while you do that Im moving on to the next qestion&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; [8:27] Annelin Corrigible: how many weeks before RC ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Annelin, let me show you a little trick we use in development&amp;lt;br&amp;gt;&lt;br /&gt;
Rika Klaar: ok ... i havent found that yet&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; it&amp;#039;s like a little game-&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: ok  :)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; you as me a question that begins with &amp;quot;how long&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: I have to count ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; I think really hard and try to look like Im thinking abotu all sorts of dependencies,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; project management structure&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; drivers&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; etc.&amp;lt;br&amp;gt;&lt;br /&gt;
Ancient Roar: lol&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; then look at you really seriously&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; and say&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Two Weeks&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: ^^&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; alright?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; ready?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; go!&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: alright !&amp;lt;br&amp;gt;&lt;br /&gt;
Rika Klaar: pastrami .. its 1.18.5 (3)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; oh see now you&amp;#039;renot giving me the lead in question!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039;  :)&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: erf&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; hehe, no, in all seriousness Annelin,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; this next release is likely our last before it goes into RC&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zen Linden:&amp;#039;&amp;#039;&amp;#039; *crosses fingers*&amp;lt;br&amp;gt;&lt;br /&gt;
Cherrygirl Freschi: hi&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: ok&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: thank&amp;#039;s&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Rika, that version isn&amp;#039;t WindLight- so I&amp;#039;m not sure where the problem would lie. If you&amp;#039;re interested in WindLight, you can read about it here: http://blog.secondlife.com/2008/01/23/new-windlight-viewer-77495-mac-talk/&amp;lt;br&amp;gt;&lt;br /&gt;
Rika Klaar: ok .. thanks&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; it&amp;#039;s a much improved client with better graphics, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
Doug Linden is Offline&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; jsut know it&amp;#039;s First Look- so very test-ish&amp;lt;br&amp;gt;&lt;br /&gt;
Rika Klaar: will it make me slower?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; what hardware are you running&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Depends on your graphics settings&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zen Linden:&amp;#039;&amp;#039;&amp;#039; default is likely not to&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; On Low settings it should be the same or fraster&amp;lt;br&amp;gt;&lt;br /&gt;
Rika Klaar: im on iMac&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zen Linden:&amp;#039;&amp;#039;&amp;#039; how old?&amp;lt;br&amp;gt;&lt;br /&gt;
Rika Klaar: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Rika Klaar: years&amp;lt;br&amp;gt;&lt;br /&gt;
Aki Shichiroji winces.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Rika, give it a shot-&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; but as it&amp;#039;s First Look, no promises  ;)&amp;lt;br&amp;gt;&lt;br /&gt;
Rika Klaar: ok ill try . thanks  :)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; we have to go on to WindLight relatd questions&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; sure thing&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; 8:36] SunLife Timeless: I try fullperm objects to enrich my expereince on secondlife you can me know pleaseeeeeeeeeeeee ???&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; indeed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Jeremy, you have some knowledgebase pointers here?&amp;lt;br&amp;gt;&lt;br /&gt;
shield-anti-push-psyke 0.05 whispers: Shield active.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jeremy Linden:&amp;#039;&amp;#039;&amp;#039; Hm. I don&amp;#039;t think we have anything regarding stockpiles of full-permissions objects, but you could try the Library in your inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: or just hit any brasilian sim&amp;lt;br&amp;gt;&lt;br /&gt;
SunLife Timeless: ....&amp;lt;br&amp;gt;&lt;br /&gt;
SunLife Timeless: ....good bye&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; [8:30] Detour Sideways: I just logged into WL and noticed my sculpties have gone lumpy after a couple of minutes. I was fine on log in&amp;lt;br&amp;gt;&lt;br /&gt;
SunLife Timeless: =&amp;quot;(&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Jeremy Linden:&amp;#039;&amp;#039;&amp;#039; Wish we could be more help! Can you be more specific about what you&amp;#039;re looking for?&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: me right?&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: well the sculptie looks lumpier.... like I uploaded it non lossless&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; If you could file a PJIRA report with before and after pictures, that would be helpful. Not much for us to go on otherwise.&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: and if I go into edit to check the sculptie map&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: then it &amp;quot;fixes&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Aki Shichiroji: Detour&amp;gt; i get that sometimes&amp;lt;br&amp;gt;&lt;br /&gt;
TheBlack Box: VWR-2404&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; Detour does it always do it?&amp;lt;br&amp;gt;&lt;br /&gt;
Aki Shichiroji: but i think it may be the video card on my end.&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: yeah Ive seen it happening for a while&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; well, if it&amp;#039;s a known jira, which you just showed me it is,&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: mostly if I go to texture heavy areas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; it&amp;#039;ll make it&amp;#039;s way into our internal queue&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; I&amp;#039;m sure Torley will be checking it&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; on to your next question-&amp;lt;br&amp;gt;&lt;br /&gt;
TheBlack Box: Re-Opened JIRA ... had been closed at 1.17 somewhat and just re-opened&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; [8:38] Detour Sideways: now that WL isnt using opengl fog to hide things in the distance, everything pops in pretty abruptly. Any plans to change this?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; BigPapi?&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: Ive tried using WL fog to hiude things but it doesnt really work that way&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: now we see parts of terrain pop in and out&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: just look at the hills behind me&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Yeah, the plan has always to put back in the ugly GL fog (I personally prefer the pop in to the pea soup GL fog, but to each his own... )&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: zoom in and out... 1 stage you have a huge hilkl&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: next huge holes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; But higher priority tasks have one out.&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: well we dont need fog&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; BigPapi, you mean at the Low setting, right?&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: but some other way to make the transition smoother&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Not many people have been complaining about the lack of GL fog at low settings.&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: Im not complaining about the lack&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: Its more about this pop in effect&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: Id prefer it was dealt with some other way so the transition is smooth&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: other game engines deal with it in different ways&amp;lt;br&amp;gt;&lt;br /&gt;
Zen Linden wonders if it would be a gain to just draw the entire regions terrain as single batch...&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: its not just terrain&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: its everything though&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zen Linden:&amp;#039;&amp;#039;&amp;#039; obviously&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; ah, well there&amp;#039;s where things get tricky&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; I think this work will get re-examined when we look at object transport- deciding which/when objects are streamed down&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zen Linden:&amp;#039;&amp;#039;&amp;#039; but it might make the popping look better... anyway, i&amp;#039;m just speculating&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; yeah, Detour-&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; our official stance?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; a known issue&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; good for future development&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; but nothing immediately planned&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: ok&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Detour, even on crysis and far cry, which don&amp;#039;t have user created content and thus can have fine control over level of detail for everything, you still see pop in.&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: no crysis deals with it differnt&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: its a gradual fade&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: in a grid of pixels&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: every second pixel&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: take another look at it&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: its a cool way to do it too it loks nice I think&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: *looks&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; will do. I&amp;#039;ve played more Far Cry than crysis&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; So I could be confusing the two.&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: I havent played far cry&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; [8:30] Pavig Lok: Q: is there a fix in site for alpha textures becoming blocks of color when viewed from a distance in WL?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; Either way, Far Cry does have pop in and until Crysis was the benchmark of large worlds where you can see everything.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; yes Pavig&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; next release should be good&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s not an easy problem to solve for everything, especially with user created content.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zen Linden:&amp;#039;&amp;#039;&amp;#039; Pavig, if it&amp;#039;s not good in the next release, we&amp;#039;re going to take out the optimization that causes it&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; [8:34] TheBlack Box: Is anyone present who can answer question about when to expect specific fixes around sculpties ? [8:41] TheBlack Box: Detour Sideways sculptie-problem is the one i would wanna ask about too  :)  [8:41] TheBlack Box: but i know more about it ... i make in-world sculptie-tools&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; hmm&amp;lt;br&amp;gt;&lt;br /&gt;
Pavig Lok: yays - cause it breaks more content than it fixes that one&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; well, sculptie issues aren&amp;#039;t WindLight-specific, AFAIK&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; team, thoughts here?&amp;lt;br&amp;gt;&lt;br /&gt;
Zen Linden wishes Qarl Linden was here&amp;lt;br&amp;gt;&lt;br /&gt;
TheBlack Box: me too&amp;lt;br&amp;gt;&lt;br /&gt;
Annelin Corrigible: Qarl Linden has an office hour on Friday I believe&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; yeah, unfortunately we can&amp;#039;t speak to sculpties too much as that wasn&amp;#039;t our work!&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: he keeps canceling I think hes had some important stuff happening&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; we can give general knowledge&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; about them, but none of us has done serious work on them&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; I think Qarl has just returned from a vacation&amp;lt;br&amp;gt;&lt;br /&gt;
TheBlack Box: this is a test sculptie&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zen Linden:&amp;#039;&amp;#039;&amp;#039; Wow, i feel like i&amp;#039;m in an openGL demo&amp;lt;br&amp;gt;&lt;br /&gt;
TheBlack Box: whom shall i give it to ?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; I see a teapot, short and stout&amp;lt;br&amp;gt;&lt;br /&gt;
Ryan Linden is Online&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: best not be fild, I don&amp;#039;t mix well with water on me  :)&amp;lt;br&amp;gt;&lt;br /&gt;
TheBlack Box: if it is fully loaded the endings would be clear&amp;lt;br&amp;gt;&lt;br /&gt;
Harmony Linden is Offline&amp;lt;br&amp;gt;&lt;br /&gt;
Caligula Ferraris: hahha&amp;lt;br&amp;gt;&lt;br /&gt;
Sorraya Pera: sissipoo&amp;lt;br&amp;gt;&lt;br /&gt;
TheBlack Box gave you Teapot - Wear.&amp;lt;br&amp;gt;&lt;br /&gt;
Caligula Ferraris: ~~*~SiSsssSSssy!!~*~~&amp;lt;br&amp;gt;&lt;br /&gt;
Caligula Ferraris: lol&amp;lt;br&amp;gt;&lt;br /&gt;
Kevin Paisley: o.O&amp;lt;br&amp;gt;&lt;br /&gt;
Sorraya Pera: lol come&amp;lt;br&amp;gt;&lt;br /&gt;
TheBlack Box: the teapot sometimes loads and sometimes stays distorted&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; TheBlack, we&amp;#039;ll take a look, but it&amp;#039;d probably be best to track down Qarl in his office hours-&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; do yo uknow when they are?&amp;lt;br&amp;gt;&lt;br /&gt;
TheBlack Box: after a clear cache i see all my lossless sculpties badly until i look at the sculpt-texture directly&amp;lt;br&amp;gt;&lt;br /&gt;
Detour Sideways: yeah I get that sometimes too&amp;lt;br&amp;gt;&lt;br /&gt;
TheBlack Box: then (in most cases) they complete loading for me&amp;lt;br&amp;gt;&lt;br /&gt;
TheBlack Box: in somecases i nedd to relog&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; alright, need to jump to more WL questions now, Black Box&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; [8:48] Alfrik Northmead: OK, do we know if 10.5.2 enables any hardware shaders, or are all the sahders still being handled by software?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; BigP, take er away&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; shaders being done in software should no longer be happening regardless of the OSX version you have&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; With regards to future apple releases, I&amp;#039;m actually not allowed to discuss them at all, due to our NDA.&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: OK, so all the shaders have been moved to hardware? I was under the understanding form a couple of the last blogs that due to driver issues they were being bumped to software?&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; But you should already be seeing shaders running in hardware if you&amp;#039;re running the latest WL.&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: OK, I stand corrected then  :)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; You are correct. But that part of it we worked around on our end.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BigPapi Linden:&amp;#039;&amp;#039;&amp;#039; The outstanding driver issues are the memory leak on 8600M MBPs and hard crashes and freezes in the GL driver.&amp;lt;br&amp;gt;&lt;br /&gt;
Alfrik Northmead: OK, thanks  :)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; alright everybody, we&amp;#039;re wrapping up the hours&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Zen Linden:&amp;#039;&amp;#039;&amp;#039; later folks!&amp;lt;br&amp;gt;&lt;br /&gt;
Aki Shichiroji: Thanks for having them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; I apologize to those with non-WL specific questions whom we were unable to assist-&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; try other forums/office hours!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; and to the rest of you,&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; LIGHT ON!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039;  :)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pastrami Linden:&amp;#039;&amp;#039;&amp;#039; bye!&lt;/div&gt;</summary>
		<author><name>Torley Linden</name></author>
	</entry>
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