Template:LSL Constants/Custom Damage Types
Revision as of 05:55, 15 June 2024 by Nexii Malthus (talk | contribs) (Create a community list of custom damage types for Combat2)
Flag | Description | Creator | System | |
---|---|---|---|---|
DAMAGE_TYPE_MEDICAL | 100 | Negative damage to heal a wound, damaged limb, first aid, etc. Intended for generic healing of biological nature. Positive damage would be medical malpractice | Nexii Malthus | Vertical Sim |
DAMAGE_TYPE_REPAIR | 101 | Negative damage from repairing an object or something mechanical, welding torch or wrench on a vehicle/robot/mech, etc. Positive damage can be due to mistakes, low skill or sabotage. Intended for generic healing of non-biological nature (e.g. a mechanical tank or an electrical system). | Nexii Malthus | Vertical Sim |
DAMAGE_TYPE_EXPLOSIVE | 102 | Damage caused by an explosive blast, like a grenade | Nexii Malthus | Vertical Sim |
DAMAGE_TYPE_CRUSH | 103 | Damage caused by crushing. Such as being crushed by water pressure | Nexii Malthus | Vertical Sim |
Custom damage types are in blocks of #00-#99 per Creator. You can reserve another block range if you filled one.
Please use a simple description that someone could understand and re-use the damage type themselves as well.