Template:LSL Constants/Custom Damage Types

From Second Life Wiki
Revision as of 05:55, 15 June 2024 by Nexii Malthus (talk | contribs) (Create a community list of custom damage types for Combat2)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Flag Description Creator System
DAMAGE_TYPE_MEDICAL 100 Negative damage to heal a wound, damaged limb, first aid, etc. Intended for generic healing of biological nature. Positive damage would be medical malpractice Nexii Malthus Vertical Sim
DAMAGE_TYPE_REPAIR 101 Negative damage from repairing an object or something mechanical, welding torch or wrench on a vehicle/robot/mech, etc. Positive damage can be due to mistakes, low skill or sabotage. Intended for generic healing of non-biological nature (e.g. a mechanical tank or an electrical system). Nexii Malthus Vertical Sim
DAMAGE_TYPE_EXPLOSIVE 102 Damage caused by an explosive blast, like a grenade Nexii Malthus Vertical Sim
DAMAGE_TYPE_CRUSH 103 Damage caused by crushing. Such as being crushed by water pressure Nexii Malthus Vertical Sim

Custom damage types are in blocks of #00-#99 per Creator. You can reserve another block range if you filled one.

Please use a simple description that someone could understand and re-use the damage type themselves as well.