Difference between revisions of "User talk:Buckaroo Mu/DirectX3D Hardware Acceleration"

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== Barriers to Implementation
== Barriers to Implementation ==
* The OpenGL code is scattered all over the entire codebase. You'd have to abstract out all the 3D code first, it wouldn't be an improvement it would be a complete rewrite.
* The OpenGL code is scattered all over the entire codebase. You'd have to abstract out all the 3D code first, it wouldn't be an improvement it would be a complete rewrite.


* Developer incentive/motivation [[User:SignpostMarv Martin|SignpostMarv Martin]] 05:44, 18 February 2007 (PST)
* Developer incentive/motivation [[User:SignpostMarv Martin|SignpostMarv Martin]] 05:44, 18 February 2007 (PST)

Latest revision as of 05:44, 18 February 2007

Barriers to Implementation

  • The OpenGL code is scattered all over the entire codebase. You'd have to abstract out all the 3D code first, it wouldn't be an improvement it would be a complete rewrite.