Difference between revisions of "User talk:Buckaroo Mu/DirectX3D Hardware Acceleration"
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== Barriers to Implementation | == Barriers to Implementation == | ||
* The OpenGL code is scattered all over the entire codebase. You'd have to abstract out all the 3D code first, it wouldn't be an improvement it would be a complete rewrite. | * The OpenGL code is scattered all over the entire codebase. You'd have to abstract out all the 3D code first, it wouldn't be an improvement it would be a complete rewrite. | ||
* Developer incentive/motivation [[User:SignpostMarv Martin|SignpostMarv Martin]] 05:44, 18 February 2007 (PST) | * Developer incentive/motivation [[User:SignpostMarv Martin|SignpostMarv Martin]] 05:44, 18 February 2007 (PST) |
Latest revision as of 05:44, 18 February 2007
Barriers to Implementation
- The OpenGL code is scattered all over the entire codebase. You'd have to abstract out all the 3D code first, it wouldn't be an improvement it would be a complete rewrite.
- Developer incentive/motivation SignpostMarv Martin 05:44, 18 February 2007 (PST)