Difference between revisions of "KB2/Textures overview"

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(Replaced content with '{{KB2}} == Textures overview == {{:Intro to Textures - Video Tutorial}} == Saving textures == {{:Saving textures}}')
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* http://wiki.secondlife.com/wiki/Saving_textures
{{KB2}}
* http://wiki.secondlife.com/wiki/Intro_to_Textures_-_Video_Tutorial


== Textures overview ==
== Textures overview ==
This video tutorial provides an introduction to working with textures. Topics include:
{{:Intro to Textures - Video Tutorial}}
 
* Texture size
* Uploading textures
* Adjusting texture attributes
* Applying textures
* Texture optimization
 
 
{{KBvideo|zJOxl0w-NP8|type=youtube}}


== Saving textures ==
== Saving textures ==
'''You can export any fully-permissive [[texture]] from Second Life and save it to your hard drive (or other storage medium).'''
{{:Saving textures}}
 
By [[Permissions_Explained|fully-permissive]], this means you must have ALL '''Modify''', '''Copy''', and '''Resell/Give away''' (transfer) rights for the texture. You can check this by right-clicking a texture in your [[inventory]] and selecting Properties.
 
Example of a fully-permissive texture:
 
[[Image:A_fully-permissive_texture.png|640px]]
 
By default, textures you [[Uploading_images_and_sounds|upload]] yourself, whether it's via '''File''' menu > '''Upload Image''' or the Snapshot Preview's '''Save to your inventory (L$10)''' mode, will be fully-permissive for you.
 
So here's how to do it:
 
# Double-click the texture in inventory to view it.
# Go to '''File''' > '''Save Texture As'''.
#: [[Image:File menu - Save Texture As.png]]
# Give it a name (it doesn't auto-copy the name of the texture), and save it to a directory.
 
If you go to that directory on your computer, you should see a <code>texture.tga</code> file. The [http://en.wikipedia.org/wiki/Truevision_TGA TGA file format] can also be used to upload textures into Second Life. Most graphics editors are capable of viewing TGA, and there are some free ones, like [http://www.faststone.org/ FastStone] or [http://www.xnview.com/ XnView], which can convert into other formats too.
 
This video tutorial shows you how the above steps work in action:
 
{{KBvideo|4168595}}
 
In any case, once the texture's on your local disk, you're free to edit it,  then re-upload it back into Second Life if you want. You can upload them to a photo-sharing website like [http://www.flickr.com/ Flickr], which has a [[list of Second Life Groups on Flickr.com|lot of Second Life pictures]] in many groups.
 
== Why are there two icons for textures? ==
 
Good question! For all practical purposes, they function the same, but the icon denotes how the texture got into Second Life. If you use File menu > Upload Image, the resulting texture has this icon and ends up in the Textures folder ([[Image:Inv folder texture.png|link=]]) and looks like this: [[Image:Textures icon.png|link=]]
 
And if you take an inworld [[snapshot]] ('''Snapshot''' button, choose '''Save to your inventory ($L10)''', then click '''Save (L$10)'''), the resulting texture has this icon and ends up in the Photo Album folder ([[Image:Inv folder snapshot.png|link=]]) and looks like this: [[Image:Snapshots icon.png|link=]]
 
One other difference is, if someone else sends you a snapshot with the latter icon, it'll end up in the Textures folder.
 
We know different icons for essentially what's the same item type is confusing, and perhaps in the future, this can be improved.
 
[[Category:Knowledge_Base_2]]

Revision as of 11:51, 3 November 2010


Textures overview

Redirecting to http://community.secondlife.com/t5/English-Knowledge-Base/Textures-overview/ta-p/700157

Saving textures

Redirecting to http://community.secondlife.com/t5/English-Knowledge-Base/Textures-overview/ta-p/700157