Difference between revisions of "User:Nyx Linden/Office Hours Agenda"

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# https://jira.secondlife.com/browse/VWR-690 - Dual monitor baking fails
# https://jira.secondlife.com/browse/VWR-690 - Dual monitor baking fails
# In deferred rendering, light source falloff is calculated to be 3 times longer for alpha content than regular per-pixel shaded content. That's why alpha is lit wrong! =D https://jira.secondlife.com/browse/VWR-23799
# In deferred rendering, light source falloff is calculated to be 3 times longer for alpha content than regular per-pixel shaded content. That's why alpha is lit wrong! =D https://jira.secondlife.com/browse/VWR-23799
# Any chance of getting some info on Max/Min values for depth of field debug options? (want to finish my little ui mod) -Uni
# '''YOUR TOPIC HERE'''
# '''YOUR TOPIC HERE'''

Revision as of 12:04, 1 December 2010

Nyx Linden's Office Hours Agenda

Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32

Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.

Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.

Archived agendas can be found at the agenda archive.

Next meeting scheduled for: December 1, 2010.


Agenda

December 1, 2010

  1. Why cant we have a patch to let us choose which sublayer to wear clothing on?
  2. When will the bug that causes you to have to relog before you can detach multiworn attachments be fixed?
  3. Ui Tweaks for builders?
  4. Local lights toggle... please import from mesh?
  5. https://jira.secondlife.com/browse/VWR-690 - Dual monitor baking fails
  6. In deferred rendering, light source falloff is calculated to be 3 times longer for alpha content than regular per-pixel shaded content. That's why alpha is lit wrong! =D https://jira.secondlife.com/browse/VWR-23799
  7. Any chance of getting some info on Max/Min values for depth of field debug options? (want to finish my little ui mod) -Uni
  8. YOUR TOPIC HERE