Difference between revisions of "Random Gaussian Number Generator"
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(Needed to be attributed since it is a well known algorithm. Couldn't help but expand upon what was already provided.) |
m (→3D) |
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==3D== | ==3D== | ||
Is this correct? | Is this correct? Or does Box-Muller need to be adjusted? | ||
<lsl>vector randGaussPoint(vector center, float stdev){//3D | <lsl>vector randGaussPoint(vector center, float stdev){//3D | ||
//returns a random point with a specified standard deviation from center? | //returns a random point with a specified standard deviation from center? |
Revision as of 14:34, 26 December 2010
Port of the Random Gaussian algorithm found on http://www.taygeta.com/random/gaussian.html.
<lsl>float randGauss(float mean, float stdev){
float x, y, r2; do{//Generate a point in a unit circle that is not zero. x = llFrand(2.) - 1; y = llFrand(2.) - 1; r2 = x * x + y * y; } while (r2 > 1.0 || r2 == 0);
//Box-Muller transformation return mean + x * stdev * llSqrt( -2 * llLog(r2) / r2);
}</lsl>
<lsl>vector randGaussPair(vector center, float stdev){//2D
//returns a random point on the x/y plain with a specified standard deviation from center. float r2; vector p; do{//Generate a point in a unit circle that is not zero. p = <llFrand(2.) - 1, llFrand(2.) - 1, 0>; r2 = p * p;//dot product } while (r2 > 1.0 || r2 == 0);
//Box-Muller transformation return center + (p * (stdev * llSqrt( -2 * llLog(r2) / r2)));
}</lsl>
Box-Muller Transformation
The Box-Muller transformation is used to adjust the magnitude of the vector, remapping it to a standard deviation.
3D
Is this correct? Or does Box-Muller need to be adjusted? <lsl>vector randGaussPoint(vector center, float stdev){//3D
//returns a random point with a specified standard deviation from center? float r2; vector p; do{//Generate a point in a unit sphere that is not zero. p = <llFrand(2.) - 1, llFrand(2.) - 1, llFrand(2.) - 1>; r2 = p * p;//dot product } while (r2 > 1.0 || r2 == 0);
//Box-Muller transformation return center + (p * (stdev * llSqrt( -2 * llLog(r2) / r2)));
}</lsl>