Difference between revisions of "Mesh/Creating a mesh"
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Mesh models must be created outside Second Life using a third-party 3D modeling tool. If you're a seasoned content creator, you may already be familiar with [http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13567410 3ds Max], [http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13577897 Maya], [http://www.blender.org/ Blender], or other popular professional tools; Google's [http://sketchup.google.com/ SketchUp] also provides a low barrier to entry for aspiring 3D modelers. Any 3D modeling software will work, as long as it can output models in [http://en.wikipedia.org/wiki/Collada COLLADA] (''.dae'') format. | Mesh models must be created outside Second Life using a third-party 3D modeling tool. If you're a seasoned content creator, you may already be familiar with [http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13567410 3ds Max], [http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13577897 Maya], [http://www.blender.org/ Blender], or other popular professional tools; Google's [http://sketchup.google.com/ SketchUp] also provides a low barrier to entry for aspiring 3D modelers. Any 3D modeling software will work, as long as it can output models in [http://en.wikipedia.org/wiki/Collada COLLADA] (''.dae'') format. ''Note: Second Life uses COLLADA 1.4.'' | ||
A list of software that has COLLADA support can be found at [http://www.collada.org/mediawiki/index.php/Portal:Products_directory COLLADA.org Products Directory] | A list of software that has COLLADA support can be found at [http://www.collada.org/mediawiki/index.php/Portal:Products_directory COLLADA.org Products Directory] |
Revision as of 11:03, 31 December 2010
Mesh models must be created outside Second Life using a third-party 3D modeling tool. If you're a seasoned content creator, you may already be familiar with 3ds Max, Maya, Blender, or other popular professional tools; Google's SketchUp also provides a low barrier to entry for aspiring 3D modelers. Any 3D modeling software will work, as long as it can output models in COLLADA (.dae) format. Note: Second Life uses COLLADA 1.4.
A list of software that has COLLADA support can be found at COLLADA.org Products Directory A very extensive list of 3d software can be found at 3Dlinks.com under the software section. Which of either the COLLADA or 3Dlinks items will work with Second Life is not known, but at least it is a starting point to look.
To learn more about some of the available 3D modeling tools, visit the 3D software guide created for use with sculpted prims. Most of the tools that work for sculpted prims should work with mesh, as long as they can export models in COLLADA format.
Collada(DAE) Supported Programs for Mesh
Notes on mesh support for specific versions of various applications - please update if you have additional information:
Programs | Bone | UV Mapping | Method | Version |
---|---|---|---|---|
3ds Max | Yes | Yes | Import/Export via FBX Plug-in | 2009 and up |
AC3D | No | Yes | Import/Export | V6.7 and up |
Bentley's MicroStation | No | Yes | Import/Export | V8i and up |
Blender | Yes | Yes | Import/Export | 2.49 and up |
Cinema 4D | Yes | Yes | Import/Export | R11 and up |
DAZ 3D | Yes | Yes | Import/Export | 2.0 and up |
Lightwave | Yes | Yes | Import/Export | 9.5 and up |
Maya | Yes | Yes | Import/Export via FBX Plug-in | 2009 and up |
Milkshape 3D | ? | Yes | Export | ? |
Modo | ? | ? | Import/Export | ? |
PhotoShop | No | ? | Direct open | Creative Suite 4 (11) and up |
SketchUp | No | ? | Import/Export | 5.0 & 7.0 and up (6.0 was not supported) |
Wings3D | No | Yes | Import/Export | 1.2 and up |
General Tips
- For the best results, first try outputting individual models before trying whole 3D scenes.
- If you already have a library of 3D models and need a way to convert them to COLLADA format, try Autodesk's FBX Converter (our preferred converter) or MeshLab.
Note: If you use FBX converter, you may need to convert your models to an intermediate format, then to DAE, depending on the original format. |