Difference between revisions of "User:Nyx Linden/Office Hours Agenda"
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# A recent (server 217968) drastic change to physics costs cause massive arbitrary returns from Mesh City. What was the change? Was it deliberate? Is it expected to stay that way? | # A recent (server 217968) drastic change to physics costs cause massive arbitrary returns from Mesh City. What was the change? Was it deliberate? Is it expected to stay that way? | ||
# Are there any plans to make changes to LOD/physics mesh registration and/or origin/pivot point location befopre release (CTS-297)? | # Are there any plans to make changes to LOD/physics mesh registration and/or origin/pivot point location befopre release (CTS-297)? | ||
# | # In laymen's terms, can you explain convex hulls and how they affect mesh? My understanding is they have to do with LoD on the object and that can be assisted by making a physical shape. How close must this shape be to the original to help it from decomposing? | ||
#Is the cost of the meshes we are bringing in, presently, based on the resource cost in the preview panel or is it the one that ends up on the edit tab? | |||
#Most things I have tried to bring in with more than one level of subdivision have been a very high count, so I've only done one level. The smoothing is not bad, but is there anything we can do to improve this when we make or upload the mesh? | |||
#Are we able to apply our own bump maps at this time? Will we, if not, and will we be able to have normal maps? | |||
#Tails seem to be able to be added to the avatar, but as a single bone...any suggestions on how to deal with tails or wings (which I would imagine are the same)? | |||
#How will vehicles work with the new mesh? Will it be a certain amount of mesh as there are a certain amount of prims now? |
Revision as of 11:54, 5 January 2011
Nyx Linden's Office Hours Agenda
Office hours are on Wednesdays at Noon in Pacific time (SL standard time) located in Borrowdale at: http://slurl.com/secondlife/Borrowdale/74/217/32
Topics are focused on avatars, content creation efficiency, content creation tools and methods, rendering issues, and many related random topics.
Please add topics for discussion / agenda items to the end of the list below prior to 11:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden if you are unsure if your topic is relevant or appropriate.
Archived agendas can be found at the agenda archive.
Next meeting scheduled for: January 5, 2011.
Agenda
January 5, 2011
- Avatar 2.0 CTS-337 (Second Life Avatar Version 2 Before Custom Skeletons)
- STORM-831 (Drag and Drop Outfit Editor)
- VWR-24387 (Give us a new coat layer OVER the skirt layer)
- SNOW-423 (Request for ability to create copies at offsets to enable the creation of arrays of objects)
- Can we make the appearance editor easier for new users and those with various accessibility issues that find the currant one too hard to use please!!!
- When can we start merging the mesh and v-d viewers?
- Fast Easy Fun: how and when can we begin to incorporate these more into building and avatar manipulation?
- Nyx's team's goals for 2011?
- A recent (server 217968) drastic change to physics costs cause massive arbitrary returns from Mesh City. What was the change? Was it deliberate? Is it expected to stay that way?
- Are there any plans to make changes to LOD/physics mesh registration and/or origin/pivot point location befopre release (CTS-297)?
- In laymen's terms, can you explain convex hulls and how they affect mesh? My understanding is they have to do with LoD on the object and that can be assisted by making a physical shape. How close must this shape be to the original to help it from decomposing?
- Is the cost of the meshes we are bringing in, presently, based on the resource cost in the preview panel or is it the one that ends up on the edit tab?
- Most things I have tried to bring in with more than one level of subdivision have been a very high count, so I've only done one level. The smoothing is not bad, but is there anything we can do to improve this when we make or upload the mesh?
- Are we able to apply our own bump maps at this time? Will we, if not, and will we be able to have normal maps?
- Tails seem to be able to be added to the avatar, but as a single bone...any suggestions on how to deal with tails or wings (which I would imagine are the same)?
- How will vehicles work with the new mesh? Will it be a certain amount of mesh as there are a certain amount of prims now?