Difference between revisions of "Multiple attachments"
(→About) |
|||
Line 3: | Line 3: | ||
== About == | == About == | ||
In Second Life Viewer 2.4, following much beta testing, the ability to attach multiple objects to a single attachment point (also called "slot") was formally introduced. This is part of a "multi-wearables project" which also includes the earlier ability to wear up to 5 items on each clothing layer. | In Second Life Viewer 2.4, following much beta testing, the '''ability to attach multiple objects to a single attachment point (also called "slot")''' was formally introduced. This is part of a "multi-wearables project" which also includes the earlier ability to wear up to 5 items on each clothing layer. | ||
== How do I attach multiple objects to a single point? == | == How do I attach multiple objects to a single point? == |
Revision as of 07:44, 2 February 2011
About
In Second Life Viewer 2.4, following much beta testing, the ability to attach multiple objects to a single attachment point (also called "slot") was formally introduced. This is part of a "multi-wearables project" which also includes the earlier ability to wear up to 5 items on each clothing layer.
How do I attach multiple objects to a single point?
- Right-click an object in your inventory and select Add (instead of Wear).
- If the object is inworld, right-click it and select Put On > Add.
- Repeat the above step for each object. You should each attached object getting added.
- <videoflash type="youtube">hrPgqC5f79M|640|385</videoflash>
How many objects can I attach to a single point?
Unlike clothing layers, the attachment cap is determined by the total number of attachments on your avatar, not the total number of attachments to a point. You can attach up to 38 attachments to any combination of attachment points as shown here. For example, you could attach 31 cubes to your Left Hand and 7 cubes to your Right Hand, although that would be pretty weird.
How do I determine the layering order of attachments?
Multi-attachments are different than multiple items on a clothing layer because they're prims, instead of being baked on your avatar mesh. So there's no "layering" for attachment points: visual priority is determined by the position of each triangle in each attachment — parts of one attachment that are in front of others will be shown.
This also means that attaching identically-sized or similarly-sized objects (like recolored versions of the same flexiprim hair) is subject to prim flicker.
How do I replace all objects attached to a single point?
Currently being investigated because "Wear" doesn't replace all earlier attachments on the same point: https://jira.secondlife.com/browse/VWR-24693