Original Copy Contents: Difference between revisions

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Created page with '{{KBmaster}] '''Should you sell your inworld Second Life creations as Original, Copy, or Contents?''' That depends on what you intend to do, as this fast, easy, and fun video sh...'
 
Jeremy Linden (talk | contribs)
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'''Should you sell your inworld Second Life creations as Original, Copy, or Contents?''' That depends on what you intend to do, as this fast, easy, and fun video shows:
 
Here are some pros and cons of each (feel free to expand this list):
 
== Original ==
 
* Sells the actual inworld object as-is. If someone buys it, they're informed they now own the object as they see it inworld.
** If they want to take it with them, they ''must'' take it into their inventory. Otherwise, it stays inworld and could be returned or lost.
* This is useful for yard sales involving no-copy but transferable objects, where it's usually preferable to show objects in 3D instead of a packaged picture. Plus, the owner may have lost or discarded the original packaging.
* This is also useful if you've built a structure on someone else's land and want to sell it to them, in-place, without them having to re-rez it.
** Current limitations of the system means the new owner has to buy each object, and there's no current way to set objects for sale like there is land.
** However, if you're selling a land parcel, there's an option to also "Sell the objects with the land."
 
== Copy ==
 
* Sells a copy (surprisingly enough) the object you bought. The original stays inworld, while the copy appears in your inventory.
* If the object is meant to be used as-is, you can {{xref|rez}} it inworld. For example, you see a pretty tree inworld and you buy that.
* However, if the object came in a {{xref|box}}, you need to not only unrez it, but unpack it. For creators, there's a '
* In ''many'' cases, you're better off selling '''Contents''' rather than '''Copy''', because it reduces the potentially frustrating intermediary steps of [[Opening boxes|opening the box]].
 
== Contents ==

Latest revision as of 11:25, 2 March 2011

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