|
|
(25 intermediate revisions by 3 users not shown) |
Line 1: |
Line 1: |
| {{KBmaster}] | | {{#widget:Redirect|url=/t5/English-Knowledge-Base/Object-permissions/ta-p/700125}} |
| | |
| '''Should you sell your inworld Second Life creations as Original, Copy, or Contents?''' That depends on what you intend to do, as this fast, easy, and fun video shows:
| |
| | |
| Here are some pros and cons of each (feel free to expand this list):
| |
| | |
| == Original ==
| |
| | |
| * Sells the actual inworld object as-is. If someone buys it, they're informed they now own the object as they see it inworld.
| |
| ** If they want to take it with them, they ''must'' take it into their inventory. Otherwise, it stays inworld and could be returned or lost.
| |
| * This is useful for yard sales involving no-copy but transferable objects, where it's usually preferable to show objects in 3D instead of a packaged picture. Plus, the owner may have lost or discarded the original packaging.
| |
| * This is also useful if you've built a structure on someone else's land and want to sell it to them, in-place, without them having to re-rez it.
| |
| ** Current limitations of the system means the new owner has to buy each object, and there's no current way to set objects for sale like there is land.
| |
| ** However, if you're selling a land parcel, there's an option to also "Sell the objects with the land."
| |
| | |
| == Copy ==
| |
| | |
| * Sells a copy (surprisingly enough) the object you bought. The original stays inworld, while the copy appears in your inventory.
| |
| * If the object is meant to be used as-is, you can {{xref|rez}} it inworld. For example, you see a pretty tree inworld and you buy that.
| |
| * However, if the object came in a {{xref|box}}, you need to not only unrez it, but unpack it. For creators, there's a '
| |
| * In ''many'' cases, you're better off selling '''Contents''' rather than '''Copy''', because it reduces the potentially frustrating intermediary steps of [[Opening boxes|opening the box]].
| |
| | |
| == Contents ==
| |