Difference between revisions of "Original Copy Contents"

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'''Should you sell your inworld Second Life creations as Original, Copy, or Contents?''' That depends on what you intend to do, as this fast, easy, and fun video shows:
 
Here are some pros and cons of each (feel free to expand this list):
 
== Original ==
 
* Sells the actual inworld object as-is. If someone buys it, they're informed they now own the object as they see it inworld.
** If they want to take it with them, they ''must'' take it into their inventory. Otherwise, it stays inworld and could be returned or lost.
* This is useful for yard sales involving no-copy but transferable objects, where it's usually preferable to show objects in 3D instead of a packaged picture. Plus, the owner may have lost or discarded the original packaging.
* This is also useful if you've built a structure on someone else's land and want to sell it to them, in-place, without them having to re-rez it.
** Current limitations of the system means the new owner has to buy each object, and there's no current way to set objects for sale like there is land.
** However, if you're selling a land parcel, there's an option to also "Sell the objects with the land."
 
== Copy ==
 
* Sells a copy (surprisingly enough) the object you bought. The original stays inworld, while the copy appears in your inventory.
* If the object is meant to be used as-is, you can {{xref|rez}} it inworld. For example, you see a pretty tree inworld and you buy that.
* However, if the object came in a {{xref|box}}, you need to not only unrez it, but unpack it. For creators, there's a {{xref|click action}} you can use so customers can left-click to open a box (which is simpler than right-clicking and using the context menu).
* In ''many'' cases, you're better off selling '''Contents''' rather than '''Copy''', because it reduces the potentially frustrating intermediary steps of [[Opening boxes|opening the box]].
** An exception to this is if you consider packaging an important part of the experience, like if your boxes look really beautiful:
**: [[File:4742747723_3c8fc2667f_o.jpg|256px]]
* An advantage to having the boxed copy is a backup that's more resilient to being messed up, unlike a folder which can have its contents jumbled. However, a creative way of dealing with that when selling '''Contents''' is to ''also'' recursively include a box inside the contents. That may be a "best of both worlds" approach.
 
== Contents ==
 
* Sells what's inside the object you bought and delivers it in a folder with the name of the object in the recipient's inventory.
* The contents are what you see when you right-click an object, choose '''Edit''', and click the '''Content''' tab.
* If you have lots of wall displays where there are multiple objects inside the "container" object — such as a variety of hairstyles that can be bought as a batch — then '''Contents''' is likely the way to go.
* '''Contents''' is generally the best choice for selling what's inside wall display-style stores, ''unless'' you're sure there's an advantage otherwise.

Latest revision as of 10:25, 2 March 2011

Redirecting to http://community.secondlife.com/t5/English-Knowledge-Base/Object-permissions/ta-p/700125