Difference between revisions of "Mesh/UserGroup"

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==Mesh Team's Office Hours Agenda==
#REDIRECT [[Mesh User Group]]
 
Office hours are on Mondays at 11 AM in Pacific time (SL standard time) located on the beta grid (Aditi) in Mesh HQ 1 at: [secondlife://Aditi/secondlife/MeshHQ%201/251/250/24  Mesh HQ on Aditi]
 
Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.
 
Please add topics for discussion / agenda items to the end of the list below prior to 10:50 AM. Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages. Contact Nyx Linden, Runitai Linden, or Charlar Linden if you are unsure if your topic is relevant or appropriate.
 
 
Next meeting scheduled for: March 21, 2011.
 
== Agenda ==
== March 21, 2011 ==
# Please add topics here, also please put your SL name down so we can follow up if we have questions. thanks!
# Pending updates to Aditi sim which will cause older existing beta content to fail [charlar]
# Can you give us an update on recent progress and tell us what your current priorities are? Vivienne Daguerre
# Is there anything in particular that you need us to test? Vivienne Daguerre
# Are we there yet? Vivienne Daguerre
# New streaming costs are in wiki and viewer. Are they showing on (a) edit floater, (b) upload floater?
# Rumor: Mesh is on hold indefinitely. True or False? If so, why?
# New viewer is having problems loading meshes and textures :(
# Can we get a check box in the preferences menu for focal blur (on/off)?
# Offset pivot is strange (CTS-498, CTS-500).
# The mesh pivot point change is not acting as expected (at least not on models created in Blender). If you place the AssetPivot object in a position relative to your model where you need it, it gives unexpected results on upload. (Ashasekayi Ra) Forum discussion: http://community.secondlife.com/t5/Mesh/Changing-Pivot-Point/td-p/750457
#  Does llmesh support arbitrary bones- basically I'm asking is, does LL just need to support it in the client for custom bones to work? llanim seems to be ready for any new bones, but I don't know about llmesh. -- Raz
 
 
 
[https://wiki.secondlife.com/wiki/Mesh/UserGroup/Archive Previous Meeting Agenda/Notes]
 
[[Category:Mesh]]

Latest revision as of 13:51, 25 March 2011

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