Difference between revisions of "Viewerhelp:2.6.3/Preferences - Graphics"
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{{Translated Help Article||Feb 17}} | {{Translated Help Article||Feb 17}} | ||
=== Graphics tab === | |||
Controls user interface size and the quality of the Viewer's graphics. | Controls user interface size and the quality of the Viewer's graphics. | ||
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{{UIref | {{UIref | ||
| Advanced | | Advanced | ||
| Shows | | Shows '''Advanced graphics settings''' (see below).}} | ||
{{UIref | {{UIref | ||
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| Shows the {{winlink|Preferences - Graphics - Hardware Settings|Hardware Settings}} window.}} | | Shows the {{winlink|Preferences - Graphics - Hardware Settings|Hardware Settings}} window.}} | ||
== Advanced graphics settings == | === Advanced graphics settings === | ||
{{UIref | {{UIref | ||
| Shaders | | Shaders | ||
| Enables or disables various types of pixel shaders: | | Enables or disables various types of pixel shaders: | ||
* '''Transparent Water''' - Whether water reflections appear. | * '''Transparent Water''' - Whether water reflections appear. | ||
* '''Bump mapping and shiny''' - Depth and shine effects which are found on various inworld creations. | * '''Bump mapping and shiny''' - Depth and shine effects which are found on various inworld creations. | ||
* '''Basic shaders''' - Makes inworld look less "flat". | * '''Basic shaders''' - Makes inworld look less "flat". | ||
* '''Atmospheric shaders''' - Realistic sky and water appearance. '''Basic shaders''' must be on for this to be enabled. | * '''Atmospheric shaders''' - Realistic sky and water appearance. '''Basic shaders''' must be on for this to be enabled.}} | ||
{{UIref | {{UIref | ||
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{{UIref | {{UIref | ||
| Avatar Physics | | Avatar Physics | ||
| Controls the frequency of display updates for avatar physics: | | Controls the frequency of display updates for [http://community.secondlife.com/t5/English-Knowledge-Base/Enhanced-Avatar-Physics/ta-p/798525 enhanced avatar physics]: | ||
* To make avatar physics movement smooth, move the slider to a high setting. | * To make avatar physics movement smooth, move the slider to a high setting. | ||
* To make avatar physics less taxing for your computer | * To make avatar physics less taxing for your computer, move the slider to a lower setting. Avatar physics movement will be less smooth, and you will not see avatar physics movement of avatars who are far away. | ||
* To turn off avatar physics, move the slider to the lowest setting.}} | * To turn off avatar physics, move the slider to the lowest setting.}} | ||
{{UIref | {{UIref | ||
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| Max Particle Count | | Max Particle Count | ||
| Sets the maximum number of particles you're able to see at once.}} | | Sets the maximum number of particles you're able to see at once.}} | ||
{{UIref | |||
| Max # of non-impostor avatars | |||
| Sets the maximum number of avatars that are displayed in 3D instead of 2D. Decreasing this number can increase performance, but can also make more avatars around you look less realistic.}} | |||
{{UIref | {{UIref | ||
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{{UIref | {{UIref | ||
| | | Avatar rendering | ||
| | | Sets options that affect how the Viewer renders avatars: | ||
* '''Avatar impostors''' - Renders distant avatars cheaply, often resulting in substantial performance gains in large crowds. Unless you dislike the way it looks or have other problems, leave it on. | |||
* '''Hardware skinning''' - Provides a slight performance boost. This is incompatible with some hardware, so if if it's not already grayed out yet avatars appear jagged or deformed, try turning this off. | |||
* '''Avatar cloth''' - Makes your avatar mesh clothing ripple in the wind. Not available on all hardware, notably Macs because of Apple's drivers.}} | |||
{{UIref | {{UIref | ||
| Terrain detail | | Terrain detail | ||
| '''High''' is possible on supported systems, '''Low''' makes the ground look fuzzy but renders faster.}} | | '''High''' is possible on supported systems, '''Low''' makes the ground look fuzzy but renders faster.}} |
Latest revision as of 14:00, 9 June 2011
Important: This article has been translated. The translation was imported on Feb 17. Any changes will require re-export for incremental translation. |
Graphics tab
Controls user interface size and the quality of the Viewer's graphics.
Quality and speed
|
Choose among four preset graphics levels, with increasing level of detail and more computer power needed: Low, Mid, High, and Ultra. For High and Ultra, you need a computer that meets or exceeds the System Recommendations. |
Apply
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Apply UI size settings. Other graphics settings preview live as you change them. |
Reset
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Reverts to the recommended preset, based on what Second Life detects your graphics card to be, on the Quality and speed slider. |
Advanced
|
Shows Advanced graphics settings (see below). |
Hardware
|
Shows the Hardware Settings window. |
Advanced graphics settings
Shaders
|
Enables or disables various types of pixel shaders:
|
Water Reflections
|
Sets the types of elements that water reflects. When set to Everything, this is a particularly taxing feature and requires a fast graphics card to use effectively. |
Avatar Physics
|
Controls the frequency of display updates for enhanced avatar physics:
|
Draw Distance
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Affects how far out from your viewpoint objects are rendered in the scene. Increasing this can substantially slow down your performance in dense areas, so experiment to find the right balance. |
Max Particle Count
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Sets the maximum number of particles you're able to see at once. |
Max # of non-impostor avatars
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Sets the maximum number of avatars that are displayed in 3D instead of 2D. Decreasing this number can increase performance, but can also make more avatars around you look less realistic. |
Post process quality
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Sets the resolution with which glow effects are rendered, which tends to be a minimal difference |
Mesh detail
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Sets the amount of detail or number of triangles used in rendering certain elements. A higher value takes longer to render, but makes these objects appear with more detail.
|
Avatar rendering
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Sets options that affect how the Viewer renders avatars:
|
Terrain detail
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High is possible on supported systems, Low makes the ground look fuzzy but renders faster. |