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| * First we'll need to download a COLLADA model file to your computer.
| | #REDIRECT [[Mesh/Uploading a model]] |
| * Download duck.dae from https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698
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| * Next we will upload the model to Second Life.
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| * Open the Build menu, choose Upload, click 'Model...'
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| ** Alternately, open the Inventory, click the + menu button and Upload > "Model"
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| * A file dialog box will open
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| * Pick the COLLADA file you downloaded from your computer.
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| * The Import Model window will appear.
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| * Click the 'Generate LOD' button at the top of this window.
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| * The viewer will take a moment to process this, then the Upload button will become clickable.
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| * Click the 'Upload' button.
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| * You will see 2 assets inserted into your Inventory. One will appear in the Meshes folder and one will appear in the Objects folder. We only care about the Object right now.
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| * Drag the new object from your Objects folder onto the ground.
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| * A duck model will appear on the ground. You can use the duck mesh as you would any other object. Scale it, texture it, attach it, script it, whatever you like.
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