Difference between revisions of "Mesh/Uploading a simple mesh"

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Uploading a mesh is a fairly straightforward process, similar to how you would upload an animation or texture.  This walkthrough will cover the workflow for uploading a basic object with basic properties.  If you're new to mesh, this is where you'll want to get started.  This walkthrough will bypass a lot of the more complex customization and advanced features of mesh; we'll get into some of those in later walkthroughs.
#REDIRECT [[Mesh/Uploading a model]]
 
== Obtain a Second Life compatible mesh file ==
[[File:MeshWalkthrough-Download_File.png|right|300px|thumb|Upload menu from [https://collada.org/owl/browse.php?sess=0&parent=126&expand=1&order=name&curview=0&sortname=ASC COLLADA Test Model Bank] ]]
The first step is to get a mesh file onto your computer that you want to upload to SL.  SL's mesh import is able to read [https://collada.org/mediawiki/index.php/COLLADA_-_Digital_Asset_and_FX_Exchange_Schema COLLADA] ("''.dae''") files.
* Download a COLLADA model file to your computer:
** Download [https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698 duck.dae] from https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698/
** Alternatively, you can download any "''.dae''" file from the [https://collada.org/owl/browse.php?sess=0&parent=28&expand=1&order=name&curview=0&sortname=ASC COLLADA public repository], where "''duck.dae''" came from.
* Stick this file anywhere on your hard drive.
 
== Upload the mesh file to Second Life ==
[[File:MeshWalkthrough-Import_Model.png|right|300px|thumb|Mesh Import Main Menu]]
Next, take the file that you downloaded to your computer and upload it to SL. (Note that during beta, uploading is free!)
* Open the main menu "''Build''" menu, choose "''Upload''", click "''Model...''".
*: (Alternately, open your Inventory View, click the "''+''" menu button, "''Upload''" > "''Model...''").
*: This will cause a file dialog box will open.
* Find and select the "''duck.dae''" file from your computer.  The Import Model window will then appear.
* Click the "''Generate LOD''" button at the top of this window.
*: The viewer will take a moment to process this, then the "''Upload button''" will become clickable.
* Click the "''Upload''" button.
*: You will see 2 assets inserted into your Inventory:
*: One will appear in your inventory's top-level "''Meshes''" folder, the other in your top-level "''Objects''" folder.
*: These will appear as "''LOD3spShape''" for the duck object.
* We only care about the asset in your "''Object''" folder right now.
 
== Add your mesh object to the world ==
[[File:MeshWalkthrough-Rez_Object.png|right|300px|thumb|Rezzed object]]
You should now be able to manipulate your mesh as if it were like any other object in your inventory.
* Find your "''LOD3spShape''" object in your "''Objects''" folder; if you're having trouble or have a large inventory, use your inventory's "''RECENT''" tab view.
* Drag the new object from your "''Objects''" folder to anywhere on the ground where you have permissions to build.
*: A duck model will appear on the ground.
* You can use the duck mesh as you would any other object -- scale it, texture it, attach it, script it, whatever you like.
 
 
[[Category:Mesh]]

Latest revision as of 12:01, 14 July 2011