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| [[File:MeshWalkthrough-Simple_Mesh_Upload-Splash.png|300px]] | | #REDIRECT [[Mesh/Uploading a model]] |
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| Uploading a mesh is a straightforward process, similar to how you would upload an animation or texture. This walkthrough will cover the workflow for uploading a basic object with basic properties. If you're new to mesh, this is where you'll want to get started. This walkthrough will bypass a lot of the more complex customization and advanced features of mesh; we'll get into some of those in later walkthroughs. | |
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| == Obtain a Second Life compatible mesh file ==
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| [[File:MeshWalkthrough-Download_File.png|right|300px|thumb|Upload menu from [https://collada.org/owl/browse.php?sess=0&parent=126&expand=1&order=name&curview=0&sortname=ASC COLLADA Test Model Bank] ]]
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| The first step is to get a mesh file onto your computer that you want to upload to SL. SL's mesh import is able to read [https://collada.org/mediawiki/index.php/COLLADA_-_Digital_Asset_and_FX_Exchange_Schema COLLADA] ("''.dae''") files.
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| * Download a COLLADA model file to your computer:
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| ** Download [https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698 duck.dae] from https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698/
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| ** Alternatively, you can download any "''.dae''" file from the [https://collada.org/owl/browse.php?sess=0&parent=28&expand=1&order=name&curview=0&sortname=ASC COLLADA public repository], where "''duck.dae''" came from.
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| * Stick this file anywhere on your hard drive.
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| == Upload the mesh file to Second Life ==
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| [[File:MeshWalkthrough-Import_Model.png|right|300px|thumb|Mesh Import Main Menu]]
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| Next, take the file that you downloaded to your computer and upload it to SL. (Note that during beta, uploading is free!)
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| * Open the main menu "''Build''" menu, choose "''Upload''", click "''Model...''".
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| *: (Alternately, open your Inventory View, click the "''+''" menu button, "''Upload''" > "''Model...''").
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| *: This will cause a file dialog box will open.
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| * Find and select the "''duck.dae''" file from your computer. The Import Model window will then appear.
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| * Click the "''Generate LOD''" button at the top of this window.
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| *: The viewer will take a moment to process this, then the "''Upload button''" will become clickable.
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| * Click the "''Upload''" button.
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| *: You will see 2 assets inserted into your Inventory:
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| *: One will appear in your inventory's top-level "''Meshes''" folder, the other in your top-level "''Objects''" folder.
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| *: These will appear as "''LOD3spShape''" for the duck object.
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| * We only care about the asset in your "''Object''" folder right now.
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| == Add your mesh object to the world ==
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| [[File:MeshWalkthrough-Rez_Object.png|right|300px|thumb|Rezzed object]]
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| You should now be able to manipulate your mesh as if it were like any other object in your inventory.
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| * Find your "''LOD3spShape''" object in your "''Objects''" folder; if you're having trouble or have a large inventory, use your inventory's "''RECENT''" tab view.
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| * Drag the new object from your "''Objects''" folder to anywhere on the ground where you have permissions to build.
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| *: A duck model will appear on the ground.
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| * You can use the duck mesh as you would any other object -- scale it, texture it, attach it, script it, whatever you like.
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| [[Category:Mesh]]
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