Difference between revisions of "Mesh/Uploading a mesh model"

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{{KBnote|This is an advanced topic. If you're looking for quick and easy way to upload mesh models to Second Life, check out [[Mesh/Uploading a mesh with the Model Wizard|Uploading_a_mesh_with_the_Model_Wizard]].}}
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{{:Mesh/Prerequisites}}
 
== Define visual levels of detail ==
 
== Define the model's physics shape ==
 
== Rigging ==
[[Image:Show skin weight.png|300px|right|thumb|Check '''Show skin weight''' to preview how the model will look on an idle avatar.]]
Rigged models allow you to represent your avatar skeleton as a mesh that conforms to your joints and motions.  This means that you can wear a rigged model that changes the length and orientation of your avatar's limbs and animates accordingly.
 
If your COLLADA model contains joint position and skin weight information, you can preview how it will look with an avatar's default idle animation by clicking the {{Icon_Gear|Gear Icon}} in the Upload Model window and checking '''Show skin weight'''.
 
=== Wearing a model with rigging ===
You may wear a rigged model by right-clicking it in your inventory and selecting '''Wear'''.  You may often wish to pair a rigged model with an alpha mask to hide your avatar's normal shape.
 
== Uploading ==
=== Optional parameters ===
Before you upload, make sure to include any necessary optional parameters on the '''Modifiers''' tab:
 
* '''Scale:''' Changes the base size of your model.  Increasing the scale increases the resource cost.
* '''Include Textures:''' Includes any textures applied to the COLLADA model.  The textures are automatically applied to the Second Life version of the model when it is uploaded.
* '''Include Skin weight:''' Includes any skin weight information in the COLLADA model.  You must check this box if you wish to wear your model as a rigged avatar part.
* '''Include Joint positions:''' Includes joint position information from the COLLADA file.
* '''Pelvis Z Offset:''' Changes the vertical positioning of a rigged model.
 
=== Confirm and upload ===
Before uploading, you must acknowledge that you possess appropriate rights to the materials contained in your model; check the box at the bottom of the window and click '''Upload'''.  Enjoy your new model!

Latest revision as of 12:37, 12 August 2011

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