Difference between revisions of "Mesh/Uploading a mesh model"

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{{KBnote|This is a basic walkthrough of how to upload a model.  For full details on the parameters available for uploading a model, see [[Mesh/Upload Model UI reference|the Model Upload UI reference]].}}
{{:Mesh/Prerequisites}}
 
== Step 1: Choose a model to upload ==
Second Life accepts COLLADA (.dae) models, which can be edited and created in many popular 3D modeling packages.  If you do not currently have any COLLADA models on your computer, you may download some from the [[Mesh/Sample_Content|Sample Content]] page.
 
To begin uploading a model:
# Choose '''Build > Upload > Model...'''
# Select the .dae file on your computer and click '''Open'''.
# In the Upload Model window, enter a suitable name for your model in the '''Name''' field.
# If your model includes textures, click the {{Icon_Gear|gear icon}} and choose '''Show textures''' to make sure the textures are displayed properly.
 
== Step 2: Define visual levels of detail ==
 
 
== Step 3: Define the model's physics shape ==
 
== Step 4: Upload the model ==
=== Optional parameters ===
Before you upload, make sure to include any necessary optional parameters on the '''Modifiers''' tab:
 
* '''Scale:''' Changes the base size of your model.  Increasing the scale increases the resource cost.
* '''Include Textures:''' Includes any textures applied to the COLLADA model.  The textures are automatically applied to the Second Life version of the model when it is uploaded.
* '''Include Skin weight:''' Includes any skin weight information in the COLLADA model.  You must check this box if you wish to wear your model as a rigged avatar part.
* '''Include Joint positions:''' Includes joint position information from the COLLADA file.
* '''Pelvis Z Offset:''' Changes the vertical positioning of a rigged model.
 
=== Confirm and upload ===
Before uploading, you must acknowledge that you possess appropriate rights to the materials contained in your model; check the box at the bottom of the window and click '''Upload'''.  Enjoy your new model!
 
== Rigging options ==
[[Image:Show skin weight.png|300px|right|thumb|Check '''Show skin weight''' to preview how the model will look on an idle avatar.]]
Rigged models allow you to represent your avatar skeleton as a mesh that conforms to your joints and motions.  This means that you can wear a rigged model that changes the length and orientation of your avatar's limbs and animates accordingly.
 
If your COLLADA model contains joint position and skin weight information, you can preview how it will look with an avatar's default idle animation by clicking the {{Icon_Gear|Gear Icon}} in the Upload Model window and checking '''Show skin weight'''.
 
=== Wearing a model with rigging ===
You may wear a rigged model by right-clicking it in your inventory and selecting '''Wear'''.  You may often wish to pair a rigged model with an alpha mask to hide your avatar's normal shape.

Latest revision as of 12:37, 12 August 2011

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