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Transcript of [[User:Oskar_Linden|Oskar Linden]]'s Beta Server Office Hour for September 22nd, 2011: | Transcript of [[User:Oskar_Linden|Oskar Linden]]'s Beta Server Office Hour for September 22nd, 2011: | ||
* [15:01] Oskar Linden: oh aditi why do you hate me so? | |||
* [15:02] Coyot Linden: rock on, dude | |||
* [15:02] Pony ZHAO II ~ Leebra: 29% memory free | |||
* [15:02] Motor Loon: Are you a sparklepony Oskar? | |||
* [15:02] Coyot Linden: haha | |||
* [15:02] Squirrel Wood: Hello Mr. Brony Linden :) | |||
* [15:03] Fancy Greeter: Oskar Linden has arrived! | |||
* [15:03] Oskar Linden: good day to you all | |||
* [15:03] Fancy Greeter: Oskar Linden has arrived! | |||
* [15:03] Fancy Greeter: Kelly Linden has arrived! | |||
* [15:03] Fancy Greeter: Coyot Linden has arrived! | |||
* [15:03] Coyot Linden: My Little Pwny | |||
* [15:03] Latif Khalifa: hello | |||
* [15:03] Lares Carter: Hi Oskar :) | |||
* [15:03] WolfPup Lowenhar: oskar Grumpity @ PE was looking like that this morning @ the storm srum meeting | |||
* [15:04] Motor Loon: https://wiki.secondlife.com/wiki/Server_Beta_User_Group#Agenda | |||
* [15:04] Fancy Greeter: Maestro Linden has arrived! | |||
* [15:04] Oskar Linden: I have some serious lag right now | |||
* [15:04] Fancy Greeter: Maestro Linden has arrived! | |||
* [15:04] Oskar Linden: and Grumpity copied me WolfPup :-) | |||
* [15:04] Conover's Flight-Helper 6.3.3 (WEAR ME!): Flight-helper is ready and operational. | |||
* [15:05] Nalates Urriah: I had a slow login... | |||
* [15:05] Oskar Linden: but that's ok. I'm used to it | |||
* [15:05] Oskar Linden: ok | |||
* [15:05] Oskar Linden: agenda time | |||
* [15:05] Oskar Linden: https://wiki.secondlife.com/wiki/Server_Beta_User_Group | |||
* [15:05] Oskar Linden: first off how is everyone? | |||
* [15:05] Oskar Linden: thanks for coming and all that | |||
* [15:05] WolfPup Lowenhar: actualy she has a main and tail of fire | |||
* [15:05] Oskar Linden: this has felt like a long week for me | |||
* [15:05] Motor Loon: Im good... could use some cookies with my coffee here though | |||
* [15:06] Homeless: haven't decided yet | |||
* [15:06] Coyot LindenCoyot Linden tossed all of his cookies, sorry | |||
* [15:06] Motor Loon: hehe | |||
* [15:06] Squirrel Wood: been testing the 3.0.6 client... bit too crash happy for now.. | |||
* [15:06] Oskar Linden: coyot is sick as a coyot today | |||
* [15:06] Coyot Linden: lol | |||
* [15:06] Oskar Linden: tbh he's always been sick | |||
* [15:06] Oskar Linden: ;-) | |||
* [15:06] Oskar Linden: just mentally | |||
* [15:06] Oskar Linden: so | |||
* [15:06] Homeless: did he chase too many road runners? use Acme products? | |||
* [15:06] Oskar Linden: starting at the top :-) | |||
* [15:07] Oskar Linden: SVC-7283 | |||
* [15:07] Flame of Jira: [#SVC-7283] llRemoteLoadScriptPin and llGiveInventory fail when installing non-full perm items into worn attachments https://jira.secondlife.com/browse/SVC-7283 | |||
* [15:07] Oskar Linden: we put the fix into each of the RC's | |||
* [15:07] Oskar Linden: we don't normally take an approach like that | |||
* [15:07] Motor Loon: That should make a few kids happy | |||
* [15:07] Oskar Linden: it does come with some risk | |||
* [15:07] Oskar Linden: we had to make some exceptions to the release process | |||
* [15:07] Oskar Linden: but each of the other project owners agreed that that risk was warranted | |||
* [15:08] Coyot Linden: basically | |||
* [15:08] Oskar Linden: we have made the extra effort to move those affected by the issue to an RC region until this week is voer | |||
* [15:08] Coyot Linden: if the new code failed | |||
* [15:08] Oskar Linden: then it will for sure go live next Tuesday | |||
* [15:08] Coyot Linden: everyone failed with them | |||
* [15:08] Oskar Linden: but this way whichever RC gets promoted the fix goes live | |||
* [15:08] Coyot Linden: exactly | |||
* [15:09] Oskar Linden: we're working on writing unit tests for all possible permissions permutations | |||
* [15:09] Oskar Linden: to help catch things like this | |||
* [15:09] Oskar Linden: but that is quite a chore | |||
* [15:09] Oskar Linden: there are close to a thousand permutations | |||
* [15:09] Coyot Linden: nothing like KISS | |||
* [15:09] Motor Loon: can you give a quick example Oskar | |||
* [15:10] Oskar Linden: an example? | |||
* [15:10] Motor Loon: of another permutation | |||
* [15:10] Motor Loon: Little confused about the term¨ | |||
* [15:10] Coyot Linden: combination | |||
* [15:10] Oskar Linden: every example of a permissions combination | |||
* [15:10] Oskar Linden: a full perm prim with no copy prims inside of it | |||
* [15:10] Oskar Linden: is one permutations | |||
* [15:11] Motor Loon: ah ok, get it now | |||
* [15:11] Oskar Linden: a no copy prim with full perms prims inside it is another | |||
* [15:11] Oskar Linden: there are close to a thousand combintions | |||
* [15:11] Latif Khalifa: vektor had a battery of object testing most of LSL on each release i wonder what happened to that collection | |||
* [15:11] Oskar Linden: it still gets ran | |||
* [15:11] Oskar Linden: it's part of the smoke test | |||
* [15:11] Oskar Linden: wouldn't have caught this | |||
* [15:11] Coyot Linden: If you know unix, there are 8 permutations of r,w,x perms as a different example. | |||
* [15:12] Oskar Linden: who is purring? | |||
* [15:12] Oskar Linden: it's marigold :-) | |||
* [15:12] Marigold Devin: sorry, that would be me | |||
* [15:12] Marigold Devin: Switched it off now | |||
* [15:12] Motor Loon: purring is a major turn-on | |||
* [15:12] Marigold Devin: It only purrs when I sit on it | |||
* [15:12] Motor LoonMotor Loon grins | |||
* [15:12] Coyot Linden: mrphhr! | |||
* [15:12] Marigold Devin: Sorry. Carry on. hahah | |||
* [15:13] Marigold Devin: (so much for coming in quietly) | |||
* [15:13] Draconis Neurocam: . | |||
* [15:13] Oskar Linden: we promoted BlueSteel this week | |||
* [15:13] Coyot Linden: \o/ | |||
* [15:13] Oskar Linden: that had a lot of mesh fixes | |||
* [15:13] Motor LoonMotor Loon loves mesh fixes | |||
* [15:13] Oskar Linden: and llcastray enabled | |||
* [15:14] Oskar Linden: so that is now live on the grid | |||
* [15:14] Oskar Linden: that's kinda huge | |||
* [15:14] Nalates Urriah: Yep | |||
* [15:15] Oskar Linden: I'm excited to see what people do with that | |||
* [15:15] Oskar Linden: if you get cool examples let me know | |||
* [15:15] Oskar Linden: we can do a show and tell | |||
* [15:15] Motor Loon: raycast penis attachments? | |||
* [15:15] Fancy Greeter: Maestro Linden has arrived! | |||
* [15:15] Nalates Urriah: lol | |||
* [15:15] Oskar Linden: Oh Motor. ur such a loon | |||
* [15:16] Motor Loon: I know... /me looks down in shame | |||
* [15:16] Oskar Linden: the rest of the channels didn't have much | |||
* [15:16] Coyot Linden: I thought Loonies were Canadian | |||
* [15:16] Oskar Linden: BlueSteel was only the SVC-7283 fix | |||
* [15:16] Oskar Linden: LeTigre had the same maint-server fix on it from last week | |||
* [15:16] Grid Strom: I plan on making some tiny AI robots with this ive been waiting along time thanks for this :) | |||
* [15:16] Oskar Linden: plus a merge from trunk | |||
* [15:16] Oskar Linden: and the SVC-7283 fix | |||
* [15:17] Draconis Neurocam: what do you mean by keyframing in the notes? | |||
* [15:17] Motor Loon: LeTigre had some cool stuff | |||
* [15:17] Coyot LindenCoyot Linden needs an elephant sound for when we refer to trunki | |||
* [15:17] Marigold Devin: I love AI | |||
* [15:17] Oskar Linden: LeTigre has a lot of cool stuff | |||
* [15:17] Oskar Linden: calm down Draconis | |||
* [15:17] Oskar Linden: :-) | |||
* [15:17] Oskar Linden: wait for it | |||
* [15:17] Oskar Linden: patience my young apprentice | |||
* [15:18] Coyot Linden: Yeah, look where that got him. | |||
* [15:18] Motor Loon: Impatience leads to the dark side. | |||
* [15:18] Oskar Linden: Magnum has this project that has come and gone for the last few weeks | |||
* [15:19] Oskar Linden: it's all backend work | |||
* [15:19] Oskar Linden: nothing should change | |||
* [15:19] Motor Loon: keyframing's gonna be aweesoome... /me makes racecar noises with his mouth | |||
* [15:19] Oskar Linden: so if you see weirdness be sure to let me know | |||
* [15:19] Oskar Linden: weirdness different from main channel weirdness I mean | |||
* [15:19] Oskar Linden: :-) | |||
* [15:20] Coyot LindenCoyot Linden sent Falcon the "Love in an Elevator" video after he started on keyframing. ;) | |||
* [15:20] Lares Carter: Oska, can you give any more details what "Changes were made to the permissions system and to simulator configuration, but should have no impact on existing builds" means? | |||
* [15:20] Oskar Linden: actually I cannot | |||
* [15:20] Lares Carter: sorry, Oskar* | |||
* [15:20] Oskar Linden: I should be able to soon | |||
* [15:20] Lares Carter: preparation for secret stuff i guess then | |||
* [15:20] Oskar Linden: there are some interesting projects teams are working on that have not been announced yet. I can't get into details until the time comes | |||
* [15:21] Coyot Linden: I can't say either, but I can say it will be ossm. | |||
* [15:21] Oskar Linden: I already have them scheduled to give a talk here | |||
* [15:21] Marigold Devin: He *could* tell us, but then he'd have to kill us | |||
* [15:21] Coyot Linden: I've seen some of it. | |||
* [15:21] Oskar Linden: it's really ossm actually | |||
* [15:21] Oskar Linden: I would NEVER kill you | |||
* [15:21] Nalates Urriah: Can you say how many projects? | |||
* [15:21] Oskar Linden: only derez you | |||
* [15:21] Oskar Linden: just 1 right now | |||
* [15:21] Coyot Linden: Actually, if he says, we kill him, not you. :P | |||
* [15:21] Marigold Devin: hahaha | |||
* [15:21] Motor Loon: Oskar dont kill, he just tortures... | |||
* [15:22] Marigold Devin: And he's BURSTING to tell us | |||
* [15:22] Oskar Linden: of course I am | |||
* [15:22] Oskar Linden: you all may not realize it, but I push for full disclosure every time | |||
* [15:22] Latif Khalifa: "should not affect existing builds" phrase always sends chills down my spine ;) | |||
* [15:22] Oskar Linden: I want everyone to know what we're working on | |||
* [15:22] Nalates Urriah: I think they send Linden managers to tease school | |||
* [15:22] Marigold Devin: Definitely to tease | |||
* [15:22] Marigold Devin: Oskar is King Of Tease | |||
* [15:23] Oskar Linden: :-) | |||
* [15:23] Nalates Urriah: :p | |||
* [15:23] Homeless: sooner or later existing builds will cease to exist | |||
* [15:23] Oskar Linden: All of you are familiar with the TIMEWARP right? | |||
* [15:23] Nalates Urriah: mostly | |||
* [15:23] Marigold Devin: Yes-ish | |||
* [15:23] Oskar Linden: this issue we've been having on and off for a year or more | |||
* [15:23] Coyot LindenCoyot Linden does a Tim Curry impersonation | |||
* [15:23] Oskar Linden: very confusing and hard to diagnose | |||
* [15:24] Oskar Linden: it manifested in lost time | |||
* [15:24] Oskar Linden: whole simulators becoming unresponsive | |||
* [15:24] Oskar Linden: no log entries for many seconds at a time | |||
* [15:24] Oskar Linden: 30-60 sometimes | |||
* [15:24] Coyot Linden: tell him about the twinkie | |||
* [15:24] Oskar Linden: as if the whole machine just stopped all processing | |||
* [15:24] Oskar Linden: at the kernel level | |||
* [15:24] Draconis Neurocam: its the langoliers | |||
* [15:25] Oskar Linden: we have put a lot of time and money into researching it and attempting fixes | |||
* [15:25] Squirrel Wood: timewarp reminds me of http://www.youtube.com/watch?v=a_7u3nhANa4 (watch AFTER this meeting :) | |||
* [15:25] Homeless: maybe it has a mind of its own and went on strike | |||
* [15:25] Motor Loon: so... you found out whats causing it? | |||
* [15:25] Oskar Linden: it essentially logs everyone off that region | |||
* [15:25] Oskar Linden: well | |||
* [15:25] Coyot Linden: we think so | |||
* [15:25] Motor Loon: yay | |||
* [15:25] Oskar Linden: we have an idea | |||
* [15:25] Oskar Linden: and it involves a new kernel | |||
* [15:25] Oskar Linden: I'm not sure that you all know what a kernel is | |||
* [15:25] Coyot Linden: So, we really need your patience here | |||
* [15:25] Homeless: corn | |||
* [15:26] Oskar Linden: in nuix based systems it's what runs everything. more or less | |||
* [15:26] Nalates Urriah: Cmoes in a Kracker Jack box | |||
* [15:26] Oskar Linden: unix | |||
* [15:26] WolfPup Lowenhar: that is the 'core' if any OS | |||
* [15:26] Coyot Linden: Installing a new kernel on thousands of simhosts | |||
* [15:26] Squirrel Wood: windos pretends to have a kernel too :) | |||
* [15:26] Coyot Linden: is timeconsuming | |||
* [15:26] Motor Loon: ouch | |||
* [15:26] Coyot Linden: and must be done carefully | |||
* [15:26] Oskar Linden: it's a big process | |||
* [15:26] Draconis Neurocam: it is a bridge between applications and the actual data processing done at the hardware level | |||
* [15:26] Marigold Devin: Yesss Windows Vista kernel 32, blah grrr | |||
* [15:26] Marigold Devin: flashback | |||
* [15:26] Oskar Linden: it sits under the OS even | |||
* [15:26] Coyot Linden: to minimize sim downtime/disruption | |||
* [15:27] Oskar Linden: we have it deployed here on ADITI. we upgraded the kernel on a few simhosts and have been running smoke tests and testing it | |||
* [15:27] Oskar Linden: there is no simulator code changed at all | |||
* [15:27] Oskar Linden: we are patching the server sub systems themselves | |||
* [15:27] Oskar Linden: we plan to soon roll it out to an RC | |||
* [15:27] Flip Idlemind: I remember when all the sims got "Etch"d, is this like that | |||
* [15:27] Motor Loon: So you see it working as intending already ? | |||
* [15:27] Coyot Linden: right, now this is on to the Squeeze kernel | |||
* [15:28] Latif Khalifa: I wonder if script scheduler slowdown on some hardware is going to be affected by this kernel upgrade | |||
* [15:28] Kelly Linden: probably not | |||
* [15:29] Oskar Linden: so that's what we've got going on | |||
* [15:29] Oskar Linden: we've had to tweak our process since the RC's are generally for simulator changes | |||
* [15:29] Draconis Neurocam: 2.6.32 if im not mistaken | |||
* [15:30] Oskar Linden: and this project has no sim changes | |||
* [15:30] Oskar Linden: that will be hitting an RC soon | |||
* [15:30] Oskar Linden: for nice definitions of hitting | |||
* [15:31] Oskar Linden: Coyot has something to talk about | |||
* [15:31] Oskar Linden: regarding the RC channels | |||
* [15:31] Coyot Linden: So you may have noticed | |||
* [15:31] Coyot Linden: that magnum is much bigger than it used to be | |||
* [15:31] Coyot Linden: That was for a test for Teh Kellz | |||
* [15:31] Coyot Linden: That test is done | |||
* [15:32] Latif Khalifa: KCP FTW | |||
* [15:32] Coyot Linden: so there is going to be some shuffling | |||
* [15:32] Coyot Linden: as I rebalance the RCs | |||
* [15:32] Coyot Linden: It might involve regions being rolled twice in one day | |||
* [15:32] Oskar Linden: WHAT?! | |||
* [15:32] Coyot Linden: but I will try to avoid that | |||
* [15:32] Coyot Linden: haha | |||
* [15:32] Coyot Linden: That's it, just an FYI | |||
* [15:33] Marigold Devin: Can you imagine the complaints??!!!! | |||
* [15:33] TankMaster Finesmith: thats never happens! :D | |||
* [15:33] Oskar Linden: well there you have it ladies and gentlemen. coyot wants to restart your regions | |||
* [15:33] Motor LoonMotor Loon starts to write his complain letters | |||
* [15:33] Oskar Linden: TWICE | |||
* [15:33] Oskar Linden: :-D | |||
* [15:33] Homeless: good to know we won't have unbalanced RC's | |||
* [15:33] Squirrel Wood: Only twice? | |||
* [15:33] Oskar Linden: if I were you I would file a jira and start burning pitchforks | |||
* [15:33] Coyot Linden: ln -s "Motor Loon Letters" /dev/null | |||
* [15:33] TankMaster Finesmith: helps to keep the performance up on them | |||
* [15:33] Marigold Devin: Ohh I know someone who will be doing that | |||
* [15:33] Squirrel Wood: I've seen sims crash way more often a day ;) | |||
* [15:33] Motor Loon: "This horrofic 100% increase in roll rates is...." | |||
* [15:34] Coyot Linden: niiiiice | |||
* [15:34] Oskar Linden: and in other news simhosts are now going to be hosted on the Facebook App Engine | |||
* [15:34] Oskar Linden: X-D | |||
* [15:34] Marigold Devin: grrrrrowl | |||
* [15:34] Squirrel Wood: Will we need our fakebook account to log in then? | |||
* [15:34] Oskar LindenOskar Linden squashes that joke | |||
* [15:34] Oskar Linden: <<<< such a funny guy | |||
* [15:34] Marigold DevinMarigold Devin watches the tumbleweed float by | |||
* [15:35] Oskar Linden: anyways | |||
* [15:35] Latif Khalifa: and sl is going to be 2.5D farmville competitor :P | |||
* [15:35] Oskar Linden: heh | |||
* [15:35] Oskar Linden: maestro | |||
* [15:35] Oskar Linden: you wanna talk about the SVC-7303 fix. | |||
* [15:35] Flame of Jira: [#SVC-7303] borked LeTigre 11.09.09.240509 install, server placing anything rezzed with velocity at <0,0,0> https://jira.secondlife.com/browse/SVC-7303 | |||
* [15:36] Oskar Linden: is Maestro AFK again? | |||
* [15:36] Motor Loon: ah, that might be bad for bullets eh? °͜° | |||
* [15:36] Maestro Linden: sorry guys | |||
* [15:36] TankMaster Finesmith: :D | |||
* [15:36] Maestro Linden: working on permissions stuff | |||
* [15:36] Maestro Linden: so, | |||
* [15:36] Oskar Linden: don't touch it!! | |||
* [15:37] Maestro Linden: SVC-7303 is fixe | |||
* [15:37] Maestro Linden: d | |||
* [15:37] Oskar Linden: you will go insane | |||
* [15:37] Maestro Linden: too late D:< | |||
* [15:37] Motor Loon: lol | |||
* [15:37] Kelly Linden's HUD: Hello, Avatar! | |||
* [15:37] Maestro Linden: that bug also causes you to get a weird rez error if the parcel allows rezzing at <0,0,0>, | |||
* [15:37] Motor Loon: Can he really get worse anyways Oskar? °͜° | |||
* [15:37] Maestro Linden: because that place tends to be deep underground in most sims | |||
* [15:37] Maestro Linden: we're fixing that bug in the next letigre version | |||
* [15:38] Maestro Linden: also we're fixing the PRIM_PHYSICS issue | |||
* [15:38] Maestro Linden: svc-7305, was it? | |||
* [15:38] Flame of Jira: [#SVC-7305] the PRIM_PHYSICS switch for llSetPrimitiveParams and associated functions is broken https://jira.secondlife.com/browse/SVC-7305 | |||
* [15:38] Maestro Linden: yeah. | |||
* [15:38] Motor Loon: oh I need that feature | |||
* [15:39] Motor Loon: crap | |||
* [15:39] Coyot Linden: Not in the hot tub, please | |||
* [15:40] Motor LoonMotor Loon just farts a little then... | |||
* [15:40] Oskar Linden: anything else coming up you wanna chat about Maestro? | |||
* [15:40] Maestro Linden: nope, not really | |||
* [15:41] Motor Loon: Gotta save something for next week too | |||
* [15:41] Maestro Linden: yeah :) | |||
* [15:41] Oskar Linden: of course | |||
* [15:41] Oskar Linden: the linden tease | |||
* [15:41] Marigold DevinMarigold Devin looks for something to pinch on Oskar's av | |||
* [15:42] Oskar Linden: you canta toucha tha lindens | |||
* [15:42] Lucia Nightfire: when is svc-7289 going to be fixed? | |||
* [15:42] Flame of Jira: [#SVC-7289] llCastRay() returns RCERR_CAST_TIME_EXCEEDED on small parcels. https://jira.secondlife.com/browse/SVC-7289 | |||
* [15:42] Oskar Linden: so | |||
* [15:42] Oskar Linden: this keyframing things | |||
* [15:42] Oskar Linden: thing | |||
* [15:42] Oskar Linden: Falcon is a busy little birdie | |||
* [15:42] Maestro Linden: I think that's planned for the next maint-server, Lucia | |||
* [15:43] Motor Loon: https://wiki.secondlife.com/wiki/LlSetKeyframedAnimation | |||
* [15:43] Oskar Linden: falcon wrote a message | |||
* [15:43] Motor Loon: aweeesooomee... | |||
* [15:43] Oskar Linden: and apologized that he cannot be here today | |||
* [15:43] Oskar Linden: he had to drive his mom to yoga | |||
* [15:43] Oskar Linden: I mean he had work to do | |||
* [15:43] Oskar Linden: here is what he said | |||
* [15:43] Motor Loon: Pretty good excuase | |||
* [15:43] Oskar Linden: 'm happy to let you all know that llSetKeyframedAnimation (http://wiki.secondlife.com/wiki/LlSetKeyframedAnimation) is now available on two adjacent regions on Aditi: "Sandbox - Bispinor" and "Sandbox - Weapons testing". The wiki page includes a couple very simple examples of how to use the new function, as well as the API documentation itself. | |||
* [15:44] Oskar Linden: Testing/Reporting: | |||
* [15:44] Oskar Linden: Because of severe time constraints on this project, no additional features will be added at this time. However, the API is constructed in such a way that it should be highly extensible in the future if additional features or minor fixes are required. Accordingly, any bug report filed that isn't a showstopper will likely not be addressed before roll-out. Any bugs that /are/ reported as showstoppers should meet one of the following criteria: | |||
* [15:44] Motor Loon: oh oh gonna play with that... aweeeeesooome | |||
* [15:44] Oskar Linden: 1) Breakage of existing content | |||
* [15:44] Oskar Linden: 2) Creation of a misfeature that will prevent future changes to the function (future changes will use additional options flags to opt in, so to satisfy this criterion, the bug probably has to relate to the parsing of the options list) | |||
* [15:44] Oskar Linden: 3) Complete un-usability for the intend purpose (e.g., highly unpredictable behavior when used according to the spec). | |||
* [15:44] Oskar Linden: Feature requests are welcome and should be clearly marked as such and flagged as low priority. | |||
* [15:44] Oskar Linden: If you encounter a behavior that isn't specified in the wiki docs but appears reasonable, please add it to the wiki rather than file a bug report. It is likely intended behavior I just didn't have an opportunity to document. | |||
* [15:44] Oskar Linden: All issues should be reported under the the Scripting project at jira.secondlife.com. | |||
* [15:44] Oskar Linden: Finally: | |||
* [15:44] Oskar Linden: Have fun. Build cool stuff! | |||
* [15:44] Oskar Linden: Falcon | |||
* [15:44] Motor Loon: Falcon writes the cutest letters | |||
* [15:44] Draconis Neurocam: is keyframing limited to 10 meters per step like standard nonphysical movement? | |||
* [15:45] Marigold Devin: cute | |||
* [15:45] Coyot Linden: I thought driving your mom to yoga was just an expression. ;) | |||
* [15:45] Kelly Linden: I think it is limited to a certain velocity | |||
* [15:46] Oskar Linden: kelly or maestro can you answer any keyframing questions? | |||
* [15:46] Oskar Linden: I will send that mail out to the serverqa mailing list | |||
* [15:46] Oskar Linden: we can use that as a thread | |||
* [15:46] Draconis Neurocam: velocity? you mean frametime? | |||
* [15:46] Oskar Linden: I'll also post it in the forums | |||
* [15:46] Kelly Linden: Depends on how important the accuracy of the answers is. | |||
* [15:46] Draconis Neurocam: cause its nonphysical | |||
* [15:46] Kelly Linden: I mean real time: I *think* it is 20m / s | |||
* [15:46] Motor Loon: ouch | |||
* [15:46] Oskar Linden: alright | |||
* [15:46] Kelly Linden: The animation stuff has a time component to it. | |||
* [15:46] Oskar Linden: who's goofing off? | |||
* [15:46] Lucia Nightfire: 18alef, this is not WT, go somewhere else to grief | |||
* [15:46] Coyot Linden: jeez | |||
* [15:47] Lucia Nightfire: you and your idiot cousin 13alex | |||
* [15:47] Draconis Neurocam: the timing component isnt listed on the wiki anywhere | |||
* [15:47] Oskar Linden: 18alef? | |||
* [15:47] Kelly Linden: draconis how do you mean? Every keyframe in the list is position, orientation and time | |||
* [15:48] Avatar frozen. | |||
* [15:48] Kelly Linden: And it says: Linear and angular velocities will be clamped to limits set by the simulator (values TBD) | |||
* [15:48] Draconis Neurocam: transition time, ah | |||
* [15:48] Motor Loon: = how fast will it go = velocity | |||
* [15:49] Motor Loon: = e = mc2 | |||
* [15:49] Coyot Linden: please stop | |||
* [15:49] Oskar Linden: is that 18alef? | |||
* [15:49] TankMaster Finesmith: he left | |||
* [15:49] Marigold Devin: He's gone, it'shis TP device I think | |||
* [15:49] Motor Loon: Looks like someone is tired ot being able to access Second Life™ | |||
* [15:49] TankMaster Finesmith: just as it went off | |||
* [15:49] Lucia Nightfire: yes an idiot griefer we deal with in WT as well | |||
* [15:50] Motor Loon: ...he should probably do his homework instead | |||
* [15:50] Motor Loon: before his mom gets upset | |||
* [15:51] Lucia Nightfire: he's in his thirties | |||
* [15:51] Oskar Linden: ok ok | |||
* [15:51] Oskar Linden: poor kid | |||
* [15:51] Marigold Devin: 9 mins left | |||
* [15:51] Oskar Linden: his mother never hugged him | |||
* [15:51] TankMaster Finesmith: ^>^ | |||
* [15:51] Draconis Neurocam: this along with raycasting will be interesting | |||
* [15:52] Kelly Linden: I played with the animation stuff a bit yesterday, or watched Falcon play with it. Has potential for lots of moving platform needs. | |||
* [15:52] WolfPup Lowenhar: i can wait for some one to try and make a keyframed av launcher | |||
* [15:52] Draconis Neurocam: pong would be really easy i can imagine | |||
* [15:52] Motor Loon: Ive been dreaming of being able to play Pong in SL... | |||
* [15:52] Kelly Linden: I don't think it is going to be that great for really dynamic uses, probably mostly for things with set paths. | |||
* [15:53] Flip Idlemind: Like sharks | |||
* [15:53] Lucia Nightfire: then standing in moving ships seems out the door... | |||
* [15:53] Homeless: how about walls that close in on an av? | |||
* [15:54] Draconis Neurocam: if it has different limitations than llsetpos or PRIM_POSITION people are going to be using it for other things no doubt, so even so, things are made to work | |||
* [15:54] Kelly Linden: It doesn't have to be a single path, and the path is relative. A ship might work as the speed is (relatively) low and at some scale a path can be plotted | |||
* [15:54] WolfPup Lowenhar: some thing like thast would have a set path | |||
* [15:54] Kelly Linden: And the path can be as dynamic as your scripts ability to build and manipulate lists. | |||
* [15:54] Latif Khalifa: so this is more for setting waypoints for an object to move around as it cannot move parts of a linkset? | |||
* [15:55] Coyot LindenCoyot Linden thinks of the boats on the river at Disneyland, which are actually on tracks | |||
* [15:55] Kelly Linden: Correct Latif. | |||
* [15:55] Latif Khalifa: ah, the name mislead me, i thought this was about animating a linkset | |||
* [15:55] Marigold Devin: Torley was having a good time riding those driverless vehicles that somehow know where the road is (more or less) on the mainland, I saw in his Flickr this week | |||
* [15:56] Kelly Linden: You could probably do some neat stuff with interfaces that let you plot a course for the ship. | |||
* [15:56] Marigold Devin: But of course you gotta sit in the vehicles, they don't just move when you stands in em | |||
* [15:56] Flip Idlemind: So, who else besides me wants SCR-91 ? | |||
* [15:56] Flame of Jira: [#SCR-91] llRequestAgentKey (llName2Key) https://jira.secondlife.com/browse/SCR-91 | |||
* [15:56] Oskar Linden: ok. 4 minutes left. | |||
* [15:56] Kelly Linden: no one at all wants that. | |||
* [15:56] Marigold Devin: I want lemon drizzle cake | |||
* [15:57] Coyot Linden: I want it to return the same as UUIDgen | |||
* [15:57] Latif Khalifa: I hope not every new LSL function forces PE on you | |||
* [15:57] Kelly Linden: No, they probably won't. | |||
* [15:57] Draconis Neurocam: just falcon's | |||
* [15:58] Squirrel Wood: nobody wanting it certainly underestimates the demand :) | |||
* [15:58] Kelly Linden: Coyot's suggestion would certainly make it easier. | |||
* [15:58] Latif Khalifa: well i got momentarily excited about llSetKeyframedAnimation() until I read the PE enforcement bit | |||
* [15:59] Flip Idlemind: Am I underestimating how difficult it (SCR-91) would be? Isn't it just requesting name from key, but in reverse? | |||
* [15:59] Motor Loon: Kelly, UUIDgen is a highly sofisticated technology | |||
* [15:59] WolfPup Lowenhar: i wonder when SVC-7101 might get worked on | |||
* [15:59] Flame of Jira: [#SVC-7101] Allow hollow objects to be hollow greater than 95% https://jira.secondlife.com/browse/SVC-7101 | |||
* [15:59] Motor Loon: well, for Mesh... keyframing will be awweeesoomme | |||
* [16:00] Homeless: forgot the jira number but is avatar flight limit on the way out? | |||
* [16:00] Draconis Neurocam: its a shame theres no associated event with this to keep track of which keyframe its at currently | |||
* [16:00] TankMaster FinesmithTankMaster Finesmith wouldnt mind 99% hollow max | |||
* [16:00] Motor Loon: think those 5% is something about collision issues? | |||
* [16:00] Maestro Linden: yeah, the physics engine probably wouldn't handle it properly | |||
* [16:01] Motor Loon: 4pm... Linden go to shutdown mode | |||
* [16:01] Oskar Linden: well it is after 4 | |||
* [16:01] Oskar Linden: thank you all for coming | |||
* [16:01] Coyot Linden: zzzzzzzzzzzz | |||
* [16:01] Nalates Urriah: Thx | |||
* [16:01] Grid Strom: thank you :) | |||
* [16:01] Draconis Neurocam: thank you lindens | |||
* [16:01] Marigold Devin: Thanks for an extra intereresting meeting | |||
* [16:01] WolfPup Lowenhar: well if help is needed testing it i have a viewer built that can make prims up to 99.99% hallow | |||
* [16:01] Homeless: thankx for the meeting! | |||
* [16:01] Motor Loon: Always a pleasure... next time... more chocolat chip cookies please | |||
* [16:02] Squirrel Wood: palm tree over there.. 32k polys :) | |||
* [16:02] Draconis NeurocamDraconis Neurocam tips head back and forth to the kraftwerk in his headphones and signs off | |||
* [16:02] Lares Carter: Thank you for the meeting. | |||
* [16:02] Kelly Linden: Yes. 91 is hard. We don't index on names, and it requires hitting a central server and whenever we give LSL access to anything on a central server someone makes a thousand scripts with it in a while(1) loop. | |||
* [16:02] Maestro Linden: thanks for coming, everybody! | |||
* [16:02] Oskar Linden: alright. I have to run | |||
* [16:02] Oskar Linden: see you all around | |||
* [16:02] Motor Loon: still under 1200PE Squirrel ;-))) | |||
* [16:02] Oskar Linden: have a good weekend | |||
* [16:02] Marigold DevinMarigold Devin waves bye to all. |
Latest revision as of 18:03, 23 September 2011
This meeting was held on September 22nd, 2011
Agenda
Updates
- SVC-7283 fixed in all three RC channels.
- Second Life Server (main channel)
- BlueSteel got promoted this week.
- This was a "mesh maint-server" release
- Bug Fixes:
- Adding additional metric collection information
- LSL enhancements to catch and prevent shape changes that would cause a return
- Support for calculating Resource Weights and Land Impact for all objects
- Several crash fixes
- Region/parcel crossing fixes
- Miscellaneous fixes
- llCastRay() enabled.
- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.09.09.240513
- BlueSteel RC Channel
- This is a "maint-server"
- This contains only the fix for SVC-7283
- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11#11.09.15.240906
- LeTigre RC Channel
- This is a "maint-server" with lots of fixes.
- This is the same as last week plus a merge from trunk and the SVC-7283 fix.
- llCastRay() is enabled!
- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11#11.09.16.240954
- Magnum RC Channel
- This channel is getting a fix for SVC-7283 and some changes to the permissions system and simulator configs.
- This has been on here before.
- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11#11.09.20.241144
Upcoming Stuff
- TIMEWARP fix
- RC Channel Re-Balancing
- SVC-7303 fix.
- KeyFraming on ADITI now.
Interesting Stuff
Any Other Items
Transcript of Oskar Linden's Beta Server Office Hour for September 22nd, 2011:
- [15:01] Oskar Linden: oh aditi why do you hate me so?
- [15:02] Coyot Linden: rock on, dude
- [15:02] Pony ZHAO II ~ Leebra: 29% memory free
- [15:02] Motor Loon: Are you a sparklepony Oskar?
- [15:02] Coyot Linden: haha
- [15:02] Squirrel Wood: Hello Mr. Brony Linden :)
- [15:03] Fancy Greeter: Oskar Linden has arrived!
- [15:03] Oskar Linden: good day to you all
- [15:03] Fancy Greeter: Oskar Linden has arrived!
- [15:03] Fancy Greeter: Kelly Linden has arrived!
- [15:03] Fancy Greeter: Coyot Linden has arrived!
- [15:03] Coyot Linden: My Little Pwny
- [15:03] Latif Khalifa: hello
- [15:03] Lares Carter: Hi Oskar :)
- [15:03] WolfPup Lowenhar: oskar Grumpity @ PE was looking like that this morning @ the storm srum meeting
- [15:04] Motor Loon: https://wiki.secondlife.com/wiki/Server_Beta_User_Group#Agenda
- [15:04] Fancy Greeter: Maestro Linden has arrived!
- [15:04] Oskar Linden: I have some serious lag right now
- [15:04] Fancy Greeter: Maestro Linden has arrived!
- [15:04] Oskar Linden: and Grumpity copied me WolfPup :-)
- [15:04] Conover's Flight-Helper 6.3.3 (WEAR ME!): Flight-helper is ready and operational.
- [15:05] Nalates Urriah: I had a slow login...
- [15:05] Oskar Linden: but that's ok. I'm used to it
- [15:05] Oskar Linden: ok
- [15:05] Oskar Linden: agenda time
- [15:05] Oskar Linden: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
- [15:05] Oskar Linden: first off how is everyone?
- [15:05] Oskar Linden: thanks for coming and all that
- [15:05] WolfPup Lowenhar: actualy she has a main and tail of fire
- [15:05] Oskar Linden: this has felt like a long week for me
- [15:05] Motor Loon: Im good... could use some cookies with my coffee here though
- [15:06] Homeless: haven't decided yet
- [15:06] Coyot LindenCoyot Linden tossed all of his cookies, sorry
- [15:06] Motor Loon: hehe
- [15:06] Squirrel Wood: been testing the 3.0.6 client... bit too crash happy for now..
- [15:06] Oskar Linden: coyot is sick as a coyot today
- [15:06] Coyot Linden: lol
- [15:06] Oskar Linden: tbh he's always been sick
- [15:06] Oskar Linden: ;-)
- [15:06] Oskar Linden: just mentally
- [15:06] Oskar Linden: so
- [15:06] Homeless: did he chase too many road runners? use Acme products?
- [15:06] Oskar Linden: starting at the top :-)
- [15:07] Oskar Linden: SVC-7283
- [15:07] Flame of Jira: [#SVC-7283] llRemoteLoadScriptPin and llGiveInventory fail when installing non-full perm items into worn attachments https://jira.secondlife.com/browse/SVC-7283
- [15:07] Oskar Linden: we put the fix into each of the RC's
- [15:07] Oskar Linden: we don't normally take an approach like that
- [15:07] Motor Loon: That should make a few kids happy
- [15:07] Oskar Linden: it does come with some risk
- [15:07] Oskar Linden: we had to make some exceptions to the release process
- [15:07] Oskar Linden: but each of the other project owners agreed that that risk was warranted
- [15:08] Coyot Linden: basically
- [15:08] Oskar Linden: we have made the extra effort to move those affected by the issue to an RC region until this week is voer
- [15:08] Coyot Linden: if the new code failed
- [15:08] Oskar Linden: then it will for sure go live next Tuesday
- [15:08] Coyot Linden: everyone failed with them
- [15:08] Oskar Linden: but this way whichever RC gets promoted the fix goes live
- [15:08] Coyot Linden: exactly
- [15:09] Oskar Linden: we're working on writing unit tests for all possible permissions permutations
- [15:09] Oskar Linden: to help catch things like this
- [15:09] Oskar Linden: but that is quite a chore
- [15:09] Oskar Linden: there are close to a thousand permutations
- [15:09] Coyot Linden: nothing like KISS
- [15:09] Motor Loon: can you give a quick example Oskar
- [15:10] Oskar Linden: an example?
- [15:10] Motor Loon: of another permutation
- [15:10] Motor Loon: Little confused about the term¨
- [15:10] Coyot Linden: combination
- [15:10] Oskar Linden: every example of a permissions combination
- [15:10] Oskar Linden: a full perm prim with no copy prims inside of it
- [15:10] Oskar Linden: is one permutations
- [15:11] Motor Loon: ah ok, get it now
- [15:11] Oskar Linden: a no copy prim with full perms prims inside it is another
- [15:11] Oskar Linden: there are close to a thousand combintions
- [15:11] Latif Khalifa: vektor had a battery of object testing most of LSL on each release i wonder what happened to that collection
- [15:11] Oskar Linden: it still gets ran
- [15:11] Oskar Linden: it's part of the smoke test
- [15:11] Oskar Linden: wouldn't have caught this
- [15:11] Coyot Linden: If you know unix, there are 8 permutations of r,w,x perms as a different example.
- [15:12] Oskar Linden: who is purring?
- [15:12] Oskar Linden: it's marigold :-)
- [15:12] Marigold Devin: sorry, that would be me
- [15:12] Marigold Devin: Switched it off now
- [15:12] Motor Loon: purring is a major turn-on
- [15:12] Marigold Devin: It only purrs when I sit on it
- [15:12] Motor LoonMotor Loon grins
- [15:12] Coyot Linden: mrphhr!
- [15:12] Marigold Devin: Sorry. Carry on. hahah
- [15:13] Marigold Devin: (so much for coming in quietly)
- [15:13] Draconis Neurocam: .
- [15:13] Oskar Linden: we promoted BlueSteel this week
- [15:13] Coyot Linden: \o/
- [15:13] Oskar Linden: that had a lot of mesh fixes
- [15:13] Motor LoonMotor Loon loves mesh fixes
- [15:13] Oskar Linden: and llcastray enabled
- [15:14] Oskar Linden: so that is now live on the grid
- [15:14] Oskar Linden: that's kinda huge
- [15:14] Nalates Urriah: Yep
- [15:15] Oskar Linden: I'm excited to see what people do with that
- [15:15] Oskar Linden: if you get cool examples let me know
- [15:15] Oskar Linden: we can do a show and tell
- [15:15] Motor Loon: raycast penis attachments?
- [15:15] Fancy Greeter: Maestro Linden has arrived!
- [15:15] Nalates Urriah: lol
- [15:15] Oskar Linden: Oh Motor. ur such a loon
- [15:16] Motor Loon: I know... /me looks down in shame
- [15:16] Oskar Linden: the rest of the channels didn't have much
- [15:16] Coyot Linden: I thought Loonies were Canadian
- [15:16] Oskar Linden: BlueSteel was only the SVC-7283 fix
- [15:16] Oskar Linden: LeTigre had the same maint-server fix on it from last week
- [15:16] Grid Strom: I plan on making some tiny AI robots with this ive been waiting along time thanks for this :)
- [15:16] Oskar Linden: plus a merge from trunk
- [15:16] Oskar Linden: and the SVC-7283 fix
- [15:17] Draconis Neurocam: what do you mean by keyframing in the notes?
- [15:17] Motor Loon: LeTigre had some cool stuff
- [15:17] Coyot LindenCoyot Linden needs an elephant sound for when we refer to trunki
- [15:17] Marigold Devin: I love AI
- [15:17] Oskar Linden: LeTigre has a lot of cool stuff
- [15:17] Oskar Linden: calm down Draconis
- [15:17] Oskar Linden: :-)
- [15:17] Oskar Linden: wait for it
- [15:17] Oskar Linden: patience my young apprentice
- [15:18] Coyot Linden: Yeah, look where that got him.
- [15:18] Motor Loon: Impatience leads to the dark side.
- [15:18] Oskar Linden: Magnum has this project that has come and gone for the last few weeks
- [15:19] Oskar Linden: it's all backend work
- [15:19] Oskar Linden: nothing should change
- [15:19] Motor Loon: keyframing's gonna be aweesoome... /me makes racecar noises with his mouth
- [15:19] Oskar Linden: so if you see weirdness be sure to let me know
- [15:19] Oskar Linden: weirdness different from main channel weirdness I mean
- [15:19] Oskar Linden: :-)
- [15:20] Coyot LindenCoyot Linden sent Falcon the "Love in an Elevator" video after he started on keyframing. ;)
- [15:20] Lares Carter: Oska, can you give any more details what "Changes were made to the permissions system and to simulator configuration, but should have no impact on existing builds" means?
- [15:20] Oskar Linden: actually I cannot
- [15:20] Lares Carter: sorry, Oskar*
- [15:20] Oskar Linden: I should be able to soon
- [15:20] Lares Carter: preparation for secret stuff i guess then
- [15:20] Oskar Linden: there are some interesting projects teams are working on that have not been announced yet. I can't get into details until the time comes
- [15:21] Coyot Linden: I can't say either, but I can say it will be ossm.
- [15:21] Oskar Linden: I already have them scheduled to give a talk here
- [15:21] Marigold Devin: He *could* tell us, but then he'd have to kill us
- [15:21] Coyot Linden: I've seen some of it.
- [15:21] Oskar Linden: it's really ossm actually
- [15:21] Oskar Linden: I would NEVER kill you
- [15:21] Nalates Urriah: Can you say how many projects?
- [15:21] Oskar Linden: only derez you
- [15:21] Oskar Linden: just 1 right now
- [15:21] Coyot Linden: Actually, if he says, we kill him, not you. :P
- [15:21] Marigold Devin: hahaha
- [15:21] Motor Loon: Oskar dont kill, he just tortures...
- [15:22] Marigold Devin: And he's BURSTING to tell us
- [15:22] Oskar Linden: of course I am
- [15:22] Oskar Linden: you all may not realize it, but I push for full disclosure every time
- [15:22] Latif Khalifa: "should not affect existing builds" phrase always sends chills down my spine ;)
- [15:22] Oskar Linden: I want everyone to know what we're working on
- [15:22] Nalates Urriah: I think they send Linden managers to tease school
- [15:22] Marigold Devin: Definitely to tease
- [15:22] Marigold Devin: Oskar is King Of Tease
- [15:23] Oskar Linden: :-)
- [15:23] Nalates Urriah: :p
- [15:23] Homeless: sooner or later existing builds will cease to exist
- [15:23] Oskar Linden: All of you are familiar with the TIMEWARP right?
- [15:23] Nalates Urriah: mostly
- [15:23] Marigold Devin: Yes-ish
- [15:23] Oskar Linden: this issue we've been having on and off for a year or more
- [15:23] Coyot LindenCoyot Linden does a Tim Curry impersonation
- [15:23] Oskar Linden: very confusing and hard to diagnose
- [15:24] Oskar Linden: it manifested in lost time
- [15:24] Oskar Linden: whole simulators becoming unresponsive
- [15:24] Oskar Linden: no log entries for many seconds at a time
- [15:24] Oskar Linden: 30-60 sometimes
- [15:24] Coyot Linden: tell him about the twinkie
- [15:24] Oskar Linden: as if the whole machine just stopped all processing
- [15:24] Oskar Linden: at the kernel level
- [15:24] Draconis Neurocam: its the langoliers
- [15:25] Oskar Linden: we have put a lot of time and money into researching it and attempting fixes
- [15:25] Squirrel Wood: timewarp reminds me of http://www.youtube.com/watch?v=a_7u3nhANa4 (watch AFTER this meeting :)
- [15:25] Homeless: maybe it has a mind of its own and went on strike
- [15:25] Motor Loon: so... you found out whats causing it?
- [15:25] Oskar Linden: it essentially logs everyone off that region
- [15:25] Oskar Linden: well
- [15:25] Coyot Linden: we think so
- [15:25] Motor Loon: yay
- [15:25] Oskar Linden: we have an idea
- [15:25] Oskar Linden: and it involves a new kernel
- [15:25] Oskar Linden: I'm not sure that you all know what a kernel is
- [15:25] Coyot Linden: So, we really need your patience here
- [15:25] Homeless: corn
- [15:26] Oskar Linden: in nuix based systems it's what runs everything. more or less
- [15:26] Nalates Urriah: Cmoes in a Kracker Jack box
- [15:26] Oskar Linden: unix
- [15:26] WolfPup Lowenhar: that is the 'core' if any OS
- [15:26] Coyot Linden: Installing a new kernel on thousands of simhosts
- [15:26] Squirrel Wood: windos pretends to have a kernel too :)
- [15:26] Coyot Linden: is timeconsuming
- [15:26] Motor Loon: ouch
- [15:26] Coyot Linden: and must be done carefully
- [15:26] Oskar Linden: it's a big process
- [15:26] Draconis Neurocam: it is a bridge between applications and the actual data processing done at the hardware level
- [15:26] Marigold Devin: Yesss Windows Vista kernel 32, blah grrr
- [15:26] Marigold Devin: flashback
- [15:26] Oskar Linden: it sits under the OS even
- [15:26] Coyot Linden: to minimize sim downtime/disruption
- [15:27] Oskar Linden: we have it deployed here on ADITI. we upgraded the kernel on a few simhosts and have been running smoke tests and testing it
- [15:27] Oskar Linden: there is no simulator code changed at all
- [15:27] Oskar Linden: we are patching the server sub systems themselves
- [15:27] Oskar Linden: we plan to soon roll it out to an RC
- [15:27] Flip Idlemind: I remember when all the sims got "Etch"d, is this like that
- [15:27] Motor Loon: So you see it working as intending already ?
- [15:27] Coyot Linden: right, now this is on to the Squeeze kernel
- [15:28] Latif Khalifa: I wonder if script scheduler slowdown on some hardware is going to be affected by this kernel upgrade
- [15:28] Kelly Linden: probably not
- [15:29] Oskar Linden: so that's what we've got going on
- [15:29] Oskar Linden: we've had to tweak our process since the RC's are generally for simulator changes
- [15:29] Draconis Neurocam: 2.6.32 if im not mistaken
- [15:30] Oskar Linden: and this project has no sim changes
- [15:30] Oskar Linden: that will be hitting an RC soon
- [15:30] Oskar Linden: for nice definitions of hitting
- [15:31] Oskar Linden: Coyot has something to talk about
- [15:31] Oskar Linden: regarding the RC channels
- [15:31] Coyot Linden: So you may have noticed
- [15:31] Coyot Linden: that magnum is much bigger than it used to be
- [15:31] Coyot Linden: That was for a test for Teh Kellz
- [15:31] Coyot Linden: That test is done
- [15:32] Latif Khalifa: KCP FTW
- [15:32] Coyot Linden: so there is going to be some shuffling
- [15:32] Coyot Linden: as I rebalance the RCs
- [15:32] Coyot Linden: It might involve regions being rolled twice in one day
- [15:32] Oskar Linden: WHAT?!
- [15:32] Coyot Linden: but I will try to avoid that
- [15:32] Coyot Linden: haha
- [15:32] Coyot Linden: That's it, just an FYI
- [15:33] Marigold Devin: Can you imagine the complaints??!!!!
- [15:33] TankMaster Finesmith: thats never happens! :D
- [15:33] Oskar Linden: well there you have it ladies and gentlemen. coyot wants to restart your regions
- [15:33] Motor LoonMotor Loon starts to write his complain letters
- [15:33] Oskar Linden: TWICE
- [15:33] Oskar Linden: :-D
- [15:33] Homeless: good to know we won't have unbalanced RC's
- [15:33] Squirrel Wood: Only twice?
- [15:33] Oskar Linden: if I were you I would file a jira and start burning pitchforks
- [15:33] Coyot Linden: ln -s "Motor Loon Letters" /dev/null
- [15:33] TankMaster Finesmith: helps to keep the performance up on them
- [15:33] Marigold Devin: Ohh I know someone who will be doing that
- [15:33] Squirrel Wood: I've seen sims crash way more often a day ;)
- [15:33] Motor Loon: "This horrofic 100% increase in roll rates is...."
- [15:34] Coyot Linden: niiiiice
- [15:34] Oskar Linden: and in other news simhosts are now going to be hosted on the Facebook App Engine
- [15:34] Oskar Linden: X-D
- [15:34] Marigold Devin: grrrrrowl
- [15:34] Squirrel Wood: Will we need our fakebook account to log in then?
- [15:34] Oskar LindenOskar Linden squashes that joke
- [15:34] Oskar Linden: <<<< such a funny guy
- [15:34] Marigold DevinMarigold Devin watches the tumbleweed float by
- [15:35] Oskar Linden: anyways
- [15:35] Latif Khalifa: and sl is going to be 2.5D farmville competitor :P
- [15:35] Oskar Linden: heh
- [15:35] Oskar Linden: maestro
- [15:35] Oskar Linden: you wanna talk about the SVC-7303 fix.
- [15:35] Flame of Jira: [#SVC-7303] borked LeTigre 11.09.09.240509 install, server placing anything rezzed with velocity at <0,0,0> https://jira.secondlife.com/browse/SVC-7303
- [15:36] Oskar Linden: is Maestro AFK again?
- [15:36] Motor Loon: ah, that might be bad for bullets eh? °͜°
- [15:36] Maestro Linden: sorry guys
- [15:36] TankMaster Finesmith: :D
- [15:36] Maestro Linden: working on permissions stuff
- [15:36] Maestro Linden: so,
- [15:36] Oskar Linden: don't touch it!!
- [15:37] Maestro Linden: SVC-7303 is fixe
- [15:37] Maestro Linden: d
- [15:37] Oskar Linden: you will go insane
- [15:37] Maestro Linden: too late D:<
- [15:37] Motor Loon: lol
- [15:37] Kelly Linden's HUD: Hello, Avatar!
- [15:37] Maestro Linden: that bug also causes you to get a weird rez error if the parcel allows rezzing at <0,0,0>,
- [15:37] Motor Loon: Can he really get worse anyways Oskar? °͜°
- [15:37] Maestro Linden: because that place tends to be deep underground in most sims
- [15:37] Maestro Linden: we're fixing that bug in the next letigre version
- [15:38] Maestro Linden: also we're fixing the PRIM_PHYSICS issue
- [15:38] Maestro Linden: svc-7305, was it?
- [15:38] Flame of Jira: [#SVC-7305] the PRIM_PHYSICS switch for llSetPrimitiveParams and associated functions is broken https://jira.secondlife.com/browse/SVC-7305
- [15:38] Maestro Linden: yeah.
- [15:38] Motor Loon: oh I need that feature
- [15:39] Motor Loon: crap
- [15:39] Coyot Linden: Not in the hot tub, please
- [15:40] Motor LoonMotor Loon just farts a little then...
- [15:40] Oskar Linden: anything else coming up you wanna chat about Maestro?
- [15:40] Maestro Linden: nope, not really
- [15:41] Motor Loon: Gotta save something for next week too
- [15:41] Maestro Linden: yeah :)
- [15:41] Oskar Linden: of course
- [15:41] Oskar Linden: the linden tease
- [15:41] Marigold DevinMarigold Devin looks for something to pinch on Oskar's av
- [15:42] Oskar Linden: you canta toucha tha lindens
- [15:42] Lucia Nightfire: when is svc-7289 going to be fixed?
- [15:42] Flame of Jira: [#SVC-7289] llCastRay() returns RCERR_CAST_TIME_EXCEEDED on small parcels. https://jira.secondlife.com/browse/SVC-7289
- [15:42] Oskar Linden: so
- [15:42] Oskar Linden: this keyframing things
- [15:42] Oskar Linden: thing
- [15:42] Oskar Linden: Falcon is a busy little birdie
- [15:42] Maestro Linden: I think that's planned for the next maint-server, Lucia
- [15:43] Motor Loon: https://wiki.secondlife.com/wiki/LlSetKeyframedAnimation
- [15:43] Oskar Linden: falcon wrote a message
- [15:43] Motor Loon: aweeesooomee...
- [15:43] Oskar Linden: and apologized that he cannot be here today
- [15:43] Oskar Linden: he had to drive his mom to yoga
- [15:43] Oskar Linden: I mean he had work to do
- [15:43] Oskar Linden: here is what he said
- [15:43] Motor Loon: Pretty good excuase
- [15:43] Oskar Linden: 'm happy to let you all know that llSetKeyframedAnimation (http://wiki.secondlife.com/wiki/LlSetKeyframedAnimation) is now available on two adjacent regions on Aditi: "Sandbox - Bispinor" and "Sandbox - Weapons testing". The wiki page includes a couple very simple examples of how to use the new function, as well as the API documentation itself.
- [15:44] Oskar Linden: Testing/Reporting:
- [15:44] Oskar Linden: Because of severe time constraints on this project, no additional features will be added at this time. However, the API is constructed in such a way that it should be highly extensible in the future if additional features or minor fixes are required. Accordingly, any bug report filed that isn't a showstopper will likely not be addressed before roll-out. Any bugs that /are/ reported as showstoppers should meet one of the following criteria:
- [15:44] Motor Loon: oh oh gonna play with that... aweeeeesooome
- [15:44] Oskar Linden: 1) Breakage of existing content
- [15:44] Oskar Linden: 2) Creation of a misfeature that will prevent future changes to the function (future changes will use additional options flags to opt in, so to satisfy this criterion, the bug probably has to relate to the parsing of the options list)
- [15:44] Oskar Linden: 3) Complete un-usability for the intend purpose (e.g., highly unpredictable behavior when used according to the spec).
- [15:44] Oskar Linden: Feature requests are welcome and should be clearly marked as such and flagged as low priority.
- [15:44] Oskar Linden: If you encounter a behavior that isn't specified in the wiki docs but appears reasonable, please add it to the wiki rather than file a bug report. It is likely intended behavior I just didn't have an opportunity to document.
- [15:44] Oskar Linden: All issues should be reported under the the Scripting project at jira.secondlife.com.
- [15:44] Oskar Linden: Finally:
- [15:44] Oskar Linden: Have fun. Build cool stuff!
- [15:44] Oskar Linden: Falcon
- [15:44] Motor Loon: Falcon writes the cutest letters
- [15:44] Draconis Neurocam: is keyframing limited to 10 meters per step like standard nonphysical movement?
- [15:45] Marigold Devin: cute
- [15:45] Coyot Linden: I thought driving your mom to yoga was just an expression. ;)
- [15:45] Kelly Linden: I think it is limited to a certain velocity
- [15:46] Oskar Linden: kelly or maestro can you answer any keyframing questions?
- [15:46] Oskar Linden: I will send that mail out to the serverqa mailing list
- [15:46] Oskar Linden: we can use that as a thread
- [15:46] Draconis Neurocam: velocity? you mean frametime?
- [15:46] Oskar Linden: I'll also post it in the forums
- [15:46] Kelly Linden: Depends on how important the accuracy of the answers is.
- [15:46] Draconis Neurocam: cause its nonphysical
- [15:46] Kelly Linden: I mean real time: I *think* it is 20m / s
- [15:46] Motor Loon: ouch
- [15:46] Oskar Linden: alright
- [15:46] Kelly Linden: The animation stuff has a time component to it.
- [15:46] Oskar Linden: who's goofing off?
- [15:46] Lucia Nightfire: 18alef, this is not WT, go somewhere else to grief
- [15:46] Coyot Linden: jeez
- [15:47] Lucia Nightfire: you and your idiot cousin 13alex
- [15:47] Draconis Neurocam: the timing component isnt listed on the wiki anywhere
- [15:47] Oskar Linden: 18alef?
- [15:47] Kelly Linden: draconis how do you mean? Every keyframe in the list is position, orientation and time
- [15:48] Avatar frozen.
- [15:48] Kelly Linden: And it says: Linear and angular velocities will be clamped to limits set by the simulator (values TBD)
- [15:48] Draconis Neurocam: transition time, ah
- [15:48] Motor Loon: = how fast will it go = velocity
- [15:49] Motor Loon: = e = mc2
- [15:49] Coyot Linden: please stop
- [15:49] Oskar Linden: is that 18alef?
- [15:49] TankMaster Finesmith: he left
- [15:49] Marigold Devin: He's gone, it'shis TP device I think
- [15:49] Motor Loon: Looks like someone is tired ot being able to access Second Life™
- [15:49] TankMaster Finesmith: just as it went off
- [15:49] Lucia Nightfire: yes an idiot griefer we deal with in WT as well
- [15:50] Motor Loon: ...he should probably do his homework instead
- [15:50] Motor Loon: before his mom gets upset
- [15:51] Lucia Nightfire: he's in his thirties
- [15:51] Oskar Linden: ok ok
- [15:51] Oskar Linden: poor kid
- [15:51] Marigold Devin: 9 mins left
- [15:51] Oskar Linden: his mother never hugged him
- [15:51] TankMaster Finesmith: ^>^
- [15:51] Draconis Neurocam: this along with raycasting will be interesting
- [15:52] Kelly Linden: I played with the animation stuff a bit yesterday, or watched Falcon play with it. Has potential for lots of moving platform needs.
- [15:52] WolfPup Lowenhar: i can wait for some one to try and make a keyframed av launcher
- [15:52] Draconis Neurocam: pong would be really easy i can imagine
- [15:52] Motor Loon: Ive been dreaming of being able to play Pong in SL...
- [15:52] Kelly Linden: I don't think it is going to be that great for really dynamic uses, probably mostly for things with set paths.
- [15:53] Flip Idlemind: Like sharks
- [15:53] Lucia Nightfire: then standing in moving ships seems out the door...
- [15:53] Homeless: how about walls that close in on an av?
- [15:54] Draconis Neurocam: if it has different limitations than llsetpos or PRIM_POSITION people are going to be using it for other things no doubt, so even so, things are made to work
- [15:54] Kelly Linden: It doesn't have to be a single path, and the path is relative. A ship might work as the speed is (relatively) low and at some scale a path can be plotted
- [15:54] WolfPup Lowenhar: some thing like thast would have a set path
- [15:54] Kelly Linden: And the path can be as dynamic as your scripts ability to build and manipulate lists.
- [15:54] Latif Khalifa: so this is more for setting waypoints for an object to move around as it cannot move parts of a linkset?
- [15:55] Coyot LindenCoyot Linden thinks of the boats on the river at Disneyland, which are actually on tracks
- [15:55] Kelly Linden: Correct Latif.
- [15:55] Latif Khalifa: ah, the name mislead me, i thought this was about animating a linkset
- [15:55] Marigold Devin: Torley was having a good time riding those driverless vehicles that somehow know where the road is (more or less) on the mainland, I saw in his Flickr this week
- [15:56] Kelly Linden: You could probably do some neat stuff with interfaces that let you plot a course for the ship.
- [15:56] Marigold Devin: But of course you gotta sit in the vehicles, they don't just move when you stands in em
- [15:56] Flip Idlemind: So, who else besides me wants SCR-91 ?
- [15:56] Flame of Jira: [#SCR-91] llRequestAgentKey (llName2Key) https://jira.secondlife.com/browse/SCR-91
- [15:56] Oskar Linden: ok. 4 minutes left.
- [15:56] Kelly Linden: no one at all wants that.
- [15:56] Marigold Devin: I want lemon drizzle cake
- [15:57] Coyot Linden: I want it to return the same as UUIDgen
- [15:57] Latif Khalifa: I hope not every new LSL function forces PE on you
- [15:57] Kelly Linden: No, they probably won't.
- [15:57] Draconis Neurocam: just falcon's
- [15:58] Squirrel Wood: nobody wanting it certainly underestimates the demand :)
- [15:58] Kelly Linden: Coyot's suggestion would certainly make it easier.
- [15:58] Latif Khalifa: well i got momentarily excited about llSetKeyframedAnimation() until I read the PE enforcement bit
- [15:59] Flip Idlemind: Am I underestimating how difficult it (SCR-91) would be? Isn't it just requesting name from key, but in reverse?
- [15:59] Motor Loon: Kelly, UUIDgen is a highly sofisticated technology
- [15:59] WolfPup Lowenhar: i wonder when SVC-7101 might get worked on
- [15:59] Flame of Jira: [#SVC-7101] Allow hollow objects to be hollow greater than 95% https://jira.secondlife.com/browse/SVC-7101
- [15:59] Motor Loon: well, for Mesh... keyframing will be awweeesoomme
- [16:00] Homeless: forgot the jira number but is avatar flight limit on the way out?
- [16:00] Draconis Neurocam: its a shame theres no associated event with this to keep track of which keyframe its at currently
- [16:00] TankMaster FinesmithTankMaster Finesmith wouldnt mind 99% hollow max
- [16:00] Motor Loon: think those 5% is something about collision issues?
- [16:00] Maestro Linden: yeah, the physics engine probably wouldn't handle it properly
- [16:01] Motor Loon: 4pm... Linden go to shutdown mode
- [16:01] Oskar Linden: well it is after 4
- [16:01] Oskar Linden: thank you all for coming
- [16:01] Coyot Linden: zzzzzzzzzzzz
- [16:01] Nalates Urriah: Thx
- [16:01] Grid Strom: thank you :)
- [16:01] Draconis Neurocam: thank you lindens
- [16:01] Marigold Devin: Thanks for an extra intereresting meeting
- [16:01] WolfPup Lowenhar: well if help is needed testing it i have a viewer built that can make prims up to 99.99% hallow
- [16:01] Homeless: thankx for the meeting!
- [16:01] Motor Loon: Always a pleasure... next time... more chocolat chip cookies please
- [16:02] Squirrel Wood: palm tree over there.. 32k polys :)
- [16:02] Draconis NeurocamDraconis Neurocam tips head back and forth to the kraftwerk in his headphones and signs off
- [16:02] Lares Carter: Thank you for the meeting.
- [16:02] Kelly Linden: Yes. 91 is hard. We don't index on names, and it requires hitting a central server and whenever we give LSL access to anything on a central server someone makes a thousand scripts with it in a while(1) loop.
- [16:02] Maestro Linden: thanks for coming, everybody!
- [16:02] Oskar Linden: alright. I have to run
- [16:02] Oskar Linden: see you all around
- [16:02] Motor Loon: still under 1200PE Squirrel ;-)))
- [16:02] Oskar Linden: have a good weekend
- [16:02] Marigold DevinMarigold Devin waves bye to all.