Difference between revisions of "Viewerhelp:Upload Model - Modifiers"

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{{:Viewerhelp:Mesh Upload Process{{#var:lang}}}}
{{:Viewerhelp:Mesh Upload Process{{#var:lang}}}}
This is the third step in the [http://wiki.secondlife.com/wiki/Mesh/Uploading_a_model model upload process], in which you specify additional features on your model, such as textures.
This tab is the third step in the [http://wiki.secondlife.com/wiki/Mesh/Uploading_a_model model upload process], in which you specify additional features on your model, such as textures.


When you have specified all the information you wish to on this tab:
When you have specified all the information you wish to on this tab:
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{{UIref|Dimensions| Shows the model's dimensions with the specified scale. }}
{{UIref|Dimensions| Shows the model's dimensions with the specified scale. }}
{{UIref|Include textures|Select to include the model's textures in the upload, and automatically apply them to the model.  Each texture increases the upload fee by L$10.  Uploaded textures also appear in your inventory inside a new folder in your Textures folder.  The new folder has the same  name as the uploaded model.}}
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{{UIgroup|  
{{UIgroup|  
'''Include'''  
'''For avatar models only:'''  


* '''Textures:''' Includes the model's textures in the upload, and automatically applies them to the model.  Each texture increases the upload fee by L$10.  Uploaded textures also appear in your inventory inside a new folder in your Textures folder.  The new folder's name corresponds to the name you gave your uploaded model.
{{UIref|Skin weight|Select to include the model's skin weight information for the purposes of avatar rigging.}}
* '''Skin weight:''' Includes the model's skin weight information for the purposes of avatar rigging.
{{UIref|Joint positions|Select to include the model's joint positioning information for the purposes of avatar rigging.}}
* '''Joint positions:''' Includes the model's joint positioning information for the purposes of avatar rigging.
{{UIref|Pelvis Z Offset|Set to change the vertical offset of a rigged mesh when it is worn on an avatar.  Use this parameter to help properly align meshes that are not meant to be centered on an avatar's root location (pelvis). }}
* '''Pelvis Z Offset''': Changes the vertical offset of a rigged mesh when it is worn on your avatar.  This parameter can be used to help properly align meshes that are not meant to be centered on an avatar's root location (pelvis). }}
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[[Category:Mesh Viewer Help]]
[[Category:Mesh Viewer Help]]

Latest revision as of 10:59, 15 November 2011


KBcaution.png Important: This article has been translated. The translation was imported on . Any changes will require re-export for incremental translation.

Level of Detail > Physics > Modifiers > Calculate weights & fees > Upload

This tab is the third step in the model upload process, in which you specify additional features on your model, such as textures.

When you have specified all the information you wish to on this tab:

  1. Click Calculate weights & fee, then review the resource weights, prim equivalent cost, and Linden dollar cost of your model.
  2. Click Upload to upload your model to Second Life.


Scale   Increases or decreases the base size of your model. Increasing the scale of a model can result in an increase in resource and upload costs.
Dimensions   Shows the model's dimensions with the specified scale.
Include textures   Select to include the model's textures in the upload, and automatically apply them to the model. Each texture increases the upload fee by L$10. Uploaded textures also appear in your inventory inside a new folder in your Textures folder. The new folder has the same name as the uploaded model.


For avatar models only:

Skin weight   Select to include the model's skin weight information for the purposes of avatar rigging.
Joint positions   Select to include the model's joint positioning information for the purposes of avatar rigging.
Pelvis Z Offset   Set to change the vertical offset of a rigged mesh when it is worn on an avatar. Use this parameter to help properly align meshes that are not meant to be centered on an avatar's root location (pelvis).