Difference between revisions of "Mesh/Archive/2011-12-05"
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Latest revision as of 15:22, 5 December 2011
Agenda
- In public viewer are still 2 bugs: 1- Cannot upload partially rigged mesh 2- Cannot upload custom physics. Is it possible to remove these bugs cause both have worked fine in earlier mesh viewers. (I can't be at meeting)[Marcthur Goosson]
- When I upload single faced mesh, it shows well on preview, but after uploaded, it was inside out. When I upload same collada file by beta viewer, it is no problem.[Yuzuru Jewell]
- Any news from the Lab's side on how the Firestorm uploader is working? Nalates Urriah
Meeting Notes
Attendees List
- Asha (ashasekayi.ra)
- uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron)
- Mumbles (charlar.linden)
- Cube Republic (cube.republic)
- Dan Linden (dan.linden)
- Drongle McMahon (drongle.mcmahon)
- FURIJA (sltrosjed) (furija.(sltrosjed))
- Medhue Simoni (medhue.simoni)
- Motor Loon (motor.loon) (User's Wiki Page)
- Nal (nalates.urriah)
- Nyx Linden (nyx.linden) (User's Wiki Page)
- Phadrus Karu (phadrus.karu)
- davep (runitai.linden)
- Koli Contepomi (sahkolihaa.contepomi)
- Squirrely Wrath (squirrel.wood)
- Vir Linden (vir.linden)
- Wolfpup (wolfpup.lowenhar)
- Yuzuru (yuzuru.jewell)
Transcript for Monday December 5, 2011
[12:00] | Mumbles (charlar.linden) | Hey'll we'll start in a couple minutes |
[12:00] | Koli Contepomi (sahkolihaa.contepomi) | Linux does well when both the game and SL use OpenGL. :p |
[12:01] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | im rocking a Xeon w3750, GTX 470, 20GB ram |
[12:01] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | SL can only use 3GB though |
[12:01] | Cube Republic | lol chaos |
[12:01] | Koli Contepomi (sahkolihaa.contepomi) | Koli Contepomi has an AMD X4 @ 3.4GHz, GTX 560 Ti and 8GB RAM. |
[12:01] | Cube Republic | n |
[12:01] | Cube Republic | nice |
[12:01] | Nal (nalates.urriah) | I'd like to get people to add to this thread: http://community.secondlife.com/t5/Second-Life-Viewer/How-Fast-is-Your-Viewer/m-p/1265111 |
[12:01] | Koli Contepomi (sahkolihaa.contepomi) | hey Runitai. |
[12:01] | davep (runitai.linden) | howdy |
[12:01] | Cube Republic | i have a asus 580, its a superb card |
[12:01] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | the dev viewer 3's have been running super fast for me with all shadows on |
[12:01] | Yuzuru (yuzuru.jewell) | Hello Runitai! |
[12:01] | Koli Contepomi (sahkolihaa.contepomi) | I've got the Asus one. |
[12:02] | Koli Contepomi (sahkolihaa.contepomi) | Although, the dual-fan cooler is setup a bit too agressively. |
[12:02] | Koli Contepomi (sahkolihaa.contepomi) | (Revs up to 50% when reaching 60C) |
[12:02] | Cube Republic | yes the dev viewers have been good for me, but the main viewer crashes my graphics drivers when i log in |
[12:02] | Koli Contepomi (sahkolihaa.contepomi) | Runitai fixed that in the beta. |
[12:02] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | i stopped using the main viewers months ago, dev viewers are my main viewer |
[12:02] | Nal (nalates.urriah) | I've got a 560 but a duel core2 and V3's suck for performance. |
[12:02] | Cube Republic | it only happens on my laptop |
[12:03] | Cube Republic | 555m |
[12:03] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | na i find V3's the fastest SL viewer, faster than the old 1.x viewers |
[12:03] | Koli Contepomi (sahkolihaa.contepomi) | I went from a Core 2 Duo to this AMD X4. Runitai's viewer ran well, but then I'm also on Linux, which I find runs the viewer faster anyway. |
[12:03] | davep (runitai.linden) | those fixes are in beta now, so not long for release |
[12:03] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | there is one thing that bothers the hell outa me though |
[12:03] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | and that the water, it looks so different under shadows than none shadow |
[12:04] | davep (runitai.linden) | yeah... I need to fix that |
[12:04] | Koli Contepomi (sahkolihaa.contepomi) | Heh... |
[12:04] | davep (runitai.linden) | the sun shine on the water is a lot darker with L&S enabled |
[12:04] | Nal (nalates.urriah) | I ran into rally dark render using Firestorm and shadows, |
[12:04] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | is there a way you can reduce the glowy shine under none-shadow as well, as that shine is really unrealistic, or at least a way to control it |
[12:04] | Koli Contepomi (sahkolihaa.contepomi) | I thought the sun shined more realistically when deferred is on. |
[12:04] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | thats not the only issue, the other issue is fog does not effect water |
[12:05] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | yeh it is more realsitic with shadows on, but fog doesn't affect the water, so certain sky presets look wrong |
[12:05] | Koli Contepomi (sahkolihaa.contepomi) | Ahh. |
[12:05] | Nal (nalates.urriah) | Is there any UG or forum section where we can discuss viewer issues with the Lab? |
[12:05] | Mumbles (charlar.linden) | one more minute... |
[12:05] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | to be honest i preferred the old water (the one before windlight) |
[12:06] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | the normal map on this water has visible tiling, and the water generally looks unrealistic |
[12:06] | Koli Contepomi (sahkolihaa.contepomi) | Koli Contepomi still needs to poke Runitai here about the saw tooth bug, considering people have been mentioning it now. |
[12:06] | Nal (nalates.urriah) | Saw tooth bug? |
[12:06] | davep (runitai.linden) | was going to look at that today |
[12:07] | davep (runitai.linden) | SH-2652 |
[12:07] | Koli Contepomi (sahkolihaa.contepomi) | Nal - in the beta and Runitai's build, there's a bug that when the GPU hits full load, it causes stalls (a 'saw tooth' like graph in fast timers). |
[12:07] | davep (runitai.linden) | https://jira.secondlife.com/browse/SH-2652 |
[12:07] | Koli Contepomi (sahkolihaa.contepomi) | Ah, cool. |
[12:07] | Nal (nalates.urriah) | Thx |
[12:07] | Yuzuru (yuzuru.jewell) | Hello Ra! |
[12:07] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | also what about the solid edge alpha, it was working really well for my tree's, and Runitai's build makes the alpha soft again :( |
[12:08] | Asha (ashasekayi.ra) | Heya Yuzuru :) |
[12:08] | davep (runitai.linden) | chaos: people were complaining about the hard edge alpha making too many things hard edge |
[12:08] | Koli Contepomi (sahkolihaa.contepomi) | That'll be FXAA on Linden trees I guess. |
[12:09] | davep (runitai.linden) | so the "test" for whether or not it should be hard edged got less aggressive |
[12:09] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | can we have a setting to turn it on/off. having soft alpha only is a proper ballache |
[12:09] | Mumbles (charlar.linden) | I'm going to wait for Vir to return and then I swear we'll start |
[12:09] | davep (runitai.linden) | (fewer things get turned hard edge) |
[12:09] | Koli Contepomi (sahkolihaa.contepomi) | Oh, automatic alpha masks I guess. |
[12:09] | Koli Contepomi (sahkolihaa.contepomi) | Koli Contepomi is tired. |
[12:09] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | yeh some of my trees (which use the same texture) go soft, and some dont, same with the windows on my bar |
[12:09] | davep (runitai.linden) | yeah, some day (maybe) we might get a parameter per texture entry |
[12:10] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | i would say per-object would be better |
[12:10] | davep (runitai.linden) | chaos: it will always be soft if "transparency" in the texture entry is greater than 0 |
[12:11] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | also what is happening about LL's license to Speedtree? will that ever see the light of day, or will we be stuck with making our own trees? |
[12:11] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | yes LL has a Speedtree License it's listed on the speedtree website |
[12:12] | Mumbles (charlar.linden) | ok, now we start |
[12:12] | Motor Loon | 3 2 1 go |
[12:12] | Mumbles (charlar.linden) | #1 In public viewer are still 2 bugs: 1- Cannot upload partially rigged mesh 2- Cannot upload custom physics. Is it possible to remove these bugs cause both have worked fine in earlier mesh viewers. (I can't be at meeting)[Marcthur Goosson] |
[12:13] | Vir Linden | What's the most recent build you have tried these with? |
[12:13] | Medhue Simoni | partially rigs don't work for me either |
[12:13] | Yuzuru (yuzuru.jewell) | I think it is public viewer. 3.2.1 2444864. |
[12:14] | Vir Linden | Some changes went down recently that are in beta 3.2.4, would be worth trying there. |
[12:14] | Medhue Simoni | coool |
[12:14] | Yuzuru (yuzuru.jewell) | When 3.2.4 will be released? |
[12:15] | Vir Linden | It's the latest beta, release schedule depends on how testing goes. |
[12:16] | Mumbles (charlar.linden) | ok, moving to next one... |
[12:16] | Mumbles (charlar.linden) | #2 When I upload single faced mesh, it shows well on preview, but after uploaded, it was inside out. When I upload same collada file by beta viewer, it is no problem.[Yuzuru Jewell] |
[12:16] | Yuzuru (yuzuru.jewell) | it happend on 3.2.1. |
[12:17] | Yuzuru (yuzuru.jewell) | 3.2.1 is bad... |
[12:17] | Yuzuru (yuzuru.jewell) | So I made my tutorial on 3.2.4. |
[12:17] | davep (runitai.linden) | Can you open a jira and attach the .dae file? |
[12:18] | Yuzuru (yuzuru.jewell) | OK I will do. But it is well by 3.2.4. |
[12:18] | davep (runitai.linden) | hooray, we fixed it! |
[12:18] | Yuzuru (yuzuru.jewell) | Please check diff between 3.2.1 and 3.2.4. |
[12:18] | FURIJA (sltrosjed) | hi there |
[12:18] | Mumbles (charlar.linden) | ok, moving on... |
[12:18] | Mumbles (charlar.linden) | #3 Any news from the Lab's side on how the Firestorm uploader is working? Nalates Urriah |
[12:19] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | oh yeh the "avatars head goes up avatars ass" bug is back |
[12:19] | Mumbles (charlar.linden) | Nal, why do you ask questions about someone elses code? We don't know. |
[12:19] | Medhue Simoni | I tried Firestorm on this rigged avatar and it crashed. |
[12:19] | Mumbles (charlar.linden) | :-) |
[12:19] | Motor Loon | I had issues on Firestorm too |
[12:19] | Wolfpup (wolfpup.lowenhar) | actualy i can kind of answer that one charlar |
[12:19] | Nal (nalates.urriah) | ..I was curious if you were seeing more problems or none... |
[12:20] | Mumbles (charlar.linden) | great wolfpup, thanks |
[12:20] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | why do u guys use unofficial viewers that aren't supported by LL. of course ur gonna get problems on 'em |
[12:20] | Dan Linden | Chaos, if you have a repro for that bug, please enter it. :) |
[12:20] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | it just happens after being logged in a while sometimes, it happened years ago a lot, then it went away now its back, i dont know the cause |
[12:20] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | it fixes itself then happens agian, i could be doing nothing or walking around |
[12:20] | Motor Loon | Because LL are sooo slow to put in features that have been proved extremely useful in 3rd party viewers for a long time °͜° |
[12:21] | Wolfpup (wolfpup.lowenhar) | FireStorm is useing HACD to replace tyhe havok lib for complexdecomposition |
[12:21] | Motor Loon | No.1 3rd party mesh uploader for me has been Kirstens S21 based ones |
[12:21] | Mumbles (charlar.linden) | ahh, so this question was just a way for someone to complain about us, eh Motor? :-) |
[12:22] | Motor Loon | Sounds likely Charlar °͜° |
[12:22] | Mumbles (charlar.linden) | Folks, we don't have any other agenda items... |
[12:22] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | also my friend upon tping to me tp'd in naked with all her attachments up her arse, everyone saw her naked but she saw herself clothed and normal, i think LL put that bug in on purpose for the lulz |
[12:22] | Medhue Simoni | lol |
[12:22] | Mumbles (charlar.linden) | Motor - lol |
[12:22] | Wolfpup (wolfpup.lowenhar) | and there is currently a project to get that code properly implamented for use in all viewer-development based TPV's |
[12:22] | Nal (nalates.urriah) | :p no... but you gotta no it is the national pass time for Sl resies |
[12:23] | Medhue Simoni | Personally, I think V3 is looking way better than any tpv |
[12:23] | Wolfpup (wolfpup.lowenhar) | motor that viewer is useing an extreamly outdated lib |
[12:23] | Motor Loon | but it works |
[12:23] | Motor Loon | atleast for what I'm using it for |
[12:23] | Medhue Simoni | If I could only get voice to work, lol |
[12:24] | Motor Loon | If I could only get my kid to clean up her room |
[12:24] | Mumbles (charlar.linden) | OK, we're technically done here... |
[12:24] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | but i give kudo points for LL finally working on these awesome things for LL (Linden Realms, MEsh, new ui etc) |
[12:25] | Mumbles (charlar.linden) | ahhh, you're making us blush |
[12:25] | Nyx Linden | :) |
[12:25] | Asha (ashasekayi.ra) | Will this be the location of future meetings? |
[12:25] | Motor Loon | always kudos to LL |
[12:25] | Mumbles (charlar.linden) | let's talk about this meeting for a minute (thanks Asha for the segue) |
[12:25] | Asha (ashasekayi.ra) | :) |
[12:26] | Mumbles (charlar.linden) | We want to widen the focus here to be more about general content creation (even sculpties :-P) |
[12:26] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | na 2008 to mid 2010 was really bad for LL, SL was going on a downward spiral. since the new CEO joined this place has been improving, now we just need stable region crossings, more realistic trees/grass/sky/water, viewable distant terrain and weather |
[12:26] | Mumbles (charlar.linden) | I'd like to have it here, Nyx has a nice place... |
[12:27] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | those 2 pictures, i made those with mesh in SL |
[12:27] | Mumbles (charlar.linden) | Chaos, you know I joined at the same time |
[12:27] | Wolfpup (wolfpup.lowenhar) | are there any OpenSource devs here? |
[12:27] | Asha (ashasekayi.ra) | hehe yea, I remember this place from the old content meetings. |
[12:27] | Nyx Linden | its permanently under construction, but that's part of the charm |
[12:27] | Medhue Simoni | Well, the timing is bad for me |
[12:27] | Koli Contepomi (sahkolihaa.contepomi) | Koli Contepomi gets flash backs from Nyx's old office hours where he got attacked by questions. |
[12:27] | Asha (ashasekayi.ra) | Asha nods with a chuckle. |
[12:28] | Medhue Simoni | usually i have to pick my son up from school |
[12:28] | Nyx Linden | questions are fine, they're fun to answer :) |
[12:28] | Mumbles (charlar.linden) | We can re-open the discussion of UG time... <gulp> |
[12:29] | Motor Loon | pls earlier if anything, not later |
[12:29] | Asha (ashasekayi.ra) | Are you guys still planning a materials project? |
[12:29] | Medhue Simoni | yes |
[12:29] | Wolfpup (wolfpup.lowenhar) | Nyx ju7st so you know if i can ever get my eyes uncrossed and the code that FS is useing reworked in to a proper LL versiond lib HACD will be functional |
[12:30] | Mumbles (charlar.linden) | We're interested in doing the Materials project, but we're focused right now on stability and quality. |
[12:30] | Nyx Linden | whoo! look forward to it - sorry I haven't had cycles to review the code yet |
[12:30] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | whats the materials project? |
[12:30] | Nal (nalates.urriah) | ACUG is an hour before this one. So, it can't too far forward. |
[12:30] | Motor Loon | god.. I'd kill for a chrome/mirror material °͜° |
[12:31] | Asha (ashasekayi.ra) | Would the materials project happen after mesh is mostly completed? |
[12:31] | Koli Contepomi (sahkolihaa.contepomi) | I think mirror would be quite a performance hit. :o |
[12:31] | davep (runitai.linden) | materials == extra texture entry parameters |
[12:31] | davep (runitai.linden) | (specular maps, normal maps, etc) |
[12:31] | Motor Loon | not any more than water currently is? |
[12:31] | Koli Contepomi (sahkolihaa.contepomi) | Water is low resolution. |
[12:31] | Nal (nalates.urriah) | normals.... mmmmmm |
[12:31] | Medhue Simoni | Yeah, but mirrors are super cool in games |
[12:31] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | ohh thta'd be really kool |
[12:31] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | mirrors are impossible in opengl |
[12:31] | davep (runitai.linden) | mirrors are super slow |
[12:32] | Yuzuru (yuzuru.jewell) | About 1bit alpha? |
[12:32] | Medhue Simoni | just put them inside a small room |
[12:32] | Wolfpup (wolfpup.lowenhar) | i know you are Nyx my problem right now is trying to straighten out the way that NickyD has HACD working for FS so that i can Code it into the lib im working on |
[12:32] | Asha (ashasekayi.ra) | They'd have to hope someone wouldn't do stupid things with a mirror material. |
[12:32] | Medhue Simoni | I would pay extra for mirrors, lol |
[12:33] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | can we get a blog post about materials or some more info/pics |
[12:33] | Asha (ashasekayi.ra) | There is a post already in the mesh forum Chaos. |
[12:33] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | and thise 2 pics there i made with mesh |
[12:33] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | can i get a link please |
[12:33] | Phadrus Karu | Will there be any future support for double-sided materials (i.e. a leaf on a tree can be seen from both normal directions)? |
[12:33] | Asha (ashasekayi.ra) | Well, a wishlist pne anyway |
[12:33] | Asha (ashasekayi.ra) | *one |
[12:34] | Motor Loon | hm.. doublesided might be good in some cases |
[12:34] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | could i get a link to the forum post about materials |
[12:34] | Mumbles (charlar.linden) | Chaos, we generally don't talk about projects publically until we have it scheduled to start. |
[12:34] | Asha (ashasekayi.ra) | I don't have it off hand. Do a search for Materials Wishlist |
[12:35] | Mumbles (charlar.linden) | http://community.secondlife.com/t5/Mesh/Materials-Project-Wishlist/m-p/1057107/highlight/true#M5553 |
[12:35] | Medhue Simoni | but double sided is just a poly saver really |
[12:35] | Mumbles (charlar.linden) | i think that's it |
[12:35] | Medhue Simoni | would help with tree tho |
[12:35] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | kool, yeh materials would be awesome. i still want to know about speedtree |
[12:35] | Asha (ashasekayi.ra) | Double sided would be handy for hair |
[12:35] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | i know LL has a license |
[12:35] | Medhue Simoni | ah yes that too |
[12:36] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | it'd be nice to have trees blowing in the wind without costing 200 million prims |
[12:37] | Medhue Simoni | really tho, trees and environmental object should get their own system |
[12:37] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | basically trees, grass, bushes and a proper way to make rivers/water body |
[12:38] | Medhue Simoni | Yeah, more like in the Cryengine |
[12:38] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | having SL look really beutiful would pull more people in, especially if newbs could make awesome looking environments |
[12:38] | Motor Loon | oh a water material would be aweesome |
[12:38] | Mumbles (charlar.linden) | I have another UG question - how can I help get good agenda items for the meeting? More details on the UG page, etc? |
[12:39] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | Char, the best way would be to have people add reasons from within SL |
[12:39] | Motor Loon | Just posting the meeting log after the meeting would be a good start °͜° |
[12:39] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | the wiki only lets me log in some times |
[12:39] | Medhue Simoni | What about sprites, I know the CryEngine has them, but I know nothing about them? |
[12:39] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | we can do sprites now with particles |
[12:39] | Motor Loon | sprites = particles ? |
[12:39] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | i made a particle/sprite tree ages ago |
[12:39] | davep (runitai.linden) | avatars automaticallly turn into sprites with the impostoring system |
[12:39] | Mumbles (charlar.linden) | motor - I've been good about posting that. Recently... |
[12:39] | Asha (ashasekayi.ra) | Yes, I think there need to be a good explanation of how the focus has chaged and what kinds of questions are appropriate. |
[12:40] | Nal (nalates.urriah) | You might want to consider discussing agenda on the Forum. That would get some coverage out there. |
[12:40] | Mumbles (charlar.linden) | thanks Asha and Nal |
[12:40] | Motor Loon | Motor Loon pads Charlars head |
[12:40] | Nal (nalates.urriah) | A blog post on the change in nature of this group.... |
[12:40] | Mumbles (charlar.linden) | Mumbles thinks of ways to get Motor back for that... |
[12:40] | Motor Loon | hehe |
[12:41] | Asha (ashasekayi.ra) | Particles in SL don't rotate with camera angle as far as I know. |
[12:41] | davep (runitai.linden) | particles always face the camera |
[12:41] | Wolfpup (wolfpup.lowenhar) | Asha particles always 'face' the camera |
[12:41] | Asha (ashasekayi.ra) | Ahh, so why are people always crying about sprites? |
[12:42] | Motor Loon | people like to cry |
[12:42] | Nal (nalates.urriah) | They make a cat with a particle face that is spooky 'cause it looks at you all the time |
[12:42] | Asha (ashasekayi.ra) | lol |
[12:42] | Asha (ashasekayi.ra) | Ok, I don't work with them. I assumed they whine about it because of rotation. |
[12:42] | davep (runitai.linden) | I gotta run, thanks for the discussion, folks |
[12:43] | Asha (ashasekayi.ra) | Bye Dave |
[12:43] | Koli Contepomi (sahkolihaa.contepomi) | See you, Runitai. |
[12:43] | Motor Loon | have fun! |
[12:43] | Wolfpup (wolfpup.lowenhar) | tc dave |
[12:43] | Nal (nalates.urriah) | bye Thx davep |
[12:43] | Medhue Simoni | cya |
[12:43] | Mumbles (charlar.linden) | Ok, it seems like we're wrapped for this week. Thanks for making it to the new place. See you next week. |
[12:43] | Asha (ashasekayi.ra) | Adios Charlar. |
[12:43] | Motor Loon | Not if we see you first |
[12:43] | Motor Loon | °͜° |
[12:44] | Asha (ashasekayi.ra) | Thanks for the meeting |
[12:44] | Yuzuru (yuzuru.jewell) | See you next week. |
[12:44] | Nal (nalates.urriah) | tc |
[12:44] | Nyx Linden | thanks all! |
[12:44] | Vir Linden | bye all! |
[12:44] | Medhue Simoni | bye every1 |
[12:44] | Squirrely Wrath (squirrel.wood) | new, old place :p |
[12:44] | Mumbles (charlar.linden) | I'll start a thread about scope and agenda on the forums. |
[12:44] | Mumbles (charlar.linden) | cheers |
[12:44] | Nal (nalates.urriah) | post a link in UG |
[12:44] | Asha (ashasekayi.ra) | un poco lol |
[12:45] | Yuzuru (yuzuru.jewell) | Charlar, please show us the URL of thread of forum. |
[12:45] | Asha (ashasekayi.ra) | Bye Yuzuru, take care ^^ |
[12:45] | Yuzuru (yuzuru.jewell) | See you Asha |
[12:47] | uoɹʇoʞɹoq soɐɥƆ (chaos.borkotron) | cheers guys |
[12:48] | Yuzuru (yuzuru.jewell) | OK It will be on http://community.secondlife.com/t5/Mesh/Mesh-Usergroup-Information/td-p/1097313 Thank you Charlar. |
[13:05] | Drongle McMahon | Hi. I missed it again. Must give up work! |
[13:05] | Mumbles (charlar.linden) | ahhh, sorry |
[13:06] | Nal (nalates.urriah) | It would have been nice to have you here Drongle. I appreciate your posts in the foum |