Talk:LlCreateCharacter: Difference between revisions

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Created page with "Can we have a mechanism for making objects move omnidirectionally without rotating? I have an object that could use better path finding, but it must not rotate around the ground …"
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Revision as of 19:20, 16 February 2012

Can we have a mechanism for making objects move omnidirectionally without rotating? I have an object that could use better path finding, but it must not rotate around the ground normal(the z-axis on level ground). Forward and up vectors would also be useful for making one-prim objects face the correct direction. (Is there a better place for this? The blog disallows comments.) -- Nemurimasu Neiro 18:20, 16 February 2012 (PST)