Difference between revisions of "Viewerhelp:Pathfinding View/Test"
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Rand Linden (talk | contribs) (Created page with "{|border="1" |+ '''Visualization Controls''' ! Control Label !! Description |- |width="200" align="center" | Show Navmesh <i>checkbox</i> || align="left" | Toggles the display of…") |
Rand Linden (talk | contribs) |
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==Visualization == | |||
{{UIref| Show Navmesh <i>checkbox</i> | Toggles the display of the navmesh within the Viewer.}} | |||
{{UIref| Show Walkability Map <i>drop-down</i> | This does nothing currently. | |||
'''FUTURE''': If the navmesh is displayed, this drop-down will allow the user to select to view the navmesh as a heatmap. This mode will allow the user to view the walkability values baked into the navmesh. This view will be in the style of a heatmap illustrating the values across the navmesh.}} | |||
{{UIref| Show Walkables <i>checkbox</i> | Toggles the display of Walkables used when the navmesh was generated. This functionality can be used to visualize how objects of type Walkable affected the navmesh generation.}} | |||
{{UIref| Show Material Volumes <i>checkbox</i> | Toggles the display of Material Volumes used when the navmesh was generated. This functionality can be used to visualize how objects of type Material Volume affected the navmesh generation.}} | |||
{{UIref| Show Static Obstacles <i>checkbox</i> | Toggles the display of Static Obstacles used when the navmesh was generated. This functionality can be used to visualize how objects of type Static Obstacle affected the navmesh generation.}} | |||
{{UIref| Show Exclusion Volumes <i>checkbox</i> | Toggles the display of Exclusion Volumes used when the navmesh was generated. This functionality can be used to visualize how objects of type Exclusion Volume affected the navmesh generation.}} | |||
{{UIref| Show World <i>checkbox</i> | Toggles the display of the world with the navmesh.}} | |||
{{UIref| Status <i>text</i> | Reports the status of the pathfinding navmesh including the download process of retrieving the navmesh data from the server. | |||
'''FUTURE''': This status will eventually also report on the status of the server-side navmesh re-generation including when the navmesh is dirty, baking, or clean.}} | |||
== Edit Tab == | |||
{{UIref| Unfreeze <i>button</i> | Allows the user to switch from the default <b>FROZEN</b> state to the <b>UNFROZEN</b> state. In the <b>UNFROZEN</b>, the user is allowed to move permanent objects and to alter the terrain.}} | |||
{{UIref| Linksets <i>button</i> | After switching to <b>UNFROZEN</b> mode, the user is allowed to access the Linksets <i>button</i> which opens the Pathfinding Linksets floater.}} | |||
{{UIref| Freeze <i>button</i> | After making the desired changes to permanent objects and/or terrain, the user will use the <i>Freeze</i> button to switch back to <b>FROZEN</b> mode. | |||
FUTURE: Upcoming changes to the simulator will also re-generate the navmesh when a user switches back to the FROZEN state. | |||
}} | |||
==Test Tab == | |||
{{UIref| Character Width <i>slider</i> | This slider allows the user to specify the width of the test character, ranging from 0.1 meter to 2 meters.}} | |||
{{UIref| Character Type <i>radio button</i> | This controls allows the user to specify the character type of the test character.}} | |||
{{UIref| Ctrl-click <i>left mouse button</i> | By holding down the <CTRL> key and clicking the left mouse button in the viewer window, the user specifies the starting point of the test character path.}} | |||
{{UIref| Shift-click <i>left mouse button</i> | By holding down the <SHIFT> key and clicking the left mouse button in the viewer window, the user specifies the endpoint of the test character path.}} | |||
{{UIref| Clear Path <i>button</i> | After a path is generated and displayed, it will remain displayed within the Viewer until the user clicks the Clear Path <i>button</i>. }} | |||
Revision as of 14:50, 2 March 2012
Visualization
Show Navmesh checkbox | Toggles the display of the navmesh within the Viewer. |
Show Walkability Map drop-down | This does nothing currently.
FUTURE: If the navmesh is displayed, this drop-down will allow the user to select to view the navmesh as a heatmap. This mode will allow the user to view the walkability values baked into the navmesh. This view will be in the style of a heatmap illustrating the values across the navmesh. |
Show Walkables checkbox | Toggles the display of Walkables used when the navmesh was generated. This functionality can be used to visualize how objects of type Walkable affected the navmesh generation. |
Show Material Volumes checkbox | Toggles the display of Material Volumes used when the navmesh was generated. This functionality can be used to visualize how objects of type Material Volume affected the navmesh generation. |
Show Static Obstacles checkbox | Toggles the display of Static Obstacles used when the navmesh was generated. This functionality can be used to visualize how objects of type Static Obstacle affected the navmesh generation. |
Show Exclusion Volumes checkbox | Toggles the display of Exclusion Volumes used when the navmesh was generated. This functionality can be used to visualize how objects of type Exclusion Volume affected the navmesh generation. |
Show World checkbox | Toggles the display of the world with the navmesh. |
Status text | Reports the status of the pathfinding navmesh including the download process of retrieving the navmesh data from the server.
FUTURE: This status will eventually also report on the status of the server-side navmesh re-generation including when the navmesh is dirty, baking, or clean. |
Edit Tab
Unfreeze button | Allows the user to switch from the default FROZEN state to the UNFROZEN state. In the UNFROZEN, the user is allowed to move permanent objects and to alter the terrain. |
Linksets button | After switching to UNFROZEN mode, the user is allowed to access the Linksets button which opens the Pathfinding Linksets floater. |
Freeze button | After making the desired changes to permanent objects and/or terrain, the user will use the Freeze button to switch back to FROZEN mode.
FUTURE: Upcoming changes to the simulator will also re-generate the navmesh when a user switches back to the FROZEN state.
|
Test Tab
Character Width slider | This slider allows the user to specify the width of the test character, ranging from 0.1 meter to 2 meters. |
Character Type radio button | This controls allows the user to specify the character type of the test character. |
Ctrl-click left mouse button | By holding down the <CTRL> key and clicking the left mouse button in the viewer window, the user specifies the starting point of the test character path. |
Shift-click left mouse button | By holding down the <SHIFT> key and clicking the left mouse button in the viewer window, the user specifies the endpoint of the test character path. |
Clear Path button | After a path is generated and displayed, it will remain displayed within the Viewer until the user clicks the Clear Path button. |