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=== Transcript === | === Transcript === | ||
Transcript of Oskar Linden's Server Beta User Group for March 15, 2012: | Transcript of Oskar Linden's Server Beta User Group for March 15, 2012: | ||
* [15:00] Coyot Linden: I work at Linden Lab, my butt is on fire all of the time. :) | |||
* [15:00] Fancy Greeter: Oskar Linden has arrived! | |||
* [15:00] !CN BIOEX VALUE AO: 546 Bytes free for memory... | |||
* [15:00] Sahkolihaa Contepomi: HEH | |||
* [15:00] Gooden Uggla: coyot likes roasted nuts | |||
* [15:01] Eddi DecostaEddi Decosta pôke Falcon lol | |||
* [15:01] Kallista Destiny: Ave Oskar | |||
* [15:01] Gooden Uggla: hiya oskar | |||
* [15:01] Sahkolihaa Contepomi: Hey Oskar & Kelly & Falcon. | |||
* [15:01] Gooden Uggla: hiya falcon | |||
* [15:01] Eddi Decosta: hey Oskar :) | |||
* [15:01] Falcon Linden: Hey folks | |||
* [15:01] Homeless: Happy Ides of March everyone! | |||
* [15:01] Oskar Linden: happy day after pi day | |||
* [15:01] Coyot Linden: et tu, Homeless | |||
* [15:01] Lares Carter: Hi Oskar :) | |||
* [15:02] Oskar Linden: how is everyone today? | |||
* [15:02] Fancy Greeter: Stinson Linden has arrived! | |||
* [15:02] Sahkolihaa Contepomi: Been crashing testing one of Runitai's viewer builds. | |||
* [15:02] Sahkolihaa Contepomi: I can't crash it. | |||
* [15:02] Theresa Tennyson: I'm fine - it's rainy so I don't feel guilty for staying inside all day. | |||
* [15:02] Eddi Decosta: hey Jess :) | |||
* [15:02] Jessica Lyon: :) | |||
* [15:02] Jessica Lyon: *nyu~~* | |||
* [15:02] Homeless: It's 80 degrees in Chicago | |||
* [15:03] Oskar Linden: everywhere is rainy today | |||
* [15:03] Jessica Lyon: hmm.. I wonder what ALT-F4 does... | |||
* [15:03] Coyot Linden: try it | |||
* [15:03] Oskar Linden: torrential downpours in Seattle | |||
* [15:03] Jessica LyonJessica Lyon blames oskar | |||
* [15:03] Homeless: no rain here... just heat | |||
* [15:03] Sahkolihaa Contepomi: It is currently 7C here where I am in England. | |||
* [15:03] Gooden Uggla: login to moose cove and open a notecard | |||
* [15:03] Oskar Linden: alright lets get this meeting started | |||
* [15:03] Coyot Linden: Here in the Santa Cruz Mts. it has been raining for four days straight | |||
* [15:04] Gooden Uggla: 70 and sunny in SoCal | |||
* [15:04] Fancy Greeter: Lorca Linden has arrived! | |||
* [15:04] Coyot Linden: Our rain is coming to you Gooden, or so I hear | |||
* [15:04] Gooden Uggla: yup, gonna be a wet weekend | |||
* [15:04] Oskar Linden: agenda is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group | |||
* [15:04] Gooden Uggla: i had to cancel a trip to LA for the races | |||
* [15:05] Oskar Linden: from a server side this is going to be an easy week to report | |||
* [15:05] Larre Leborski: Hi everyone :-) | |||
* [15:05] Oskar Linden: looking back to last week we had a rollback | |||
* [15:05] Oskar Linden: of the threaded region crossing code | |||
* [15:05] Oskar Linden: so that was out of the running for promotion | |||
* [15:05] Coyot Linden: :( | |||
* [15:05] Rex Cronon: hello everybody | |||
* [15:05] Oskar Linden: on bluesteel and letigre we had a lot of inv related issues | |||
* [15:05] Coyot Linden: :( | |||
* [15:05] Jessica Lyon: cough | |||
* [15:05] Oskar Linden: we don't promote code that has known bugs | |||
* [15:06] Coyot Linden: Damn right, Skippy | |||
* [15:06] Oskar Linden: oh ms lyon | |||
* [15:06] Kadah Coba: Most of the time. :V | |||
* [15:06] Oskar Linden: I didn;t see you there | |||
* [15:06] Oskar Linden: hello | |||
* [15:06] Kallista DestinyKallista Destiny smiles at Jessica | |||
* [15:06] Jessica LyonJessica Lyon hides | |||
* [15:06] Jessica Lyon: hai! | |||
* [15:06] Rex Cronon: wassup:) | |||
* [15:06] Fancy Greeter: Maestro Linden has arrived! | |||
* [15:06] Oskar Linden: promoting code that has serious bugs is not something we do intentionally Kadah | |||
* [15:06] Jessica LyonJessica Lyon quotes Oskar | |||
* [15:06] Oskar Linden: so we had nothing to promote this week | |||
* [15:06] Oskar Linden: quote me | |||
* [15:06] Jessica Lyon: for future reference ;) | |||
* [15:07] Kadah Coba: lol | |||
* [15:07] Oskar Linden: new features that you don't like don't count as serious bugs | |||
* [15:07] Grid Crash Protection Box: JarooUK Resident, you are now shielded from the effects of any Grid crashes which might occur! | |||
* [15:07] Oskar Linden: ^^^ caveat | |||
* [15:07] Jessica Lyon: oh well damn | |||
* [15:07] Jessica Lyon: sigh... | |||
* [15:07] Oskar Linden: sowwy | |||
* [15:07] Rex Cronon: AFK............................... | |||
* [15:07] Rex Cronon: afk | |||
* [15:07] Jessica Lyon: lol | |||
* [15:07] Oskar Linden: anyway | |||
* [15:07] Grid Crash Protection Box: JarooUK Resident, you are no longer protected from the vagaries of the Grid - beware! | |||
* [15:07] Oskar Linden: nothing to promote this week | |||
* [15:07] Sahkolihaa Contepomi: Hey Maestro. | |||
* [15:07] Maestro Linden: HI guys | |||
* [15:07] Oskar Linden: and we didn't have the cycles to get the bugs fixed | |||
* [15:07] JarooUK: ✦✦ℋℹ❺✦✦ | |||
* [15:07] Kadah Coba: What about the legacy perm issues that got promoted to all channels last year? :P | |||
* [15:07] Larre Leborski: Hi Maestro :-) | |||
* [15:07] Oskar Linden: so we had nothing to put into RC on Wednesday | |||
* [15:07] Lares Carter: Heya Maestro | |||
* [15:08] Oskar Linden: every region has the same trunk code | |||
* [15:08] Homeless: bicycles or motorcycles? | |||
* [15:08] Coyot Linden: scooters | |||
* [15:08] Kallista Destiny: For th first time in quite a whioe eh? | |||
* [15:08] Oskar Linden: this should be the most stable week ever | |||
* [15:08] Kallista Destiny: while* | |||
* [15:08] Oskar Linden: all regions on one code | |||
* [15:08] Oskar Linden: AND | |||
* [15:08] Oskar Linden: the rebalancing | |||
* [15:08] Fancy Greeter: CCM Tester has arrived! | |||
* [15:08] Jessica Lyon: \o/ great timing too! for us... | |||
* [15:08] Oskar Linden: we have data now | |||
* [15:08] Oskar Linden: Coyot tell us about some of the findings | |||
* [15:08] Coyot Linden: yes, I think it has been years since the whole grid was one | |||
* [15:09] Oskar Linden: let's just say that the rebalancing totally worked | |||
* [15:09] Jessica Lyon: we might.. destabilize it with a viewer release or two >.> | |||
* [15:09] Coyot Linden: So, first, I will have numbers next week | |||
* [15:09] Kallista Destiny: Some people will still complin that this, that or the other RC is slower. | |||
* [15:09] Oskar Linden: we're working on a blog post | |||
* [15:09] Coyot Linden: nothing hard yet | |||
* [15:09] Coyot Linden: right, Oskar | |||
* [15:09] Coyot Linden: but | |||
* [15:09] Coyot Linden: crash rates went down to A SIXTH of what they were | |||
* [15:09] Coyot Linden: FPS is up | |||
* [15:09] Coyot Linden: tport success is up | |||
* [15:09] Jessica LyonJessica Lyon likes | |||
* [15:09] Coyot Linden: region crossing times are down | |||
* [15:10] Coyot Linden: the graphs are amazing | |||
* [15:10] Coyot Linden: and I hope to share it all with you | |||
* [15:10] Larre Leborski: Nice :-) | |||
* [15:10] Homeless: can't wait to see them! | |||
* [15:10] Coyot Linden: once we get it together and blessed | |||
* [15:10] Coyot Linden: (there may be some restrictions on what we can share) | |||
* [15:11] Coyot Linden: back to you, Oskar | |||
* [15:11] Oskar Linden: :-) | |||
* [15:11] Kallista Destiny: Tport has been occcasionally very unreliable the past week. | |||
* [15:11] Oskar Linden: the graphs really are amazing | |||
* [15:11] Kallista Destiny: taking up to 4 tries to get to places | |||
* [15:11] Oskar Linden: looking at it from a number pov is very impressive | |||
* [15:12] Oskar Linden: we had a 5/6ths drop in daily simulator crashes | |||
* [15:12] Oskar Linden: that alone is amazing | |||
* [15:12] Homeless: in LR tport is a disaster | |||
* [15:12] Oskar Linden: LR is its own thing now kinda | |||
* [15:12] Oskar Linden: long story | |||
* [15:12] Oskar Linden: anyways. we will get a blog post up with fancy graphs | |||
* [15:12] MartinRJ Fayray: how could you test that? I didn't get any response since charlars gone | |||
* [15:12] Oskar Linden: I know you all love seeing your numbers | |||
* [15:12] Oskar Linden: :-) | |||
* [15:12] Rex Cronon: back | |||
* [15:13] Jessica Lyon: \o/ numbers and graphs | |||
* [15:13] Oskar Linden: in the meantime Lorca and Falcon are here to talk about pathfinding | |||
* [15:13] Oskar Linden: someone wake up Falcon | |||
* [15:13] Falcon Linden: I'm here, I'm here | |||
* [15:13] Lorca Linden: poke ; | |||
* [15:13] Falcon Linden: I'm debugging pathfinding in the next window over :P | |||
* [15:13] Lorca Linden: yes so very soon | |||
* [15:13] Lorca Linden: we are going to be releasing the viewer tools for pathfinding | |||
* [15:14] Lorca Linden: this will allow you to paly with the variable character speeds, view the nav-mesh, regenerate nav-meshes for your own buildings / terrian | |||
* [15:14] Lorca Linden: among other things | |||
* [15:14] Lorca Linden: that will happen by next week | |||
* [15:14] TankMaster Finesmith: this is goint to take a viewer update to use? | |||
* [15:14] Rex Cronon: question: so we won't be able to create/edit the navmesh unless we own the land? | |||
* [15:14] Falcon Linden: tankma: yep | |||
* [15:14] Falcon Linden: rex: no | |||
* [15:14] Falcon Linden: rex err | |||
* [15:14] Falcon Linden: I mean, no, that's incorrect | |||
* [15:15] Falcon Linden: you will be able to create/edit the navmesh so long as you can build in the area | |||
* [15:15] Lorca Linden: then, within the next few weeks, we are going to be havin addition, we will create a sandbox where you can edit terrain | |||
* [15:15] Rex Cronon: ok | |||
* [15:15] Lorca Linden: it's pretty cool stuff | |||
* [15:16] Oskar Linden: how cool? | |||
* [15:16] Falcon Linden: Also, last week we updated the server code to support collisions with characters | |||
* [15:16] SonicAnd Miles: awesome | |||
* [15:16] Falcon Linden: and, as a bonus side effect, you now get collision_start and collision_end events any object, not just volume detect | |||
* [15:16] Falcon Linden: that said, we had to rewrite a big chunk of code around collision handling. Expect bugs. Report them. We'll try to fix them :) | |||
* [15:16] Coyot LindenCoyot Linden starts thinking about using pathfinding to brute force solutions to Hamiltonian cycles | |||
* [15:17] Lorca Linden: we are going to be copying over some new regions for testing that have more interesting geometry than the existing pathdev regions. That will also happen next week | |||
* [15:17] Falcon Linden: (There may be cases where we cannot maintain backwards compatibility, but we will do our best) | |||
* [15:18] Lorca Linden: if anyone has questions about the viewer tools (esp if you have been playing around with the LSL calls on Aditi) we also have stinson here who is a viewer dev that has worked exensively on the new floaters / nav-mesh visualization | |||
* [15:18] Kelly Linden: Can you further explain the new behavior for collision_start / collision_end? That is not something that was previously limited to volume detect objects as far as I am aware. | |||
* [15:18] Falcon Linden: Anyway, those are the announcements. Lots of little bug fixes, etc. | |||
* [15:18] Falcon Linden: kelly: it never occurred on anything that wasn't volume detect in my tests. | |||
* [15:18] Falcon Linden: you'd just get "collide" | |||
* [15:18] Jessica LyonJessica Lyon raises hand | |||
* [15:18] Kelly Linden: That has not been my experience, but I will follow up with you after this meeting if you have time. | |||
* [15:18] Maestro Linden: Hm, I'm pretty sure collision_start works in general... | |||
* [15:18] Falcon Linden: kelly: sure | |||
* [15:19] Falcon Linden: fine, if kelly and maestro are right, you all get NO bonus features! | |||
* [15:19] Falcon Linden: See? | |||
* [15:19] Kiosk Farrior (kiosk.farrior) is now known as Kiosk. | |||
* [15:19] Jessica Lyon: what/where/when in regards to the libraries for nav mesh. | |||
* [15:19] Kelly Linden: :D /me kills hope | |||
* [15:19] Jessica Lyon: ? | |||
* [15:19] Falcon Linden: jessica: you mean for TPVs? | |||
* [15:19] Lorca Linden: check this page next week (likely by Wedensday) for more info on the new regions : http://wiki.secondlife.com/wiki/Pathfinding/Alpha_release_notes | |||
* [15:19] Jessica Lyon: of course silly! lol | |||
* [15:19] Falcon Linden: We can't comment on that yet. | |||
* [15:19] Jessica Lyon: sadface | |||
* [15:19] Draconis NeurocamDraconis Neurocam grins | |||
* [15:19] Lorca Linden: viewer tools info available here : http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer | |||
* [15:20] Falcon Linden: But it is something we have been giving considerable thought to | |||
* [15:20] Object: Hello, Avatar! | |||
* [15:20] Jessica Lyon: soonish? | |||
* [15:20] Flip Idlemind: Ok, so, I finally got around to visiting the path finding sims last night, and I believe I noticed a problem. (It could be nothing though.) It's not actually a problem with pathfinding, I have yet to try that out. It's a problem with jumping | |||
* [15:20] Falcon Linden: Lorca: perhaps you can comment further? | |||
* [15:20] Kadah Coba: What libs does the viewer need for this? o_ô | |||
* [15:20] Falcon Linden: flip: entirely possible | |||
* [15:20] Lorca Linden: FLIP file a bug in PATHBUG pls if you discover something not working right | |||
* [15:21] Falcon Linden: Oh, also: pathfinding involved upgrading havok by one or two versions (I don't even remember, heh) | |||
* [15:21] Flip Idlemind: Basically, if I go to one of the sims, and simply hold Page Up, I will begin to jump. Then my first jump will be "cut short" and I'll jump a second time | |||
* [15:21] Falcon Linden: so we'll create some sandboxes for you to test physics content in | |||
* [15:21] Flip Idlemind: If anyone else would like to try reproducing it, that would be great | |||
* [15:21] Falcon Linden: flip: file a jira :) | |||
* [15:22] TankMaster Finesmith: yeah for physical bug upgrades :D | |||
* [15:22] Flip IdlemindFlip Idlemind likes to do Flips, so jumping-related bugs would be bad for me | |||
* [15:22] Lorca Linden: please do file bugs as you find them with the new viewer tools | |||
* [15:22] Falcon Linden: and server functionality | |||
* [15:22] Lorca Linden: that really helps us make a more stable product for release | |||
* [15:23] Coyot Linden: stable == good | |||
* [15:23] Johan Laurasia: I'm still having alot of inventory problems, but that's all of the beta grid, not just path sims | |||
* [15:23] Jessica Lyon: so, just to be a pest.. getting back to the libs.. soonish? any estimate on when you'll be able to talk about that top sekrit stuffs? | |||
* [15:23] Coyot Linden: There are still sims on beta with the old code, Johan | |||
* [15:23] Coyot Linden: testing and fixing continue | |||
* [15:23] Lorca Linden: can't give you a date at this time Jessica | |||
* [15:23] Johan Laurasia: regardless of where I'm at, I can't rez pre-existing content | |||
* [15:24] Falcon Linden: lorca, check IRC | |||
* [15:24] Jessica Lyon: ok, but we're gonna keep bugging ya :) | |||
* [15:24] Falcon Linden: jessica: please do | |||
* [15:24] Lorca Linden: fair enough ;) | |||
* [15:24] Falcon Linden: does anyone have any questions for me? | |||
* [15:24] Lorca Linden: or for stinson? | |||
* [15:24] Coyot Linden: Why is this night different from all other nights? | |||
* [15:25] Coyot Linden: ;) | |||
* [15:25] Falcon Linden: Coyot: because on this night we recline. | |||
* [15:25] Jessica Lyon: actually I do have another question.. which everyone here probably already knows except me. I've had a lot of users asking if pathfinding will be useful with pets.. as in, will it NEED to have nav mesh? | |||
* [15:25] Rex Cronon: how high can we use the navmesh? ground lvl only? | |||
* [15:25] Coyot Linden: Got it in one! | |||
* [15:25] Draconis Neurocam: why do key framed motions objects that are stopped restart after you select them, i could see that making sense for pausing, but stopping? | |||
* [15:25] Lorca Linden: ok, all, then we pathfinding people are going to bounce | |||
* [15:25] Falcon Linden: Jessica: If a pathfinding-enabled creature finds itself without a navmesh, an event will be generated and you will be able to fall back to old behavior | |||
* [15:25] Jessica Lyon: old behavior being? | |||
* [15:25] Jessica Lyon: will it still be able to avoid obstacles for example | |||
* [15:25] Oskar Linden: magic | |||
* [15:26] Falcon Linden: draconis: as far as I know, issue PATH_CMD_STOP actually deletes the entire animation data | |||
* [15:26] Jessica Lyon: LOL | |||
* [15:26] Falcon Linden: draconis: so I have no idea | |||
* [15:26] Draconis Neurocam: thats not what i have found in practice | |||
* [15:26] Falcon Linden: jessica: no. Without a navmesh, you will need to use whatever you've used up until now for movement | |||
* [15:26] Falcon Linden: draconis: then file a jira :) | |||
* [15:26] Draconis Neurocam: will do | |||
* [15:26] Jessica Lyon: so, basically it will require regions with navmeshes to be usefull | |||
* [15:26] Falcon Linden: jessica: however, navmeshes will be utomatically generated for all outdoor areas | |||
* [15:26] Jessica Lyon: oh.. interesting | |||
* [15:26] Falcon Linden: and can be very easily created for indoor areas/platforms | |||
* [15:27] Maestro Linden: terrain is wakable by default | |||
* [15:27] Maestro Linden: walkable, bleh | |||
* [15:27] Jessica Lyon: but can only be created by region owners, EM's no? | |||
* [15:27] Maestro Linden: anybody who can build | |||
* [15:27] Falcon Linden: for the most part, you'll simply have to open a floater, select all the things you want your characters to walk on, and mark them in the floater. | |||
* [15:27] Jessica Lyon: interesting | |||
* [15:27] Rex Cronon: so if there is megaprim that covers all sim no navmesh will be generated automagically:) | |||
* [15:27] Falcon Linden: rex: if it's phantom, it won't matter | |||
* [15:27] Falcon Linden: otherwise, yeah | |||
* [15:27] Rex Cronon: ok | |||
* [15:27] Larre Leborski: Yep I have a question. will there be a rule for no entry of pathfinding objects on other parcels, or be some kind of control on these things to keep them from going into neighboring lands? | |||
* [15:27] Maestro Linden: well, you can only modify the walkability of objects you have mod rights for | |||
* [15:28] Maestro Linden: Just the usual "no object entry" flag, Larre | |||
* [15:28] Larre Leborski: Indeed.. thx :-) | |||
* [15:28] Johan Laurasia: And characters will actively avoid ban lines and such | |||
* [15:28] Falcon Linden: well, that's the goal | |||
* [15:28] Oskar Linden: might be hard for pets intended to be used everywhere | |||
* [15:29] Johan Laurasia: right, a trip to the path sims shows that's not workin' 100% lol | |||
* [15:29] Falcon Linden: note that the current plan involves prevents characters from crossing in OR out of a parcel that is "no entry" | |||
* [15:29] Falcon Linden: johan: actually, it's 0% right now :) | |||
* [15:29] Jessica Lyon: virtual pets/breed ables are very popular in SL. this 'could' find a great use in that area | |||
* [15:29] Lorca Linden: also, FYI, fairly soon we will be launching an opt-in channel on Agni for region owners interested in early access to pathfinding | |||
* [15:29] Falcon Linden: if virtual pets exist now (obviously, they do), then this will only provide a way to make them better | |||
* [15:29] Johan Laurasia: oh, I thought work was being done in that area | |||
* [15:29] Johan Laurasia: Yeah, Oz just mentioned making his dog path enabled when it's ready | |||
* [15:29] Falcon Linden: it does not prevent you from using both movements systems (whatever you used to use and pathfinding) together...just not at the same time | |||
* [15:30] Lorca Linden: if you want to be considered for that program, please send an email to : pathfinding-beta@lindenlab.com | |||
* [15:30] Rex Cronon: the problem is that if u r in a sim with a weird navmesh, your pet will have problems | |||
* [15:30] Falcon Linden: Johan: not quite yet, it's on the lsit :) | |||
* [15:30] Lorca Linden: anyone will also be able to test the new pathfinding viewer tools and LSL calls on Aditi | |||
* [15:30] Jessica Lyon: and damn.. RL just caught up to me. Thanks guys! Gotta go :( | |||
* [15:30] Falcon Linden: rex: yes, but your script will also get events that tell it something is wrong | |||
* [15:30] Falcon Linden: rex: and then it can fall back to legacy movement | |||
* [15:31] Johan Laurasia: Well a test I did was patrolling successfully | |||
* [15:31] Johan Laurasia: albeit slow... couldnt get the speed up no matter what. | |||
* [15:31] Falcon Linden: Johan: yeah, that was a bug. Fixed. | |||
* [15:31] Lorca Linden: I've got to go everyone, but in case you missed it the email if you want to be part of the agni opt-in channel for region owners is : pathfinding-beta@lindenlab.com | |||
* [15:31] Johan Laurasia: cool, I'll retest my work | |||
* [15:31] Johan Laurasia: caio Lorca | |||
* [15:31] SonicAnd Miles: I have a question about the terrain, when you guys redo it will we be able to make it so u can tunnle under it (like a cave)? just wondering. :) | |||
* [15:31] Lorca Linden: Thanks for the interest in pathfinding all and for helping us test. We can't wait to see the crazy things you Residents make! | |||
* [15:32] Falcon Linden: no, but we will be slightly closer to support proper mesh import of terrain | |||
* [15:32] Falcon Linden: which would allow that | |||
* [15:32] Falcon Linden: (note: that is not a scheduled project, however) | |||
* [15:32] Falcon Linden: (just one that will be slightly easier) | |||
* [15:32] Rex Cronon: so the script can detect if the objes is in a navmesh or not? and when it enters/exits a navmesh? | |||
* [15:32] SonicAnd Miles: cool | |||
* [15:32] TankMaster FinesmithTankMaster Finesmith will look forward to that, falcom ㋡ | |||
* [15:32] Falcon Linden: rex: when it is on one, yes. But not when it enters an area with one. But it can query where the nearest point is that is on the navmesh | |||
* [15:32] Rex Cronon: if the object is in* | |||
* [15:32] Falcon Linden: oh, about the terrain | |||
* [15:32] Rex Cronon: ok | |||
* [15:33] Falcon Linden: (1) Terrain changes are now on a 30s delay. You'll see them immediately, but they won't affect physics for 30s after you stop modifying the terrain | |||
* [15:33] Flight Band: All Go | |||
* [15:33] Falcon Linden: (2) Terrain now uses a different internal representation (a mesh) and may have slightly different collision properties | |||
* [15:33] Falcon Linden: (1) is necessary because of (2), and (2) is necessary for supporting characters | |||
* [15:33] Rex Cronon: no more land altering bullets? | |||
* [15:34] Rex Cronon: i mean bombs:) | |||
* [15:34] Falcon Linden: *sadface* | |||
* [15:34] Orion Zenoria: would it in the future be possible to script the land, if wanted to? | |||
* [15:34] Falcon Linden: it's already possible, though it may require an extra step or two | |||
* [15:34] Falcon Linden: terraforming can be done via script | |||
* [15:34] Falcon Linden: it requires you to be in the region, though | |||
* [15:35] Johan Laurasia: yeah, I've seen teraforming bots | |||
* [15:35] Orion Zenoria: Iv seen that, I meant putting the script in the mesh of the land | |||
* [15:35] Falcon Linden: oh, not in the foreseeable future | |||
* [15:35] Falcon Linden: lots of other things to do before that :) | |||
* [15:36] Johan Laurasia: no, an object that modifies the land | |||
* [15:36] Orion Zenoria: ah | |||
* [15:36] Falcon Linden: I have to run, so: any last questions for me? | |||
* [15:36] Falcon Linden: (Kelly, I'll ping you c. 4) | |||
* [15:36] Johan Laurasia: Adios Falcon | |||
* [15:36] Rex Cronon: tc falcon | |||
* [15:36] SonicAnd Miles: c-ya | |||
* [15:36] TankMaster Finesmith: thx for your work, falcon | |||
* [15:36] Falcon Linden: ciao! | |||
* [15:36] Coyot Linden: mein! | |||
* [15:36] MartinRJ Fayray: goodbye | |||
* [15:36] Oskar Linden: thanks Falcon | |||
* [15:37] Oskar Linden: well it looks like Maestro gets to answer pathfinding questions now | |||
* [15:37] Maestro Linden: oh boy! | |||
* [15:37] TankMaster Finesmith: ㋡ | |||
* [15:37] Eddi Decosta: hey tank :) | |||
* [15:38] Coyot Linden: Maestro: can you comment on how we are implementing: http://www.imdb.com/title/tt0446013/ ? | |||
* [15:38] Coyot Linden: :) | |||
* [15:38] Johan Laurasia: lulz | |||
* [15:38] SonicAnd Miles: wow, XD | |||
* [15:39] Larre Leborski: :-) | |||
* [15:39] SonicAnd Miles: hmm... its quiet today | |||
* [15:39] Johan Laurasia: or... http://www.nissanusa.com/pathfinder?dcp=ppn.63023882.&dcc=0.240189300 | |||
* [15:39] Homeless: All the guest speakers left and left us speechless | |||
* [15:39] SonicAnd Miles: So any idea on if we will ever get google chrome's flash work with SL? | |||
* [15:39] Oskar Linden: it only just got quiet | |||
* [15:39] SonicAnd Miles: like firefox or safari's | |||
* [15:40] TankMaster Finesmith: you can already get flash to wrk | |||
* [15:40] SonicAnd Miles: for like streaming Hulu ect. | |||
* [15:40] Coyot Linden: Johan: or... http://www.imdb.com/title/tt0093668/ | |||
* [15:40] Flip Idlemind: So, I JIRA-ized an idea that I had. Thoughts? SVC-7743 | |||
* [15:40] Flame of Jira: [#SVC-7743] Better Administrative Control over who can Speak on Voice https://jira.secondlife.com/browse/SVC-7743 | |||
* [15:40] Johan Laurasia: Well, not pathfinding related, but why is it my avatar cannot rez on the beta grid? | |||
* [15:40] TankMaster Finesmith: just install it | |||
* [15:40] Oskar Linden: no idea Johan | |||
* [15:40] Johan Laurasia: It's not on my end... I've tried a few alts, all can rez no problems | |||
* [15:41] Johan Laurasia: is there a way to reset my inventory as if it were my 1st time on the beta grid? | |||
* [15:41] Kadah Coba: So I had a question about the Direct Delivery rollout next week. What changes are and are not shipping the 21st? I've being hearing conflicting info pretty much every other day since last week. | |||
* [15:42] Oskar Linden: yeah johan. change your agni password and wait a day | |||
* [15:42] Nalates Urriah: SVC-7727 | |||
* [15:42] Flame of Jira: [#SVC-7727] Aditi grid problem. After changing my password to cause my inventory on Aditi to update, my inventory no longer saves changes made to it from session to session. https://jira.secondlife.com/browse/SVC-7727 | |||
* [15:42] Johan Laurasia: I've done that twice, it syncs my inventory, but doesn't solve the problem | |||
* [15:43] Oskar Linden: I don't have the specific details Kadah | |||
* [15:43] Draconis Neurocam: any idea when simon's map work will hit maingrid | |||
* [15:43] Kadah Coba: Darn. | |||
* [15:43] Nalates Urriah: There is a part of that about not being able to rez things in ADITI | |||
* [15:43] Oskar Linden: not sure Draconis | |||
* [15:43] Johan Laurasia: as a matter of fact Oskar, that's what seems to have caused it | |||
* [15:43] Coyot Linden: wait | |||
* [15:43] Coyot Linden: which map work? | |||
* [15:43] Draconis Neurocam: the one for tiles at the lowest level not showing up | |||
* [15:44] Coyot Linden: ER-1598 ? | |||
* [15:44] Coyot Linden: sigh | |||
* [15:44] Draconis Neurocam: er is not public the jira thing wont catch it | |||
* [15:44] Coyot Linden: [PUBLIC] Map tile generator not working | |||
* [15:44] Draconis Neurocam: yeah that coyot | |||
* [15:44] Coyot Linden shouts: SVC-7629 | |||
* [15:44] Flame of Jira: [#SVC-7629] Map tile generator not working https://jira.secondlife.com/browse/SVC-7629 | |||
* [15:45] Coyot Linden: sorry, | |||
* [15:45] Coyot Linden: my keyboard went insane for a minute | |||
* [15:45] Coyot Linden: anyway, that one is out on the grid already | |||
* [15:46] Coyot Linden: it may take some time for the work queues to catch up | |||
* [15:46] Draconis Neurocam: huh, ill have to look again, last i did it didn't seem to be there | |||
* [15:46] Draconis Neurocam: ah that makes sense | |||
* [15:46] Coyot Linden: let me know if it is still borked next week | |||
* [15:46] Draconis Neurocam: will do | |||
* [15:46] Coyot Linden: tyvm | |||
* [15:47] Oskar Linden: maestro anything upcoming people might want to know about? | |||
* [15:47] Oskar Linden: or caleb | |||
* [15:48] Oskar Linden: but caleb is not here | |||
* [15:48] Maestro Linden: hm not really, I'm just on pathfinding, which we already covered | |||
* [15:48] Oskar Linden: right | |||
* [15:49] Rex Cronon: u guys should make this sim pathfinding enabled and bring pets here, for the oh:) | |||
* [15:49] Oskar Linden: :-) | |||
* [15:49] Oskar Linden: you are my pets | |||
* [15:49] Oskar Linden: and you are already here | |||
* [15:49] Johan Laurasia: lol | |||
* [15:49] Rex Cronon: lol | |||
* [15:49] SonicAnd Miles: XD | |||
* [15:49] Oskar Linden: :-D | |||
* [15:49] Homeless: lol just what we need, more moving things to distract | |||
* [15:49] Coyot Linden: my preeettttty! | |||
* [15:49] Orion ZenoriaOrion Zenoria dies laughing | |||
* [15:49] Nalates Urriah: our programming is unpedictable | |||
* [15:49] Johan Laurasia: we already have (volumetric) pathfinding skills... | |||
* [15:49] Oskar LindenOskar Linden scratches behind your ear | |||
* [15:50] Homeless: I suppose we could rez 1k mice for the kitties to chase... | |||
* [15:50] Draconis Neurocam: i wonder if pathfinding will be factored into the recorder in the develop menu | |||
* [15:50] Oskar Linden: I'll make sure to pass on the blog for the rebalancing when we post it | |||
* [15:50] TankMaster Finesmith: we need some pathfinding tribbels... | |||
* [15:50] Oskar Linden: it was truly amazing seeing how great that project worked | |||
* [15:51] Coyot Linden: shucks | |||
* [15:51] Rex Cronon: u could put a maze and have has ride a "pet" to your oh:) | |||
* [15:51] Oskar Linden: :-) | |||
* [15:51] Oskar Linden: be sure you thank Coyot for his work on it | |||
* [15:51] Homeless: I think think this was already asked, not sure if it was answered, will pathfinding have a height limit, say a skybox at 4000 meters? | |||
* [15:51] Homeless: will it work there? | |||
* [15:51] Rex Cronon: right what is the height limit | |||
* [15:51] Johan Laurasia: 4096 is the magic number I believe | |||
* [15:51] Johan Laurasia: for rezzing | |||
* [15:51] Oskar Linden: 4096 is a magic number | |||
* [15:52] TankMaster Finesmith: i think it only works on the ground, no? | |||
* [15:52] Johan Laurasia: all factors of 2 are Oskar | |||
* [15:52] Johan Laurasia: lol | |||
* [15:52] Coyot Linden: But 2 doesn't have any factors being prime... :P | |||
* [15:52] MartinRJ Fayray: afaik it works in skyboxes, too, tank | |||
* [15:52] Rex Cronon: i forgot to ask. how many navmeshes can a sim support? and if they can overlap(vertically or horizontally) | |||
* [15:53] Draconis Neurocam: which means the longest path in a sim would be 7094.5 rounded, from 0 to 4096 on the diagonal | |||
* [15:53] Maestro Linden: Oh, yes you can have multiple nav levels | |||
* [15:53] Grid Crash Protection Box: Motor Loon, you are now shielded from the effects of any Grid crashes which might occur! | |||
* [15:53] Grid Crash Protection Box: Motor Loon, you are no longer protected from the vagaries of the Grid - beware! | |||
* [15:53] Maestro Linden: there's probably some upper bound for the number of triangles allowed in a nav mesh, | |||
* [15:54] Maestro Linden: but any island of objects bigger than 100m^2 or so can have an isolated nav mesh surface | |||
* [15:54] Maestro Linden: and nav meshes can be multi-leveled, yes | |||
* [15:54] Rex Cronon: nice | |||
* [15:56] Coyot Linden: Folks, I gotta split. Have a great week everyone! | |||
* [15:56] Rex Cronon: so quiet here. | |||
* [15:56] Johan Laurasia: cya, thanks | |||
* [15:56] Homeless: you too coyot! | |||
* [15:56] Rex Cronon: tc coyot | |||
* [15:56] Theresa Tennyson: Thanks for coming! | |||
* [15:56] Oskar Linden: it's a quiet week | |||
* [15:56] Coyot Linden: yw | |||
* [15:56] TankMaster Finesmith: tc cyote | |||
* [15:56] SonicAnd Miles: c-ya | |||
* [15:56] Sahkolihaa ContepomiSahkolihaa Contepomi waves. | |||
* [15:56] Draconis Neurocam: take care kelly, coyot, maestro, and oskar | |||
* [15:56] Gooden Uggla: adios coyot | |||
* [15:56] Theresa Tennyson: As opposed to the weekend... | |||
* [15:56] Oskar LindenOskar Linden raises a glass and toasts the glorious future! | |||
* [15:57] SonicAnd Miles: :D | |||
* [15:57] Rex Cronon: if u had a sign that said "keep quiet" there would be less silence than there is now:) | |||
* [15:57] Homeless: totally lost for words | |||
* [15:58] Maestro Linden: thanks for coming, everybody! | |||
* [15:58] Johan Laurasia: Thanks for your time guys | |||
* [15:58] TankMaster Finesmith: thx for keeping us up to date on things, maestro and oskar | |||
* [15:58] SonicAnd Miles: ty for having the meeting as always :) | |||
* [15:58] Lares Carter: thanks for the meeting | |||
* [15:58] Rex Cronon: i guess time is up. tc everybody and have a nice day:) | |||
* [15:59] Rex Cronon: bye | |||
* [15:59] Oskar Linden: have a good weekend everyone! | |||
* [15:59] SonicAnd Miles: u 2 | |||
* [15:59] MartinRJ Fayray: goodbye | |||
* [15:59] Larre Leborski: indeed.. See ya around Oskar :-) | |||
* [15:59] Oskar Linden: *waves* |
Latest revision as of 15:10, 15 March 2012
This meeting was held on March 15, 2012
Agenda
Updates
- Second Life Server Channel
- No main channel release this week.
- BlueSteel RC Channel
- BlueSteel is on trunk.
- LeTigre RC Channel
- LeTigre is on trunk.
- Magnum RC Channel
- Magnum is on trunk.
- Region Rebalancing for Performance Review
- We rock and we have the proof.
- Blog post coming soon.
- Pathfinding QA
- Lorca and Falcon is here with an update
Transcript
Transcript of Oskar Linden's Server Beta User Group for March 15, 2012:
- [15:00] Coyot Linden: I work at Linden Lab, my butt is on fire all of the time. :)
- [15:00] Fancy Greeter: Oskar Linden has arrived!
- [15:00] !CN BIOEX VALUE AO: 546 Bytes free for memory...
- [15:00] Sahkolihaa Contepomi: HEH
- [15:00] Gooden Uggla: coyot likes roasted nuts
- [15:01] Eddi DecostaEddi Decosta pôke Falcon lol
- [15:01] Kallista Destiny: Ave Oskar
- [15:01] Gooden Uggla: hiya oskar
- [15:01] Sahkolihaa Contepomi: Hey Oskar & Kelly & Falcon.
- [15:01] Gooden Uggla: hiya falcon
- [15:01] Eddi Decosta: hey Oskar :)
- [15:01] Falcon Linden: Hey folks
- [15:01] Homeless: Happy Ides of March everyone!
- [15:01] Oskar Linden: happy day after pi day
- [15:01] Coyot Linden: et tu, Homeless
- [15:01] Lares Carter: Hi Oskar :)
- [15:02] Oskar Linden: how is everyone today?
- [15:02] Fancy Greeter: Stinson Linden has arrived!
- [15:02] Sahkolihaa Contepomi: Been crashing testing one of Runitai's viewer builds.
- [15:02] Sahkolihaa Contepomi: I can't crash it.
- [15:02] Theresa Tennyson: I'm fine - it's rainy so I don't feel guilty for staying inside all day.
- [15:02] Eddi Decosta: hey Jess :)
- [15:02] Jessica Lyon: :)
- [15:02] Jessica Lyon: *nyu~~*
- [15:02] Homeless: It's 80 degrees in Chicago
- [15:03] Oskar Linden: everywhere is rainy today
- [15:03] Jessica Lyon: hmm.. I wonder what ALT-F4 does...
- [15:03] Coyot Linden: try it
- [15:03] Oskar Linden: torrential downpours in Seattle
- [15:03] Jessica LyonJessica Lyon blames oskar
- [15:03] Homeless: no rain here... just heat
- [15:03] Sahkolihaa Contepomi: It is currently 7C here where I am in England.
- [15:03] Gooden Uggla: login to moose cove and open a notecard
- [15:03] Oskar Linden: alright lets get this meeting started
- [15:03] Coyot Linden: Here in the Santa Cruz Mts. it has been raining for four days straight
- [15:04] Gooden Uggla: 70 and sunny in SoCal
- [15:04] Fancy Greeter: Lorca Linden has arrived!
- [15:04] Coyot Linden: Our rain is coming to you Gooden, or so I hear
- [15:04] Gooden Uggla: yup, gonna be a wet weekend
- [15:04] Oskar Linden: agenda is here: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
- [15:04] Gooden Uggla: i had to cancel a trip to LA for the races
- [15:05] Oskar Linden: from a server side this is going to be an easy week to report
- [15:05] Larre Leborski: Hi everyone :-)
- [15:05] Oskar Linden: looking back to last week we had a rollback
- [15:05] Oskar Linden: of the threaded region crossing code
- [15:05] Oskar Linden: so that was out of the running for promotion
- [15:05] Coyot Linden: :(
- [15:05] Rex Cronon: hello everybody
- [15:05] Oskar Linden: on bluesteel and letigre we had a lot of inv related issues
- [15:05] Coyot Linden: :(
- [15:05] Jessica Lyon: cough
- [15:05] Oskar Linden: we don't promote code that has known bugs
- [15:06] Coyot Linden: Damn right, Skippy
- [15:06] Oskar Linden: oh ms lyon
- [15:06] Kadah Coba: Most of the time. :V
- [15:06] Oskar Linden: I didn;t see you there
- [15:06] Oskar Linden: hello
- [15:06] Kallista DestinyKallista Destiny smiles at Jessica
- [15:06] Jessica LyonJessica Lyon hides
- [15:06] Jessica Lyon: hai!
- [15:06] Rex Cronon: wassup:)
- [15:06] Fancy Greeter: Maestro Linden has arrived!
- [15:06] Oskar Linden: promoting code that has serious bugs is not something we do intentionally Kadah
- [15:06] Jessica LyonJessica Lyon quotes Oskar
- [15:06] Oskar Linden: so we had nothing to promote this week
- [15:06] Oskar Linden: quote me
- [15:06] Jessica Lyon: for future reference ;)
- [15:07] Kadah Coba: lol
- [15:07] Oskar Linden: new features that you don't like don't count as serious bugs
- [15:07] Grid Crash Protection Box: JarooUK Resident, you are now shielded from the effects of any Grid crashes which might occur!
- [15:07] Oskar Linden: ^^^ caveat
- [15:07] Jessica Lyon: oh well damn
- [15:07] Jessica Lyon: sigh...
- [15:07] Oskar Linden: sowwy
- [15:07] Rex Cronon: AFK...............................
- [15:07] Rex Cronon: afk
- [15:07] Jessica Lyon: lol
- [15:07] Oskar Linden: anyway
- [15:07] Grid Crash Protection Box: JarooUK Resident, you are no longer protected from the vagaries of the Grid - beware!
- [15:07] Oskar Linden: nothing to promote this week
- [15:07] Sahkolihaa Contepomi: Hey Maestro.
- [15:07] Maestro Linden: HI guys
- [15:07] Oskar Linden: and we didn't have the cycles to get the bugs fixed
- [15:07] JarooUK: ✦✦ℋℹ❺✦✦
- [15:07] Kadah Coba: What about the legacy perm issues that got promoted to all channels last year? :P
- [15:07] Larre Leborski: Hi Maestro :-)
- [15:07] Oskar Linden: so we had nothing to put into RC on Wednesday
- [15:07] Lares Carter: Heya Maestro
- [15:08] Oskar Linden: every region has the same trunk code
- [15:08] Homeless: bicycles or motorcycles?
- [15:08] Coyot Linden: scooters
- [15:08] Kallista Destiny: For th first time in quite a whioe eh?
- [15:08] Oskar Linden: this should be the most stable week ever
- [15:08] Kallista Destiny: while*
- [15:08] Oskar Linden: all regions on one code
- [15:08] Oskar Linden: AND
- [15:08] Oskar Linden: the rebalancing
- [15:08] Fancy Greeter: CCM Tester has arrived!
- [15:08] Jessica Lyon: \o/ great timing too! for us...
- [15:08] Oskar Linden: we have data now
- [15:08] Oskar Linden: Coyot tell us about some of the findings
- [15:08] Coyot Linden: yes, I think it has been years since the whole grid was one
- [15:09] Oskar Linden: let's just say that the rebalancing totally worked
- [15:09] Jessica Lyon: we might.. destabilize it with a viewer release or two >.>
- [15:09] Coyot Linden: So, first, I will have numbers next week
- [15:09] Kallista Destiny: Some people will still complin that this, that or the other RC is slower.
- [15:09] Oskar Linden: we're working on a blog post
- [15:09] Coyot Linden: nothing hard yet
- [15:09] Coyot Linden: right, Oskar
- [15:09] Coyot Linden: but
- [15:09] Coyot Linden: crash rates went down to A SIXTH of what they were
- [15:09] Coyot Linden: FPS is up
- [15:09] Coyot Linden: tport success is up
- [15:09] Jessica LyonJessica Lyon likes
- [15:09] Coyot Linden: region crossing times are down
- [15:10] Coyot Linden: the graphs are amazing
- [15:10] Coyot Linden: and I hope to share it all with you
- [15:10] Larre Leborski: Nice :-)
- [15:10] Homeless: can't wait to see them!
- [15:10] Coyot Linden: once we get it together and blessed
- [15:10] Coyot Linden: (there may be some restrictions on what we can share)
- [15:11] Coyot Linden: back to you, Oskar
- [15:11] Oskar Linden: :-)
- [15:11] Kallista Destiny: Tport has been occcasionally very unreliable the past week.
- [15:11] Oskar Linden: the graphs really are amazing
- [15:11] Kallista Destiny: taking up to 4 tries to get to places
- [15:11] Oskar Linden: looking at it from a number pov is very impressive
- [15:12] Oskar Linden: we had a 5/6ths drop in daily simulator crashes
- [15:12] Oskar Linden: that alone is amazing
- [15:12] Homeless: in LR tport is a disaster
- [15:12] Oskar Linden: LR is its own thing now kinda
- [15:12] Oskar Linden: long story
- [15:12] Oskar Linden: anyways. we will get a blog post up with fancy graphs
- [15:12] MartinRJ Fayray: how could you test that? I didn't get any response since charlars gone
- [15:12] Oskar Linden: I know you all love seeing your numbers
- [15:12] Oskar Linden: :-)
- [15:12] Rex Cronon: back
- [15:13] Jessica Lyon: \o/ numbers and graphs
- [15:13] Oskar Linden: in the meantime Lorca and Falcon are here to talk about pathfinding
- [15:13] Oskar Linden: someone wake up Falcon
- [15:13] Falcon Linden: I'm here, I'm here
- [15:13] Lorca Linden: poke ;
- [15:13] Falcon Linden: I'm debugging pathfinding in the next window over :P
- [15:13] Lorca Linden: yes so very soon
- [15:13] Lorca Linden: we are going to be releasing the viewer tools for pathfinding
- [15:14] Lorca Linden: this will allow you to paly with the variable character speeds, view the nav-mesh, regenerate nav-meshes for your own buildings / terrian
- [15:14] Lorca Linden: among other things
- [15:14] Lorca Linden: that will happen by next week
- [15:14] TankMaster Finesmith: this is goint to take a viewer update to use?
- [15:14] Rex Cronon: question: so we won't be able to create/edit the navmesh unless we own the land?
- [15:14] Falcon Linden: tankma: yep
- [15:14] Falcon Linden: rex: no
- [15:14] Falcon Linden: rex err
- [15:14] Falcon Linden: I mean, no, that's incorrect
- [15:15] Falcon Linden: you will be able to create/edit the navmesh so long as you can build in the area
- [15:15] Lorca Linden: then, within the next few weeks, we are going to be havin addition, we will create a sandbox where you can edit terrain
- [15:15] Rex Cronon: ok
- [15:15] Lorca Linden: it's pretty cool stuff
- [15:16] Oskar Linden: how cool?
- [15:16] Falcon Linden: Also, last week we updated the server code to support collisions with characters
- [15:16] SonicAnd Miles: awesome
- [15:16] Falcon Linden: and, as a bonus side effect, you now get collision_start and collision_end events any object, not just volume detect
- [15:16] Falcon Linden: that said, we had to rewrite a big chunk of code around collision handling. Expect bugs. Report them. We'll try to fix them :)
- [15:16] Coyot LindenCoyot Linden starts thinking about using pathfinding to brute force solutions to Hamiltonian cycles
- [15:17] Lorca Linden: we are going to be copying over some new regions for testing that have more interesting geometry than the existing pathdev regions. That will also happen next week
- [15:17] Falcon Linden: (There may be cases where we cannot maintain backwards compatibility, but we will do our best)
- [15:18] Lorca Linden: if anyone has questions about the viewer tools (esp if you have been playing around with the LSL calls on Aditi) we also have stinson here who is a viewer dev that has worked exensively on the new floaters / nav-mesh visualization
- [15:18] Kelly Linden: Can you further explain the new behavior for collision_start / collision_end? That is not something that was previously limited to volume detect objects as far as I am aware.
- [15:18] Falcon Linden: Anyway, those are the announcements. Lots of little bug fixes, etc.
- [15:18] Falcon Linden: kelly: it never occurred on anything that wasn't volume detect in my tests.
- [15:18] Falcon Linden: you'd just get "collide"
- [15:18] Jessica LyonJessica Lyon raises hand
- [15:18] Kelly Linden: That has not been my experience, but I will follow up with you after this meeting if you have time.
- [15:18] Maestro Linden: Hm, I'm pretty sure collision_start works in general...
- [15:18] Falcon Linden: kelly: sure
- [15:19] Falcon Linden: fine, if kelly and maestro are right, you all get NO bonus features!
- [15:19] Falcon Linden: See?
- [15:19] Kiosk Farrior (kiosk.farrior) is now known as Kiosk.
- [15:19] Jessica Lyon: what/where/when in regards to the libraries for nav mesh.
- [15:19] Kelly Linden: :D /me kills hope
- [15:19] Jessica Lyon: ?
- [15:19] Falcon Linden: jessica: you mean for TPVs?
- [15:19] Lorca Linden: check this page next week (likely by Wedensday) for more info on the new regions : http://wiki.secondlife.com/wiki/Pathfinding/Alpha_release_notes
- [15:19] Jessica Lyon: of course silly! lol
- [15:19] Falcon Linden: We can't comment on that yet.
- [15:19] Jessica Lyon: sadface
- [15:19] Draconis NeurocamDraconis Neurocam grins
- [15:19] Lorca Linden: viewer tools info available here : http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer
- [15:20] Falcon Linden: But it is something we have been giving considerable thought to
- [15:20] Object: Hello, Avatar!
- [15:20] Jessica Lyon: soonish?
- [15:20] Flip Idlemind: Ok, so, I finally got around to visiting the path finding sims last night, and I believe I noticed a problem. (It could be nothing though.) It's not actually a problem with pathfinding, I have yet to try that out. It's a problem with jumping
- [15:20] Falcon Linden: Lorca: perhaps you can comment further?
- [15:20] Kadah Coba: What libs does the viewer need for this? o_ô
- [15:20] Falcon Linden: flip: entirely possible
- [15:20] Lorca Linden: FLIP file a bug in PATHBUG pls if you discover something not working right
- [15:21] Falcon Linden: Oh, also: pathfinding involved upgrading havok by one or two versions (I don't even remember, heh)
- [15:21] Flip Idlemind: Basically, if I go to one of the sims, and simply hold Page Up, I will begin to jump. Then my first jump will be "cut short" and I'll jump a second time
- [15:21] Falcon Linden: so we'll create some sandboxes for you to test physics content in
- [15:21] Flip Idlemind: If anyone else would like to try reproducing it, that would be great
- [15:21] Falcon Linden: flip: file a jira :)
- [15:22] TankMaster Finesmith: yeah for physical bug upgrades :D
- [15:22] Flip IdlemindFlip Idlemind likes to do Flips, so jumping-related bugs would be bad for me
- [15:22] Lorca Linden: please do file bugs as you find them with the new viewer tools
- [15:22] Falcon Linden: and server functionality
- [15:22] Lorca Linden: that really helps us make a more stable product for release
- [15:23] Coyot Linden: stable == good
- [15:23] Johan Laurasia: I'm still having alot of inventory problems, but that's all of the beta grid, not just path sims
- [15:23] Jessica Lyon: so, just to be a pest.. getting back to the libs.. soonish? any estimate on when you'll be able to talk about that top sekrit stuffs?
- [15:23] Coyot Linden: There are still sims on beta with the old code, Johan
- [15:23] Coyot Linden: testing and fixing continue
- [15:23] Lorca Linden: can't give you a date at this time Jessica
- [15:23] Johan Laurasia: regardless of where I'm at, I can't rez pre-existing content
- [15:24] Falcon Linden: lorca, check IRC
- [15:24] Jessica Lyon: ok, but we're gonna keep bugging ya :)
- [15:24] Falcon Linden: jessica: please do
- [15:24] Lorca Linden: fair enough ;)
- [15:24] Falcon Linden: does anyone have any questions for me?
- [15:24] Lorca Linden: or for stinson?
- [15:24] Coyot Linden: Why is this night different from all other nights?
- [15:25] Coyot Linden: ;)
- [15:25] Falcon Linden: Coyot: because on this night we recline.
- [15:25] Jessica Lyon: actually I do have another question.. which everyone here probably already knows except me. I've had a lot of users asking if pathfinding will be useful with pets.. as in, will it NEED to have nav mesh?
- [15:25] Rex Cronon: how high can we use the navmesh? ground lvl only?
- [15:25] Coyot Linden: Got it in one!
- [15:25] Draconis Neurocam: why do key framed motions objects that are stopped restart after you select them, i could see that making sense for pausing, but stopping?
- [15:25] Lorca Linden: ok, all, then we pathfinding people are going to bounce
- [15:25] Falcon Linden: Jessica: If a pathfinding-enabled creature finds itself without a navmesh, an event will be generated and you will be able to fall back to old behavior
- [15:25] Jessica Lyon: old behavior being?
- [15:25] Jessica Lyon: will it still be able to avoid obstacles for example
- [15:25] Oskar Linden: magic
- [15:26] Falcon Linden: draconis: as far as I know, issue PATH_CMD_STOP actually deletes the entire animation data
- [15:26] Jessica Lyon: LOL
- [15:26] Falcon Linden: draconis: so I have no idea
- [15:26] Draconis Neurocam: thats not what i have found in practice
- [15:26] Falcon Linden: jessica: no. Without a navmesh, you will need to use whatever you've used up until now for movement
- [15:26] Falcon Linden: draconis: then file a jira :)
- [15:26] Draconis Neurocam: will do
- [15:26] Jessica Lyon: so, basically it will require regions with navmeshes to be usefull
- [15:26] Falcon Linden: jessica: however, navmeshes will be utomatically generated for all outdoor areas
- [15:26] Jessica Lyon: oh.. interesting
- [15:26] Falcon Linden: and can be very easily created for indoor areas/platforms
- [15:27] Maestro Linden: terrain is wakable by default
- [15:27] Maestro Linden: walkable, bleh
- [15:27] Jessica Lyon: but can only be created by region owners, EM's no?
- [15:27] Maestro Linden: anybody who can build
- [15:27] Falcon Linden: for the most part, you'll simply have to open a floater, select all the things you want your characters to walk on, and mark them in the floater.
- [15:27] Jessica Lyon: interesting
- [15:27] Rex Cronon: so if there is megaprim that covers all sim no navmesh will be generated automagically:)
- [15:27] Falcon Linden: rex: if it's phantom, it won't matter
- [15:27] Falcon Linden: otherwise, yeah
- [15:27] Rex Cronon: ok
- [15:27] Larre Leborski: Yep I have a question. will there be a rule for no entry of pathfinding objects on other parcels, or be some kind of control on these things to keep them from going into neighboring lands?
- [15:27] Maestro Linden: well, you can only modify the walkability of objects you have mod rights for
- [15:28] Maestro Linden: Just the usual "no object entry" flag, Larre
- [15:28] Larre Leborski: Indeed.. thx :-)
- [15:28] Johan Laurasia: And characters will actively avoid ban lines and such
- [15:28] Falcon Linden: well, that's the goal
- [15:28] Oskar Linden: might be hard for pets intended to be used everywhere
- [15:29] Johan Laurasia: right, a trip to the path sims shows that's not workin' 100% lol
- [15:29] Falcon Linden: note that the current plan involves prevents characters from crossing in OR out of a parcel that is "no entry"
- [15:29] Falcon Linden: johan: actually, it's 0% right now :)
- [15:29] Jessica Lyon: virtual pets/breed ables are very popular in SL. this 'could' find a great use in that area
- [15:29] Lorca Linden: also, FYI, fairly soon we will be launching an opt-in channel on Agni for region owners interested in early access to pathfinding
- [15:29] Falcon Linden: if virtual pets exist now (obviously, they do), then this will only provide a way to make them better
- [15:29] Johan Laurasia: oh, I thought work was being done in that area
- [15:29] Johan Laurasia: Yeah, Oz just mentioned making his dog path enabled when it's ready
- [15:29] Falcon Linden: it does not prevent you from using both movements systems (whatever you used to use and pathfinding) together...just not at the same time
- [15:30] Lorca Linden: if you want to be considered for that program, please send an email to : pathfinding-beta@lindenlab.com
- [15:30] Rex Cronon: the problem is that if u r in a sim with a weird navmesh, your pet will have problems
- [15:30] Falcon Linden: Johan: not quite yet, it's on the lsit :)
- [15:30] Lorca Linden: anyone will also be able to test the new pathfinding viewer tools and LSL calls on Aditi
- [15:30] Jessica Lyon: and damn.. RL just caught up to me. Thanks guys! Gotta go :(
- [15:30] Falcon Linden: rex: yes, but your script will also get events that tell it something is wrong
- [15:30] Falcon Linden: rex: and then it can fall back to legacy movement
- [15:31] Johan Laurasia: Well a test I did was patrolling successfully
- [15:31] Johan Laurasia: albeit slow... couldnt get the speed up no matter what.
- [15:31] Falcon Linden: Johan: yeah, that was a bug. Fixed.
- [15:31] Lorca Linden: I've got to go everyone, but in case you missed it the email if you want to be part of the agni opt-in channel for region owners is : pathfinding-beta@lindenlab.com
- [15:31] Johan Laurasia: cool, I'll retest my work
- [15:31] Johan Laurasia: caio Lorca
- [15:31] SonicAnd Miles: I have a question about the terrain, when you guys redo it will we be able to make it so u can tunnle under it (like a cave)? just wondering. :)
- [15:31] Lorca Linden: Thanks for the interest in pathfinding all and for helping us test. We can't wait to see the crazy things you Residents make!
- [15:32] Falcon Linden: no, but we will be slightly closer to support proper mesh import of terrain
- [15:32] Falcon Linden: which would allow that
- [15:32] Falcon Linden: (note: that is not a scheduled project, however)
- [15:32] Falcon Linden: (just one that will be slightly easier)
- [15:32] Rex Cronon: so the script can detect if the objes is in a navmesh or not? and when it enters/exits a navmesh?
- [15:32] SonicAnd Miles: cool
- [15:32] TankMaster FinesmithTankMaster Finesmith will look forward to that, falcom ㋡
- [15:32] Falcon Linden: rex: when it is on one, yes. But not when it enters an area with one. But it can query where the nearest point is that is on the navmesh
- [15:32] Rex Cronon: if the object is in*
- [15:32] Falcon Linden: oh, about the terrain
- [15:32] Rex Cronon: ok
- [15:33] Falcon Linden: (1) Terrain changes are now on a 30s delay. You'll see them immediately, but they won't affect physics for 30s after you stop modifying the terrain
- [15:33] Flight Band: All Go
- [15:33] Falcon Linden: (2) Terrain now uses a different internal representation (a mesh) and may have slightly different collision properties
- [15:33] Falcon Linden: (1) is necessary because of (2), and (2) is necessary for supporting characters
- [15:33] Rex Cronon: no more land altering bullets?
- [15:34] Rex Cronon: i mean bombs:)
- [15:34] Falcon Linden: *sadface*
- [15:34] Orion Zenoria: would it in the future be possible to script the land, if wanted to?
- [15:34] Falcon Linden: it's already possible, though it may require an extra step or two
- [15:34] Falcon Linden: terraforming can be done via script
- [15:34] Falcon Linden: it requires you to be in the region, though
- [15:35] Johan Laurasia: yeah, I've seen teraforming bots
- [15:35] Orion Zenoria: Iv seen that, I meant putting the script in the mesh of the land
- [15:35] Falcon Linden: oh, not in the foreseeable future
- [15:35] Falcon Linden: lots of other things to do before that :)
- [15:36] Johan Laurasia: no, an object that modifies the land
- [15:36] Orion Zenoria: ah
- [15:36] Falcon Linden: I have to run, so: any last questions for me?
- [15:36] Falcon Linden: (Kelly, I'll ping you c. 4)
- [15:36] Johan Laurasia: Adios Falcon
- [15:36] Rex Cronon: tc falcon
- [15:36] SonicAnd Miles: c-ya
- [15:36] TankMaster Finesmith: thx for your work, falcon
- [15:36] Falcon Linden: ciao!
- [15:36] Coyot Linden: mein!
- [15:36] MartinRJ Fayray: goodbye
- [15:36] Oskar Linden: thanks Falcon
- [15:37] Oskar Linden: well it looks like Maestro gets to answer pathfinding questions now
- [15:37] Maestro Linden: oh boy!
- [15:37] TankMaster Finesmith: ㋡
- [15:37] Eddi Decosta: hey tank :)
- [15:38] Coyot Linden: Maestro: can you comment on how we are implementing: http://www.imdb.com/title/tt0446013/ ?
- [15:38] Coyot Linden: :)
- [15:38] Johan Laurasia: lulz
- [15:38] SonicAnd Miles: wow, XD
- [15:39] Larre Leborski: :-)
- [15:39] SonicAnd Miles: hmm... its quiet today
- [15:39] Johan Laurasia: or... http://www.nissanusa.com/pathfinder?dcp=ppn.63023882.&dcc=0.240189300
- [15:39] Homeless: All the guest speakers left and left us speechless
- [15:39] SonicAnd Miles: So any idea on if we will ever get google chrome's flash work with SL?
- [15:39] Oskar Linden: it only just got quiet
- [15:39] SonicAnd Miles: like firefox or safari's
- [15:40] TankMaster Finesmith: you can already get flash to wrk
- [15:40] SonicAnd Miles: for like streaming Hulu ect.
- [15:40] Coyot Linden: Johan: or... http://www.imdb.com/title/tt0093668/
- [15:40] Flip Idlemind: So, I JIRA-ized an idea that I had. Thoughts? SVC-7743
- [15:40] Flame of Jira: [#SVC-7743] Better Administrative Control over who can Speak on Voice https://jira.secondlife.com/browse/SVC-7743
- [15:40] Johan Laurasia: Well, not pathfinding related, but why is it my avatar cannot rez on the beta grid?
- [15:40] TankMaster Finesmith: just install it
- [15:40] Oskar Linden: no idea Johan
- [15:40] Johan Laurasia: It's not on my end... I've tried a few alts, all can rez no problems
- [15:41] Johan Laurasia: is there a way to reset my inventory as if it were my 1st time on the beta grid?
- [15:41] Kadah Coba: So I had a question about the Direct Delivery rollout next week. What changes are and are not shipping the 21st? I've being hearing conflicting info pretty much every other day since last week.
- [15:42] Oskar Linden: yeah johan. change your agni password and wait a day
- [15:42] Nalates Urriah: SVC-7727
- [15:42] Flame of Jira: [#SVC-7727] Aditi grid problem. After changing my password to cause my inventory on Aditi to update, my inventory no longer saves changes made to it from session to session. https://jira.secondlife.com/browse/SVC-7727
- [15:42] Johan Laurasia: I've done that twice, it syncs my inventory, but doesn't solve the problem
- [15:43] Oskar Linden: I don't have the specific details Kadah
- [15:43] Draconis Neurocam: any idea when simon's map work will hit maingrid
- [15:43] Kadah Coba: Darn.
- [15:43] Nalates Urriah: There is a part of that about not being able to rez things in ADITI
- [15:43] Oskar Linden: not sure Draconis
- [15:43] Johan Laurasia: as a matter of fact Oskar, that's what seems to have caused it
- [15:43] Coyot Linden: wait
- [15:43] Coyot Linden: which map work?
- [15:43] Draconis Neurocam: the one for tiles at the lowest level not showing up
- [15:44] Coyot Linden: ER-1598 ?
- [15:44] Coyot Linden: sigh
- [15:44] Draconis Neurocam: er is not public the jira thing wont catch it
- [15:44] Coyot Linden: [PUBLIC] Map tile generator not working
- [15:44] Draconis Neurocam: yeah that coyot
- [15:44] Coyot Linden shouts: SVC-7629
- [15:44] Flame of Jira: [#SVC-7629] Map tile generator not working https://jira.secondlife.com/browse/SVC-7629
- [15:45] Coyot Linden: sorry,
- [15:45] Coyot Linden: my keyboard went insane for a minute
- [15:45] Coyot Linden: anyway, that one is out on the grid already
- [15:46] Coyot Linden: it may take some time for the work queues to catch up
- [15:46] Draconis Neurocam: huh, ill have to look again, last i did it didn't seem to be there
- [15:46] Draconis Neurocam: ah that makes sense
- [15:46] Coyot Linden: let me know if it is still borked next week
- [15:46] Draconis Neurocam: will do
- [15:46] Coyot Linden: tyvm
- [15:47] Oskar Linden: maestro anything upcoming people might want to know about?
- [15:47] Oskar Linden: or caleb
- [15:48] Oskar Linden: but caleb is not here
- [15:48] Maestro Linden: hm not really, I'm just on pathfinding, which we already covered
- [15:48] Oskar Linden: right
- [15:49] Rex Cronon: u guys should make this sim pathfinding enabled and bring pets here, for the oh:)
- [15:49] Oskar Linden: :-)
- [15:49] Oskar Linden: you are my pets
- [15:49] Oskar Linden: and you are already here
- [15:49] Johan Laurasia: lol
- [15:49] Rex Cronon: lol
- [15:49] SonicAnd Miles: XD
- [15:49] Oskar Linden: :-D
- [15:49] Homeless: lol just what we need, more moving things to distract
- [15:49] Coyot Linden: my preeettttty!
- [15:49] Orion ZenoriaOrion Zenoria dies laughing
- [15:49] Nalates Urriah: our programming is unpedictable
- [15:49] Johan Laurasia: we already have (volumetric) pathfinding skills...
- [15:49] Oskar LindenOskar Linden scratches behind your ear
- [15:50] Homeless: I suppose we could rez 1k mice for the kitties to chase...
- [15:50] Draconis Neurocam: i wonder if pathfinding will be factored into the recorder in the develop menu
- [15:50] Oskar Linden: I'll make sure to pass on the blog for the rebalancing when we post it
- [15:50] TankMaster Finesmith: we need some pathfinding tribbels...
- [15:50] Oskar Linden: it was truly amazing seeing how great that project worked
- [15:51] Coyot Linden: shucks
- [15:51] Rex Cronon: u could put a maze and have has ride a "pet" to your oh:)
- [15:51] Oskar Linden: :-)
- [15:51] Oskar Linden: be sure you thank Coyot for his work on it
- [15:51] Homeless: I think think this was already asked, not sure if it was answered, will pathfinding have a height limit, say a skybox at 4000 meters?
- [15:51] Homeless: will it work there?
- [15:51] Rex Cronon: right what is the height limit
- [15:51] Johan Laurasia: 4096 is the magic number I believe
- [15:51] Johan Laurasia: for rezzing
- [15:51] Oskar Linden: 4096 is a magic number
- [15:52] TankMaster Finesmith: i think it only works on the ground, no?
- [15:52] Johan Laurasia: all factors of 2 are Oskar
- [15:52] Johan Laurasia: lol
- [15:52] Coyot Linden: But 2 doesn't have any factors being prime... :P
- [15:52] MartinRJ Fayray: afaik it works in skyboxes, too, tank
- [15:52] Rex Cronon: i forgot to ask. how many navmeshes can a sim support? and if they can overlap(vertically or horizontally)
- [15:53] Draconis Neurocam: which means the longest path in a sim would be 7094.5 rounded, from 0 to 4096 on the diagonal
- [15:53] Maestro Linden: Oh, yes you can have multiple nav levels
- [15:53] Grid Crash Protection Box: Motor Loon, you are now shielded from the effects of any Grid crashes which might occur!
- [15:53] Grid Crash Protection Box: Motor Loon, you are no longer protected from the vagaries of the Grid - beware!
- [15:53] Maestro Linden: there's probably some upper bound for the number of triangles allowed in a nav mesh,
- [15:54] Maestro Linden: but any island of objects bigger than 100m^2 or so can have an isolated nav mesh surface
- [15:54] Maestro Linden: and nav meshes can be multi-leveled, yes
- [15:54] Rex Cronon: nice
- [15:56] Coyot Linden: Folks, I gotta split. Have a great week everyone!
- [15:56] Rex Cronon: so quiet here.
- [15:56] Johan Laurasia: cya, thanks
- [15:56] Homeless: you too coyot!
- [15:56] Rex Cronon: tc coyot
- [15:56] Theresa Tennyson: Thanks for coming!
- [15:56] Oskar Linden: it's a quiet week
- [15:56] Coyot Linden: yw
- [15:56] TankMaster Finesmith: tc cyote
- [15:56] SonicAnd Miles: c-ya
- [15:56] Sahkolihaa ContepomiSahkolihaa Contepomi waves.
- [15:56] Draconis Neurocam: take care kelly, coyot, maestro, and oskar
- [15:56] Gooden Uggla: adios coyot
- [15:56] Theresa Tennyson: As opposed to the weekend...
- [15:56] Oskar LindenOskar Linden raises a glass and toasts the glorious future!
- [15:57] SonicAnd Miles: :D
- [15:57] Rex Cronon: if u had a sign that said "keep quiet" there would be less silence than there is now:)
- [15:57] Homeless: totally lost for words
- [15:58] Maestro Linden: thanks for coming, everybody!
- [15:58] Johan Laurasia: Thanks for your time guys
- [15:58] TankMaster Finesmith: thx for keeping us up to date on things, maestro and oskar
- [15:58] SonicAnd Miles: ty for having the meeting as always :)
- [15:58] Lares Carter: thanks for the meeting
- [15:58] Rex Cronon: i guess time is up. tc everybody and have a nice day:)
- [15:59] Rex Cronon: bye
- [15:59] Oskar Linden: have a good weekend everyone!
- [15:59] SonicAnd Miles: u 2
- [15:59] MartinRJ Fayray: goodbye
- [15:59] Larre Leborski: indeed.. See ya around Oskar :-)
- [15:59] Oskar Linden: *waves*