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| == About == | | {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823#Section_.4}} |
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| Viewer 2.0 introduces the first implementation of ''inventory links'', which have been requested for a long time in various forms by Residents, but serve the same basic purpose.
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| An inventory link merely points to an actual inventory item. If you're familiar with [http://en.wikipedia.org/wiki/Alias_%28Mac_OS%29 aliases] on Mac OS X and [http://en.wikipedia.org/wiki/Symbolic_link symbolic links] on Windows and Linux, inventory links behave somewhat similarly.
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| A link itself is ''meta'', meaning it's entirely referential and carries no unique properties that can be modified independently of the original. A link is shown in italic:
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| To find the original that a link is connected to, right-click the link and choose '''Find Original'''.
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| Inversely, if you click an original item in inventory, you can find all links pointing to it by clicking the gear icon at the bottom and choosing '''Find All Links'''.
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| == How can links benefit me? ==
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| Links were introduced to accompany the new outfit system in Viewer 2, which makes it easier to switch between sets of clothes or entire avatar looks.
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| Previously in Viewer 1.23 and earlier, making a new outfit would copy all copyable items and move all no-copy items into a single folder.
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| But what if you want to include a no-copy item in multiple avatar outfit folders? You simply couldn't.
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| Now, '''making a new outfit creates links to each item instead'''. Multiple links to a single item can be created, simplifying keeping track of what went wear, um, where.
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| == Limitations and confusions ==
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| Some of these limitations may be removed in the future. As of Viewer 2.0.1, it's important to know:
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| == See also ==
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