Difference between revisions of "Template:LSL Constants/Pursue"
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|5 | |5 | ||
|Defines how close the character must be to the target to trigger PU_GOAL_REACHED. The valid range is from 0.25 to 10m. | |Defines how close the character must be to the target to trigger PU_GOAL_REACHED. The valid range is from 0.25 to 10m. | ||
|<lsl>[PURSUIT_GOAL_TOLERANCE, | |<lsl>[PURSUIT_GOAL_TOLERANCE, float tolerance]</lsl> | ||
|Default is proportional to character size | |Default is proportional to character size | ||
|} | |} |
Revision as of 15:57, 12 June 2012
Option | Value | Description | Usage | Default Value |
---|---|---|---|---|
PURSUIT_OFFSET | 1 | Go to a position offset from the target. | <lsl>[PURSUIT_OFFSET, vector offset]</lsl> | ZERO_VECTOR |
REQUIRE_LINE_OF_SIGHT | 2 | Define whether the character needs a line-of-sight to give chase. | <lsl>[REQUIRE_LINE_OF_SIGHT, integer boolean]</lsl> | FALSE |
PURSUIT_FUZZ_FACTOR | 3 | Selects a random destination near the PURSUIT_OFFSET. The valid fuzz factor range is from 0 to 1, where 1 is most random. This option requires a nonzero PURSUIT_OFFSET. | <lsl>[PURSUIT_FUZZ_FACTOR, float factor]</lsl> | 0.0 |
PURSUIT_INTERCEPT | 4 | Define whether the character attempts to predict the target's future location. | <lsl>[PURSUIT_INTERCEPT, integer boolean]</lsl> | FALSE |
PURSUIT_GOAL_TOLERANCE | 5 | Defines how close the character must be to the target to trigger PU_GOAL_REACHED. The valid range is from 0.25 to 10m. | <lsl>[PURSUIT_GOAL_TOLERANCE, float tolerance]</lsl> | Default is proportional to character size |