Difference between revisions of "Template:LSL Constants/Pursue"
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|REQUIRE_LINE_OF_SIGHT | |REQUIRE_LINE_OF_SIGHT | ||
|2 | |2 | ||
|Define whether the character needs a line-of-sight to give chase. | |Define whether the character needs a physical line-of-sight to give chase. When enabled, the character will not pick a new target position while there is a something solid between the character and the target object/agent. | ||
|<lsl>[REQUIRE_LINE_OF_SIGHT, integer boolean]</lsl> | |<lsl>[REQUIRE_LINE_OF_SIGHT, integer boolean]</lsl> | ||
|FALSE | |FALSE |
Revision as of 12:55, 13 June 2012
Option | Value | Description | Usage | Default Value |
---|---|---|---|---|
PURSUIT_OFFSET | 1 | Go to a position offset from the target. | <lsl>[PURSUIT_OFFSET, vector offset]</lsl> | ZERO_VECTOR |
REQUIRE_LINE_OF_SIGHT | 2 | Define whether the character needs a physical line-of-sight to give chase. When enabled, the character will not pick a new target position while there is a something solid between the character and the target object/agent. | <lsl>[REQUIRE_LINE_OF_SIGHT, integer boolean]</lsl> | FALSE |
PURSUIT_FUZZ_FACTOR | 3 | Selects a random destination near the PURSUIT_OFFSET. The valid fuzz factor range is from 0 to 1, where 1 is most random. This option requires a nonzero PURSUIT_OFFSET. | <lsl>[PURSUIT_FUZZ_FACTOR, float factor]</lsl> | 0.0 |
PURSUIT_INTERCEPT | 4 | Define whether the character attempts to predict the target's future location. | <lsl>[PURSUIT_INTERCEPT, integer boolean]</lsl> | FALSE |
PURSUIT_GOAL_TOLERANCE | 5 | Defines approximately how close the character must be to the current goal to consider itself to be at the desired position. The valid range is from 0.25 to 10m. | <lsl>[PURSUIT_GOAL_TOLERANCE, float tolerance]</lsl> | Default is proportional to character size |