Difference between revisions of "Viewerhelp:Pathfinding characters"

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(Created page with "{|border="1" ! Control Label !! Description |- |width="200" align="center" | Filter by Name <i>text input</i> || align="left" | Allows the user to filter the linksets to the subs…")
 
 
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{|border="1"
{{UIref| Refresh List | Click to refresh the character list from the server.  Typically used after a character is added or deleted in-world. }}
! Control Label !! Description
{{UIref| Select All | Click to select all characters in the list.}}
|-
{{UIref| Select None | Click to deselect all selected characters in the list.}}
|width="200" align="center" | Filter by Name <i>text input</i> || align="left" | Allows the user to filter the linksets to the subset containing the user-specified text in the Name field.
{{UIref| Show Beacon | Select to display a beacon indicating the in-world location of each selected characterUse this option to locate hard-to-find or invisible characters in the region.}}
|-
{{UIref| Show Physics Capsule | Select to display the physics capsule representation of the currently selected character.  Use this option to illustrate how the pathfinding physics engine sees the character shape for collisions.  '''Note''': this checkbox is only enabled when you select one character. }}
|width="200" align="center" | Filter by Description <i>text input</i> || align="left" | Allows the user to filter the linksets to the subset containing the user-specified text in the Description Field.
{{UIref| Take | Click to take the selected character(s) into the user's inventory.}}
|-
{{UIref| Take Copy | Click to take a copy of the selected character(s) into the user's inventory.}}
|width="200" align="center" | Filter by Linkset Use <i>drop-down</i> || align="left" | Allows the user to filter the linksets to the subset with the matching linkset use field.
{{UIref| Teleport Me To It | Click to teleport to the selected characterUse this function to rapidly find faraway characters'''Note''': this button is only enabled when you select one character. }}
|-
{{UIref| Return  | Click to return the selected character(s) to the owner's inventory.}}
|width="200" align="center" | Apply <i>button</i> || align="left" | Applies the given filter criteria to the linkset list.
{{UIref| Delete  | Click to delete the selected character(s) from the region.}}
|-
|width="200" align="center" | Clear <i>button</i> || align="left" | Clear the filter criteria returning the linkset list back to the original un-filtered contents.
|-
|width="200" align="center" | Refresh List <i>button</i> || align="left" | Refreshes the linkset list from the server.  Typically used after a linkset is added or deleted in-world.
|-
|width="200" align="center" | Select All <i>button</i> || align="left" | Convenient way to select all linksets in the list.
|-
|width="200" align="center" | Select None <i>button</i> || align="left" | Convenient way to deselect all selected linksets in the list.
|-
|width="200" align="center" | Show Beacon <i>checkbox</i> || align="left" | When checked, a beacon will be displayed in the viewer indicating the in-world location of each selected linksetThis can be used to locate hard-to-find or invisible linksets in the region.
|-
|width="200" align="center" | Take <i>button</i> || align="left" | Takes the selected linkset(s) into the user's inventory.
|-
|width="200" align="center" | Take Copy <i>button</i> || align="left" | Takes a copy of the selected linkset(s) into the user's inventory.
|-
|width="200" align="center" | Return <i>button</i> || align="left" | Returns the selected linkset(s) to the owner's inventory.
|-
|width="200" align="center" | Delete <i>button</i> || align="left" | Deletes the selected linkset(s) from the region.
|-
|width="200" align="center" | Teleport Me To It <i>button</i> || align="left" | Teleports the user to the selected linksetThis is useful to rapidly find linksets located far away from the user<b>Note</b> that this button is only enabled when 1 linkset is selected.
|-
|width="200" align="center" | Choose Linkset Use <i>drop-down</i> || align="left" | Allows the user to edit the linkset use field of the selected linkset(s).
|-
|width="200" align="center" | Walkability Coefficients <i>text inputs</i> || align="left" | Allows the user to edit the individual walkability coefficients for each character type (A, B, C, D).
 
Walkability coefficients range from 0% to 100% to determine the influence the effect the linkset has on a character's speed while the character is traversing across the linkset object.
 
For example, a linkset with Walkability Coefficient of 50% for character type A will cause characters of type A to reduce their speed by half while the character is traversing the object.
|-
|width="200" align="center" | Apply Changes <i>button</i> || align="left" | After making changes to the selected linkset(s) use type and/or walkability coefficients, the user <b>MUST</b> click on Apply Changes to affect the linksets attributes.
|}
<br><br>
{{KBwarning|For linksets with use fields marked as "[restricted]", only certain linkset use modes are available.  This restriction is the result of the object not having modifiable permission enabled for the user.}}
<br><br>
{{KBwarning|The "[Terrain]" linkset is available to be viewed and edited by the estate managers only.  Additionally, while the walkability coefficients for the "[Terrain]" linkset are modifiable by estate managers, the Linkset Use field of "[Terrain]" linkset is not modifiable by anyone and will always be "Walkable".}}

Latest revision as of 17:08, 2 July 2012

Refresh List   Click to refresh the character list from the server. Typically used after a character is added or deleted in-world.
Select All   Click to select all characters in the list.
Select None   Click to deselect all selected characters in the list.
Show Beacon   Select to display a beacon indicating the in-world location of each selected character. Use this option to locate hard-to-find or invisible characters in the region.
Show Physics Capsule   Select to display the physics capsule representation of the currently selected character. Use this option to illustrate how the pathfinding physics engine sees the character shape for collisions. Note: this checkbox is only enabled when you select one character.
Take   Click to take the selected character(s) into the user's inventory.
Take Copy   Click to take a copy of the selected character(s) into the user's inventory.
Teleport Me To It   Click to teleport to the selected character. Use this function to rapidly find faraway characters. Note: this button is only enabled when you select one character.
Return   Click to return the selected character(s) to the owner's inventory.
Delete   Click to delete the selected character(s) from the region.