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| {|border="1" | | {{UIref| Refresh List | Click to refresh the character list from the server. Typically used after a character is added or deleted in-world. }} |
| ! Control Label !! Description
| | {{UIref| Select All | Click to select all characters in the list.}} |
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| | {{UIref| Select None | Click to deselect all selected characters in the list.}} |
| |width="200" align="center" | Filter by Name <i>text input</i> || align="left" | Allows the user to filter the linksets to the subset containing the user-specified text in the Name field.
| | {{UIref| Show Beacon | Select to display a beacon indicating the in-world location of each selected character. Use this option to locate hard-to-find or invisible characters in the region.}} |
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| | {{UIref| Show Physics Capsule | Select to display the physics capsule representation of the currently selected character. Use this option to illustrate how the pathfinding physics engine sees the character shape for collisions. '''Note''': this checkbox is only enabled when you select one character. }} |
| |width="200" align="center" | Filter by Description <i>text input</i> || align="left" | Allows the user to filter the linksets to the subset containing the user-specified text in the Description Field.
| | {{UIref| Take | Click to take the selected character(s) into the user's inventory.}} |
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| | {{UIref| Take Copy | Click to take a copy of the selected character(s) into the user's inventory.}} |
| |width="200" align="center" | Filter by Linkset Use <i>drop-down</i> || align="left" | Allows the user to filter the linksets to the subset with the matching linkset use field.
| | {{UIref| Teleport Me To It | Click to teleport to the selected character. Use this function to rapidly find faraway characters. '''Note''': this button is only enabled when you select one character. }} |
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| | {{UIref| Return | Click to return the selected character(s) to the owner's inventory.}} |
| |width="200" align="center" | Apply <i>button</i> || align="left" | Applies the given filter criteria to the linkset list.
| | {{UIref| Delete | Click to delete the selected character(s) from the region.}} |
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| |width="200" align="center" | Clear <i>button</i> || align="left" | Clear the filter criteria returning the linkset list back to the original un-filtered contents.
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| |width="200" align="center" | Refresh List <i>button</i> || align="left" | Refreshes the linkset list from the server. Typically used after a linkset is added or deleted in-world.
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| |width="200" align="center" | Select All <i>button</i> || align="left" | Convenient way to select all linksets in the list.
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| |width="200" align="center" | Select None <i>button</i> || align="left" | Convenient way to deselect all selected linksets in the list.
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| |width="200" align="center" | Show Beacon <i>checkbox</i> || align="left" | When checked, a beacon will be displayed in the viewer indicating the in-world location of each selected linkset. This can be used to locate hard-to-find or invisible linksets in the region.
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| |width="200" align="center" | Take <i>button</i> || align="left" | Takes the selected linkset(s) into the user's inventory.
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| |width="200" align="center" | Take Copy <i>button</i> || align="left" | Takes a copy of the selected linkset(s) into the user's inventory.
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| |width="200" align="center" | Return <i>button</i> || align="left" | Returns the selected linkset(s) to the owner's inventory.
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| |width="200" align="center" | Delete <i>button</i> || align="left" | Deletes the selected linkset(s) from the region.
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| |width="200" align="center" | Teleport Me To It <i>button</i> || align="left" | Teleports the user to the selected linkset. This is useful to rapidly find linksets located far away from the user. <b>Note</b> that this button is only enabled when 1 linkset is selected.
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| |width="200" align="center" | Choose Linkset Use <i>drop-down</i> || align="left" | Allows the user to edit the linkset use field of the selected linkset(s).
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| |width="200" align="center" | Walkability Coefficients <i>text inputs</i> || align="left" | Allows the user to edit the individual walkability coefficients for each character type (A, B, C, D).
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| Walkability coefficients range from 0% to 100% to determine the influence the effect the linkset has on a character's speed while the character is traversing across the linkset object.
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| For example, a linkset with Walkability Coefficient of 50% for character type A will cause characters of type A to reduce their speed by half while the character is traversing the object.
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| |width="200" align="center" | Apply Changes <i>button</i> || align="left" | After making changes to the selected linkset(s) use type and/or walkability coefficients, the user <b>MUST</b> click on Apply Changes to affect the linksets attributes. | |
| |}
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| <br><br>
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| {{KBwarning|For linksets with use fields marked as "[restricted]", only certain linkset use modes are available. This restriction is the result of the object not having modifiable permission enabled for the user.}}
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| <br><br>
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| {{KBwarning|The "[Terrain]" linkset is available to be viewed and edited by the estate managers only. Additionally, while the walkability coefficients for the "[Terrain]" linkset are modifiable by estate managers, the Linkset Use field of "[Terrain]" linkset is not modifiable by anyone and will always be "Walkable".}}
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