Difference between revisions of "Talk:MLPV2"
(→Conversion of ~memory to use vector storage: new section) |
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* back button in sequences | * back button in sequences | ||
* timer menu for sequences | * timer menu for sequences | ||
* overlay | * allow for an overlay pose (with a higher priority and loopless) activated by a specific button (not stopping a scene) played during a sequence. | ||
* 8 to 16 balls or more | * 8 to 16 balls or more | ||
* move many menu items to a child prim to free up ~menu memory | * move many menu items to a child prim to free up ~menu memory | ||
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* a default pose option when a new menu is selected | * a default pose option when a new menu is selected | ||
* menus that change independently for male and female animations | * menus that change independently for male and female animations | ||
* Different sculpts for the pink and the blue ball | |||
== Conversion of ~memory to use vector storage == | |||
I just wanted to note that I recently ran out of memory in ~memory while adding poses, so I edited my ~memory script to store pose data as vectors to conserve space, with an index so there are no waste vectors from poses that don't use all six pose-balls. It turned out pretty well as with 221 poses store (mix of two and three person) there's still a good 5.2kb of memory remaining, as opposed to a stack/heap collision at the ~200 mark. | |||
Anyway, my ~memory script says its from MLP v1.2, but it looks largely the same as the v2.4 script since it's just for pose storage after all. However, I just wanted to note the importance of the change to storing as actual vectors as opposed to strings. I anyone wants a copy then please IM me in-world and I can send it; most of the code should be easily transferable. <br/>-- '''[[User:Haravikk_Mistral|Haravikk]]''' <sup><small>([[User_talk:Haravikk_Mistral|talk]]|[[Special:Contributions/Haravikk_Mistral|contribs]])</small></sup> 12:42, 13 July 2012 (PDT) |
Latest revision as of 11:42, 13 July 2012
This is a wish list for future open source versions of MLP.
Join the inworld group for further discussion.
- re-write MLP from scratch
- collect a fund to pay scripters for changes
- make a list of scripters and get costings
- back button in sequences
- timer menu for sequences
- allow for an overlay pose (with a higher priority and loopless) activated by a specific button (not stopping a scene) played during a sequence.
- 8 to 16 balls or more
- move many menu items to a child prim to free up ~menu memory
- rez props seperate so they remain when poses change
- a default pose option when a new menu is selected
- menus that change independently for male and female animations
- Different sculpts for the pink and the blue ball
Conversion of ~memory to use vector storage
I just wanted to note that I recently ran out of memory in ~memory while adding poses, so I edited my ~memory script to store pose data as vectors to conserve space, with an index so there are no waste vectors from poses that don't use all six pose-balls. It turned out pretty well as with 221 poses store (mix of two and three person) there's still a good 5.2kb of memory remaining, as opposed to a stack/heap collision at the ~200 mark.
Anyway, my ~memory script says its from MLP v1.2, but it looks largely the same as the v2.4 script since it's just for pose storage after all. However, I just wanted to note the importance of the change to storing as actual vectors as opposed to strings. I anyone wants a copy then please IM me in-world and I can send it; most of the code should be easily transferable.
-- Haravikk (talk|contribs) 12:42, 13 July 2012 (PDT)