Difference between revisions of "Talk:Animating Breathing and Other Subtle Motion"
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(Created page with "Suffice it to say, if you think your animation looks wrong due to lossy compression, that is unlikely to be the case. It is much more likely that your reference frame or priority…") |
m (moved Talk:Animating Breathing and Other Subtle Movements to Talk:Animating Breathing and Other Subtle Motion: consistency with the subsection names, and more natural sounding English) |
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Suffice it to say, if you think your animation looks wrong due to lossy compression, that is unlikely to be the case. It is much more likely that your reference frame or priority is wrong. Also be sure you don't have a animation overrider on causing unexpected mixing as you test your animation. | Suffice it to say, if you think your animation looks wrong due to lossy compression, that is unlikely to be the case. It is much more likely that your reference frame or priority is wrong. Also be sure you don't have a animation overrider on causing unexpected mixing as you test your animation. | ||
:Lear Cale adds: I know for a fact that the paragraph above is inaccurate, | :Lear Cale adds: I know for a fact that the paragraph above is inaccurate, and will demonstrate it. Stay tuned! However, I do not dispute the claim that it's possible to make smooth breathing despite this issue. | ||
:[[User:Lear Cale|Lear Cale]] 07:43, 3 March 2011 (PST) | :[[User:Lear Cale|Lear Cale]] 07:43, 3 March 2011 (PST) |
Latest revision as of 01:10, 14 July 2012
Suffice it to say, if you think your animation looks wrong due to lossy compression, that is unlikely to be the case. It is much more likely that your reference frame or priority is wrong. Also be sure you don't have a animation overrider on causing unexpected mixing as you test your animation.
- Lear Cale adds: I know for a fact that the paragraph above is inaccurate, and will demonstrate it. Stay tuned! However, I do not dispute the claim that it's possible to make smooth breathing despite this issue.
- Lear Cale 07:43, 3 March 2011 (PST)