Difference between revisions of "LlDie"
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m (since it's a won't-fix it really belongs here an not in the bug template) |
Kireji Haiku (talk | contribs) m |
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**[[llDetachFromAvatar|Detaching]] a [[llAttachToAvatarTemp|temporary attachment]] will cause the attachment to be deleted. | **[[llDetachFromAvatar|Detaching]] a [[llAttachToAvatarTemp|temporary attachment]] will cause the attachment to be deleted. | ||
|constants | |constants | ||
|examples | |examples= | ||
<lsl> | |||
default | |||
{ | |||
state_entry() | |||
{ | |||
// red and opaque text | |||
llSetText("<!-- ouch to kill --!>", <1.0, 0.0, 0.0>, (float)TRUE); | |||
} | |||
touch_start(integer num_detected) | |||
{ | |||
// PUBLIC_CHANNEL has the integer value 0 | |||
llSay(PUBLIC_CHANNEL, "Good bye, cruel world!"); | |||
llDie(); | |||
} | |||
} | |||
</lsl> | |||
<lsl> | <lsl> | ||
//Counts down from 5 to 1, then dies | //Counts down from 5 to 1, then dies |
Revision as of 05:29, 6 October 2012
{{LSL_Function |inject-1= |inject-2= |func=llDie |sort=Die |func_id=41|func_sleep=0.0|func_energy=0.0 |func_footnote=If called in any prim in the link set the result will be the deletion of the entire object.To remove a single prim from an object use llBreakLink first. |func_desc=Deletes the object. The object does not go to the owners Inventory:Trash. |return_text |spec |caveats=
- The script may not stop executing immediately after this function is called (SVC-7421).
- After this function is called there is no way to undo the deletion of the object.
- Has no effect if called from within an attachment; there is no way to delete an attachment.
- To detach an object from the avatar call llDetachFromAvatar.
- Detaching a temporary attachment will cause the attachment to be deleted.
|constants |examples= <lsl> default {
state_entry() { // red and opaque text llSetText("